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  • Mobile Apps for Hospitals?

    - by Joey Green
    I currently work for a pretty large hospital and have been dabbling in iPhone development for a couple years. The CEO is wanting to get together a group to see what mobile technology we could create. I was contacted to be the main developer. I wanted to gather some ideas of what kind of mobile apps people have seen deployed in hospitals. Not necessarily medical apps that you can get on the app store, but rather apps built specifically for a hospital. Any ideas? If this is not the appropriate forum for a question like this, can someone point me to a forum where it would be appropriate?

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • Release Notes for 9/6/2012

    Below are the release notes from today's deployment. More performance improvements around inline diffs – this time in the pull request view Fixed an issue where sending pull requests was not generating notification emails Fixed some cosmetic issues around viewing file diffs in commit changesets and pull requests Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • Collision Detection Game Design and Architecture

    - by Chompas
    I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based on keyboard input, these characters updates their positions. My question is not about how to detect collisions, it's about getting ideas in which is the best way to implement this. The game has a main character but also enemies that have to collide between them, so I'm not sure where to make all the iterations for checking collisions and if the right way is to check everything against everything. Thanks in advance.

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  • Why are the tags on my site using wordpress being indexed instead of the page?

    - by Bernard
    I can't figure out why my tags are being indexed by google and not my actual posts. So in google, my posts are showing up as mysite.com/tags/post and I of course I want it to look like mysite.com/category/actualpost. Any ideas what could be wrong? My domain is 3 years old and I just started a new focus of an existing site. I can't figure this out! There is no duplicate content, I have a sitemap submitted to webmaster tools and robots.txt...I have everything I need. This is the first time something like this has happened to me. Let me know if anyone has any ideas.

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  • Somewhere to get inspiration - Pair up the creative with the tech

    - by Morten Bergfall
    I am a somewhat green developer; some work experience, last year of school. As most of you, I am constantly working on an assortment of personal projects. Since my mind often has a somewhat drifting characteristic; I am not always able to keep the projects in check. After some time they all exhibit the moral fiber of Vikings, harlots and chain-letter-knitters. This includes constant forking, round-abouting, eating of school assignments of rather mundane, and hence pretty yawn-inducing, specifications, and of course quite a bit of gathering of folder dust. Well, on to my question....is there a place, forum... or something with the purpose of linking people with ideas to the people actually being able to bring said ideas to life? Of course, I know of the professional ones, like rent-a-coder and such. And there seem to be a lot of open source projects available for participation. What I'm looking for doesn't really fit into any of those categories....the form would be somewhat like rent-a-coder, but this is ideas&inspiration, not bubble-sort-my-quarterly-for-a-buck. The possibilities for developing bonds, spicy code, and plain old fun seem quite possible.As I see it, the main benefit would be that we (that is the tech-flipside of the proverbial eCoin) get something worthwhile to do, rather than squeeze the last creative grain out of our code-heavy brains.To give it some perspective...: My last project consists of an absurd jQuery-plugin that includes animated png-robots migrating from Google Earth to drag a html-element of your choosing onto the map, where it gets color, for so to be dragged back by this poorly animated robot.... Often, the line between the creative and the tech is blurred, to say the least. I wouldn't think that would be a problem. Think someone who has developed a nifty little windows application, then sees possibility for a broader use, perhaps some sort of networking functionality. This fellow sadly lacks the skill to implememet this. So he, she or it would then seek a developer with the know-how and they could complete this project together. So, do any of you know of such a place, or can nudge in the right direction? And yes, I understand completely that I should be dedicating myself to doing school work, or applying for mundane developer positions, so please.... :-) UPDATE Sadly, I'm situated in Oslo, Norway, and the number of developers are somewhat limited...and I have had quite some ahem personality issues with the ones who are available ;-) So I feel I must go deeper; search the multitude of the web...

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  • Release Notes for 10/18/2012

    Below are the release notes from this week's deployment. Improvements and Bug Fixes Updated the Source browsing to fixed width and full browser height. The source browsing experience now defaults to the fixed width layout. But, if you really want to take advantage of that 30" monitor you have on your desk, you can expand the source to fill the browser window. Just click on the little plus icon in the upper right. Let us know what you think.  Thank you A big thank you to CodePlex users Coilz and CursedPerVerse for reporting an issue with deploying to AppHarbor, that issue has been resolved.  Feedback Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Cool examples of procedural pixel shader effects?

    - by Robert Fraser
    What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too. Here are a few examples of what I'm looking for (all from the RenderMonkey samples): PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects. EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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  • AWN displaying window icons even when Display Launchers Only selected

    - by EmmyS
    I'm using AWN with the DockbarX applet.I have Display Launchers Only checked in the awn dock properties, but I'm still getting window icons displaying for certain apps when they're open. Any ideas? Here's a screenshot, note the Firefox icon at the top of the bar (shaded icon) which is part of the DockbarX applet,then note it displaying again at the bottom of the bar (indicating an open window.) You can see from the Launchers list in the dock properties that it isn't in fact a launcher. (The Yahoo and Gmail launchers are standalone Prism apps, they don't use the FF Prism extension. And if I mouse over the bottom FF icon, it does display the title of the open Firefox window, not anything using Prism.) Any ideas?

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  • Welcome to the BI & Analytics Pulse Blog

    - by jacqueline.coolidge(at)oracle.com
    In this blog, we'll be taking the pulse of the BI and Analytics market.   We get to meet people who involved in every aspect of the market --  customers that push the envelope and use BI in innovative ways, software developers, product managers, and sales teams in the field.  This sparks lots of ideas.  We'll share our experience and ideas and hope to generate discussion on topics that reflect what's going on in the market and where it will go next.  First topics will include, self-service BI and in memory analytics.   Let us know what you think is interesting. 

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  • Comunicate NodeJS and PHP

    - by Zenth
    i need ideas to solve this: I have a entire website in PHP (5.2) in a PHP "shared server", only i can use apache+PHP, CGI & NodeJS, no memcached, redis or another software. And i need to comunicate the PHP and the NodeJS Script. My first approach is using socket connection, creating in NodeJS a socket listener and connect to it witch PHP, and then, send commands, whait for response, and close connection (and end PHP Script). To the other side, i can call PHP script via ¿httprequest? ¿or using sockets again? The problem of using sockets fron Node to PHP, i CANT leave PHP script runing with set_time_limit(0) because the fuc... server, need to "call" PHP for another way. The NodeJS and Apache + PHP are in the same machine, i need to make the code for the fast response time (sockets better than web-calls). Better ideas or other solutions? thanks!

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  • Absolute beginner to app developement [closed]

    - by Andrew Johnston
    I have two app ideas that I am trying to build. I have started at the Facebook developement pages and done the Heroku/Git thing. However, I have absolutely no idea of what I am doing. When they say on the developer page: follow these quick easy steps Are they assuming that they are talking to a programmer/developer? I believe my apps have huge potential but I don't want to disclose my ideas. Any advice? I also would like to know how does one make money from Facebook applications?

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  • What is the state of the art in OOP?

    - by Ollie Saunders
    I used to do a lot of object-oriented programming and found myself reading up a lot on how to do it well. When C++ was the dominant OOP language there was a very different set of best practices than have emerged since. Some of the newer ideas I know of are BDD, internal DSLs, and the importing of ideas from functional programming. My question is: is there any consensus on the best way to develop object-oriented software today in the more modern languages such as C#, Ruby, and Python? And what are those practices? For instance, I rather like the idea of stateless objects but how many are actually using that in practice? Or, is the state of the art to deemphasize the importance of OOP? This might be the case for some Python programmers but would be difficult for Rubyists.

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • Got an idea for an application, but part of it is patented, any suggestions?

    - by tekiegreg
    so I've been working on developing an idea for an application that I think has the potential to be successful, however after some initial research I've discovered that at least part of my ideas are covered by a patent out there, the patent in particular is held by a really large company (I don't want to give away specifics for fear I'd draw their attention for sure). I'm debating a few options: 1) Develop patents around my ideas that don't conflict and maybe approach the company in question for a license exchange 2) Just approach them for a license outright 3) Just develop around it anyways and hope for the best :-p What have other people done in these situations? Are companies generally willing to grant patent licenses? Are they willing to grant them at reasonable prices? Thoughts?

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  • Mythbusters- Programming/hacking myths [closed]

    - by stephen776
    Hey guys. I am a big fan of the Discovery show Mythbusters, as Im sure some of you are as well. I have always wanted them to do an episode on programming/hacking. They get a lot of their show ideas from fans so I though we could compile a list of possible myths to bust. Lets hear your ideas! (sorry if this is not appropriate, close if necessary) Edit: I am not necessarily looking for subjective "This is what I want to see" answers. I am talking more along the lines of interesting computer/programming/hacking stories that would appeal to a general audience. I do not expect them to do a show on "Whats faster i++ or i + 1".

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  • Release Notes for 11/28/2012

    This week we wrapped up a set of work to improve the actions and navigation within the project tabs. Now each tab in a project has a more consistent interaction experience. The navigation and filter activities are on the left side and action based links on the right. For example, on the Issue Tracker tab, the Basic and Advanced filters are on the left and the ability to create a new issue and subscribe the project are on the right.   Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @mgroves84

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  • Embedded Spark 2010 Summer Challenge

    - by Valter Minute
    If you have a good idea for a cool embedded device based on Windows Embedded 7 and some free time to work on it you can partecipate to the Embedded Spark 2010 Summer Challenge. Just submit a short paper describing your idea and, if your idea is one of the 75 selected by the judges, you’ll receive some hardware to put your idea in practice and a chance to attend ESC Boston for free and win 15.000 dollars. The latest challenge has been won by Marco Bodoira, a fellow Italian embedded developer, so I hope to see many Italian developers (and non developers) presenting their ideas and project for this new challenge! You can find rules, ideas, forums and all the information you need at the challenge web site: http://www.embeddedspark.com/

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  • Welcome to my blog!

    - by Thomas Mason
    I am a 21 year old Web Developer, with over five years experience in the PHP field. Covering Javascript - jQuery & Ajax, mySQL, JSON and CSS. Out of the five years experience, three have been as a freelancer, the rest commercial work. (I have to say freelance is more comfortable whereas commercial really does get you to do things out of the box.) This blog will cover problems I come across and the solutions I came up with. Bringing ideas into reality - even if it's never been done before! Overall I hope to bring new ideas and my experience to developers old and new.

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  • New insights I can learn from the Groovy language

    - by Andrea
    I realize that, for a programmer coming from the Java world, Groovy contains a lot of new ideas and cool tricks. My situation is different, as I am learning Groovy coming from a dynamic background, mainly Python and Javascript. When learning a new language, I find that it helps me if I know beforehand which features are more or less old acquaintances under a new syntax and which ones are really new, so that I can concentrate on the latter. So I would like to know which traits distinguish Groovy among the dynamic languages. What are the ideas and insights that a programmer well-versed in dynamic languages should pay attention to when learning Groovy?

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  • Examples of "Lost art" on software technology/development

    - by mamcx
    With the advent of a new technology, some old ideas - despite been good - are forgotten in the process. I read a lot how some "new" thing was already present in Lisp like 60 years ago, but only recently resurface with other name or on top of another language. Now look like the new old thing is build functional, non-mutable, non-locking-thread stuff... and that make me wonder what have been "lost" in the art of development of software? What ideas are almost forgotten, waiting for resurface? One of my, I remember when I code in foxpro. The idea of have a full stack to develop database apps without impedance mismatch is something I truly miss. In the current languages, I never find another environment that match how easy was develop in fox back them. What else is missing?

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  • Do I have to write a lot of boilerplate code if I keep working using Java?

    - by edem
    I'm working for a company writing ERP applications. My problem is that I have to write tons of boilerplate code. I came up with ideas to automatize/prevent the drudgery but only some of them were accepted. I have been told by the lead developer that my ideas tend to be go far afield and I should write code everyone can understand. I had a discussion about this lately and it seems to me that this kind of code ramp is within java's philosophy. I have to write lots of code to achiveve simple things not because it is necessary but because this is the way most of the people at the company think. Is this universally applicable to most of the companies out there using java or this is just my company's view? Do I have to get used to the drudgery if I keep working for java-based firms?

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