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  • Maven Quick-start Guide

    - by Dave
    I'm tasked with getting a development environment set up for a new program at work. The lead has chosen Eclipse as the IDE for its OSGi support and Maven as the build utility. I've struggled through getting Maven integrated with Eclipse and I'm grudgingly declaring success and moving forward. My question: is there any sort of guide to getting started with Maven? I've found boatloads of documentation, most all of it very, very detailed and simultaneously unhelpful. I downloaded a 300+ page book that goes into excruciating detail about POMs, but doesn't tell you how to initialize a project from existing source. Hopefully, this question will result in a pointer to something I missed or a collection of links for those who follow me.

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  • How to append text to a text file in WinAPI?

    - by Bruce
    Hi guys, Ive got an annoying problem, I cant append any text to the text file. Every time I open it for writing, I overwrite the data. I tried to move the file pointer to the end of the file, but no result (no writing to the file at all). Here is the code: INVOKE CreateFile, offset filePath, GENERIC_WRITE, FILE_SHARE_WRITE, 0, OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL,0 mov hFile, eax mov edx, 10 INVOKE SetFilePointer, hFile, 0, 0, FILE_END INVOKE WriteFile, hFile, offset buffer, edx, ADDR SizeReadWrite, NULL INVOKE CloseHandle, hFile Any ideas? Thank you in advance!

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  • Why does accessing a member of a malloced array of structs seg fault?

    - by WSkinner
    I am working through Learn C The Hard Way and am stumped on something. I've written a simplified version of the problem I am running into to make it easier to get down to it. Here is the code: #include <stdlib.h> #define GROUP_SIZE 10 #define DATA_SIZE 64 struct Dummy { char *name; }; struct Group { struct Dummy **dummies; }; int main() { struct Group *group1 = malloc(sizeof(struct Group)); group1->dummies = malloc(sizeof(struct Dummy) * GROUP_SIZE); struct Dummy *dummy1 = group1->dummies[3]; // Why does this seg fault? dummy1->name = (char *) malloc(DATA_SIZE); return 0; } when I try to set the name pointer on one of my dummies I get a seg fault. Using valgrind it tells me this is uninitialized space. Why is this?

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  • Handle/Grip bar convention

    - by tomdemuyt
    Greetings, Because textarea elements do not resize with jquery.touch ( http://plugins.jquery.com/project/touch ), I've put an textarea in a table where the first row allows the user to drag the table around and resize it with the textarea growing/shrinking/moving along. It works well, except that users dont seem to 'get' that they can use the bar to resize/move. I was trying to find some 'grip bar' graphics but google isnt helping me. What is the best way to show users that an element can be moved/resized ? Pointer to graphics ( generators ) would be great. Or, does any one know how to make textarea's movable/resizable ? T.

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  • What's void *userData exactly?

    - by mystify
    In a C function declaration, I have seen this parameter definition: void *userData so, what exactly is that? My guess: the void says it can be anything arbitrary, or even nothing. Almost similar to id of objective-c. It just allows to pass in whatever data structure you like. The star in front of userData says, that the argument must be passed in by reference. So when using this stuff in the function body, typically it must be casted and dereferenced. So if I pass in an pointer to SomeClass instance, I would get that like this: SomeClass *myObj = (SomeClass*)userData; In the case I had nothing special to pass along, I would provide NULL as argument. Are my assumptions correct? Or did I get something wrong?

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • Double indirection and structures passed into a function

    - by ZPS
    I am curious why this code works: typedef struct test_struct { int id; } test_struct; void test_func(test_struct ** my_struct) { test_struct my_test_struct; my_test_struct.id=267; *my_struct = &my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); } This works, but pointing to the memory address of a functions local variable is a big no-no, right? But if i used a structure pointer and malloc, that would be the correct way, right? void test_func(test_struct ** my_struct) { test_struct *my_test_struct; my_test_struct = malloc(sizeof(test_struct)); my_test_struct->id=267; *my_struct = my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); }

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  • status failed for LdrLoadDll

    - by kiddo
    hello all,I'am trying to work-out the LdrLoadDll function and am having no luck with that..i also googled for some examples there is no much documentation or correct example about this.I know what it exactly does..Please check the code below. //declaration function pointer for LdrLoadDll typedef NTSTATUS (_stdcall*fp_LdrLoadDll)( IN PWCHAR PathToFile OPTIONAL, IN ULONG Flags OPTIONAL, IN PUNICODE_STRING ModuleFileName, OUT PHANDLE ModuleHandle ); //calling LdrLoadDll using getprocaddress HANDLE handle; HMODULE module = LoadLibrary(L"ntdll.dll"); fp_LdrLoadDll loadDll; loadDll = (fp_LdrLoadDll)GetProcAddress(module,"LdrLoadDll"); if(loadDll == NULL) { MessageBox(0,L"Not able to load the function",L"LdrLoadDll",&handle); } UNICODE_STRING input; input.Buffer = L"C:\\Desktop\\myDll.dll"; input.Length = wcslen(input.Buffer)*2; input.MaximumLength = wcslen(input.Buffer) +2; NTSTATUS status = loadDll(NULL,LOAD_WITH_ALTERED_SEARCH_PATH,&input,0); When i execute the above am not getting the handle niether valid status.Please help me with this.

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  • jQuery click event not working when mouse moves from one div to another with button held down

    - by Acorn
    I've made a page that uses jQuery to allow you to place <div>s on the page based on your mouse coordinates when you click. The page And here's the javascript: $('document').ready(function() { $("#canvas").click(function(e){ var x = e.pageX - this.offsetLeft; var y = e.pageY - this.offsetTop; $(document.createElement('div')).css({'left':x + 'px', 'top':y + 'px'}).addClass('tile').appendTo('#canvas'); }); }); I've found that if you mousedown in the div#canvas and mouseup with your pointer over a placed <div> (or vice versa) then a new <div> doesn't get placed. Why is this?

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  • Drupal: Programmatically saving imagefield images

    - by Ace
    Hey there! I'm trying to write a sync function that saves some data to nodes, which works fine, until I try to save the thumbnail image associated with the node. I've managed to download the file and put it in my sites/default/files folder, but what's the best way to tell Drupal, "put this file in that CCK imagefield"? EDIT To clarify a bit.. I sync the thumbnails separately (since one image can be used by several nodes)... I would like the initial thumbnail sync to save the files in the correct folder (not a temp one) and just point the imagefield to this file... That's what annoys me with field_file_save_file(), it saves a new file instead of just making a pointer.. Any advice?

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  • Compatible types and structures in C

    - by Oli Charlesworth
    I have the following code: int main(void) { struct { int x; } a, b; struct { int x; } c; struct { int x; } *p; b = a; /* OK */ c = a; /* Doesn't work */ p = &a; /* Doesn't work */ return 0; } which fails to compile under GCC (3.4.6), with the following error: test.c:8: error: incompatible types in assignment test.c:9: warning: assignment from incompatible pointer type Now, from what I understand (admittedly from the C99 standard), is that a and c should be compatible types, as they fulfill all the criteria in section 6.2.7, paragraph 1. I've tried compiling with std=c99, to no avail. Presumably my interpretation of the standard is wrong?

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  • If free() knows the length of my array, why can't I ask for it in my own code?

    - by Chris Cooper
    I know that it's a common convention to pass the length of dynamically allocated arrays to functions that manipulate them: void initializeAndFree(int* anArray, int length); int main(){ int arrayLength = 0; scanf("%d", &arrayLength); int* myArray = (int*)malloc(sizeof(int)*arrayLength); initializeAndFree(myArray, arrayLength); } void initializeAndFree(int* anArray, int length){ int i = 0; for (i = 0; i < length; i++) { anArray[i] = 0; } free(anArray); } but if there's no way for me to get the length of the allocated memory from a pointer, how does free() "automagically" know what to deallocate? Why can't I get in on the magic, as a C programmer? Where does free() get its free (har-har) knowledge from?

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  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • Objective-C: Initializing char with char at index of string.

    - by Mr. McPepperNuts
    unichar myChar = [myString characterAtIndex:0]; [myNSMutableArray addObject:myChar]; I am trying to insert the first char of a string into an array, to create an array of chars. the first line does not give me an error. The second line however, provides the following error: warning: passing argument 1 of 'addObject:' makes pointer from integer without a cast This also crashes the application with a "bad address" error. I thought this error was due to a problem with memory allocation. Can someone shed some light on this.

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  • Writing a PHP web crawler using cron

    - by Horse
    Hi all I have written myself a web crawler using simplehtmldom, and have got the crawl process working quite nicely. It crawls the start page, adds all links into a database table, sets a session pointer, and meta refreshes the page to carry onto the next page. That keeps going until it runs out of links That works fine however obviously the crawl time for larger websites is pretty tedious. I wanted to be able to speed things up a bit though, and possibly make it a cron job. Any ideas on making it as quick and efficient as possible other than setting the memory limit / execution time higher?

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  • QList as a function parameter - Linking Error - LNK2019

    - by user2445136
    I have an issue with QList as a function parameter and I'll be glad if you can assist me. I have this code for example: void SpinBoxList_Enable(QList spinBoxList) { foreach(QWidget mWidget,*spinBoxList) mWidget-setEnabled(false); } and in the implemantation file I use the QList variable as a pointer: SpinBoxList_Enable(&controlBoardSpinBoxList); ( controlBoardSpinBoxList is a variable of QList ). The Function ToggleBoards_Slot(bool) is a slot that uses When I compile, I get this error message: 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Disable(class QList *)" (?SpinBoxList_Disable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "public: void __cdecl CMosaixSerialNumber::ToggleBoards_Slot(bool)" (?ToggleBoards_Slot@CMosaixSerialNumber@@QEAAX_N@Z) 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Enable(class QList *)" (?SpinBoxList_Enable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "private: void __cdecl CMosaixSerialNumber::on_ControlBoardCheckBox_StateChanged(int)" (?on_ControlBoardCheckBox_StateChanged@CMosaixSerialNumber@@AEAAXH@Z) How can I fix this ? Thanks, EVH671

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  • C optimization breaks algorithm

    - by Halpo
    I am programming an algorithm that contains 4 nested for loops. The problem is at at each level a pointer is updated. The innermost loop only uses 1 of the pointers. The algorithm does a complicated count. When I include a debugging statement that logs the combination of the indexes and the results of the count I get the correct answer. When the debugging statement is omitted, the count is incorrect. The program is compiled with the -O3 option on gcc. Why would this happen?

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  • How to change input button image using CSS?

    - by Baltimark
    So, I can create an input button with an image using <INPUT type="image" src="/images/Btn.PNG" value=""> But, I can't get the same behavior using CSS. for instance, i've tried <INPUT type="image" class="myButton" value=""> where "myButton" is defined in the css file as .myButton{ background:url(/images/Btn.PNG) no-repeat; cursor:pointer; width: 200px; height: 100px; border: none; } If that's all I wanted to do, I could use the original style, but I want to change the button's appearance on hover (using a myButton:hover class). I know the links are good because I've been able to load them for a background image for other parts of the page (just as a check). I found examples on the web of how to do it using javascript, but I'm looking for a css solution. I'm using Firefox 3.0.3 if that makes a difference. Thanks

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  • What is XcvPort (used in OpenPrinter function)

    - by RiskX
    I'm usin the OpenPrinter function and the first parameter the function gets called "pPrinterName" and that's it's MSDN description: [in] Pointer to a null-terminated string that specifies the name of the printer or print server, the printer object, the XcvMonitor, or the XcvPort. For a printer object use: PrinterName,Job xxxx. For an XcvMonitor, use: ServerName,XcvMonitor MonitorName. For an XcvPort, use: ServerName,XcvPort PortName. Obviously I'm interested in the bold part. What exactly is XcvPort? I know it seems like a question of lazy person but I really couldn't find info abou this concept. If I would like to open a printer on port ABC I should write: "\\MySrever,XcvPort ABC"? Thank you for your answers!

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • trying to make an accordion menu from a list - jquery indexhibit

    - by orionrush
    Hello - Im teaching my self javascript & jquery so this might be a bit of a low brow question or entirely too much code for anyone to wade through, but Im hoping for some feedback. I have looked around and haven't found a thread that looks like it will deals neatly with my question. Im using the cms indexhibit (cant create a new tag!) and trying to create an accordion style menu from the menu list it generates. I basically have the behaviour Im after, modifying an existing bit of work but there are quite a few foibles, which are no doubt a conflict between the .click and .toggle and a confused use if statements. I basically want to start from scratch and redo this so I can a) learn from my mistakes b) understand what's happening. Im having trouble now because I dont know where to go from here, or how to trouble shoot it. Can anyone give me a quick analysis how the the script in the head of the document work together? Also any insight into the nature of the conflicts Im seeing and what approach might take to remedy them? If you were going to start afresh what would be your approach? Here is a test to see it in action (warts and all): http://stillstatic.nfshost.com/ This script goes into the document head: <script type='text/javascript'> //im not entirely clear as to what this achieves path = 'path/to/script/'; $(document).ready(function() { setTimeout('move_up()', 1); expandingMenu(0); expandingMenu(1); expandingMenu(2); expandingMenu(3); expandingMenu(4); //etc }); </script> the generated list: <ul> <li class='section-title active_menu'>blogs</li> <li><a class="active" href='#' onclick="do_click();">3</a></li> </ul> <ul> //this menu section dose not have a label: class .section-title <li><a href='#' onclick="do_click();">1</a></li> <li><a href='#' onclick="do_click();">2</a></li> </ul> <ul> //this menu section is not the 'active menu' this is achieved by the jquery script <li class='section-title'>writing</li> <li><a href='#' onclick="do_click();">4</a></li> <li><a href='#' onclick="do_click();">5</a></li> </ul> The meat of in an external script: function expandingMenu(num) { var speed = 500; var menu_title = $("#menu ul").eq(num).children(":first"); // ie. first child be the title with the class .section-title unless the user turned it off var menu_items = $("#menu ul").eq(num).children().filter(function (index) { return index 0; }); // ie. any li NOT in position 0, below li.section-title if (menu_items.is(".active") == true) { menu_title.addClass("active_menu"); //Add a class to the active list so we can style it. } if (menu_title.is(".section-title") == true){ // this if prevents interference with users who turn off the section titling if ((menu_items.is(".active") == false) && (menu_items.is(":visible")) ) { menu_items.hide(0);// first we hide the inactive exhibits } $('li').click(function (){ if ( (menu_title.is(":visible") == true) ){ menu_items.hide(speed); } if ( (menu_items.is(":hidden") == true ) && (('')) ){// ?! without this second condition things break down. . . menu_items.show(speed); } }) menu_title.css({cursor:"pointer"}).toggle( // add click functions + pointer to menu_title function () { menu_items.show(speed);//Open it up }, function () { // this function could even be empty but without the if things get weird if (menu_items.is(".xx")) menu_items.hide(speed); //Take the menu item off of active duty! } ) } }

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  • typedef declaration syntax

    - by mt_serg
    Some days ago I looked at boost sources and found interesting typedef. There is a code from "boost\detail\none_t.hpp": namespace boost { namespace detail { struct none_helper{}; typedef int none_helper::*none_t ; } // namespace detail } // namespace boost I didn't see syntax like that earlier and can't explain the sense of that. This typedef introduces name "none_t" as pointer to int in boost::detail namespace. What the syntax is? And what difference between "typedef int none_helper::*none_t" and for example "typedef int *none_t" ?

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  • Resources for memory management in embedded application

    - by Elazar Leibovich
    How should I manage memory in my mission critical embedded application? I found some articles with google, but couldn't pinpoint a really useful practical guide. The DO-178b forbids dynamic memory allocations, but how will you manage the memory than? preallocate everything in advance and send a pointer to each function that needs allocation? Allocate it on the stack? Use a global static allocator (but then it's very similar to dynamic allocation)? Answers can be of the form of regular answer, reference to a resource, or reference to good opensource embedded system for example. clarification: The issue here is not whether or not memory management is availible for the embedded system. But what is a good design for an embedded system, to maximize reliability.

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