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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

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  • ATI Radeon 5800 series dual monitor unity not 3D accelerated

    - by Victor S
    When I had a single monitor setup, without Xinerama, with my current setup of Ubuntu 11.10, ATI 5800 series card, Unity showed transparencies, shadows, etc. (although graphics was reported as 'Standard' in the control/settings panel). Having switched to a dual monitor setup, dell 24" UltraSharp and a smaller Acer monitor, Unity shows only as 2d, even though I'm not loggin in to that display manager. WebGL performance is very sluggish, I'm getting the impression that the processor is doing all the work and the card isn't even accessible even though the drivers are installed (from the ubuntu repository, I did not compile custom drivers). Any tips on how to enable full 3D accelerationn and video card support. Here is my xorg.conf file: Section "Monitor" Identifier "0-DFP3" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-DFP4" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1200" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 SubSection "Display" EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-0" Device "amdcccle-Device[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-1" Device "amdcccle-Device[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Module" Load "glx" EndSection Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[1]-0" 0 0 Screen "amdcccle-Screen[1]-1" 1920 0 EndSection Section "Device" Identifier "amdcccle-Device[1]-0" Driver "fglrx" Option "Monitor-DFP4" "0-DFP4" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "amdcccle-Device[1]-1" Driver "fglrx" Option "Monitor-DFP3" "0-DFP3" BusID "PCI:1:0:0" Screen 1 EndSection Section "ServerFlags" Option "Xinerama" "on" EndSection More info: fglrxinfo display: :0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5800 Series OpenGL version string: 4.1.11005 Compatibility Profile Context

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • How do you run XBMC on nvidia dual screen and stop it from taking over the keyboard and mouse?

    - by Paul Swartout
    I have set up dual screen under Ubuntu 12.04. I have a GeForce 8500 GT and have used the nVidia control panel to set up dual screen in "Separate screen mode". Here's the resulting xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:38:49 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Maxdata/Belinea B1925S1W" HorizSync 31.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: builtin, VertRefresh source: builtin Identifier "Monitor1" VendorName "Unknown" ModelName "CRT-1" HorizSync 28.0 - 55.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "CRT-1: 1280x768 +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-1: 1360x768_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection All well and good and I have a nice blank XWindow displayed on my TV (the 2nd monitor). I then fire up XBMC from a terminal on the PC monitor using DISPLAY=:0.1 xbmc XBMC fires up quite nicely on the TV however I can no longer use the main PC monitor / mouse / keyboard as XBMC on the TV screen seems to have focus. I was hoping to have XBMC running on the TV and let the kids use the MCE remote whilst I get on with my work on the PC monitor. Does anyone have any idea how to overcome this? I'm presuming there's some xorg.conf fun and games needed but I've no idea where to start to be honest.

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  • Dual monitor display 12.04?

    - by MrMonty
    I have 2 beautiful 27" asus monitors. I started trying out Ubuntu 12.04 and now only one works and thats vga .. Any help here cause I'm stumped. I have a bfg tech nivida Geforce 8800 gt 512mb and I'm trying to fix this. Getting this error Wen i try to configure the xorg file Failed to set MetaMode (1) 'DFP-0: 1280x1024 @1280x1024 +0+0, DFP-1: 1280x1024 @1280x1024 +1280+0' (Mode 2560x1024, id: 50) on X screen 0. ........................................................................................... This is the xorg.conf ....................................................... nvidia-settings: X configuration file generated by nvidia-settings nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Removed Option "Xinerama" "1" Removed Option "Xinerama" "0" Removed Option "Xinerama" "1" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputClass" Identifier "Mouse Remap" MatchProduct "Saitek Cyborg R.A.T.7 Mouse" MatchDevicePath "/dev/input/event*" Option "ButtonMapping" "1 2 3 4 5 6 7 8 9 0 0 0 0 0 0" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" BusID "PCI:1:0:0" Screen 1 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "DFP-1: 1280x1024 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Removed Option "TwinView" "0" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" Removed Option "TwinView" "1" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0" Removed Option "TwinView" "0" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0; DFP-1: 1280x1024_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection FILE ^^^^

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  • how to setup duel monitors an xorg.conf

    - by MrMonty
    # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" # Removed Option "Xinerama" "1" # Removed Option "Xinerama" "0" # Removed Option "Xinerama" "1" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" BusID "PCI:1:0:0" Screen 1 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "DFP-1: 1280x1024 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" # Removed Option "TwinView" "1" # Removed Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0; DFP-1: 1280x1024_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection thats my file!

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  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

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  • Should I not show all my skills?

    - by Cracker
    I have been programming for a very long time and I have in depth knowledge of several technologies. Recently I applied for a web development job and in my resume I had listed all the skills - HTML, CSS, JavaScript, jQuery, AJAX, PHP, ASP, JSP, C/C++, ARM. Except for C/C++ and ARM I had shown the skill level for all technologies as expert. Many of my friends had applied for the same job and they did not have any web development experience. ALL of them got a call for interview. However I got a rejection saying that we have received applications from very high level candidates and you have not be selected to go to the next level. This has seriously demotivated me. I do not understand why I have been rejected when I had all the required skills and all those who did not have any of the skills have been selected. One reason which I think is that the employer might be thinking that how one person can be an expert in all the technologies. Once in another interview I was told by the HR manager that it is unbelievable that you know ASP, JSP and PHP all in depth as we have different programmers for each of the technology. Such incidents make me very unhappy as in spite of being highly capable of the position I am rejected. Should I not list all my skills in the resume to avoid such situations?

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • Ubuntu 13.10. After login, no desktop displayed. Two Nvidia Graphics Cards, Four Monitors

    - by jmerkow
    I am working on an issue with my Ubuntu 13.10 installation. I am attempting to get 4 monitors up and running but I am having some trouble. So far, I installed and updated to the latest NVIDIA drivers (331.20). Initially X would not start (after installation) so I replaced my xorg.conf with xorg.conf.failsafe. This fixed that problem, but then I tried to enable the other 2 monitors (other video card) and xorg fails to start once again (after I login there is no desktop). I am fairly new to linux but I am not a complete beginner, but I'm not comfortable poking around too much on my own to troubleshoot yet.... lspci -nn | grep VGA: 03:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 570 Rev. 2] [10de:1086] (rev a1) 05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF110 [GeForce GTX 580] [10de:1080] (rev a1) It seems that the nvidia-settings tool does not result in a good xorg.conf file. Here it is: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 331.20 (buildmeister@swio-display-x86-rhel47-05) Wed Oct 30 18:20:32 PDT 2013 Section "ServerLayout" Identifier "Default Layout" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection ... Section "Monitor" Identifier "Configured Monitor" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "SHARP HDMI" HorizSync 15.0 - 68.0 VertRefresh 55.0 - 76.0 EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 0.0 - 0.0 VertRefresh 0.0 EndSection Section "Device" Identifier "Configured Video Device" Driver "vesa" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 570" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:5:0:0" EndSection Section "Screen" Identifier "Default Screen" Device "Configured Video Device" Monitor "Configured Monitor" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-1" Option "metamodes" "HDMI-0: nvidia-auto-select +640+0, DVI-I-3: nvidia-auto-select +0+1080" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • ASP.NET List Control

    - by Ricardo Peres
    Today I developed a simple control for generating lists in ASP.NET, something that the base class library does not contain; it allows for nested lists where the list item types and images can be configured on a list by list basis. Since it was a great fun to develop, I'd like to share it here. Here is the code: [ParseChildren(true)] [PersistChildren(false)] public class List: WebControl { public List(): base("ul") { this.Items = new List(); this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; this.CommonCssClass = String.Empty; this.ContainerCssClass = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] [CssClassProperty] public String CommonCssClass { get; set; } [DefaultValue("")] [CssClassProperty] public String ContainerCssClass { get; set; } [Browsable(false)] [PersistenceModeAttribute(PersistenceMode.InnerProperty)] public List Items { private set; get; } protected override void Render(HtmlTextWriter writer) { String cssClass = String.Join(" ", new String [] { this.CssClass, this.ContainerCssClass }); if (cssClass.Trim().Length != 0) { this.CssClass = cssClass; } if (String.IsNullOrEmpty(this.ListStyleImageUrl) == false) { this.Style[ HtmlTextWriterStyle.ListStyleImage ] = String.Format("url('{0}')", this.ResolveClientUrl(this.ListStyleImageUrl)); } if (this.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: this.Style [ HtmlTextWriterStyle.ListStyleType ] = this.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: this.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } base.Render(writer); } protected override void RenderChildren(HtmlTextWriter writer) { foreach (ListItem item in this.Items) { this.writeItem(item, this, 0); } base.RenderChildren(writer); } private void writeItem(ListItem item, Control control, Int32 depth) { HtmlGenericControl li = new HtmlGenericControl("li"); control.Controls.Add(li); if (String.IsNullOrEmpty(this.CommonCssClass) == false) { String cssClass = String.Join(" ", new String [] { this.CommonCssClass, this.CommonCssClass + depth }); li.Attributes [ "class" ] = cssClass; } foreach (String key in item.Attributes.Keys) { li.Attributes[key] = item.Attributes [ key ]; } li.InnerText = item.Text; if (item.ChildItems.Count != 0) { HtmlGenericControl ul = new HtmlGenericControl("ul"); li.Controls.Add(ul); if (String.IsNullOrEmpty(this.ContainerCssClass) == false) { ul.Attributes["class"] = this.ContainerCssClass; } if ((item.ListStyleType != ListStyleType.Auto) || (String.IsNullOrEmpty(item.ListStyleImageUrl) == false)) { if (String.IsNullOrEmpty(item.ListStyleImageUrl) == false) { ul.Style[HtmlTextWriterStyle.ListStyleImage] = String.Format("url('{0}');", this.ResolveClientUrl(item.ListStyleImageUrl)); } if (item.ListStyleType != ListStyleType.Auto) { switch (this.ListStyleType) { case ListStyleType.Circle: case ListStyleType.Decimal: case ListStyleType.Disc: case ListStyleType.None: case ListStyleType.Square: ul.Style[ HtmlTextWriterStyle.ListStyleType ] = item.ListStyleType.ToString().ToLower(); break; case ListStyleType.LowerAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-alpha"; break; case ListStyleType.LowerRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "lower-roman"; break; case ListStyleType.UpperAlpha: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-alpha"; break; case ListStyleType.UpperRoman: ul.Style [ HtmlTextWriterStyle.ListStyleType ] = "upper-roman"; break; } } } foreach (ListItem childItem in item.ChildItems) { this.writeItem(childItem, ul, depth + 1); } } } } [Serializable] [ParseChildren(true, "ChildItems")] public class ListItem: IAttributeAccessor { public ListItem() { this.ChildItems = new List(); this.Attributes = new Dictionary(); this.Text = String.Empty; this.Value = String.Empty; this.ListStyleType = ListStyleType.Auto; this.ListStyleImageUrl = String.Empty; } [DefaultValue(ListStyleType.Auto)] public ListStyleType ListStyleType { get; set; } [DefaultValue("")] [UrlProperty("*.png;*.gif;*.jpg")] public String ListStyleImageUrl { get; set; } [DefaultValue("")] public String Text { get; set; } [DefaultValue("")] public String Value { get; set; } [Browsable(false)] public List ChildItems { get; private set; } [Browsable(false)] public Dictionary Attributes { get; private set; } String IAttributeAccessor.GetAttribute(String key) { return (this.Attributes [ key ]); } void IAttributeAccessor.SetAttribute(String key, String value) { this.Attributes [ key ] = value; } } [Serializable] public enum ListStyleType { Auto = 0, Disc, Circle, Square, Decimal, LowerRoman, UpperRoman, LowerAlpha, UpperAlpha, None } SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing alot of (false) shadow artifacts, like the vast shadowed area you see. I confirmed this when I disabled the ground for the depth pass, but thats a hack more than anything else The shadows are inverted compared to the shadowmap. If you squint you can see the chairs shadows should be mirrored instead. This is the first cascade shadow map, in range of the alien and the chair: I can't figure out why this is. This is the depth pass: for (uint32_t cascadeIndex = 0; cascadeIndex < NUM_SHADOWMAP_CASCADES; cascadeIndex++) { mShadowmap.BindDepthView(context, cascadeIndex); CameraFrustrum cameraFrustrum = CalculateCameraFrustrum(degreesFOV, aspectRatio, nearDistArr[cascadeIndex], farDistArr[cascadeIndex], cameraViewMatrix); lightVPMatrices[cascadeIndex] = CreateDirLightVPMatrix(cameraFrustrum, lightDir); mVertexTransformPass.RenderMeshes(context, renderQueue, meshes, lightVPMatrices[cascadeIndex]); lightVPMatrices[cascadeIndex] = gBiasMatrix * lightVPMatrices[cascadeIndex]; farDistArr[cascadeIndex] = -farDistArr[cascadeIndex]; } CameraFrustrum CalculateCameraFrustrum(const float fovDegrees, const float aspectRatio, const float minDist, const float maxDist, const Mat4& cameraViewMatrix) { CameraFrustrum ret = { Vec4(1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, 1.0f, 1.0f), Vec4(1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, -1.0f, 1.0f, 1.0f), }; const Mat4 perspectiveMatrix = PerspectiveMatrixFov(fovDegrees, aspectRatio, minDist, maxDist); const Mat4 invMVP = glm::inverse(perspectiveMatrix * cameraViewMatrix); for (Vec4& corner : ret) { corner = invMVP * corner; corner /= corner.w; } return ret; } Mat4 CreateDirLightVPMatrix(const CameraFrustrum& cameraFrustrum, const Vec3& lightDir) { Mat4 lightViewMatrix = glm::lookAt(Vec3(0.0f), -glm::normalize(lightDir), Vec3(0.0f, -1.0f, 0.0f)); Vec4 transf = lightViewMatrix * cameraFrustrum[0]; float maxZ = transf.z, minZ = transf.z; float maxX = transf.x, minX = transf.x; float maxY = transf.y, minY = transf.y; for (uint32_t i = 1; i < 8; i++) { transf = lightViewMatrix * cameraFrustrum[i]; if (transf.z > maxZ) maxZ = transf.z; if (transf.z < minZ) minZ = transf.z; if (transf.x > maxX) maxX = transf.x; if (transf.x < minX) minX = transf.x; if (transf.y > maxY) maxY = transf.y; if (transf.y < minY) minY = transf.y; } Mat4 viewMatrix(lightViewMatrix); viewMatrix[3][0] = -(minX + maxX) * 0.5f; viewMatrix[3][1] = -(minY + maxY) * 0.5f; viewMatrix[3][2] = -(minZ + maxZ) * 0.5f; viewMatrix[0][3] = 0.0f; viewMatrix[1][3] = 0.0f; viewMatrix[2][3] = 0.0f; viewMatrix[3][3] = 1.0f; Vec3 halfExtents((maxX - minX) * 0.5, (maxY - minY) * 0.5, (maxZ - minZ) * 0.5); return OrthographicMatrix(-halfExtents.x, halfExtents.x, -halfExtents.y, halfExtents.y, halfExtents.z, -halfExtents.z) * viewMatrix; } And this is the pixel shader used for the lighting stage: #define DEPTH_BIAS 0.0005 #define NUM_CASCADES 4 cbuffer DirectionalLightConstants : register(CBUFFER_REGISTER_PIXEL) { float4x4 gSplitVPMatrices[NUM_CASCADES]; float4x4 gCameraViewMatrix; float4 gSplitDistances; float4 gLightColor; float4 gLightDirection; }; Texture2D gPositionTexture : register(TEXTURE_REGISTER_POSITION); Texture2D gDiffuseTexture : register(TEXTURE_REGISTER_DIFFUSE); Texture2D gNormalTexture : register(TEXTURE_REGISTER_NORMAL); Texture2DArray gShadowmap : register(TEXTURE_REGISTER_DEPTH); SamplerComparisonState gShadowmapSampler : register(SAMPLER_REGISTER_DEPTH); float4 ps_main(float4 position : SV_Position) : SV_Target0 { float4 worldPos = gPositionTexture[uint2(position.xy)]; float4 diffuse = gDiffuseTexture[uint2(position.xy)]; float4 normal = gNormalTexture[uint2(position.xy)]; float4 camPos = mul(gCameraViewMatrix, worldPos); uint index = 3; if (camPos.z > gSplitDistances.x) index = 0; else if (camPos.z > gSplitDistances.y) index = 1; else if (camPos.z > gSplitDistances.z) index = 2; float3 projCoords = (float3)mul(gSplitVPMatrices[index], worldPos); float viewDepth = projCoords.z - DEPTH_BIAS; projCoords.z = float(index); float visibilty = gShadowmap.SampleCmpLevelZero(gShadowmapSampler, projCoords, viewDepth); float angleNormal = clamp(dot(normal, gLightDirection), 0, 1); return visibilty * diffuse * angleNormal * gLightColor; } As you can see I am using depth bias and a bias matrix. Any hints on why this behaves so wierdly?

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  • Oracle Fusion Middleware gives you Choice and Portability for Public and Private Cloud

    - by Michelle Kimihira
    Author: Margaret Lee, Senior Director, Product Management, Oracle Fusion Middleware Cloud Computing allows customers to quickly develop and deploy applications in a shared environment.  The environment can span across hardward (IaaS), foundation layer software (PaaS), and end-user software (SaaS). Cloud Computing provides compelling benefits in terms of business agility and IT cost savings.  However, with complex, existing heterogeneous architectures, and concerns for security and manageability, enterprises are challenged to define their Cloud strategy.  For most enterprises, the solution is a hybrid of private and public cloud.  Fusion Middleware supports customers’ Cloud requirements through choice and portability. Fusion Middleware supports a variety of cloud development and deployment models:  Oracle [Public] Cloud; customer private cloud; hybrid of these two, and traditional dedicated, on-premise model Customers can develop applications in any of these models and deployed in another, providing the flexibility and portability they need Oracle Cloud is a public cloud offering.  Within Oracle Cloud, Fusion Middleware provides two key offerings include the Developer cloud service and Java cloud deployment service. Developer Cloud Service Simplify Development: Automated provisioned environment; pre-configured and integrated; web-based administration Deploy Automatically: Fully integrated with Oracle Cloud for Java deployment; workflow ensures build & test Collaborate & Manage: Fits any size team; integrated team source repository; continuous integration; task/defect tracking Integrated with all major IDEs: Oracle JDeveloper; NetBeans; Eclipse Java Cloud Service Java Cloud service provides flexible Java deployment environment for departmental applications and development, staging, QA, training, and demo environments.  It also supports customizations deployments for SaaS-based Fusion Applications customers.  Some key features of Java Cloud Service include: WebLogic Server on Exalogic, secure, highly available infrastructure Database Service & IDE Integration Open, Standard-based Deploy Web Apps, Web Services, REST Services Fully managed and supported by Oracle For more information, please visit Oracle Cloud, Oracle Cloud Java Service and Oracle Cloud Developer Service. If your enterprise prefers a private cloud, for reasons such as security, control, manageability, and complex integration that prevent your applications from being deployed on a public cloud, Fusion Middleware also provide you with the products and tools you need.  Sometimes called Private PaaS, private clouds have their predecessors in shared-services arrangements many large companies have been building in the past decade.  The difference, however, are in the scope of the services, and depth of their capabilities.  In terms of vertical stack depth, private clouds not only provide hardware and software infrastructure to run your applications, they also provide services such as integration and security, that your applications need.  Horizontally, private clouds provide monitoring, management, lifecycle, and charge back capabilities out-of-box that shared-services platforms did not have before. Oracle Fusion Middleware includes the complete stack of hardware and software for you to build private clouds: SOA suite and BPM suite to support systems integration and process flow between applications deployed on your private cloud and the rest of your organization Identity and Access Management suite to provide security, provisioning, and access services for applications deployed on your private cloud WebLogic Server to run your applications Enterprise Manager's Cloud Management pack to monitor, manage, upgrade applications running on your private cloud Exalogic or optimized Oracle-Sun hardware to build out your private cloud The most important key differentiator for Oracle's cloud solutions is portability, between private and public clouds.  This is unique to Oracle because portability requires the vendor to have product depth and breadth in both public cloud services and private cloud product offerings.  Most public cloud vendors cannot provide the infrastructure and tools customers need to build their own private clouds.  In reverse, traditional software tools vendors typically do not have the product and expertise breadth to build out and offer a public cloud.  Oracle can.  It is important for customers that the products and technologies  Oracle uses to build its public is the same set that it sells to customers for them to build private clouds.  Fundamentally, that enables skills reuse,  as well as application portability. For more information on Oracle PaaS offerings, please visit Oracle's product information page.    Resources Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

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  • How do I rotate my monitor using xorg?

    - by user1106405
    I have just installed KUbuntu 12.10, and I am attempting to rotate my monitor 90 deg to the left. When I add the option to rotate, the monitor seems to ignore the directive. I'm currently using dual 02:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation GF104 [GeForce GTX 460] (rev a1) and NVidia driver version 310 My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 310.14 ([email protected]) Tue Oct 9 13:04:01 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 1280 0 Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 60.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1908WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:2:0:0" Screen 1 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 460" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select @1920x1080 +0+0; DFP-0: nvidia-auto-select @1920x720 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1920x1200 +0+0; DFP-0: 1920x1200_60 +0+0; DFP-0: 1600x1200 +0+0; DFP-0: 1600x1200_60 +0+0; DFP-0: 1280x1024 +0+0; DFP-0: 1280x1024_60 +0+0; DFP-0: 1280x960 +0+0; DFP-0: 1280x960_60 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 800x600_56 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" Option "Rotate" "left" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Enable" EndSection Edit: If I delete the xorg.conf and reboot, I am able to rotate my monitor, however, my third monitor is not recognized: Screen 0: minimum 8 x 8, current 3360 x 1200, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 disconnected (normal left inverted right x axis y axis) DVI-I-2 connected 1920x1200+0+0 (normal left inverted right x axis y axis) 518mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 60.0 1280x960 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 HDMI-0 disconnected (normal left inverted right x axis y axis) DVI-I-3 connected 1440x900+1920+0 (normal left inverted right x axis y axis) 408mm x 255mm 1440x900 59.9*+ 75.0 1280x1024 75.0 60.0 1280x800 59.8 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 640x480 75.0 72.8 59.9

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  • Weird vps server issue

    - by anon-user0
    I have an unmanaged linux vps Ubuntu 11.10 (Oneiric Ocelot). I have LNMP installed. Also php-fpm php-apc, varnish, memcache. I have (or rather had) several live sites on it. under normal load the server uses ~700 mb memory. But since last night its using only 20mb~ memory and a lot of the services seems to be down (according to htop) I only see nginx working and mysql starts up and goes does every few minutes on a loop. Here are some information on the server that might help you help me: root@server:~# uname -a Linux server 2.6.18-308.el5.028stab099.3 #1 SMP Wed Mar 7 15:56:00 MSK 2012 i686 i686 i386 GNU/Linux - root@server:~# ifconfig -a lo Link encap:Local Loopback LOOPBACK MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:127.0.0.2 P-t-P:127.0.0.2 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:12515 errors:0 dropped:0 overruns:0 frame:0 TX packets:9541 errors:0 dropped:1 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:7191214 (7.1 MB) TX bytes:536726 (536.7 KB) venet0:0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:176.31.158.78 P-t-P:176.31.158.78 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 - root@server:~# netstat -l Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 *:http-alt *:* LISTEN tcp 0 0 *:ssh *:* LISTEN tcp6 0 0 [::]:http-alt [::]:* LISTEN tcp6 0 0 [::]:ssh [::]:* LISTEN Active UNIX domain sockets (only servers) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 9307368 @/com/ubuntu/upstart - htop: http://i.stack.imgur.com/NHKYX.png EDIT: Stressed. mind was not working adding log: root@server:~# less /var/log/syslog Jun 27 05:27:42 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 05:39:01 server CRON[9298]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 05:40:01 server CRON[9463]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 05:46:21 server sm-msp-queue[9480]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:19:14, xdelay=00:06:18, mailer=relay, pri=122407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 05:52:39 server sm-msp-queue[9480]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:06:32, xdelay=00:06:18, mailer=relay, pri=842407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:00:01 server CRON[15671]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:06:22 server sm-msp-queue[15690]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:39:15, xdelay=00:06:18, mailer=relay, pri=212407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:09:01 server CRON[18114]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 06:12:40 server sm-msp-queue[15690]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:26:33, xdelay=00:06:18, mailer=relay, pri=932407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:20:02 server CRON[21888]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:26:22 server sm-msp-queue[21907]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:59:15, xdelay=00:06:18, mailer=relay, pri=302407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:27:02 server CRON[24021]: (root) CMD (cd / && run-parts --report /etc/cron.hourly) Jun 27 06:32:40 server sm-msp-queue[21907]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:46:33, xdelay=00:06:18, mailer=relay, pri=1022407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:39:01 server CRON[27941]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 06:40:02 server CRON[28110]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:46:22 server sm-msp-queue[28125]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=01:19:15, xdelay=00:06:18, mailer=relay, pri=392407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:52:40 server sm-msp-queue[28125]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:06:33, xdelay=00:06:18, mailer=relay, pri=1112407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:52:40 server sm-msp-queue[28125]: q5QMk7S9009582: q5R2e4uo028125: sender notify: Warning: could not send message for past 4 hours Jun 27 06:52:44 server sm-msp-queue[28125]: q5R2e4uo028125: to=root, delay=00:00:04, xdelay=00:00:04, mailer=relay, pri=33690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:00:02 server CRON[1543]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 07:06:21 server sm-msp-queue[1560]: q5R2e4uo028125: to=root, delay=00:13:41, xdelay=00:06:18, mailer=relay, pri=123690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:09:01 server CRON[3986]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 07:12:39 server sm-msp-queue[1560]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=01:45:32, xdelay=00:06:18, mailer=relay, pri=482407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:18:57 server sm-msp-queue[1560]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:32:50, xdelay=00:06:18, mailer=relay, pri=1202407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:20:02 server CRON[7760]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 07:26:22 server sm-msp-queue[7775]: q5R2e4uo028125: to=root, delay=00:33:42, xdelay=00:06:18, mailer=relay, pri=213690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:27:01 server CRON[9887]: (root) CMD (cd / && run-parts --report /etc/cron.hourly) Jun 27 07:32:40 server sm-msp-queue[7775]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=02:05:33, xdelay=00:06:18, mailer=relay, pri=572407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:38:58 server sm-msp-queue[7775]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:52:51, xdelay=00:06:18, mailer=relay, pri=1292407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:39:01 server CRON[13813]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth : root@server:~# df -h Filesystem Size Used Avail Use% Mounted on /dev/simfs 20G 2.3G 18G 12% / - Jun 26 16:22:41 server varnishd[1413]: Child (32425) died signal=3 Jun 26 16:22:41 server varnishd[1413]: child (21687) Started Jun 26 16:22:41 server varnishd[1413]: Child (21687) said Child starts Jun 26 16:22:41 server varnishd[1413]: Child (21687) said SMF.s0 mmap'ed 1073741824 bytes of 1073741824 Jun 26 16:34:28 server -- MARK -- Jun 26 16:54:29 server -- MARK -- Jun 26 17:14:29 server -- MARK -- Jun 26 17:34:29 server -- MARK -- Jun 26 17:54:29 server -- MARK -- Jun 26 18:14:29 server -- MARK -- Jun 26 18:34:29 server -- MARK -- Jun 26 18:54:29 server -- MARK -- Jun 26 19:14:29 server -- MARK -- Jun 26 19:34:29 server -- MARK -- Jun 26 19:54:29 server -- MARK -- Jun 26 20:14:29 server -- MARK -- Jun 26 20:34:29 server -- MARK -- Jun 26 20:48:12 server exiting on signal 15 Jun 26 20:51:58 server syslogd 1.5.0#6ubuntu1: restart. Jun 26 20:52:01 server varnishd[1324]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 26 21:11:58 server -- MARK -- Jun 26 21:31:58 server -- MARK -- Jun 26 21:51:58 server -- MARK -- Jun 26 22:11:58 server -- MARK -- Jun 26 22:31:58 server -- MARK -- Jun 26 22:51:58 server -- MARK -- Jun 26 23:11:58 server -- MARK -- Jun 26 23:31:58 server -- MARK -- Jun 26 23:51:58 server -- MARK -- Jun 27 00:11:58 server -- MARK -- Jun 27 00:23:42 server exiting on signal 15 Jun 27 02:21:10 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 02:21:12 server varnishd[1341]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 02:41:10 server -- MARK -- Jun 27 02:46:41 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:20:44 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:20:46 server varnishd[1238]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 03:20:46 server varnishd[1238]: child (1239) Started Jun 27 03:20:46 server varnishd[1238]: Child (1239) said Child starts Jun 27 03:20:46 server varnishd[1238]: Child (1239) said SMF.s0 mmap'ed 1073741824 bytes of 1073741824 Jun 27 03:32:52 server exiting on signal 15 Jun 27 03:33:16 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:33:31 server varnishd[1372]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 03:53:16 server -- MARK -- Jun 27 04:13:16 server -- MARK -- Jun 27 04:33:16 server -- MARK -- Jun 27 04:53:16 server -- MARK -- Jun 27 05:13:16 server -- MARK -- Jun 27 05:27:42 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 05:53:17 server -- MARK -- Jun 27 06:13:17 server -- MARK -- Jun 27 06:33:17 server -- MARK -- Jun 27 06:53:17 server -- MARK -- Jun 27 07:13:17 server -- MARK -- Jun 27 07:33:17 server -- MARK -- Jun 27 07:53:17 server -- MARK -- Jun 27 08:13:17 server -- MARK -- Jun 27 08:33:17 server -- MARK -- Jun 27 08:53:17 server -- MARK -- Jun 27 09:13:17 server -- MARK -- Jun 27 09:33:17 server -- MARK -- Jun 27 09:53:17 server -- MARK -- Jun 27 10:13:17 server -- MARK -- Jun 27 10:33:17 server -- MARK -- Jun 27 10:53:17 server -- MARK -- Jun 27 11:13:17 server -- MARK -- Jun 27 11:33:17 server -- MARK -- Jun 27 11:53:18 server -- MARK -- Jun 27 12:13:18 server -- MARK -- Jun 27 12:33:18 server -- MARK -- Jun 27 12:53:18 server -- MARK -- Jun 27 13:13:18 server -- MARK -- Jun 27 13:33:18 server -- MARK -- Jun 27 13:53:18 server -- MARK -- Jun 27 14:13:18 server -- MARK -- Jun 27 14:33:18 server -- MARK -- Jun 27 14:53:18 server -- MARK -- -- root@server:~# cat /var/log/nginx/error.log 2012/06/27 03:32:54 [alert] 1199#0: worker process 1203 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1200 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1201 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1202 exited on signal 9 root@server:~# cat /var/log/nginx/access.log 31.210.99.87 - - [27/Jun/2012:09:09:08 +0400] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 172 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /cms/cmx.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /iesvc/iesvc.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /cmd2/index.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:09 +0400] "GET /cmd/index.jsp HTTP/1.1" 301 184 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:19 +0400] "GET / HTTP/1.1" 301 184 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.56 Safari/536.5" 58.97.147.197 - - [27/Jun/2012:17:17:37 +0400] "GET / HTTP/1.1" 301 184 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.56 Safari/536.5" 58.97.147.197 - - [27/Jun/2012:17:17:38 +0400] "-" 400 0 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:38 +0400] "-" 400 0 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:48 +0400] "-" 400 0 "-" "-" - root@server:~# cat /var/log/daemon.log Jun 26 20:48:10 server xinetd[1177]: Exiting... Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/daytime [file=/etc/xinetd.d/daytime] [line=28] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/discard [file=/etc/xinetd.d/discard] [line=26] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/echo [file=/etc/xinetd.d/echo] [line=25] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/time [file=/etc/xinetd.d/time] [line=26] Jun 26 20:51:58 server xinetd[1174]: removing chargen Jun 26 20:51:58 server xinetd[1174]: removing chargen Jun 26 20:51:58 server xinetd[1174]: removing daytime Jun 26 20:51:58 server xinetd[1174]: removing daytime Jun 26 20:51:58 server xinetd[1174]: removing discard Jun 26 20:51:58 server xinetd[1174]: removing discard Jun 26 20:51:58 server xinetd[1174]: removing echo Jun 26 20:51:58 server xinetd[1174]: removing echo Jun 26 20:51:58 server xinetd[1174]: removing time Jun 26 20:51:58 server xinetd[1174]: removing time Jun 26 20:51:58 server xinetd[1174]: xinetd Version 2.3.14 started with libwrap loadavg options compiled in. Jun 26 20:51:58 server xinetd[1174]: Started working: 0 available services Jun 26 20:52:01 server vnstatd[1330]: vnStat daemon 1.11 started. Jun 26 20:52:01 server vnstatd[1330]: Monitoring: venet0 Jun 27 00:23:41 server xinetd[1174]: Exiting... Jun 27 02:21:12 server vnstatd[1349]: vnStat daemon 1.11 started. Jun 27 02:21:12 server vnstatd[1349]: Monitoring: venet0 Jun 27 03:20:44 server xinetd[1166]: attribute: disable should not be in default section [file=/etc/xinetd.conf] [line=12] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/chargen [file=/etc/xinetd.conf] [line=15] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/daytime [file=/etc/xinetd.d/daytime] [line=28] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/discard [file=/etc/xinetd.d/discard] [line=26] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/echo [file=/etc/xinetd.d/echo] [line=25] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/time [file=/etc/xinetd.d/time] [line=26] Jun 27 03:20:44 server xinetd[1166]: removing chargen Jun 27 03:20:44 server xinetd[1166]: removing chargen Jun 27 03:20:44 server xinetd[1166]: removing daytime Jun 27 03:20:44 server xinetd[1166]: removing daytime Jun 27 03:20:44 server xinetd[1166]: removing discard Jun 27 03:20:44 server xinetd[1166]: removing discard Jun 27 03:20:44 server xinetd[1166]: removing echo Jun 27 03:20:44 server xinetd[1166]: removing echo Jun 27 03:20:44 server xinetd[1166]: removing time Jun 27 03:20:44 server xinetd[1166]: removing time Jun 27 03:20:44 server xinetd[1166]: xinetd Version 2.3.14 started with libwrap loadavg options compiled in. Jun 27 03:20:44 server xinetd[1166]: Started working: 0 available services Jun 27 03:20:46 server vnstatd[1249]: vnStat daemon 1.11 started. Jun 27 03:20:46 server vnstatd[1249]: Monitoring: venet0 Jun 27 03:32:41 server xinetd[1166]: Exiting... Jun 27 03:33:32 server vnstatd[1380]: vnStat daemon 1.11 started. Jun 27 03:33:32 server vnstatd[1380]: Monitoring: venet0 root@server:~# - Anything else you need let me know

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  • How do I configure Tomcat services in Ubuntu?

    - by Karan
    I have created a Tomcat script inside the /etc/init.d directory which is #!/bin/bash # description: Tomcat Start Stop Restart # processname: tomcat # chkconfig: 234 20 80 JAVA_HOME=/usr/java/jdk1.6.0_30 export JAVA_HOME PATH=$JAVA_HOME/bin:$PATH export PATH CATALINA_HOME=/usr/tomcat/apache-tomcat-6.0.32 case $1 in start) sh $CATALINA_HOME/bin/startup.sh ;; stop) sh $CATALINA_HOME/bin/shutdown.sh ;; restart) sh $CATALINA_HOME/bin/shutdown.sh sh $CATALINA_HOME/bin/startup.sh ;; esac exit 0 After this I am trying to add this into chkconfig which is as [root@blanche init.d]# chkconfig --add tomcat [root@blanche init.d]# chkconfig --level 234 tomcat on But it is giving me the following error: [root@blanche init.d]:/etc/init.d$ chkconfig --add tomcat insserv: warning: script 'K20acpi-support' missing LSB tags and overrides insserv: warning: script 'tomcat' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'failsafe-x' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'acpid' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'dmesg' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udevmonitor' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'ufw' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'module-init-tools' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-splash' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'gdm' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'rsyslog' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0 6) of script `wpa-ifupdown' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hwclock' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'console-setup' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udev' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-log' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0) of script `halt' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'mysql' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'atd' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-manager' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'alsa-mixer-save' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udev-finish' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'screen-cleanup' missing LSB tags and overrides insserv: warning: script 'acpi-support' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'avahi-daemon' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'dbus' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'procps' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'irqbalance' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth-stop' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'anacron' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'plymouth' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'udevtrigger' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hostname' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'hwclock-save' missing LSB tags and overrides insserv: warning: current start runlevel(s) (0 6) of script `networking' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountfs' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountnfs.sh' overwrites defaults (empty). The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-interface' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'network-interface-security' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'cron' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'apport' missing LSB tags and overrides insserv: warning: current start runlevel(s) (6) of script `reboot' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `umountroot' overwrites defaults (empty). insserv: warning: current start runlevel(s) (0 6) of script `sendsigs' overwrites defaults (empty). insserv: There is a loop between service rsyslog and pulseaudio if stopped insserv: loop involving service pulseaudio at depth 3 insserv: loop involving service rsyslog at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop between service rsyslog and pulseaudio if stopped insserv: loop involving service bluetooth at depth 2 insserv: exiting now without changing boot order! /sbin/insserv failed, exit code 1 tomcat 0:off 1:off 2:off 3:off 4:off 5:off 6:off Please suggest what to do for configuring a Tomcat server as a service.

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  • openvpn: after changing to server mode, client does not create TUN device

    - by lurscher
    i had a previously working configuration with the config files used in a previous question However, i've changed this now to the following configuration using server mode, everything on the logs seem fine, however the client doesn't create any tun interface, so i don't have anything to connect to, presumably, i need to add or push some route commands, but i don't have any idea at this point what i need to do. I am posting all my relevant configuration files server.conf: dev tun server 10.8.117.0 255.255.255.0 ifconfig-pool-persist ipp.txt tls-server dh /home/lurscher/keys/dh1024.pem ca /home/lurscher/keys/ca.crt cert /home/lurscher/keys/vpnCh8TestServer.crt key /home/lurscher/keys/vpnCh8TestServer.key status openvpn-status.log log openvpn.log comp-lzo verb 3 and client.conf: dev tun remote my.server.com tls-client ca /home/chuckq/keys/ca.crt cert /home/chuckq/keys/vpnCh8TestClient.crt key /home/chuckq/keys/vpnCh8TestClient.key ns-cert-type server ; port 1194 ; user nobody ; group nogroup status openvpn-status.log log openvpn.log comp-lzo verb 3 the server ifconfig shows a tun device: tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.117.1 P-t-P:10.8.117.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) However the client ifconfig does not show any tun interface! $ ifconfig tun0 tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 POINTOPOINT NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) the client log says: Tue May 17 23:27:09 2011 OpenVPN 2.1.0 i686-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:27:09 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:27:09 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:27:09 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:27:09 2011 LZO compression initialized Tue May 17 23:27:09 2011 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:09 2011 TUN/TAP device tun0 opened Tue May 17 23:27:09 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:27:09 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:09 2011 Local Options hash (VER=V4): '41690919' Tue May 17 23:27:09 2011 Expected Remote Options hash (VER=V4): '530fdded' Tue May 17 23:27:09 2011 Socket Buffers: R=[114688->131072] S=[114688->131072] Tue May 17 23:27:09 2011 UDPv4 link local (bound): [undef] Tue May 17 23:27:09 2011 UDPv4 link remote: [AF_INET]192.168.0.101:1194 Tue May 17 23:27:09 2011 TLS: Initial packet from [AF_INET]192.168.0.101:1194, sid=8e8bdc33 f4275407 Tue May 17 23:27:09 2011 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:09 2011 VERIFY OK: nsCertType=SERVER Tue May 17 23:27:09 2011 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=vpnCh8TestServer/name=lurscher/[email protected] Tue May 17 23:27:09 2011 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:09 2011 [vpnCh8TestServer] Peer Connection Initiated with [AF_INET]192.168.0.101:1194 Tue May 17 23:27:10 2011 Initialization Sequence Completed the client status log: OpenVPN STATISTICS Updated,Tue May 17 23:30:09 2011 TUN/TAP read bytes,0 TUN/TAP write bytes,0 TCP/UDP read bytes,5604 TCP/UDP write bytes,4244 Auth read bytes,0 pre-compress bytes,0 post-compress bytes,0 pre-decompress bytes,0 post-decompress bytes,0 END and the server log says: Tue May 17 23:18:25 2011 OpenVPN 2.1.0 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:18:25 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:18:25 2011 WARNING: --keepalive option is missing from server config Tue May 17 23:18:25 2011 NOTE: your local LAN uses the extremely common subnet address 192.168.0.x or 192.168.1.x. Be aware that this might create routing conflicts if you connect to the VPN server from public locations such as internet cafes that use the same subnet. Tue May 17 23:18:25 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:18:25 2011 Diffie-Hellman initialized with 1024 bit key Tue May 17 23:18:25 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:18:25 2011 TLS-Auth MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:18:25 2011 ROUTE default_gateway=192.168.0.1 Tue May 17 23:18:25 2011 TUN/TAP device tun0 opened Tue May 17 23:18:25 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:18:25 2011 /sbin/ifconfig tun0 10.8.117.1 pointopoint 10.8.117.2 mtu 1500 Tue May 17 23:18:25 2011 /sbin/route add -net 10.8.117.0 netmask 255.255.255.0 gw 10.8.117.2 Tue May 17 23:18:25 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:18:25 2011 Socket Buffers: R=[126976->131072] S=[126976->131072] Tue May 17 23:18:25 2011 UDPv4 link local (bound): [undef] Tue May 17 23:18:25 2011 UDPv4 link remote: [undef] Tue May 17 23:18:25 2011 MULTI: multi_init called, r=256 v=256 Tue May 17 23:18:25 2011 IFCONFIG POOL: base=10.8.117.4 size=62 Tue May 17 23:18:25 2011 IFCONFIG POOL LIST Tue May 17 23:18:25 2011 vpnCh8TestClient,10.8.117.4 Tue May 17 23:18:25 2011 Initialization Sequence Completed Tue May 17 23:27:22 2011 MULTI: multi_create_instance called Tue May 17 23:27:22 2011 192.168.0.104:1194 Re-using SSL/TLS context Tue May 17 23:27:22 2011 192.168.0.104:1194 LZO compression initialized Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Local Options hash (VER=V4): '530fdded' Tue May 17 23:27:22 2011 192.168.0.104:1194 Expected Remote Options hash (VER=V4): '41690919' Tue May 17 23:27:22 2011 192.168.0.104:1194 TLS: Initial packet from [AF_INET]192.168.0.104:1194, sid=8972b565 79323f68 Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:22 2011 192.168.0.104:1194 [vpnCh8TestClient] Peer Connection Initiated with [AF_INET]192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: Learn: 10.8.117.6 -> vpnCh8TestClient/192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: primary virtual IP for vpnCh8TestClient/192.168.0.104:1194: 10.8.117.6 finally, the server status log: OpenVPN CLIENT LIST Updated,Tue May 17 23:36:25 2011 Common Name,Real Address,Bytes Received,Bytes Sent,Connected Since vpnCh8TestClient,192.168.0.104:1194,4244,5604,Tue May 17 23:27:22 2011 ROUTING TABLE Virtual Address,Common Name,Real Address,Last Ref 10.8.117.6,vpnCh8TestClient,192.168.0.104:1194,Tue May 17 23:27:22 2011 GLOBAL STATS Max bcast/mcast queue length,0 END

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  • Ruby on Rails simple_navigation Gem

    - by Paul
    I'm using the simple_navigation gem with RoR 2.3.5 It all seems to work correctly, I followed the info in the RDoc (seen here http://rdoc.info/projects/mexpolk/simple_navigation) However, when I actually render out the simple_navigation menu on my main application.html.erb file it escapes all of the html in it (multiple escapes actually). I end up with junk like this which in a browser ends up with all kinds of disjointed text and ["\ things everywhere. <ul class="simple_navigation" depth="0" id="simple_navigation_default"> ["<li class=\"menu\" drop_down=\"true\" id=\"simple_navigation_default_menus_home\"><a href=\"/home\">Wellcome</a><ul depth=\"1\" id=\"simple_navigation_default_menus_home_menus\"> [\"<li class=\\\"menu\\\" drop_down=\\\"false\\\" id=\\\"simple_navigation_default_menus_home_menus_settings\\\"><a href=\\\"/home/settings\\\">Appliction Settings</a></li>\"] </ul> </li>"] What am I doing wrong? Is there a way to tell Ruby on rails to NOT escape html?

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  • Entity Attribute Value Database vs. strict Relational Model Ecommerce question

    - by Dr. Zim
    It is safe to say that the EAV/CR database model is bad. That said, Question: What database model, technique, or pattern should be used to deal with "classes" of attributes describing e-commerce products which can be changed at run time? In a good E-commerce database, you will store classes of options (like TV resolution then have a resolution for each TV, but the next product may not be a TV and not have "TV resolution"). How do you store them, search efficiently, and allow your users to setup product types with variable fields describing their products? If the search engine finds that customers typically search for TVs based on console depth, you could add console depth to your fields, then add a single depth for each tv product type at run time. There is a nice common feature among good e-commerce apps where they show a set of products, then have "drill down" side menus where you can see "TV Resolution" as a header, and the top five most common TV Resolutions for the found set. You click one and it only shows TVs of that resolution, allowing you to further drill down by selecting other categories on the side menu. These options would be the dynamic product attributes added at run time. Further discussion: So long story short, are there any links out on the Internet or model descriptions that could "academically" fix the following setup? I thank Noel Kennedy for suggesting a category table, but the need may be greater than that. I describe it a different way below, trying to highlight the significance. I may need a viewpoint correction to solve the problem, or I may need to go deeper in to the EAV/CR. Love the positive response to the EAV/CR model. My fellow developers all say what Jeffrey Kemp touched on below: "new entities must be modeled and designed by a professional" (taken out of context, read his response below). The problem is: entities add and remove attributes weekly (search keywords dictate future attributes) new entities arrive weekly (products are assembled from parts) old entities go away weekly (archived, less popular, seasonal) The customer wants to add attributes to the products for two reasons: department / keyword search / comparison chart between like products consumer product configuration before checkout The attributes must have significance, not just a keyword search. If they want to compare all cakes that have a "whipped cream frosting", they can click cakes, click birthday theme, click whipped cream frosting, then check all cakes that are interesting knowing they all have whipped cream frosting. This is not specific to cakes, just an example.

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  • Retrieving FBO data in GLSL

    - by Tom Savage
    I'm trying to get MRT working in OpenGL to try out deferred rendering. Here's the situation as I understand it. Create 3 render buffers (for example). Two RGBA8 and one Depth32. Create an FBO. Attach render buffers to FBO. ColorAttachment0/1 for color buffers, DepthAttachment for depth buffer. Bind the FBO. Draw geometry. Send data to different attachments using gl_FragData[] in the frag shader. At this point I would want to take the data in another pass using GLSL, how can a) retrieve data from the framebuffer color attachments, b) get data from the depth component.

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  • wordpress functions.php

    - by Ayrton
    Hi I'm having issues with the functions.php file with variables $prev_dept = 0; $comment_count = 0; $comment_index = 0; function setCommentCount($size){ $comment_count = $size; } function flowhub_comment($comment, $args, $depth) { $comment_index ++; if($depth > 1) { $line = true; } echo '$prev_dept:' . $prev_dept.'<br>'; } I can't access $comment_index so I can't set nor get it from within a function. What should I do to fix this? Yours truthfully

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