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  • Is it viable to make a port from a C++ application to Java through LLVM

    - by Javier Mr
    how viable is it to port a C++ application to Java bytecode using LLVM (I guess LLJVM)? The thing is that we currently have a process written in C++ but a new client has made mandatory to been able to run the program in a multiplatform way, using the Java Virtual Machine with obviously no native code (no JNI). The idea is to be able to take the generated jar and copy then to different systems (Linux, Win, 32 bits - 64 bits) and it should just work. Looking around looks like it is possible to compile C++ to LLVM IR code and then that code to java bytecode. There is no need of the generated code to be readable. I have test a bit with similar things using emscripten, this takes C++ code and compile it to JavaScript. The result is valid JS but totally unreadable (looks like assambler). Does anybody done a port of an application from C++ to Java bytecode using this tecnique? What problems could we face? Is a valid approach for production code? Note: I am aware that currently we have some non standard C++ and close source libraries, we are looking to removing this non standard code and all close source libraries and use Free Libre Open Source Software, so lets suppose all code is standard C++ code with all code available at compile time. Note: It is not an option to write portable C++ code and then compile it to the desired target platform, the compiled program must be mltiplatform thus the use of JVM (right now we are not looking in similar solutions but Python or other language base, but i would also like to heard about it)

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  • So what is Active GridLink for RAC?

    - by Ruma Sanyal
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 I had referred to Active GridLink for RAC in my blog yesterday and since then got several questions on this topic. So I decided to re-visit Active GridLink. With the release of version 11g, Oracle WebLogic Server started to provide strong support for the Real Application Clusters (RAC) features in Oracle Database 11g, minimizing database access time while allowing transparent access to rich pooling management functions that maximizes both connection performance and availability. WebLogic is the only application server in the marketplace which has been fully integrated and certified with Oracle Database RAC 11g without losing any rich functionality. Active GridLink provides Fast Connection Failover (FCF), Runtime Connection Load-Balancing (RCLB), and RAC instance graceful shutdown. With the key foundation for providing deeper integration with Oracle RAC, this single data source implementation in Oracle WebLogic Server supports the full and unrestricted use of database services as the connection target for a data source. For more details and to understand how our customer NEC leverages this capability, read the whitepapers on this topic. Get in depth ‘how-to’ details from this youtube video from our resident expert, Frances Zhao.

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  • What could have caused a large traffic drop from Google in early May?

    - by Scott Schluer
    I have a website (www.equispot.com) that has been indexed for almost 2 years in Google. I managed to get myself on the first page (average position 6-8) on Google for my target keyword of "horses for sale" and held there pretty solidly for months. Suddenly, with no changes to the site, traffic from Google dropped like a rock in early May. I slowly fell in position until now I'm sitting at the bottom of page 4. I have never hired an SEO firm, have not used any "black hat" techniques that Google would have penalized me for in their May update, etc. I'm not familiar enough with SEO to know how to look at link profiles, etc. to tell if there's something wrong. I've run my site through a DNS checker and it came back with no errors. Google Webmaster Tools shows no messages or notices of any kind, just a drop in traffic. GWT also shows only 2 server errors and 1 404. Is there anyone who can tell me by quickly checking my domain if there's an obvious reason that my traffic would have fallen so far, something that I can fix?

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  • Interface (contract), Generics (universality), and extension methods (ease of use). Is it a right design?

    - by Saeed Neamati
    I'm trying to design a simple conversion framework based on these requirements: All developers should follow a predefined set of rules to convert from the source entity to the target entity Some overall policies should be able to be applied in a central place, without interference with developers' code Both the creation of converters and usage of converter classes should be easy To solve these problems in C# language, A thought came to my mind. I'm writing it here, though it doesn't compile at all. But let's assume that C# compiles this code: I'll create a generic interface called IConverter public interface IConverter<TSource, TTarget> where TSource : class, new() where TTarget : class, new() { TTarget Convert(TSource source); List<TTarget> Convert(List<TSource> sourceItems); } Developers would implement this interface to create converters. For example: public class PhoneToCommunicationChannelConverter : IConverter<Phone, CommunicationChannle> { public CommunicationChannel Convert(Phone phone) { // conversion logic } public List<CommunicationChannel> Convert(List<Phone> phones) { // conversion logic } } And to make the usage of this conversion class easier, imagine that we add static and this keywords to methods to turn them into Extension Methods, and use them this way: List<Phone> phones = GetPhones(); List<CommunicationChannel> channels = phones.Convert(); However, this doesn't even compile. With those requirements, I can think of some other designs, but they each lack an aspect. Either the implementation would become more difficult or chaotic and out of control, or the usage would become truly hard. Is this design right at all? What alternatives I might have to achieve those requirements?

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Why values in my WCF data contract were suddenly wrong...

    - by mipsen
    A WCF Service I provided took a very simple data contract as parameter (containing one string and one int...) and had a very simple task to do. A .NET 3.5 client was created using the VS2008 feature "Add Service Reference". Everything worked as expected. Then a slight change came in: The client was expected to run on machines with .NET 2.0 only. So we set the Target  Framework to .NET 2.0, removed the references to System.ServiceModel, System.Runtime.Serialization and the ServiceReference and created a new Reference to the Service using the old "Add Web Reference" . A matter of 2 minutes.  When testing, the int value in the data contract arriving at the WCF Service suddenly was 0, instead of 38 as we expected. What happened? When generating an old  Web Reference on a WCF data contract an additional boolean field for each value-type field is created called [Fieldname]Specified (e.g. AgeSpecified) which defaults to "false". WCF inspects these boolean fields to determine if a value was provided for the value-type field. If the "Specified"-field is "false", WCF translates that to using the default-value of the value-type field. For int this is 0. So we had to insert  setting the "Specified"-field  for the int-value to "true" and everything was fine again. That was what we forgot after setting the Framework-version to 2.0...

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  • Moving to New Machine... also upgrade to 64bit. What steps?

    - by Kendor
    I am about to move to a new Lenovo X201 from current X61. Current setup has separate \home, separate swap file, also separate \Data partition. Am currently running 10.04 32 bit. Am considering running 64 bit on new machine because I will now have 8 GB of RAM. And would like to also move to 10.10. Ideally I would like preserve as much of my current setup as possible... New machine has Win7 on it, but will blow that away, as I've made a clonezilla copy of it, and will use VirtualBox for when I need Windows. Can someone suggest a good step by step for me? I'm networked to a NAS and also have plenty of external USB storage in case I need intermediary steps. So do I set up new machine first with 64bit 10.10, with partition scheme I want? then rsnyc over \home from old machine (over write target home)? Do I need to upgrade the X61 first to 10.10?

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  • XNA 3D coordinates seem off

    - by Peteyslatts
    I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection matrices. I'm giving it a position vector of (0,0,5), a target vector of Vector.Zero and a top vector (which way is up) of Vector.Up. My Three vertices are placed at (0,1,0), (-1,-1,0), (1,-1,0). It seems like it should work because the vertices are centered around the origin, and thats where I'm telling the camera to look but when I run the game, the only way to get the camera to see the vertices is to set its position to (0,0,-5) and even then the triangle is skewed. Not sure what's wrong here. Any suggestions would be helpful. Just to make sure I've given you guys everything (I don't think these are important as the problem seems to be related to the coordinates, not the ability of the game to draw them): I'm using a VertexBuffer and a BasicEffect. My render code is as follows: effect.World = Matrix.Identity; effect.View = camera.view; effect.Projection = camera.projection; effect.VertexColorEnabled = true; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserPrimitives<VertexPositionColor> (PrimitiveType.TriangleStrip, verts, 0, 1); }

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  • Location-Based redirection and duplication in sub-directories affecting SEO

    - by Joshua
    I currently own the website www.xyz.com. The website has a sub-directory for each of the 3 target countries: .../en-US/ (United States), .../es-MX/ (Mexico), and .../es-DO/ (Dominican Republic). I have two main questions about this setup: Currently, the main domain/root (xyz.com) contains a blank index.php file, but I would like for a user to be redirected to one of the sub-directories based on their regional location. What is the best way to accomplish this? I have looked at using browser language-based redirection, but how would I know whether to direct a user to the MX or DO site if the browser language is set to spanish? Is there a way to detect a user's geographic location? Also, the 3 websites are practically identical except they all have 3 unique color schemes and the US site is in english while the MX and DO sites are in spanish. My problem is that I believe GoogleBot is penalizing/banning my site because the spanish text on the MX and DO pages are nearly identical and are thus marked as duplicates/spam. Is there a way to avoid this?

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  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

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  • Site experiencing low traffic volume between 8AM and 4PM BST

    - by BizNuge
    There may be no definitive answer to this question but I thought peer review of the problem might stimulate some ideas on the topic. We have a boutique sales site that is experiencing low volumes of traffic (both UK and international) between 8AM and 4PM BST. This seems sort of strange since our target audience for the site is UK based, and this would seem to be when people are awake and online. We are in contact with another boutique site in the same sector who don't experience this issue, so it seems kinda strange. Later on in the day we are getting traffic from the UK, as well as a fair amount of international traffic, so I'm at a loss to figure this one out. The site is fairly well optimised including:- sitemap.xml Proper caching policies across the board google merchant dublin core microdata html5 pretty urls meta and content are reviewed as an ongoing concern we have decent sitelinks for direct queries thru google on the site name a decent amount of inbound links FB, Twitter, Google +1 Google maps listing [verified] site has been selling for ~4 months and is getting ~250 users per day. So I'm not entirely sure how to explain the mid day dip in our figures.... Any ideas at all would be useful. Cheers all!

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  • ACT On' OVCA for Cloud Providers Program Launch Webcast: June 12, 2014 - 9am UKT / 10am CET / 11am EET

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE We invite you to join the OVCA for Cloud Providers ‘ACT On' program launch at 11am BST / 12noon CET on June 12. · More and more customers realize the value of shifting to a Converged IT Infrastructure, this is why IDC expects this market to grow 40% annually for the next 2 years. · The Oracle Virtual Compute Appliance (OVCA) with attached ZFS storage is the perfect answer to this market trend. By providing rapid application and cloud deployment, OVCA allows customers to cut capital expenditures by up to 50% and deploy key applications up to 7x faster. · For Partners, OVCA supports their journey to consolidation, virtualization and cloud, and allows them to sell higher value services to their customers. The objective of this webcast is to share with you the OVCA value proposition, help you identify the best target partners, and provide you with the Enablement and Demand Generation content and resources. To register and for further details click here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • eSTEP TechCast - November 2012

    - by uwes
    Dear partner, we are pleased to announce our next eSTEP TechCast on Thursday 1st of November and would be happy if you could join. Please see below the details for the next TechCast.Date and time:Thursday, 01. November 2012, 11:00 - 12:00 GMT (12:00 - 13:00 CET; 15:00 - 16:00 GST) Title:  Update on Solaris 11 Abstract:Oracle announced an update on Solaris 11 on Oracle OpenWorld. Join us in this call to get a brief summary of the enhancements and how they help to build better solutions for your customers. Target audience: Tech Presales Speaker: Jörg Möllenkamp Call Info:Call-in-toll-free number: 08006948154 (United Kingdom)Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3Security Passcode: 9876Webex Info (Oracle Web Conference) Meeting Number: 599 775 167Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. Thanks and best regards, Partner HW Enablement EMEA

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  • how does HDR work?

    - by dotminic
    I'm trying to understand what HDR is and how it works. I understand the basic concepts and have an slight idea of how it is implemented with D3D/hlsl. However it's still pretty foggy. Say I'm rendering a sphere with a texture of the earth and a small point list of vertices to act as stars, how would I render this in HDR ? Here are a few things I'm confused about: I'm guessing, I can't use just any basic image format for the texture as the values would be limited to [0, 255] and clamped to [0, 1] in a shader. Same goes for the back buffer, I take it the format needs to be a float point format ? What are the other steps involved ? Surely there has to be more than just using floating point formats to render to a render target and then apply some bloom as a post process ? (considering the output will be 8bpp anyway) Basically, what are the steps for HDR ? How does it work ? I can't seem to find any good papers / articles that describe the process, other than this one, but it seems to skim over the basics a little, so it's confusing.

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  • Can I eventually consider myself a professional developer if I don't have a CS degree? [on hold]

    - by heltonbiker
    Question first, context later: If I am a dedicated, self-taught programmer, always seeking top-quality books AND READING THEM, while successfully applying all that new knowledge into my current work, could I call myself (and offer my work as) a PROFESSIONAL developer? How limiting (or how common) that is nowadays? I am afraid that, no matter how hard I study and practice, it could be too difficult to compete with "actual", college graduated developers, and potential employers might have doubts investing in an "undergraduated" person. Now, context: My former profession is from healthcare sector, then I studied mechanical engineering (quit in the middle), then I studied product design (master degree), and I ended up working (very happily) at an engineering company that manufactures medical devices. For more than two years now my main activity in this company is software development. The devices contain software, and we gave up hiring software development (domain knowledge needed, too much communication cost). My current company sees a lot of value in what I do, but I cannot afford the risk of depending on this single company for the rest of my life, you get it. But a lot of job offers require some minimal formal education, usually a CS degree. Fact is that I am sure this is my target profession, I don't plan to go to another area, it is a pleasure to dive into books that normal people would consider unreadable, but I'm 36 years old and can't see going back to college as a viable alternative.

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  • Predictive firing (in a tile-based game)

    - by n00bster
    I have a (turn-based) tile-based game, in which you can shoot at entities. You can move around with mouse and keyboard, it's all tile-based, except that bullets move "freely". I've got it all working just fine except that when I move, and the creatures shoot towards the player, they shoot towards the previous tiles.. resulting in ugly looking "miss hits" or lag. I think I need to implement some kind of predictive firing based on the bullet speed and the distance, but I don't quite know how to implement such a thing... Here's a simplified snip of my firing code. class Weapon { public void fire(int x, int y) { ... ... ... Creature owner = getOwner(); Tile targetTile = Zone.getTileAt(x, y); float dist = Vector.distance(owner.getCenterPosition(), targetTile.getCenterPosition()); Bullet b = new Bullet(); b.setPosition(owner.getCenterPosition()); // Take dist into account in the duration to get constant speed regardless of distance float duration = dist / 600f; // Moves the bullet to the centre of the target tile in the given amount of time (in seconds) b.moveTo(targetTile.getCenterPosition(), duration); // This is what I'm after // Vector v = predict the position // b.moveTo(v, duration); Zone.add(bullet); // Now the bullet gets "ticked" and moveTo will be implemented } } Movement of creatures is as simple as setting the position variable. If you need more information, just ask.

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  • Best way to solve the game 'bricolage'

    - by maggie
    I am trying to solve the following game http://www.hacker.org/brick/ using some kind of AI. The target of this game is to finally clear the board by clicking on groups of at least 3 bricks of the same color and removing them. If a group is disappearing the remaining bricks above will fall down or be moved left if a column got no bricks left. The higher the level - more colors and larger board. I already guessed that a pure bruteforce approach wont scale nice for higher levels. So i tried to implement a monte carlo like approach which worked ok for the first levels. But i am still not confident i will make the maximum level of 1052 with this. Currently i am stuck @~ level 100 :) The finding of the solution takes too much time... Hoping that there is a better way to do this i read some stuff about neural networks but i am really at the beginning of this. Before becoming obsessed by ANNs i want to be sure it is the right way for my problem. So my question is: Does it make any sense to apply an ANN to this game? Any suggestions?

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  • With Google DFP (Small Business) is it possible to disable AdSense in an Ad Slot on a per-request basis?

    - by Daniel Pehrson
    Setup: I run a network of websites that target different hobby niches and have a section dedicated to community classifieds. I serve advertising on these sites through Google DFP for Small Business with AdSense enabled on the slots. Problem: One of the next sites in my network will be targeting the firearms/shooting industry and as such the classifieds section will not comply with the prohibited content guidelines of AdSense regarding the sale (or coordination of sale) of weapons. I work very hard to comply with the guidelines of my partners even if I don't understand/agree with them and after talking with many people have decided that the best option is to disable AdSense serving on that section of that website, while leaving it on for the rest of the network. Solution: Right now my only idea for this is to duplicate all my site's ad slots and tack a "_sensitive" onto the end of each one (eg. header and header_sensitive) conditionally registering ad slots based on whether or not I am in the sensitive section of the sensitive site. My hope however is that there may be a way to accomplish this without duplicating all my ad slots possibly with some sort of options to the GA_googleFillSlot() call that allows me to say "load ads from this slot but do not serve AdSense no matter what."

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  • Problems with 3D transformation - (SharpDX)

    - by Morphex
    First of all , I have been trying to get this right for a couple of day already, I have read so much info and still fail miserably to understand this. So I am going to tell you that even though I have done fairly amount of research myself, I failed to implement it. I must say miserably I am trying to create a generic camera class for a game engine of sorts - for research purposes only - the thing is I have no idea how to go about it. I have read about quaternions and matrices, but when it comes to the actual implementation I suck at it. Sharpdx has already Matrices and QUaternions implemented. SO no big deal on the map behind it. How in the world would I go about creating a camera? I have seen so many camera examples and still can't make one that works as expected. I would like to implement diferent types too (Orbital, 6DoF, FPS). So what is need for a camera? UP, Forward and Right vectors I read they are needed, also a quaternion for rotations, and View and Projection matrices. I understand that a FPS camera for instance only rotates around the World Y and the Right Axis of the camera. the 6DoF rotates always around their own axis, and the orbital is just translating for set distance and making it look always at a fixed target point. The concepts are there, now implementing this is not trivial for me. Can anyone point me on what am I missing, what I got wrong? I would really enjoy if you could give a tutorial, some piece of code, or just plain explanation of the concepts. Thank you for readin, a frustrated coder.

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  • How to build a "traffic AI"?

    - by Lunikon
    A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes are generated automatically for crossings which themselves are interconnected by edges. When a character/agent spawns into the world it starts at some node and finds a path to a target node by means of a simply A* algorithm. The agent follows the path and ultimately reaches its destination. No problem so far. Now I need to enable the agents to avoid collisions and to handle complex traffic situations. Since I'm new to the field of AI I looked up several papers/articles on steering behavior but found them to be too low-level. My problem consists less of the actual collision avoidance (which is rather simple in this case because the agents follow strictly defined paths) but of situations like one agent leaving a dead-end while another one wants to enter exactly the same one. Or two agents meeting at a bottleneck which only allows one agent to pass at a time but both need to pass it (according to the optimal route found before) and they need to find a way to let the other one pass first. So basically the main aspect of the problem would be predicting traffic movement to avoid dead-locks. Difficult to describe, but I guess you get what I mean. Do you have any recommendations for me on where to start looking? Any papers, sample projects or similar things that could get me started? I appreciate your help!

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  • New Online Learning Library (OLL) content

    - by Irina
    Looking to brush up on OAM or OVD skills? Want some help with OIM? Well, have you checked our Online Learning Library (OLL) recently? OLL is a great way to pickup new skills in short blocks of time, and there is an enormous selection, on a diverse set of products. Every month these trainings get hundreds or thousands of hits. It would be worth your while to spend some time just poking around the nooks and crannies for items that interest you.A smattering of new OBEs and other content have recently become available, and if you haven't already, you might want to check them out: Identity Management: Business Scenarios Business and IT – Collaborative Access Review Sign Off and Closed Loop Identity Certification Oracle Identity Governance: End to End integration From Oracle Identity Manager to a Target Webservice Oracle Identity Manager: Configuring SOA Composite Oracle Identity Manager: Web Services Connector - Overview How to do a basic Oracle Virtual Directory (OVD) Setup? How to setup a simple Oracle Virtual Directory (OVD) Join? Installing Oracle Access Manager: Identity Server and WebPass  Also new is an Oracle University 5-day class you might want to investigate: Oracle Access Manager R2: Administration Essentials An OAM Advanced Administration class is in the works and should be available late summer or fall, so keep your calendar clear! Be sure to let us know in the Comments if there is a training you would find useful. Happy Trails :)

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  • SEO consideration for duplicate sites

    - by Malk
    I am building a brochure-ware website for a company that sells products all across the world. They need the site to ask the user what region they are in before using the site; there are 5 regions. This is because there are different products offered to different regions and each region may or may not want to customize their own content. However, at launch and likely forever, most of the pages will be the exact same minus what is listed in the footer and in the product selection menu. My question is how should I structure the sitemap for this site for best SEO? Should I be concerned with duplicate content penalties and/or cannibalizing the site's presence on the SERP? Some considerations: The client wants to be able to print links directly to regional specific content bypassing any prompt for the user to select a region (to ensure they land on the target page). The client cannot have a 'default' region so the user must have a region specified "Clean" urls are important, but there is wiggle room The client does not want each region to have its own domain There will be a link on the page to allow users to specify a different region The client is not concerned with localization ...at this time Some products are available in multiple regions A quick list of options I am considering: www.site.com/region/page region.site.com/page www.site.com/page?region (no cookie, pages require the parameter. If visited without; the user must select a region) www.site.com/page (using cookie and a splash screen if needed; could pass parameter in to set the region for direct linking) Thanks in advance for your advice.

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • CCMoveBy values on update()

    - by Jose M Pan
    Hope you can help me. This is my problem: I have a scheduled update, here I track the movements of my objects (sprites), I move them with CCMoveBy, and I need to constantly update the zOrder. For setting the zOrder I've made a setZOrder(), which it takes the actual position of the sprite. And here is the problem, I get all the X and Y values AFTER the object is in the target. I know I get the values after the object is in the new position because I've made a CCLog. I can read all the values from the sprite, only when it's in the new position, so everything is well sorted only when the objects are not moving. How can I get the CCMoveBy values on every tick update? (or how can I get the CCMoveBy values in "real-time"?) Thanks a lot in advance, Here is an idea of my code. this->schedule(schedule_selector(Game::update)); void Game::update(float dt) { setZOrder(); moveObjects(); } void Game::setZOrder() { //This function takes the X and Y position and the row and column where the sprite is. Is working good. But I'm getting the "move" action values, after the object is in place. } void Game::moveObjects() { for (i=0; i < numChildren; i++) { CCActionInterval* move = CCMoveBy::create(targetPoint, time); object[i]->runAction(move); } }

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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