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  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

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  • Programmatically create static arrays at compile time in C++

    - by Hippicoder
    One can define a static array at compile time as follows: const std::size_t size = 5; unsigned int list[size] = { 1, 2, 3, 4, 5 }; Question 1 - Is it possible by using various kinds of metaprogramming techniques to assign these values "programmatically" at compile time? Question 2 - Assuming all the values in the array are to be the same barr a few, is it possible to selectively assign values at compile time in a programmatic manner? eg: const std::size_t size = 7; unsigned int list[size] = { 0, 0, 2, 3, 0, 0, 0 }; Solutions using C++0x are welcome The array may be quite large, few hundred elements long The array for now will only consist of POD types It can also be assumed the size of the array will be known beforehand, in a static compile-time compliant manner. Solutions must be in C++ (no script or codegen based solutions)

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  • InternetReadFile() corrupting downloads in C

    - by Lienau
    I'm able to download text documents (.html, .txt, etc) but I can't download images or exe's. I'm pretty sure that this is because I'm using a char, and those files are binary. I know that in C# I would use a byte. But what data-type would I use in this case? char buffer[1]; DWORD dwRead; FILE * pFile; pFile = fopen(file,"w"); while (InternetReadFile(hRequest, buffer, 1, &dwRead)) { if(dwRead != 1) break; fprintf(pFile,"%s",buffer); } fclose(pFile);

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  • C Preprocessor: #define in C... advice

    - by vikramtheone
    Hi Guys, I'm making a big C project and I have never come across a situation like this before so, I need your advice. What is your opinion? Is it okay to have the constants defined within conditional preprocessors like I have done below or you advise me to do this some other way? Any drawbacks if I do it this way? Regards Vikram #define NUM_OCTAVES_4 //#define NUM_OCTAVES_5 #ifdef NUM_OCTAVES_4 #define OCTAVES 4 const unsigned char borders [4] = {11, 26, 50, 98}; #elif NUM_OCTAVES_5 #define OCTAVES 5 const unsigned char borders [5] = {11, 26, 50, 98, 194}; #endif

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  • Threading and pcap issues.

    - by cftmon
    I have a GUI program that allows a user a scan a network, the issue is that when the pcap_loop function is called, my GUI program becomes unresponsive.(the pcap_loop blocks the current thread). When i try to use pthreads, i got a SIGSEGV fault at the pcap_loop function.Why?It's as if the thread can't see the procPacket function itself. void procPacket(u_char *arg, const struct pcap_pkthdr *pkthdr, const u_char *packet) { //show packets here } void* pcapLooper(void* param) { pcap_t* handler = (pcap_t*) param; pcap_loop(handler, 900 ,procPacket, NULL ); } //some function that runs when a button is pressed //handler has been opened through pcap_open_live pthread_t scanner; int t = pthread_create(&scanner,NULL,&pcapLooper, &handler ); if(t) { std::cout << "failed" << std::endl; } pthread_join(scanner,NULL); //do other stuff.

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  • Finding unique elements in an string array in C

    - by LuckySlevin
    Hi, C bothers me with its handling of strings. I have a pseudocode like this in my mind: char *data[20]; char *tmp; int i,j; for(i=0;i<20;i++) { tmp = data[i]; for(j=1;j<20;j++) { if(strcmp(tmp,data[j]))//then except the uniqueness, store them in elsewhere. } } But when i coded this the results were bad.(I handled all the memory stuff,little things etc.) The problem is in the second loop obviously :D. But i cannot think any solution. How do i find unique strings in an array. Example input : abc def abe abc def deg entered unique ones : abc def abe deg should be found.

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  • How do I define an implicit typecast from my class to a scalar?

    - by Delan Azabani
    I have the following code, which uses a Unicode string class from a library that I'm writing: #include <cstdio> #include "ucpp" main() { ustring a = "test"; ustring b = "ing"; ustring c = "- -"; ustring d; d = "cafe\xcc\x81"; printf("%s\n", (a + b + c[1] + d).encode()); } The encode method of the ustring class instances converts the internal Unicode into a UTF-8 char *. However, because I don't have access to the char class definition, I am unsure on how I can define an implicit typecast (so that I don't have to manually call encode when using with printf, etc).

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  • Static source code analysis with LLVM

    - by Phong
    I recently discover the LLVM (low level virtual machine) project, and from what I have heard It can be used to performed static analysis on a source code. I would like to know if it is possible to extract the different function call through function pointer (find the caller function and the callee function) in a program. I could find the kind of information in the website so it would be really helpful if you could tell me if such an library already exist in LLVM or can you point me to the good direction on how to build it myself (existing source code, reference, tutorial, example...). EDIT: With my analysis I actually want to extract caller/callee function call. In the case of a function pointer, I would like to return a set of possible callee. both caller and callee must be define in the source code (this does not include third party function in a library).

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  • C/C++ - Convert 24-bit signed integer to float

    - by e-t172
    I'm programming in C++. I need to convert a 24-bit signed integer (stored in a 3-byte array) to float (normalizing to [-1.0,1.0]). The platform is MSVC++ on x86 (which means the input is little-endian). I tried this: float convert(const unsigned char* src) { int i = src[2]; i = (i << 8) | src[1]; i = (i << 8) | src[0]; const float Q = 2.0 / ((1 << 24) - 1.0); return (i + 0.5) * Q; } I'm not entirely sure, but it seems the results I'm getting from this code are incorrect. So, is my code wrong and if so, why?

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  • How to access a structure member in a function that get it as void* type?

    - by Ahmad
    I want to have a function that accepts different type of structures as argument. So, since I don't have a specific type, I have to use void*. Now question is: when I pass a structure to this function, how can I access a known member of this structure inside the function? Specifically, I know that all structures have str1 as a member and I want, for example, print it. Here is a sample code: struct { char* str1; float tt1; } var1 = {"This is me", 12}; struct { char* str1; int tt2; } var2 = {"This is you", 18}; void printStruct(void* str) { printf("\n the structure string is %s", ??); //can I put something in ?? to print the string? } main(....) { printStruct(&var1); printStruct(&var2); }

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  • Implementing operator< in C++

    - by Vulcan Eager
    I have a class with a few numeric fields such as: class Class1 { int a; int b; int c; public: // constructor and so on... bool operator<(const Class1& other) const; }; I need to use objects of this class as a key in an std::map. I therefore implement operator<. What is the simplest implementation of operator< to use here?

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  • Using objects with STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will use with STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • mem-leak freeing g_strdup

    - by Mike
    I'm trying to free g_strdup but I'm not sure what I'm doing wrong. Using valgrind --tool=memcheck --leak-check=yes ./a.out I keep getting: ==4506== 40 bytes in 10 blocks are definitely lost in loss record 2 of 9 ==4506== at 0x4024C1C: malloc (vg_replace_malloc.c:195) ==4506== by 0x40782E3: g_malloc (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x4090CA8: g_strdup (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x8048722: add_inv (dup.c:26) ==4506== by 0x80487E6: main (dup.c:47) ==4506== 504 bytes in 1 blocks are possibly lost in loss record 4 of 9 ==4506== at 0x4023E2E: memalign (vg_replace_malloc.c:532) ==4506== by 0x4023E8B: posix_memalign (vg_replace_malloc.c:660) ==4506== by 0x408D61D: ??? (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x408E5AC: g_slice_alloc (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x4061628: g_hash_table_new_full (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x40616C7: g_hash_table_new (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x8048795: main (dup.c:42) I've tried different ways to freed but no success so far. I'll appreciate any help. Thanks BTW: It compiles and runs fine. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <glib.h> #include <stdint.h> struct s { char *data; }; static GHashTable *hashtable1; static GHashTable *hashtable2; static void add_inv(GHashTable *table, const char *key) { gpointer old_value, old_key; gint value; if(g_hash_table_lookup_extended(table,key, &old_key, &old_value)){ value = GPOINTER_TO_INT(old_value); value = value + 2; /*g_free (old_key);*/ } else { value = 5; } g_hash_table_replace(table, g_strdup(key), GINT_TO_POINTER(value)); } static void print_hash_kv (gpointer key, gpointer value, gpointer user_data){ gchar *k = (gchar *) key; gchar *h = (gchar *) value; printf("%s: %d \n",k, h); } int main(int argc, char *argv[]){ struct s t; t.data = "bar"; int i,j; hashtable1 = g_hash_table_new(g_str_hash, g_str_equal); hashtable2 = g_hash_table_new(g_str_hash, g_str_equal); for(i=0;i<10;i++){ add_inv(hashtable1, t.data); add_inv(hashtable2, t.data); } /*free(t.data);*/ /*free(t.data);*/ g_hash_table_foreach (hashtable1, print_hash_kv, NULL); g_hash_table_foreach (hashtable2, print_hash_kv, NULL); g_hash_table_destroy(hashtable1); g_hash_table_destroy(hashtable2); return 0; }

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  • Test, if object was deleted

    - by justik
    Look to the following code, please: class Node { private: double x, y; public: Node (double xx, double yy): x(xx), y(yy){} }; int main() { Node *n1 = new Node(1,1); Node *n2 = n1; delete n2; n2 = NULL; if (n1 != NULL) //Bad test { delete n1; //throw an exception } } There are two pointers n1, n2 pointed to the same object. I would like to detect whether n2 was deleted using n1 pointer test. But this test results in exception. Is there any way how to determine whether the object was deleted (or was not deleted) using n1 pointer ? Thanks for your help.

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  • How can i assign a two dimensional array into other temporary two dimensional array.....?? in C Programming..

    - by AGeek
    Hi I am trying to store the contents of two dimensional array into a temporary array.... How is it possible... I don't want looping over here, as it would add an extra overhead.. Any pointer notation would be good. struct bucket { int nStrings; char strings[MAXSTRINGS][MAXWORDLENGTH]; }; void func() { char **tArray; int tLenArray = 0; for(i=0; i<TOTBUCKETS-1; i++) { if(buck[i].nStrings != 0) { tArray = buck[i].strings; tLenArray = buck[i].nStrings; } } } The error here i am getting is:- [others@centos htdocs]$ gcc lexorder.c lexorder.c: In function âlexSortingâ: lexorder.c:40: warning: assignment from incompatible pointer type Please let me know if this needs some more explanaition...

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  • Strange error: cannot convert from 'int' to 'ios_base::openmode'

    - by Dylan Klomparens
    I am using g++ to compile some code. I wrote the following snippet: bool WriteAccess = true; string Name = "my_file.txt"; ofstream File; ios_base::open_mode Mode = std::ios_base::in | std::ios_base::binary; if(WriteAccess) Mode |= std::ios_base::out | std::ios_base::trunc; File.open(Name.data(), Mode); And I receive these errors... any idea why? Error 1: invalid conversion from ‘int’ to ‘std::_Ios_Openmode’ Error 2: initializing argument 2 of ‘std::basic_filebuf<_CharT, _Traits* std::basic_filebuf<_CharT, _Traits::open(const char*, std::_Ios_Openmode) [with _CharT = char, _Traits = std::char_traits]’ As far as I could tell from a Google search, g++ is actually breaking the C++ standard here. Which I find quite astonishing, since they generally conform very strictly to the standard. Is this the case? Or am I doing something wrong. My reference for the standard: http://www.cplusplus.com/reference/iostream/ofstream/open/

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  • Ways to divide the high/low byte from a 16bit address?

    - by Grissiom
    Hello, I'm developing a software on 8051 processor. A frequent job is to divide the high and low byte of a 16bit address. I want to see there are how many ways to achieve it. The ways I come up so far are: (say ptr is a 16bit pointer, and int is 16bit int) ADDH = (unsigned int) ptr >> 8; ADDL = (unsigned int) ptr & 0x00FF; and ADDH = ((unsigned char *)&ptr)[0]; ADDL = ((unsigned char *)&ptr)[1]; Does anyone have any other bright ideas? ;) And anyone can tell me which way is more efficient?

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  • newline character on text area

    - by Prady
    I have a custom field called Current_Address__c which is of datatype textarea. I need to populate this field in the format below. ie a newline char after street and another newline after zip. street City state Zip Country The values of city state zip country etc are been taken from contact object. I dont want to use this as a formula field. So i need to populate it in my controller and display it on my VF page. I am trying to add a newline char by using the code below this.customobj.Current_Address__c = currentStreet + '\\n ' + currentCity + ' ' + currentState + ' ' + currentZIP + '\\n ' + currentCountry ; i had also used \n instead of \n. It still show the field in one line instead of 3 lines

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  • Why does SQLite not bring back any results from my database

    - by tigermain
    This is my first SQLite based iPhone app and I am trying to get it to read a menu hierarchy from my database. The database appears to be registered fine as the compiled statement doesnt error (tried putting in valid table name to test) but for some reason sqlite3_step(compiledStmt) doesnt ever equal SQLITE_ROW as if to suggest there is no data in there; which there is. sqlite3 *database; menu = [[NSMutableArray alloc] init]; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStmt = "SELECT * FROM Menu"; sqlite3_stmt *compiledStmt; if (sqlite3_prepare_v2(database, sqlStmt, -1, &compiledStmt, NULL) == SQLITE_OK) { while (sqlite3_step(compiledStmt) == SQLITE_ROW) { NSString *aTitle = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStmt, 1)]; MenuItem *menuItem = [[MenuItem alloc] init]; menuItem.title = aTitle; [menu addObject:menuItem]; [menuItem release]; } } else { NSLog(@"There is an error with the SQL Statement"); } sqlite3_finalize(compiledStmt); } sqlite3_close(database);

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  • passing pipe to threads

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { int fd_reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { dup2(STDIN_FILENO, targ->fd_reader); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = fd; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • use callback function to report stack backtrace

    - by user353394
    Assume I have the following: typedef struct { char *name; char binding; int address; } Fn_Symbol //definition of function symbol static Fn_Symbol *fnSymbols; //array of function symbols in a file statc int total; //number of symbol functions in the array and file static void PrintBacktrace(int sigum, siginfo_t * siginfo, void *context) { printf("\nSignal received %d (%s)\n", signum, strsignal(signum)); const int eip_index = 14; void *eip = (void *)((struct ucontext *)context)->uc_mcontext.gregs[eip_index]; printf("Error at [%p] %s (+0x%x), eip, fnName, offset from start); //????? exit(0); } I have this so far, but what is the best way using the fnSymbols static global pointer to identify the function where the error occured and then back trace through the stack to identify each calling function by address, name, and offset?

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  • Recursion problem; completely lost

    - by timeNomad
    So I've been trying to solve this assignment whole day, just can't get it. The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static & global variables. Can use local variables & method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" --- true 1: TheExamIsEasy; 2: "Th*mIsEasy*" --- true 1: TheExamIsEasy; 2: "*" --- true 1: TheExamIsEasy; 2: "TheExamIsEasy" --- true 1: TheExamIsEasy; 2: "The*IsHard" --- FALSE I tried comparing the the chars one by one using charAt until an asterisk is encountered, then check if the asterisk is an empty one by comparing is successive char (i+1) with the char of s1 at position i, if true -- continue recursion with i+1 as counter for s2 & i as counter for s1; if false -- continue recursion with i+1 as counters for both. Continue this until another asterisk is found or end of string. I dunno, my brain loses track of things, can't concentrate, any pointers / hints? Am I in the right direction? Also, it's been told that a backtracking technique is to be used to solve this. My code so far (doesn't do the job, even theoretically): public static boolean samePattern(String s1, String s2) { if (s1.equals(s2) || s2 == "*") { return true; } return samePattern(s1, s2, 1); } public static boolean samePattern(String s1, String s2, int i) { if (s1.equals(s2)) return true; if (i == s2.length() - 1) // No *'s found -- not same pattern. return false; if (s1.substring(0, i).equals(s2.substring(0, i))) samePattern(s1, s2, i+1); else if (s2.charAt(i-1) == '*') samePattern(s1.substring(0, i-1), s2.substring(0, i), 1); // new smaller strings. else samePattern(s1.substring(1), s2, i); }

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • C++ interface inheritance problem

    - by james t
    Hey, i'm trying to create a c++ stomp client, my client constructor is : Client(std::string &server, short port, std::string &login, std::string &pass, Listener &listener); it gets a listener object which when Listener is the following interface : class Listener { virtual void message(StmpMessage message) =0; }; now i attempt to instantiate a client in a test class : class test : public virtual Listener { public: void message(StmpMessage message) { message.prettyPrint(); } int main(int argc, char* argv[]) { Client client("127.0.0.1", 61613, *this); return 0; } }; i'm sending this to the client because this is a listener object, i get the following error : /Users/mzruya/Documents/STOMPCPP/main.cpp:18: error: no matching function for call to 'Client::Client(const char [10], int, test&)' /Users/mzruya/Documents/STOMPCPP/Client.h:43: note: candidates are: Client::Client(std::string&, short int, std::string&, std::string&, Listener&) /Users/mzruya/Documents/STOMPCPP/Client.h:37: note: Client::Client(const Client&)

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  • Inline function and calling cost in C

    - by Eonil
    I'm making a vector/matrix library. (GCC, ARM NEON, iPhone) typedef struct{ float v[4]; } Vector; typedef struct{ Vector v[4]; } Matrix; I passed struct data as pointer to avoid performance degrade from data copying when calling function. So I thought designed function like this: void makeTranslation(const Vector* factor, Matrix* restrict result); But, if function is inline, is there any reason to pass values as pointer for performance? Do those variables copied too? How about register and caches? inline Matrix makeTranslation(Vector factor) __attribute__ ((always_inline)); How do you think about calling costs of each cases?

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