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  • bluetooth fails to get enabled; Unknown symbol security_sk_clone (err 0) in dmesg

    - by Srivatsa Kanchi
    $ uname -a Linux ubuntu1110 3.0.0-14-generic-pae #23-Ubuntu SMP Mon Nov 21 22:07:10 UTC 2011 i686 i686 i386 GNU/Linux laptop model: Lenovo W520 upon trying to enable bluetooth, the led turns on but, bluetooth is fails to get enabled in the preferences also seen below error message in dmesg [78183.389048] usb 1-1.4: new full speed USB device number 19 using ehci_hcd [78183.504129] bluetooth: Unknown symbol security_sk_clone (err 0) [78183.505084] bluetooth: Unknown symbol security_sk_clone (err 0) [78183.505189] bluetooth: Unknown symbol security_sk_clone (err 0) [78183.505294] bluetooth: Unknown symbol security_sk_clone (err 0)

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  • Ubuntu 12.10 graphics does not work properly

    - by madox2
    My graphic on ubuntu 12.10 does not work as well as on 12.04. After upgrade I installed driver sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current for my Nvidia 450 GTS graphics card. But sometimes I see slight lag on my videos played in VLC player, some of desktop and window effects are lagging, sometimes I can see an indescribable souce of pixels on my screen at the start of ubuntu and so on. I feel difference between 12.04 and 12.10 in favour of former version. Does anyone know whats wrong or what I am missing? here is output of lspci -k: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) Kernel driver in use: pcieport Kernel modules: shpchp 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: Giga-byte Technology Device 1c3a Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) Subsystem: Giga-byte Technology Device 5006 Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: Giga-byte Technology Device a000 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) Subsystem: Giga-byte Technology Device 5006 Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation H61 Express Chipset Family LPC Controller (rev 05) Subsystem: Giga-byte Technology Device 5001 Kernel driver in use: lpc_ich Kernel modules: lpc_ich 00:1f.2 IDE interface: Intel Corporation 6 Series/C200 Series Chipset Family 4 port SATA IDE Controller (rev 05) Subsystem: Giga-byte Technology Device b002 Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: Giga-byte Technology Device 5001 Kernel modules: i2c-i801 00:1f.5 IDE interface: Intel Corporation 6 Series/C200 Series Chipset Family 2 port SATA IDE Controller (rev 05) Subsystem: Giga-byte Technology Device b002 Kernel driver in use: ata_piix 01:00.0 VGA compatible controller: NVIDIA Corporation GF116 [GeForce GTS 450] (rev a1) Subsystem: CardExpert Technology Device 0401 Kernel driver in use: nvidia Kernel modules: nvidia_current, nouveau, nvidiafb 01:00.1 Audio device: NVIDIA Corporation GF116 High Definition Audio Controller (rev a1) Subsystem: CardExpert Technology Device 0401 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 03:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) Subsystem: Giga-byte Technology Device e000 Kernel driver in use: atl1c Kernel modules: atl1c

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  • Cannot Boot Win XP or Ubuntu from hard drive - get Input Not Supported

    - by Jim Hudspeth
    1) Downloaded 11.10 ISO file to Dell XP Workstation 2) Made bootable USB using Pendrivelinux 3) Installed to harddrive using option 1 (Install along side Windows) 4) Rebooted when instructed 5) Booted into Ubuntu just fine (first time) 6) Attempted restart - got first splash screen followed by "input not supported" - tapped ESC and eventually got into Ubuntu 7) Later attempts failed - got "input not supported"; no eventual boot 8) Many retries holding / tapping various keys - same result 9) Booted from USB - all files appear to be in place - can access GRUB on harddrive Suggestions appreciated - must to be able to boot XP. Thanks in advance

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Stuxnet - how it infects

    - by Kit Ong
    Except from the CNET article.http://news.cnet.com/8301-13772_3-57413329-52/stuxnet-delivered-to-iranian-nuclear-plant-on-thumb-drive/?part=propeller&subj=news&tag=linkvThe Stuxnet worm propagates by exploiting a hole in all versions of Windows in the code that processes shortcut files, ending in ".lnk," according to...[the] Microsoft Malware Protection Center....Merely browsing to the removable media drive using an application that displays shortcut icons, such as Windows Explorer, will run the malware without the user clicking on the icons. The worm infects USB drives or other removable storage devices that are subsequently connected to the infected machine. Those USB drives then infect other machines much like the common cold is spread by infected people sneezing into their hands and then touching door knobs that others are handling.The malware includes a rootkit, which is software designed to hide the fact that a computer has been compromised, and other software that sneaks onto computers by using a digital certificates signed two Taiwanese chip manufacturers that are based in the same industrial complex in Taiwan--RealTek and JMicron, according to Chester Wisniewski, senior security advisor at Sophos.... It is unclear how the digital signatures were acquired by the attacker, but experts believe they were stolen and that the companies were not involved.Once the machine is infected, a Trojan looks to see if the computer it lands on is running Siemens' Simatic WinCC software. The malware then automatically uses a default password that is hard-coded into the software to access the control system's Microsoft SQL database. The Stuxnet worm propagates by exploiting a hole in all versions of Windows in the code that processes shortcut files, ending in ".lnk," according to...[the] Microsoft Malware Protection Center....Merely browsing to the removable media drive using an application that displays shortcut icons, such as Windows Explorer, will run the malware without the user clicking on the icons. The worm infects USB drives or other removable storage devices that are subsequently connected to the infected machine. Those USB drives then infect other machines much like the common cold is spread by infected people sneezing into their hands and then touching door knobs that others are handling.The malware includes a rootkit, which is software designed to hide the fact that a computer has been compromised, and other software that sneaks onto computers by using a digital certificates signed two Taiwanese chip manufacturers that are based in the same industrial complex in Taiwan--RealTek and JMicron, according to Chester Wisniewski, senior security advisor at Sophos.... It is unclear how the digital signatures were acquired by the attacker, but experts believe they were stolen and that the companies were not involved.Once the machine is infected, a Trojan looks to see if the computer it lands on is running Siemens' Simatic WinCC software. The malware then automatically uses a default password that is hard-coded into the software to access the control system's Microsoft SQL database.

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Kworker, what is it and why is it hogging so much CPU?

    - by davorao
    I recently upgraded to the Kubuntu Natty Beta 1 and I've been having a lot of issues with the process kworker. At moments it uses almost half my CPU. Also, strangely enough it seems to affect my USB ports; whenever I plug in an USB drive, the process kworker goes into hyperdrive, leaving me unable to work. I have thought about filing a bug but since I haven't even found any reasonable explanation on what kworker is I figured I should find out first.

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  • Implementing traffic conditions in TORCS

    - by user1837811
    I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By the word "traffic" I mean there are cars running on both tracks in both directions and I can detect the distances, direction and speed of these cars. Depending on this information I can decide whether I should slow down, speed up and calculate the correct timing to overtake.

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  • Slow wireless on Dell XPS 14 ultrabook

    - by GaryBishop
    I've got Ubuntu 12.04 running on this Dell XPS 14 Ultrabook (L421X). Everything is working but my wireless transfer rates are low. I'm getting about 1MB/s download speed on the ultrabook vs 15MB/s on the E6500. If I move into the room with the access point the speed climbs to 15MB/s so I'm guessing it is a signal strength issue but wavemon shows comparable signals to those seen by the E6500. Are there any settings I can tweak in hopes of making it faster?

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  • Using multiplication and division with delta time

    - by tesselode
    Using delta time with addition and subtraction is easy. player.x += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.x = player.x * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time?

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  • C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it

    - by Miguel P
    If i have a simple vector3 like this: D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos)); It works perfect! But let's say i wanted to multiply it by: Speed*(float) timeHandler.GetDelta() So: D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos) * Speed*(float) timeHandler.GetDelta()); Now this fails completely, i've used this snippet before, but for some wierd reason it simply won't work( The vector somehow leads x,y,z to 0 or almost, no idea why). Do you have any idea why?

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  • Quicker Loading of Your Website Ensures Improved SE Rankings

    Now that Google has released news regarding the inclusion of website's speed as one of the factors responsible for website search engine ranking, it is obvious that most website owners would get want delve into matter, a bit more deep. According to the statement, it is clear that the websites having lower loading speed would have less probability of making their way to the search engine result pages than those that load up faster.

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  • What is "Task" in the output of "apt-cache show package_name"?

    - by vasa1
    When I run apt-cache show inkscape, the bottom of the output has: Description-md5: fed6589659211fb40b80d03dda6e5675 Homepage: http://www.inkscape.org/ Description-md5: fed6589659211fb40b80d03dda6e5675 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Supported: 9m Task: ubuntu-usb, edubuntu-desktop-gnome, edubuntu-usb, ubuntustudio-video, ubuntustudio-graphics But when I run apt-cache show pdfgrep, the line beginning with Task is absent: Description-md5: 8c8a5397f782d81d957740280eb8f352 Homepage: http://pdfgrep.sourceforge.net/ Description-md5: 8c8a5397f782d81d957740280eb8f352 Bugs: https://bugs.launchpad.net/ubuntu/+filebug Origin: Ubuntu Why is the line beginning with Task present for some packages and not for others?

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  • Why can't 12.04 installer see one of my hard drives

    - by imparatore
    I'm trying to install Ubuntu 12.04 32-bit from a USB pen drive. I have two drives, a WD Caviar Black and a Samsung SPC250. At the "installation type" stage, it only sees my Samsung and the USB pen drive, not the WD. I checked the drive with gparted and everything seems fine. I tried the alternate installer but that doesn't work either I tried changing from IDE to AHCI in the BIOS and back What can I do now?

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  • ubuntu 12.10 The location is not a folder [closed]

    - by psychok7
    i just upgraded my Ubuntu to 12.10 and i noticed that i get this message The location is not a folder whenever i try to access a mounted media (USB or even my other partitions). I am now unable to view content on my usb pendrive or other partitions. already tried sudo apt-get remove exo-utils with no luck because it says it is not installed. Can anyone help me? UPDATE: this workaround seems to work for me http://askubuntu.com/a/204226/59618

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  • Ubuntu 12.04 video issue on Dell Inspiron 1100

    - by Edwould
    I have an old clunker - Dell Inspiron 1100 with A32 BIOS. I managed to install correctly from a USB drive, and the screen showed graphics in full natice 1024 x 768 - as did the 'try from USB' Ubuntu option. Once I committed to a full install on the HDD, the video resolution comes up as 640 x 480 with no other resolutions to change to full screen. Does anyone have some advice to allow the full LCD panel to be used? Thanks for reading Ed

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  • 6 Guidelines For You to Create a Fast Loading Website

    As you may have heard that Google has implemented a new criterion to determine your rankings on search results, the website speed. Increasing your website loading speed is not only important for getting a high search ranking and it will also affect your visitors' perception about your website.

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  • "selected bootable device failed" error dual boot ubuntu alongside windows8.1

    - by user286280
    i have hp laptop i had installed windows 8 which i upgraded to 8.1 i wanted to dual boot ubuntu 14.04 with windows 8.1 i diasbled secure boot and fast startup then used a liveusb to boot then an error msg pops up saying "the selected bootable device failed" my system boot order is : os boot manager usb hdd internal hdd so my question is that y this msg(selected boot device failed) is popping up and should i try to keep usb hdd on the top of my sysytem boot order in order to get it working??? pls reply soon

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  • Dowloaded Wubi.exe but it doesn't run on my asus 1005p ee pc running windows 7

    - by Manoj
    I want to install ubuntu 12.04 LTS along side windows 7 on my Asus 1005P Eee PC. I tried to install it with the Live USB created with the "Universal-USB-Installer-1.9.0.2.exe" but failed. Alternatively, I downloaded the "wubi.exe" installer from www.ubuntu.com, but it does not run on my pc. Is this version of ubuntu incompatible for the given hardware for side by side installation with windows 7?

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  • New laptop, Windows 8.1, attempting dual install. Ubuntu installer doesn't 'see' existing OS

    - by Flaminica
    Though I've used Ubuntu for a few years, I'm new to installation. Previously I had help and now I'm doing it alone (moved across the world). Windows 8.1 came preinstalled on my new laptop (Toshiba Satellite C70-A-17C - Core i5, 8 GB RAM, 750 GB HDD). I have already followed a few steps I found online to prepare for a dual install (with Ubuntu 14.04). I backed up Windows, created a bootable Ubuntu USB and DVD (just in case one didn't work), turned off fast boot and secure boot, and shrunk C:/. The new unallocated drive portion is 292.97 GB. After shrinking C:/, I restarted Windows a couple of times to make sure everything was working fine (it is). I then attempted to install with the Ubuntu live USB. However, the Ubuntu installer doesn't see that Windows 8.1 is already installed. I don't understand, and don't want to mess with Ubuntu partitioning when I don't know where the partitions will be created. My concern is that, if I go further with the installation process, Windows might be overwritten or compromised in some way. I then tried to reboot using the Ubuntu live DVD, thinking I might get a different result. However, I can't figure out how to make the laptop boot from the CD drive. I went into the BIOS and found no option there, either. Any help is very appreciated! EDIT: Looks like I can't link directly to each photo. Here is my album of screenshots: http://imgur.com/a/zChCo Here you can see that there's no option to boot from CD drive, only USB. Everything looks okay so far. I don't understand this. Ubuntu has not yet been installed. Unmounting partitions? (I chose 'no'.) Even though the laptop came pre-installed with Windows 8.1, the Ubuntu USB installer can't see it. I chose 'something else'. I need to pick and format partitions. I scrolled down and took a second shot to include all information. Completely lost and cancelled installation.

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  • How can I fix the screen blurred while installing Ubuntu 12.10 Bate1

    - by Marslo
    I installed Ubuntu 12.10 Bate1 yesterday, but the screen blurred always shows after selecting Install Ubuntu on a Hard Disk option and before waiting for the installation interface. Click here to check the screenshot. The method of installation is by U-disk, the name of Ubuntu 12.10 is quantal-desktop-i386.iso (the download link is from Universal-USB-Installer), and Universal-USB-Installer was used to write the Ubuntu 12.10 into U-disk. PS. Ubuntu 12.04 could be installed successful on my computer!

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  • How can I force WiFi connection to only use ipv4?

    - by krasilich
    I have Broadcom bcm43224 wifi card with proprietary broadcom sta driver. At home wifi connection works well, but in the office when I ping some resource there is a lot of loss packets and I cant browse websites. I have tried another way to check internet connection - download file with wget. wget google.com - very slow speed wget -4 google.com - normal speed So, it seems that the problem is with the ipv6 configuration at the office, can I force my wifi connection to use only ipv4 and completely ignore ipv6 ?.

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  • Getting current time in milliseconds

    - by user90293423
    How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called BruteForce. When BruteForce is clicked, what i want the program to do is, calculate how many seconds cracking the password is going to take based on the player's CPU speed but that's the easy part. The hard part is i want to enter a character in the password's box every X milliseconds based on a TimeToCrack divided by PasswordLength formula. But since i don't know how to find how many milliseconds have elapsed since the second has passed, the program waits until the CurrentTime is higher than the TimeBeforeTheLoopStarted + HowLongItTakesToTypeaCharacter which is always going to be a second. How would you handle my problems? I've commented the game breaking part. std::vector<QString> hardware = user.getHardware(); QString CPU = hardware[0]; unsigned short Speed = 0; if(CPU == "OMG SingleCore 1.8GHZ"){ Speed = 2; } const short passwordLength = password.length(); /* It's equal to 16 */ int Time = passwordLength / Speed; double TypeSpeed = Time / passwordLength; time_t t = time(0); struct tm * now = localtime(&t); unsigned short EndTime = (now->tm_sec + Time) % 60; unsigned short CurrentTime = 0; short i = passwordLength - 1; do{ t = time(0); now = localtime(&t); CurrentTime = now->tm_sec; do{ t = time(0); now = localtime(&t); }while(now->tm_sec < CurrentTime + TypeSpeed); /* Highly flawed */ /* Do this while your integer value is under this double value */ QString tempPass = password; tempPass.chop(i); ui->lineEdit_2->setText(tempPass); i--; }while(CurrentTime != EndTime);

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  • I dont' know how to install?

    - by Muktar Gazaie
    I've downloaded the USB version from the web site, and the USB Installer, then I run it and it finished, but then nothing happens, I tried to go to ISO and run the setup then It finished and restarted the computer with Windows, Iv'e tried to restart it again and choose Ubuntu but it launches a black screen with some texts and nothing happens, please help me I'm very new to Ubuntu and I need to download it because my Windows is pretty awful!

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