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  • Parsing NSXMLNode Attributes in Cocoa

    - by Jeffrey Kern
    Hello everyone, Given the following XML file: <?xml version="1.0" encoding="UTF-8"?> <application name="foo"> <movie name="tc" english="tce.swf" chinese="tcc.swf" a="1" b="10" c="20" /> <movie name="tl" english="tle.swf" chinese="tlc.swf" d="30" e="40" f="50" /> </application> How can I access the attributes ("english", "chinese", "name", "a", "b", etc.) and their associated values of the MOVIE nodes? I currently have in Cocoa the ability to traverse these nodes, but I'm at a loss at how I can access the data in the MOVIE NSXMLNodes. Is there a way I can dump all of the values from each NSXMLNode into a Hashtable and retrieve values that way? Am using NSXMLDocument and NSXMLNodes.

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  • When to release a class with delegates

    - by Stefan Mayr
    A quick question to delegates. Lets say, CLASSA has a delegate defined: @protocol MyDelegate -(void) didFinishUploading; @end In CLASSB I create an instance of CLASS A -(void) doPost { CLASSA *uploader = [[CLASSA alloc] init]; uploader.delegate = self; // this means CLASSB has to implement the delegate uploader.post; } and also in CLASSB: -(void)didFinishUploding { } So when do I have to release the uploader? Because when I release it in doPost, it is not valid anymore in didFinishUploading. Thanks

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  • Breakpoint pointing out "objc_autoreleaseNoPool"

    - by Andrew
    So I'm debugging an app in preperation for its app so release, and I enabled a universal breakpoint for "All Exceptions". Since then, everytime I run the app, the console prints: Catchpoint 2 (throw)Pending breakpoint 1 - "objc_exception_throw" resolved objc[11765]: Object 0x8f18ff0 of class __NSCFLocale autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[11765]: Object 0x8f190a0 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[11765]: Object 0x8f1fef0 of class __NSCFLocale autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug Literally printed 3 times. I have no idea what this means but it looks bad. Any advice would be appreciated.

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

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  • UILabels text disappears when animating

    - by Wilhelm Michaelsen
    I have this code: - (void)my_button_tapped { if (my_button.tag == 0) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 200, 20); [UIView commitAnimations]; [my_button setBackgroundImage:[UIImage imageNamed:@"check.png"] forState:UIControlStateNormal]; my_button.tag = 1; } else { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 0, 20); [UIView commitAnimations]; [my_button setBackgroundImage:nil forState:UIControlStateNormal]; my_button.tag = 0; } } When I tap my_button first time the label is expanded into 200px width, when I press the button again the label decreases to 0px width but immediately at button press the text disappears. What's wrong?

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • how to set Custom attribute of NSManagedObject which is calculated from other attributes ?

    - by Kundan
    I am using core data framework to manage objects.i have an entity which has several attributes of decimal types. Among them is attribute which is mathematically calculated from other attributes. Ex :- @interface Marks : NSManagedObject { } @property (nonatomic, retain) NSDecimalNumber * answerGradeA; @property (nonatomic, retain) NSDecimalNumber * answerGradeB; @property (nonatomic, retain) NSDecimalNumber * answerGradeC; @property (nonatomic, retain) NSDecimalNumber * total; Here i want attribute total = 3xanswerGradeA + 2xanswerGradeB + 1xanswerGradeC if it is possible to do like this, then how ? please reply. Thanks in advance.

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  • SQLite3 or SQLite Manager make me crazy !!! Please help me !! I have a presentation next week

    - by ahmet732
    My friend added 90 rows into the database, I tied it up to my app. In my table view name of my variables are shown in proper fashion but when I tapped one of them, in detailsViewController their description is wrong. It shows very old description of variables not the new ones in database. Moreover, it displays the same description for different variables. What's the problem ? What am i missing? My database is correct. It displays same desscriptions for different values. It makes me worried about. Additionally, when I added a new row to my db, it accepts it but it does not perceive it when i run the app. It shows new row in my tableview if and only if I change the name of my db file. I do not want to use another SQL manager ..

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  • Can I access views when drawn in the drawRect method?

    - by GianPac
    When creating the content view of a tableViewCell, I used the drawInRect:withFont, drawAtPoint... and others, inside drawRect: since all I needed was to lay some text. Turns out, part of the text drawn need to be clickable URLs. So I decided to create a UIWebView and insert it into my drawRect. Everything seems to be laid out fine, the problem is that interaction with the UIWebView is not happening. I tried enabling the interaction, did not work. I want to know, since with drawRect: I am drawing to the current graphics context, there is anything I can do to have my subviews interact with the user? here is some of my code I use inside the UITableViewCell class. -(void) drawRect:(CGRect)rect{ NSString *comment = @"something"; [comment drawAtPoint:point forWidth:195 withFont:someFont lineBreakMode:UILineBreakModeMiddleTruncation]; NSString *anotherCommentWithURL = @"this comment has a URL http://twtr.us"; UIWebView *webView = [[UIWebView alloc] initWithFrame:someFrame]; webView.delegate = self; webView.text = anotherCommentWithURL; [self addSubView:webView]; [webView release]; } As I said, the view draws fine, but there is no interaction with the webView from the outside. the URL gets embedded into HTML and should be clickable. It is not. I got it working on another view, but on that one I lay the views. Any ideas?

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  • UILabel not changing when method called

    - by LyonJTill
    - (IBAction)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:[NSString stringWithFormat:@"%@",examName]]; } Hey all, Basically above is the method that is being called when one ViewController is being close and another is being opened the problem is, is that the UILabel in the new ViewController isn't changing to the value i need it to? Any ideas? Regards Lyon J Till

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  • UIDatePicker inside UIScrollView with pages

    - by Jason Martens
    I have a UIScrollView with 2 pages, and I can scroll horizontally between them. However, on one of my pages, I have a UIDatePicker, and the scroll view is intercepting the vertical touch events so I can no longer manipulate the date picker (except by clicking or tapping). Is there some way to tell the ScrollView to send the vertical touch events to the date picker, but send the horizontal touch events to the scroll view to switch pages?

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  • Using NSUserDefaults to load data depending on which table view cell is pressed

    - by Bad_APPZ
    I want my app to work just like the 'contacts' app on iOS. When a user selects a certain TableViewCell, i want to load certain data. No Matter which cell is pressed, Either "Joseph, Richard, or Shannon", This view comes up: Both of the views look the exact same, but they just display different information. So i guess my question is: How can I programmatically set a key @"cell1" @"cell2", etc... for each cell using NSUserDefaults? But here is the catch, I dont know how many cells will be added, so i cant hard code this, How can I create a key for each table view cell for how ever many is added? Thanks for the help!

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  • Converting 'x' value of a CGPoint ivar to NSTimeInterval?

    - by eco_bach
    Hi I have a velocity ivar defined as a CGPoint. I need to somehow extract just the 'x' value of velocity, and then use this to call-send a message to the following method signature -(void) adjustTimer:(NSTimeInterval*)newInterval How do I obtain just the 'x' value of a CGPoint? Do I then need to convert or cast this result before calling my adjustTimer method?

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  • How to specify number of headers in section UITableView.

    - by Mr. McPepperNuts
    if ([tempArray containsObject: [sectionInfo indexTitle]]) { return nil; }else { [tempArray addObject: [sectionInfo indexTitle]]; return [sectionInfo indexTitle]; } return [sectionInfo indexTitle]; The code above groups the cells in alphabetical order but displays a blank header instead of the appropriate title. Could this possibly be because I did not specify the number of headers? This would naturally be a single header for every letter in the alphabet.

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  • Retrieving Spotlight query used to open document in application

    - by vicvicvic
    If you search for something that opens Preview.app (e.g. a PDF file) in Spotlight, the application not only opens the file but actually copies the Spotlight query into the application's search field (for deeper search). iPhoto and Mail.app also do this. This is a really nice feature. Unfortunately, Apple does not document how it's implemented. Opening a document from Spotlight appears to simply send application:openFile to the application delegate. Is it possible to retrieve the user's Spotlight query somehow? Or is this a hardcoded feature of Spotlight?

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  • Binding value for NSTableView, but tooltip gets set as well

    - by Mark
    I've set up an NSTableView in Interface Builder to be populated from an NSArray. Each value of the array represents one row in the table. The value is bound correctly, but as a side effect, the table cell's tooltip is set to the string representation of the bound object. In my case, the NSArray contains NSDictiorany objects and the tooltip looks like it could be the [... description] output of that dictionary. Very ugly... I don't want the tooltip to be set at all. I have other tables that have plain NSString values bound to them and they don't have a tooltip set automatically. Is there some Interface Builder magic going on? I tried to start with a blank project - same problem. I should add that the table cell is a custom implementation of NSTextFieldCell that uses an NSButtonCell instance to draw an image and a label into the table. The values are retrieved from the dictionary bound as value. Why is the tooltip set when I only bind the "value" attribute? Thanks in advance!

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • How to hide a tabbar at the app startup?

    - by Georg
    So, I want my app starts with a UIViewController(without seeing a tabbar), and then enter a UITableView with navigationbar and tabbar. the problem is that the Tabbar is visible at the app starts up, anyone can help on this will be very appreciated...

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