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  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • In DirectShow, what determines the graph source?

    - by Seva Alekseyev
    Hi all, I have two machines - A (XP SP2) and B (Win7). Machine B has trouble playing OGM files - enabling subtitles causes a crash in the player. Investigation shows that the DirectShow graphs are quite different. On A, the source is a file source, which produces a stream of subtype OGG, which goes into "Ogg Splitter". On B, the source is an instance of Haali Media Splitter, which produces video, audio, and subtitles as separate streams. Machine A has Haali splitter installed as well, but it is not invoked somehow. Question - what determines the source filter? Is there a file type to preferred source mapping, or does the system load and ask all suitable filters if they would take this file? On machine A, the merit of Haali splitter is higher than that of File source, so it's probably not about relative merits.

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  • Alternative to iframe using AJAX

    - by JCHASE11
    Hello. I have a music player swf embedded on an html page. Is there any way to have the music continuously play, even when the different html pages are loaded? When a link is clicked, the page is refreshed, also restarting the swf(music). If the site was AJAX driven, this wouldn't be a problem, but all my pages are static. I suppose I could put the entire body in an iframe, but there has to be a better option. Any ideas?

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  • Python Threading, loading one thread after another

    - by Michael
    Hi, I'm working on a media player and am able to load in a single .wav and play it. As seen in the code below. foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() queue = foo.GetPaths() self.playing_thread = threading.Thread(target=self.playFile, args=(queue[0], 'msg')) self.playing_thread.start() But the problem is, when I try to make the above code into a loop for multiple .wav files. Such that while playing_thread.isActive == True, create and .start() the thread. Then if .isActive == False, pop queue[0] and load the next .wav file. Problem is, my UI will lock up and I'll have to terminate the program. Any ideas would be appreciated.

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  • C# - opening process and changig window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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  • Easy way to combine php code (lame question)

    - by alekseygr
    Hi, I have vary easy and LAME question. I have code: <?php if (function_exists("insert_audio_player")) {insert_audio_player("[audio:|titles=]"} ?> This code outputs audio player to my page in wordpress. I need to call custom field inside this code. My custom field code is: <?php print_custom_field('tc_filename'); ?> Something like: <?php if (function_exists("insert_audio_player")) {insert_audio_player("[audio:<?php print_custom_field('tc_filename'); ?>|titles=<?php print_custom_field('tc_title'); ?>]"} ?> How can I call for second code inside first? Thx.

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  • iOS Development: Should the "playersToInvite" property contain an array of strings or an array of GKPlayer objects?

    - by BeachRunnerJoe
    Should the playersToInvite property of the GKMatchRequest object contain an array of NSString objects that hold the player id's or should it contain an array of GKPlayer objects? The documentation on this critical property is not clear at all and I've tried both ways, but my code isn't working, so I can't tell by experimentation. Here's the description for that property in the docs... A list of players to invite to the match. Why did they even bother writing that? Thanks for your help!

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  • How can I disable TinyMCE from stripping/modifying my HTML in Joomla?

    - by dave
    I've got a site running Joomla with TinyMCE set as the editor. One of the sites editors is now trying to embed a media player into an article but TinyMCE keeps messing up the HTML. I've tried setting the Extended Valid Elements, in the plugin config, to *[*] to allow anything and everything but it's not working. What I'd like is to disable the code stripping "feature" from TinyMCE all together. I don't want it trying to validate my HTML or anything like that. How can I disable the code stripping?

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • How Android 2.2 interacting with Flash 10.1 (how to use flash from my app)?

    - by zxcat
    Hi! I'm searched adobe and android developers sites, but can't find any details on this. Is it possible to use Flash as a part of my app? E.g. like a widget/GUI element? Or it's integrated in browser only and can't be simple accessible? I know, Adobe AIR apps are supported as standalone .apk. So it must be some API/SDK (from Google) to connect with Flash player. Is there any details, how to program it (more clear: launch swf from my app and interact with it)? Thank you!

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  • Continuous playing swf on Static Website.

    - by JCHASE11
    Hello. I have a music player swf embedded on an html page. Is there any way to have the music continuously play, even when the different html pages are loaded? When a link is clicked, the page is refreshed, also restarting the swf(music). If the site was AJAX driven, this wouldn't be a problem, but all my pages are static. I suppose I could put the entire body in an iframe, but there has to be a better option. I am certainly open to the idea of using ajax here, but I do not have much ajax experience. Any ideas?

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  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

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  • WinXP Parallels Guest with OS X host -- communication between the two?

    - by Justin
    The setup: Windows XP guest OS running inside Parallels 5 on a OS X 10.6.2 host. I have a win32 application that runs in windows that communicates with other programs by sending out keystrokes to the program in focus. I can run this software inside parallels just fine, but I need a way for it to communicate (via keystrokes) with native OS X applications. For instance, the windows software sends out a continuous stream of a's and w's, based on the program input from an external source. On the other side, I have a Mac version of VLC media player with hotkeys set up for a and w for the two functions I would like to manipulate from the windows software. How can I set up a link between the guest and host OS's with Parallels that lets a windows program send keystrokes to a mac program?

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  • How to make HTML5 speech recognition not ask permission every time

    - by user2081044
    I have created a script that requires my microphone. It uses the HTML5 speech recognition API. Chrome asks permission every time I want to perform a speech recognition test. Javascript (partial) code that I am using: var recognition = new webkitSpeechRecognition(); recognition.continuous = true; recognition.interimResults = true; recognition.onresult = function(event) { console.log(event.results[0][0].transcript); if(event.results[0][0].transcript === 'print') { console.log(''); } }; recognition.start(); I have tried to add it into the list of exceptions in either Chrome and Flash player, but it still asks for permission. Printscreen: That message pops up everytime I click the button. Is there any way to disable Chrome for asking permission?

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  • How to play a set of jpeg files as a movie?

    - by RJ
    I have a set of jpeg images where eacg image has an associated description. e.g. im1.jpg - suspect enters bank im7.jpg - suspect hands teller a note imj41.jpg - teller gives suspect a bag ... ... It's trivial to view these images individually and see the description but how do I play this as a movie? I need to play the images and when I encounter one with a description, display the description in a status pane. Do I need to convert the images into a movie, if so how? How do I get the player to notify me when the description frame is encountered? I'm using Windows. language doesn't matter, I just need the concept right now.

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  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

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  • MonoTouch- 'curated' bindings?

    - by Glinkot
    I'm just converting a video player sample to MT and came to this part: self.view.layer.sublayerTransform = CATransform3DMakePerspective(1000); In Monotouch, I've started with: this.View.Layer.SublayerTransform(CATransform3D.... But no perspective option is available. There is a 'scale' and 'rotate' one - does this mean this functionality is unavailable in MT? Or that I need to start creating my own bindings even though this one has been processed by the binding creation tool Xamarin uses? If anyone could advise how I would apply that transform I'd appreciate it. Cheers

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  • Distributing players to tables

    - by IVlad
    Consider N = 4k players, k tables and a number of clans such that each member can belong to one clan. A clan can contain at most k players. We want to organize 3 rounds of a game such that, for each table that seats exactly 4 players, no 2 players sitting there are part of the same clan, and, for the later rounds, no 2 players sitting there have sat at the same table before. All players play all rounds. How can we do this efficiently if N can be about ~80 large? I thought of this: for each table T: repeat until 4 players have been seated at T: pick a random player X that is not currently seated anywhere if X has not sat at the same table as anyone currently at T AND X is not from the same clan as anyone currently at T seat X at T break I am not sure if this will always finish or if it can get stuck even if there is a valid assignment. Even if this works, is there a better way to do it?

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  • How can you prevent a window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • Possibility of initiating playback of flash video on headless server through the terminal

    - by brendan morrison
    Hey so I have a website which has video's gathered from places around the web, primarily youtube but a few other's as well. Now I am wondering if there is some way to check link's to make sure they are still available through a unix shell. (My idea is to run a cron to check videos are still available and if not delete them.) I am aware i could use user to do this but it always bothered me and was wondering if there is somehow to check the playback of a flash video though the terminal . Any insight into this would be awesome as I haven't found much on the web. Also note ideally the tech. will work on all video type's including html5. update So it's occured to me that through the you tube api, I could check the status of the video's coming from youtube (which is a start). But I would love to know if there's something else that is not player specific but rather just calls the video to play similar to how a user would.

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  • php mp3 headers in google chrome

    - by David
    I have this in a php to show a mp3 file, it code works fine on firefox and explorer but in chrome it not work. The chrome player appears but no sound and not increases time $ext = strtolower(substr(strrchr($filename,"."),1)); $ctype="audio/mpeg"; header( 'Expires: Sat, 26 Jul 1997 05:00:00 GMT' ); header( 'Last-Modified: ' . gmdate( 'D, d M Y H:i:s' ) . ' GMT' ); header( 'Cache-Control: no-store, no-cache, must-revalidate' ); header( 'Cache-Control: post-check=0, pre-check=0', false ); header( 'Pragma: no-cache' ); header("Content-Type: $ctype"); header("Content-Length: ".$len);

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