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  • web hosting locally

    - by Pradyut Bhattacharya
    i have made a website and hosted in my local computer using a static ip where can i buy a domain name such as www.something.com such that it can redirect to my static ip so that if i m using a page like a http://localhost/index.jsp it can be accessed by http://www.something.com/index.jsp does it matter if i run the server locally or i buy a managed web hosting server from a big company if the traffic is low on my site?? thanks

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  • My grid based collision detection is slow

    - by Fibericon
    Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the BoundingSphere intersects with that of my ship. It becomes noticeably slow when I have approximately 1000 bullets on the screen (36 enemies shooting 3 bullets every .5 seconds). By commenting it out bit by bit, I've determined that the code used to add them to the grid is what's slowest. Here's how I add them to the grid: for (int i = 0; i < enemy[x].gun.NumBullets; i++) { if (enemy[x].gun.bulletList[i].isActive) { enemy[x].gun.bulletList[i].Update(timeDelta); int bulletPosition = 0; if (enemy[x].gun.bulletList[i].position.Y < 0) { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450); } else { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450) + 4; } GridItem bulletItem = new GridItem(); bulletItem.index = i; bulletItem.type = 5; bulletItem.parentIndex = x; if (bulletPosition > -1 && bulletPosition < 8) { if (!grid[bulletPosition].Contains(bulletItem)) { for (int j = 0; j < grid.Length; j++) { grid[j].Remove(bulletItem); } grid[bulletPosition].Add(bulletItem); } } } } And here's how I check if it collides with the ship: if (ship.isActive && !ship.invincible) { BoundingSphere shipSphere = new BoundingSphere( ship.Position, ship.Model.Meshes[0].BoundingSphere.Radius * 9.0f); for (int i = 0; i < grid.Length; i++) { if (grid[i].Contains(shipItem)) { for (int j = 0; j < grid[i].Count; j++) { //Other collision types omitted else if (grid[i][j].type == 5) { if (enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive) { BoundingSphere bulletSphere = new BoundingSphere(enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].position, enemy[grid[i][j].parentIndex].gun.bulletModel.Meshes[0].BoundingSphere.Radius); if (shipSphere.Intersects(bulletSphere)) { ship.health -= enemy[grid[i][j].parentIndex].gun.damage; enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive = false; grid[i].RemoveAt(j); break; //no need to check other bullets } } else { grid[i].RemoveAt(j); } } What am I doing wrong here? I thought a grid implementation would be faster than checking each one.

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  • How do i change the BIOS boot splash screen?

    - by YumYumYum
    I have a Dell PC which has very ugly and bad luck looking Alien face on every boot. I want to change it or disable it forever, but in Bios they do not have any options. How can i change this from my linux Fedora or ArchLinux which is running now? Tried following does not work. ( http://www.pixelbeat.org/docs/bios/ ) ./flashrom -r firmware.old #save current flash ROM just in case ./flashrom -wv firmware.new #write and verify new flash ROM image Also tried: $ cat c.c #include <stdio.h> #include <inttypes.h> #include <netinet/in.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #define lengthof(x) (sizeof(x)/sizeof(x[0])) uint16_t checksum(const uint8_t* data, int len) { uint16_t sum = 0; int i; for (i=0; i<len; i++) sum+=*(data+i); return htons(sum); } void usage(void) { fprintf(stderr,"Usage: therm_limit [0,50,53,56,60,63,66,70]\n"); fprintf(stderr,"Report therm limit of terminal in BIOS\n"); fprintf(stderr,"If temp specifed, it is changed if required.\n"); exit(EXIT_FAILURE); } #define CHKSUM_START 51 #define CHKSUM_END 109 #define THERM_OFFSET 67 #define THERM_SHIFT 0 #define THERM_MASK (0x7 << THERM_SHIFT) #define THERM_OFF 0 uint8_t thermal_limits[]={0,50,53,56,60,63,66,70}; #define THERM_MAX (lengthof(thermal_limits)-1) #define DEV_NVRAM "/dev/nvram" #define NVRAM_MAX 114 uint8_t nvram[NVRAM_MAX]; int main(int argc, char* argv[]) { int therm_request = -1; if (argc>2) usage(); if (argc==2) { if (*argv[1]=='-') usage(); therm_request=atoi(argv[1]); int i; for (i=0; i<lengthof(thermal_limits); i++) if (thermal_limits[i]==therm_request) break; if (i==lengthof(thermal_limits)) usage(); else therm_request=i; } int fd_nvram=open(DEV_NVRAM, O_RDWR); if (fd_nvram < 0) { fprintf(stderr,"Error opening %s [%m]\n", DEV_NVRAM); exit(EXIT_FAILURE); } if (read(fd_nvram, nvram, sizeof(nvram))==-1) { fprintf(stderr,"Error reading %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } uint16_t chksum = *(uint16_t*)(nvram+CHKSUM_END); printf("%04X\n",chksum); exit(0); if (chksum == checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START)) { uint8_t therm_byte = *(uint16_t*)(nvram+THERM_OFFSET); uint8_t therm_status=(therm_byte & THERM_MASK) >> THERM_SHIFT; printf("Current thermal limit: %d°C\n", thermal_limits[therm_status]); if ( (therm_status == therm_request) ) therm_request=-1; if (therm_request != -1) { if (therm_status != therm_request) printf("Setting thermal limit to %d°C\n", thermal_limits[therm_request]); uint8_t new_therm_byte = (therm_byte & ~THERM_MASK) | (therm_request << THERM_SHIFT); *(uint8_t*)(nvram+THERM_OFFSET) = new_therm_byte; *(uint16_t*)(nvram+CHKSUM_END) = checksum(nvram+CHKSUM_START, CHKSUM_END-CHKSUM_START); (void) lseek(fd_nvram,0,SEEK_SET); if (write(fd_nvram, nvram, sizeof(nvram))!=sizeof(nvram)) { fprintf(stderr,"Error writing %s [%m]\n", DEV_NVRAM); close(fd_nvram); exit(EXIT_FAILURE); } } } else { fprintf(stderr,"checksum failed. Aborting\n"); close(fd_nvram); exit(EXIT_FAILURE); } return EXIT_SUCCESS; } $ gcc c.c -o bios # ./bios 16DB

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  • How to Avoid Duplicate Content in Wordpress Ecommerce Store

    - by Bhanuprakash Moturu
    hi i run a word press eCommerce store powered by woo commerce . i have a large inventory of products most of the product description is same for all products and its mandatory to include it. its creating a large duplicate content on site each category have 6 products i thought of a solution can you suggest which one is good 1 no index and follow product page and link it to categories page using canonical tag 2 index and nofollow product page and link it to categories page using canonical tag which is the best solution and is it a good practice to use canonical tag to link to categories page

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  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

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  • Given the choice 8 out of 10 Optimisers prefer.........

    - by GrumpyOldDBA
    Did you know that included columns do not partake in the uniqueness of a unique index? ( see below ) A few months ago we upgraded our major production system from SQL2000 to SQL2008, this has allowed me to apply some of the index tuning techniques I devised for SQL2005 way back when to the current environment now we're confident we have no unexpected surprises to surface. Amongst the techniques I use is to pull information from the dmvs to find tables ( and indexes ) which are getting high numbers...(read more)

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  • New spreadsheet accompanying SmartAssembly 6.0 provides statistics for prioritizing bug fixes

    - by Jason Crease
    One problem developers face is how to prioritize the many voices providing input into software bugs. If there is something wrong with a function that is the darling of a particular user, he or she tends to want action - now! The developer's dilemma is how to ascertain that the problem is major or minor, and when it should be addressed. Now there is a new spreadsheet accompanying SmartAssembly that provides exactly that information in an objective manner. This might upset those used to getting their way by being the loudest or pushiest, but ultimately it will ensure that the biggest problems get the priority they deserve. Here's how it works: Feature Usage Reporting (FUR) in SmartAssembly 6.0 provides a wealth of data about how your software is used by its end-users, but in the SmartAssembly UI the data isn't mined to its full extent. The new Excel spreadsheet for FUR extracts statistics from that data and presents them in easy-to-understand forms. I developed the spreadsheet feature in Microsoft Excel, using a fair amount of VBA. The spreadsheet connects directly to the database which stores the feature-usage data, and shows a wide variety of statistics and tables extracted from that data.  You want to know what percentage of users have used the 'Export as XML' button?  No problem.  How popular is v5.3 is compared to v5.1?  There's graphs for that. You need to know whether you have more users in Russia or Brazil? There's a big pie chart for that. I recently witnessed the spreadsheet in use here at Red Gate Software. My bug is exposed as minor While testing new features in .NET Reflector, I found a usability bug in the Refresh button and filed it in the Red Gate bug-tracking system. The bug was labelled "V.NEXT MINOR," which means it would be fixed in the next point release. Although I'm a professional tester, I'm not much different than most software users when they discover a bug that affects them personally: I wanted it fixed immediately. There was an ulterior motive at play here, of course. I would get to see my colleagues put the spreadsheet to work. The Reflector team loaded up the spreadsheet to view the feature-usage statistics that SmartAssembly collected for the refresh button. The resulting statistics showed that only 8% of users have ever pressed the Refresh button, and only 2.6% of sessions involve pressing the button. When Refresh is used, it's only pressed on average 1.6 times a session, with a maximum of 8 times during a session. This was in stark contrast to what I was doing as a conscientious tester: pressing it dozens of times per session. The spreadsheet provides evidence that my bug was a minor one. On to more serious things Based on the solid evidence uncovered by the spreadsheet, the Reflector team concluded that my experience does not represent that of the vast majority of Reflector's recorded users. The Reflector team had ample data to send me back to my desk and keep the bug classified as "V.NEXT MINOR." The team then went back to fixing more serious bugs. If I'm in the shoes of the user, I might not be thoroughly happy, but I cannot deny that the evidence clearly placed me in a very small minority. Next time I'm hoping the spreadsheet will prove that my bug is more important. Find out more about Feature-Usage Reporting here. The spreadsheet is available for free download here.

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  • When SQL Server Nonclustered Indexes Are Faster Than Clustered Indexes

    SQL Server Clustered indexes can have enormous implications for performance of operations on a table. But are there times when a SQL Server non-clustered index would perform better than a clustered index for the same operation? Are there any trade-offs to consider? Check out this tip to learn more. Deployment Manager 2 is now free!The new version includes tons of new features and we've launched a completely free Starter Edition! Get Deployment Manager here

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  • Getting problem in removing end slash from directory

    - by user2615947
    this is my code but i tried many ways but it is not working and i am not able to remove the end slash from the directory RewriteEngine On RewriteBase / # remove enter code here.php; use THE_REQUEST to prevent infinite loops RewriteCond %{THE_REQUEST} ^GET\ (.*)\.php\ HTTP RewriteRule (.*)\.php$ $1 [R=301] # remove index RewriteRule (.*)/index$ $1/ [R=301] # remove slash if not directory RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} /$ RewriteRule (.*)/ $1 [R=301] # add .php to access file, but don't redirect RewriteCond %{REQUEST_FILENAME}.php -f RewriteCond %{REQUEST_URI} !/$ RewriteRule (.*) $1\.php [L] # Remove trailing slashes RewriteRule ^(.*)\/(\?.*)?$ $1$2 [R=301,L] Thanks

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  • Obtaining positional information in the IEnumerable Select extension method

    - by Kyle Burns
    This blog entry is intended to provide a narrow and brief look into a way to use the Select extension method that I had until recently overlooked. Every developer who is using IEnumerable extension methods to work with data has been exposed to the Select extension method, because it is a pretty critical piece of almost every query over a collection of objects.  The method is defined on type IEnumerable and takes as its argument a function that accepts an item from the collection and returns an object which will be an item within the returned collection.  This allows you to perform transformations on the source collection.  A somewhat contrived example would be the following code that transforms a collection of strings into a collection of anonymous objects: 1: var media = new[] {"book", "cd", "tape"}; 2: var transformed = media.Select( item => 3: { 4: Media = item 5: } ); This code transforms the array of strings into a collection of objects which each have a string property called Media. If every developer using the LINQ extension methods already knows this, why am I blogging about it?  I’m blogging about it because the method has another overload that I hadn’t seen before I needed it a few weeks back and I thought I would share a little about it with whoever happens upon my blog.  In the other overload, the function defined in the first overload as: 1: Func<TSource, TResult> is instead defined as: 1: Func<TSource, int, TResult>   The additional parameter is an integer representing the current element’s position in the enumerable sequence.  I used this information in what I thought was a pretty cool way to compare collections and I’ll probably blog about that sometime in the near future, but for now we’ll continue with the contrived example I’ve already started to keep things simple and show how this works.  The following code sample shows how the positional information could be used in an alternating color scenario.  I’m using a foreach loop because IEnumerable doesn’t have a ForEach extension, but many libraries do add the ForEach extension to IEnumerable so you can update the code if you’re using one of these libraries or have created your own. 1: var media = new[] {"book", "cd", "tape"}; 2: foreach (var result in media.Select( 3: (item, index) => 4: new { Item = item, Index = index })) 5: { 6: Console.ForegroundColor = result.Index % 2 == 0 7: ? ConsoleColor.Blue : ConsoleColor.Yellow; 8: Console.WriteLine(result.Item); 9: }

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  • htaccess rewrite doesn't work

    - by Raimond van Mouche
    I'm trying to redirect url's in my /joomla/ folder containing "rsform" to the same url but except for /joomla/ /formulieren/. However my tried .htaccess rewrite doesn't work. I tried: RewriteEngine on RewriteCond %{REQUEST_URI} rsform RewriteRule ^(.+)$ http://watervriendengeleen.nl/joomla/ [L,R=301] And other URL related rewrites like Redirect /joomla/index.php?option=com_rsform&formId=12&Itemid=99999 http://sitename.com/formulieren/index.php?option=com_rsform&formId=12&Itemid=99999 which didn't work either. Any thoughts?

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  • Geek City: What gets logged for SELECT INTO operations?

    - by Kalen Delaney
    Last week, I wrote about logging for index rebuild operations. I wanted to publish the result of that testing as soon as I could, because that dealt with a specific question I was trying to answer. However, I actually started out my testing by looking at the logging that was done for a different operation, and ending up generating some new questions for myself. Before I starting testing the index rebuilds, I thought I would just get warmed up by observing the logging for SELECT INTO. I thought I...(read more)

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  • Where to find a template or script with frame on the left side(list of articleHeadlines) and on the right side the content

    - by Gero
    I am looking for something like the following: http://www.scala-lang.org/api/current/index.html#scala.Any http://resources.arcgis.com/en/help/arcobjects-net/componenthelp/index.html#/Overview/004t00000009000000/ On the left side i want to have/create in some admintool categeries, subcategories and add names/links to the articles on the right side. So when i click on one of the articles/links, i would see the content on the right side. Is there any script or template or whatever that would allow me that?

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  • Free tools for SQL Server - Automating Execution Plan Analysis

    - by jchang
    Since this topic is being discussed, I will plug my own tools, SQL Exec Stats and (a little dated) documentation the main capability is cross-referencing index usuage with specific execution plans. another feature is generating execution plans for all stored procedures in a database, along with the index usage cross-reference. There are several sources of execution plans or plan handles, this could be a live trace, a previously saved trace, previously saved sqlplan files, from dm_exec_cached_plans,...(read more)

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  • Current State EA: Focus on the Integration!!!

    - by Eric A. Stephens
    A recent project has me at the front end of a large implementation effort covering multiple software components. In addition to the challenges of integrating 15-20 separate and new software components there is the challenge of integrating the portfolio into an existing environment. Like other clients I've worked with and other environments I've worked in for many years, this is typical. The applications are undocumented and under patched leading to a mystery for any architect leading change.  We can boil down most architecture development methodologies (ADM) into first understanding the current/baseline state and then envisioning one or more future states. Many pundits emphasize the need to focus on the future/target states. I agree since enterprise architecture (EA) is about where you are going and not so much where you have been. But to be effective in the future, I contend some focused time needs to be spent on the current state. And specifically on the integration. Integration is always the difficult part of a project (I might put it more coarsely at a cocktail party). While I don't have a case study, my anecdotal experience suggests poorly integrated application portfolios tend to cost more to operate and create entropy when trying to respond to new changes and opportunities. In the aforementioned project, I was able to get one of our EAs assigned to focus on just integration almost immediately. While we're still early in the process, this EA is uncovering all sorts of information that will greatly assist our future state planning for this solution. This information is driving early decision making that we anticipate will accelerate our efforts moving forward. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

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  • Nginx + Wordpress Multisite 3.4.2 + subdirectories + static pages and permalinks

    - by UrkoM
    I am trying to setup Wordpress Multisite, using subdirectories, with Nginx, php5-fpm, APC, and Batcache. As many other people, I am getting stuck in the rewrite rules for permalinks. I have followed these two guides, which seem to be as official as you can get: http://evansolomon.me/notes/faster-wordpress-multisite-nginx-batcache/ http://codex.wordpress.org/Nginx#WordPress_Multisite_Subdirectory_rules It is partially working: http://blog.ssis.edu.vn works. http://blog.ssis.edu.vn/umasse/ works. But other permalinks, like these two to a post or to a static page, don't work: http://blog.ssis.edu.vn/umasse/2008/12/12/hello-world-2/ http://blog.ssis.edu.vn/umasse/sample-page/ They either take you to a 404 error, or to some other blog! Here is my configuration: server { listen 80 default_server; server_name blog.ssis.edu.vn; root /var/www; access_log /var/log/nginx/blog-access.log; error_log /var/log/nginx/blog-error.log; location / { index index.php; try_files $uri $uri/ /index.php?$args; } # Add trailing slash to */wp-admin requests. rewrite /wp-admin$ $scheme://$host$uri/ permanent; # Add trailing slash to */username requests rewrite ^/[_0-9a-zA-Z-]+$ $scheme://$host$uri/ permanent; # Directives to send expires headers and turn off 404 error logging. location ~* \.(js|css|png|jpg|jpeg|gif|ico)$ { expires 24h; log_not_found off; } # this prevents hidden files (beginning with a period) from being served location ~ /\. { access_log off; log_not_found off; deny all; } # Pass uploaded files to wp-includes/ms-files.php. rewrite /files/$ /index.php last; if ($uri !~ wp-content/plugins) { rewrite /files/(.+)$ /wp-includes/ms-files.php?file=$1 last; } # Rewrite multisite '.../wp-.*' and '.../*.php'. if (!-e $request_filename) { rewrite ^/[_0-9a-zA-Z-]+(/wp-.*) $1 last; rewrite ^/[_0-9a-zA-Z-]+.*(/wp-admin/.*\.php)$ $1 last; rewrite ^/[_0-9a-zA-Z-]+(/.*\.php)$ $1 last; } location ~ \.php$ { # Forbid PHP on upload dirs if ($uri ~ "uploads") { return 403; } client_max_body_size 25M; try_files $uri =404; fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include /etc/nginx/fastcgi_params; } } Any ideas are welcome! Have I done something wrong? I have disabled Batcache to see if it makes any difference, but still no go.

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  • Why i see the following errors while updating in terminal?

    - by Harsh
    Fetched 1,103 kB in 1min 2s (17.6 kB/s) Reading package lists... Done W: A error occurred during the signature verification. The repository is not updated and the previous index files will be used. GPG error: http://extras.ubuntu.com precise Release: The following signatures were invalid: BADSIG 16126D3A3E5C1192 Ubuntu Extras Archive Automatic Signing Key W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/Release W: Some index files failed to download. They have been ignored, or old ones used instead.

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  • 12 days to go for Messenger!

    - by TATWORTH
    In just over twelve days from now, the Messenger space probe will go into orbit around our innermost planet, Mercury. See http://messenger.jhuapl.edu/index.php for latest mission timings. After 2405 days in space and 15+ circuits of the sun (see http://messenger.jhuapl.edu/whereis/index.php), it about to go into orbit around Mercury. It has flown by Earth, Venus and Mercury in order to change velocity sufficiently to be able to go into orbit without requiring a massive amount of propellant.

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  • Generating tileable terrain using Perlin Noise [duplicate]

    - by terrorcell
    This question already has an answer here: How do you generate tileable Perlin noise? 9 answers I'm having trouble figuring out the solution to this particular algorithm. I'm using the Perlin Noise implementation from: https://code.google.com/p/mikeralib/source/browse/trunk/Mikera/src/main/java/mikera/math/PerlinNoise.java Here's what I have so far: for (Chunk chunk : chunks) { PerlinNoise noise = new PerlinNoise(); for (int y = 0; y < CHUNK_SIZE_HEIGHT; ++y) { for (int x = 0; x < CHUNK_SIZE_WIDTH; ++x) { int index = get1DIndex(y, CHUNK_SIZE_WIDTH, x); float val = 0; for (int i = 2; i <= 32; i *= i) { double n = noise.tileableNoise2(i * x / (float)CHUNK_SIZE_WIDTH, i * y / (float)CHUNK_SIZE_HEIGHT, CHUNK_SIZE_WIDTH, CHUNK_SIZE_HEIGHT); val += n / i; } // chunk tile at [index] gets set to the colour 'val' } } } Which produces something like this: Each chunk is made up of CHUNK_SIZE number of tiles, and each tile has a TILE_SIZE_WIDTH/HEIGHT. I think it has something to do with the inner-most for loop and the x/y co-ords given to the noise function, but I could be wrong. Solved: PerlinNoise noise = new PerlinNoise(); for (Chunk chunk : chunks) { for (int y = 0; y < CHUNK_SIZE_HEIGHT; ++y) { for (int x = 0; x < CHUNK_SIZE_WIDTH; ++x) { int index = get1DIndex(y, CHUNK_SIZE_WIDTH, x); float val = 0; float xx = x * TILE_SIZE_WIDTH + chunk.x; float yy = y * TILE_SIZE_HEIGHT + chunk.h; int w = CHUNK_SIZE_WIDTH * TILE_SIZE_WIDTH; int h = CHUNK_SIZE_HEIGHT * TILE_SIZE_HEIGHT; for (int i = 2; i <= 32; i *= i) { double n = noise.tileableNoise2(i * xx / (float)w, i * yy / (float)h, w, h); val += n / i; } // chunk tile at [index] gets set to the colour 'val' } } }

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  • Htaccess 301 redirect dynamic URL

    - by Jarede
    I don't know a whole lot about .htaccess rules so forgive and help me ask the correct question. Currently I have a .htaccess rule like: RewriteRule ^surveys/(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] which I want to do a 301 redirect to: RewriteRule ^(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] I'm unsure of the correct syntax to go about making these redirect correctly.

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  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

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  • Oracle Database Express Edition, már 64 bitesen is

    - by user645740
    Az Oracle Database Express Edition egy ingyenes adatbázis-kezelo, amivel ki lehet ingyen próbálni az Oracle Database-t. Support viszont nem áll hozzá rendelkezésre, fórumokat lehet használni ehelyett. Az Oracle Database Express Edition 11gR2 most megjelent 64 bites változatban is: http://www.oracle.com/technetwork/database/database-technologies/express-edition/downloads/index.html Az Oracle Database SE One, SE és EE itt érheto el 30 napos kipróbálásra: http://www.oracle.com/technetwork/database/enterprise-edition/downloads/index.html

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  • Controller instantiation in Yii framework by directory and namespace

    - by Einoras Bružas
    Yii framework supports modules and also subdirectories in controllers directory, so path to some specific action could be /index.php?r=module/controller/action or /index.php?r=subdirectoryInControllerDir/controller/action. My goal here is to have multiple subdirectories in controllers dir. Inside these folders I would create Controllers with the same names as parent ones using namespaces. However if I wrote namespace mynamespace; class MyController extends \MyController { } Yii would load MyController instead of mynamespace\MyController; Any suggestions here?

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  • Where to buy a domain for my local server [closed]

    - by Pradyut Bhattacharya
    I have made a website and hosted in my local computer using a static ip Where can i buy a domain name such as www.something.com such that it can redirect to my static IP. So that if i m using a page like a http://localhost/index.jsp it can be accessed by http://www.something.com/index.jsp Does it matter if i run the server locally or should I buy a managed web hosting server from a big company if the traffic is low on my site?

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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