Search Results

Search found 59230 results on 2370 pages for 'character set'.

Page 161/2370 | < Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >

  • How to set up a specific registration on Database

    - by ymorenz
    I'm creating a database so I can access names of people from a university. But I would like to create a registration ID for each person like 1012607, of which the first 2 numbers would be the year (11 for 2011) and the third digit would be the semester they registered (1 in the beginning of the year and 2 in the end of the year). The other 4 digits would be incremental. I don't know how to code a prefixed number in MySQL that can change only the last 4 digits and after a year change the first 2 digits every time you have a new registration. Can someone please help me?

    Read the article

  • Make a set from CSV values in TSQL

    - by rossfabricant
    If I want to see which values from an Excel spreadsheet column don't match values in a table, I can easily create a table with Bulk Import. Is there a simpler way? EG, I want to do a query like: select into #temp from ('a', 'b', 'c') as 'Id' select * from #temp where Id not in (select Id from MyTable)

    Read the article

  • Set title to a div in mvc

    - by user281180
    I have the following code, but it`s giving me errors <div id="ChangePassword" title="Change password for "&<%=item.Name%>> <%Html.RenderPartial("PasswordDetails", Model); %> </div> I need to display the name in the title. How can I do that?

    Read the article

  • IE8 doesn't set value of an input

    - by Omu
    I some divs with forms inside of them and i do have inputs with same ids but in different divs and forms so do like this: $("divEdit form #ParentId").val(12); it works on chrome/mozilla but not on IE8 anybody knows why ?

    Read the article

  • Align a set of elements that are not next to each other in the HTML

    - by user1917727
    I am creating a comparison table where the columns are built as below: <div id = "wrapper"> <div id = "col1"> <div class = "row1"> text lots more text and more text </div> <div class = "row2"> text </div> <div class = "row3"> text </div> </div> <div id = "col2"> <div class = "row1"> text </div> <div class = "row2"> a lot of text </div> <div class = "row3"> text </div> </div> </div> Col1 and col2 are then displayed as an inline-block so they visually sit next to each other on the page. The problem is that the contents of each row may vary. Without setting a min-height of each row, how could i make sure that each row visually lines up with its corresponding row from the other column? I can't think of any way to achieve this in CSS alone. I'm wondering if there's some sneaky jQuery way of achieving this? EDIT: I Can't change the HTML structure. Cheers

    Read the article

  • Ordering a set of lines so that they follow one from the other

    - by george
    Line# Lat. Lon. 1a 1573313.042320 6180142.720910 .. .. 1z 1569171.442602 6184932.867930 3a 1569171.764930 6184934.045650 .. .. 3z 1570412.815667 6190358.086690 5a 1570605.667770 6190253.392920 .. .. 5z 1570373.562963 6190464.146120 4a 1573503.842910 6189595.286870 .. .. 4z 1570690.065390 6190218.190575 Each pair of lines above (a..z) represents the first and last coordinate pair of a number of points which together define a line. The lines are not listed in sequence because I don't know what the correct sequence is just by looking at the coordinates (unless I look at the lines in a map). Hence my question: how can I find programmatically (in Python) what the correct sequence is, so I can join the lines into one long line, keeping in mind the following problem: - a 'z' point (the last point in a line) may well be the first point if the line is described as proceeding in the opposite direction to other lines. e.g. one line may go from left to right, another from right to left (or top to bottom and viceversa). Thank you in advance...

    Read the article

  • Longest substring in a large set of strings

    - by user1516492
    I have a huge fixed library of text strings, and a frequently changing input string s. I need to find the longest matching substring from any string in the library to s, starting from the beginning of string s, in minimal time. In a perfect world, I would also return the next longest match from the library, and the next best, and so on. This is not the longest common string problem - I'm not looking for the longest common string for all the strings in the library... I just need a pairwise best substring between s and each string in the vast library as fast as possible.

    Read the article

  • CSS Multiple Divs set to 100% Height

    - by Slevin
    I understand this question is redundant but I was unable to locate an answer from my searches on here and other online forums. Here is my situation. http://www.ci.fayetteville.nc.us/CityCommon/port/contact.html On that page I have a 'separator' line that is to extend to the bottom of the page. Now, I have thrown in plenty of break tags to stretch the page. This shows that the background image (used as a footer images in a way) stretches to the bottom of the page fine. (That image is contained within div#content. My question is how can I additionally get my div#rightContent to stretch just the same way? I have my html, body and container heights all specific at 100% as well as another container div called #content. I am pretty stumped. At the link you can view my source and hopefully point me in a good direction to achieve this. Any help would be greatly appreciated. Thanks.

    Read the article

  • Lost in Translation

    - by antony.reynolds
    Using the Correct Character Set for the SOA Suite Database A couple of years ago I spent a wonderful week in Tel Aviv helping with the first Oracle BAM implementation in Israel.  Although everyone I interacted spoke better English than I did, the screens and data for the implementation were all in Hebrew, meaning the Hebrew alphabet.  Over the week I learnt to recognize a few Hebrew words, enough to enable me to test what we were doing.  So I knew SOA Suite worked OK with non-English and non-Latin character sets so I was suspicious recently when a customer was having data corruption of non-Latin characters.  On investigation it turned out that the data received correctly in the SOA Suite, but then it was corrupted after being stored in the database. A little investigation revealed that the customer was using the default database character set, which is “WE8ISO8859P1” which, as the name suggests only supports West European 8-bit characters.  What was happening was that when the customer had installed his SOA repository he had ignored the message that his database was not using AL32UTF as the character. After changing the character set on his database he no longer saw the corruption of non-English character data. So the moral of this story is Always install the SOA Repository in to an AL32UTF8 Database This is true for both SOA Suite 10g and 11g.  Ignore it at your peril, because you never know when you will need to support Hebrew, or Japanese or another multi-byte character set.

    Read the article

  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

    Read the article

  • Hero/Character sprite size in comparison to tile size?

    - by Kid
    So I'm making this simple platformer where the Hero is 16x16 in size, but also, the tile size is 16x16. Which sounds fine right? But my game window/world is 800x416, which makes the Hero is really really tiny in comparison. This really surprised me, but given Ive never made a platformer before it is also a new discovery. Is there a rule set for scale in platformer games? I'd like to have my game window remain the size it is (800x416), cause the game involves large levels. But how big should my hero be? I hope I was clear with the question, and I appreciate any insight. Thanks

    Read the article

  • How to have operations with character/items in binary with concrete operations?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

    Read the article

  • How do I create a third Person View using DXUTCamera in DX10?

    - by David
    I am creating a 3d flying game and using DXUTCamera for my view. I can get the camera to take on the characters position, But I would like to view my character in the 3rd person. Here is my code for first person view: //Put the camera on the object. D3DXVECTOR3 viewerPos; D3DXVECTOR3 lookAtThis; D3DXVECTOR3 up ( 5.0f, 1.0f, 0.0f ); D3DXVECTOR3 newUp; D3DXMATRIX matView; //Set the viewer's position to the position of the thing. viewerPos.x = character->x; viewerPos.y = character->y; viewerPos.z = character->z; // Create a new vector for the direction for the viewer to look character->setUpWorldMatrix(); D3DXVECTOR3 newDir, lookAtPoint; D3DXVec3TransformCoord(&newDir, &character->initVecDir, &character->matAllRotations); // set lookatpoint D3DXVec3Normalize(&lookAtPoint, &newDir); lookAtPoint.x += viewerPos.x; lookAtPoint.y += viewerPos.y; lookAtPoint.z += viewerPos.z; g_Camera.SetViewParams(&viewerPos, &lookAtPoint); So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

    Read the article

  • How to have operations with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

    Read the article

  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

    Read the article

  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

    Read the article

  • Collider2D and Rigidbody2D, how do they work?

    - by user42646
    I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and jumping var walkspeed: float = 5.0; var jumpheight: float = 250.0; var grounded = false; function Update() { rigidbody.freezeRotation = true; if (Input.GetKey("a")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetKey("d")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed); if (Input.GetButton("Jump")) { Jump(); } } function OnCollisionEnter(hit: Collision) { grounded = true; } function Jump() { if (grounded == true) { rigidbody.AddForce(Vector3.up * jumpheight); grounded = false; } } I also learned how to make a character hit box. how to make a sprite and animation. pretty much the basic stuff. Couple of days ago I created simple ground in Photoshop and a simple character and imported them to Unity3D. Whenever I use my code above the character keeps falling from the scene. Like the character has nothing to stand on. After thinking about it it make sense because I really didn't make anything to make the player character understand that he should stand on something so I started reading about this issue and I realized that there is something called Collider2D and Rigidbody2D. Now I'm really stuck here I just don't know what to do. I applied the rigibody2d to my character picture and the Collider2D to the ground picture but whenever I play the project the gravity makes my character falls down. This is my question: How can I make the rigibody2d object realize that it shouldn't fall if there is a Collider2D object under it? So when I jump it's going to jump and the gravity going to bring it back to the ground.

    Read the article

  • IPSec tunnel between FortiGate and iPhone / iOS - Works except for DNS / Wins

    - by user57988
    I have configured my Fortigate with a new VPN IPSec tunnel to allow the iOS Cisco client to connect. That works fine. I can RDP to my servers, browse to my servers via IP address, etc. But, the iPhone does not resolve my internal IP addresses. I have added the DNS servers that serve addresses for my internal users, as well as the WINS servers, but the iPhone acts like it doesn't see them at all. config vpn ipsec phase1-interface edit "iPhone_VPN" set type dynamic set interface "wan1" set dhgrp 2 set proposal 3des-sha1 3des-md5 set xauthtype auto set mode-cfg enable set authusrgrp "iPhone_VPN_Users" set ipv4-start-ip 10.10.99.100 set ipv4-end-ip 10.10.99.199 set ipv4-netmask 255.255.0.0 set ipv4-dns-server1 10.10.2.1 set ipv4-dns-server2 10.22.1.80 set ipv4-wins-server1 10.10.2.1 set ipv4-wins-server2 10.22.1.80 set ipv4-split-include "Dialup_VPN_Networks" set psksecret ENC xxxxx next end For whatever reason, as far as I can tell, the iPhone does not 'see' the DNS or WINS entries. I don't know how to check it...

    Read the article

  • Scripting Windows Shares - VBS

    - by Calvin Piche
    So i am totally new to VBS, never used it. I am trying to create multiple shares and i found a Microsoft VBS script that can do this(http://gallery.technet.microsoft.com/scriptcenter/6309d93b-fcc3-4586-b102-a71415244712) My question is, this script only allows for one domain group or user to be added for permissions where i am needing to add a couple with different permissions(got that figured out) Below is the script that i have modified for my needs but just need to add in the second group with the other permissions. If there is an easier way to do this please let me know. 'ShareSetup.vbs '========================================================================== Option Explicit Const FILE_SHARE = 0 Const MAXIMUM_CONNECTIONS = 25 Dim strComputer Dim objWMIService Dim objNewShare strComputer = "." Set objWMIService = GetObject("winmgmts:" & "{impersonationLevel=impersonate}!\\" & strComputer & "\root\cimv2") Set objNewShare = objWMIService.Get("Win32_Share") Call sharesec ("C:\Published Apps\Logs01", "Logs01", "Log01", "Support") Call sharesec2 ("C:\Published Apps\Logs01", "Logs01", "Log01", "Domain Admins") Sub sharesec(Fname,shr,info,account) 'Fname = Folder path, shr = Share name, info = Share Description, account = account or group you are assigning share permissions to Dim FSO Dim Services Dim SecDescClass Dim SecDesc Dim Trustee Dim ACE Dim Share Dim InParam Dim Network Dim FolderName Dim AdminServer Dim ShareName FolderName = Fname AdminServer = "\\" & strComputer ShareName = shr Set Services = GetObject("WINMGMTS:{impersonationLevel=impersonate,(Security)}!" & AdminServer & "\ROOT\CIMV2") Set SecDescClass = Services.Get("Win32_SecurityDescriptor") Set SecDesc = SecDescClass.SpawnInstance_() 'Set Trustee = Services.Get("Win32_Trustee").SpawnInstance_ 'Trustee.Domain = Null 'Trustee.Name = "EVERYONE" 'Trustee.Properties_.Item("SID") = Array(1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0) Set Trustee = SetGroupTrustee("domain", account) 'Replace ACME with your domain name. 'To assign permissions to individual accounts use SetAccountTrustee rather than SetGroupTrustee Set ACE = Services.Get("Win32_Ace").SpawnInstance_ ACE.Properties_.Item("AccessMask") = 1179817 ACE.Properties_.Item("AceFlags") = 3 ACE.Properties_.Item("AceType") = 0 ACE.Properties_.Item("Trustee") = Trustee SecDesc.Properties_.Item("DACL") = Array(ACE) Set Share = Services.Get("Win32_Share") Set InParam = Share.Methods_("Create").InParameters.SpawnInstance_() InParam.Properties_.Item("Access") = SecDesc InParam.Properties_.Item("Description") = "Public Share" InParam.Properties_.Item("Name") = ShareName InParam.Properties_.Item("Path") = FolderName InParam.Properties_.Item("Type") = 0 Share.ExecMethod_ "Create", InParam End Sub Sub sharesec2(Fname,shr,info,account) 'Fname = Folder path, shr = Share name, info = Share Description, account = account or group you are assigning share permissions to Dim FSO Dim Services Dim SecDescClass Dim SecDesc Dim Trustee Dim ACE2 Dim Share Dim InParam Dim Network Dim FolderName Dim AdminServer Dim ShareName FolderName = Fname AdminServer = "\\" & strComputer ShareName = shr Set Services = GetObject("WINMGMTS:{impersonationLevel=impersonate,(Security)}!" & AdminServer & "\ROOT\CIMV2") Set SecDescClass = Services.Get("Win32_SecurityDescriptor") Set SecDesc = SecDescClass.SpawnInstance_() 'Set Trustee = Services.Get("Win32_Trustee").SpawnInstance_ 'Trustee.Domain = Null 'Trustee.Name = "EVERYONE" 'Trustee.Properties_.Item("SID") = Array(1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0) Set Trustee = SetGroupTrustee("domain", account) 'Replace ACME with your domain name. 'To assign permissions to individual accounts use SetAccountTrustee rather than SetGroupTrustee Set ACE2 = Services.Get("Win32_Ace").SpawnInstance_ ACE2.Properties_.Item("AccessMask") = 1179817 ACE2.Properties_.Item("AceFlags") = 3 ACE2.Properties_.Item("AceType") = 0 ACE2.Properties_.Item("Trustee") = Trustee SecDesc.Properties_.Item("DACL") = Array(ACE2) End Sub Function SetAccountTrustee(strDomain, strName) set objTrustee = getObject("Winmgmts: {impersonationlevel=impersonate}!root/cimv2:Win32_Trustee").Spawninstance_ set account = getObject("Winmgmts: {impersonationlevel=impersonate}!root/cimv2:Win32_Account.Name='" & strName & "',Domain='" & strDomain &"'") set accountSID = getObject("Winmgmts: {impersonationlevel=impersonate}!root/cimv2:Win32_SID.SID='" & account.SID &"'") objTrustee.Domain = strDomain objTrustee.Name = strName objTrustee.Properties_.item("SID") = accountSID.BinaryRepresentation set accountSID = nothing set account = nothing set SetAccountTrustee = objTrustee End Function Function SetGroupTrustee(strDomain, strName) Dim objTrustee Dim account Dim accountSID set objTrustee = getObject("Winmgmts: {impersonationlevel=impersonate}!root/cimv2:Win32_Trustee").Spawninstance_ set account = getObject("Winmgmts:{impersonationlevel=impersonate}!root/cimv2:Win32_Group.Name='" & strName & "',Domain='" & strDomain &"'") set accountSID = getObject("Winmgmts: {impersonationlevel=impersonate}!root/cimv2:Win32_SID.SID='" & account.SID &"'") objTrustee.Domain = strDomain objTrustee.Name = strName objTrustee.Properties_.item("SID") = accountSID.BinaryRepresentation set accountSID = nothing set account = nothing set SetGroupTrustee = objTrustee End Function

    Read the article

  • Is there a special character in mySql that would return always true in WHERE clauses?

    - by rm.
    Is there a character, say, $, SELECT * FROM Persons WHERE firstName='Peter' AND areaCode=$; such that the statement would return the same as SELECT * FROM Persons WHERE firstName='Peter' i.e. areaCode=$ would always return always true and, thus, effectively “turns of” the criteria areaCode=... I’m writing a VBA code in Excel that fetches some rows based on a number of criteria. The criteria can either be enabled or disabled. A character like $ would make the disabling so much easier.

    Read the article

< Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >