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  • What is the greatest design flaw you have faced in any programming language?

    - by Anto
    All programming languages are having their design flaws simply because not a single language can be perfect, just as with most (all?) other things. That aside, which design fault in a programming language has annoyed you the most through your history as a programmer? Note that if a language is "bad" just because it isn't designed for a specific thing isn't a design flaw, but a feature of design, so don't list such annoyances of languages. If a language is illsuited for what it is designed for, that is of course a flaw in the design. Implementation specific things and under the hood things do not count either.

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  • How to make people new to programming stop asking me questions and distracting me?

    - by Radek S
    I am at secondary school right now and I'm the only one in my class who is experienced with programming. Because of that, people are constantly distracting me while I'm writing code to ask me to solve a problem. Usually I reply with something like 'I don't know, I never use that' but I don't want to lie to people. Another problem is that I became so well known for this that even students from other classes are asking me questions. I find this damn annoying. Thirdly, if I solve a problem for them they don't learn anything from it. How can I stop people from asking me programming-related questions in a kind way? I really don't like the lessons anymore (I am also punished with the need to use Windows, but that's less of an issue), but just don't visiting them is illegal by law.

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  • How do you choose to use a specific programming language?

    - by Jesús Bracamonte
    I was having a small talk between teammates about how you choose a programming language for use in a project which lead me to think that there are many criteria to choose one in the beginning of a project but no real standard. Do you chose a programming language for the syntax and semantics? Or do you choose one because it has the best support to do certain things? Or because you have better libraries? Or do you choose it for the paradigm? What criteria do you use to choose one language when you are going to do a project?

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  • Are there any specific workflows or design patterns that are commonly used to create large functional programming applications?

    - by Andrew
    I have been exploring Clojure for a while now, although I haven't used it on any nontrivial projects. Basically, I have just been getting comfortable with the syntax and some of the idioms. Coming from an OOP background, with Clojure being the first functional language that I have looked very much into, I'm naturally not as comfortable with the functional way of doing things. That said, are there any specific workflows or design patterns that are common with creating large functional applications? I'd really like to start using functional programming "for real", but I'm afraid that with my current lack of expertise, it would result in an epic fail. The "Gang of Four" is such a standard for OO programmers, but is there anything similar that is more directed at the functional paradigm? Most of the resources that I have found have great programming nuggets, but they don't step back to give a broader, more architectural look.

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  • How to stop getting too focused on a train of thought when programming?

    - by LDM91
    I often find myself getting too focused on a train of thought when programming, which results in me having what I guess could be described as "tunnel vision". As a result of this I miss important details/clues, which means I waste a fair amount of time before finally deciding the path I'm taking to solve the task is wrong. Afterwards, I take a step back which almost always results in me discovering what I've missed in a lot less time.. It's becoming really frustrating as it feels like I'm wasting a lot of time and effort, so I was wondering if anyone else had experienced similar issues, and had some suggestions to stop going down dead ends and programming "blindly" as it were!

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  • Why did visual programming never take off and what future paradigms might change that?

    - by Rego
    As the number of "visual" OS's such as Android, iOS and the promised Windows 8 are becoming more popular, it does not seem to me that we programmers have new ways to code using these new technologies, due to a possible lack in new visual programming languages paradigms. I've seen several discussions about incompatibilities between the current coding development environment, and the new OS approaches from Windows 8, Android and other tablets OS's. I mean, today if we have a new tablet, it's almost a requirement for coding, to have, for instance, an external keyboard (due it seems to me it's very difficult to program using the touch screen), exactly because the coding assistance is not conceived to "write" thousands of lines of code. So, how advanced should be the "new" visual programming languages paradigms? Which characteristics these new paradigms would be required?

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  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

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  • Which is the best non-java, dynamic, programming language to build attractive GUIs?

    - by VeeKay
    I am well acquainted with java and groovy but somehow I am not intrigued by the performance or looks of swing based applications that are developed on the same. So I want to learn and know about THE best alternate dynamic programming language (coz I am looking for little bit of luxury while writing code by not willing to fiddle with pointers, memory handling, static typing difficulties etc) to develop attractive cross platform GUIs. To be precise, when I say attractive I mean support for elegant translucent windows and nicer components (not the flashy adobe stuff). Can you please suggest me a programming language that manages to fit into this?

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  • Is it normal to feel bad when someone insults a programming language? [closed]

    - by iammilind
    Few examples before the question: "A language is just a tool; Better to worry only about the concept." "C++ is just an object oriented language." "Java is more about the libraries and less about programming." "C# is just a Microsoft's version of Java with some extra things from C++." "Python is a scripting language used mainly for testing purpose." ... All these statements are made knowingly or unknowingly from my colleagues/friends and I often get to hear them. I feel bad when someone brings down any programming language. I don't know how to respond. Is there any one liner to enlighten those people?

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  • What are the licensing terms for the Swift Programming Language?

    - by 200_success
    What are the licensing terms of the Swift Programming Language, the API, and runtime? The only mention I have been able to find is from the Copyright and Notices section of Apple's The Swift Programming Language iBook: No licenses, express or implied, are granted with respect to any of the technology described in this document. Apple retains all intellectual property rights associated with the technology described in this document. This document is intended to assist application developers to develop applications only for Apple-branded products. … which suggests that the language is intended to be completely proprietary.

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Introducing Programming To a Mathematician

    - by ell
    I currently am a programmer, I'm almost 16 years of age and have pretty much narrowed my careers down to something involving a Computer Science degree or Electrical Engineering degree (I know they are quite different but this question is about my friend) but my friend isn't so sure. He is very interested in maths and is very good at it and I think he would enjoy programming but he isn't willing to try it (edit he is willing to try but has never done before). Can anyone give me an suggestions for a language or tool that he could dabble in programming (at a reasonably basic level I assume) to solve maths problems or involve some kind of maths. As I say he enjoys maths a lot but I think he would enjoy programming, the problem is I don't want him to be put off by the stuff that isn't relevant at introductory levels such as memory allocation et al. I know that is very important but the point is that I want him to learn a bit of programming with maths then hopefully if he is interested enough he can start learning programming as programming. Thanks in advance, ell. Edit: Its not that he's completely uninterested - more that he hasn't actively explored the area before, maybe because he isn't informed about it. I wouldn't want to force him to do something he doesn't want to, I see this as more of a little push so that he can learn about programming. If he doesn't like it - fair enough, I can't control that and don't want to but if he turns out to enjoy it - this push will have been the right thing.

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  • Programming in academic environment vs industry environment [closed]

    - by user200340
    Possible Duplicate: Differences between programming in school vs programming in industry? This is a general discussion about programming in the industry environment. The background story is that my colleague sent me a very interesting article called "10 Things Entrepreneurs Don’t Learn in College." The first point in that post is about the author's experience of programming in the academic environment vs industry environment. After finishing a 4 year Computer Science degree course, I am currently working in the academic environment as a developer, mainly writing Java, J2EE, Javascript code. I know there are differences between academic programming and industry programming, but I was shocked after reading that post. Trying to avoid this happening on me in the future, or the others. Can anyone from industry give some general advice about how to program in industry. For example, What exactly happens when a task is received? What is the flow from the beginning to the end? What are the main differences between the programming in industry and academia? Is it more structured? Are more frameworks used? It would be great if some code examples could be given. Thanks.

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  • Inspiring the method of teaching. Example- C++ :)

    - by Ashwin
    A year ago I graduated with a degree in Computer Science and Engineering. Considering C++ as the first choice of programming language I have been in the process of learning C++ in many ways. At first - five years back - I had many conceptions, most of which were so abstract to me. It started when I knew almost everything about Structs in C and nothing about Classes in C++. I went through a great time experimenting them all and learning a lot. I had a hard time evaluating Procedural programming vs Object-Oriented Programming. Deciding when to choose Procedural or Object-Oriented Programming took a great deal of patience for me. I knew that I cannot underestimate any of these Programming styles... Though Procedural programming is often a better choice than simple sequential unstructured programming, when solving problems with procedural programming, we usually divide one problem into several steps in order regarded as functions. Then we call these functions one by one to get the result of the problem. When solving problems with Object Oriented Priciples we divide one problem into several classes and form the interaction between them. Evaluating these two at the beginning (as a learner) required a lot of inspiration and thoughts. Instructing to think step by step. Relative concepts to understand deeply. Intensive interests to contrast both solving in both POP and OOP. If you were ever a mentor: What ideas/methods would you teach to students in which it will Inspire them to learn a programming language (in general, computer sciences)?

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  • Undocumented Secrets of MATLAB-Java Programming, un livre de Yair Altman, critique par Jérôme Briot

    Undocumented Secrets of MATLAB-Java Programming de Yair Altman D'après l'éditeur : Citation: For a variety of reasons, the MATLAB®-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for prototyping...

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  • Scaling Literate Programming?

    - by Tetha
    Greetings. I have been looking at Literate Programming a bit now, and I do like the idea behind it: you basically write a little paper about your code and write down as much of the design decisions, the code probably surrounding the module, the inner workins of the module, assumptions and conclusions resulting from the design decisions, potential extension, all this can be written down in a nice way using tex. Granted, the first point: it is documentation. It must be kept up-to-date, but that should not be that bad, because your change should have a justification and you can write that down. However, how does Literate Programming Scale to a larger degree? Overall, Literate Programming is still just text. Very human readable text, of course, but still text, and thus, it is hard to follow large systems. For example, I reworked large parts of my compiler to use and some magic to chain compile steps together, because some "x.register_follower(y); y.register_follower(z); y.register_follower(a);..." got really unwieldy, and changing that to x y z a made it a bit better, even though this is at its breaking point, too. So, how does Literate Programming scale to larger systems? Does anyone try to do that? My thought would be to use LP to specify components that communicate with each other using event streams and chain all of these together using a subset of graphviz. This would be a fairly natural extension to LP, as you can extract a documentation -- a dataflow diagram -- from the net and also generate code from it really well. What do you think of it? -- Tetha.

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  • Different programming languages possibilities

    - by b-gen-jack-o-neill
    Hello. This should be very simple question. There are many programming languages out there, compiled into machine code or managed code. I first started with ASM back in high school. Assembler is very nice, since you know what exactly CPU does. Next, (as you can see from my other questions here) I decided to learn C and C++. I choosed C becouse from what I read it is the language with output most close to assembler-written programs. But, what I want to know is, can any other Windows programming language out there call win32 API? To be exact, like C has its special header and functions for win32 api interactions, is this assumed to be some important part of programming language? Or are there any languages that have no support for calling win32 API, or just use console to IO and some functions for basic file IO? Becouse, for Windows programming with graphic output, it is essential to have acess to win32 API. I know this question might seem silly, but still please, help me, I ask for study porposes. Thanks.

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • Does immutability entirely eliminate the need for locks in multi-processor programming?

    - by GlenPeterson
    Part 1 Clearly Immutability minimizes the need for locks in multi-processor programming, but does it eliminate that need, or are there instances where immutability alone is not enough? It seems to me that you can only defer processing and encapsulate state so long before most programs have to actually DO something. If a program performs actions on multiple processors, something needs to collect and aggregate the results. All this involves multi-process communication before, after, and possibly during some transformations. The start and end state of the machines are different. Can this always be done with no locks just by throwing out each object and creating a new one instead of changing the original (a crude view of immutability)? What cases still require locking? I'm interested in both the theoretical/academic answer and the practical/real-world answer. I know a lot of functional programmers like to talk about "no side effect" but in the "real world" everything has a side effect. Every processor click takes time and electricity and machine resources away from other processes. So I understand that there may be more than one perspective to answer this question from. If immutability is safe, given certain bounds or assumptions, I want to know what the borders of the "safety zone" are exactly. Some examples of possible boundaries: I/O Exceptions/errors Interfaces with programs written in other languages Interfaces with other machines (physical, virtual, or theoretical) Special thanks to @JimmaHoffa for his comment which started this question! Part 2 Multi-processor programming is often used as an optimization technique - to make some code run faster. When is it faster to use locks vs. immutable objects? Given the limits set out in Amdahl's Law, when can you achieve better over-all performance (with or without the garbage collector taken into account) with immutable objects vs. locking mutable ones? Summary I'm combining these two questions into one to try to get at where the bounding box is for Immutability as a solution to threading problems.

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • Which programming languages have helped you to understand programming better?

    - by Xaisoft
    Which programming languages not only make you more proficient in the particular language your are learning, but also have a direct impact on the way you think and understand programming in general; therefore, making you a better programmer in other languages. Basically, which languages have the biggest impact on understanding the how and why of different programming concepts? What about Scheme? I have heard good things about that. I thought about taking the simplest of problems and implementing them in various languages. Has anyone done this?

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  • Things you should implement in your own programming language

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • Graphical Programming Language

    - by prosseek
    In control engineering or instrumentation, I see Simulink or LabVIEW(G) is pretty popular. In ESL design, I see that Agilent SystemVue is gaining some popularity. If you see the well established compiler theroy, almost 100% is about the textual language. But how about the graphical language? Is there any noticable research or discussion about the graphical programming language? In terms of Theory about Graphical Language - syntactic/semantic analysis and whatever relevant expressiveness (Actually, I asked a question about it at SO - http://stackoverflow.com/questions/2427496/what-do-you-mean-by-the-expressiveness-in-programming-lanuguage) Possibility of the Graphical language ... Or what do you think about the Graphical Programming Language?

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  • Programming and art

    - by user353874
    Specialized software does play a major role in every business field. Games provide new realities and are proved child development tools. Communication got a new meaning. Information never traveled so fast. And programming is never referred to as an art form. Why is that? Programming is not romantic and not natural so we don't feel naturally attached to it. Basically, our emotions don't fit programming. But it's really cool and better than art. :D

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