A problem with texture atlasing in Unity
- by Hamzeh Soboh
I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means different materials, then combining meshes will fail.
Can anybody tell me how to have a part of that texture in C#? Such that all quads will be of the same material only then combining meshes passes.
Thanks in advance.