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  • Possible mem leak?

    - by LCD Fire
    I'm new to the concept so don't be hard on me. why doesn't this code produce a destructor call ? The names of the classes are self-explanatory. The SString will print a message in ~SString(). It only prints one destructor message. int main(int argc, TCHAR* argv[]) { smart_ptr<SString> smt(new SString("not lost")); new smart_ptr<SString>(new SString("but lost")); return 0; } Is this a memory leak? The impl. for smart_ptr is from here edited: //copy ctor smart_ptr(const smart_ptr<T>& ptrCopy) { m_AutoPtr = new T(ptrCopy.get()); } //overloading = operator smart_ptr<T>& operator=(smart_ptr<T>& ptrCopy) { if(m_AutoPtr) delete m_AutoPtr; m_AutoPtr = new T(*ptrCopy.get()); return *this; }

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • adding one time options to items

    - by rap-uvic
    Hello, I'm building an Event Registration site. For any given event, we'll have a handful of items to choose from. I have a table for these items. For each event we might have special options for users. For example, for one of the events new users get to buy an item which is not available to other users. This may not apply to all the events. For other events we might have some other restriction on items. I will obviously be checking this programmatically on application side. I would like to though, set up a column containing flag in the items table. But I don't find it feasible because this condition may only apply to one particular event. I don't want all the future items to have this column. What is a good approach to take in such a situation? Should I create a special "restrictions" table and just do a join? How would I handle this on the application side?

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • Multi-level inheritance with Implements on properties in VB.NET vs C#

    - by Ben McCormack
    Let's say I have 2 interfaces defined like so: public interface ISkuItem { public string SKU { get; set; } } public interface ICartItem : ISkuItem { public int Quantity { get; set; } public bool IsDiscountable { get; set; } } When I go to implement the interface in C#, VS produces the following templated code: public class CartItem : ICartItem { #region ICartItem Members public int Quantity { get {...} set {...} } public bool IsDiscountable { get {...} set {...} } #endregion #region ISkuItem Members public string SKU { get {...} set {...} } #endregion } In VB.NET, the same class is built out like so: Public Class CartItem Implements ICartItem Public Property IsDiscountable As Boolean Implements ICartItem.IsDiscountable 'GET SET' End Property Public Property Quantity As Integer Implements ICartItem.Quantity 'GET SET' End Property Public Property SKU As String Implements ISkuItem.SKU 'GET SET' End Property End Class VB.NET explicitly requires you to add Implements IInterfaceName.PropertyName after each property that gets implemented whereas C# simply uses regions to indicate which properties and methods belong to the interface. Interestingly in VB.NET, on the SKU property, I can specify either Implements ISkuItem.SKU or Implements ICartItem.SKU. Although the template built by VS defaults to ISkuItem, I can also specify ICartItem if I want. Oddly, because C# only uses regions to block out inherited properties, it seems that I can't explicitly specify the implementing interface of SKU in C# like I can in VB.NET. My question is: Is there any importance behind being able to specify one interface or another to implement properites in VB.NET, and if so, is there a way to mimic this functionality in C#?

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  • class composition instead of object composition?

    - by fayer
    I want a class property to be reference to another class, not its object and then use this property to call the class's static methods. class Database { private static $log; public static function addLog($LogClass) { self::$log = $LogClass; } public static function log() { self::$log::write(); // seems not possible to write it like this } } any suggestions how i can accomplish this? cause i have no reason making them objects, i want to use the classes for it.

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  • Dependency between multiple classes

    - by CliffC
    I am confuse between the best way to organize dependency between multiple classes assume i have the following classes Employee, Salary, DataAccess Should i go for: Option1 Employee emp = new Employee(); Salary sal = new Salary(); DataAccess data = new DataAccess(); sal.Calculate(emp); data.Save(emp); or Option2 Employee emp = new Employee(); Salary sal = new Salary(); sal.Calculate(emp); //once salary has been calculated salary object will initialize data access class to do the actual saving. or Option 3 Employee emp = new Employee(); emp.Calculate(); // employee object will encapsulate both the salary and data access object

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  • Create a Python User() class that both creates new users and modifies existing users

    - by ensnare
    I'm trying to figure out the best way to create a class that can modify and create new users all in one. This is what I'm thinking: class User(object): def __init__(self,user_id): if user_id == -1 self.new_user = True else: self.new_user = False #fetch all records from db about user_id self._populateUser() def commit(self): if self.new_user: #Do INSERTs else: #Do UPDATEs def delete(self): if self.new_user == False: return False #Delete user code here def _populate(self): #Query self.user_id from database and #set all instance variables, e.g. #self.name = row['name'] def getFullName(self): return self.name #Create a new user >>u = User() >>u.name = 'Jason Martinez' >>u.password = 'linebreak' >>u.commit() >>print u.getFullName() >>Jason Martinez #Update existing user >>u = User(43) >>u.name = 'New Name Here' >>u.commit() >>print u.getFullName() >>New Name Here Is this a logical and clean way to do this? Is there a better way? Thanks.

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  • why assign null value or another default value firstly?

    - by Phsika
    i try to generate some codes. i face to face delegates. Everythings is ok.(Look below) But appearing a warning: you shold assing value why? but second code below is ok. namespace Delegates { class Program { static void Main(string[] args) { HesapMak hesapla = new HesapMak(); hesapla.Calculator = new HesapMak.Hesap(hesapla.Sum); double sonuc = hesapla.Calculator(34, 2); Console.WriteLine("Toplama Sonucu:{0}",sonuc.ToString()); Console.ReadKey(); } } class HesapMak { public double Sum(double s1, double s2) { return s1 + s2; } public double Cikarma(double s1, double s2) { return s1 - s2; } public double Multiply(double s1, double s2) { return s1 * s2; } public double Divide(double s1, double s2) { return s1 / s2; } public delegate double Hesap(double s1, double s2); public Hesap Calculator; ----&#60; they want me assingn value } } namespace Delegates { class Program { static void Main(string[] args) { HesapMak hesapla = new HesapMak(); hesapla.Calculator = new HesapMak.Hesap(hesapla.Sum); double sonuc = hesapla.Calculator(34, 2); Console.WriteLine("Toplama Sonucu:{0}",sonuc.ToString()); Console.ReadKey(); } } class HesapMak { public double Sum(double s1, double s2) { return s1 + s2; } public double Cikarma(double s1, double s2) { return s1 - s2; } public double Multiply(double s1, double s2) { return s1 * s2; } public double Divide(double s1, double s2) { return s1 / s2; } public delegate double Hesap(double s1, double s2); public Hesap Calculator=null; } }

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  • Personal project in Java

    - by Chuck
    My first project in java is going to be a program (eventually I have to create a GUI interface but for now CLI would do) to keep track of my books (something similar to what libraries have only a simpler). I need to be able to insert, update, remove, show all books, update, search(by name or author or date). For the design I was thinking one main class Library which will have all of the above as methods that connect to the db and retrieve the data. Is this approach ok? I realize it's simple but it's my first real project and I would appreciate a little feedback. Also, is it too soon to consider reading up on design patterns and database design ?

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  • What is the exact problem with multiple inheritance?

    - by Totophil
    I can see people asking all the time whether multiple inheritance should be included into the next version of C# or Java and C++ folks, who are fortunate enough to have this ability, say that this is like giving someone a rope to eventually hang themselves. What’s the matter with the multiple inheritance? Are there any concrete samples?

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  • Adding scope variable to an constructor

    - by Lupus
    I'm trying to create a class like architecture on javascript but stuck on a point. Here is the code: var make = function(args) { var priv = args.priv, cons = args.cons, pub = args.pub; return function(consParams) { var priv = priv, cons = args.cons; cons.prototype.constructor = cons; cons.prototype = $.extend({}, pub); if (!$.isFunction(cons)) { throw new Hata(100001); } return new cons(consParams); } }; I'm trying to add the priv variable on the returned function objects's scope and object scope of the cons.prototype but I could not make it; Here is the usage of the make object: var myClass = make({ cons: function() { alert(this.acik); }, pub: { acik: 'acik' }, priv: { gizli: 'gizli' } }) myObj = myClass(); PS: Please forgive my english...

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  • A good design pattern for almost similar objects

    - by Sam
    Hello, I have two websites that have an almost identical database schema. the only difference is that some tables in one website have 1 or 2 extra fields that the other and vice versa. I wanted to the same Database Access layer classes to will manipulate both websites. What can be a good design pattern that can be used to handle that little difference. for example, I have a method createAccount(Account account) in my DAO class but the implementation will be slightly different between website A and website B. I know design patterns don't depend on the language but FYI i m working with Perl. Thanks

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  • Can the Diamond Problem be really solved?

    - by Mecki
    A typical problem in OO programming is the diamond problem. I have parent class A with two sub-classes B and C. A has an abstract method, B and C implement it. Now I have a sub-class D, that inherits of B and C. The diamond problem is now, what implementation shall D use, the one of B or the one of C? People claim Java knows no diamond problem. I can only have multiple inheritance with interfaces and since they have no implementation, I have no diamond problem. Is this really true? I don't think so. See below: [removed vehicle example] Is a diamond problem always the cause of bad class design and something neither programmer nor compiler needs to solve, because it shouldn't exist in the first place? Update: Maybe my example was poorly chosen. See this image Of course you can make Person virtual in C++ and thus you will only have one instance of person in memory, but the real problem persists IMHO. How would you implement getDepartment() for GradTeachingFellow? Consider, he might be student in one department and teach in another one. So you can either return one department or the other one; there is no perfect solution to the problem and the fact that no implementation might be inherited (e.g. Student and Teacher could both be interfaces) doesn't seem to solve the problem to me.

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  • PHP: How to cast object to inherited class?

    - by andreyvlru
    I'd like to inherit PDOStatement class and use it in my website scripts. But I am frustrated how to get required object. PDO::query returns only direct PDOStatement object and looks like there are no other method to create PDOStatement object or inherited class. Initially i thought to move PDOStatement object to constructor of inherit class Something like that: $stmt = PDO -> query("select * from messages"); $messageCollection = new Messaging_Collection($stmt); But how to make instance of PDOStatement to inherited object (Messaging_Collection). It is a big question for me. class Messaging_Collection extends PDOStatement { public function __construct(PDOStatement $stmt) { //there i should to transform $stmt to $this // direct $this = $stmt is not possible // is there other right way? }

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  • In ParallelPython, a method of an object ( object.func() ) fails to manipulate a variable of an object ( object.value )

    - by mehmet.ali.anil
    With parallelpython, I am trying to convert my old serial code to parallel, which heavily relies on objects that have methods that change that object's variables. A stripped example in which I omit the syntax in favor of simplicity: class Network: self.adjacency_matrix = [ ... ] self.state = [ ... ] self.equilibria = [ ... ] ... def populate_equilibria(self): # this function takes every possible value that self.state can be in # runs the boolean dynamical system # and writes an integer within self.equilibria for each self.state # doesn't return anything I call this method as: Code: j1 = jobserver.submit(net2.populate_equilibria,(),(),("numpy as num")) The job is sumbitted, and I know that a long computation takes place, so I speculate that my code is ran. The problem is, i am new to parallelpython , I was expecting that, when the method is called, the variable net2.equilibria would be written accordingly, and I would get a revised object (net2) . That is how my code works, independent objects with methods that act upon the object's variables. Rather, though the computation is apparent, and reasonably timed, the variable net2.equilibria remains unchanged. As if PP only takes the function and the object, computes it elsewhere, but never returns the object, so I am left with the old one. What do I miss? Thanks in advance.

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  • Is it possible to create static classes in PHP (like in C#)?

    - by aleemb
    I want to create a static class in PHP and have it behave like it does in C#, so Constructor is automatically called on the first call to the class No instantiation required Something of this sort... static class Hello { private static $greeting = 'Hello'; private __construct() { $greeting .= ' There!'; } public static greet(){ echo $greeting; } } Hello::greet(); // Hello There!

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  • PHP: Array of objects is empty when I come to retrieve one from the array

    - by Tom
    Good morning, I am trying to load rows from a database and then create objects from them and add these objects to a private array. Here are my classes: <?php include("databaseconnect.php"); class stationItem { private $code = ''; private $description = ''; public function setCode($code ){ $this->code = $code; } public function getCode(){ return $this->code; } public function setDescription($description){ $this->description = $description; } public function getDescription(){ return $this->description; } } class stationList { private $stationListing; function __construct() { connect(); $stationListing = array(); $result = mysql_query('SELECT * FROM stations'); while ($row = mysql_fetch_assoc($result)) { $station = new stationItem(); $station->setCode($row['code']); $station->setDescription($row['description']); array_push($stationListing, $station); } mysql_free_result($result); } public function getStation($index){ return $stationListing[$index]; } } ?> As you can see I am creating a stationItem object per database row (which for now has a code and description) and I then push these on to the end of my array which is held as a private variable in stationList. This is code which creates this classes and attempts to access the properties on them: $stations = new stationList(); $station = $stations->getStation(0); echo $station->getCode(); I am finding that the sizeof($stationList) at the end of the constructor is 1 but then it is zero when we come to try to get an object from the array using the index. Therefore the error that I get is: Fatal error: Call to a member function getCode() on a non-object Please can someone explain to me why this is happening? I guess I am misunderstanding how object references work in PHP5.

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  • Naming convention for non-virtual and abstract methods

    - by eagle
    I frequently find myself creating classes which use this form (A): abstract class Animal { public void Walk() { // TODO: do something before walking // custom logic implemented by each subclass WalkInternal(); // TODO: do something after walking } protected abstract void WalkInternal(); } class Dog : Animal { protected override void WalkInternal() { // TODO: walk with 4 legs } } class Bird : Animal { protected override void WalkInternal() { // TODO: walk with 2 legs } } Rather than this form (B): abstract class Animal { public abstract void Walk(); } class Dog : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 4 legs // TODO: do something after walking } } class Bird : Animal { public override void Walk() { // TODO: do something before walking // custom logic implemented by each subclass // TODO: walk with 2 legs // TODO: do something after walking } } As you can see, the nice thing about form A is that every time you implement a subclass, you don't need to remember to include the initialization and finalization logic. This is much less error prone than form B. What's a standard convention for naming these methods? I like naming the public method Walk since then I can call Dog.Walk() which looks better than something like Dog.WalkExternal(). However, I don't like my solution of adding the suffix "Internal" for the protected method. I'm looking for a more standardized name. Btw, is there a name for this design pattern?

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  • Magento - Show Custom Attributes in Grouped Product table.

    - by greencoconut
    I need to find a way to show the value of a custom attribute in place of the "Product Name" shown in the image below. I'm working with /app/design/frontend/default/defaultx/template/catalog/product/view/type/grouped.php The code below doesn't work(the custom attribute is yearmade): <?php if (count($_associatedProducts)): ?> <?php foreach ($_associatedProducts as $_item): ?> <tr> <td><?php echo $this->htmlEscape($_item->getYearmade()) ?></td> Any help would be appreciated. EDIT: So the answer turned out to be quite simple. You see what I failed to mention above was that there was indeed output... but that it was just a number (eg: 52). Turns out this was the ID for that custom attribute value (It was a Dropdown type of custom attribute). So in summary This works for custom attributes of type text: echo $this->htmlEscape($_item->getYearmade()) But for all other types of custom attribute (I think), the following should be used: echo $this->htmlEscape($_item->getAttributeText('yearmade')) I would not have discovered this without the most excellent answer provided by Alan Storm, below. Thank you sir.

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  • What objects would get defined in a Bridge scoring app (Javascript)

    - by Alex Mcp
    I'm writing a Bridge (card game) scoring application as practice in javascript, and am looking for suggestions on how to set up my objects. I'm pretty new to OO in general, and would love a survey of how and why people would structure a program to do this (the "survey" begets the CW mark. Additionally, I'll happily close this if it's out of range of typical SO discussion). The platform is going to be a web-app for webkit on the iPhone, so local storage is an option. My basic structure is like this: var Team = { player1: , player2: , vulnerable: , //this is a flag for whether or //not you've lost a game yet, affects scoring scoreAboveLine: , scoreBelowLine: gamesWon: }; var Game = { init: ,//function to get old scores and teams from DB currentBid: , score: , //function to accept whether bid was made and apply to Teams{} save: //auto-run that is called after each game to commit to DB }; So basically I'll instantiate two teams, and then run loops of game.currentBid() and game.score. Functionally the scoring is working fine, but I'm wondering if this is how someone else would choose to break down the scoring of Bridge, and if there are any oversights I've made with regards to OO-ness and how I've abstracted the game. Thanks!

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  • Non-Linear Database Retrieval

    - by pws5068
    I'm building an article system, and each article will have one more Tags associated with it (similar to the Tags on this site). The tables are set up something like this: Article_Table Article_ID | Title | Author_ID | Content | Date_Posted | IP ... Tag_Table Tag_ID | Name ... Tag_Intersect_Table Tag_ID | Article_ID Is it possible query an article and all of its associated tags in one database call? If so, how is this done?

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  • HMVC/PAC - how to handle shared abstractions/models?

    - by fig-gnuton
    In HMVC/PAC, what's the recommended way to code if two or more triads/agents share a common model/abstraction? Do you instantiate a new instance of that model wherever needed, and propogate a change in one to all the other instances via the controllers? Or do instantiate one model at some common upper level, and inject that instance wherever needed? (Or neither if I'm missing something fundamental about these patterns?)

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  • constructors and inheritance in JS

    - by nandinga
    Hi all, This is about "inheritance" in JavaScript. Supose I create a constructor Bird(), and another called Parrot() which I make to "inherit" the props of Bird by asigning an instance of it to Parrot's prototype, like the following code shows: function Bird() { this.fly = function(){}; } function Parrot() { this.talk = function(){ alert("praa!!"); }; } Parrot.prototype = new Bird(); var p = new Parrot(); p.talk(); // Alerts "praa!!" alert(p.constructor); // Alerts the Bird function!?!?! After I've created an instance of Parrot, how comes that the .constructor property of it is Bird(), and not Parrot(), which is the constructor I've used to create the object? Thanks!!

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