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  • SQL analytical mash-ups deliver real-time WOW! for big data

    - by KLaker
    One of the overlooked capabilities of SQL as an analysis engine, because we all just take it for granted, is that you can mix and match analytical features to create some amazing mash-ups. As we move into the exciting world of big data these mash-ups can really deliver those "wow, I never knew that" moments. While Java is an incredibly flexible and powerful framework for managing big data there are some significant challenges in using Java and MapReduce to drive your analysis to create these "wow" discoveries. One of these "wow" moments was demonstrated at this year's OpenWorld during Andy Mendelsohn's general keynote session.  Here is the scenario - we are looking for fraudulent activities in our big data stream and in this case we identifying potentially fraudulent activities by looking for specific patterns. We using geospatial tagging of each transaction so we can create a real-time fraud-map for our business users. Where we start to move towards a "wow" moment is to extend this basic use of spatial and pattern matching, as shown in the above dashboard screen, to incorporate spatial analytics within the SQL pattern matching clause. This will allow us to compute the distance between transactions. Apologies for the quality of this screenshot….hopefully below you see where we have extended our SQL pattern matching clause to use location of each transaction and to calculate the distance between each transaction: This allows us to compare the time of the last transaction with the time of the current transaction and see if the distance between the two points is possible given the time frame. Obviously if I buy something in Florida from my favourite bike store (may be a new carbon saddle for my Trek) and then 5 minutes later the system sees my credit card details being used in Arizona there is high probability that this transaction in Arizona is actually fraudulent (I am fast on my Trek but not that fast!) and we can flag this up in real-time on our dashboard: In this post I have used the term "real-time" a couple of times and this is an important point and one of the key reasons why SQL really is the only language to use if you want to analyse  big data. One of the most important questions that comes up in every big data project is: how do we do analysis? Many enlightened customers are now realising that using Java-MapReduce to deliver analysis does not result in "wow" moments. These "wow" moments only come with SQL because it is offers a much richer environment, it is simpler to use and it is faster - which makes it possible to deliver real-time "Wow!". Below is a slide from Andy's session showing the results of a comparison of Java-MapReduce vs. SQL pattern matching to deliver our "wow" moment during our live demo.  You can watch our analytical mash-up "Wow" demo that compares the power of 12c SQL pattern matching + spatial analytics vs. Java-MapReduce  here: You can get more information about SQL Pattern Matching on our SQL Analytics home page on OTN, see here http://www.oracle.com/technetwork/database/bi-datawarehousing/sql-analytics-index-1984365.html.  You can get more information about our spatial analytics here: http://www.oracle.com/technetwork/database-options/spatialandgraph/overview/index.html If you would like to watch the full Database 12c OOW presentation see here: http://medianetwork.oracle.com/video/player/2686974264001

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  • How change LOD in geometry?

    - by ChaosDev
    Im looking for simple algorithm of LOD, for change geometry vertexes and decrease frame time. Im created octree, but now I want model or terrain vertex modify algorithm,not for increase(looking on tessellation later) but for decrease. I want something like this Questions: Is same algorithm can apply either to model and terrain correctly? Indexes need to be modified ? I must use octree or simple check distance between camera and object for desired effect ? New value of indexcount for DrawIndexed function needed ? Code: //m_LOD == 10 in the beginning //m_RawVerts - array of 3d Vector filled with values from vertex buffer. void DecreaseLOD() { m_LOD--; if(m_LOD<1)m_LOD=1; RebuildGeometry(); } void IncreaseLOD() { m_LOD++; if(m_LOD>10)m_LOD=10; RebuildGeometry(); } void RebuildGeometry() { void* vertexRawData = new byte[m_VertexBufferSize]; void* indexRawData = new DWORD[m_IndexCount]; auto context = mp_D3D->mp_Context; D3D11_MAPPED_SUBRESOURCE data; ZeroMemory(&data,sizeof(D3D11_MAPPED_SUBRESOURCE)); context->Map(mp_VertexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(vertexRawData,data.pData,m_VertexBufferSize); context->Unmap(mp_VertexBuffer->mp_buffer,0); context->Map(mp_IndexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(indexRawData,data.pData,m_IndexBufferSize); context->Unmap(mp_IndexBuffer->mp_buffer,0); DWORD* dwI = (DWORD*)indexRawData; int sz = (m_VertexStride/sizeof(float));//size of vertex element //algorithm must be here. std::vector<Vector3d> vertices; int i = 0; for(int j = 0; j < m_VertexCount; j++) { float x1 = (((float*)vertexRawData)[0+i]); float y1 = (((float*)vertexRawData)[1+i]); float z1 = (((float*)vertexRawData)[2+i]); Vector3d lv = Vector3d(x1,y1,z1); //my useless attempts if(j+m_LOD+1<m_RawVerts.size()) { float v1 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD]]); float v2 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD+1]]); if(v1>v2) lv = m_RawVerts[dwI[j+1]]; else if(v2<v1) lv = m_RawVerts[dwI[j+2]]; } (((float*)vertexRawData)[0+i]) = lv.x; (((float*)vertexRawData)[1+i]) = lv.y; (((float*)vertexRawData)[2+i]) = lv.z; i+=sz;//pass others vertex format values without change } for(int j = 0; j < m_IndexCount; j++) { //indices ? } //set vertexes to device UpdateVertexes(vertexRawData,mp_VertexBuffer->getSize()); delete[] vertexRawData; delete[] indexRawData; }

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • maps, iterators, and complex structs - STL errors

    - by Austin Hyde
    So, I have two structs: struct coordinate { float x; float y; } struct person { int id; coordinate location; } and a function operating on coordinates: float distance(const coordinate& c1, const coordinate& c2); In my main method, I have the following code: map<int,person> people; // populate people map<int,map<float,int> > distance_map; map<int,person>::iterator it1,it2; for (it1=people.begin(); it1!=people.end(); ++it1) { for (it2=people.begin(); it2!=people.end(); ++it2) { float d = distance(it1->second.location,it2->second.location); distance_map[it1->first][d] = it2->first; } } However, I get the following error upon build: stl_iterator_base_types.h: In instantiation of ‘std::iterator_traits<coordinate>’: stl_iterator_base_types.h:129: error: no type named ‘iterator_category’ in ‘struct coordinate’ stl_iterator_base_types.h:130: error: no type named ‘value_type’ in ‘struct coordinate’ stl_iterator_base_types.h:131: error: no type named ‘difference_type’ in ‘struct coordinate’ stl_iterator_base_types.h:132: error: no type named ‘pointer’ in ‘struct coordinate’ stl_iterator_base_types.h:133: error: no type named ‘reference’ in ‘struct coordinate’ And it blames it on the line: float d = distance(it1->second.location,it2->second.location); Why does the STL complain about my code?

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  • Violating 1st normal form, is it okay for my purpose?

    - by Nick
    So I'm making a running log, and I have the workouts stored as entries in a table. For each workout, the user can add intervals (which consist of a time and a distance), so I have an array like this: [workout] => [description] => [comments] => ... [intervals] => [0] => [distance] => 200m [time] => 32 [1] => [distance] => 400m [time] => 65 ... I'm really tempted to throw the "intervals" array into serialize() or json_encode() and put it in an "intervals" field in my table, however this violates the principles of good database design (which, incidentally, I know hardly anything about). Is there any disadvantage to doing this? I never plan on querying my table based on the contents of "intervals". Creating a separate table just for intervals seems like a lot of unnecessary complexity, so if anyone with more experience has had a situation like this, what route did you take and how did it work out?

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  • Certain transformations in Open Inventor(Coin3D)

    - by Marc
    Hi, I am quite new to Open Inventor(Coin3D) and have the following problem: I have a SoSelection holding a root node(also SoSeparator). And the root node holds a number of SoSeparator nodes. Each of these SoSeparator nodes holds a SoTransform node and a SoCube node. When I select one cube node I want all other cubes within a certain distance to the selected cube to arrange in a circle arround the selected cube. (Moreover all of the cubes should be on a plane than) An additional information: My cubes are always oriented in the camera direction with (cubeTransform_-rotation.connectFrom(&camera_-orientation) Assuming the selected cube is the center of the circle, how do I translate the other cubes in a circle on a plane(perpendicular to the vector between the selected cube and the camera)? Especially how do I find coordinates on the plain on which the circle should be which have a certain distance from the Axis (from center cube to camera). What I already did is to search for the for all cubes within a certain distance as soon as one cube is selected. As a result I already have the required separators (which are holding the according SoTransforms and SoCubes) in a SoPathList. Now I want to arrange the cubes by modifing the according SoTransform-translation values. Regards Mark

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  • Why does Clojure hang after hacing performed my calculations?

    - by Thomas
    Hi all, I'm experimenting with filtering through elements in parallel. For each element, I need to perform a distance calculation to see if it is close enough to a target point. Never mind that data structures already exist for doing this, I'm just doing initial experiments for now. Anyway, I wanted to run some very basic experiments where I generate random vectors and filter them. Here's my implementation that does all of this (defn pfilter [pred coll] (map second (filter first (pmap (fn [item] [(pred item) item]) coll)))) (defn random-n-vector [n] (take n (repeatedly rand))) (defn distance [u v] (Math/sqrt (reduce + (map #(Math/pow (- %1 %2) 2) u v)))) (defn -main [& args] (let [[n-str vectors-str threshold-str] args n (Integer/parseInt n-str) vectors (Integer/parseInt vectors-str) threshold (Double/parseDouble threshold-str) random-vector (partial random-n-vector n) u (random-vector)] (time (println n vectors (count (pfilter (fn [v] (< (distance u v) threshold)) (take vectors (repeatedly random-vector)))))))) The code executes and returns what I expect, that is the parameter n (length of vectors), vectors (the number of vectors) and the number of vectors that are closer than a threshold to the target vector. What I don't understand is why the programs hangs for an additional minute before terminating. Here is the output of a run which demonstrates the error $ time lein run 10 100000 1.0 [null] 10 100000 12283 [null] "Elapsed time: 3300.856 msecs" real 1m6.336s user 0m7.204s sys 0m1.495s Any comments on how to filter in parallel in general are also more than welcome, as I haven't yet confirmed that pfilter actually works.

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  • Can I build this XPath query dynamically in XSLT?

    - by Martin Doms
    I have a document that looks something like <root> <element> <subelement1 /> <subelement2 /> </element> <element> <subelement2 /> <subelement1 /> </element> </root> In my XSLT sheet in the context of /element[2]/[someNode] I want to get a number that represents the distance of /element[1]/[someNode] (ie, the number of preceding siblings of /element1/[someNode]). For example, in the context of /element[2]/subelement1 I'd like to have some way to get the number 2, the distance from /element[1] to /element[1]/subelement2. I only ever need the distance of the given node name from the first instance of . Intuitively I thought I could construct this like <xsl:variable name="nodename" select="name()" /> <xsl:value-of select="/element[1]/$nodename/preceding-sibling::*" /> but unfortunately this sheet doesn't compile. Is what I'm trying to achieve possible in XSLT?

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  • Python and MySQLdb

    - by rohanbk
    I have the following query that I'm executing using a Python script (by using the MySQLdb module). conn=MySQLdb.connect (host = "localhost", user = "root",passwd = "<password>",db = "test") cursor = conn.cursor () preamble='set @radius=%s; set @o_lat=%s; set @o_lon=%s; '%(radius,latitude,longitude) query='SELECT *, 6371*1000 * acos(cos(radians(@o_lat)) * cos(radians(lat)) * cos(radians(lon) - radians(@o_lon)) + sin(radians(@o_lat)) * sin(radians(lat))) as distance FROM poi_table HAVING distance < @radius ORDER BY distance ASC LIMIT 0, 50' complete_query=preamble+query results=cursor.execute (complete_query) print results The values of radius, latitude, and longitude are not important, but they are being defined when the script executes. What bothers me is that the snippet of code above returns no results; essentially meaning that the way that the query is being executed is wonky. I executed the SQL query (including the set variables with actual values, and it returned the correct number of results). If I modify the query to just be a simple SELECT FROM query (SELECT * FROM poi_table) it returns results. What is going on here?

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  • Mapping Hashmap of Coordinates in Hibernate with Annotation

    - by paddydub
    I've just started using hibernate and I'm trying to map walking distance between two coordinates into a hashmap, There can be many connections from one "FromCoordinate" to another "ToCoordinate". I'm not sure if i've implemented this correctly, What annotations do i need to map this MashMap? Thanks HashMap coordWalkingConnections = new HashMap(); @Entity @Table(name = "COORDCONNECTIONS") public class CoordinateConnection implements Serializable{ private static final long serialVersionUID = -1624745319005591573L; /** auto increasing id number */ @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ID") @id private int id; @Embedded public FromCoordinate fromCoord; @Embedded public ToCoordinate toCoord; HashMap<FromCoordinate, ArrayList<ToCoordinate >> coordWalkingConnections = new HashMap<FromCoordinate, ArrayList<ToCoordinate >>(); } public class FromCoordinate implements ICoordinate { @Column(name = "FROM_LAT") private double latitude; @Column(name = "FROM_LNG") private double longitude; } public class ToCoordinate implements ICoordinate { @Column(name = "TO_LAT") private double latitude; @Column(name = "TO_LNG") private double longitude; @Column(name = "DISTANCE") private double distance; } DATABASE STRUCTURE id FROM_LAT FROM_LNG TO_LAT TO_LNG Dist 1 43.352669 -6.264341 43.350012 -6.260653 0.38 2 43.352669 -6.264341 43.352669 -6.264341 0.00 3 46.352669 -6.264341 43.353373 -6.262013 0.17 4 47.352465 -6.265865 43.351290 -6.261200 0.25 5 45.452578 -6.265768 43.352788 -6.264396 0.01 6 45.452578 -6.265768 45.782788 -6.234523 0.01 ..... ... . Example HashMap for HashMap<Coordinate, ArrayList<Coordinate>> <KEY{43.352669 -6.264341}, Arraylist VALUES{(43.350012,-6.260653,0.383657), (43.352669, -6.264341, 0.000095), (43.353373, -6.262013, 0.173201)}> <KEY{47.352465 -6.265865}, Arraylist VALUES{(43.351290,-6.261200,0.258781)}> <KEY{45.452578 -6.265768}, Arraylist VALUES{(43.352788,-6.264396,0.013726),(45.782788,-6.234523,0.017726)}>

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  • Hibernate Mapping Annotation Question?

    - by paddydub
    I've just started using hibernate and I'm trying to map walking distance between two coordinates into a hashmap, There can be many connections from one "FromCoordinate" to another "ToCoordinate". I'm not sure if i've implemented this correctly, What annotations do i need to map this MashMap? Thanks @Entity @Table(name = "COORDCONNECTIONS") public class CoordinateConnection implements Serializable{ private static final long serialVersionUID = -1624745319005591573L; /** auto increasing id number */ @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ID") @id private int id; @Embedded public FromCoordinate fromCoord; @Embedded public ToCoordinate toCoord; HashMap<Coordinate, ArrayList<Coordinate>> coordWalkingConnections = new HashMap<Coordinate, ArrayList<Coordinate>>(); } public class FromCoordinate implements ICoordinate { @Column(name = "FROM_LAT") private double latitude; @Column(name = "FROM_LNG") private double longitude; } public class ToCoordinate implements ICoordinate { @Column(name = "TO_LAT") private double latitude; @Column(name = "TO_LNG") private double longitude; @Column(name = "DISTANCE") private double distance; } DATABASE STRUCTURE id FROM_LAT FROM_LNG TO_LAT TO_LNG Dist 1 43.352669 -6.264341 43.350012 -6.260653 0.38 2 43.352669 -6.264341 43.352669 -6.264341 0.00 3 46.352669 -6.264341 43.353373 -6.262013 0.17 4 47.352465 -6.265865 43.351290 -6.261200 0.25 5 45.452578 -6.265768 43.352788 -6.264396 0.01 6 45.452578 -6.265768 45.782788 -6.234523 0.01 ..... ... . Example HashMap for HashMap<Coordinate, ArrayList<Coordinate>> <KEY{43.352669 -6.264341}, Arraylist VALUES{(43.350012,-6.260653,0.383657), (43.352669, -6.264341, 0.000095), (43.353373, -6.262013, 0.173201)}> <KEY{47.352465 -6.265865}, Arraylist VALUES{(43.351290,-6.261200,0.258781)}> <KEY{45.452578 -6.265768}, Arraylist VALUES{(43.352788,-6.264396,0.013726),(45.782788,-6.234523,0.017726)}>

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  • Tikz: horizontal centering of group of nodes

    - by mindhex
    Hi, I need to align each row of the graph to the center. I am trying to do it with xshift. Here the code: \begin{tikzpicture}[node distance=1.5cm, auto, text centered] \tikzstyle{every node}=[draw,ball,align=center]; \begin{scope}[xshift=1.5cm] \node (A) {A}; \node [right of=A] (B) {B}; \node [right of=B] (C) {C}; \node [right of=C] (D) {D}; \end{scope} \begin{scope}[yshift=-1.5cm] \node (AB) {AB}; \node [right of=AB] (AC) {AC}; \node [right of=AC] (AD) {AD}; \node [right of=AD] (BC) {BC}; \node [right of=BC] (BD) {BD}; \node [right of=BD] (CD) {CD}; \end{scope} \begin{scope}[yshift=-3cm,node distance=2cm,xshift=1cm] \node (ABC) {ABC}; \node [right of=ABC] (ABD) {ABD}; \node [right of=ABD] (ACD) {ACD}; \node [right of=ACD] (BCD) {BCD}; \end{scope} \begin{scope}[xshift=4cm, yshift=-4.5cm, node distance=2cm] \node (ABCD) {ABCD}; \end{scope} \end{tikzpicture} Is there any other way to do it? Do not like to change xshift values every time.

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  • Ruby on Rails script/console printing more than expected

    - by Lloyd
    I have a simple model setup in my Ruby on Rails app. (User {name, username, lat, lon}) and am writing a basic extension to the model. I would like the method to return users within a certain distance. It all works just fine in the page view, but as I am debugging I would like to work through some testing using the script/console. My question: It seems to be printing to the screen the entire result set when I run it from the command line and script/console. My model: class User < ActiveRecord::Base def distance_from(aLat, aLon) Math.sqrt((69.1*(aLat - self.lat))**2 + (49*(aLon - self.lon))**2 ) end def distance_from_user(aUser) distance_from(aUser.lat, aUser.lon) end def users_within(distance) close_users = [] users = User.find(:all) users.each do |u| close_users << u if u.distance_from_user(self) < distance end return close_users end end and from the command line I am running >> u = User.find_by_username("someuser") >> print u.users_within(1) So, I guess I would like to know why it's printing the whole result set, and if there is a way to suppress it so as to only print what I want?

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  • Divide a path into N sections using Java or PostgreSQL/PostGIS

    - by Guido
    Imagine a GPS tracking system that is following the position of several objects. The points are stored in a database (PostgreSQL + PostGIS). Each path is composed by a different number of points. That is the reason why, in order to compare a pair of paths, I need to divide every path in a set of 100 points. Do you know any PostGIS function that already implement this algorithm? I've not been able to find it. If not, I'd like to solve it using Java. In this case I'd like to know an efficient and easy to implement algorithm to divide a path into N points. The most simple example could be to divide this path into three points: position 1 : x=1, y=2 position 2 : x=1, y=3 And the result should be: position 1 : x=1, y=2 (starting point) position 2 : x=5, y=2.5 position 3 : x=9, y=3 (end point) Edit: By 'compare a pair of paths' I mean to calculate the distance between two paths. I plan to divide each path in 100 points, and sum the euclidean distance between each one of these points as the distance between the two paths.

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  • How can I apply a style to existing tikz node on specific slides

    - by Eugene Pimenov
    This is what I'm trying to do \begin{tikzpicture} [node distance = 1cm, auto,font=\footnotesize, % STYLES every node/.style={node distance=1.3cm}, comment/.style={rectangle, inner sep= 5pt, text width=4cm, node distance=0.25cm, font=}, module/.style={rectangle, drop shadow, draw, fill=black!10, inner sep=5pt, text width=3cm, text badly centered, minimum height=0.8cm, font=\bfseries\footnotesize\sffamily,rounded corners}, selected/.style={fill=red!40}] \node [module] (nodeA) {node A}; \node [module, below of=nodeA] (nodeA) {node B}; \only<1>{ \node [comment, text width=6cm, right=0.25 of nodeA] {short description of Node A}; \node [comment, text width=6cm, right=0.25 of nodeB] {short description of Node B}; } \only<2>{ \node [selected] (nodeA) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node A}; } \only<3>{ \node [selected] (nodeB) {}; \node [comment, text width=6cm, right=0.25 of nodeA] {long description of node B}; } \end{tikzpicture} The problem is \node [selected] (nodeB) {}; creates a new node, but I want it to apply the style for the existing node. Is there any way to do so? Of course I could have copies of every node in selected state and not-selected state, but I really want to have a normal solution.

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  • Google Maps Terms of Service - saving some data to a database

    - by R.M.
    I've read the terms of service, and, from what I understand, I'm not allowed to store any information I retrieve from the Google Maps API. Are there any exceptions to this? More to the point, I'm planning on building an application that shows the user several points of interest (like restaurants, libraries etc) at a certain distance around a location he chooses (it can be in one city or more, depending on the distance he chooses). There are two problems: The first problem is that (at least for my country) the geocoder doesn't locate exact addresses, at best it only locates street names (but completely ignores street numbers) in larger cities. It is even worse for smaller rural areas. So the only way to accurately show the places on the map is by storing their coordinates in the database. Another problem seems to be with calculating distances. To show the points located below a certain distance from the user, it would mean I would have to use GDirections to get all distances between the user's location and the other points, to see which ones to show. That would be really slow for the user (since I also have to set a small delay between requests), and it would also send a pretty large amount of requests to google. Would I be allowed to store those distances in a database? The users would not be able to access a list of all the stored information, they would only see the names of the places, and a map with some markers on it. Thank you.

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  • Suggestions of the easiest algorithms for some Graph operations

    - by Nazgulled
    Hi, The deadline for this project is closing in very quickly and I don't have much time to deal with what it's left. So, instead of looking for the best (and probably more complicated/time consuming) algorithms, I'm looking for the easiest algorithms to implement a few operations on a Graph structure. The operations I'll need to do is as follows: List all users in the graph network given a distance X List all users in the graph network given a distance X and the type of relation Calculate the shortest path between 2 users on the graph network given a type of relation Calculate the maximum distance between 2 users on the graph network Calculate the most distant connected users on the graph network A few notes about my Graph implementation: The edge node has 2 properties, one is of type char and another int. They represent the type of relation and weight, respectively. The Graph is implemented with linked lists, for both the vertices and edges. I mean, each vertex points to the next one and each vertex also points to the head of a different linked list, the edges for that specific vertex. What I know about what I need to do: I don't know if this is the easiest as I said above, but for the shortest path between 2 users, I believe the Dijkstra algorithm is what people seem to recommend pretty often so I think I'm going with that. I've been searching and searching and I'm finding it hard to implement this algorithm, does anyone know of any tutorial or something easy to understand so I can implement this algorithm myself? If possible, with C source code examples, it would help a lot. I see many examples with math notations but that just confuses me even more. Do you think it would help if I "converted" the graph to an adjacency matrix to represent the links weight and relation type? Would it be easier to perform the algorithm on that instead of the linked lists? I could easily implement a function to do that conversion when needed. I'm saying this because I got the feeling it would be easier after reading a couple of pages about the subject, but I could be wrong. I don't have any ideas about the other 4 operations, suggestions?

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  • LINQ Query using UDF that receives parameters from the query

    - by Ben Fidge
    I need help using a UDF in a LINQ which calculates a users position from a fixed point. int pointX = 567, int pointY = 534; // random points on a square grid var q = from n in _context.Users join m in _context.GetUserDistance(n.posY, n.posY, pointX, pointY, n.UserId) on n.UserId equals m.UserId select new User() { PosX = n.PosX, PosY = n.PosY, Distance = m.Distance, Name = n.Name, UserId = n.UserId }; The GetUserDistance is just a UDF that returns a single row in a TVP with that users distance from the points deisgnated in pointX and pointY variables, and the designer generates the following for it: [global::System.Data.Linq.Mapping.FunctionAttribute(Name="dbo.GetUserDistance", IsComposable=true)] public IQueryable<GetUserDistanceResult> GetUserDistance([global::System.Data.Linq.Mapping.ParameterAttribute(Name="X1", DbType="Int")] System.Nullable<int> x1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="X2", DbType="Int")] System.Nullable<int> x2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y1", DbType="Int")] System.Nullable<int> y1, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="Y2", DbType="Int")] System.Nullable<int> y2, [global::System.Data.Linq.Mapping.ParameterAttribute(Name="UserId", DbType="Int")] System.Nullable<int> userId) { return this.CreateMethodCallQuery<GetUserDistanceResult>(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), x1, x2, y1, y2, userId); } when i try to compile i get The name 'n' does not exist in the current context

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  • Best way to detect similar email addresses?

    - by Chris
    I have a list of ~20,000 email addresses, some of which I know to be fraudulent attempts to get around a "1 per e-mail" limit. ([email protected], [email protected], [email protected], etc...). I want to find similar email addresses for evaluation. Currently I'm using a levenshtein algorithm to check each e-mail against the others in the list and report any with an edit distance of less than 2. However, this is painstakingly slow. Is there a more efficient approach? The test code I'm using now is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace LevenshteinAnalyzer { class Program { const string INPUT_FILE = @"C:\Input.txt"; const string OUTPUT_FILE = @"C:\Output.txt"; static void Main(string[] args) { var inputWords = File.ReadAllLines(INPUT_FILE); var outputWords = new SortedSet<string>(); for (var i = 0; i < inputWords.Length; i++) { if (i % 100 == 0) Console.WriteLine("Processing record #" + i); var word1 = inputWords[i].ToLower(); for (var n = i + 1; n < inputWords.Length; n++) { if (i == n) continue; var word2 = inputWords[n].ToLower(); if (word1 == word2) continue; if (outputWords.Contains(word1)) continue; if (outputWords.Contains(word2)) continue; var distance = LevenshteinAlgorithm.Compute(word1, word2); if (distance <= 2) { outputWords.Add(word1); outputWords.Add(word2); } } } File.WriteAllLines(OUTPUT_FILE, outputWords.ToArray()); Console.WriteLine("Found {0} words", outputWords.Count); } } }

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  • How to calculate this string-dissimilarity function efficiently?

    - by ybungalobill
    Hello, I was looking for a string metric that have the property that moving around large blocks in a string won't affect the distance so much. So "helloworld" is close to "worldhello". Obviously Levenshtein distance and Longest common subsequence don't fulfill this requirement. Using Jaccard distance on the set of n-grams gives good results but has other drawbacks (it's a pseudometric and higher n results in higher penalty for changing single character). [original research] As I thought about it, what I'm looking for is a function f(A,B) such that f(A,B)+1 equals the minimum number of blocks that one have to divide A into (A1 ... An), apply a permutation on the blocks and get B: f("hello", "hello") = 0 f("helloworld", "worldhello") = 1 // hello world -> world hello f("abba", "baba") = 2 // ab b a -> b ab a f("computer", "copmuter") = 3 // co m p uter -> co p m uter This can be extended for A and B that aren't necessarily permutations of each other: any additional character that can't be matched is considered as one additional block. f("computer", "combuter") = 3 // com uter -> com uter, unmatched: p and b. Observing that instead of counting blocks we can count the number of pairs of indices that are taken apart by a permutation, we can write f(A,B) formally as: f(A,B) = min { C(P) | P:|A|?|B|, P is bijective, ?i?dom(P) A[P(i)]=B[P(i)] } C(P) = |A| + |B| - |dom(P)| - |{ i | i,i+1?dom(P) and P(i)+1=P(i+1) }| - 1 The problem is... guess what... ... that I'm not able to calculate this in polynomial time. Can someone suggest a way to do this efficiently? Or perhaps point me to already known metric that exhibits similar properties?

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  • MySQL 1064 error, works in command line and phpMyAdmin; not in app

    - by hundleyj
    Here is my query: select * from (select *, 3956 * 2 * ASIN(SQRT(POWER(SIN(RADIANS(45.5200077 - lat)/ 2), 2) + COS(RADIANS(45.5200077)) * COS(RADIANS(lat)) * POWER(SIN(RADIANS(-122.6942014 - lng)/2),2))) AS distance from stops order by distance, route asc) as p group by route, dir order by distance asc limit 10 This works fine at the command line and in PHPMyAdmin. I'm using Dbslayer to connect to MySQL via my JavaScript backend, and the request is returning a 1064 error. Here is the encoded DBSlayer request string: http://localhost:9090/db?{%22SQL%22:%22select%20*%20from%20%28select%20*,%203956%20*%202%20*%20ASIN%28SQRT%28POWER%28SIN%28RADIANS%2845.5200077%20-%20lat%29/%202%29,%202%29%20+%20COS%28RADIANS%2845.5200077%29%29%20*%20COS%28RADIANS%28lat%29%29%20*%20POWER%28SIN%28RADIANS%28-122.6942014%20-%20lng%29/2%29,2%29%29%29%20AS%20distance%20from%20%60stops%60%20order%20by%20%60distance%60,%20%60route%60%20asc%29%20as%20p%20group%20by%20%60route%60,%20%60dir%60%20order%20by%20%60distance%60%20asc%20limit%2010%22} And the response: {"MYSQL_ERRNO" : 1064 , "MYSQL_ERROR" : "You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '(RADIANS(45.5200077)) * COS(RADIANS(lat)) * POWER(SIN(RADIANS(-122.6942014 - lng' at line 1" , "SERVER" : "trimet"} Thanks!

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  • how to use iterator in c++?

    - by tsubasa
    I'm trying to calculate distance between 2 points. The 2 points I stored in a vector in c++: (0,0) and (1,1). I'm supposed to get results as 0 1.4 1.4 0 but the actual result that I got is 0 1 -1 0 I think there's something wrong with the way I use iterator in vector. Could somebody help? I posted the code below. typedef struct point { float x; float y; } point; float distance(point *p1, point *p2) { return sqrt((p1->x - p2->x)*(p1->x - p2->x) + (p1->y - p2->y)*(p1->y - p2->y)); } int main() { vector <point> po; point p1; p1.x=0; p1.y=0; point p2; p2.x=1; p2.y=1; po.push_back(p1); po.push_back(p2); vector <point>::iterator ii; vector <point>::iterator jj; for (ii=po.begin(); ii!=po.end(); ii++) { for (jj=po.begin(); jj!=po.end(); jj++) { cout<<distance(ii,jj)<<" "; } } return 0; }

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  • How to implement a collection (list, map?) of complicated strings in Java?

    - by Alex Cheng
    Hi all. I'm new here. Problem -- I have something like the following entries, 1000 of them: args1=msg args2=flow args3=content args4=depth args6=within ==> args5=content args1=msg args2=flow args3=content args4=depth args6=within args7=distance ==> args5=content args1=msg args2=flow args3=content args6=within ==> args5=content args1=msg args2=flow args3=content args6=within args7=distance ==> args5=content args1=msg args2=flow args3=flow ==> args4=flowbits args1=msg args2=flow args3=flow args5=content ==> args4=flowbits args1=msg args2=flow args3=flow args6=depth ==> args4=flowbits args1=msg args2=flow args3=flow args6=depth ==> args5=content args1=msg args2=flow args4=depth ==> args3=content args1=msg args2=flow args4=depth args5=content ==> args3=content args1=msg args2=flow args4=depth args5=content args6=within ==> args3=content args1=msg args2=flow args4=depth args5=content args6=within args7=distance ==> args3=content I'm doing some sort of suggestion method. Say, args1=msg args2=flow args3=flow == args4=flowbits If the sentence contains msg, flow, and another flow, then I should return the suggestion of flowbits. How can I go around doing it? I know I should scan (whenever a character is pressed on the textarea) a list or array for a match and return the result, but, 1000 entries, how should I implement it? I'm thinking of HashMap, but can I do something like this? <"msg,flow,flow","flowbits" Also, in a sentence the arguments might not be in order, so assuming that it's flow,flow,msg then I can't match anything in the HashMap as the key is "msg,flow,flow". What should I do in this case? Please help. Thanks a million!

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  • Jersey, JAXB and getting an objectextending an abstract class as a parameter

    - by krajol
    I want to get an object as a parameter of a POST request. I got an abstract superclass that is called Promotion and subclasses Product and Percent. Here's how I try to get a request: @POST @Consumes(MediaType.APPLICATION_XML) @Produces(MediaType.APPLICATION_XML) @Path("promotion/") public Promotion createPromotion(Promotion promotion) { Product p = (Product) promotion; System.out.println(p.getPriceAfter()); return promotion; } and here's how I use JAXB in classes' definitions: @XmlRootElement(name="promotion") @XmlSeeAlso({Product.class,Percent.class}) public abstract class Promotion { //body } @XmlRootElement(name="promotion") public class Product extends Promotion { //body } @XmlRootElement(name="promotion") public class Percent extends Promotion { //body } So the problem now is when I send a POST request with a body like this: <promotion> <priceBefore>34.5</priceBefore> <marked>false</marked> <distance>44</distance> </promotion> and I try to cast it to Product (as in this case, fields 'marked' and 'distance' are from Promotion class and 'priceBefore' is from Product class) I get an Exception: java.lang.ClassCastException: Percent cannot be cast to Product. It seems like Percent is chosen as a 'default' subclass. Why is that and how can I get an object that is a Product?

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  • Find if a user is facing a certain Location using Digital Compass by constructing a triangle and usi

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? To clarify Android knows my location, the second location and my orientation. What I want is a way for Android to recognise when my orientation is "facing" the second location (e.g within 90 Degrees or so). We're also assuming that the user is stationary and needs updates every second or so therefore getBearing(); is useless. Alright so we get it has to be math, there appears to be no simple SDK stuff we can use. I did some searching of my own and found Barycentric Co-ords http://www.blackpawn.com/texts/pointinpoly/default.html . So what I'm trying to do now is map the camera's field of view. For Example if the person is facing a certain direction the program should construct a triangle around that field of view, e.g it should make one vertices the phone's position and then go out either side for a set distance making the 2 end points vertices constructing a triangle. If I had this I could then apply Barycentric co-ords to see if the point lay within the newly constructed triangle. Idea's anyone? Example. I could get my current orientation, add 45 to it and go up X distance one side and subtact 45 and go up X distance the other side to find my 2 other points. Though, how would I make android know which way it should go "up" I guess? It would know its baring as this stage so I need it to recognise it's bearing and go out that direction.

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