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  • dovecot imap ssl certificate issues

    - by mulllhausen
    i have been trying to configure my dovecot imap server (version 1.0.10 - upgrading is not an option at this stage) with a new ssl certificate on ubuntu like so: $ grep ^ssl /etc/dovecot/dovecot.conf ssl_disable = no ssl_cert_file = /etc/ssl/certs/mydomain.com.crt.20120904 ssl_key_file = /etc/ssl/private/mydomain.com.key.20120904 $ /etc/init.t/dovecot stop $ sudo dovecot -p $ [i enter the ssl password here] it doesn't show any errors and when i run ps aux | grep dovecot i get root 21368 0.0 0.0 12452 688 ? Ss 15:19 0:00 dovecot -p root 21369 0.0 0.0 71772 2940 ? S 15:19 0:00 dovecot-auth dovecot 21370 0.0 0.0 14140 1904 ? S 15:19 0:00 pop3-login dovecot 21371 0.0 0.0 14140 1900 ? S 15:19 0:00 pop3-login dovecot 21372 0.0 0.0 14140 1904 ? S 15:19 0:00 pop3-login dovecot 21381 0.0 0.0 14280 2140 ? S 15:19 0:00 imap-login dovecot 21497 0.0 0.0 14280 2116 ? S 15:29 0:00 imap-login dovecot 21791 0.0 0.0 14148 1908 ? S 15:48 0:00 imap-login dovecot 21835 0.0 0.0 14148 1908 ? S 15:53 0:00 imap-login dovecot 21931 0.0 0.0 14148 1904 ? S 16:00 0:00 imap-login me 21953 0.0 0.0 5168 944 pts/0 S+ 16:02 0:00 grep --color=auto dovecot which looks like it is all running fine. so then i test to see if i can telnet to the dovecot server, and this works fine: $ telnet localhost 143 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. * OK Dovecot ready. but when i test whether dovecot has configured the ssl certificates properly, it appears to fail: $ sudo openssl s_client -connect localhost:143 -starttls imap CONNECTED(00000003) depth=0 /description=xxxxxxxxxxxxxxxxx/C=AU/ST=xxxxxxxx/L=xxxx/O=xxxxxx/CN=*.mydomain.com/[email protected] verify error:num=20:unable to get local issuer certificate verify return:1 depth=0 /description=xxxxxxxxxxx/C=AU/ST=xxxxxx/L=xxxx/O=xxxx/CN=*.mydomain.com/[email protected] verify error:num=27:certificate not trusted verify return:1 depth=0 /description=xxxxxxxx/C=AU/ST=xxxxxxxxxx/L=xxxx/O=xxxxx/CN=*.mydomain.com/[email protected] verify error:num=21:unable to verify the first certificate verify return:1 --- Certificate chain 0 s:/description=xxxxxxxxxxxx/C=AU/ST=xxxxxxxxxx/L=xxxxxxxx/O=xxxxxxx/CN=*.mydomain.com/[email protected] i:/C=IL/O=StartCom Ltd./OU=Secure Digital Certificate Signing/CN=StartCom Class 2 Primary Intermediate Server CA --- Server certificate -----BEGIN CERTIFICATE----- xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx . . . xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx== -----END CERTIFICATE----- subject=/description=xxxxxxxxxx/C=AU/ST=xxxxxxxxx/L=xxxxxxx/O=xxxxxx/CN=*.mydomain.com/[email protected] issuer=/C=IL/O=StartCom Ltd./OU=Secure Digital Certificate Signing/CN=StartCom Class 2 Primary Intermediate Server CA --- No client certificate CA names sent --- SSL handshake has read 2831 bytes and written 342 bytes --- New, TLSv1/SSLv3, Cipher is DHE-RSA-AES256-SHA Server public key is 2048 bit Compression: NONE Expansion: NONE SSL-Session: Protocol : TLSv1 Cipher : DHE-RSA-AES256-SHA Session-ID: xxxxxxxxxxxxxxxxxxxx Session-ID-ctx: Master-Key: xxxxxxxxxxxxxxxxxx Key-Arg : None Start Time: 1351661960 Timeout : 300 (sec) Verify return code: 21 (unable to verify the first certificate) --- . OK Capability completed. at least, i'm assuming this is a failure???

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  • Ubuntu ATI second display as main display

    - by Josh
    how can i make my external second display as main display for ubuntu? Im using the ATI Control Center (amdcccle) Seems there is no way to make this switch under the GUI Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[1]-0" 0 0 EndSection Section "Files" EndSection Section "Module" Load "glx" EndSection Section "ServerFlags" Option "Xinerama" "off" EndSection Section "Monitor" Identifier "0-LCD" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1366x768" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "Default Device" Driver "fglrx" EndSection Section "Device" Identifier "amdcccle-Device[1]-0" Driver "fglrx" Option "Monitor-LCD" "0-LCD" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:1:5:0" EndSection Section "Device" Identifier "amdcccle-Device[1]-1" Driver "fglrx" Option "Monitor-LCD" "0-LCD" BusID "PCI:1:5:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[1]-0" Device "amdcccle-Device[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3046 3046 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-1" Device "amdcccle-Device[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • how to remove leading whitespace from filenames/folders snow?

    - by timoto
    how do I remove leading whitespace from filenames/folders in OSX snow ? As provided below by Lri I was able to remove trailing whitespace using this #!/bin/bash IFS=$'\n' for d in {1..9}; do find ~/Desktop -name '* ' -depth $d | while read f; do mv "$f" "$(sed 's/ *$//' <<< "$f")" done done Now I'm trying to remove leading whitespace with this #!/bin/bash IFS=$'\n' for d in {1..9}; do find ~/Desktop -name '* ' -depth $d | while read f; do mv "$f" "$(sed 's/^ *//;s/ *$//' <<< "$f")" done done but it doesn't work. What am I doing wrong ?

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  • Globe SSL with NGINX SSL certificate problem, please help

    - by PartySoft
    Hello, I have a big problem with installing a certificat for nginx (same happends with apache though) I have 3 files __domain_com.crt __domain_com.ca-bundle and ssl.key. I tried to append cat __domain_com.crt __leechpack_com.ca-bundle bundle.crt but if I do it like this i get an error: [emerg]: SSL_CTX_use_certificate_chain_file("/etc/nginx/__leechpack_com.crt") failed (SSL: error:0906D066:PEM routines:PEM_read_bio:bad end line error:140DC009:SSL routines:SSL_CTX_use_certificate_chain_file:PEM lib) And that's because the delimiters of the certificates arren't separated. ZqTjb+WBJQ== -----END CERTIFICATE----------BEGIN CERTIFICATE----- MIIE6DCCA9CgAwIBAgIQdIYhlpUQySkmKUvMi/gpLDANBgkqhkiG9w0BAQUFADBv If i separate them with an enter between certificated it will at least start but i will get the same warning from Firefox: This Connection is Untrusted You have asked Firefox to connect securely to domain.com, but we can't confirm that your connection is secure. The concatenate solution it is given by Globe SSL and the NGINX site but it doesn't work. I think the bundle is ignored though. http://customer.globessl.com/knowledgebase/55/Certificate-Installation--Nginx.html http://nginx.org/en/docs/http/configuring_https_servers.html#chains%20http://wiki.nginx.org/NginxHttpSslModule if i do openssl s_client -connect down.leechpack.com:443 CONNECTED(00000003) depth=0 /OU=Domain Control Validated/OU=Provided by Globe Hosting, Inc./OU=Globe Standard Wildcard SSL/CN=*.domain.com verify error:num=20:unable to get local issuer certificate verify return:1 depth=0 /OU=Domain Control Validated/OU=Provided by Globe Hosting, Inc./OU=Globe Standard Wildcard SSL/CN=*.domain.com verify error:num=27:certificate not trusted verify return:1 depth=0 /OU=Domain Control Validated/OU=Provided by Globe Hosting, Inc./OU=Globe Standard Wildcard SSL/CN=*.domain.com verify error:num=21:unable to verify the first certificate verify return:1 --- Certificate chain 0 s:/OU=Domain Control Validated/OU=Provided by Globe Hosting, Inc./OU=Globe Standard Wildcard SSL/CN=*.domain.com i:/C=RO/O=GLOBE HOSTING CERTIFICATION AUTHORITY/CN=GLOBE SSL Domain Validated CA 1 s:/C=US/O=Globe Hosting, Inc./OU=GlobeSSL DV Certification Authority/CN=GlobeSSL CA i:/C=SE/O=AddTrust AB/OU=AddTrust External TTP Network/CN=AddTrust External CA Root --- Server certificate -----BEGIN CERTIFICATE----- MIIFQzCCBCugAwIBAgIQRnpCmtwX7z7GTla0QktE6DANBgkqhkiG9w0BAQUFADBl MQswCQYDVQQGEwJSTzEuMCwGA1UEChMlR0xPQkUgSE9TVElORyBDRVJUSUZJQ0FU SU9OIEFVVEhPUklUWTEmMCQGA1UEAxMdR0xPQkUgU1NMIERvbWFpbiBWYWxpZGF0 ZWQgQ0EwHhcNMTAwMjExMDAwMDAwWhcNMTEwMjExMjM1OTU5WjCBjTEhMB8GA1UE CxMYRG9tYWluIENvbnRyb2wgVmFsaWRhdGVkMSgwJgYDVQQLEx9Qcm92aWRlZCBi eSBHbG9iZSBIb3N0aW5nLCBJbmMuMSQwIgYDVQQLExtHbG9iZSBTdGFuZGFyZCBX aWxkY2FyZCBTU0wxGDAWBgNVBAMUDyoubGVlY2hwYWNrLmNvbTCCASIwDQYJKoZI hvcNAQEBBQADggEPADCCAQoCggEBAKX7jECMlYEtcvqVWQVUpXNxO/VaHELghqy/ Ml8dOfOXG29ZMZsKUMqS0jXEwd+Bdpm31lBxOALkj8o79hX0tspLMjgtCnreaker 49y62BcjfguXRFAaiseXTNbMer5lDWiHlf1E7uCoTTiczGqBNfl6qSJlpe4rYBtq XxBAiygaNba6Owghuh19+Uj8EICb2pxbJNFfNzU1D9InFdZSVqKHYBem4Cdrtxua W4+YONsfLnnfkRQ6LOLeYExHziTQhSavSv9XaCl9Zqzm5/eWbQqLGRpSJoEPY/0T GqnmeMIq5M35SWZgOVV10j3pOCS8o0zpp7hMJd2R/HwVaPCLjukCAwEAAaOCAcQw ggHAMB8GA1UdIwQYMBaAFB9UlnKtPUDnlln3STFTCWb5DWtyMB0GA1UdDgQWBBT0 8rPIMr7JDa2Xs5he5VXAvMWArjAOBgNVHQ8BAf8EBAMCBaAwDAYDVR0TAQH/BAIw ADAdBgNVHSUEFjAUBggrBgEFBQcDAQYIKwYBBQUHAwIwVQYDVR0gBE4wTDBKBgsr BgEEAbIxAQICGzA7MDkGCCsGAQUFBwIBFi1odHRwOi8vd3d3Lmdsb2Jlc3NsLmNv bS9kb2NzL0dsb2JlU1NMX0NQUy5wZGYwRgYDVR0fBD8wPTA7oDmgN4Y1aHR0cDov L2NybC5nbG9iZXNzbC5jb20vR0xPQkVTU0xEb21haW5WYWxpZGF0ZWRDQS5jcmww dwYIKwYBBQUHAQEEazBpMEEGCCsGAQUFBzAChjVodHRwOi8vY3J0Lmdsb2Jlc3Ns LmNvbS9HTE9CRVNTTERvbWFpblZhbGlkYXRlZENBLmNydDAkBggrBgEFBQcwAYYY aHR0cDovL29jc3AuZ2xvYmVzc2wuY29tMCkGA1UdEQQiMCCCDyoubGVlY2hwYWNr LmNvbYINbGVlY2hwYWNrLmNvbTANBgkqhkiG9w0BAQUFAAOCAQEAB2Y7vQsq065K s+/n6nJ8ZjOKbRSPEiSuFO+P7ovlfq9OLaWRHUtJX0sLntnWY1T9hVPvS5xz/Ffl w9B8g/EVvvfMyOw/5vIyvHq722fAAC1lWU1rV3ww0ng5bgvD20AgOlIaYBvRq8EI 5Dxo2og2T1UjDN44GOSWsw5jetvVQ+SPeNPQLWZJS9pNCzFQ/3QDWNPOvHqEeRcz WkOTCqbOSZYvoSPvZ3APh+1W6nqiyoku/FCv9otSCtXPKtyVa23hBQ+iuxqIM4/R gncnUKASi6KQrWMQiAI5UDCtq1c09uzjw+JaEzAznxEgqftTOmXAJSQGqZGd6HpD ZqTjb+WBJQ== -----END CERTIFICATE----- subject=/OU=Domain Control Validated/OU=Provided by Globe Hosting, Inc./OU=Globe Standard Wildcard SSL/CN=*.domain.com issuer=/C=RO/O=GLOBE HOSTING CERTIFICATION AUTHORITY/CN=GLOBE SSL Domain Validated CA --- No client certificate CA names sent --- SSL handshake has read 3313 bytes and written 343 bytes --- New, TLSv1/SSLv3, Cipher is DHE-RSA-AES256-SHA Server public key is 2048 bit Secure Renegotiation IS supported Compression: NONE Expansion: NONE SSL-Session: Protocol : TLSv1 Cipher : DHE-RSA-AES256-SHA Session-ID: 5F9C8DC277A372E28A4684BAE5B311533AD30E251369D144A13DECA3078E067F Session-ID-ctx: Master-Key: 9B531A75347E6E7D19D95365C1208F2ED37E4004AA8F71FC614A18937BEE2ED9F82D58925E0B3931492AD3D2AA6EFD3B Key-Arg : None Start Time: 1288618211 Timeout : 300 (sec) Verify return code: 21 (unable to verify the first certificate) ---

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  • Why does storage's performance change at various queue depths?

    - by Mxx
    I'm in the market for a storage upgrade for our servers. I'm looking at benchmarks of various PCIe SSD devices and in comparisons I see that IOPS change at various queue depths. How can that be and why is that happening? The way I understand things is: I have a device with maximum (theoretical) of 100k IOPS. If my workload consistently produces 100,001 IOPS, I'll have a queue depth of 1, am I correct? However, from what I see in benchmarks some devices run slower at lower queue depths, then speedup at depth of 4-64 and then slow down again at even larger depths. Isn't queue depths a property of OS(or perhaps storage controller), so why would that affect IOPS?

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  • What tools exist for generating "ASCII Tables", if any?

    - by Billy ONeal
    Consider a block like the following: +-----------------------------------+--------------------------+ | In Baseline | Not in Baseline | +---------------+===================================+==========================+ | In Parent # Do Not Report | Mark ACE as AlwaysReport | +---------------+-----------------------------------+--------------------------+ | Not In Parent # Iff parent depth > baseline depth | Report Always | +---------------+-----------------------------------+--------------------------+ I have seen tables like this used quite frequently. For instance, in Requests for Comments (RFC) documents, the standard format of the document is the text format. Another common case is embedding a small table like this into comments of source code. Are there tools which can take a quick and dirty representation of this in Excel, or possibly some textual format, and format it as a table like this?

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  • Media Information for Constant and Variable bit rate of Video files

    - by cpx
    What is this Maximum bit rate for a .mp4 format file whose bit rate mode is Constant? Media information displayed for MP4 (Using MediaInfo Tool) ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : No Format settings, ReFrames : 1 frame Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Constant Bit rate : 1 500 Kbps Maximum bit rate : 3 961 Kbps Display aspect ratio : 4:3 Frame rate mode : Constant Frame rate : 29.970 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.163 In this case where the bit rate mode is set to Variable, is the Bit rate field where the value is displayed as 309 is its average bit rate? Media information displayed for M4V (Using MediaInfo Tool) ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : No Format settings, ReFrames : 1 frame Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Variable Bit rate : 309 Kbps Display aspect ratio : 16:9 Frame rate mode : Variable Frame rate : 23.976 fps Minimum frame rate : 23.810 fps Maximum frame rate : 24.390 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.229 Writing library : x264 core 120

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  • Good C++ books regarding Performance?

    - by Leon
    Besides the books everyone knows about, like Meyer's 3 Effective C++/STL books, are there any other really good C++ books specifically aimed towards performance code? Maybe this is for gaming, telecommunications, finance/high frequency etc? When I say performance I mean things where a normal C++ book wouldnt bother advising because the gain in performance isn't worthwhile for 95% of C++ developers. Maybe suggestions like avoiding virtual pointers, going into great depth about inlining etc? A book going into great depth on C++ memory allocation or multithreading performance would obviously be very useful.

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  • vnc connection from linux to windows ce

    - by JosiP
    Im having troubles while im trying to connect from linux to Windows CE, via VNC viewer. Here is what i can see on log: /usr/bin/vncviewer 10.1.1.57 VNC Viewer Free Edition 4.1.2 for X - built Apr 20 2011 12:04:25 Copyright (C) 2002-2005 RealVNC Ltd. See http://www.realvnc.com for information on VNC. Tue Jul 2 12:15:04 2013 CConn: connected to host 10.1.1.57 port 5900 CConnection: Server supports RFB protocol version 3.5 CConnection: Using RFB protocol version 3.3 TXImage: Using default colormap and visual, TrueColor, depth 24. CConn: Using pixel format depth 6 (8bpp) rgb222 CConn: Using ZRLE encoding I cannot see anything - only black screen. Restarting device does not help. Device is connected directly to machine by crossed ethernet cable, and its IP is assigned by DHCP. Any clues, ideas, what can i do to get normal view ? best regards J.

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  • Word 2007 Smart Arts - how deep can I go?

    - by Franz
    In Office Word 2007, I want to use a Smart Art to create a hierarchical diagram for an organization. I want to use the one called "simple radial" (at least that's my word-to-word translation from German - it's the one with the circle in the middle and other circles around it, attached by lines). However, it seems to only support one level of depth (at least for circles). Everything else just becomes a bulleted list inside of the circle. Is there any way to accomplish this in Word 2007? Else: are there any other free tools to do this? I also want to add some other shapes. Again: I want to accomplish a star-like structure with a total of 4 depth levels. Thanks for your responses in advance!

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  • Conflicting answers from du with different units

    - by dpitch40
    My question is quite simple. I get this output when checking the total amount of space I'm using on my Walkman. david@Milton:/media$ du -b --max-depth=0 WALKMAN/ 14823290693 WALKMAN/ david@Milton:/media$ du -k --max-depth=0 WALKMAN/ 14523776 WALKMAN/ Last I checked, 14,523,776 KB * 1024 = 14,872,646,624 B, not 14,823,290,693. Dividing the two, their "K" unit seems to be equal to about 1020.62 rather than 1024 as advertised. This is causing some errors in the program I wrote to sync my Walkman, so it fills up faster than it claims to. Can anyone explain this discrepency?

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  • curl can't verify cert using capath, but can with cacert option

    - by phylae
    I am trying to use curl to connect to a site using HTTPS. But curl is failing to verify the SSL cert. $ curl --verbose --capath ./certs/ --head https://example.com/ * About to connect() to example.com port 443 (#0) * Trying 1.1.1.1... connected * Connected to example.com (1.1.1.1) port 443 (#0) * successfully set certificate verify locations: * CAfile: none CApath: ./certs/ * SSLv3, TLS handshake, Client hello (1): * SSLv3, TLS handshake, Server hello (2): * SSLv3, TLS handshake, CERT (11): * SSLv3, TLS alert, Server hello (2): * SSL certificate problem, verify that the CA cert is OK. Details: error:14090086:SSL routines:SSL3_GET_SERVER_CERTIFICATE:certificate verify failed * Closing connection #0 curl: (60) SSL certificate problem, verify that the CA cert is OK. Details: error:14090086:SSL routines:SSL3_GET_SERVER_CERTIFICATE:certificate verify failed More details here: http://curl.haxx.se/docs/sslcerts.html curl performs SSL certificate verification by default, using a "bundle" of Certificate Authority (CA) public keys (CA certs). If the default bundle file isn't adequate, you can specify an alternate file using the --cacert option. If this HTTPS server uses a certificate signed by a CA represented in the bundle, the certificate verification probably failed due to a problem with the certificate (it might be expired, or the name might not match the domain name in the URL). If you'd like to turn off curl's verification of the certificate, use the -k (or --insecure) option. I know about the -k option. But I do actually want to verify the cert. The certs directory has been properly hashed with c_rehash . and it contains: A Verisign intermediate cert Two self-signed certs The above site should be verified with the Verisign intermediate cert. When I use the --cacert option instead (and point directly to the Verisign cert) curl is able to verify the SSL cert. $ curl --verbose --cacert ./certs/verisign-intermediate-ca.crt --head https://example.com/ * About to connect() to example.com port 443 (#0) * Trying 1.1.1.1... connected * Connected to example.com (1.1.1.1) port 443 (#0) * successfully set certificate verify locations: * CAfile: ./certs/verisign-intermediate-ca.crt CApath: /etc/ssl/certs * SSLv3, TLS handshake, Client hello (1): * SSLv3, TLS handshake, Server hello (2): * SSLv3, TLS handshake, CERT (11): * SSLv3, TLS handshake, Server finished (14): * SSLv3, TLS handshake, Client key exchange (16): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSL connection using RC4-SHA * Server certificate: * subject: C=US; ST=State; L=City; O=Company; OU=ou1; CN=example.com * start date: 2011-04-17 00:00:00 GMT * expire date: 2012-04-15 23:59:59 GMT * common name: example.com (matched) * issuer: C=US; O=VeriSign, Inc.; OU=VeriSign Trust Network; OU=Terms of use at https://www.verisign.com/rpa (c)10; CN=VeriSign Class 3 Secure Server CA - G3 * SSL certificate verify ok. > HEAD / HTTP/1.1 > User-Agent: curl/7.19.7 (x86_64-pc-linux-gnu) libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 > Host: example.com > Accept: */* > < HTTP/1.1 404 Not Found HTTP/1.1 404 Not Found < Cache-Control: must-revalidate,no-cache,no-store Cache-Control: must-revalidate,no-cache,no-store < Content-Type: text/html;charset=ISO-8859-1 Content-Type: text/html;charset=ISO-8859-1 < Content-Length: 1267 Content-Length: 1267 < Server: Jetty(7.2.2.v20101205) Server: Jetty(7.2.2.v20101205) < * Connection #0 to host example.com left intact * Closing connection #0 * SSLv3, TLS alert, Client hello (1): In addition, if I try hitting one of the sites using a self signed cert and the --capath option, it also works. (Let me know if I should post an example of that.) This implies that curl is finding the cert directory, and it is properly hash. Finally, I am able to verify the SSL cert with openssl, using its -CApath option. $ openssl s_client -CApath ./certs/ -connect example.com:443 CONNECTED(00000003) depth=3 /C=US/O=VeriSign, Inc./OU=Class 3 Public Primary Certification Authority verify return:1 depth=2 /C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=(c) 2006 VeriSign, Inc. - For authorized use only/CN=VeriSign Class 3 Public Primary Certification Authority - G5 verify return:1 depth=1 /C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa (c)10/CN=VeriSign Class 3 Secure Server CA - G3 verify return:1 depth=0 /C=US/ST=State/L=City/O=Company/OU=ou1/CN=example.com verify return:1 --- Certificate chain 0 s:/C=US/ST=State/L=City/O=Company/OU=ou1/CN=example.com i:/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa (c)10/CN=VeriSign Class 3 Secure Server CA - G3 --- Server certificate -----BEGIN CERTIFICATE----- <cert removed> -----END CERTIFICATE----- subject=/C=US/ST=State/L=City/O=Company/OU=ou1/CN=example.com issuer=/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa (c)10/CN=VeriSign Class 3 Secure Server CA - G3 --- No client certificate CA names sent --- SSL handshake has read 1563 bytes and written 435 bytes --- New, TLSv1/SSLv3, Cipher is RC4-SHA Server public key is 2048 bit Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE SSL-Session: Protocol : TLSv1 Cipher : RC4-SHA Session-ID: D65C4C6D52E183BF1E7543DA6D6A74EDD7D6E98EB7BD4D48450885188B127717 Session-ID-ctx: Master-Key: 253D4A3477FDED5FD1353D16C1F65CFCBFD78276B6DA1A078F19A51E9F79F7DAB4C7C98E5B8F308FC89C777519C887E2 Key-Arg : None Start Time: 1303258052 Timeout : 300 (sec) Verify return code: 0 (ok) --- QUIT DONE How can I get curl to verify this cert using the --capath option?

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  • How to remove leading whitespace from file and folder names?

    - by timoto
    How to remove leading whitespace from file and folder names? (I'm running OS X 10.6 Snow Leopard.) As provided below by @Lri I was able to remove trailing whitespace using this: #!/bin/bash IFS=$'\n' for d in {1..9}; do find ~/Desktop -name '* ' -depth $d | while read f; do mv "$f" "$(sed 's/ *$//' <<< "$f")" done done Now I'm trying to remove leading whitespace with this: #!/bin/bash IFS=$'\n' for d in {1..9}; do find ~/Desktop -name '* ' -depth $d | while read f; do mv "$f" "$(sed 's/^ *//;s/ *$//' <<< "$f")" done done but it doesn't work. What am I doing wrong?

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  • Excel - working in a bank

    - by Einsteins Grandson
    I am supposed to go to an interview to a bank for just supporting managers in projects. It's a part-time job and the thing is that bank uses Excel for everything. Modifications of tables of really lot of data... What can I expect to find in the test of Excel? I have some books that are around 1000 pages thick but I don't have time and also don't feel like reading everything that's in them. These are the books that I have: http://www.amazon.com/Excel-2010-Bible-John-Walkenbach/dp/0470474874/ref=sr_1_1?ie=UTF8&qid=1347571864&sr=8-1&keywords=excel+bible http://www.amazon.com/Excel-2010-The-Missing-Manual/dp/1449382355/ref=sr_1_1?ie=UTF8&qid=1347571884&sr=8-1&keywords=Excel+2010+The+Missing+Manual http://www.amazon.com/Microsoft-Excel-2010-In-Depth/dp/0789743086/ref=sr_1_1?ie=UTF8&qid=1347571904&sr=8-1&keywords=Microsoft+Excel+2010+In+Depth So, anybody knows a good online tutorial or a book that would contain the basics and was not that much thick? ;-) Thanks so much!!!

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  • powershell indentation

    - by Steve B
    I'm writing a large script that deploys an application. This script is based on several nested functions call. Is there any way to "ident" the output based on the depth ? For example, I have : function myFn() { Write-Host "Start of myfn" myFnNested() Write-Host "End of myfn" } function myFnNested() { Write-Host "Start of myFnNested" Write-Host "End of myFnNested" } Write-Host "Start of myscript" Write-Host "End of myscript" The output of the script will be : Start of myscript Start of myfn Start of myfnNested End of myFnNested End of myFn End of myscript What I want to achieve is this output : Start of myscript Start of myfn Start of myfnNested End of myFnNested End of myFn End of myscript As I don't want to hardly code the number of spaces (since I does not know the depth level in complex script), how can I simply reach my goal ? Maybe something like this ? function myFn() { Indent() Write-Host "Start of myfn" myFnNested() Write-Host "End of myfn" UnIndent() } function myFnNested() { Indent() Write-Host "Start of myFnNested" Write-Host "End of myFnNested" UnIndent() } Write-Host "Start of myscript" Write-Host "End of myscript"

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Oracle Internet Directory 11.1.1.4 Certified with E-Business Suite

    - by Steven Chan
    Oracle E-Business Suite comes with native user authentication and management capabilities out-of-the-box. If you need more-advanced features, it's also possible to integrate it with Oracle Internet Directory and Oracle Single Sign-On or Oracle Access Manager, which allows you to link the E-Business Suite with third-party tools like Microsoft Active Directory, Windows Kerberos, and CA Netegrity SiteMinder.  For details about third-party integration architectures, see either of these article for EBS 11i and 12:In-Depth: Using Third-Party Identity Managers with E-Business Suite Release 12In-Depth: Using Third-Party Identity Managers with the E-Business Suite Release 11iOracle Internet Directory 11.1.1.4 is now certified with Oracle E-Business Suite Release 11i, 12.0 and 12.1.  OID 11.1.1.4 is part of Oracle Fusion Middleware 11g Release 1 Version 11.1.1.4.0, also known as FMW 11g Patchset 3.  Certified E-Business Suite releases are:EBS Release 11i 11.5.10.2 + ATG RUP 7 and higherEBS Release 12.0.6 and higherEBS Release 12.1.1 and higherOracle Internet Directory 11.1.1.3.0 can be integrated with two single sign-on solutions for EBS environments:With Oracle Single Sign-On Server 10g (10.1.4.3.0) with an existing Oracle E-Business Suite system (Release 11i, 12.0.x or 12.1.1) With Oracle Access Manager 10g (10.1.4.3) with an existing Oracle E-Business Suite system (Release 11i or 12.1.x)

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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • SQL SERVER – 2014 CTP1 Available for Download – SQL SERVER 2014 Community Technology Preview 1

    - by Pinal Dave
    Microsoft announced that SQL Server 2014 CTP 1 available to download at TechEd Europe. You can download SQL Server 2014 CTP1 from here. Additionally, there is in depth documentation of the product in the Product Guide over here. In this blog post I have in depth discussed what are the salient features which I was looking forward in the new version. Always On supports now 8 secondaries instead of 4 Online Indexing at partition level – this is a good thing as now index rebuilding can be done at a partition level Statistics at the partition level – this will be a huge improvement in performance In-Memory OLTP works by providing in-application memory storage for the most often used tables in SQL Server. Columnstore Index can be updated – I just can’t wait for this feature (Columnstore Index) Resource Governor can control IO along with CPU and Memory Increase performance by extending SQL Server in-memory buffer pool to SSDs Backup to Azure Storage You can read about the new features of the SQL Server 2014 in the following links: What’s New (Database Engine) What’s New in Analysis Services and Business Intelligence What’s New (Integration Services) What’s New (Replication) What’s New (Reporting Services) Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Service Pack, SQL Tips and Tricks, T SQL, Technology Tagged: CTP

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  • Windows expand over 2 monitors in quad-monitor setup

    - by Martin
    i just installed ubuntu 11.10 with my previous hardware setup: 4 monitors and 2 identical nvidia graphic cards. draging windows around all 4 monitors works nice, but when i maximize a window it expand always over 2 screens. (2x twinview). i had an workaround for this in 11.04 but cant remember what it was... may one of you guys have quad monitors up and running with window maximizing on only one screen my xorg.conf looks like this: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 280.13 (buildd@allspice) Thu Aug 11 20:54:45 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 280.13 ([email protected]) Wed Jul 27 17:15:58 PDT 2011 Section "ServerLayout" # Removed Option "Xinerama" "1" # Removed Option "Xinerama" "0" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" 0 1080 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SMB2220N" HorizSync 31.0 - 80.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "Samsung SMB2220N" HorizSync 31.0 - 80.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 550 Ti" BusID "PCI:2:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 550 Ti" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "TwinView" "True" # Removed Option "MetaModes" "nvidia-auto-select, nvidia-auto-select" # Removed Option "metamodes" "CRT-0: nvidia-auto-select 1920x1080 +0+0, CRT-1: nvidia-auto-select 1920x1080 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "TwinView" "True" # Removed Option "MetaModes" "nvidia-auto-select, nvidia-auto-select" # Removed Option "metamodes" "CRT-0: nvidia-auto-select 1920x1080 +0+0, CRT-1: nvidia-auto-select 1920x1080 +1920+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • So, whats the best book on C#?

    - by mbcrump
    I see this question several times a day from newbie’s to professionals. I have listed the best C# books that I have read so far.   ECMA-334 C# Language Specification. – FREE book. This is probably the best place to start. Read it backwards and forwards and you can even request a hard copy. Absolute Beginners Guide to C Sharp 2nd Edition – Used this early on and found it very useful even if its game programming. C-Sharp 2.0 - The Complete Reference, 2nd Edition (McGraw-Hill, 2006) – One of the most useful books that is always with me. It contains short example code and is very well written. Dot Net Zero - Charles Petzold  - FREE book and you should definately give it a read. C Sharp in Depth by Jon Skeet -  Probably one of the most in depth books on C Sharp and definitely not for beginners. Jon Skeet knows C# like no other. I would consider this book the Bible of C#. If you understand 50% of this book, you have a good understanding of the language.  CLR via C Sharp 3rd Edition – I just started reading this book and it is another book thats not for beginners. If you really want to understand the CLR then give this book a try. Well, thats it. I hope you enjoy the books as I have spent a lot of time researching different C# books.

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  • Convert mkv to mp4 with ffmpeg

    - by JohnS
    When I try converting mkv to mp4 using ffmpeg, the following error occurs: [ipod @ 0x16fa0a0] Application provided invalid, non monotonically increasing dts to muxer in stream 0: -2 = -2 av_interleaved_write_frame(): Invalid argument I used this command to convert the file: ffmpeg -i input.mkv -vcodec copy -acodec copy -absf aac_adtstoasc output.m4v The input file has the following characteristics: mediainfo input.mkv General Unique ID : 200459305952356554213392832683163418790 (0x96CF0ED8DB5914CBB9E18163689280A6) Complete name : input.mkv Format : Matroska Format version : Version 2 File size : 1.46 GiB Duration : 1h 5mn Overall bit rate : 3 168 Kbps Encoded date : UTC 2010-09-26 21:44:02 Writing application : mkvmerge v2.9.5 ('Tu es le seul') built on Jun 17 2009 16:28:30 Writing library : libebml v0.7.8 + libmatroska v0.8.1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 4 frames Codec ID : V_MPEG4/ISO/AVC Duration : 1h 5mn Bit rate : 2 910 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.126 Stream size : 1.31 GiB (90%) Writing library : x264 core 105 r1724 b02df7b Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=6 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=18 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=3 / weightb=1 / open_gop=0 / weightp=0 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc=2pass / mbtree=0 / bitrate=2910 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00 Default : Yes Forced : No Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Mode extension : CM (complete main) Codec ID : A_AC3 Duration : 1h 5mn Bit rate mode : Constant Bit rate : 256 Kbps Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz Bit depth : 16 bits Compression mode : Lossy Stream size : 121 MiB (8%) Language : English Default : Yes Forced : No Being new to ffmpeg, I'm not sure what the error means or how to correct it. Thanks!

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  • Oracle's SPARC T4, 007 Style

    - by Kristin Rose
    The names 4, T4, and this power house travels hand in hand with its good friend SPARC. About 6 years ago on-chip encryption acceleration was first shipped in a commercial system, the SPARC T1. Today, thanks to Oracle SPARC innovative leadership in on-chip encryption acceleration, complex cryptographic computations was born and has since rapidly evolved. Customers can now have security with performance because we my friend, are in the Age of Big Data.If you need some high speed action in your life, listen here. The SPARC T4 systems offer customers much more value for applications than just increased performance through its cross sell opportunity. This is done by enabling partners to integrate your own applications to Oracle’s SPARC T4 Servers for Cloud deployments, and providing direct business benefits that supersedes the commodity approach to data center computing such as security, performance and optimization.As companies continue down this complex path of big data, eCommerce, and mobility, the need to provide better and more in-depth security is more prominent than ever. Oracle’s SPARC T4 processor allows customers to deliver the highest levels of application security, as well as deliver the necessary level performance without added cost, and complexity.To learn more behind the value of SPARC T4, check out a more in-depth blog here. For more on the SPARC T4 family of products, click here.Encryption Lives Another Day,The OPN Communications Team Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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