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  • Userdefined margins in WPF printing

    - by MTR
    Most printing samples for WPF go like this: PrintDialog dialog = new PrintDialog(); if (dialog.ShowDialog() == true) { StackPanel myPanel = new StackPanel(); myPanel.Margin = new Thickness(15); Image myImage = new Image(); myImage.Width = dialog.PrintableAreaWidth; myImage.Stretch = Stretch.Uniform; myImage.Source = new BitmapImage(new Uri("pack://application:,,,/Images/picture.bmp")); myPanel.Children.Add(myImage); myPanel.Measure(new Size(dialog.PrintableAreaWidth, dialog.PrintableAreaHeight)); myPanel.Arrange(new Rect(new Point(0, 0), myPanel.DesiredSize)); dialog.PrintVisual(myPanel, "A Great Image."); } What I don't like about this is, that they always set the margin to a fixed value. But in PrintDialog the user has the option to choose a individual margin that no sample cares about. If the user now selects a margin that is larger as the fixed margin set by program, the printout is truncated. Is there a way to get the user selected margin value from PrintDialog? TIA Michael

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  • Printing a JFrame and its components

    - by Alex Terreaux
    I have been working in a big program and one of its functionalities should be to print the contents of the main window. I checked the API and found this example: http://docs.oracle.com/javase/tutorial/2d/printing/gui.html it was very helpful, I tried to use that code in my program by placing this inside the actionperformed method of my print button: PrinterJob job = PrinterJob.getPrinterJob(); job.setPrintable(this); boolean ok = job.printDialog(); if (ok) { try { job.print(); } catch (PrinterException ex) { /* The job did not successfully complete */ } } If I click the print button, I get a printer dialog and when I tell it to print, it just prints a blank document. I know the above code is not all I need, as I've seen in the API's examples there is a print() method, but apparently they never call it, so it is pretty confusing. I've tried calling and using it many times, but with no success. Also, I think that when I finally get it to print, my window will need to be printed in the landscape orientation, it even may need some scaling. Any ideas on how to do that? I would like any useful help to help me implement this code successfully. I know I should be able to do it by myself just by checking the documentation (I've tried for almost 2 days now) but I can't get it to work. I've learned all the programming I know through the internet. Any help will be greatly appreciated.

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  • How to export 3D models that consist of several parts (eg. turret on a tank)?

    - by Will
    What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to extend the MD2-like format that I'm using (blender-exported using a script) to include a new set of properties for a mesh that: is anchored in another 'parent' mesh. The anchor is a point and normal in the parent mesh and a point and normal in the child mesh; these will always be colinear, giving the child rotation but not translation relative to the parent point. has a normal that is aligned with a 'target'. Classically this target is the enemy that is being engaged, but it might be some other vector e.g. 'the wind' (for sails and flags (and smoke, which is a particle system but the same principle applies)) or 'upwards' (e.g. so bodies of riders bend properly when riding a horse up an incline etc). that the anchor and target alignments have maximum and minimum and a speed coeff. there is game logic for multiple turrets and on a model and deciding which engages which enemy. 'primary' and 'secondary' or 'target0' ... 'targetN' or some such annotation will be there. So to illustrate, a classic tank would be made from three meshes; a main body mesh, a turret mesh that is anchored to the top of the main body so it can spin only horizontally and a barrel mesh that is anchored to the front of the turret and can only move vertically within some bounds. And there might be a forth flag mesh on top of the turret that is aligned with 'wind' where wind is a function the engine solves that merges environment's wind angle with angle the vehicle is travelling in an velocity, or something fancy. This gives each mesh one degree of freedom relative to its parent. Things with multiple degrees of freedom can be modelled by zero-vertex connecting meshes perhaps? This is where I think the approach I outlined begins to feel inelegant, yet perhaps its still a workable system? This is why I want to know how it is done in professional games ;) Are there better approaches? Are there formats that already include this information? Is this routine?

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  • Which universal or driverless printing solution do you use/recommend?

    - by Matt
    I'm in need of a driverless printing solution for Microsoft Terminal Services 2003/2008. This is mainly to support clients who are connected through broadband into our hosted servers. We were hoping that MSTS 2008 thinprint would be the answer but unfortunately it performs poorly in the print area. The files are too large. I found the following slightly outdated URL: http://www.msterminalservices.org/software/Printing/ This lists a number of products but I have no experience with any of them. I'd like a product that works/easy to install (as our clients are remote and not particularly tech savvy) and ideally I just pay for the server license and not every clients. What is your experience/recommendation and tips you can offer me in regards to TS printing? thanks in advance.

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  • CAD like 3D geometry .NET library

    - by Naszta
    I am looking for a good 3D CAD like library. I need basic geometry shapes (cube, sphere, torus etc.) and the library should make the surface mesh - based on the shapes and some boolean operations. I have found many libraries on google (wrapped on C++), but most of them are not really comfortable, and/or do not support union/intersection. http://www.geometros.com/sgcore/index.htm - it has wrapped interface, http://www.opencsg.org/ - I haven't found wrapped interface, http://carve-csg.com/ - I haven't found wrapped interface, http://gts.sourceforge.net/ - I haven't found wrapped interface, http://www.ogre3d.org/ - I haven't found basic geometric shapes and boolean operators, http://brlcad.org/ - its interface is not clear for me, I haven't found wrapped interface, http://www.cgal.org/ - currently I try to make it work, I haven't found wrapped interface, http://www.k-3d.org/ - I haven't found wrapped interface, http://www.opencascade.org/ - I haven't found wrapped interface, http://ilnumerics.net/ - it does not support solid boolean operations, http://www.techsoft3d.com/ - seems to be really good one. Support both C++ and C#, http://www.devdept.com/products/eyeshot/ - one more C# library. It was not tested. Open source would be nice, but not necessary. Many thanks for help. P.S.: the previous topic Update: in C# we will use Eyeshot project.

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  • PrintableArea in C# - Bug?

    - by Brandi
    I am having an issue with PageSettings.PrintableArea's width and height values. Width, Height, and Size properties claim to "get or set" the values. Also, the inflate() function claims to change the size based on values passed in. However, all of these attempts to change the value have not worked. Inflate() is ignore (no error, just passes as if it worked, but the values remain unchanged. Attempting to set the height, width, or size gives a compiler error: "Cannot modify the return value of 'System.Drawing.Printing.PageSettings.PrintableArea' because it is not a variable". I get the feeling that this means the "or set" part of the description is a lie. Why I want to know this: (Someone always asks...) I have a printing application (C#, WinForm) that for most things is working rather well. I can set the printer settings and page settings objects to control what displays in the print dialog's printer properties. However, with Microsoft Office Document Image Writer, these settings are sometimes ignored, and the paper size returns as 0, 0 even when it displayed something else. All I really want it for it to be WYSIWYG as far as the displayed values go, so I change the paper size back to what it should be, but the printable area, if it is wrong, makes the resulting image wonky. The resulting image is the size of the printable area instead of the value in papersize. Just wondering if there was a reason for this or a way to get it not to do that. Thanks in advance. :)

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  • Selecting MediaTray in Java printing

    - by Rocket Surgeon
    I am trying to programmatically select a different media tray using Java Printing API. However, my document always gets printed to the default (TOP) media tray. I checked if the MediaTray attributes are supported using "isAttributeValueSupported()" method on javax.print.PrintService interface and I am getting the result as "true" for each MediaTray I pass. Here is my code: public void print( String printerName, com.company.services.document.transferobject.MediaTray tray, byte[] document) { String methodName = "print: "; logger.sendEvent(CLASS_NAME + methodName + "Start", EventType.INFO, this); if (printerName == null || "none".equals(printerName) || "?".equals(printerName) || "null".equals(printerName)) { logger.sendEvent("Please supply printer name, currently printerName is "+printerName, EventType.INFO, this); return; } DocFlavor flavor = DocFlavor.BYTE_ARRAY.AUTOSENSE; AttributeSet attributeSet = new HashAttributeSet(); attributeSet.add(new PrinterName(printerName, null)); javax.print.PrintService service = getService(printerName); if (service.isAttributeValueSupported(MediaTray.TOP, flavor, null)) { System.out.println("---------->>>>>>>>>Yes TOP" + " : Value : " + MediaTray.TOP.getValue()); } else { System.out.println("---------->>>>>>>>>Nope"); } if (service.isAttributeValueSupported(MediaTray.BOTTOM, flavor, null)) { System.out.println("---------->>>>>>>>>Yes BOTTOM" + " : Value : " + MediaTray.BOTTOM.getValue()); } else { System.out.println("---------->>>>>>>>>Nope"); } if (service.isAttributeValueSupported(MediaTray.MIDDLE, flavor, null)) { System.out.println("---------->>>>>>>>>Yes MIDDLE" + " : Value : " + MediaTray.MIDDLE.getValue()); } else { System.out.println("---------->>>>>>>>>Nope"); } if (service.isAttributeValueSupported(MediaTray.MANUAL, flavor, null)) { System.out.println("---------->>>>>>>>>Yes MANUAL" + " : Value : " + MediaTray.MANUAL.getValue()); } else { System.out.println("---------->>>>>>>>>Nope"); } if (service.isAttributeValueSupported(MediaTray.SIDE, flavor, null)) { System.out.println("---------->>>>>>>>>Yes SIDE" + " : Value : " + MediaTray.SIDE.getValue()); } else { System.out.println("---------->>>>>>>>>Nope"); } DocPrintJob printJob = service.createPrintJob(); try { byte[] textStream = document; PrintRequestAttributeSet pras = new HashPrintRequestAttributeSet(); pras.add(DocumentServiceConstant. DEFAULT_ONE_PRINT_COPY); pras.add(Sides.ONE_SIDED); Media standardTray= toStandardTray(tray); if (null != standardTray) { pras.add(standardTray); } Doc myDoc = new SimpleDoc(textStream, flavor, null); printJob.print(myDoc, pras); logger.sendEvent( " successfully printed ............ ", EventType.INFO, this); } catch (Throwable th) { logger.sendEvent(" Throwable : "+th.getLocalizedMessage(), EventType.INFO, this); ExceptionUtility .determineExceptionForServiceClient(th); } logger.sendEvent(CLASS_NAME + methodName + "END: ", EventType.INFO, this); } Any help will be greatly appreciated!

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  • Returning and printing string array index in C

    - by user1781966
    I've got a function that searches through a list of names and I'm trying to get the search function to return the index of the array back to the main function and print out the starting location of the name found. Everything I've tried up to this point either crashes the program or results in strange output. Here is my search function: #include<stdio.h> #include<conio.h> #include<string.h> #define MAX_NAMELENGTH 10 #define MAX_NAMES 5 void initialize(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys, int i); int search(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys); int main() { char names[MAX_NAMES][MAX_NAMELENGTH]; int i, Number_entrys,search_result,x; printf("How many names would you like to enter to the list?\n"); scanf("%d",&Number_entrys); initialize(names,Number_entrys,i); search_result= search(names,Number_entrys); if (search_result==-1){ printf("Found no names.\n"); }else { printf("%s",search_result); } getch(); return 0; } void initialize(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys,int i) { if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry\n"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names[i]); } } } int search(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys) { int x; char new_name[MAX_NAMELENGTH]; printf("Now enter a name in which you would like to search the list for\n"); scanf("%s",new_name); for(x = 0; x < Number_entrys; x++) { if ( strcmp( new_name, names[x] ) == 0 ) { return x; } } return -1; } Like I mentioned before I have tried a lot of different ways to try and fix this issue, but I cant seem to get them to work. Printing X like what I have above is just the last thing I tried, and therefor know that it doesn't work. Any suggestions on the simplest way to do this?

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  • Can Linux play HDMI 1.4a 3D stereoscopic content?

    - by SofaKng
    I'm aware that there are no Bluray players for Linux but I'm wondering if it's possible to play Full 3D HD (1080p, Side-By-Side) MKV files (or Bluray BDMV folders, etc). Full 3D HD files are actually two 1080p frames "side-by-side" so the effective resolution is 3840x1200. In order to play these properly the software needs to switch to TV into 3D mode (or however HDMI 1.4a works). I don't think simply playing the 3840x1200 resolution file will work so are there any options out there?

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  • Java 3D-API that uses JOGL

    - by yx
    Can someone recommend me a package similar to JCollada for 3d rendering that is based on JOGL or point me to a place where I can obtain JCollada? The original site for JCollada has a SVN link that is no longer working (empty svn repositry).

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  • jQuery 3D carousel?

    - by Juan
    Has anyone seen a tutorial for a jQuery 3D carousel like this one? http://web.enavu.com/demos/3dcarouselwip/ No source is given, but was wondering if anyone had tips on how to continuously circle the DIVs and resize them. Thanks, Juan

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  • Saving new indicies, triangles and normals after WPF 3D transform

    - by sklitzz
    Hi, I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is there a way to "save changes" after I apply a transform?

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  • 3d convolution in c++

    - by alboot
    Hello, I'm looking for some source code implementing 3d convolution. Ideally, I need C++ code or CUDA code. I'd appreciate if anybody can point me to a nice and fast implementation :-) Cheers

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  • 3D visualization in browser

    - by Milos
    Hello, I am looking for solutions for 3D visualizations in web browsers. For now I just need to do research about this topic, i.e. I need to know how many solutions exist and which of these are good and why? Thanks

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • 3d symmetry search algorithm

    - by aaa
    this may be more appropriate for math overflow, but nevertheless: Given 3d structure (for example molecule), what is a good approach/algorithm to find symmetry (rotational/reflection/inversion/etc.)? I came up with brute force naive algorithm, but it seems there should be better approach. I am not so much interested in genetic algorithms as I would like best symmetry rather then almost the best symmetry link to website/paper would be great. thanks

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  • ActionScript Measuring 3D Depth

    - by TheDarkIn1978
    i'm having a difficult time understanding how to control the z property of display objects in a 3D space. i know how depth works, but what i don't understand is how i can get the maximum depth, or the number at which the display object just disappears into the background. i assume depth is based on the stage's width and height, and that is why assigning the same depth of the same display object appars mismatched with different stage sizes. so how can i appropriately measure depth?

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  • 3d engine with telnet access

    - by zaf
    Does anyone know of a open source 3d engine which can be operated via telnet? What I'm looking for is scripting via a socket connection. To allow for world creation and/or camera movement. Does anybody know of any that has this built in or very, very easy to add as a plugin or script? The platform is not crucial.

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