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  • C++ this as thread parameter, variables unavailable

    - by brecht
    I have three classes: class Rtss_Generator { int mv_transfersize; } class Rtss_GenSine : Rtss_Generator class Rtss_GenSineRpm : Rtss_GenSine Rtss_GenSine creates a thread in his constructer, it is started immediatly and the threadfunction is off-course declared static, waiting for an event to start calculating. the problem: all the variables that are accessed through the gen-pointer are 0, but it does not fail. Also, this-address in the constructer and the gen-pointer-address in the thread are the same, so the pointer is ok. this code is created and compile in visual studio 6.0 service pack 2003 ORIGINAL CODE no thread Rtss_GenSine::getNextData() { //[CALCULATION] //mv_transferSize is accessible and has ALWAYS value 1600 which is ok } NEW CODE Rtss_GenSine::Rtss_GenSine() { createThread(NULL, threadFunction, (LPVOID) this,0,0); } Rtss_GenSine::getNextData() { SetEvent(startCalculating); WaitForSingleObject(stoppedCalculaing, INFINITE); } DWORD Rtss_GenSine::threadFunction(LPVOID pParam) { Rtss_GenSine* gen = (Rtss_GenSine*) pParam; while(runThread) { WaitForSingleObject(startCalculating, INFINITE); ResetEvent(startCalculating) //[CALCULATION] //gen->mv_transferSize ---> it does not fail, but is always zero //all variables accessed via the gen-pointer are 0 setEvent(stoppedCalculaing) } }

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  • How to instantly termainate an un-supervised script on demand?

    - by errr
    I have a GUI which resembles an interpreter. It allows the user to write a script in Jython (implementation of Python in Java) and run it whenever he wants. Apart from that, I also wish to allow the user to instantly terminate the run whenever he wants. Thing is, I don't really know how to do it. The script is being run on a different Thread, but I don't know of any secure way to stop/interrupt/terminate a thread in the middle of its run, let alone not knowing what is being run by the thread/script (it could be a simple task or maybe some sort of a heavy SQL query against a DB, and a DB is something which requires careful resource handling). How can I instantly terminate such run on demand?

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  • Java: is Exception class thread-safe?

    - by Vilius Normantas
    As I understand, Java's Exception class is certainly not immutable (methods like initCause and setStackTrace give some clues about that). So is it at least thread-safe? Suppose one of my classes has a field like this: private final Exception myException; Can I safely expose this field to multiple threads? I'm not willing to discuss concrete cases where and why this situation could occur. My question is more about the principle: can I tell that a class which exposes field of Exception type is thread-safe? Another example: class CustomException extends Exception { ... } Is this class thread-safe?

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  • Howto access thread data outside a thread

    - by Quandary
    Question: I start the MS Text-to-speech engine in a thread, in order to avoid a crash on DLL_attach. It starts fine, and the text to speech engine gets initialized, but I can't access ISpVoice outside the thread. How can I access ISpVoice outside the thread ? It's a global variable after all... #include <windows.h> #include <sapi.h> #include "XPThreads.h" ISpVoice * pVoice = NULL; unsigned long init_engine_thread(void* param) { Sleep(5000); printf("lolthread\n"); //HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if(FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } else { printf("trying to create instance.\n"); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(__uuidof(ISpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); HRESULT hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { printf("Succeeded\n"); hr = pVoice->Speak(L"The text to speech engine has been successfully initialized.", 0, NULL); } else { printf("failed\n"); MessageBox(NULL, TEXT("Failed To Create COM instance"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } } if(pVoice != NULL) { pVoice->Release(); pVoice = NULL; } CoUninitialize(); return NULL; } XPThreads* ptrThread = new XPThreads(init_engine_thread); BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: //init_engine(); LoadLibrary(TEXT("ole32.dll")); ptrThread->Run(); break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: break; } return TRUE; }

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  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

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  • Win32 Thread Exits Unexpectedly

    - by sahs
    Hello, I'm writing a C++ application. I realized that one of my worker threads may terminate unexpectedly. The (VS 2005) debug log says: The thread 'Win32 Thread' (0x5d98) has exited with code -858993460 (0xcccccccc). I surrounded all the worker thread code with a try/catch block. So, if the reason was an exception, I would catch it. But I can't: try{ ... Connection* conn = connectionPool->getConnection(); // unexpected exit occurs here ... } catch(exception& e) { ... } I have ten threads running concurrently, and only one of them gets crashed after some time, while the others continue running (and getting new [OCCI] connections). Is there an exception type that is not caught by "exception"? Or what do I not know about threads/exceptions? Thanks.

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  • Minimizing Java Thread Context Switching Overhead

    - by binil
    I have a Java application running on Sun 1.6 32-bit VM/Solaris 10 (x86)/Nahelem 8-core(2 threads per core). A specific usecase in the application is to respond to some external message. In my performance test environment, when I prepare and send the response in the same thread that receives the external input, I get about 50 us advantage than when I hand off the message to a separate thread to send the response. I use a ThreadPoolExecutor with a SynchronousQueue to do the handoff. In your experience what is the acceptable delay between scheduling a task to a thread pool and it getting picked up for execution? What ideas had worked for you in the past to try improve this?

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  • Sleep a thread until an event is attended in another thread from a different class

    - by Afro Genius
    I have an application that fires 2 threads, the 1st launches another class to do some processing which in turn launches a 3rd class to do yet more processing. The 2nd thread in the main class should wait until some event in the 3rd class completes before it performs its job. How can this be achieved? I had tried implementing a wait/notify to share a lock object between the two threads but technically this will not work as I found the hard way. Can I share a lock between classes? Note, an instance of the 3rd class is declared in the 1st class and passed as parameter to the 2nd class. Also I tried creating boolean value in 3rd class that tells when event is complete then poll 2nd thread till this value is true. This worked but is not very desirable. Also is actionListner a better approach to this problem?

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  • -Java- Swing GUI - Moving around components specifically with layouts

    - by Xemiru Scarlet Sanzenin
    I'm making a little test GUI for something I'm making. However, problems occur with the positioning of the panels. public winInit() { super("Chatterbox - Login"); try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch(ClassNotFoundException e) { } catch (InstantiationException e) { } catch (IllegalAccessException e) { } catch (UnsupportedLookAndFeelException e) { } setSize(300,135); pn1 = new JPanel(); pn2 = new JPanel(); pn3 = new JPanel(); l1 = new JLabel("Username"); l2 = new JLabel("Password"); l3 = new JLabel("Random text here"); l4 = new JLabel("Server Address"); l5 = new JLabel("No address set."); i1 = new JTextField(10); p1 = new JPasswordField(10); b1 = new JButton("Connect"); b2 = new JButton("Register"); b3 = new JButton("Set IP"); l4.setBounds(10, 12, getDim(l4).width, getDim(l4).height); l1.setBounds(10, 35, getDim(l1).width, getDim(l1).height); l2.setBounds(10, 60, getDim(l2).width, getDim(l2).height); l3.setBounds(10, 85, getDim(l3).width, getDim(l3).height); l5.setBounds(l4.getBounds().width + 14, 12, l5.getPreferredSize().width, l5.getPreferredSize().height); l5.setForeground(Color.gray); i1.setBounds(getDim(l1).width + 15, 35, getDim(i1).width, getDim(i1).height); p1.setBounds(getDim(l1).width + 15, 60, getDim(p1).width, getDim(p1).height); b1.setBounds(getDim(l1).width + getDim(i1).width + 23, 34, getDim(b2).width, getDim(b1).height - 5); b2.setBounds(getDim(l1).width + getDim(i1).width + 23, 60, getDim(b2).width, getDim(b2).height - 5); b3.setBounds(getDim(l1).width + getDim(i1).width + 23, 10, etDim(b2).width, getDim(b3).height - 5); b1.addActionListener(clickButton); b2.addActionListener(clickButton); b3.addActionListener(clickButton); pn1.setLayout(new FlowLayout(FlowLayout.RIGHT)); pn2.setLayout(new FlowLayout(FlowLayout.RIGHT)); pn1.add(l1); pn1.add(i1); pn1.add(b1); pn2.add(l2); pn2.add(p1); pn2.add(b2); add(pn1); add(pn2); } I am attempting to use FlowLayout to position the panels in the way desired. I'd use BorderLayout while adding, but the vertical spacing is too far away when I just use directions closest to one another. The output of this code is to create a window, 300,150, place whatever's in the two panels in the exact same spaces. Yes, I realize there's useless code there with setBounds(), but that was just me screwing around with Absolute Positioning, which wasn't working out for me either.

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  • thread destructors in C++0x vs boost

    - by Abruzzo Forte e Gentile
    Hi All These days I am reading the pdf Designing MT programs . It explains that the user MUST explicitly call detach() on an object of class std::thread in C++0x before that object gets out of scope. If you don't call it std::terminate() will be called and the application will die. I usually use boost::thread for threading in C++. Correct me if I am wrong but a boost::thread object detaches automatically when it get out of scope. Is seems to me that the boost approach follow a RAII principle and the std doesn't. Do you know if there is some particular reason for this? Kind Regards AFG

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • VC++ - Asynchronous Thread

    - by JVNR
    I am working on VC++ project, in that my application process a file from input path and generates 3 output "*.DAT" files in the destination path. I will FTP these DAT file to the destination server. After FTP, I need to delete only two output .DAT files the folder. I am able to delete those files, because there one Asynchronous thread running behind the process. Since the thread is running, while deleting it says, "Cannot delete, the file is used by another person". I need to stop that thread and delete the files. Multiple files can also be taken from the input path to process. Please help me in resolving this issue. Its very high priority issue for me. Please help me ASAP.

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  • Update UI in the main activity through handler in a thread (Android)

    - by Hrk
    Hello, I try to make several connection in a class and update the multiple progressbar in the main screen. But I've got the following error trying to use thread in android : Code: 05-06 13:13:11.092: ERROR/ConnectionManager(22854): ERROR:Can't create handler inside thread that has not called Looper.prepare() Here is a small part of my code in the main Activity public class Act_Main extends ListActivity { private ConnectionManager cm; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set up the window layout requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); } public void startConnection() { //open DB connection db = new DBAdapter(getApplicationContext()); db.open(); cm = new ConnectionManager(handler, db); showDialog(DIALOG_PROGRESS_LOGIN); } @Override public void onStart() { super.onStart(); startConnection(); } protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_PROGRESS_LOGIN: progressDialog = new ProgressDialog(Act_Main.this); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Connecting.\nPlease wait..."); progressThreadLogin = new ProgressThreadLogin(); progressThreadLogin.start(); return progressDialog; case DIALOG_PROGRESS_NETWORK: [b]progressDialog = new ProgressDialog(Act_Main.this);[/b] progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading entire network.\nPlease wait..."); progressThreadNetwork = new ProgressThreadNetwork(); progressThreadNetwork.start(); return progressDialog; default: return null; } } // Define the Handler that receives messages from the thread and update the progress final Handler handler = new Handler() { public void handleMessage(Message msg) { int total = msg.getData().getInt("total"); int step = msg.getData().getInt("step"); Log.d(TAG, "handleMessage:PROCESSBAR:"+total); progressDialog.setProgress(total); if (total >= 100) { switch (step) { case UPDATE_NETWORK: dismissDialog(DIALOG_PROGRESS_LOGIN); showDialog(DIALOG_PROGRESS_NETWORK); cm.getNetwork(); break; .... default: break; } } } }; private class ProgressThreadLogin extends Thread { ProgressThreadLogin() { } public void run() { cm.login(); } } private class ProgressThreadNetwork extends Thread { ProgressThreadNetwork() { } public void run() { cm.getNetwork(); } } } And my connectionManager class: public class ConnectionManager { public ConnectionManager(Handler handler, DBAdapter db) { this.handler = handler; this.db = db; } public void updateProgressBar(int step, int value) { if (value == 0) total = total+1; else total = value ; Message msg = handler.obtainMessage(); Bundle b = new Bundle(); b.putInt("total", total); b.putInt("step", step); msg.setData(b); handler.handleMessage(msg); } public void login() { //DO MY LOGIN TASK updateProgressBar(Act_Main.UPDATE_NETWORK, 100); } } The crash errors occurs on the first line of "case DIALOG_PROGRESS_NETWORK:". My first progressbar is hidden but the second one is not displayed. I think I've done somthing wrong using the threads and handlers but I dont' know why. I was first using handler.sendMessage in place of handler.handleMessage but when I had several task in my connectionManager, the progressbar was updated only at the end of all tasks. Thank you in advance for your help

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  • Illegal cross thread operation exception, unable to handle it

    - by yeah1000
    Hello, i am using visual C# express 2008. I SOMETIMES get the illegal cross thread operation in my invoke method when i try to run my project. It use the same invoke method in many places but its only at the beginning of another thread that i get the error. I check the InvokeRequired property, invoke the same method and in the 'else' condition and create a temporary variable and assign it the text of my control. But on that line, in the 'else' statement, inside the Invoking method i sometimes get the exception. What could be the cause? How to get rid of it? It does not occur often, but it is still a bug... Code: // Delegate: private delegate void ChangeTextDelegate(string text); // Method: public static void ChangeText(string text) { if (richtextbox1.InvokeRequired) { richtextbox1.Invoke(new ChangeTextDelegate(ChangeText), new object[] { text }); } else { int startIndex; startIndex = richtextbox1.TextLength; // <- Exception points here. // ... } } Stack trace: System.InvalidOperationException was unhandled Message="Cross-thread operation not valid: Control 'SomeClass' accessed from a thread other than the thread it was created on." Source="System.Windows.Forms" StackTrace: at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.get_InternalHandle() at System.Windows.Forms.Control.WmWindowPosChanged(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TextBoxBase.WndProc(Message& m) at System.Windows.Forms.RichTextBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.NativeWindow.DefWndProc(Message& m) at System.Windows.Forms.Control.DefWndProc(Message& m) at System.Windows.Forms.Control.WmCreate(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TextBoxBase.WndProc(Message& m) at System.Windows.Forms.RichTextBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.IntCreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam) at System.Windows.Forms.UnsafeNativeMethods.CreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam) at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp) at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.TextBoxBase.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.RichTextBox.get_TextLength() at SomeNamespace.SomeClass.Changetext(String text, Color color) in C:\...\SomeClass.cs:line 827 at SomeNamespace.SomeClass.SomeThreadFun() in C:\...\SomeClass.cs:line 112 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: TY

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Unable to install juju-gui locally?

    - by Maciek
    I'm attempting to setup juju-gui in a VM running Ubuntu 13.10 x64 Server. I intend to see if it's possible to deploy an openstack "all in one" node, using this method in that particular VM. I've installed and bootstrapped juju in a local environment : $sudo apt-get install juju-core $sudo apt-get install juju-local $juju switch local $sudo juju bootstrap Next I've executed the following : $juju deploy juju-gui $juju expose juju-gui $watch juju status I was expecting to see juju-gui open up some ports and become available via a web-browser but nothing like that happened - why? how do I fix that? I believe I've managed to follow the deployment guides to the letter? Are there any detailed walkthroughs regarding deploying openstack on 13.10, using juju? Cheers :)

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  • Nifty GUI Layout

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works good until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. Its always in the upper left corner so far I can only see the lower right part of the text. I'm sure it has to be something simple but since I'm new to this I'm not noticing anything. Thanks for the help in advance.

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  • Boost.Thread Linking - boost_thread vs. boost_thread-mt

    - by Robert S. Barnes
    It's not clear to me what linking options exist for the Boost.Thread 1.34.1 library. I'm on Ubuntu 8.04 and I've found that using eitherr boost_thread or boost_thread-mt during linking both compile and run, but I don't see any documentation on these or any other linking options in above link. What Boost.Thread linking options are available and what do the mean?

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  • Help regarding C# thread pool

    - by Matt
    I have a method that gets called quite often, with text coming in as a parameter.. I'm looking at creating a thread pool that checks the line of text, and performs actions based on that.. Can someone help me out with the basics behind creating the thread pool and firing off new threads please? This is so damn confusing..

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  • can create a new thread on goog-app-engine ..(python)

    - by zjm1126
    i use this code can crteate ,but someone say it can't create ,why ? class LogText(db.Model): content = db.StringProperty(multiline=True) class MyThread(threading.Thread): def __init__(self,threadname): threading.Thread.__init__(self, name=threadname) def run(self,request): log=LogText() log.content=request.POST.get('content',None) log.put() def Log(request): thr = MyThread('haha') thr.run(request) return HttpResponse('')

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  • Twisted: why is it that passing a deferred callback to a deferred thread makes the thread blocking a

    - by surtyaarthoughts
    I unsuccessfully tried using txredis (the non blocking twisted api for redis) for a persisting message queue I'm trying to set up with a scrapy project I am working on. I found that although the client was not blocking, it became much slower than it could have been because what should have been one event in the reactor loop was split up into thousands of steps. So instead, I tried making use of redis-py (the regular blocking twisted api) and wrapping the call in a deferred thread. It works great, however I want to perform an inner deferred when I make a call to redis as I would like to set up connection pooling in attempts to speed things up further. Below is my interpretation of some sample code taken from the twisted docs for a deferred thread to illustrate my use case: #!/usr/bin/env python from twisted.internet import reactor,threads from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(): print 'doing lookup... this may take a while' time.sleep(10) return 'results from redis' def result(res): print res def main(): lc = LoopingCall(main_loop) lc.start(2) d = threads.deferToThread(aBlockingRedisCall) d.addCallback(result) reactor.run() if __name__=='__main__': main() And here is my alteration for connection pooling that makes the code in the deferred thread blocking : #!/usr/bin/env python from twisted.internet import reactor,defer from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(x): if x<5: #all connections are busy, try later print '%s is less than 5, get a redis client later' % x x+=1 d = defer.Deferred() d.addCallback(aBlockingRedisCall) reactor.callLater(1.0,d.callback,x) return d else: print 'got a redis client; doing lookup.. this may take a while' time.sleep(10) # this is now blocking.. any ideas? d = defer.Deferred() d.addCallback(gotFinalResult) d.callback(x) return d def gotFinalResult(x): return 'final result is %s' % x def result(res): print res def aBlockingMethod(): print 'going to sleep...' time.sleep(10) print 'woke up' def main(): lc = LoopingCall(main_loop) lc.start(2) d = defer.Deferred() d.addCallback(aBlockingRedisCall) d.addCallback(result) reactor.callInThread(d.callback, 1) reactor.run() if __name__=='__main__': main() So my question is, does anyone know why my alteration causes the deferred thread to be blocking and/or can anyone suggest a better solution?

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  • Android: raise AlertDialog from background thread

    - by Stefan Klumpp
    In my activity there's some stuff going on in a background thread, which gets started in Activity_1. The processing of the background thread takes a while and I want to notify the user when it's completed via an AlertDialog. However, the user might have changed to Activity_2 or Activity_3 in the meantime and I would like to pop up the AlertDialog always in the current Activity. Any idea how to realize this?

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