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  • What is the characteristic of spaghetti code ?

    - by justjoe
    Somebody said that when your PHP Code and application use global variable then it must be a spaghetti code (i assume this). I use wordpress a lot. As far as i know, it's the best thing near a great php software. And it use many global variables to interact between its components. but forget about that, cause frankly, that's the only thing i know. so it's completely biased ;D so just curious, What is the characteristic of spaghetti code ? ps : the only thing i know is wordpress. so, Hopefully, maybe this will help somebody give great answer for somebody who have a little experience on developing full web application on PHP (for example, stack-overflow website)

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  • What is the recommended coding style for PowerShell?

    - by stej
    Is there any recommended coding style how to write PowerShell scripts? It's not about how to structure the code (how many functions, if to use module, ...). It's about 'how to write the code so that it is readable'. In programming languages there are some recommended coding styles (what to indent, how to indent - spaces/tabs, where to make new line, where to put braces,...), but I haven't seen any suggestion for PowerShell. What I'm interested particularly in: How to write parameters function New-XYZItem ( [string] $ItemName , [scriptblock] $definition ) { ... (I see that it's more like 'V1' syntax) or function New-PSClass { param([string] $ClassName ,[scriptblock] $definition )... or (why to add empty attribute?) function New-PSClass { param([Parameter()][string] $ClassName ,[Parameter()][scriptblock] $definition )... or (other formatting I saw maybe in Jaykul's code) function New-PSClass { param( [Parameter()] [string] $ClassName , [Parameter()] [scriptblock] $definition )... or ..? How to write complex pipeline Get-SomeData -param1 abc -param2 xyz | % { $temp1 = $_ 1..100 | % { Process-somehow $temp1 $_ } } | % { Process-Again $_ } | Sort-Object -desc or (name of cmdlet on new line) Get-SomeData -param1 abc -param2 xyz | % { $temp1 = $_ 1..100 | % { Process-somehow $temp1 $_ } } | % { Process-Again $_ } | Sort-Object -desc | and what if there are -begin -process -end params? how to make it the most readable? Get-SomeData -param1 abc -param2 xyz | % -begin { init } -process { Process-somehow2 ... } -end { Process-somehow3 ... } | % -begin { } .... or Get-SomeData -param1 abc -param2 xyz | % ` -begin { init } ` -process { Process-somehow2 ... } ` -end { Process-somehow3 ... } | % -begin { } .... the indentitation is important here and what element is put on new line as well. I have covered only questions that come on my mind very frequently. There are some others, but I'd like to keep this SO question 'short'. Any other suggestions are welcome.

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  • HTML Select and Text Input

    - by Vijay Dev
    We have all seen countless instances of forms with a select drop down having one of it's options as "Other" and on choosing that option, we get to see a input text box (which was hidden all along) asking us to type in our input. Is there a better way to implement this? Are there plugins out there which will let me do this better? Or are standard HTML elements suffice (some setting to a , may be) ?

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  • Is it proper to get and especially set Perl module's global variables directly?

    - by DVK
    I was wondering what the best practice in Perl is regarding getting - or, more importantly, setting - a global variable of some module by directly accessing $Module::varName in case the module didn't provide getter/setter method for it. The reason it smells bad to me is the fact that it sort of circumvents encapsulation. Just because I can do it in Perl, I'm not entirely certain I should (assuming there actually is an alternative such as adding a getter/setter to the module). I'm asking this because I'm about to request an addition of a getter/setter for a global variable in one of the core Perl modules, and I would like to avoid it soundly and unanimously rejected on the grounds of "Why the heck do you need one when you can access the variable in the package directly?" - in case doing the latter is actually considered perfectly OK by the community.

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  • Where should JavaScript be put?

    - by NessDan
    I've been doing a little JavaScript (well, more like jQuery) for a while now and one thing I've always been confused about is where I should put my scripts, in the <head> tag or in the <body> tag. If anyone could clarify this issue, that'd be great. An example of what should go where would be perfect.

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  • Creative ways to punish (or just curb) laziness in coworkers

    - by FerretallicA
    Like the subject suggests, what are some creative ways to curb laziness in co-workers? By laziness I'm talking about things like using variable names like "inttheemplrcd" instead of "intEmployerCode" or not keeping their projects synced with SVN, not just people who use the last of the sugar in the coffee room and don't refill the jar. So far the two most effective things I've done both involve the core library my company uses. Since most of our programs are in VB.net the lack of case sensitivity is abused a lot. I've got certain features of the library using Reflection to access data in the client apps, which has a negligible performance hit and introduces case sensitivity in a lot places where it is used. In instances where we have an agreed standard which is compromised by blatant laziness I take it a step further, like the DatabaseController class which will blatantly reject any DataTable passed to it which isn't named dtSomething (ie- must begin with dt and third letter must be capitalised). It's frustrating to have to resort to things like this but it has also gradually helped drill more attention to detail into their heads. Another is adding some code to the library's initialisation function to display a big and potentially embarrassing (only if seen by a client) message advising that the program is running in debug mode. We have had many instances where projects are sent to clients built in debug mode which has a lot of implications for us (especially with regard to error recovery) and doing that has made sure they always build to release before distributing. Any other creative (ie- not StyleCop etc) approaches like this?

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  • Are colons allowed URIs?

    - by Emanuil
    I thought using colons in URIs was "illegal". Then I saw that vimeo.com is using URIs like http://www.vimeo.com/tag:sample. What do you feel about the usage of colons in URIs? How do I make my Apache server work with the "colon" syntax because now it's throwing the "Access forbidden!" error when there is a colon in the first segment of the URI?

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • How can HTML5 "replace" Flash?

    - by Kassini
    A topic of debate that's seen a resurgence since the unveiling of the iPad is the issue of Flash versus HTML5. There are those that suggest that HTML5 will one day supplant/replace Adobe Flash. I do not develop software that runs in a browser, so my (limited) understanding is: HTML is a pure-text markup language that is delivered over HTTP to a client browser. The client browser interprets the markup and renders (with varying degrees of success) the page according to an standard specification. Adobe Flash is a propriety framework for working with audio, video, sound and raster/vector graphics. It requires special authoring tools (a compiler perhaps?) and a custom player that's available as a plug-in to most common browsers. Could someone please explain (to this C/C++ developer) how it is possible from a technical/coding point-of-view that a text-based markup language (HTML5) could be considered a replacement to a multimedia framework (Flash)? Please no opinionated arguments - just technical facts.

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  • Should I use dialog boxes in my web application?

    - by Tom
    I'm developing a typical web application with functions like add, remove, view, search and other yada yada. However, I'm uncertain how much I should rely on dialog boxes. Should I have a dialog box for adding information to the system or perhaps only as a confirmation when deleting something? I could also, for example, use a login dialog box instead of a login page. Should modern web sites be designed so that they use dialog boxes? Are there any general guidelines for when to use a dialog box in a web application or is it more "when I feel like it"?

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  • Why does std::cout convert volatile pointers to bool?

    - by Joseph Garvin
    If you try to cout a volatile pointer, even a volatile char pointer where you would normally expect cout to print the string, you will instead simply get '1' (assuming the pointer is not null I think). I assume output stream operator<< is template specialized for volatile pointers, but my question is, why? What use case motivates this behavior? Example code: #include <iostream> #include <cstring> int main() { char x[500]; std::strcpy(x, "Hello world"); int y; int *z = &y; std::cout << x << std::endl; std::cout << (char volatile*)x << std::endl; std::cout << z << std::endl; std::cout << (int volatile*)z << std::endl; return 0; } Output: Hello world 1 0x8046b6c 1

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  • Why is it assumed that send may return with less than requested data transmitted on a blocking socke

    - by Ernelli
    The standard method to send data on a stream socket has always been to call send with a chunk of data to write, check the return value to see if all data was sent and then keep calling send again until the whole message has been accepted. For example this is a simple example of a common scheme: int send_all(int sock, unsigned char *buffer, int len) { int nsent; while(len 0) { nsent = send(sock, buffer, len, 0); if(nsent == -1) // error return -1; buffer += nsent; len -= nsent; } return 0; // ok, all data sent } Even the BSD manpage mentions that ...If no messages space is available at the socket to hold the message to be transmitted, then send() normally blocks... Which indicates that we should assume that send may return without sending all data. Now I find this rather broken but even W. Richard Stevens assumes this in his standard reference book about network programming, not in the beginning chapters, but the more advanced examples uses his own writen (write all data) function instead of calling write. Now I consider this still to be more or less broken, since if send is not able to transmit all data or accept the data in the underlying buffer and the socket is blocking, then send should block and return when the whole send request has been accepted. I mean, in the code example above, what will happen if send returns with less data sent is that it will be called right again with a new request. What has changed since last call? At max a few hundred CPU cycles have passed so the buffer is still full. If send now accepts the data why could'nt it accept it before? Otherwise we will end upp with an inefficient loop where we are trying to send data on a socket that cannot accept data and keep trying, or else? So it seems like the workaround, if needed, results in heavily inefficient code and in those circumstances blocking sockets should be avoided at all an non blocking sockets together with select should be used instead.

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  • Why would you use "AS" when aliasing a SQL table?

    - by froadie
    I just came across a SQL statement that uses AS to alias tables, like this: SELECT all, my, stuff FROM someTableName AS a INNER JOIN someOtherTableName AS b ON a.id = b.id What I'm used to seeing is: SELECT all, my, stuff FROM someTableName a INNER JOIN someOtherTableName b ON a.id = b.id I'm assuming there's no difference and it's just syntactic sugar, but which of these is more prevalent/wide-spread? Is there any reason to prefer one over the other?

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  • Global qualification in a class declarations class-head

    - by gf
    We found something similar to the following (don't ask ...): namespace N { struct A { struct B; }; } struct A { struct B; }; using namespace N; struct ::A::B {}; // <- point of interest Interestingly, this compiles fine with VS2005, icc 11.1 and Comeau (online), but fails with GCC: global qualification of class name is invalid before '{' token From C++03, Annex A, it seems to me like GCC is right: the class-head can consist of nested-name-specifier and identifier nested-name-specifier can't begin with a global qualification (::) obviously, neither can identifier ... or am i overlooking something?

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  • Can a destructor be recursive?

    - by Cubbi
    Is this program well-defined, and if not, why exactly? #include <iostream> #include <new> struct X { int cnt; X (int i) : cnt(i) {} ~X() { std::cout << "destructor called, cnt=" << cnt << std::endl; if ( cnt-- > 0 ) this->X::~X(); // explicit recursive call to dtor } }; int main() { char* buf = new char[sizeof(X)]; X* p = new(buf) X(7); p->X::~X(); // explicit call to dtor delete[] buf; } My reasoning: although invoking a destructor twice is undefined behavior, per 12.4/14, what it says exactly is this: the behavior is undefined if the destructor is invoked for an object whose lifetime has ended Which does not seem to prohibit recursive calls. While the destructor for an object is executing, the object's lifetime has not yet ended, thus it's not UB to invoke the destructor again. On the other hand, 12.4/6 says: After executing the body [...] a destructor for class X calls the destructors for X's direct members, the destructors for X's direct base classes [...] which means that after the return from a recursive invocation of a destructor, all member and base class destructors will have been called, and calling them again when returning to the previous level of recursion would be UB. Therefore, a class with no base and only POD members can have a recursive destructor without UB. Am I right?

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  • What is the proper way to URL encode Unicode characters?

    - by Josh Gibson
    I know of the non-standard %uxxxx scheme but that doesn't seem like a wise choice since the scheme has been rejected by the W3C. Some interesting examples: The heart character. If I type this into my browser: http://www.google.com/search?q=? Then copy and paste it, I see this URL http://www.google.com/search?q=%E2%99%A5 which makes it seem like Firefox (or Safari) is doing this. urllib.quote_plus(x.encode("latin-1")) '%E2%99%A5' which makes sense, except for things that can't be encoded in Latin-1, like the triple dot character. … If I type the URL http://www.google.com/search?q=… into my browser then copy and paste, I get http://www.google.com/search?q=%E2%80%A6 back. Which seems to be the result of doing urllib.quote_plus(x.encode("utf-8")) which makes sense since … can't be encoded with Latin-1. But then its not clear to me how the browser knows whether to decode with UTF-8 or Latin-1. Since this seems to be ambiguous: In [67]: u"…".encode('utf-8').decode('latin-1') Out[67]: u'\xc3\xa2\xc2\x80\xc2\xa6' works, so I don't know how the browser figures out whether to decode that with UTF-8 or Latin-1. What's the right thing to be doing with the special characters I need to deal with?

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  • How does the last integer promotion rule ever get applied in C?

    - by SiegeX
    6.3.1.8p1: Otherwise, the integer promotions are performed on both operands. Then the following rules are applied to the promoted operands: If both operands have the same type, then no further conversion is needed. Otherwise, if both operands have signed integer types or both have unsigned integer types, the operand with the type of lesser integer conversion rank is converted to the type of the operand with greater rank. Otherwise, if the operand that has unsigned integer type has rank greater or equal to the rank of the type of the other operand, then the operand with signed integer type is converted to the type of the operand with unsigned integer type. Otherwise, if the type of the operand with signed integer type can represent all of the values of the type of the operand with unsigned integer type, then the operand with unsigned integer type is converted to the type of the operand with signed integer type. Otherwise, both operands are converted to the unsigned integer type corresponding to the type of the operand with signed integer type. For the bolded rule to be applied it would seem to imply you need to have have an unsigned interger type who's rank is less than the signed integer type and the signed integer type cannot hold all the values of the unsigned integer type. Is there a real world example of such a case or is this statement serving as a catch-all to cover all possible permutations?

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