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  • Another warning question: "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'"

    - by Preston
    I have yet another pesky warning I would like gone. Basically, I have an int declared like this: @property (nonatomic, assign) int *myInt; and set like this: myInt = 0;. It is also synthesized in the implementation file. I am getting a warning on the line where I set the int's value and it says "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'." What should I do to fix this?

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  • Why is the compiler caching my "random" and NULLED variables?

    - by alex gray
    I am confounded by the fact that even using different programs (on the same machine) to run /compile, and after nilling the vaues (before and after) the function.. that NO MATTER WHAT.. I'll keep getting the SAME "random" numbers… each and every time I run it. I swear this is NOT how it's supposed to work.. I'm going to illustrate as simply as is possible… #import <Foundation/Foundation.h> int main(int argc, char *argv[]) { int rPrimitive = 0; rPrimitive = 1 + rand() % 50; NSNumber *rObject = nil; rObject = [NSNumber numberWithInt:rand() % 10]; NSLog(@"%i %@", rPrimitive, rObject); rPrimitive = 0; rObject = nil; NSLog(@"%i %@", rPrimitive, rObject); return 0; } Run it in TextMate: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it in CodeRunner: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it a million times, if you'd like. You can gues what it will always be. Why does this happen? Why oh why is this "how it is"?

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  • Public class: The best way to store and access NSMutableDictionary?

    - by meridimus
    I have a class to help me store persistent data across sessions. The problem is I want to store a running sample of the property list or "plist" file in an NSMutableArray throughout the instance of the Persistance class so I can read and edit the values and write them back when I need to. The problem is, as the methods are publicly defined I cannot seem to access the declared NSMutableDictionary without errors. The particular error I get on compilation is: warning: 'Persistence' may not respond to '+saveData' So it kind of renders my entire process unusable until I work out this problem. Here is my full persistence class (please note, it's unfinished so it's just to show this problem): Persistence.h #import <UIKit/UIKit.h> #define kSaveFilename @"saveData.plist" @interface Persistence : NSObject { NSMutableDictionary *saveData; } @property (nonatomic, retain) NSMutableDictionary *saveData; + (NSString *)dataFilePath; + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level; + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData; + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level; @end Persistence.m #import "Persistence.h" @implementation Persistence @synthesize saveData; + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSLog(@"File found"); [[self saveData] setDictionary:[[NSDictionary alloc] initWithContentsOfFile:filePath]]; // This is where the warning "warning: 'Persistence' may not respond to '+saveData'" occurs NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [[self saveData] objectForKey:campaignAndLevelKey]; return campaignAndLevelData; } else { return nil; } } + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData { NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *saveDataWithKey = [[NSDictionary alloc] initWithObjectsAndKeys:saveData, campaignAndLevelKey, nil]; //[campaignAndLevelKey release]; [saveDataWithKey writeToFile:[self dataFilePath] atomically:YES]; } + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end I call this class like any other, by including the header file in my desired location: @import "Persistence.h" Then I call the function itself like so: NSDictionary *tempSaveData = [[NSDictionary alloc] [Persistence getSaveWithCampaign:currentCampaign andLevel:currentLevel]];

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  • Retain Count Question: Some Guidance, Please

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first (so now the retainCount is two, I think): self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected, unfortunately). Some guidance would help, thanks! Is it correct to not release?

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • How can I flip a UITableView?

    - by Sheehan Alam
    I am trying to flip a UITableViewController but I don't think I am doing it properly: LeaderBoardTableViewController* leaderBoardView = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; //[self.navigationController pushViewController:leaderBoardView animated:YES]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:[self view] cache:YES]; [self.view addSubview:leaderBoardView]; [UIView commitAnimations]; I believe the culprit is in the line: [self.view addSubview:leaderBoardView]; But am not sure how to resolve.

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  • How we set or get focus to any control - and leave the focus in COCOA

    - by Amit Battan
    Hi All How we set or get focus on any control in cocoa. like setfirstresponder We have 2 control A and B, A is firstresponder After action I want to set focus ob B control and also how we get focus on a particular control and how we notify that leave focus..... I need it in validation .... I want to force user to fill a textfield and then go to next field..something like this Thanks Deepika

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • iPhone PopUp RGB colors

    - by McLas
    Hi, I am presenting a UIView with an animation that takes half of the screen. I've seen it in many apps but could not find the appropriate RGB colors: iOS uses it for example in "contacts": http://img98.imageshack.us/img98/9402/image001u.png I'm trying with : bottomLayer.backgroundColor = [[UIColor colorWithRed:80.0/255.0 green:86.0/255.0 blue:97.0/255.0 alpha:1] CGColor]; but it's all whitey. If anyone could get how this popup is designed... Thanks!

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • UitableView Problem in deleating items from database

    - by Arun Sharma
    Hi All, I am using in UitableView database.My table view works successfully (add single item,add multiple item,delete all) only problem is there when i want to delete single item for this i using Uitableview edit option. so how i add database method for deleting single item from database and also from table view. Please help me.

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  • Cocoa Key event problem

    - by Oscar
    I'm trying to build my first cocoa application. done some iPhone developing before. I have a hard time understanding how to layout my project. i making a Pong game and my current design is to allocate an NSWindowController from my appDelegate. I then use custom view to act as paddles and ball. My problem is that i can't get the window controller to capture key events. Am i thinking wrong here? My idea is to have a controller class with all the logic, should i subclass another class for that?

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  • Modelview navigation problem

    - by Allen
    i have a navigation controller displaying as a modelview controller. That model view controller calling from another view controller. In that modelview controller im navigating to different controllers and its working fine. but when i return to that model view controller the navigfation is not smooth and i can see space between that controllers while navigating. what is the reason?

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

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  • Self-relation messes up contents in fetching

    - by holographix
    Hi folks, I'm dealing with an annoying problem in core data I've got a table named Character, which is made as follows I'm filling the table in various steps: 1) fill the attributes of the table 2) fill the Character Relation (charRel) FYI charRel is defined as follows I'm feeding the contents by pulling the data from an xml, the feeding code is this curStr = [[NSMutableString stringWithString:[curStr stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]] retain]; NSLog(@"Parsing relation within these keys %@, in order to get'em associated",curStr); NSArray *chunks = [curStr componentsSeparatedByString: @","]; for( NSString *relId in chunks ) { NSLog(@"Associating %@ with id %@",[currentCharacter valueForKey:@"character_id"], relId); NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", relId]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:[self managedObjectContext] ]]; [request setPredicate:predicate]; NSerror *error = nil; NSArray *results = [[self managedObjectContext] executeFetchRequest:request error:&error]; // error handling code if(error != nil) { NSLog(@"[SYMBOL CORRELATION]: retrieving correlated symbol error: %@", [error localizedDescription]); } else if([results count] > 0) { Character *relatedChar = [results objectAtIndex:0]; // grab the first result in the stack, could be done better! [currentCharacter addCharRelObject:relatedChar]; //VICE VERSA RELATIONS NSArray *charRels = [relatedChar valueForKey:@"charRel"]; BOOL alreadyRelated = NO; for(Character *charRel in charRels) { if([[charRel valueForKey:@"character_id"] isEqual:[currentCharacter valueForKey:@"character_id"]]) { alreadyRelated = YES; break; } } if(!alreadyRelated) { NSLog(@"\n\t\trelating %@ with %@", [relatedChar valueForKey:@"character_id"], [currentCharacter valueForKey:@"character_id"]); [relatedChar addCharRelObject:currentCharacter]; } } else { NSLog(@"[SYMBOL CORRELATION]: related symbol was not found! ##SKIPPING-->"); } [request release]; } NSLog(@"\t\t### TOTAL OF REALTIONS FOR ID %@: %d\n%@", [currentCharacter valueForKey:@"character_id"], [[currentCharacter valueForKey:@"charRel"] count], currentCharacter); error = nil; /* SAVE THE CONTEXT */ if (![managedObjectContext save:&error]) { NSLog(@"Whoops, couldn't save the symbol record: %@", [error localizedDescription]); NSArray* detailedErrors = [[error userInfo] objectForKey:NSDetailedErrorsKey]; if(detailedErrors != nil && [detailedErrors count] > 0) { for(NSError* detailedError in detailedErrors) { NSLog(@"\n################\t\tDetailedError: %@\n################", [detailedError userInfo]); } } else { NSLog(@" %@", [error userInfo]); } } at this point when I print out the values of the currentCharacter, everything looks perfect. every relation is in its place. in example in this log we can clearly see that this element has got 3 items in charRel: <Character: 0x5593af0> (entity: Character; id: 0x55938c0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p86> ; data: { catRel = "<relationship fault: 0x9a29db0 'catRel'>"; charRel = ( "0x9a1f870 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p74>", "0x9a14bd0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p109>", "0x558ba00 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p5>" ); "character_id" = 254; examplesRel = "<relationship fault: 0x9a29df0 'examplesRel'>"; meaning = "\n Left"; pinyin = "\n zu\U01d2"; "pronunciation_it" = "\n zu\U01d2"; strokenumber = 5; text = "\n \n <p>The most ancient form of this symbol"; unicodevalue = "\n \U5de6"; }) then when I'm in need of retrieving this item I perform an extraction, like this: // at first I get the single Character record NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSError *error; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", self.char_id ]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:_context ]]; [request setPredicate:predicate]; NSArray *fetchedObjs = [_context executeFetchRequest:request error:&error]; when, for instance, I print out in NSLog the contents of charRel NSArray *correlations = [singleCharacter valueForKey:@"charRel"]; NSLog(@"CHARACTER OBJECT \n%@", correlations); I get this Relationship fault for (<NSRelationshipDescription: 0x5568520>), name charRel, isOptional 1, isTransient 0, entity Character, renamingIdentifier charRel, validation predicates (), warnings (), versionHashModifier (null), destination entity Character, inverseRelationship (null), minCount 1, maxCount 99 on 0x6937f00 hope that I made myself clear. this thing is driving me insane, I've googled all over world, but I couldn't find a solution (and this make me think to as issue related to bad coding somehow :P). thank you in advance guys. k

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  • iphone simulator crashes when it tries to access user location

    - by kevin Mendoza
    for some reason my code causes my program to crash. does anyone know why or how to fix it? NSLog(@"here"); CLLocation *location = [locationManager location]; [mapView removeAnnotations:mapView.annotations]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; CLLocationCoordinate2D workingCoordinate = [location coordinate]; NSLog(@" this is %@", workingCoordinate.latitude); it makes it to the first NSLog, but somewhere between the first and second it crashes. My guess is that it has to do with the CLLocation *location line.

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  • iphone SDK confusion

    - by eco_bach
    Hi I accidentally deleted my sdk 3.0 directory, thinking I didn't need it. Now when I launch and compile a project it says that my base sdk is missing. Where can I download the 3.0 sdk? All that is available in Dev Center are the 3.2 and 4 beta sdks?

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  • How to swap values in NSMutableArray?

    - by Harry Pham
    This piece of codes segment fault on me, any idea why? allButtons is a NSMutableArray, it contains 3 objects, a=0, b=1, a and b are int type if(a != -1 && b!= -1){ //Swap index in "allButtons" id tempA = [allButtons objectAtIndex:a]; id tempB = [allButtons objectAtIndex:b]; [allButtons replaceObjectAtIndex:a withObject:tempB]; //Seg fault here????? [allButtons replaceObjectAtIndex:b withObject:tempA]; needLoad = false; [self setUpButtons]; }

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  • using KVO to filter an NSTableView using NSPredicate (with arrays)

    - by KingRufus
    My UI is not updating when I expect it to. The application displays "projects" using a view similar to iTunes -- a source list on the left lets you filter a list (NSTableView) on the right. My filters update properly when they are examining any simple field (like name, a string), but not for arrays (like tags). I'm removing a tag from one of my objects (from an NSMutableArray field called "tags") and I expect it to disappear from the list because it no longer matches the predicate that is bound to my table's NSArrayController. ProjectBrowser.mm: self.filter = NSPredicate* srcPredicate = [NSPredicate predicateWithFormat:@"%@ IN %K", selectedTag, @"tags"]; Project.mm: [self willChangeValueForKey:@"tags"]; [tags removeAllObjects]; [self didChangeValueForKey:@"tags"]; I've also tried this, but the result is the same: [[self mutableArrayValueForKey:@"tags"] removeAllObjects]; Interface Builder setup: a ProjectBrowser object is the XIB's File Owner an NSArrayController (Project Controller) has its Content Array bound to "File's Owner".projects Project Controller's filter predicate is bound to "File's Owner".filter NSTableView's column is bound to "Project Controller".name

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  • Creating iPhoto albums using Cocoa Scripting Bridge

    - by robinjam
    I'm tearing my hair out trying to create a new album from a Cocoa Application. In applescript it's a nice simple procedure: tell application "iPhoto" new album name "Album" end tell But I can't work out how this is done in Cocoa via the Scripting Bridge. I've tried this: iPhotoApplication *iPhoto = [SBApplication applicationWithBundleIdentifier:@"com.apple.iPhoto"]; iPhotoAlbum *newAlbum = [[[[iPhoto classForScriptingClass:@"album"] alloc] initWithProperties:[NSDictionary dictionaryWithObject:@"Album" forKey:@"name"]] autorelease]; [[iPhoto albums] addObject:newAlbum]; But that had no effect. Please help!

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