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  • What marketplace / garage-sale software package does togoparts.com use?

    - by gus
    See: OpenSource Marketplace Platform I want to start a site also for end-users to buy/sell used sporting goods of a particular type. When the scope of goods is narrowed like this, it is very advantageous to be able to filter by Brand, Size, Price Range, etc. Nice features: account reputation with user comments listings sortable by many custom fields auto resize and recompress image uploads I don't want to reinvent the wheel, so does anyone know where I can start?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • Top 3 Online Business Needs Where SEO Company Can Help

    As an entrepreneur you must have realized that online web promotion has become a necessity for every online business. Hence whether you want your website to perform better as an associate marketing platform or you want to generate some extra revenue from an online source, SEO experts can help you to reduce your online marketing expense and promote your website with the best promotional strategy that suits your business and target.

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Is it important to obfuscate C++ application code?

    - by user827992
    In the Java world, it seems to sometimes be a problem, but, what about C++? Are there different solutions? I was thinking about the fact that someone can replace the C++ library of a specific OS with a different version of the same library, but full of debug symbols to understand what my code does. IS tt a good thing to use standard or popular libraries? This can also happen with some dll library under Windows replaced with the "debug version" of that library. Is it better to prefer static compilation? In commercial applications, I see that for the core of their app they compile everything statically and for the most part the dlls (dynamic libraries in general) are used to offer some third party technologies like anti-piracy solutions (I see this in many games), GUI library (like Qt), OS libraries, etc. Is static compilation the equivalent to obfuscation in the Java world? In better terms, is it the best and most affordable solution to protect your code?

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  • 8 Advanced OpenOffice.org Add-ons

    <b>Linux Planet:</b> "OpenOffice is the best cross-platform office productivity suite, but it misses a few popular features like a clipart gallery, Google Docs integration, PDF import, and more than basic templates. But they're out there if you know where to look, and Eric Geier shows the way."

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  • NexentaStor Community Edition Released

    <b>NexentaStor:</b> The NexentaStor project has released Community edition v3.0 of it's free storage appliance. The distribution is based on the Nexenta Core Platform - OpenSolaris kernel combined with Ubuntu userland.

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

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  • Finding the Right Joomla Developer For Your Needs

    Joomla developers are the backbone of a professional Joomla development team. Since Joomla has become the right platform for developing dynamic and interactive sites, finding a competent Joomla developer is now comparatively easier than before. This article briefly discusses the nuances of hiring the best Joomla developers for Joomla development.

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • Search Engine Optimization Services - Offering Cost-Effective Marketing Strategy!

    It's the increasing popularity for the Internet that is exactly propelling more and more businessmen to announce their website in order to draw customers around the world. These days, the Internet has been considered as the most effective marketing and product promotion platform that can take business for new heights. If you are all set to get some international clients, then its time to opt for the SEO services.

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  • Imperative Programming in F#

    This article is taken from the book F# in Action. The authors discuss basics of imperative programming in F# and develop a simple application to show how this type of programming works. They also feature some of the interoperability among languages on .NET platform.

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • APress Deal of the Day - 9/Nov/2011 - Pro ASP.NET 4 in C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from APress at http://www.apress.com/9781430225294 is "Pro ASP.NET 4 in C# 2010". "ASP.NET 4 is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution." Alan Freeman is an excellent author - I recommend this book to all C# development teams.

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  • What's the recommended way of doing a HUD for an android game?

    - by joxnas
    Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (my case), do they ever use android components to control the game or do they create their components in the game? What are the general recommended approach, if there's any? How about more complex components like scrolling lists of items , etc? I would also appreciate you to pair your answer with a brief comment about how was your experience using the approach(es) you describe. Thanks :)

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  • How to create a screencast?

    - by Riccardo Murri
    How can I create a screencast on Ubuntu? What applications are available? The app I'm looking for has ideally all of these features: Can record in a format that can be played back easily on any platform and/or accepted by youtube or another popular video site Can record just a window (instead of the whole screen), possibly selecting it with a mouse click Can start recording after a configurable delay (e.g., I launch the app and have time to do arrangements to my desktop/window before actual recording starts)

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  • Windows Repairs Itself After Ubuntu Boot

    - by pjtatlow
    I have a custom built computer in my home which was running Windows 7 primarily. After I installed Ubuntu 12.04 and upgraded to 12.10, Windows 7 has to perform startup repair after every Ubuntu boot up. For example, I am using Ubuntu for my everyday work, but when I switch to Windows to play one of my steam games, windows fails to boot, and it switches to the recovery partition to "repair windows" then boots windows. The whole process takes about 20 minutes, which is quite annoying. Anyone know why this is happening or what I can do? Thanks in advance!

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  • What is the best shopping cart or implementation for unlimited users posting unlimited products? [closed]

    - by Matt
    I've been working with x-cart much lately, and I was thinking about using it for a much larger site, but I don't know if it can handle what I'm looking for. I need a platform or strategy that can allow for as many users as possible where each can post multiple products (hopeful up to a hundred, but that's less important), but in their own private catalogs. So what am I looking for? With x-cart, I'm used to customizing it with jquery, smarty, and php, so I can handle that much.

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