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  • How do I make a background thread in Java that allows the main application to exit completely? This

    - by Bob
    I have a Java application that creates a new thread to do some work. I can launch the new thread with no problems. When the "main" program terminates, I want the thread I created to keep running - which it does... But the problem is, when I run the main application from Eclipse or from Ant under Windows, control doesn't return unless the background process is killed. If I fork the main java process in ant, I want control to return to ant once the main thread is done with its work... But as it is, ant continues to wait until both the main process and the created thread are both terminated. How do I launch the thread in the background such that control will return to ant when the "main" application is finished? (By the way, when I run the same application under Linux, I am able to do this with no problems).

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  • Java Thread - Memory consistency errors

    - by Yatendra Goel
    I was reading a Sun's tutorial on Concurrency. But I couldn't understand exactly what memory consistency errors are? I googled about that but didn't find any helpful tutorial or article about that. I know that this question is a subjective one, so you can provide me links to articles on the above topic. It would be great if you explain it with a simple example.

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  • ID generator with local static variable - thread-safe?

    - by Poseidon
    Will the following piece of code work as expected in a multi-threaded scenario? int getUniqueID() { static int ID=0; return ++ID; } It's not necessary that the IDs to be contiguous - even if it skips a value, it's fine. Can it be said that when this function returns, the value returned will be unique across all threads?

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

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  • Multithreaded game fails on SwapBuffers in render thread at exit

    - by user782220
    The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread to exit. As far as I can tell before the render loop thread can even process the signal it tries SwapBuffers and that fails. My question, is there something about how Windows processes WM_DESTROY and WM_QUIT, in maybe DefWindowProc that causes various objects associated with rendering to go away even though I haven't explicitly deleted anything? And that would explain why the rendering thread is making bad calls at exit?

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  • How to unicode Myanmar texts on Java? [closed]

    - by Spacez Ly Wang
    I'm just beginner of Java. I'm trying to unicode (display) correctly Myanmar texts on Java GUI ( Swing/Awt ). I have four TrueType fonts which support Myanmar unicode texts. There are Myanmar3, Padauk, Tharlon, Myanmar Text ( Window 8 built-in ). You may need the fonts before the code. Google the fonts, please. Each of the fonts display on Java GUI differently and incorrectly. Here is the code for GUI Label displaying myanmar texts: ++++++++++++++++++++++++ package javaapplication1; import javax.swing.JFrame; import javax.swing.JTextField; public class CusFrom { private static void createAndShowGUI() { JFrame frame = new JFrame("Hello World Swing"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); String s = "\u1015\u102F \u103C\u1015\u102F"; JLabel label = new JLabel(s); label.setFont(new java.awt.Font("Myanmar3", 0, 20));// font insert here, Myanmar Text, Padauk, Myanmar3, Tharlon frame.getContentPane().add(label); frame.pack(); frame.setVisible(true); } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } } ++++++++++++++++++++++++ Outputs vary. See the pictures: Myanmar3 IMG Padauk IMG Tharlon IMG Myanmar Text IMG What is the correct form? (on notepad) Well, next is the code for GUI Textfield inputting Myanmar texts: ++++++++++++++++++++++++ package javaapplication1; import javax.swing.JFrame; import javax.swing.JTextField; public class XusForm { private static void createAndShowGUI() { JFrame frame = new JFrame("Frame Title"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JTextField textfield = new JTextField(); textfield.setFont(new java.awt.Font("Myanmar3", 0, 20)); frame.getContentPane().add(textfield); frame.pack(); frame.setVisible(true); } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } } ++++++++++++++++++++++++ Outputs vary when I input keys( unicode text ) on keyboards. Myanmar Text Output IMG Padauk Output IMG Myanmar3 Output IMG Tharlon Output IMG Those fonts work well on Linux when opening text files with Text Editor application. My Question is how to unicode Myanmar texts on Java GUI. Do I need additional codes left to display well? Or Does Java still have errors? The fonts display well on Web Application (HTML, CSS) but I'm not sure about displaying on Java Web Application.

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  • [C# Thread] I'd like access to a share on the network!

    - by JustLooking
    Some Details I am working with VisualWebGUI, so this app is like ASP.NET, and it is deployed on IIS 7 (for testing) For my 'Web Site', Anonymous Authentication is set to a specific user (DomainName\DomainUser). In my web.config, I have impersonation on. This is how I got my app to access the share in the first place. The Problem There is a point in the the app where we use the Thread class, something similar to: Thread myThread = new Thread(new ThreadStart(objInstance.PublicMethod)); myThread.Start(); What I have noticed is that I can write to my logs (text file on the share), everywhere throughout my code, except in the thread that I kicked off. I added some debugging output and what I see for users is: The thread that's kicked off: NT AUTHORITY\NETWORK SERVICE Everywhere else in my code: DomainName\DomainUser (described in my IIS setup) OK, for some reason the thread gets a different user (NETWORK SERVICE). Fine. But, my share (and the actual log file) was given 'Full Control' to the NETWORK SERVICE user (this share resides on a different server than the one that my app is running). If NETWORK SERVICE has rights to this folder, why do I get access denied? Or is there a way to have the thread I kick off have the same user as the process?

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • How handle nifty initialization in a Slick2D state based game?

    - by nathan
    I'm using Slick2D and Nifty GUI. I decided to use a state based approach for my game and since i want to use Nifty GUI, i use the classes NiftyStateBasedGame for the main and NiftyOverlayBasicGameState for the states. As the description say, i'm suppose to initialize the GUI in the method initGameAndGUI on my states, no problem: @Override protected void initGameAndGUI(GameContainer gc, StateBasedGame sbg) throws SlickException { initNifty(gc, sbg) } It works great when i have only one state but if i'm doing a call to initNifty several times from different states, it will raise the following exception: org.bushe.swing.event.EventServiceExistsException: An event service by the name NiftyEventBusalready exists. Perhaps multiple threads tried to create a service about the same time? at org.bushe.swing.event.EventServiceLocator.setEventService(EventServiceLocator.java:123) at de.lessvoid.nifty.Nifty.initalizeEventBus(Nifty.java:221) at de.lessvoid.nifty.Nifty.initialize(Nifty.java:201) at de.lessvoid.nifty.Nifty.<init>(Nifty.java:142) at de.lessvoid.nifty.slick2d.NiftyCarrier.initNifty(NiftyCarrier.java:94) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:332) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:299) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:280) at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.initNifty(NiftyOverlayBasicGameState.java:264) The initializeEventBus that raise the exception is called from the Nifty constructor and a new Nifty object is created within the initNifty method: public void initNifty( final SlickRenderDevice renderDevice, final SlickSoundDevice soundDevice, final SlickInputSystem inputSystem, final TimeProvider timeProvider) { if (isInitialized()) { throw new IllegalStateException("The Nifty-GUI was already initialized. Its illegal to do so twice."); } final InputSystem activeInputSystem; if (relayInputSystem == null) { activeInputSystem = inputSystem; } else { activeInputSystem = relayInputSystem; relayInputSystem.setTargetInputSystem(inputSystem); } nifty = new Nifty(renderDevice, soundDevice, activeInputSystem, timeProvider); } Is this a bug in the nifty for slick2d implementation or am i missing something? How am i supposed to handle nifty initialization over multiple states?

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  • Problems with nvidia drivers

    - by Crs2489
    I have a problem that I haven't been able to find a solution to. I recently decided to switch from Windows to Ubuntu 11.10, so I originally installed Ubuntu using the wubi installer for windows. After I installed Ubuntu with wubi I installed drivers for nvidia using the additional drivers from system setting and everything worked fine. I then decided that I no longer wanted windows on my computer because i was having problems with it crashing when I went to remove the partition with windows on it using an Ubuntu Live CD I made I found that there were unrepairable problems with both of my partitions so I decided to delete both partitions and install Ubuntu again from the cd now when I try to install nvidia drivers my gui will not load when i start my computer. I have found people who have had similar problems with the gui not loading after installing nvidia drivers but no one who had there gui working after installing with wubi then not working after installing from a cd. I'm using Ubuntu 11.10 32 I have also tried other versions of linux like openSUSE and have had the same problem with the gui not being able to load after installing nvidia drivers.

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  • Is There any GUI Application for Flash Media Live Encoding for Ubuntu or Linux

    - by Dumindu Mahawela
    I need to Broadcast a TV channel to a Website. I need a GUI application for Flash Media Live Encoding. Famous Adobe FME does not have a Linux version. I did try to install Open Broadcast Encoder in Ubuntu 13.04 64amd but wasnt successfull. So the things that I need to know are; Is There any GUI Application for Flash Media Live Encoding for Ubuntu or Linux ? Is it able to succesfully install Open Broadcast Encoder In Ubuntu ?

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  • Designing a completely new database/gui solution for my compnay

    - by user1277304
    I'm no expert when it come to everything Visual Studio 2010 and utilizing SQL server 2008. I'm sure some of my personal projects I've built for personal use would get laughed off the face of the planet, but SQLCe has been the solution I was looking for those home type of projects. And they work, flawlessly. Now I feel it's time to step up to the big league. I want to develop a complete, unified and module based solution for my company that I'm working for. We're still using stuff from the 80s for goodness sake! I use Excel and query the ancient database on my own because I can't stand the GUI. Nothing against people of age, but the IDE our programmers are using is from the stone age, and they use APL of all things with it. I've yet to see a radio button control anywhere in the GUI where it would make sense. Anyway, I want to do this right from the ground up. I'm by no means a newbie when it comes to programming in .NET 2010, however, I want the entire solution to be professionally done. I want version control, test projects, project flow, SQL 2008 integration and all the bells and whistles that come with that. I know for a fact that if we had something like that running, not only would development costs and time be slashed four fold, but the possibilities for expansion and performance would sky rocket. (Between the GUI an our DB engine, it can only use ONE CORE! ONE! It's 2012 for goodness sake!) Our business is growing and our current ancient solution just can't keep up, and I'd hate to see our business go down in flames because our programmer is stuck in the 80's and refuses to use anything current. So I ask you guys, the experts and know-it-alls, where do I start? Are there any gems of good books out there in the haystack of all "This for dummies" type of deals? I already have several people backing me in this endeavor, and while it may seem brash to just usurp the current programmers, I'm doing this for the company as a whole.

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  • Designing a completly new database/gui solution for my compnay

    - by user1277304
    I'm no expert when it come to Everything Visual Studio 2010 and utilizing SQL server 2008. I'm sure some of my personal projects I've built for personal use would get laughed off the face of the planet, but SQLCe has been the solution I was looking for those home type of projects. And they work, flawlessly. Now I feel it's time to step up to the big league. I want to develop a complete, unified and module based solution for my compnay that I'm working for. We're still using stuff from the 80s for goodness sake! I use Excel and query the ancient database on my own because I can't stand the GUI. Nothing against people of age, but the IDE our programmers are using is from the stone age, and they use APL of all things with it. I've yet to see a radio buttton control anywhere in the GUI where it would make sense. Anyway, I want to do this right from the ground up. I'm by no means a newbie when it comes to programming in .NET 2010, however, I want the entire solution to be professionaly done. I want version control, test projects, project flow, SQL 2008 integration and all the bells and whistles that come with that. I know for a fact that if we had something like that runnning, not only would development costs and time be slashed four fold, but the possibilities for expansion and performance would sky rocket. (Between the GUI an our DB engine, it can only use ONE CORE! ONE! It's 2012 for goodness sake!) Our buisness is growing and our current ancient solution just can't keep up, and I'd hate to see our buisness go down in flames because our programmer is stuck in the 80's and refuses to use anything current. So I ask you guys, the experts and know-it-alls, where do I start? Are there any gems of good books out there in the haystack of all "This for dummies" type of deals? I already have several people backing me in this endevour, and while it may seem brash to just usurp the current programmers, I'm doing this for the company as a whole. Thank you guys for your time.

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  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

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  • No GUI after upgrading from 12.04 to 14.04.1

    - by Kalpit
    Yesterday I upgraded Ubuntu version from 12.04 to 14.04 from update manager. After upgrading it, my system got automatically restarted and now I am not able to switch to GUI mode. Its showing me command prompt mode only. I have tried ctrl + alt + f7 & sudo apt-get install Ubuntu-desktop And all but its not responding. I am newbie in Ubuntu so I don't have much idea that what's going wrong with it. How can I switch to GUI mode now.

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  • Setting up a GUI-based libvirt VM

    - by LibertasMens
    I am attempting to create a virtual machine using libvirt that will have a GNOME GUI and remote accessibility. I have successfully set up the VM to run, but I am unable to access it remotely. The command issued to build the VM: sudo vmbuilder kvm ubuntu --suite=precise --flavour=generic --arch=amd64 --mirror=http://de.archive.ubuntu.com/ubuntu -o --libvirt=qemu:///system --part=/usr/xxxx/vmbuilder.partition --templates=/usr/xxxx/mytemplates --addpkg=nano --addpkg=unattended-upgrades --addpkg=acpid --firstboot=/usr/xxxx/boot.sh --cpus=2 --mem=4096--user=xxxx --name=xxxx --pass=xxxx --hostname=xxxx --bridge=br0 My intent is to have a virtual machine that my client can remotely access with a GUI.

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  • fingerprint-gui can not recognize my upek reader (147e:1002)

    - by ymfoi
    I've got a new laptop which is Lenove's E420s. And I have encountered a big problem that I can't make the fingerprint reader work properly. I've also tried fingerprint-gui. But unfortunately, it's told that "No Device Found". Here is my screenshot: http://ge.tt/98Xg2WD/v/0 It's said that 147e:1002 is supported by fingerprint-gui on the official website. So, I'm curious about the situation. Anybody knows? P.S: I'm using gentoo, but I think this problem may not have anything to do with distribution since I compiled the source from official site.

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  • Nifty gui hide/show image

    - by Mario
    I have a simple screen made with Nifty gui. On this game screen I want to put a simple image controls sound: just on and not. So I have two images to switch and get music stop or run. Problem is: how can I hide/disply an image with nifty gui? Here my java code when player click on image: Screen screen = nifty.getCurrentScreen(); Element el = screen.findElementByName("iconOn"); el.setVisible(false); el = screen.findElementByName("iconOff"); el.setVisible(true); This code doesn't work :( Thanks to everyone could help me

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