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  • Java EE 7 offrira un support étendu du PaaS, la plateforme confirme son virage vers le Cloud

    Java EE 7 offrira un support étendu du PaaS La plateforme confirme son virage vers le Cloud Mise à jour du 24/06/11, par Hinault Romaric On sait déjà que le prochain Java EE 7 sera très orienté Cloud. La technologie Java pour les applications d'entreprises, dont les spécifications traitent des sujets comme la persistance, le développement et le déploiement d'applications, sera adaptée pour supporter plusieurs modèles de Cloud. Selon les déclarations d'un employé d'Oracle, le prochain JAVA EE aura des capacités permettant une prise en charge du PaaS ((Platform-as-a-service), défini comme la couche intermédiaire en...

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  • Finding the Right Joomla Developer For Your Needs

    Joomla developers are the backbone of a professional Joomla development team. Since Joomla has become the right platform for developing dynamic and interactive sites, finding a competent Joomla developer is now comparatively easier than before. This article briefly discusses the nuances of hiring the best Joomla developers for Joomla development.

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  • How can i get almost pixel perfect collision detection in a multiplayer game?

    - by Freddy
    I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm making need to have a almost pixel perfect collision detection, but 1 or 2 pixels off is not that big of a deal. How can I possibly get this working? I guess I could just set local player to also be at X ms delay. However this will probably just be worse and feel sloppy when the user input. I know this problem is probably something network programmers deal with everyday and I would be glad if someone could give me a possible solution for this.

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  • Windows Store now open to lots more developers (120 markets!)

    - by Michael B. McLaughlin
    See the post here: http://blogs.msdn.com/b/windowsstore/archive/2012/09/11/windows-store-now-open-to-all-developers.aspx . This includes individual accounts now so if you tried signing up before and got a message about it only covering company accounts, you can sign up now. Don’t forget to verify your account and setup your payment and tax information. Also, if you are an MSDN subscriber you should be able to get a code from the MSDN site that will give you a free year (saving $49 US) but you will still need to submit some form of payment (e.g. credit or debit card) for verification purposes and so that they can automatically rebill you at the end of the subscription year (unless you’ve cancelled your account for some reason, of course). Go forth and register and make awesome games and apps for me to buy and play and use!

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  • CRM On Demand Disconnected Mobile Sales for Life Sciences (iSales) is available

    - by Richard Lefebvre
    The much awaited CRMOD Disconnected Mobile Sales for Life Sciences (iSales) is now available! Oracle CRM On Demand Disconnected Mobile Sales for Life Sciences provides a flexible CRM solution for the iPad platform. It provides world-class productivity for pharmaceutical sales in disconnected and connected environments. Take a look at the Product Data Sheet and contact your local CRM onDemand sales representative for further information.

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  • Best gui toolkit to use for creating 3D board game

    - by UserInteractive
    I have created a board game using Java and Swing - using GridLayout and various other apis. It works properly but the UI looks very very simple. I would want couple of animations like tilting the GridLayoutat any angle. There are pawns on boxes of the GridLayout that I want to be animated when somebody clicks on it. I'm not sure of the right GUI toolkit to use for this. Swing repaint is possible to a limit and cannot be used for a lot of animation and graphics. And I realized after creating the game that Swing is probably not a good tool to create games. Could anybody suggest a better framework to use that I can use it in Eclipse with Java? I was thinking of JavaFX or tools like Adobe Flash or Adobe Air. Any suggestions please?

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  • In concept how is Animation done?

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon. I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states. So how in general is animation done today?

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  • Search Engine Optimization Services - Offering Cost-Effective Marketing Strategy!

    It's the increasing popularity for the Internet that is exactly propelling more and more businessmen to announce their website in order to draw customers around the world. These days, the Internet has been considered as the most effective marketing and product promotion platform that can take business for new heights. If you are all set to get some international clients, then its time to opt for the SEO services.

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  • Can't Run Assault Cube

    - by Debashis Pradhan
    I installed assault cube from the Software centre and it just opens for half a second and closes. When i run in it from the terminal, this is what i get - d@d-platform:~$ assaultcube Using home directory: /home/d/.assaultcube_v1.104 current locale: en_IN init: sdl init: net init: world init: video: sdl init: video: mode X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 129 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0xb3 Serial number of failed request: 131 Current serial number in output stream: 133

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  • How to Secure your SQL Azure Application

    Developers targeting the SQL Azure platform should make sure their applications are secure. This article walks through the considerations developers need to keep in mind when designing SQL Azure applications. The Future of SQL Server Monitoring "Being web-based, SQL Monitor enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • APress Deal of the Day - 9/Nov/2011 - Pro ASP.NET 4 in C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from APress at http://www.apress.com/9781430225294 is "Pro ASP.NET 4 in C# 2010". "ASP.NET 4 is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution." Alan Freeman is an excellent author - I recommend this book to all C# development teams.

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  • Multiple objects listening for the same key press

    - by xiaohouzi79
    I want to learn the best way to implement this: I have a hero and an enemy on the screen. Say the hero presses "k" to get out a knife, I want the enemy to react in a certain way. Now, if in my game loop I have a listener for the key press event and I identify a "k" was pressed, the quick and easy way would be to do: // If K pressed // hero.getOoutKnife() // enemy.getAngry() But what is commonly done in more complex games, where say I have 10 types of character on screen and they all need to react in a unique way when the letter "k" is pressed? I can think of a bunch of hacky ways to do this, but would love to know how it should be done properly. I am using C++, but I'm not looking for a code implementation, just some ideas on how it should be done the right way.

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  • What implementation problems are still soaking up all of your time?

    - by Conor
    What implementation problems has the industry claimed to have solved many times, but are still soaking up all of your time? Examples: Cross platform GUI - mobile devices have blown this issue wide open. OO to RDBMS mapping - how do I map this attribute to that field in that database using that framework. You get the idea. Interface definitions - ..., CORBA, COM, EJB, WSDL, ..., etc Can you think of any others?

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  • Most effective marketing strategy to promote a casual iOS game?

    - by user1114968
    So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac that included a video review. Submitted and followed up on all the big iOS review sites. None of them replied back with interest. A lot of them just told me that their editors are volunteers who will review games that are "interesting to their readers" and that they would put my app "into consideration" The only site that reviewed our app and promoted virally was iPhoneAppReview.com which we paid. We promoted on the top iOS forums We are now doing in-app advertising through inMobi and are integrating the SDK code into our app to start doing Tapjoy We posted up our gameplay videos on YouTube Any marketing strategies that anyone can suggest or recommend that we haven't used yet? If anyone wants to try out our game and give feedback on the game or the site or anything, that would be great! Our target countries are Japan, China, and the US.

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  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

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  • How do I completly remove software? [closed]

    - by Dustin
    Possible Duplicate: Why are the hidden settings-folders not deleted when purging an application? Ok I have 8GB on my desktop dual booting win 7. I installed a few games, assualtcube, tremolous, and spring. But I had removed them using 'remove --purge' and only to find they are still lingering and purge does not well truly purge them. I need them completely gone and not secretly hogging space when I purged them. How can i completely remove software, like it is gone and not going to take any more of my precious space? Shrinking 7 and growing Ubuntu is not an answer I am accepting, i want to know how to completely remove software. Thank you for your time and your answers.

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  • What is the best shopping cart or implementation for unlimited users posting unlimited products? [closed]

    - by Matt
    I've been working with x-cart much lately, and I was thinking about using it for a much larger site, but I don't know if it can handle what I'm looking for. I need a platform or strategy that can allow for as many users as possible where each can post multiple products (hopeful up to a hundred, but that's less important), but in their own private catalogs. So what am I looking for? With x-cart, I'm used to customizing it with jquery, smarty, and php, so I can handle that much.

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  • Creating Joomla Site

    If you like a nice websites for your company business that will rank first in a search engine, JOOMLA platform is the best decision to use. JOOMLA websites can perform faster unlike with other websites developers. It is the work of expertise of JOOMLA to have a combination of knowledgeable of components, plug-ins and modules to be more competitive websites in the web. It develops website structure, content, navigation, links, prospects and search engines.

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • How can i fit 2 commands in 1 terminal shortcut

    - by Nicky Bailuc
    10 latest updates and drivers and I need to run a game called unreal tournament, but in terminal it requires 2 commands The first one is to mount into the folder: cd /usr/local/games/ut2004/ and then the second one is to open the actual game: sudo aoss ./ut2004 In one shortcut i can only fit 1 command but both don't fit in is there any way i can turn these 2 commands into one? Perhaps turni9ng on the desktop shortcut already mounted into the folder? Any help would be really appreciated because im getting kinda sick of using the terminal to run it every time.

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  • Java Cloud Service for developers

    - by JuergenKress
    The advent of cloud computing has reinvented application development for many companies. “That’s the beauty of the cloud,” says Cameron Purdy, vice president of development, Oracle. “It dramatically improves developer productivity because they can do what they do best without having to manage complex development, testing, staging, and production environments.” The key is to find a platform that doesn’t impose proprietary restrictions or force developers to learn new tools. For example, Oracle Java Cloud Service is an enterprise-grade platform as a service for building and deploying Java EE, Oracle WebLogic Server, and Oracle Application Development Framework (Oracle ADF) applications. “It’s designed to be flexible and easy to use,” says Purdy. “And it is also a standards-based solution -it’s not proprietary and there is no cloud lock-in. Developers get instant access to an enterprise-grade environment for a simple, monthly subscription.” Oracle Java Cloud Service instances are created with just a few clicks, so businesses can create a rich application development environment within minutes. Running on Oracle WebLogic Server and Oracle Exalogic, the underlying infrastructure also leverages Oracle Fusion Middleware’s integration with common services. For example, instances come integrated and preconfigured with optimized Oracle Database and Oracle Identity Management configurations. Based on Oracle Enterprise Manager, the Oracle Java Cloud Service console lets customers easily manage and monitor their Oracle Java Cloud Service instances. The open nature of the Oracle Java Cloud Service lets developers integrate through Web services such as SOAP and REST APIs, as well as use their favorite developer tools, whether they are out-of-the-box tools such as Maven and Ant or the productivity features built into Oracle JDeveloper, Oracle Enterprise Pack for Eclipse, or NetBeans IDE. The service allows for the seamless movement of applications between on-premise Oracle WebLogic Server domains and instances of Oracle Java Cloud Service within Oracle Cloud. This approach allows flexibility to mix and match the use of on-premise environments with cloud instances for development, test, and production environments. Visit to learn more and watch videos about Oracle Java Cloud Service. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: java,cloud,oracle cloud,java cloud,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • APress Deal of the Day 7/Nov/2013 - Pro Team Foundation Service

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/07/apress-deal-of-the-day-7nov2013---pro-team-foundation.aspx Today's $10 deal of the day from APress at http://www.apress.com/9781430259954 is Pro Team Foundation Service "Pro Team Foundation Service gives you a jump start into Microsoft’s cloud-based ALM platform, taking you through the different stages of software development. Every project needs to plan, develop, test and release software and with agile practices often at a higher pace than ever before"

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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