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  • Static source code analysis with LLVM

    - by Phong
    I recently discover the LLVM (low level virtual machine) project, and from what I have heard It can be used to performed static analysis on a source code. I would like to know if it is possible to extract the different function call through function pointer (find the caller function and the callee function) in a program. I could find the kind of information in the website so it would be really helpful if you could tell me if such an library already exist in LLVM or can you point me to the good direction on how to build it myself (existing source code, reference, tutorial, example...). EDIT: With my analysis I actually want to extract caller/callee function call. In the case of a function pointer, I would like to return a set of possible callee. both caller and callee must be define in the source code (this does not include third party function in a library).

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  • How to access a structure member in a function that get it as void* type?

    - by Ahmad
    I want to have a function that accepts different type of structures as argument. So, since I don't have a specific type, I have to use void*. Now question is: when I pass a structure to this function, how can I access a known member of this structure inside the function? Specifically, I know that all structures have str1 as a member and I want, for example, print it. Here is a sample code: struct { char* str1; float tt1; } var1 = {"This is me", 12}; struct { char* str1; int tt2; } var2 = {"This is you", 18}; void printStruct(void* str) { printf("\n the structure string is %s", ??); //can I put something in ?? to print the string? } main(....) { printStruct(&var1); printStruct(&var2); }

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  • abstract class in C++

    - by Alexander
    I have a derived derived class from an abstract class. The code is below. I have a FishTank class which is derived from an Aquarium and Aquarium is derived from item. My question is that should I put the definition of virtual int minWidth() const = 0; in aquarium again or is the code below sufficient? class Item{ public: virtual int minWidth() const = 0; }; class Aquarium{ public: virtual int calWidth() = 0; // Pure virtual function. }; class FishTank : public Aquarium{ public: FishTank(int base1, int base2, int height); ~FishTank(); int calWidth(); int minWidth(); };

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Should I call class destructor in this code?

    - by peterg
    I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this: BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r) { if(uMsg == WM_DESTROY) { PostQuitMessage(0); return TRUE; } else if(uMsg == WM_CREATE) { // Start timer StartTimer(); return TRUE; } else if(uMsg == WM_TIMER) { //get data from server char * test = "test data"; Base64 base64; char *temp = base64.decode(test); MessageBox(TEXT(temp), 0, 0); } } The timer is set every 5 minutes. Should I use delete base64 at the end? Does delete deallocates everything used by base64?

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  • [C++] Wrong EOF when unzipping binary file

    - by djzmo
    Hello there, I tried to unzip a binary file to a membuf from a zip archive using Lucian Wischik's Zip Utils: http://www.wischik.com/lu/programmer/zip_utils.html http://www.codeproject.com/KB/files/zip_utils.aspx FindZipItem(hz, filename.c_str(), true, &j, &ze); char *content = new char[ze.unc_size]; UnzipItem(hz, j, content, ze.unc_size); delete[] content; But it didn't unzip the file correctly. It stopped at the first 0x00 of the file. For example when I unzip an MP3 file, it will only unzip the first 4 bytes: 0x49443303 (ID3\0) because the 5th to 8th byte is 0x00000000. I also tried to capture the ZR_RESULT, and it always return ZR_OK (which means completed without errors). I think this guy also had the same problem, but no one replied to his question: http://www.codeproject.com/KB/files/zip_utils.aspx?msg=2876222#xx2876222xx Any kind of help would be appreciated :)

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  • What's the performance penalty of weak_ptr?

    - by Kornel Kisielewicz
    I'm currently designing a object structure for a game, and the most natural organization in my case became a tree. Being a great fan of smart pointers I use shared_ptr's exclusively. However, in this case, the children in the tree will need access to it's parent (example -- beings on map need to be able to access map data -- ergo the data of their parents. The direction of owning is of course that a map owns it's beings, so holds shared pointers to them. To access the map data from within a being we however need a pointer to the parent -- the smart pointer way is to use a reference, ergo a weak_ptr. However, I once read that locking a weak_ptr is a expensive operation -- maybe that's not true anymore -- but considering that the weak_ptr will be locked very often, I'm concerned that this design is doomed with poor performance. Hence the question: What is the performance penalty of locking a weak_ptr? How significant is it?

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  • Store return value of function in reference C++

    - by Ruud v A
    Is it valid to store the return value of an object in a reference? class A { ... }; A myFunction() { A myObject; return A; } //myObject goes out of scope here void mySecondFunction() { A& mySecondObject = myFunction(); } Is it possible to do this in order to avoid copying myObject to mySecondObject? myObject is not needed anymore and should be exactly the same as mySecondObject so it would in theory be faster just to pass ownership of the object from one object to another. (This is also possible using boost shared pointer but that has the overhead of the shared pointer.) Thanks in advance.

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  • Remove from a std::set<shared_ptr<T>> by T*

    - by Autopulated
    I have a set of shared pointers: std::set<boost::shared_ptr<T>> set; And a pointer: T* p; I would like to efficiently remove the element of set equal to p, but I can't do this with any of the members of set, or any of the standard algorithms, since T* is a completely different type to boost::shared_ptr<T>. A few approaches I can think of are: somehow constructing a new shared_ptr from the pointer that won't take ownership of the pointed to memory (ideal solution, but I can't see how to do this) wrapping / re-implementing shared_ptr so that I can do the above just doing my own binary search over the set Help!

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  • Strange error: cannot convert from 'int' to 'ios_base::openmode'

    - by Dylan Klomparens
    I am using g++ to compile some code. I wrote the following snippet: bool WriteAccess = true; string Name = "my_file.txt"; ofstream File; ios_base::open_mode Mode = std::ios_base::in | std::ios_base::binary; if(WriteAccess) Mode |= std::ios_base::out | std::ios_base::trunc; File.open(Name.data(), Mode); And I receive these errors... any idea why? Error 1: invalid conversion from ‘int’ to ‘std::_Ios_Openmode’ Error 2: initializing argument 2 of ‘std::basic_filebuf<_CharT, _Traits* std::basic_filebuf<_CharT, _Traits::open(const char*, std::_Ios_Openmode) [with _CharT = char, _Traits = std::char_traits]’ As far as I could tell from a Google search, g++ is actually breaking the C++ standard here. Which I find quite astonishing, since they generally conform very strictly to the standard. Is this the case? Or am I doing something wrong. My reference for the standard: http://www.cplusplus.com/reference/iostream/ofstream/open/

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  • use callback function to report stack backtrace

    - by user353394
    Assume I have the following: typedef struct { char *name; char binding; int address; } Fn_Symbol //definition of function symbol static Fn_Symbol *fnSymbols; //array of function symbols in a file statc int total; //number of symbol functions in the array and file static void PrintBacktrace(int sigum, siginfo_t * siginfo, void *context) { printf("\nSignal received %d (%s)\n", signum, strsignal(signum)); const int eip_index = 14; void *eip = (void *)((struct ucontext *)context)->uc_mcontext.gregs[eip_index]; printf("Error at [%p] %s (+0x%x), eip, fnName, offset from start); //????? exit(0); } I have this so far, but what is the best way using the fnSymbols static global pointer to identify the function where the error occured and then back trace through the stack to identify each calling function by address, name, and offset?

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  • C++ - Opening a file inside a function using fopen. (Noob problem)

    - by Josh
    I am using Visual Studio 2005 (C++). I am passing a string into a function as a char array. I want to open the file passed in as a parameter and use it. I know my code works to an extent, because if I hardcode the filename as the first parameter it works perfectly. I do notice if I look at the value as a watch, the value includes the address aside the string literal. I have tried passing in the filename as a pointer, but it then complains about type conversion with __w64. As I said before it works fine with "filename.txt" in place of fileName. I am stumped. void read(char fileName[50],int destArray[MAX_R][MAX_C],int demSize[2]) { int rows=0; int cols=0; int row=0; int col=0; FILE * f = fopen(fileName,"r"); ...

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  • Why does SQLite not bring back any results from my database

    - by tigermain
    This is my first SQLite based iPhone app and I am trying to get it to read a menu hierarchy from my database. The database appears to be registered fine as the compiled statement doesnt error (tried putting in valid table name to test) but for some reason sqlite3_step(compiledStmt) doesnt ever equal SQLITE_ROW as if to suggest there is no data in there; which there is. sqlite3 *database; menu = [[NSMutableArray alloc] init]; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStmt = "SELECT * FROM Menu"; sqlite3_stmt *compiledStmt; if (sqlite3_prepare_v2(database, sqlStmt, -1, &compiledStmt, NULL) == SQLITE_OK) { while (sqlite3_step(compiledStmt) == SQLITE_ROW) { NSString *aTitle = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStmt, 1)]; MenuItem *menuItem = [[MenuItem alloc] init]; menuItem.title = aTitle; [menu addObject:menuItem]; [menuItem release]; } } else { NSLog(@"There is an error with the SQL Statement"); } sqlite3_finalize(compiledStmt); } sqlite3_close(database);

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  • Programmatically create static arrays at compile time in C++

    - by Hippicoder
    One can define a static array at compile time as follows: const std::size_t size = 5; unsigned int list[size] = { 1, 2, 3, 4, 5 }; Question 1 - Is it possible by using various kinds of metaprogramming techniques to assign these values "programmatically" at compile time? Question 2 - Assuming all the values in the array are to be the same barr a few, is it possible to selectively assign values at compile time in a programmatic manner? eg: const std::size_t size = 7; unsigned int list[size] = { 0, 0, 2, 3, 0, 0, 0 }; Solutions using C++0x are welcome The array may be quite large, few hundred elements long The array for now will only consist of POD types It can also be assumed the size of the array will be known beforehand, in a static compile-time compliant manner. Solutions must be in C++ (no script or codegen based solutions)

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  • C# StringBuilder question

    - by andrew
    in a C# file i have a class Archiver { [DllImport("Archiver.dll")] public static extern void archive(string data, StringBuilder response); } string data is an input, and StringBuilder response is where the function writes something the archive function prototype (written in C) looks like this: void archive(char * dataChr, char * outChr); and it receives a string in dataChr, and then does a strcpy(outChr,"some big text"); from C# i call it something like this: string message = "some text here"; StringBuilder response = new StringBuilder(10000); Archiver.archive(message,response); this works, but the problem, as you might see is that i give a value to the StringBuilder size, but the archive function might give back a (way) larger text than the size i've given to my StringBuilder. any way to fix this?

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  • Fseek on C problem

    - by Pedro
    i'm testing this code, but doesn't work, it always says that an error occurred :S int main(int argc, char **argv) { FILE *file_pointer; file_pointer = fopen("text.txt","r"); if(fseek(file_pointer, 0, -1)) { puts("An error occurred"); } else { char buffer[100]; fgets(buffer, 100, file_pointer); puts("The first line of the file is:"); puts(buffer); } fclose(file_pointer); return 0; }

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  • How to get Doxygen to recognize custom latex command

    - by Halpo
    Is there a way to use extra latex packages and/or extra latex commands with Doxygen code documentation system. For example I define the shortcut in a custom sty file. \newcommand{\tf}{\Theta_f} Then I use it about 300 time in the code, which is across about a dozen files. /*! Stochastic approximation of the latent response*/ void dual_bc_genw( //... double const * const psi, ///< \f$ \psi = B\tf \f$ //... ){/* lots of brilliant code */} But how do I get the system to recognize the extra package.

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  • Is there a way to use template specialization to separate new from new[]?

    - by Marlon
    I have an auto pointer class and in the constructor I am passing in a pointer. I want to be able to separate new from new[] in the constructor so that I can properly call delete or delete[] in the destructor. Can this be done through template specialization? I don't want to have to pass in a boolean in the constructor. template <typename T> class MyAutoPtr { public: MyAutoPtr(T* aPtr); }; // in use: MyAutoPtr<int> ptr(new int); MyAutoPtr<int> ptr2(new int[10]);

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  • In C, would !~b ever be faster than b == 0xff ?

    - by James Morris
    From a long time ago I have a memory which has stuck with me that says comparisons against zero are faster than any other value (ahem Z80). In some C code I'm writing I want to skip values which have all their bits set. Currently the type of these values is char but may change. I have two different alternatives to perform the test: if (!~b) /* skip */ and if (b == 0xff) /* skip */ Apart from the latter making the assumption that b is an 8bit char whereas the former does not, would the former ever be faster due to the old compare to zero optimization trick, or are the CPUs of today way beyond this kind of thing?

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  • How can i assign a two dimensional array into other temporary two dimensional array.....?? in C Programming..

    - by AGeek
    Hi I am trying to store the contents of two dimensional array into a temporary array.... How is it possible... I don't want looping over here, as it would add an extra overhead.. Any pointer notation would be good. struct bucket { int nStrings; char strings[MAXSTRINGS][MAXWORDLENGTH]; }; void func() { char **tArray; int tLenArray = 0; for(i=0; i<TOTBUCKETS-1; i++) { if(buck[i].nStrings != 0) { tArray = buck[i].strings; tLenArray = buck[i].nStrings; } } } The error here i am getting is:- [others@centos htdocs]$ gcc lexorder.c lexorder.c: In function âlexSortingâ: lexorder.c:40: warning: assignment from incompatible pointer type Please let me know if this needs some more explanaition...

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  • "Ambiguous template specialization" problem

    - by Setien
    I'm currently porting a heap of code that has previously only been compiled with Visual Studio 2008. In this code, there's an arrangement like this: template <typename T> T convert( const char * s ) { // slow catch-all std::istringstream is( s ); T ret; is >> ret; return ret; } template <> inline int convert<int>( const char * s ) { return (int)atoi( s ); } Generally, there are a lot of specializations of the templated function with different return types that are invoked like this: int i = convert<int>( szInt ); The problem is, that these template specializations result in "Ambiguous template specialization". If it was something besides the return type that differentiated these function specializations, I could obviously just use overloads, but that's not an option. How do I solve this without having to change all the places the convert functions are called?

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  • Implementing operator< in C++

    - by Vulcan Eager
    I have a class with a few numeric fields such as: class Class1 { int a; int b; int c; public: // constructor and so on... bool operator<(const Class1& other) const; }; I need to use objects of this class as a key in an std::map. I therefore implement operator<. What is the simplest implementation of operator< to use here?

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  • How to move files in C drive using MoveFileEx APi

    - by rajivpradeep
    Hi, when i use MoveFileEx to move files in C drive, but i am getting the ERROR that ACCESS DENIED. Any solutions int i ; DWORD dw ; String^ Source = "C:\Folder\Program\test.exe" ; String^ Destination = "C:\test.exe"; // move to program Files Folder pin_ptr<const wchar_t> WSource = PtrToStringChars(Source); pin_ptr<const wchar_t> WDestination = PtrToStringChars(Destination); i = MoveFileEx( WSource, WDestination ,MOVEFILE_REPLACE_EXISTING | MOVEFILE_COPY_ALLOWED ) ; dw = GetLastError() ;

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  • How would you go about tackling this problem? [SOLVED in C++]

    - by incrediman
    Intro: EDIT: See solution at the bottom of this question (c++) I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a hint as to the direction I should proceed in, and perhpas a short explanation to go along with it. It feels like I'm missing something obvious... Of course extended speculation is more than welcome, but I just wanted to clarify that I'm not looking for a full solution here :) Short version of the question: You have a binary string N of length 1-100 (in the question they use H's and G's instead of one's and 0's). You must remove all of the digits from it, in the least number of steps possible. In each step you may remove any number of adjacent digits so long as they are the same. That is, in each step you can remove any number of adjacent G's, or any number of adjacent H's, but you can't remove H's and G's in one step. Example: HHHGHHGHH Solution to the example: 1. HHGGHH (remove middle Hs) 2. HHHH (remove middle Gs) 3. Done (remove Hs) -->Would return '3' as the answer. Note that there can also be a limit placed on how large adjacent groups have to be when you remove them. For example it might say '2', and then you can't remove single digits (you'd have to remove pairs or larger groups at a time). Solution I took Mark Harrison's main algorithm, and Paradigm's grouping idea and used them to create the solution below. You can try it out on the official test cases if you want. //B.cpp //include debug messages? #define DEBUG false #include <iostream> #include <stdio.h> #include <vector> using namespace std; #define FOR(i,n) for (int i=0;i<n;i++) #define FROM(i,s,n) for (int i=s;i<n;i++) #define H 'H' #define G 'G' class String{ public: int num; char type; String(){ type=H; num=0; } String(char type){ this->type=type; num=1; } }; //n is the number of bits originally in the line //k is the minimum number of people you can remove at a time //moves is the counter used to determine how many moves we've made so far int n, k, moves; int main(){ /*Input from File*/ scanf("%d %d",&n,&k); char * buffer = new char[200]; scanf("%s",buffer); /*Process input into a vector*/ //the 'line' is a vector of 'String's (essentially contigious groups of identical 'bits') vector<String> line; line.push_back(String()); FOR(i,n){ //if the last String is of the correct type, simply increment its count if (line.back().type==buffer[i]) line.back().num++; //if the last String is of the wrong type but has a 0 count, correct its type and set its count to 1 else if (line.back().num==0){ line.back().type=buffer[i]; line.back().num=1; } //otherwise this is the beginning of a new group, so create the new group at the back with the correct type, and a count of 1 else{ line.push_back(String(buffer[i])); } } /*Geedily remove groups until there are at most two groups left*/ moves=0; int I;//the position of the best group to remove int bestNum;//the size of the newly connected group the removal of group I will create while (line.size()>2){ /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; } /*END DEBUG*/ I=1; bestNum=-1; FROM(i,1,line.size()-1){ if (line[i-1].num+line[i+1].num>bestNum && line[i].num>=k){ bestNum=line[i-1].num+line[i+1].num; I=i; } } //remove the chosen group, thus merging the two adjacent groups line[I-1].num+=line[I+1].num; line.erase(line.begin()+I);line.erase(line.begin()+I); moves++; } /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; cout<<"\n\nFinal Answer: "; } /*END DEBUG*/ /*Attempt the removal of the last two groups, and output the final result*/ if (line.size()==2 && line[0].num>=k && line[1].num>=k) cout<<moves+2;//success else if (line.size()==1 && line[0].num>=k) cout<<moves+1;//success else cout<<-1;//not everyone could dine. /*START DEBUG*/ if (DEBUG){ cout<<" moves."; } /*END DEBUG*/ }

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  • How to load an RSA key from binary data to an RSA structure using the OpenSSL C Library?

    - by Andreas Bonini
    Currently I have my private key saved in a file, private.key, and I use the following function to load it: RSA *r = PEM_read_RSAPrivateKey("private.key", NULL, NULL, NULL); This works perfectly but I'm not happy with the file-based format; I want to save my key in pure binary form (ie, no base64 or similar) in a char* variable and load/save the key from/to it. This way I have much more freedom: I'll be able to store the key directly into the application const char key[] { 0x01, 0x02, ... };, send it over a network socket, etc. Unfortunately though I haven't found a way to do that. The only way to save and load a key I know of reads/saves it to a file directly.

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