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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • 6 Facts About GlassFish Announcement

    - by Bruno.Borges
    To help clarify the message about the recent roadmap for GlassFish, I decided to put together 6 facts about the announcement, future of GlassFish, and the Java EE platform as a whole:  "Since Oracle announced the end of commercial support for future Oracle GlassFish Server versions, the Java EE world has started wondering what will happen to GlassFish Server Open Source Edition. Unfortunately, there's a lot of misleading information going around. So let me clarify some things with facts, not FUD." Read full story here

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  • Community Day at SOS Kinderdorf Bambous

    Easter is not only an occassion of public holidays but an opportunity to share and celebrate with your neighborhood. The team of IOS Indian Ocean Software Ltd. spent Easter Monday with the children and "mothers" of SOS Children's Village in Bambous. Together with the employees' family members we enjoyed some wonderful hours together. Starting the community day with a common lunch, IOS contributed mainly stationery, educational gifts and games like Scrabble or Sudoku. And of course, a little give-away with chocolate eggs... The kids are aged between 5 and 18 years. They live together with their village mothers in so-called family houses. The SOS Kinderdorf in Bambous is quite new and started their operations back in 2003, with an official inauguration in May 2005. Actually, I'm really happy about this event and I am looking forward to IOS next community activity. Community off-line and for real people, not only virtual!   PS: Article in L'Express of 09.04.2010

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  • projected textures not appear on the "back" of the mesh as well?

    - by user975135
    I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But the way projected textures work is that if you project a texture on a rigged character, say his chest, it will also appear on his back. So what's the trick? How to get projected textures appear only on one "side" of the mesh? I use the Panda3D game engine, if that will help.

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  • Look after your tribe of Pygmies with Java ME technology

    - by hinkmond
    Here's a game that is crossing over from the iDrone to the more lucrative Java ME cell phone market. See: Pocket God on Java ME Here's a quote: Massive casual iPhone hit Pocket God has parted the format waves and walked over to the land of Java mobiles, courtesy of AMA. The game sees you take control of an omnipotent, omnipresent, and (possibly) naughty deity, looking after your tribe of Pygmies... Everyone knows that there are more Java ME feature phones than grains of sand on a Pocket God island beach. So, when iDrone games are done piddlying around on a lesser platform, they move over to Java ME where things are really happening. Hinkmond

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Sense/Net 6.0

    - by csharp-source.net
    Sense/Net 6.0 is the Open Source alternative for building integrated Enterprise Content Management (ECM, ECMS) and Enterprise Portal (EPS) solutions running on the .Net platform and in the near future also on Mono.

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  • Android frame by frame PNG animation

    - by Trick
    I am new at Android game development. I have done some apps before, but none of them are games :) So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but OutOfMemory error comes quickly (I have a lot of PNGs). So I came upon SurfaceView. But I am stuck, because I really don't find any useful tutoirals/examples. What is the best way to make an animation like this? Here there already is a great answer to almost the same question, but all the links there don't work anymore. I would really like to here suggestions how to make an animation frame-by-frame with PNGs in Android and if you have any tutorials or examples, I will be really happy :)

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  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

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  • Desktop interface crashes after software updates

    - by N.C. Weber
    Recently, after installing Ubuntu software updates on the evening of December 7th, 2012, my desktop interface crashes regularly leaving me with a command line screen with a long string of automated commands showing (I assume what goes on behind the pretty desktop). At first, I thought it was only crashing whenever I played DirectX games in WINE, but now it crashes if I open the native Firefox browser or if it's doing nothing at all but sitting there. Apport attempts to report the bugs after restart, but often they crash as well. I've done a SMART check on the hard drive, and everything report OK. No read errors, no bad sectors. I am using an Acer Extensa 4620Z Memory: 2.0 GiB Processor: Intel Pentium Dual CPU T2370 @ 1.73GHz x 2 GraphicsL: Intel 965GM x86/MMX/SSE2 OS: Ubuntu 12.10 32-bit Disk: 116.0 GB with 33.4 GB Available

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  • How to create a screencast?

    - by Riccardo Murri
    How can I create a screencast on Ubuntu? What applications are available? The app I'm looking for has ideally all of these features: Can record in a format that can be played back easily on any platform and/or accepted by youtube or another popular video site Can record just a window (instead of the whole screen), possibly selecting it with a mouse click Can start recording after a configurable delay (e.g., I launch the app and have time to do arrangements to my desktop/window before actual recording starts)

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  • The Uganda .NET Usergroup meeting for January 2011 - a look back.

    - by Malisa L. Ncube
    We had a very interesting meeting on Friday 28th last week. We had 10 attendees and two speakers. The first topic presented was Cloud Computing, presented by Allan Rwakatungu @arwakatungu who works with MTN Uganda. He gave a very brilliant outline of how Cloud computing and service oriented applications had begun changing the platform for operating business and the costs it saves because of scalability and elasticity. He went on to demonstrate the steps you would take if you are beginning a new Windows Azure project. He explained the history and evolution of the Windows Azure, SQL Azure and cloud services offered by Amazon and google.com. The attendees had many questions to ask (obviously), but they were all answered very well. We once again thank Allan, for taking time to prepare the presentation and demonstrating for us. We recorded a video on the entire presentation and after doing some editing we will publish it. One wish which was echoed by most members was that Microsoft should open the cloud services and development for Africa. Microsoft currently does not even have servers here in Africa and so far, that does not put African developers in the same platform as other developers in other continents. Now is the time considering the improvements in network speeds and joining of the Seacom network and broadband.   I presented on Parallelism and Multithreading using .NET 4.0, I also gave some details on the language changes in C# 5.0 and the async keyword and the TaskEx class. I explained the Task, Scheduling of parallel tasks and demonstrated problems that may arise from using parallelism inappropriately. I also demonstrated the performance improvements that may be achieved by taking advantage of multi-core processors. You may download the presentation on Parallelism and Multi-threading from here. The resolution of the meeting was that we should meet more than once a month and begin other activities which should be more fun. e.g. Geek Dinner, Geek Beer or CodeCamp. Based on that we all agreed we shall have a mid-month meeting starting from February. Cheers folks! del.icio.us Tags: .net,usergroup,cloud computing,parallelism,multi-threading

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  • Good GUI for OpenGL

    - by Cristina
    I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a GUI to overwrite the one FreeGLUT uses, now my question is this: is this thing possible and what library should i use? Some characteristics for the library: Open source Multi-platform (Linux and Windows) C/C++ If you have any other recommendations please feel free to post them along with your answers for my problem.

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  • Render graphics using Doubles in Graphics2D

    - by thedeadlybutter
    Currently, I have a JFrame for my game to render in, and I'm using Graphics2D for drawing (The games graphics are fairly simple 2D sprites). However, my delta variable is a double, and all of the Graphics 2D methods (And Grpahics) use int. I tried to type cast the delta to an int, but it just rounds down to 0. So my question is, how can I render graphics using Graphics2D in Java with coordinates that are doubles. Can I convert it to work with Graphics2D if there is no built in way? Or, is there a graphics library that can support doubles for coordinates?

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  • Not recognize JDK after installation in ubuntu 12.10

    - by HFDev
    I did these steps without error: 1-JDK path : Downloads/jdk-6u37-linux-x64.bin 2-Commands in Terminal : mkdir Programs cd Programs bash ../Downloads/jdk-6u37-linux-x64.bin ln -s jdk-6u37-linux-x64 jdk 3-Set JAVA_HOME and Path: in HomeView MenuShow Hidden Files Then open .bashrc in text editor. I added the following lines to end of file. export JAVA_HOME=$Home/Programs/jdk export PATH=:$JAVA_HOME/bin:$PATH --------------------------------------------------------------------------------------- This is the result of executing the command echo $JAVA_HOME : /Programs/jdk This is the result of executing the command echo $PATH : :/Programs/jdk/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games1 ---------------------------------------------------------------------------------------- And problem is : This is the result of executing the command java -version : The program 'java' can be found in the following packages: * default-jre * gcj-4.6-jre-headless * gcj-4.7-jre-headless * openjdk-7-jre-headless * openjdk-6-jre-headless Try: sudo apt-get install

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  • Jabbing with Coccinella

    <b>Linux Beacon:</b> "Although its name sounds like that of a bacterium, Coccinella is a nice cross-platform open source Jabber client. While Jabber, and IM clients in general, are a dime a dozen, Coccinella sports a few nifty features that make it worth considering if your are in the market for a Jabber client."

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  • 11.10 runs really choppy and slow, but not if I choose "Gnome Classic"

    - by Ingram
    I'd like to use Unity with Ubuntu 11.10, but everything from Unity runs really choppy and slow. I have an ATI graphics card and I have installed the drivers through "Additional Drivers". The drivers work, as I can play 3d games flawlessly. When I drag the mouse box around or drag windows around, it is really choppy. I previously had Ubuntu 10.10 and everything worked fine. I installed gnome 3 on 11.10 and it does the same thing Unity does, very choppy and slow graphics. However, if I choose Gnome Classic, everything is fine. I can drag the mouse box all around with no problems. I can drag windows around and it looks and feels great. Is this a bug with Unity? Are others experiencing this? Or is there something I can do to fix this?

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Windows Server 8 Cloud Backup Beta Released

    Gaurav Gupta, a senior program manager on Microsoft's cloud backup team, announced details of the service in a recent post on Microsoft's Windows Server Blog. In essence, the Microsoft Online Backup Service allows Windows Server 8 users to backup and recover their files and folders from the cloud. This essential functionality adds extra protection off-site to prevent data loss in the event that any unplanned disasters should occur. Built on Microsoft's sturdy Windows Azure cloud platform, the Online Backup Service makes life easier for IT administrators seeking a solution to backup and recov...

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  • DNNWorld Discounts!

    - by Chris Hammond
    If you are going to be attending DotNetNuke World this year ( http://dnnworld.dotnetnuke.com ) don’t forget that today is the last day to use the discount code 2011Attendee to get both the conference and training for $599. After today the price goes up! The conference runs October 10-12, 2012 in Orlando Florida. DotNetNuke World is the annual user conference specifically designed for developers, web designers, administrators, business decision makers, and end users on the DotNetNuke Platform.This...(read more)

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  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

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  • Characteristics and Common Usage Scenarios of SSIS Variables

    SQL Server Integration Services' primary purpose is to serve as a database development platform. As such, it is subject to standard best practices of software programming, which among other recommendations, advocate reusability. Realizing this objective in SSIS frequently involves the use of variables. Their characteristics and most common usage scenarios will be the primary subject of our presentation.

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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