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  • Is it possible to load an entire SQL Server CE database into RAM?

    - by DanM
    I'm using LinqToSql to query a small SQL Server CE database. I've noticed that any operations involving sub-properties are disappointingly slow. For example, if I have a Customer table that is referenced by an Order table via a foreign key, LinqToSql will automatically create an EntitySet<Order> property. This is a nice convenience, allowing me to do things like Customer.Order.Where(o => o.ProductName = "Stopwatch"), but for some reason, SQL Server CE hangs up pretty bad when I try to do stuff like this. One of my queries, which isn't really that complicated takes 3-4 seconds to complete. I can get the speed up to acceptable, even fast, if I just grab the two tables individually and convert them to List<Customer> and List<Order>, then join then manually with my own query, but this is throwing out a lot of the appeal of LinqToSql. So, I'm wondering if I can somehow get the whole database into RAM and just query that way, then occasionally save it. Is this possible? How? If not, is there anything else I can do to boost the performance? Note: My database in its initial state is about 250K and I don't expect it to grow to more than 1-2Mb. So, loading the data into RAM certainly wouldn't be a problem from a memory point of view.

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  • vectorize is indeterminate

    - by telliott99
    I'm trying to vectorize a simple function in numpy and getting inconsistent behavior. I expect my code to return 0 for values < 0.5 and the unchanged value otherwise. Strangely, different runs of the script from the command line yield varying results: sometimes it works correctly, and sometimes I get all 0's. It doesn't matter which of the three lines I use for the case when d <= T. It does seem to be correlated with whether the first value to be returned is 0. Any ideas? Thanks. import numpy as np def my_func(d, T=0.5): if d > T: return d #if d <= T: return 0 else: return 0 #return 0 N = 4 A = np.random.uniform(size=N**2) A.shape = (N,N) print A f = np.vectorize(my_func) print f(A) $ python x.py [[ 0.86913815 0.96833127 0.54539153 0.46184594] [ 0.46550903 0.24645558 0.26988519 0.0959257 ] [ 0.73356391 0.69363161 0.57222389 0.98214089] [ 0.15789303 0.06803493 0.01601389 0.04735725]] [[ 0.86913815 0.96833127 0.54539153 0. ] [ 0. 0. 0. 0. ] [ 0.73356391 0.69363161 0.57222389 0.98214089] [ 0. 0. 0. 0. ]] $ python x.py [[ 0.37127366 0.77935622 0.74392301 0.92626644] [ 0.61639086 0.32584431 0.12345342 0.17392298] [ 0.03679475 0.00536863 0.60936931 0.12761859] [ 0.49091897 0.21261635 0.37063752 0.23578082]] [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]

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  • python interactive mode module import issue

    - by Jeff
    I believe I have what would be called a scope issue, perhaps name space. Not too sure I'm new to python. I'm trying to make a module that will search through a list using regular expressions. I'm sure there is a better way of doing it but this error that I'm getting is bugging me and I want to understand why. here's my code: class relist(list): def __init__(self, l): list.__init__(self, l) def __getitem__(self, rexp): r = re.compile(rexp) res = filter(r.match, self) return res if __name__ == '__main__': import re listl = [x+y for x in 'test string' for y in 'another string for testing'] print(listl) test = relist(listl) print('----------------------------------') print(test['[s.]']) When I run this code through the command line it works the way I expect it to; however when I run it through python interactive mode I get the error >>> test['[s.]'] Traceback (most recent call last): File "<stdin>", line 1, in <module> File "relist.py", line 8, in __getitem__ r = re.compile(rexp) NameError: global name 're' is not defined While in the interactive mode I do import re and I am able to use the re functions, but for some reason when I'm trying to execute the module it doesn't work. Do I need to import re into the scope of the class? I wouldn't think so because doesn't python search through other scopes if it's not found in the current one? I appreciate your help, and if there is a better way of doing this search I would be interested in knowing. Thanks

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  • Emulating a computer running MS-DOS

    - by Richard
    Writing emulators has always fascinated me. Now I want to write an emulator for an IBM PC and run MS-DOS on it (I've got the floppy image files). I have good experience in C++ and C and basic knowledge of assembler and the architecture of a CPU. I also know that there are thousands of emulators out there doing exactly what I want to do, but I'd be doing this for pure joy only. How much work do I have to expect? (If my goal is to boot DOS and create a text file with it, all emulated) What CPU should I emulate ? Where can I find documentation on how the machine code is organized and which opcodes mean what, so I can unpack and execute them correctly with my emulator? Does MS-DOS still run on the newest generations of processors? Would it theoretically be able to natively run on a 64-bit AMD Phenom 2 processor w/ a modern mainboard, HDD, RAM, etc.? What else, besides emulating the CPU, could be an important factor (in terms of difficulty)? I would only aim for outputting / inputting text to the system via the host system's console, no sound or other more advanced IO etc. Have you written an emulator yet? What was your first one for? How hard was it? Do you have any special tips for me? Thanks in advance

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • optimistic and pessimistic locks

    - by billmce
    Working on my first php/Codeigniter project and I’ve scoured the ‘net for information on locking access to editing data and haven’t found very much information. I expect it to be a fairly regular occurrence for 2 users to attempt to edit the same form simultaneously. My experience (in the stateful world of BBx, filePro, and other RAD apps) is that the data being edited is locked using a pessimistic lock—one user has access to the edit form at the time. The second user basically has to wait for the first to finish. I understand this can be done using Ajax sending XMLHttpRequests to maintain a ‘lock’ database. The php world, lacking state, seems to prefer optimistic locking. If I understand it correctly it works like this: both users get to access the data and they each record a ‘before changes’ version of the data. Before saving their changes, the data is once again retrieved and compared the ‘before changes’ version. If the two versions are identical then the users changes are written. If they are different; the user is shown what has changed since he/she started editing and some mechanism is added to resolve the differences—or the user is shown a ‘Sorry, try again’ message. I’m interested in any experience people here have had with implementing both pessimistic and optimistic locking. If there are any libraries, tools, or ‘how-to’s available I’m appreciate a link. Thanks

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  • import text file containing line breaks into excel

    - by Maximilian Tyrtania
    I have a plain text file looking like this: "some text containing line breaks" I'm trying to talk excel 2004 (Mac, v.11.5) into opening this file correctly. I'd expect to see only one cell (A1) containing all of the above (without the quotes)... But alas, I can't make it happen, because Excel seems to insist on using the CR's as row delimiters, even if I set the text qualifier to double quote. I was sort of hoping that Excel would understand that those line breaks are part of the value - they are embedded in double quotes which should qualify them as part of the value. So my Excel sheet has 5 rows, which is not what I want. I also tried this Applescript to no avail: tell application "Microsoft Excel" activate open text file filename ¬ "Users:maximiliantyrtania:Desktop:linebreaks" data type delimited ¬ text qualifier text qualifier double quote ¬ field info {{1, text format}} ¬ origin Macintosh with tab end tell If I could tell Excel to use a row delimiter other than CR (or LF), well, I'd be a happy camper, but excel seems to allow the change of the field delimiter only, not the row delimiter. Any pointers? Thanks, Max Excel's open

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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  • What happens when ToArray() is called on IEnumerable ?

    - by Sir Psycho
    I'm having trouble understanding what happens when a ToArray() is called on an IEnumerable. I've always assumed that only the references are copied. I would expect the output here to be: true true But instead I get true false What is going on here? class One { public bool Foo { get; set; } } class Two { public bool Foo { get; set; } } void Main() { var collection1 = new[] { new One(), new One() }; IEnumerable<Two> stuff = Convert(collection1); var firstOne = stuff.First(); firstOne.Foo = true; Console.WriteLine (firstOne.Foo); var array = stuff.ToArray(); Console.WriteLine (array[0].Foo); } IEnumerable<Two> Convert(IEnumerable<One> col1) { return from c in col1 select new Two() { Foo = c.Foo }; }

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  • Catching exception in Main() method

    - by Corvin
    Consider the following simple application: a windows form created by a "new C# windows application" sequence in VS that was modified in a following way: public static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); try { Application.Run(new Form1()); } catch (Exception ex) { MessageBox.Show("An unexpected exception was caught."); } } Form1.cs contains the following modifications: private void Form1_Load(object sender, EventArgs e) { throw new Exception("Error"); } If I press F5 in IDE, then, as I expect, I see a message box saying that exception was caught and the application quits. If I go to Debug(or Release)/bin and launch the executable, I see the standard "Unhandled exception" window, meaning that my exception handler doesn't work. Obviously, that has something to do with exception being thrown from a different thread that Application.Run is called from. But the question remains - why the behavior differs depending on whether the application has been run from IDE or from command line? What is the best practice to ensure that no exceptions remain unhandled in the application?

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  • Asp.net MVC - Model binding image button

    - by big dave
    I've got a very complex form and i'm using the MVC model binding to capture all the information I've got it set up to capture all the different submissions that can happen as there are about 10 different submit buttons on the form, and there are also 2 image buttons I tried to get a bit clever (or so i thought) with capturing the image button submissions, and have created a child class so that i can capture the x value that's returned public class ImageButtonViewData { public int x { get; set; } public string Value { get; set; } } The parent class looks something like this public class ViewDataObject { public ImageButtonViewData ImageButton { get; set; } public ViewDataObject(){ this.ImageButton = new ImageButton(); } } The html for the image button then looks like <input type="image" id="ViewDataObject_ImageButton" name="ViewDataObject.ImageButton" /> This works fine in all browsers except for Chrome. When i debug it in chrome, the Request.Form object contains the values that i would expect, but after the model binding has occurred, the ImageButton property on the ViewDataObject has been set to null The only difference that i can see between the submission values is that Chrome passes the x as lower case (ViewDataObject.ImageButton.x) and IE passes it as upper case (ViewDataObject.ImageButton.X) but i didn't think that model binding took any notice of casing on property names Does anyone have any ideas ?

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  • div:hover is affecting all elements below

    - by Jesse
    Here is a sample fiddle: http://jsfiddle.net/K2zyU/4/ The problem I am experiencing is that the main navigation hover is applying to the sub navigation items. If for example, I were to move the list above the main navigation div the hover works as I would expect? I'm unsure of what I'm missing / doing wrong in this case. <div class="main">MAIN NAV<div> <ul class="sub"> <li>SUB NAV 1</li> <li>SUB NAV 2</li> <li>SUB NAV 3</li> <li>SUB NAV 4</li> <li>SUB NAV 5</li> <li>SUB NAV 6</li> </ul> .main:hover, .sub li:hover { color: black; background-color: #f3ffff; opacity: .6; }

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  • Java Hibernate session delete of object

    - by user2535201
    I'm really struggling with hibernate sessions, I never have the result I expect when making a query on a modified session object. I think all my problems are related. The last one is the following : final Session iSession = AbstractDAO.getSessionFactory().openSession(); try { iSession.beginTransaction(); MyObject iObject = DAOMyObject.getInstance().get(iSession,ObjectId); iObject.setQuantity(0); //previously the quantity was different from zero DAOMyObject.getInstance().update(iSession,iObject); DAOMyObject.getInstance().deleteObjectWithZeroQuantities(iSession); iSession.getTransaction().commit(); } catch (final Exception aException) { iSession.getTransaction().rollback(); logger.error(aException.getMessage(), aException); throw aException; } finally { iSession.close(); } What I'm not getting is why the object is not deleted, since I'm modified it in the session, the query making the delete should find it. I had the same problem with creating an object with an incremental id in a session, then creating another one in the same session before the commit, with a select max(id)+1. But the session gets me the same number of id every time.

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Is there a free, smale-scale, not web-based issue/bug tracking system?

    - by Doc Brown
    I know, there were posts before here on SO before concerning issue or bug tracking systems, like this one, but the given answers point either to commercial systems or web-based systems, which both seem to be oversized for our needs. What I am looking for is a non-commercial tool for a team of 3 to 4 developers, which can be used on an existing fileserver, without the need of installing additional server software like a C/S database or a web server. Some things I expect from such a system: allows to remember bugs (with a priority) and issues / ideas for new features (mostly without a priority) description of the issue, perhaps some additional remarks short info who entered the bug/issue entry one or more tags allowing us to group or filter the list Any suggestions? EDIT: I should have said that, but we are using MS Windows clients, Visual Studio development, Tortoise SVN (the latter works fine without a subversion server). And yes, I am strict on "no server software", since all server based solutions I have seen so far seem much to oversized/heavy weighted/too-much-effort-to-be-worth-it. In fact, if no one has a better idea, we are going to use a spreadsheet, but I can't believe there are no ready-made, light weight solutions.

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  • Add in integer to returned value with jQuery

    - by danferth
    I have a page with a div id="videoFrame" that holds the video tag. The videos have variable heights so I have a function to grab the height value and plug it into the css of the div id="videoFrame like so: var videoHeight = $('video').attr('height'); $('#videoFrame').css('height',videoHeight+'px'); This works great. But here's the part driving me crazy. I have a p tag with disclaimers at the bottom of the div id="videoFrame". So I would like to add an additional 26px to the returned height. I tried: var videoHeight = $('video').attr('height'); var frameHeight = videoHeight + 26; $('#videoFrame').css('height',frameHeight+'px'); But as you would expect it is adding 26 to the end of the returned value. i.e. if returned value is 337 output for var frameHeight is 33726. I can not for the life of me figure out how to do this. Thanks in advance for any help

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  • Concatenate an each loop inside another

    - by Lothar
    I want to to concatenate the results of a jquery each loop inside of another but am not getting the results I expect. $.each(data, function () { counter++; var i = 0; var singlebar; var that = this; tableRow = '<tr>' + '<td>' + this.foo + '</td>' + $.each(this.bar, function(){ singlebar = '<td>' + that.bar[i].baz + '</td>'; tableRow + singlebar; }); '</tr>'; return tableRow; }); The portion inside the nested each does not get added to the string that is returned. I can console.log(singlebar) and get the expected results in the console but I cannot concatenate those results inside the primary each loop. I have also tried: $.each(this.bar, function(){ tableRow += '<td>' + that.bar[i].baz + '</td>'; }); Which also does not add the desired content. How do I iterate over this nested data and add it in the midst of the table that the primary each statement is building?

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  • iPhone SDK: problem managing orientation with multiple view controllers.

    - by Tom
    I'm trying to build an iPhone application that has two subviews in the main window. Each view has its own UIViewController subclass associated with it. Also, within each controller's implementation, I've added the following method: -(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return YES; } Thus, I would expect both of the views to respond to changes in orientation. However, this is not the case. Only the first view added to the app's main window responds to orientation. (If I swap the order the views are added, then only the other view responds. In other words, either will work--but only one at a time.) Why is this? Is it not possible to handle the orientation changes of more than one view? Thanks! EDIT: Someone else had this question, so I'm copying my solution here: I was able to address this issue by providing a root view and a root view controller with the method "shouldAutoRotate..." and adding my other views as subviews to the root view. The subviews inherit the auto-rotating behavior, and their associated view controllers shouldn't need to override "shouldAutoRotate..."

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  • Subversion update misses new directories

    - by Mike Q
    Hi all, Periodically we have trouble with SVN when doing updates. Very occasionally when someone adds a new directory doing an update through Tortoise doesn't work. If we do a "Fully Recursive" update using "Update from revision..." option then it picks it up fine. I'm poked around and seen this question which is virtually identical but with no answer. I've found the item on the SVN website, referenced by that post, that talks about an issue in 1.6.0 which is now fixed. However my SVN version is 1.6.9 and Tortoise is 1.6.7 so I wouldn't expect to have this problem any more. This only seems to occur with new directories, never seen it for individual files. We may have had older versions of Tortoise at one point (can't remember which tho) so maybe some issue has been introduced into our repo that an upgrade doesn't solve. We have the workaround but it wastes a few minutes of head-scratching after failed builds to figure it out and people who haven't come across this problem before really struggle until they ask someone else. Anyone know if this is a known bug and any permanent solutions? Thanks.

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  • Is is possible to stringstream this way? to convert from string to int?

    - by John
    Is it possible to stringstream like this? I am trying to read with ifstream and convert it. string things = "10 11 12 -10"; int i1; int i2; int i3; int i4; stringstream into; into << things; into >> i1; into >> i2; into >> i3; into >> i4; I expect it to be : i1 = 10 i2 = 11 i3 = 12 i4 = -10 is that correct? Can the same stringstream variable be used multiple times? When I tried, the first time was ok but everything else later on is just 0.

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  • nextgen gallery order issue

    - by mro
    Hi, wonder if anyone can help. I think what I'm after won't be solved by any exsiting code in nextgen plugin (in wordpress) due to the custom way I'm using it hence I come to stackoverflow for some opnions. Bascially - I am only really using the admin of nextgen to work with the gallerys etc. The actual meat of the functionality I'm querying the nextgen DB's direct from my code, I would have loved to use the inbuilt gallerys in nextgen, but my spec specifics were so custom I couldn't. My issue is, I need to pull the images from the DB's in the order it is in the admin (ie if a user pulls the sort order around in the drag and drop area). I have noticed however this doesn't affect the image id order in the DB, and wouldn't expect it to - that would be some complex shifting around just to reorder everytime surely. So obviously when I query the DB the order it's looking at is when it was created, by image id, with my filtering on top. I'm wondering though if there is a way I can query that sort order that's determined in the admin somehow, then at least I could sort the array somehow in the code ? does next gen store it's user custom sort order somewhere ? Hope this makes sense :) any thoughts appreciated. Thanks

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  • struct constructor + function parameter

    - by Oops
    Hi, I am a C++ beginner. I have the following code, the reult is not what I expect. The question is why, resp. what is wrong. For sure, the most of you see it at the first glance. struct Complex { float imag; float real; Complex( float i, float r) { imag = i; real = r; } Complex( float r) { Complex(0, r); } std::string str() { std::ostringstream s; s << "imag: " << imag << " | real: " << real << std::endl; return s.str(); } }; class Complexes { std::vector<Complex> * _complexes; public: Complexes(){ _complexes = new std::vector<Complex>; } void Add( Complex elem ) { _complexes->push_back( elem ); } std::string str( int index ) { std::ostringstream oss; Complex c = _complexes->at(index); oss << c.str(); return oss.str(); } }; int main(){ Complexes * cs = new Complexes(); //cs->Add(123.4f); cs->Add(Complex(123.4f)); std::cout << cs->str(0); return 0; } for now I am interested in the basics of c++ not in the complexnumber theory ;-) it would be nice if the "Add" function does also accept one real (without an extra overloading) instead of only a Complex-object is this possible? many thanks in advance Oops

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  • JavaCC: How can I specify which token(s) are expected in certain context?

    - by java.is.for.desktop
    Hello, everyone! I need to make JavaCC aware of a context (current parent token), and depending on that context, expect different token(s) to occur. Consider the following pseudo-code: TOKEN <abc> { "abc*" } // recognizes "abc", "abcd", "abcde", ... TOKEN <abcd> { "abcd*" } // recognizes "abcd", "abcde", "abcdef", ... TOKEN <element1> { "element1" "[" expectOnly(<abc>) "]" } TOKEN <element2> { "element2" "[" expectOnly(<abcd>) "]" } ... So when the generated parser is "inside" a token named "element1" and it encounter "abcdef" it recognizes it as <abc>, but when its "inside" a token named "element2" it recognizes the same string as <abcd>. element1 [ abcdef ] // aha! it can only be <abc> element2 [ abcdef ] // aha! it can only be <abcd> If I'm not wrong, it would behave similar to more complex DTD definitions of an XML file. So, how can one specify, in which "context" which token(s) are valid/expected? NOTE: It would be not enough for my real case to define a kind of "hierarchy" of tokens, so that "abcdef" is always first matched against <abcd> and than <abc>. I really need context-aware tokens.

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