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  • Doing imagemagick like stuff in Unity (using a mask to edit a texture)

    - by Codejoy
    There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image mask that turns image parts transparent... ) and then trim that image in game... trying to hack around with the webcam feature and reproduce some of the imagemagick opencv stuff in it in Unity but I am saddly unequipped with masks, shaders etc in unity skill/knowledge. Not even sure where to start.

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • How to Easily Add Custom Right-Click Options to Ubuntu’s File Manager

    - by Chris Hoffman
    Use Nautilus-Actions to easily and graphically create custom context menu options for Ubuntu’s Nautilus file manager. If you don’t want to create your own, you can install Nautilus-Actions-Extra to get a package of particularly useful user-created tools. Nautilus-Actions is simple to use – much simpler than editing the Windows registry to add Windows Explorer context menu options. All you really have to do is name your option and specify a command or script to run. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to Disable Ubuntu’s Guest Session Account

    - by Chris Hoffman
    Ubuntu and Linux Mint come with a “Guest Session” account, which anyone can log into from the login screen – no password required. If you’d rather restrict access to your computer, you can disable the guest account. This guest account is locked down and changes to it don’t persist between sessions – everyone that logs in gets a fresh desktop. Still, you may want to disable it to prevent other people from using your computer. Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless

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  • How can I re-open the TrueCrypt window after it's been closed?

    - by user27451
    I installed TrueCrypt 7.1 Standard 64-bit on a fresh install of Ubuntu 11.10 64-bit. After finding the application in the dash I dragged it's icon onto the Unity launcher. I then clicked that icon and TrueCrypt's main window opened. I mounted my encrypted file/volume and then closed the window to do some work. To re-open the TrueCrypt window I would normally click the small blue TrueCrypt icon that appears on the top panel. In Ubuntu 11.10 that icon is no longer there. I receive a message ("TrueCrypt is already running.") if I click on the TrueCrypt icon in the launcher. How can I re-open the TrueCrypt window after it's been closed in Ubuntu 11.10?

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  • How to Back Up Ubuntu the Easy Way with Déjà Dup

    - by Chris Hoffman
    Déjà Dup is a simple — yet powerful — backup tool included with Ubuntu. It offers the power of rsync with incremental backups, encryption, scheduling, and support for remote services. With Déjà Dup, you can quickly revert files to previous versions or restore missing files from a file manager window. It’s a graphical frontend to Duplicity, which itself uses rsync. It offers the power of rsync with a simple interface. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How To View and Write To System Log Files on Ubuntu

    - by Chris Hoffman
    Linux logs a large amount of events to the disk, where they’re mostly stored in the /var/log directory in plain text. Most log entries go through the system logging daemon, syslogd, and are written to the system log. Ubuntu includes a number of ways of viewing these logs, either graphically or from the command-line. You can also write your own log messages to the system log — particularly useful in scripts. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • How to Change Your Default Applications on Ubuntu: 4 Ways

    - by Chris Hoffman
    There are several ways to change your default applications on Ubuntu. Whether you’re changing the default application for a particular task, file type, or a system-level application like your default text editor, there’s a different place to go. Unlike on Windows, applications won’t take over existing file extensions during the installation process — they’ll just appear as an option after you install them. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Last selected program or item not listed on Unity Dash

    - by Nur
    I think something is broken in my Ubuntu configuration because whenever I'm run a program or search a file on Dash, the last entry usually always added to left most item on Dash, but now it's not, I just realized this after couple of hour, my Dash look the same. How to set it back to default behavior? Because it's pretty annoying and time consuming if you have to type everything over and over when the default is just press Enter to open last item. I'm on Raring.

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  • unity bar not looking as supossed to

    - by Migue Garcia Ortiz
    hi everyone i'm still a newbie on linux ubuntu but there's a problem that's been bugging me and i haven't found an answer yet i recently upgrade from 12.04 to 12.10 and everything was fine but suddenly my pointer stop working and i was able to fix that however the menus on my computer started to look horrible like an old version of windows i'll leave a screenshot and i hope someone can help me thx in advance screenshot so you know what i'm talking about

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  • Programmatically Getting Name of Front-most (currently running) application in Unity

    - by NHDaly
    I am trying to write a script that executes differently depending on the currently active program, and I am wondering if there is any way to find this programatically. For example, I come from the Mac world, and in Apple's Applescript you can do the following: set appPath to the path to the frontmost application set appName to the name of file appPath and that will give you the name of the currently running application. Is there anything similar that I can do in ubuntu-land? Thanks!

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  • unity, seeing all instances of same open application windows on all virtual desktop

    - by Nasser M. Abbasi
    I noticed this strange issue with unity. I am using 12.04. The desktop has 4 virtual desktops, which I can switch between using the 'workspace switcher' which is very nice. But I noticed the following: When I have 2 instances of the same app (say 2 different firefox windows, or 2 different terminal windows), in 2 different virtual desktops, then I click on the icon for that application located on the launcher panel (the left long strip with icons on it), then I see the application comes into focus. Then when I click again right away (on the same icon on the launcher), then now all instances of this application that are open come into ONE view (may be on was on desktop 1, and the other was on desktop 3 for example) and then I can now click on the one instance window that I want to select to use. This is all very nice actually. But this does NOT work for all applications! I just tried it, and it worked for firefox, and for gedit and for the gnome terminal. I have one firefox window open in virtual desktop 1, and another window open in virtual desktop 2. I clicked once on the firefox icon, then again, and both windows came into the main desktop and I was able to select which one to use. When I tried the same thing on dolphin file manager, which I also had 2 windows (instances) of it open in 2 different virtual desktops, this behavior did not happen. I clicked again, and nothing happened. Only one remained in focus. So I had to fo look for the second dolphin window the hard way. It looks like some apps are supported by this feature and some are not. How does one make it so that all applications are supported like this? This is a very handy feature. Is it a configuration item somewhere? thanks

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  • Compiz Fusion And Unity Tool

    - by David Michael Rice
    I tried to install compiz fusion on ubuntu studio 13 and all I got was this Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: compiz-fusion-plugins-extra:i386 : Depends: compiz-core:i386 but it is not going to be installed Depends: compiz-fusion-plugins-main:i386 but it is not going to be installed Recommends: compizconfig-settings-manager:i386 but it is not going to be installed compiz-gnome : Depends: libcompizconfig0 but it is not going to be installed compizconfig-settings-manager : Depends: python-compizconfig (>= 1:0.9.9~daily13.04.18.1~13.04-0ubuntu1) but it is not going to be installed libcompizconfig-backend-gconf:i386 : Depends: libcompizconfig0:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. david@Nebuchadnezzar:~$ Also I installed Unity tweak tool through the software center, and now I cannot find it at all, not even in search apps. I feel like every time I try to install something I have to jump through flaming hoops...

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  • nomachine NX: Text missing on all gtk interface (Unity and Gnome Classic)

    - by hansioux
    [Edit] I later realized my issue only occurs when I am using NX to remote access my machine. Therefore I edited the title and description. I have also found the temp solution, which is to "disable render extension" in the custom display settings. But doing so makes the NX experience very slow laggy, and not that nice to look at. [/EDIT] I did a fresh install on a new computer, and was trying to setup my fonts. When I log in remotely via NX, my the text are missing on all gtk based interfaces. That means most menues (except for unity), right click menues, applications themselves, terminal, and so on. About the only thing unaffected is firefox. all the texts are showing just fine for firefox. So that probably already says something about text permissions. I went to check if my fonts have the correct permissions and they do. I removed my custom settings from /etc/fonts/config.d, and still the texts are missing. There is a work around by using "disable render extension" in the custom display settings. How do I fix this issue permanently?

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  • Getting Unity 3D working on legacy Nvidia card

    - by user69545
    I installed the latest nVIDIA drivers for my FX5500 card. I understand that the X server version does not officially support this driver or card but was wondering what I can do to get compiz running. I have researched for hours on this issue but cannot come up with an answer for myself. I might be doing all this for nothing but I wanted to at least try. Here is the output of my test: mike@mike-linux-box:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.35 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no So I was wondering what is the "Not Blacklisted" test? Is this the Nouveau Blacklisting? nVIDIA driver did that automatically. Does this need to be removed? Any help would be appreciated. I just want to run compiz effects. Thanks.

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  • 14.04 LTS Unity no longer boots after last 94 MB update

    - by Harryg123
    I am running 14.04 LTS, Unity, on an HP Pavillion 15, 4GBRAM, 750 GB hdd, I-5 machine, with AMD 8600M graphics card built in. I have disabled the dash and all Ubuntu spyware. I have been faithfully loading all updates as they appear. This morning it asked for a 94 MB update (bringing kernel to .27, I think. Now, I can boot, get to login screen, but it freezes after that. Keyboard doesn't work at that point, but mouse does. I booted into recovery mode, tried to run in generic graphics mode, -- system again froze. I also pressed [esc] during boot, but saw nothing strange; then text disappeared and was replaced by login screen. I am not a hobbyist; this is a production machine and I have a lot of work to do today. Having a standard software update render my machine completely useless... sigh. Perhaps the simplest thing to do would be to revert to the previous configuration. How do I do that? I can boot into recovery mode. But I have no idea how to proceed. TIA for all help. -Harry

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  • Unity Dashboard won't find local files, rearrange icons on two computers

    - by Stanton.Sculpture
    Suddenly I can't move icons around my unity launcher and the Dash won't search for my local files and folders. Was working when I first installed 13.10, but now it won't search for local files, and it won't let me rearrange the icons in any way. I've tried turning on and off all the scopes (lenses?) in multiple combinations, but it won't find any files unless I use nautilus to find them its mostly unresponsive. I can't see my recently used files, or files and folders scope at all. Dragging and dropping the icons on the side dock doesn't work, they only stick to my mouse until I put them back where they were. I cannot unlock any icons from the launcher, it just doesn't do anything when I click it. I tried rebooting both of my computers and its still won't function normally. I used ubuntu-bug -w to report a bug, no one has gotten back to me. Is there some option that I changed to cause this? This is a problem on both my laptop and Desktop. Please Help, Alex

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  • How do Unity 12.04/Compiz bindings really work?

    - by Daniel
    There is a bewildering array of places to set bindings, all inconsistent with one another. E.g. in Unity's System Settings having the Ctrl-key highlight the mouse position is an on/off choice. I like the feature, but not on such a prominent key where I keep activating it accidentally. The keyboard shortcuts allow only one binding per command, where I might like a convenient one on the external keyboard and an emergency alternative for when I'm on the road. Keyboard custom shortcuts has a nice interface, but allows only key bindings — besides it doesn't seem to work for me. So I activated CCSM Commands. There I have the choice of key-, mouse- and/or edge bindings. Whereas some places in CCSM offers only one or two of these binding possibilities, randomly at the whim of the programmer. I have not found a way to differentiate a mouse-drag from a click. E.g. I want <SuperMouse1-drag anywhere on a window to move it, while if I don't drag, it should be raise-lower. On the title bar I want the same without needing the <Super key. Now I find raise-lower only in System Settings where I can't assign a mouse binding. If therefore in CCSM I fallback to only lower and put move on the same binding, the window already gets lowered on mouse down, and I can then invisibly move it. Very useful! I have <Altasciicircum get in the way of an Emacs binding, with some to me useless popup overlay. I can find it nowhere, so I can't turn it off. So how can I go without these frontends until they have matured, and instruct Compiz directly, for example in the way Emacs or Sawfish have keymaps, and separate ones for each context, with inheritance?

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  • Unity in 12.10 comes up behind other windows

    - by ams
    I've just upgraded from 12.04 to 12.10. For the most part, everything works fine, but I have a few small problems with Unity, or maybe Compiz. When I hit the Super key, or click on the dash launcher, the dash sometimes comes up behind the other windows on the screen. As you can imagine, this makes it somewhat tricky to use. Once it has started coming up behind, no amount of trying again will convince it to come back to the front. Possibly related, the Alt-Tab switcher doesn't show either. It maybe that there isn't one, or maybe that's behind also? Alt-Tab does switch the windows, but there's no visual indicator. When I hit Super-W, the windows do all do the zoom thing, but it's slow and juddery where it used to be smooth in 12.04. I'm using the standard "radeon" driver, same as before, with a triple-head monitor setup (and that works fine). I've not tried the proprietary drivers as I've previously found the multi-monitor support much weaker than the default driver, but maybe that's the way to go now? Video play fine. Even WebGL seems ok. Do other see this problem? Is it a bug? Or have I just got some left-over config from 12.04 in the way?

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  • Ubuntu 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • How to Get MacBook-Style Finger Gestures on Ubuntu Linux

    - by Zainul Franciscus
    Apple users have been swiping, pinching, and rotating Mac’s user interfaces to their fingers’ content. In today’s article, we’ll show you how to do groovy things like expanding and reducing windows, and changing desktops using finger gestures. To accomplish this, we’ll use a piece of software called TouchEgg, which enhances Ubuntu’s multi touch capability by allowing us to configure actions to the finger gestures that TouchEgg supports. If you’re a Windows user and like the idea of finger-gestures, we also wrote a tutorial on how to enable MacBook-Style finger gestures on Windows Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines SnapBird Supercharges Your Twitter Searches Google’s New Personal Blocklist Extension Kills Search Engine Spam KeyCounter Tracks Your Keystrokes and Mouse Clicks Add Custom LED Ambient Lighting to Your PC or Media Center The Trackor Monitors Amazon Prices; Integrates with Chrome, Firefox, and Safari Four Awesome TRON Legacy Themes for Chrome and Iron

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  • unity player doesnt support my ubuntu so i cant play battalstar gallactica [closed]

    - by jrwhite3230
    ive been trying to install the unity player that supports battlestar gallactica online at big point.com /but then it is saying that my system (ubuntu) is not supported isnt there a patch by now because the game has been on for years now and there has been many people that i know running ubuntu who has the same difficulty ! also is there another program that would work with ubuntu and battlestar gallactica online?? there has to be a fix or ill just have to uninstall ubuntu/which is my next question how do i do that ??where is the control panel that allows you to uninstall programs within ubunty thank you very much for any support or advice [email protected]

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  • How can I remove the Translation entries in apt?

    - by Lord of Time
    This is the output of aptitude update: Ign http://archive.canonical.com natty InRelease Ign http://extras.ubuntu.com natty InRelease Ign http://dl.google.com stable InRelease Ign http://security.ubuntu.com natty-security InRelease Hit http://deb.torproject.org natty InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Ign http://us.archive.ubuntu.com natty InRelease Ign http://us.archive.ubuntu.com natty-updates InRelease Hit http://archive.canonical.com natty Release.gpg Hit http://extras.ubuntu.com natty Release.gpg Hit http://security.ubuntu.com natty-security Release.gpg Hit http://us.archive.ubuntu.com natty Release.gpg Hit http://security.ubuntu.com natty-security Release Hit http://archive.canonical.com natty Release Hit http://extras.ubuntu.com natty Release Get:2 http://dl.google.com stable Release [1,338 B] Hit http://us.archive.ubuntu.com natty-updates Release.gpg Hit http://security.ubuntu.com natty-security/main Sources Hit http://archive.canonical.com natty/partner amd64 Packages Hit http://deb.torproject.org natty/main amd64 Packages Hit http://extras.ubuntu.com natty/main Sources Hit http://us.archive.ubuntu.com natty Release Hit http://security.ubuntu.com natty-security/restricted Sources Hit http://security.ubuntu.com natty-security/universe Sources Hit http://security.ubuntu.com natty-security/multiverse Sources Hit http://security.ubuntu.com natty-security/main amd64 Packages Hit http://security.ubuntu.com natty-security/restricted amd64 Packages Ign http://archive.canonical.com natty/partner TranslationIndex Hit http://extras.ubuntu.com natty/main amd64 Packages Ign http://extras.ubuntu.com natty/main TranslationIndex Hit http://security.ubuntu.com natty-security/universe amd64 Packages Hit http://security.ubuntu.com natty-security/multiverse amd64 Packages Ign http://security.ubuntu.com natty-security/main TranslationIndex Ign http://security.ubuntu.com natty-security/multiverse TranslationIndex Ign http://security.ubuntu.com natty-security/restricted TranslationIndex Ign http://deb.torproject.org natty/main TranslationIndex Ign http://security.ubuntu.com natty-security/universe TranslationIndex Hit http://us.archive.ubuntu.com natty-updates Release Hit http://us.archive.ubuntu.com natty/main Sources Hit http://us.archive.ubuntu.com natty/restricted Sources Hit http://us.archive.ubuntu.com natty/universe Sources Hit http://us.archive.ubuntu.com natty/multiverse Sources Hit http://us.archive.ubuntu.com natty/main amd64 Packages Hit http://us.archive.ubuntu.com natty/restricted amd64 Packages Hit http://us.archive.ubuntu.com natty/universe amd64 Packages Hit http://us.archive.ubuntu.com natty/multiverse amd64 Packages Ign http://us.archive.ubuntu.com natty/main TranslationIndex Ign http://us.archive.ubuntu.com natty/multiverse TranslationIndex Ign http://us.archive.ubuntu.com natty/restricted TranslationIndex Ign http://us.archive.ubuntu.com natty/universe TranslationIndex Hit http://us.archive.ubuntu.com natty-updates/main Sources Hit http://us.archive.ubuntu.com natty-updates/restricted Sources Hit http://us.archive.ubuntu.com natty-updates/universe Sources Get:3 http://dl.google.com stable/main amd64 Packages [469 B] Ign http://dl.google.com stable/main TranslationIndex Hit http://us.archive.ubuntu.com natty-updates/multiverse Sources Hit http://us.archive.ubuntu.com natty-updates/main amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/restricted amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/universe amd64 Packages Hit http://us.archive.ubuntu.com natty-updates/multiverse amd64 Packages Ign http://us.archive.ubuntu.com natty-updates/main TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/multiverse TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/restricted TranslationIndex Ign http://us.archive.ubuntu.com natty-updates/universe TranslationIndex Ign http://archive.canonical.com natty/partner Translation-en_US Ign http://extras.ubuntu.com natty/main Translation-en_US Ign http://extras.ubuntu.com natty/main Translation-en Ign http://archive.canonical.com natty/partner Translation-en Ign http://security.ubuntu.com natty-security/main Translation-en_US Ign http://security.ubuntu.com natty-security/main Translation-en Ign http://security.ubuntu.com natty-security/multiverse Translation-en_US Ign http://security.ubuntu.com natty-security/multiverse Translation-en Ign http://security.ubuntu.com natty-security/restricted Translation-en_US Ign http://security.ubuntu.com natty-security/restricted Translation-en Ign http://security.ubuntu.com natty-security/universe Translation-en_US Ign http://security.ubuntu.com natty-security/universe Translation-en Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Ign http://ppa.launchpad.net natty InRelease Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release.gpg Hit http://ppa.launchpad.net natty Release Ign http://dl.google.com stable/main Translation-en_US Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Hit http://ppa.launchpad.net natty Release Ign http://dl.google.com stable/main Translation-en Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Hit http://ppa.launchpad.net natty/main Sources Ign http://us.archive.ubuntu.com natty/main Translation-en_US Ign http://us.archive.ubuntu.com natty/main Translation-en Hit http://ppa.launchpad.net natty/main amd64 Packages Ign http://ppa.launchpad.net natty/main TranslationIndex Ign http://us.archive.ubuntu.com natty/multiverse Translation-en_US Ign http://us.archive.ubuntu.com natty/multiverse Translation-en Ign http://us.archive.ubuntu.com natty/restricted Translation-en_US Ign http://us.archive.ubuntu.com natty/restricted Translation-en Ign http://us.archive.ubuntu.com natty/universe Translation-en_US Ign http://us.archive.ubuntu.com natty/universe Translation-en Ign http://us.archive.ubuntu.com natty-updates/main Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/main Translation-en Ign http://us.archive.ubuntu.com natty-updates/multiverse Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/multiverse Translation-en Ign http://us.archive.ubuntu.com natty-updates/restricted Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/restricted Translation-en Ign http://us.archive.ubuntu.com natty-updates/universe Translation-en_US Ign http://us.archive.ubuntu.com natty-updates/universe Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://archive.getdeb.net natty-getdeb InRelease Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Ign http://ppa.launchpad.net natty/main Translation-en_US Ign http://ppa.launchpad.net natty/main Translation-en Hit http://archive.getdeb.net natty-getdeb Release.gpg Hit http://archive.getdeb.net natty-getdeb Release Ign http://deb.torproject.org natty/main Translation-en_US Ign http://deb.torproject.org natty/main Translation-en Hit http://archive.getdeb.net natty-getdeb/apps amd64 Packages Ign http://archive.getdeb.net natty-getdeb/apps TranslationIndex Ign http://archive.getdeb.net natty-getdeb/apps Translation-en_US Ign http://archive.getdeb.net natty-getdeb/apps Translation-en Fetched 2,005 B in 45s (44 B/s) Reading package lists... Is there any way I can get rid of the Translation stuff? I'm tired of it resulting in tons of repository checks rather than it checking far less repositories (69 actual repos vs. 169 checks)

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • C# and Unity - Learning to Develop a game by developing the game I want to develop

    - by 97s
    So I am pretty new to C#, I have some python and javascript experience, but nothing substantial. I have read a lot about C# and Unity and I know they are the tools I want to use. My question is: Should I be reading books about C# or should I just start hacking in unity and piecing the game together part by part? Right now I am going through the book, HeadFirst C#, and it is very good, but I taught myself web design and javascript by just creating and hacking until I got the results I wanted then looked at other code to see ways they did it and improved my code. The issue is that with the browser I got immediate results and it was all under one roof, where developing games is a completely different monster. I am just wondering if my time would be better spent buying a book that uses C# to teach you unity, and doing that instead, or if the time spent in HeadFirst book is going to be valuable. Thanks a ton, I am having difficulties using my time, and I just want to maximize it as I don't have a lot of free time. Edit: Hopefully this isn't to broad? If it is, I will delete and go elsewhere just let me know. Thanks.

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