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  • How to Insert a <a> tag link in a Facebook wall

    - by Diogo Hacka
    How can I insert a html link like the 2 posts below with the Facebook iOS SDK? Link to Image! In Train Conductor and "itunes.apple.com" for The Fleas post they use a bit.ly link. I tried to use the html tag <a href="www.mystuff.com">Whatever<\a but it didn't work. NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"My game in iTunes", @"name", @"http://www.mystuff.com", @"link", @"Check out this cool game for iPhone.", @"description", nil]; This code works but that is just a normal post.

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Best practice to pass a value from pop up control on iPad.

    - by Tattat
    It is an iPad app based on SDK 3.2. I have a MainUIView, that is subclass from UIView, it have a UIButton and a UILabel. When user press the UIButton, the pop up control will be appeared with a table view. When the user select a cell from the table view, the UILabel changes content base on the user click, and the pop up table view will disappear. The question is, how can I pass the "selected cell" to the UILabel. I am thinking making a "middle man" object. When the user click the UIButton, and the "middle man" will pass to the table. When the cell is selected, the "middle man" will store the idx, and call the UILabel change content from the value of "middle man". But I think it is pretty complex to implement, is there any easier way to implement it? thz u.

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  • API to determine whether running on iPhone or iPad

    - by Eric
    Is there an API for checking at runtime whether you are running on an iPhone or an iPad? One way I can think of would be to use: [[UIDevice currentDevice] model]; And detect the existence of the string @"iPad" - which seems a bit fragile. In the 3.2 SDK, I see that UIDevice also has a property which is really what I'm looking for, but doesn't work for pre-3.2 (obviously): [[UIDevice currentDevice] userInterfaceIdiom]; Are there other ways than checking for the existence of @"iPad" for a universal app?

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Retrieving Spotlight query used to open document in application

    - by vicvicvic
    If you search for something that opens Preview.app (e.g. a PDF file) in Spotlight, the application not only opens the file but actually copies the Spotlight query into the application's search field (for deeper search). iPhoto and Mail.app also do this. This is a really nice feature. Unfortunately, Apple does not document how it's implemented. Opening a document from Spotlight appears to simply send application:openFile to the application delegate. Is it possible to retrieve the user's Spotlight query somehow? Or is this a hardcoded feature of Spotlight?

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  • SQLite3 or SQLite Manager make me crazy !!! Please help me !! I have a presentation next week

    - by ahmet732
    My friend added 90 rows into the database, I tied it up to my app. In my table view name of my variables are shown in proper fashion but when I tapped one of them, in detailsViewController their description is wrong. It shows very old description of variables not the new ones in database. Moreover, it displays the same description for different variables. What's the problem ? What am i missing? My database is correct. It displays same desscriptions for different values. It makes me worried about. Additionally, when I added a new row to my db, it accepts it but it does not perceive it when i run the app. It shows new row in my tableview if and only if I change the name of my db file. I do not want to use another SQL manager ..

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  • editButtonItem set but no minus buttons?

    - by QAD
    My edit button is placed in viewDidLoad: self.navigationItem.rightBarButtonItem = self.editButtonItem; It shows up correctly on the nav bar, and tapping this button indeed change it to Done. However, no minus buttons show up in my table rows. Swiping a row, then tap Delete works, though. Any ideas? EDIT 1: Here's how I'm doing: - (void)loadView { tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; tableView.delegate = self; tableView.dataSource = self; tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.view = tableView; } EDIT 2: My observation is that the edit and minus buttons display fine if my tableview is created in IB (RootViewController). The other two (or three) tableview are created by the aforemention code, so that might be the problem. Guess I'd have to dive in to isEditing, editing and whatnot.

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • Multiple View application and Navigation Bar

    - by byronh
    Hi. I'm working in a iphone view-based application. The application works this way: First view is a welcome view with buttons for load other views. Second view is a map that shows the location using gps. Third view is a search engine that loads some information to show on the map and on a list (This has two button to load map or table). Fourth view is a table view that shows the results and then loads the detail on another view and load a web site on another view. My problem is with this view, because i don't know how can implement a navigation bar in this view that loads the detail and the web view. Thanks for your help. Byron H.

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  • Binding value for NSTableView, but tooltip gets set as well

    - by Mark
    I've set up an NSTableView in Interface Builder to be populated from an NSArray. Each value of the array represents one row in the table. The value is bound correctly, but as a side effect, the table cell's tooltip is set to the string representation of the bound object. In my case, the NSArray contains NSDictiorany objects and the tooltip looks like it could be the [... description] output of that dictionary. Very ugly... I don't want the tooltip to be set at all. I have other tables that have plain NSString values bound to them and they don't have a tooltip set automatically. Is there some Interface Builder magic going on? I tried to start with a blank project - same problem. I should add that the table cell is a custom implementation of NSTextFieldCell that uses an NSButtonCell instance to draw an image and a label into the table. The values are retrieved from the dictionary bound as value. Why is the tooltip set when I only bind the "value" attribute? Thanks in advance!

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  • Where should I put some code for loading application data?

    - by cgp
    I have a tab-bar and navigation controller application (like Youtube app or Contacts app). Where is the correct place to have the code for loading some data from the web? These data are necessary for all the tabs of the Tab Controller and the app can't display anything before all data are downloaded and parsed from the app (except a loading indicator view of course). Up to now I put it in the AppDelegate but it somehow doesn't feel right.. What's the correct way to do it? Thanks!

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • Using NSThread to solve waiting for image from URL on the iPhone

    - by james.ingham
    So I have the following code in a method which I want to set a UIImageView image to that of one from an online source: [NSThread detachNewThreadSelector:@selector(loadImage) toTarget:self withObject:nil]; Then in the method called by the thread I have this: - (void) loadImage { NSURL *url = [NSURL URLWithString:logoPath]; // logoPath is an NSString with path details NSData *data = [NSData dataWithContentsOfURL:url]; logoImage.image = [UIImage imageWithData:data]; } This works great however I get many warnings within the Debugger Console along the lines of: 2010-05-10 14:30:14.052 ProjectTitle[2930:633f] * _NSAutoreleaseNoPool(): Object 0x169d30 of class NSHTTPURLResponse autoreleased with no pool in place - just leaking This occurs many times each time I call the new thread and then eventually, under no pattern, after calling a few of these threads I get the classic 'EXC_BAD_ACCESS' run-time error. I understand that this is happening because I'm not retaining the object but how can I solve this with the code in 'loadImage' shown above? Thanks

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  • Incompatible Types in Initialization

    - by jack
    I have the following code in a subroutine that produces an incompatible types in initialization error on the varVal library in the subroutine evaluateExpression: NSDictionary *varVal; for (int i=0; i<varCount; i++) { [varVal setObject:[(i+1)*2 stringValue] forKey:[i stringValue]]; } double result =[[self brain] evaluateExpression:[[self brain] expression] usingVariableValues:varVal]; My subroutine declaration in the brain.h file is: +(double)evaluateExpression:(id)anExpression usingVariableValues:(NSDictionary *)variables; I'd appreciate any help.

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  • How to hide a tabbar at the app startup?

    - by Georg
    So, I want my app starts with a UIViewController(without seeing a tabbar), and then enter a UITableView with navigationbar and tabbar. the problem is that the Tabbar is visible at the app starts up, anyone can help on this will be very appreciated...

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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