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  • How do i create a view that can filter unique titles from a checkbox?

    - by buws
    I'm currently creating a view in Drupal that contains a number of fields. What I want to do is to create an exposed filter that is able to filter duplicate titles. The filter would be a checkbox. This is an example of the list NAME TIME RACE DISTANCE John Doe 2.07.54 Boston Marathon 42km Jane Boss 2.15.21 Boston Marathon 42km John Doe 2.02.22 Boston Marathon 42km Jane Boss 2.15.44 Boston Marathon 42km What I want to have is an exposed filter that only shows one unique NAME and sorts it by its best time. The resulting list would look as follows: NAME TIME RACE DISTANCE Jane Boss 2.15.21 Boston Marathon 42km John Doe 2.02.22 Boston Marathon 42km Any help is appreciated!

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  • Actionscript 3 3D sizing problem

    - by Simon
    I have an application where I can have an image moving towards the eye. When the image enlarged, I would like to have it resized as 635 px where initial size was 220 px. I have the image with starting position as 0 in z axis. I am wanting to calculate the distance from starting position to the resized image. I have already calculate the distance by hand but when I tried to put it on flash the result is not what i wanted. I am sure that the value I calculated was correct. I know it may be hard to understand my problem. Please help.

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  • iPhone Gps logging inaccurate

    - by Martijn
    I'm logging gps points during a walk. Below it shows the function that the coordinates are saved each 5 seconds. i Did several tests but i cannot get the right accuracy i want. (When testing the sky is clear also tests in google maps shows me that the gps signal is good). here is the code: -(void)viewDidAppear:(BOOL)animated{ if (self.locationManager == nil){ self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; // only notify under 100 m accuracy locationManager.distanceFilter = 100.0f; locationManager.desiredAccuracy= kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; } } - start logging [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(getData) userInfo:nil repeats:YES]; </code> <code> -(void)getData{ int distance; // re-use location. if ([ [NSString stringWithFormat:@"%1.2f",previousLat] isEqualToString:@"0.00"]){ // if previous location is not available, do nothing distance = 0; }else{ CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:previousLat longitude:previousLong]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:latGlobal longitude:longGlobal]; distance = [loc1 getDistanceFrom: loc2]; } // overwrite latGlobal with new variable previousLat = latGlobal; previousLong = longGlobal; // store location and save data to database // this part goes ok } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // track the time to get a new gps result (for gps indicator orb) lastPointTimestamp = [newLocation.timestamp copy]; // test that the horizontal accuracy does not indicate an invalid measurement if (newLocation.horizontalAccuracy < 0) return; // test the age of the location measurement to determine if the measurement is cached // don't rely on cached measurements NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow]; if (locationAge > 5.0) return; latGlobal = fabs(newLocation.coordinate.latitude); longGlobal= fabs(newLocation.coordinate.longitude); } I have taken a screenshot of the plot results (the walk takes 30 minutes) and an example of what i'am trying to acomplish: http://www.flickr.com/photos/21258341@N07/4623969014/ i really hope someone can put me in the right direction.

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  • MATLAB plot moving data points in seperate subplots simutaneously

    - by Nate B.
    I wish to visualize the movement of a data point throughout space across a period of time within MATLAB. However, the way I want my figure to display is such that only a single instant is plotted at any given time. That was easy, I simply created a for loop to update my 3D plot display for every set of coordinates (x,y,z) in my data. However, I wish to display 4 different viewing angles of this plot at all times. I am well aware of how to setup subplots within MATLAB, that is not the issue. My issue is getting all 4 of these subplots to execute simultaneously so that all 4 subplots are always displaying the same point in time. I would appreciate if anyone could suggest how to handle this issue. As requested, my code for a figure with a single plot is shown below: datan = DATA; %data in form of x,y,z,a,b,c by column for row# of time points tib=zeros(size(datan,1),12); tib(:,1:3) = datan(:,1:3); tib_ref=tib(1,1:3); for i=1:size(datan,1) tib(i,1:3)=tib(i,1:3)-tib_ref; end angle_to_dircos close all figure('Name','Directions (Individual Cycles)','NumberTitle','off') for cc=1:2 hold off for bb=1:10:size(tib,1); scatter3(tib(bb,1),tib(bb,2),tib(bb,3),'green','filled'); %z and y axes are flipped in polhemus system hold on p0 = [tib(bb,1),tib(bb,2),tib(bb,3)]; p1 = [tib(bb,1)+10*tib(bb,4),tib(bb,2)+10*tib(bb,5),tib(bb,3)+10*tib(bb,6)]; p2 = [tib(bb,1)+10*tib(bb,7),tib(bb,2)+10*tib(bb,8),tib(bb,3)+10*tib(bb,9)]; p3 = [-(tib(bb,1)+100*tib(bb,10)),-(tib(bb,2)+100*tib(bb,11)),-(tib(bb,3)+100*tib(bb,12))]; vectarrow(p0,p1,1,0,0) hold on vectarrow(p0,p2,0,1,0) hold on vectarrow(p0,p3,0,0,1) hold on az = 90; el = 0; view(az, el); xlim([-50,50]); ylim([-50,50]); zlim([-50,50]); xlabel('distance from center in X'); ylabel('distance from center in Y'); zlabel('distance from center in Z'); title('XYZ Scatter Plots of Tracker Position'); hold on plot3(0,0,0,'sk','markerfacecolor',[0,0,0]); p0 = [0,0,0]; p1 = [10,0,0]; p2 = [0,10,0]; p3 = [0,0,100]; vectarrow(p0,p1,1,0,0) hold on vectarrow(p0,p2,0,1,0) hold on vectarrow(p0,p3,1,0,1) drawnow; end end

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  • plot multi graphs with 2 y axis in 1 graph

    - by lytheone
    Hello, Currently I have a a text file with data at the first row is formatted as follow: time;wave height 1;wave height 2;....... I have column until wave height 19 and rows total 4000 rows. Data in the first column is time in second. From 2nd column onwards, it is wave height elevation which is in meter. I would like to plot the follow: ![alt text][1] on the x axis is time. the left hand side is wave height in m and on the right hand side is the distance between each measurment in a model. inside the graph there are 4 plots, each plot is repersent waveight 1, wave height 2etc at a defined distance related to the right hand side y asix. How would you code this in matlab? I am a begineer, please if you could, it will be very useful to give a bit more explain in your answer! Thank you!!!!!!!!!!

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  • How Transport for London Website Works

    - by Subhen
    Hi, Here let me clarify , I have no intentions to peep in to or any evil intention towards tfls database and other related information. But , ofcourse Millions of users are greatly beniftted the way it serves the information. http://journeyplanner.tfl.gov.uk/ So , If we want to create some site like tfl, journeyplanner , what are the basic things we need to keep in mind. Which Architecture We should use? Can We create this website using ASP.NET(Should be able to)? Is TFL integrating it's website with google maps or any other GPS Edit: While you enter the Zip/Pin code or Station name , it creates a map automatically from source to destination and calcculates the distance also. My Question here is , How do they calculate the distance , do they keep help of Maps or GPS or they created there own webservic?

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  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

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  • Two parallel line segments intersection

    - by Judarkness
    I know there are many algorithms to verify whether two line segments are intersected. But once they encountered parallel condition, they just tell the user a big "No" and pretend there is no overlap, share end point, or end point collusion. I know I can can calculate the distance between 2 lines segments. If the distance is 0, check the end points located in the other line segments or not. And this means I have to use a lot of if else and && || conditions. This is not difficult, but my question is "Is there a trick( or mathematics) method to calculate this special parallel case?"

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  • How to order by results from 2 seperate tables in PHP and MySQL.

    - by Vafello
    I am trying to output results of 2 sql queries to one JSON file. The problem is that I would like to order them ascending by distance which is the result of equation that takes homelat and homelon from the users table and lat, lng from locations table.(basically it takes lattitude and longitude of one point and another and computes the distance between these points). Is it possible to take some parameters from both select queries, compute it and output the result in ascending order? $wynik = mysql_query("SELECT homelat, homelon FROM users WHERE guid='2'") or die(mysql_error()); ; $query = "SELECT * FROM locations WHERE timestamp"; $result = map_query($query); $points = array(); while ($aaa = mysql_fetch_assoc($wynik)) { while ($row = mysql_fetch_array($result, MYSQL_ASSOC)) { array_push($points, array('name'=>$row['name'], 'lat'=>$row['lat'], 'lng'=>$row['lng'], 'description'=>$row['description'], 'eventType'=>$row['eventType'], 'date'=>$row['date'], 'isotime'=>date('c', ($row['timestamp'])), 'homelat'=>$aaa['homelat'], 'homelon'=>$aaa['homelon'])); } echo json_encode(array("Locations"=>$points));

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  • video streaming

    - by mawia
    Hi! all I am designing an application for streaming video.I have developed a model in which a server wait for incoming request.The server it self is serving to a good number of clients and it can't afford to serve any more clients.Now when the new connection comes,the server chooses from among it's clients a candidate client who will serve the request of the incoming client.Now the thing is that this choice should be very intelligent.Now I am using various heuristic like bandwidth of the selected client,it's location,distance from the requesting client to come at a decision.Now my question is,IS THERE AVAILABLE ANY TOOL TO FIND OUT BANDWIDTH,LOCATION of a host,and DISTANCE(my be in hop number)?for hop number I can use traceroute but that will be too expensive as it take long time sending reply from every intermediate router. Any help will be appreciated. Thanks!

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  • OpenGL index buffer object with additional data

    - by muksie
    I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...); This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value. What I like to have is something like a buffer object with the following structure: i1, j1, r1, i2, j2, r2, i3, j3, r3, ... where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line. So my question is, what is the best way to achieve this?

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  • Why am I not getting correct result when I calculate exponent with ^ in C++?

    - by xbonez
    I am using Bode's formuala to calculate distance of nth planet from sun dist = (4 + 3*(2^(n-2)))/10 If I calculate the distance this way, I get the right values: dist[2] = ((4 + 3*1)/10.0) ; dist[3] = ((4 + 3*2)/10.0) ; dist[4] = ((4 + 3*4)/10.0) ; But doing it this way, gives me incorrect values: vector <double> dist(5); for (unsigned int i = 2; i < 5; i++) { dist[i] = ((4 + 3*(2^(3-2)))/10.0) ; } Why so?

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  • How to fetch managed objects sorted by calculated value

    - by Marcin Zbijowski
    Hello, I'm working on the app that uses CoreData. There is location entity that holds latitude and longitude values. I'd like to fetch those entities sorted by distance to the user's location. I tried to set sort descriptor to distance formula sqrt ((x1 - x2)^2 + (y1 - y2)^2) but it fails with exception "... keypath ... not found in entity". NSString *distanceFormula = [NSString stringWithFormat:@"sqrt(((latitude - %f) * (latitude - %f)) + ((longitude - %f) * (longitude - %f)))", location.coordinate.latitude, location.coordinate.latitude, location.coordinate.longitude, location.coordinate.longitude]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:distanceFormula ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; NSError *error; NSArray *result = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; I'd like to fetch already sorted objects rather then fetch them all and then sort in the code. Any tips appreciated.

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  • Android string formatiing from xml

    - by mann
    I am parsing xml from server. One of its node contains data like <distance>16.3432434324354324km</distance> I am putting it into hashmap like for (int i = 0; i < nl.getLength(); i++) { map.put(KEY_DISTANCE, parser.getValue(e, KEY_DISTANCE)); // adding HashList to ArrayList menuItems.add(map); } Everything is nice. But i want it two decimal places for example i want its value should be 16.34km rather then 16.343234324342342km I tried with DecimalFormat twoDForm=new DecimalFormat("##.00"); try{ Double StartVTwo=Double.valueOf(KEY_DISTANCE); Double resultDouble1 = Double.valueOf(twoDForm.format(StartVTwo)); Log.e("check", String.valueOf(resultDouble1)); }catch (NumberFormatException e){ Log.e("error"," This is error "); } But it shows exception and prints this message. Any help would be appreciated!!

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  • conditions without repeats

    - by Luca Romagnoli
    Hi i'm using this for getting data: Topic.find(:all, :include => ..., :conditions => @core ? ["cores_topics.id = ? AND visible = 1 AND (distance < ? OR cores.id IN (?))",@core.id, @user_location[3].to_i, @user_friends] : ["visible = 1 AND (distance < ? OR cores.id IN (?))", @user_location[3].to_i, @user_friends], ... how can i rewrite the conditions shorter? thanks

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  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

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  • Javascript function returning number with two decimals...?

    - by muzzledBYbrass
    I have a function to return points along a line and my return comes back with two decimal points...? For example, a return of my variable px will be something like -88.4029.032940598. vx is the x vector and mult is the distance of the line plus distance to calculate the point. Here is the operation that is returning these values: var mult = parseFloat(mag + theUnit); var px = coord_one.x_point + (vx * mult); console.log(px); Never have seen this before- I appreciate any and all help!

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  • [C++] Why am I not getting the same values?

    - by xbonez
    I am using Bode's formuala to calculate distance of nth planet from sun dist = (4 + 3*(2^(n-2)))/10 If I calculate the distance this way, I get the right values: dist[2] = ((4 + 3*1)/10.0) ; dist[3] = ((4 + 3*2)/10.0) ; dist[4] = ((4 + 3*4)/10.0) ; But doing it this way, gives me incorrect values: vector double> dist(5); for (unsigned int i = 2; i < 5; i++) { dist[i] = ((4 + 3*(2^(3-2)))/10.0) ; } ` Why so?

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  • Shuffling a list with a constraint

    - by 500
    Preparing a new psychophysic experiment, I have 48 original stimuli displayed 4 times (4 conditions). Resulting in 192 trials. Trying to randomize the order of presentation during the experiment, I need to maximize the distance between the 4 display of the same original stimuli. Please Consider : Table[{j, i}, {j, Range[48]}, {i, Range[4]}] Where j is the original stimuli number and i the condition Output Sample : {{1, 1}, {1, 2}, {1, 3}, {1, 4}, {2, 1}, {2, 2}, {2, 3}, {2, 4}, ... {47, 1}, {47, 2}, {47, 3},{47, 4}, {48, 1}, {48, 2}, {48, 3}, {48, 4}} How could I shuffle the order of presentation of those 192 items, maximizing the distance between identical item with regard to j the original stimuli number ?

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  • How does LocationManager work

    - by user2511882
    I have been going through the google docs for the locationManager API and specifically over the method locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 60000, 10, this); In the above line, the manager will check for location updates after each minute and distance of 10 meters. My question is does it actually take both the parameters into consideration? For example if you are driving along how will the method work? Will it start looking for updated locations since you are over the minimum distance between the two updates or will it wait for a minute irrespective? If someone can tell me its behavior, it would be great. Thanks.!!

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • How to use GPS data like the double value returned by getLatitude()?

    - by Dan
    I have been searching quite a bit for an answer, but maybe I'm just not using the correct terminology. I am creating an app that will access a database to return a list of other users that are within a certain distance of the users location. I've never worked with this type of data, and I don't really know what the values mean. I'd like to do all the calculations on the backend with either MySQL or PHP. Currently, I am storing the latitude and longitude as doubles within the database. I can access them and store them, but I have no idea how I might be able to sort them based on distance. Perhaps I should be using a different type or some technique that is common in this area. TIA.

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