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  • 3D framework/library os x

    - by Deano
    Does anyone have any advice as to a good framework for simplifying the generation of 3D models? I am trying to construct a parametric program for tasks such as ship design. Actions such as surface modelling, intersections etc are a must. I have investigated openCASCADE and it shows promise but getting it to integrate into a native cocoa interface is not currently achievable (By me at any rate). All ideas and suggestions welcome. Should I just forget it and integrate an X11 window, if so any tutorials for doing this?

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • WPF 3D extrude "a bitmap"

    - by Bgnt44
    Hi, I'm looking for a way to simulate a projector in wpf 3D : i've these "in" parameters : beam shape : a black and white bitmap file beam size ( ex : 30 °) beam color beam intensity ( dimmer ) projector position (x,y,z) beam position (pan(x),tilt(y) relative to projector) First i was thinking of using light object but it seem that wpf can't do that So, now i think that i can make for each projector a polygon from my bitmap... First i need to convert the black and white bitmap to vector. Only Simple shape ( bubble, line,dot,cross ...) Is there any WPF way to do that ? Or maybe a external program file (freeware); then i need to build the polygon, with the shape of the converted bitmap , color , size , orientation in parameter. i don't know how can i defined the lenght of the beam , and if it can be infiny ... To show the beam result, i think of making a room ( floor , wall ...) and beam will end to these wall... i don't care of real light render ( dispersion ...) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render... Well so, i need sample for that, i guess that all of these things could be useful for other people If you have sample code : Convert Bitmap to vector Extrude vectors from one point with a angle parameter until collision of a wall Set x,y position of the beam depend of the projector position Set Alpha intensity of the beam, color Maybe i'm totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course ;-) Thanks you

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  • how to tile 3D mesh with image brush in XAML

    - by MC9000
    I have a 2D square in a ViewPort3D that I want to do a tiling of an image (like a checkerboard or flooring with "tiles" effect). I've created an image brush (the image is 50x50 pixels, the surface 250x550 pixels) and a viewport (trying to follow MS's site - though their example is for 2D), but only 1 of the colors in the "tile" image shows up and no tiling is seen. I can't find a single example on the Internet and MS's site has no info (that I can find) on 3D XAML anywhere, so I'm stumped as how to actually do this. <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="125,790,120" LookDirection="0,-.7,-0.25" UpDirection="0,0,1" /> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="white" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,0 250,0,0 250,550,0 0,550,0 " TriangleIndices="0 1 3 1 2 3 "/> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush ViewportUnits="Absolute" TileMode="Tile" ImageSource="testsquare.gif" Viewport="0,0,50,50" Stretch="None" ViewboxUnits="Absolute" /> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>

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  • Vectors rotations 3D camera tiliting

    - by TallGuy
    Hopefully easy answer, but I cannot get it. I have a 3D render engine I have written. I have the camera position, the lookat position and the up vector. I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc. The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt. For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around. The maths/algorithm I need is along the lines of... Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz) RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount) Can anyone assist with the maths involved? Many thanks.

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Friday Fun: Play 3D Rally Racing in Google Chrome

    - by Asian Angel
    Are you a racing fan in need of a short (or long) break from work? Then get ready to enjoy a mid-day speed boost with the 3D Rally Racing extension for Google Chrome. 3D Rally Racing in Action This is the opening screen for 3D Rally Racing. You can start game play, view current best times, and read through the instructions from here. The first thing that you should do is have a quick look at the instructions to help you get set up and started. Click on “Play” to start the process. Before you can go further you will need to choose a “User Name”. Once you have done that click “Select Track”… Note: The extension will retain your name for later use even if you close your browser. When you first start out you will only have access to two tracks…the others require reaching a certain score/level to unlock them. Once you select a track you will be taken to the next screen. After you have selected a track you will need to choose your car and car color. All that is left to do afterwards is click on “Go Race”. Note: You will be competing against three other vehicles in the race. Here is a look at the “Desert Race Track”… And a look at the “Snow Race Track”. This game moves quickly and it is easy to fall behind if you are not careful! You can have a lot of fun playing this game while you are waiting for the day to end. Conclusion If you love racing games and want a fun way to waste the rest of afternoon at work, then you should definitely give 3D Rally Racing a try. Links Download the 3d Rally Racing extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Uphill RushFriday Fun: Racing Fun with SuperTuxKart RacerHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented Switch TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Tron: Legacy, 3D goggles, and embedded UA

    - by Roger Hart
    The 3D edition of Tron: Legacy opens with embedded user assistance. The film starts with an iconic white-on-black command-prompt message exhorting viewers to keep their 3D glasses on throughout. I can't quote it verbatim, and at the time of writing nor could anybody findable with 5 minutes of googling. But it was something like: "Although parts of the movie are 2D, it was shot in 3D, and glasses should be worn at all times. This is how it was intended to be viewed" Yeah - "intended". That part is verbatim. Wow. Now, I appreciate that even out of the small sub-set of readers who care a rat's ass for critical theory, few will be quite so gung-ho for the whole "death of the author" shtick as I tend to be. And yes, this is ergonomic rather than interpretive, but really - telling an audience how you expect them to watch a movie? That's up there with Big Steve's "you're holding it wrong" Even if it solves the problem, it's pretty arrogant. If anything, it's worse than RTFM. And if enough people are doing it wrong that you have to include the announcement, then maybe - just maybe - you've got a UX and/or design problem. Plus, current 3D glasses are like sitting in a darkened room, cosplaying the lovechild of Spider Jerusalem and Jarvis Cocker. Ok, so that observation was weirder than it was helpful; but seriously, nobody wants to wear the glasses if they don't have to. They ruin the visual experience of the non-3D sections, and personally, I find them pretty disruptive to the suspension of disbelief. This is an old, old, problem, and I'm carping on about it because Tron is enjoyable mass-market slush. It's easier for me to say "no, I can't just put some text on it. It's fundamentally broken, redesign it." in the middle of a small-ish, agile, software project than it would be for some beleaguered production assistant at the end of editing a $200 million movie. But lots of folks in software don't even get to do that. Way more people are going to see Tron, and be annoyed by this, than will ever read a technical communication blog. So hopefully, after two hours of being mildly annoyed, wanting to turn the brightness up, and slowly getting a headache, they'll realise something very, very important: you just can't document your way out of a shoddy UI.

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  • OrbitFX: JavaFX 8 3D & NetBeans Platform in Space!

    - by Geertjan
    Here is a collection of screenshots from a proof of concept tool being developed by Nickolas Sabey and Sean Phillips from a.i. solutions. Before going further, read a great new article here written on java.net by Kevin Farnham, in light of the Duke's Choice Award (DCA) recently received at JavaOne 2013 by the a.i. solutions team. Here's Sean receiving the award on behalf of the a.i. solutions team, surrounded by the DCA selection committee and other officials: They won the DCA for helping facilitate and deploy the 2014 launch of NASA's Magnetospheric Multiscale mission, using JDK 7, the NetBeans Platform, and JavaFX to create the GEONS Ground Support System, helping reduce software development time by approximately 35%. The prototype tool that Nicklas and Sean are now working on uses JavaFX 3D with the NetBeans Platform and is nicknamed OrbitFX. Much of the early development is being done to experiment with different patterns, so that accuracy is currently not the goal. For example, you'll notice in the screenshots that the Earth is really close to the Sun, which is obviously not correct. The screenshots are generated using Java 8 build 111, together with NetBeans Platform 7.4. Inspired by various JavaOne demos using JavaFX 3D, Nick began development integrating them into their existing NetBeans Platform infrastructure. The 3D scene showing the Sun and Earth objects is all JavaFX 8 3D, demonstrating the use of Phong Material support, along with multiple light and camera objects. Each JavaFX component extends a JFXPanel type, so that each can easily be added to NetBeans Platform TopComponents. Right-clicking an item in the explorer view offers a context menu that animates and centers the 3D scene on the selected celestial body.  With each JavaFX scene component wrapped in a JFXPanel, they can easily be integrated into a NetBeans Platform Visual Library scene.  In this case, Nick and Sean are using an instance of their custom Slipstream PinGraphScene, which is an extension of the NetBeans Platform VMDGraphScene. Now, via the NetBeans Platform Visual Library, the OrbitFX celestial body viewer can be used in the same space as a WorldWind viewer, which is provided by a previously developed plugin. "This is a clear demonstration of the power of the NetBeans Platform as an application development framework," says Sean Phillips. "How else could you have so much rich application support placed literally side by side so easily?"

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  • LWJGL - Mixing 2D and 3D

    - by nathan
    I'm trying to mix 2D and 3D using LWJGL. I have wrote 2D little method that allow me to easily switch between 2D and 3D. protected static void make2D() { glEnable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); glOrtho(0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } protected static void make3D() { glDisable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluPerspective(45.0f, ((float) SCREEN_WIDTH / (float) SCREEN_HEIGHT), 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window GL11.glMatrixMode(GL11.GL_MODELVIEW); glLoadIdentity(); } The in my rendering code i would do something like: make2D(); //draw 2D stuffs here make3D(); //draw 3D stuffs here What i'm trying to do is to draw a 3D shape (in my case a quad) and i 2D image. I found this example and i took the code from TextureLoader, Texture and Sprite to load and render a 2D image. Here is how i load the image. TextureLoader loader = new TextureLoader(); Sprite s = new Sprite(loader, "player.png") And how i render it: make2D(); s.draw(0, 0); It works great. Here is how i render my quad: glTranslatef(0.0f, 0.0f, 30.0f); glScalef(12.0f, 9.0f, 1.0f); DrawUtils.drawQuad(); Once again, no problem, the quad is properly rendered. DrawUtils is a simple class i wrote containing utility method to draw primitives shapes. Now my problem is when i want to mix both of the above, loading/rendering the 2D image, rendering the quad. When i try to load my 2D image with the following: s = new Sprite(loader, "player.png); My quad is not rendered anymore (i'm not even trying to render the 2D image at this point). Only the fact of creating the texture create the issue. After looking a bit at the code of Sprite and TextureLoader i found that the problem appears after the call of the glTexImage2d. In the TextureLoader class: glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL_UNSIGNED_BYTE, textureBuffer); Commenting this like make the problem disappear. My question is then why? Is there anything special to do after calling this function to do 3D? Does this function alter the render part, the projection matrix?

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  • C# Printing and Zebra Printer

    - by Nathan
    I wrote a library which creates a bitmap image from some user input. This bitmap is then printed using a zebra printer. The problem I am running into is everything is very faint and blurry on the image printed by the zebra printer but if I print the bitmap to a laser printer it looks perfectly normal. Has anyone run into this before and if so how did they fix it? I have tried nearly everything I can think of printer settings wise.

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  • problem in fonts type and fonts size on printing

    - by user1400
    hello i have a application on php that i show a report in the table , i want to print this page i can see my page fine in print preview , but when i send thuis page to printer ,the fonts are small and diffrent fonts that i set in css file this is my css file @page { size: A4 landscape; margin-top:2cm; margin-bottom:1cm; margin-left:1cm; margin-right:1cm; } table.print{ text-align:right; border:#999 1px solid; } table.print td.e1{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 20pt; font-family:"stencil"; } table.print td.e2{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 120%; font-family:"tahoma"; } thanks

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  • "Unable To Load Client Print Control" - SSRS Printing problems again

    - by mamorgan1
    Please forgive me as my head is spinning. I have tried so many solutions to this issue, that I'm almost not sure where I am at this point. At this point in time I have these issues in my Production, Test, and Dev environments. For simplicity sake, I will just try to get it working in Dev first. Here is my setup: Database/Reporting Server (Same server): Windows Server 2003 SP2 SQL Server 2005 SP3 Development Box: Windows 7 Visual Studio 2008 SP1 SQL Server 2008 SP1 (not being used in this case, but wanted to include it in case it is relative) Internet Explorer 8 Details: * I have a custom ASP.NET application that is using ReportViewer to access reports on my Database/Reporting Server. * I am able to connect directly to Report Manager and print with no trouble. * When I view source on the page with ReportViewer, it says I'm am using version 9.0.30729.4402 . * The classid of the rsclientprint.dll that keeps getting installed to my c:\windows\downloaded program files directory is {41861299-EAB2-4DCC-986C-802AE12AC499}. * I have tried taking the rsclientprint.cab file from my Database/Reporting Server and installing it directly to my Development Box and had no success. I made sure to unregister the previously installed dll first. I feel like I have read as many solutions as I can, and so I turn to you for some assistance. Please let me know if I can provide further details that would be helpful. Thanks

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  • Printing PDFs Server-side using Acrobat Reader from ASP.NET

    - by Chris Roberts
    Hi, I have been presented with a problem which requires me to print PDF files from a server as part of an ASP.NET web service. The problem is further complicated by the fact that the PDF files I have to print can ONLY be printed using Adobe Reader (they were created using Adobe LiveCycle and have some strange protection in them). This piece of code seems to do the trick in the Visual Studio development web server, but doesn't do anything when the site's running in IIS. I'm assuming this is probably some sort of permissions issue!? I know this is a FAR from ideal thing to be trying to do, but I haven't really got much choice! Any ideas would be greatly appreciated! Dim starter As ProcessStartInfo Dim Prc As Process ' Pass File Path And Arguments starter = New ProcessStartInfo("c:\program files\...\AcroRd32.exe", "/t ""test.pdf"" ""Printer""") starter.CreateNoWindow = True starter.RedirectStandardOutput = True starter.UseShellExecute = False ' Start Adobe Process Prc = New Process() Prc.StartInfo = starter Prc.Start()

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  • Hide header and footer when printing from Internet Explorer using Javascript or CSS

    - by molasses
    When I print a webpage from Internet Explorer it will automatically add a header and footer including the website title, URL, date, and page number. Is it possible to hide the header and footer programatically using Javascript or CSS? Requirements: works in IE 6 (no other browser support necessary as its for an Intranet) may use ActiveX, Java Applet, Javascript, CSS preferably not something that the user needs to install (eg. http://www.meadroid.com/scriptx). feel free to list other third party available plug-ins though as I think this may be the only option don't require the user to manually update their browser settings don't render the pages as PDF or Word document or any other format don't write to the registry (security prevents this) Thanks

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  • Problem linking and printing in parent iframe

    - by Mikersson
    I have a page with 3 iframes: Header, Pictures, and footer: The look U can see it here: http://www.pixelperu.net/iframe/iframe.jpg/iframe <script Language="javascript"> function printfile() { window.frames['pictures'].focus(); window.frames['pictures'].print(); } </script> | </head> <body> <div id="wrapper"> <div id="header"> <iframe id="header" src="header.html" ></iframe> </div> <div id="content"> <iframe id="pictures" src="arm001.html" Scrolling="no"> </iframe> </div> <div id="footer"><iframe id="footer" src="footer.html" > </iframe></div> </div> </body> </html> The header iframe have next code: </head> <body> <div id="header"> <div class="navBar">First Page | Next page | Back page | Last page | <p><input type="button" value="Print" onclick="javascript: printfile();"></p></div> </body> When I click on "Next Page" the content should be showed in "pictures" iframe. Also when I wanna print, it should print the "Pictures iframe" Where shuld I put the JavaScritp? in the index page? or in the header page? Thank you

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  • Multi-Page invoice printing on one page

    - by ryan
    I have an invoice that contains over 100 lines of product that I am trying to print. This single invoice should take over 3 pages, but when printed, the content flows off the footer and the next page is the following invoice. I am using divs instead of tables, and I can't understand why the long invoices will not print on multiple pages. Any ideas?

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  • Printing images in Flex

    - by TERACytE
    In s Flex 3 app, I have canvas with a PNG image for a background. The image is the same width & height as the canvas. I also have some other controls in the canvas: <mx:Canvas id="form" backgroundImage="@Embed(source='images/formBkg.png')" width="640" height="480" > <mx:label .../> <mx:label .../> I print the canvas using the following code: var printJob:FlexPrintJob = new FlexPrintJob(); if (printJob.start()) { printJob.addObject(form, FlexPrintJobScaleType.SHOW_ALL); printJob.send(); } On screen it looks great, but when I print it the quality of the png degrades. It is not terrible, but not as sharp as what is shown on screen. Is there anything I can do to improve the quality of the printed png?

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  • JEditorPanes, Preferred Size, and printing HTML

    - by Ryan Elkins
    I'm trying to print some HTML directly, without displaying anything to the user. It works currently (somewhat) using a custom JEditorPane that implements Printable. The problem I'm having is that it always wants to use a preferred size of 582px x 560px. If I manually change the size using something like setSize(x,y) it will change the size of the pane, put the content renders at preferred size, not actual size (so it's still 582x560). I can scale it up to fit the page, but it's basically just an enlarged version where the images are all pixelated and the layout is wrong (based on the smaller window size). Inside the print method of my Printable JEditorPane I used this to try and get the size: javax.swing.JWindow wnd = new javax.swing.JWindow(); wnd.setContentPane(this); wnd.setSize(1024,1584); wnd.pack(); Dimension d = wnd.getPreferredSize(); With or without that setSize and/or pack methods on the JWindow the preferred size always comes back as 582x560. I do have control over the html that I'm trying to print but I'd rather not have to rewrite all of that to scale it down so it will print correctly at full size (when scaled up).

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