Tiled game: how to correct load background image ?
- by stighy
Hi, i'm a newbie. I'm trying to develop a 2d game (top-down view).
I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px.
I think it is not a good idea to load a 3000px x 3000px image and move it...
So, how is the best practice ?
To load a single small image (64x64) and repeat it for N times ?
If yes, ok, but how i can manage the "background" movement ?
Thanks
Bye!