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  • Boost::thread mutex issue: Try to lock, access violation

    - by user1419305
    I am currently learning how to multithread with c++, and for that im using boost::thread. I'm using it for a simple gameengine, running three threads. Two of the threads are reading and writing to the same variables, which are stored inside something i call PrimitiveObjects, basicly balls, plates, boxes etc. But i cant really get it to work, i think the problem is that the two threads are trying to access the same memorylocation at the same time, i have tried to avoid this using mutex locks, but for now im having no luck, this works some times, but if i spam it, i end up with this exception: First-chance exception at 0x00cbfef9 in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. Unhandled exception at 0x77d315de in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. These are the functions inside the object that im using for this, and the debugger is also blaming them for the exception. void PrimitiveObj::setPos(glm::vec3 in){ boost::mutex mDisposingMutex; boost::try_mutex::scoped_try_lock lock(mDisposingMutex); if ( lock) { position = in; boost::try_mutex::scoped_try_lock unlock(mDisposingMutex); } } glm::vec3 PrimitiveObj::getPos(){ boost::mutex myMutex; boost::try_mutex::scoped_try_lock lock(myMutex); if ( lock) { glm::vec3 curPos = position; boost::try_mutex::scoped_try_lock unlock(myMutex); return curPos; } return glm::vec3(0,0,0); } Any ideas?

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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • Is there a straightforward way to have a thread-local instance variable?

    - by Dan Tao
    With the ThreadStatic attribute I can have a static member of a class with one instance of the object per thread. This is really handy for achieving thread safety using types of objects that don't guarantee thread-safe instance methods (e.g., System.Random). It only works for static members, though. Is there any straightforward way to declare a class member as thread-local, meaning, each class instance gets an object per thread?

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  • How to compile Vim with GUI?

    - by forellana
    Hi Everyone! I want to learn how to compile vim from the sources, because there are some additions that I want to add, and learn how to deal with this situations, but until now I didn't have success doing it, I can compile vim, but without its GUI I think it's a dependencies problem, but I can't figure out which packages I have to install, what are the dependencies to compile vim with its gui? I found an article about how to compile gvim, but I don't have the packages for install in my ubuntu 10.10 repositories, I hope to find some help with this Greetings

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  • GUI for watching logs (tail and grep)

    - by Grzegorz Oledzki
    Could you recommend a GUI application with powerful log watching capabilities? Generally it would work as tail -f in GUI, but on top of that following features would be very useful: filtering out some lines based on (regular) expressions coloring some lines based on (regular) expressions interactive search saveable configuration easily applicable to different files notifications based on (regular) expressions A similar tool on Windows is BareTail and its paid version - BareTailPro

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  • GUI keyword confusion

    - by richzilla
    Ive been using linux for some time, and ive never quite got my head around the various keywords attached to the GUI. I think i understand the difference between the likes of KDE and Gnome - They are collections of applications and other software that make up a given gui environment. However a quick read through any vaguely technical linux websites will reveal terms like: Murrine Clearlooks GTK Beryl Metacity Window manager Which if im honest, i have no real idea what they mean and how they all relate to each other. Can anybody clarify?

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  • GUI for watching logs (tail and grep)

    - by Grzegorz Oledzki
    Could you recommend a GUI application with powerful log watching capabilities? Generally it would work as tail -f in GUI, but on top of that following features would be very useful: filtering out some lines based on (regular) expressions coloring some lines based on (regular) expressions interactive search saveable configuration easily applicable to different files notifications based on (regular) expressions A similar tool on Windows is BareTail and its paid version - BareTailPro

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  • Synchronizing issue: I want the main thread to be run before another thread but it sometimes doesn´t

    - by Rox
    I have done my own small concurrency framework (just for learning purposes) inspired by the java.util.concurrency package. This is about the Callable/Future mechanism. My code below is the whole one and is compilable and very easy to understand. My problem is that sometimes I run into a deadlock where the first thread (the main thread) awaits for a signal from the other thread. But then the other thread has already notified the main thread before the main thread went into waiting state, so the main thread cannot wake up. FutureTask.get() should always be run before FutureTask.run() but sometimes the run() method (which is called by new thread) runs before the get() method (which is called by main thread). I don´t know how I can prevent that. This is a pseudo code of how I want the two threads to be run. //From main thread: Executor.submit().get() (in get() the main thread waits for new thread to notify) ->submit() calls Executor.execute(FutureTask object) -> execute() starts new thread -> new thread shall notify `main thread` I cannot understand how the new thread can start up and run faster than the main thread that actually starts the new thread. Main.java: public class Main { public static void main(String[] args) { new ExecutorServiceExample(); } public Main() { ThreadExecutor executor = new ThreadExecutor(); Integer i = executor.submit(new Callable<Integer>() { @Override public Integer call() { return 10; } }).get(); System.err.println("Value: "+i); } } ThreadExecutor.java: public class ThreadExecutor { public ThreadExecutor() {} protected <V> RunnableFuture<V> newTaskFor(Callable c) { return new FutureTask<V>(c); } public <V> Future<V> submit(Callable<V> task) { if (task == null) throw new NullPointerException(); RunnableFuture<V> ftask = newTaskFor(task); execute(ftask); return ftask; } public void execute(Runnable r) { new Thread(r).start(); } } FutureTask.java: import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.Logger; public class FutureTask<V> implements RunnableFuture<V> { private Callable<V> callable; private volatile V result; private ReentrantLock lock = new ReentrantLock(); private Condition condition = lock.newCondition(); public FutureTask(Callable callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; } @Override public void run() { acquireLock(); System.err.println("RUN"+Thread.currentThread().getName()); V v = this.callable.call(); set(v); condition.signal(); releaseLock(); } @Override public V get() { acquireLock(); System.err.println("GET "+Thread.currentThread().getName()); try { condition.await(); } catch (InterruptedException ex) { Logger.getLogger(FutureTask.class.getName()).log(Level.SEVERE, null, ex); } releaseLock(); return this.result; } public void set(V v) { this.result = v; } private void acquireLock() { lock.lock(); } private void releaseLock() { lock.unlock(); } } And the interfaces: public interface RunnableFuture<V> extends Runnable, Future<V> { @Override void run(); } public interface Future<V> { V get(); } public interface Callable<V> { V call(); }

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  • How to design a command line program and keep it open for a future GUI?

    - by systempuntoout
    What are some best practices to keep in mind when developing a script program that could be integrated with a GUI, probably by somebody else, in the future? Example scenario: i develop a fancy python CLI program that scrapes every unicorn images from the web i decide to publish it on github a unicorn fan programmer decide to take the sources and build a GUI on them. he gives up because my code is a mess How do i avoid step 4 and let unicorn fan programmer build his GUI without hassle?

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  • How to design a command line program reusable for a future development of a GUI?

    - by systempuntoout
    What are some best practices to keep in mind when developing a script program that could be integrated with a GUI, probably by somebody else, in the future? Possible scenario: i develop a fancy python CLI program that scrapes every unicorn images from the web i decide to publish it on github a unicorn fan programmer decides to take the sources and build a GUI on them. he\she gives up because my code is not reusable How do i avoid step four and let unicorn fan programmer build his\her GUI without hassle?

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  • How can I make a GUI frontend to a command line tool in OSX?

    - by bfred.it
    I'm dying to know how I can make a GUI for ffmpeg and jhead in OSX. I've been looking for a solution for a while and thought you, stackoverflow's users, could help me. Maybe you know some document I haven't come across of or, better, a tutorial to make a GUI. I love those two tools but I like the simplicity of drag/drop operations. Note: I don't need a GUI for them, I want to make one.

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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  • Identity.Name is disposed in a IIS7 Asp.NET MVC application Thread

    - by vIceBerg
    I have made the smallest demo project to illustrate my problem. You can download the sources Here Visual Studio 2008, .NET 3.5, IIS7, Windows 7 Ultimate 32 bits. The IIS Website is configured ONLY for Windows Authentication in an Integreated pipeline app pool (DefaultAppPool). Here's the problem. I have an Asp.NET MVC 2 application. In an action, I start a thread. The View returns. The thread is doing it's job... but it needs to access Thread.CurrentPrincipal.Identity.Name BANG The worker process of IIS7 stops. I have a window that says: "Visual Studio Just-In-Time Debugger An unhandled exception ('System.Object.DisposedException') occured in w3wp.exe [5524]" I checked with the debugger and the Thread.CurrentPrincipal.Identity is valid, but the Name property is disposed. If I put a long wait in the action before it returns the view, then the Thread can do it's job and the Identity.Name is not disposed. So I think the Name gets disposed when the view is returned. For the sake of the discussion, here's the code that the thread runs (but you can also download the demo project. The link is on top of this post): private void Run() { const int SECTOWAIT = 3; //wait SECTOWAIT seconds long end = DateTime.Now.Ticks + (TimeSpan.TicksPerSecond * SECTOWAIT); while (DateTime.Now.Ticks <= end) continue; //Check the currentprincipal. BANG!!!!!!!!!!!!! var userName = Thread.CurrentPrincipal.Identity.Name; } Here's the code that starts the thread public void Start() { Thread thread = new Thread(new ParameterizedThreadStart(ThreadProc)); thread.SetApartmentState(ApartmentState.MTA); thread.Name = "TestThread"; thread.Start(this); } static void ThreadProc(object o) { try { Builder builder = (Builder)o; builder.Run(); } catch (Exception ex) { throw; } } So... what am i doing wrong? Thanks

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  • Pass a Message From Thread to Update UI

    - by Jay Dee
    Ive created a new thread for a file browser. The thread reads the contents of a directory. What I want to do is update the UI thread to draw a graphical representation of the files and folders. I know I can't update the UI from within a new thread so what I want to do is: whilst the file scanning thread iterates through a directories files and folders pass a file path string back to the UI thread. The handler in the UI thread then draws the graphical representation of the file passed back. public class New_Project extends Activity implements Runnable { private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { Log.d("New Thread","Proccess Complete."); Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); } }; public void getFiles(){ //if (!XMLEFunctions.canReadExternal(this)) return; pd = ProgressDialog.show(this, "Reading Directory.", "Please Wait...", true, false); Log.d("New Thread","Called"); Thread thread = new Thread(this); thread.start(); } public void run() { Log.d("New Thread","Reading Files"); getFiles(); handler.sendEmptyMessage(0); } public void getFiles() { for (int i=0;i<=allFiles.length-1;i++){ //I WANT TO PASS THE FILE PATH BACK TU A HANDLER IN THE UI //SO IT CAN BE DRAWN. **passFilePathBackToBeDrawn(allFiles[i].toString());** } } }

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  • What is a good GUI FTP client for Linux with synchronization features?

    - by VoY
    I would like to find an FTP client for linux (preferably GTK, but if it's for KDE and does what I need, then I'm fine with it) with very good synchronization features. What I want to use this for for is synchronization of local websites to their online production versions. I know there are command line tools, which works fine, but I'm looking for a GUI roughly like Total Commander has.

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  • Is this (Lock-Free) Queue Implementation Thread-Safe?

    - by Hosam Aly
    I am trying to create a lock-free queue implementation in Java, mainly for personal learning. The queue should be a general one, allowing any number of readers and/or writers concurrently. Would you please review it, and suggest any improvements/issues you find? Thank you. import java.util.concurrent.atomic.AtomicReference; public class LockFreeQueue<T> { private static class Node<E> { E value; volatile Node<E> next; Node(E value) { this.value = value; } } private AtomicReference<Node<T>> head, tail; public LockFreeQueue() { // have both head and tail point to a dummy node Node<T> dummyNode = new Node<T>(null); head = new AtomicReference<Node<T>>(dummyNode); tail = new AtomicReference<Node<T>>(dummyNode); } /** * Puts an object at the end of the queue. */ public void putObject(T value) { Node<T> newNode = new Node<T>(value); Node<T> prevTailNode = tail.getAndSet(newNode); prevTailNode.next = newNode; } /** * Gets an object from the beginning of the queue. The object is removed * from the queue. If there are no objects in the queue, returns null. */ public T getObject() { Node<T> headNode, valueNode; // move head node to the next node using atomic semantics // as long as next node is not null do { headNode = head.get(); valueNode = headNode.next; // try until the whole loop executes pseudo-atomically // (i.e. unaffected by modifications done by other threads) } while (valueNode != null && !head.compareAndSet(headNode, valueNode)); T value = (valueNode != null ? valueNode.value : null); // release the value pointed to by head, keeping the head node dummy if (valueNode != null) valueNode.value = null; return value; }

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  • java share data between thread

    - by ayush
    i have a java process that reads data from a socket server. Thus i have a BufferedReader and a PrintWriter object corresponding to that socket. Now in the same java process i have a multithreaded java server that accepts client connections. I want to achieve a functionality where all these clients that i accept can read data from the BufferedReader object that i mentioned above.(so that they can multiplex the data) How do i make these individual client threads read the data from BuffereReader single object? Sorry for the confusion.

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  • thread local stroage macosx

    - by anon
    http://developer.apple.com/mac/library/documentation/DeveloperTools/gcc-4.0.1/gcc/Thread_002dLocal.html Documents __thread yet my g++ compalins that __thread is not suppoted on my arch (Leopard on Macbookpro). Why is this? And how do I get around it?

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  • Cache consistency & spawning a thread

    - by Dave Keck
    Background I've been reading through various books and articles to learn about processor caches, cache consistency, and memory barriers in the context of concurrent execution. So far though, I have been unable to determine whether a common coding practice of mine is safe in the strictest sense. Assumptions The following pseudo-code is executed on a two-processor machine: int sharedVar = 0; myThread() { print(sharedVar); } main() { sharedVar = 1; spawnThread(myThread); sleep(-1); } main() executes on processor 1 (P1), while myThread() executes on P2. Initially, sharedVar exists in the caches of both P1 and P2 with the initial value of 0 (due to some "warm-up code" that isn't shown above.) Question Strictly speaking – preferably without assuming any particular CPU – is myThread() guaranteed to print 1? With my newfound knowledge of processor caches, it seems entirely possible that at the time of the print() statement, P2 may not have received the invalidation request for sharedVar caused by P1's assignment in main(). Therefore, it seems possible that myThread() could print 0. References These are the related articles and books I've been reading. (It wouldn't allow me to format these as links because I'm a new user - sorry.) Shared Memory Consistency Models: A Tutorial hpl.hp.com/techreports/Compaq-DEC/WRL-95-7.pdf Memory Barriers: a Hardware View for Software Hackers rdrop.com/users/paulmck/scalability/paper/whymb.2009.04.05a.pdf Linux Kernel Memory Barriers kernel.org/doc/Documentation/memory-barriers.txt Computer Architecture: A Quantitative Approach amazon.com/Computer-Architecture-Quantitative-Approach-4th/dp/0123704901/ref=dp_ob_title_bk

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  • Is this ruby code thread safe?

    - by Ben K.
    Is this code threadsafe? It seems like it should be, because @myvar will never be assigned from multiple threads (assuming block completes in < 1s). But do I need to be worried about a situation where the second block is trying to read @myvar as it's being written? require 'rubygems' require 'eventmachine' @myvar = Time.now.to_i EventMachine.run do EventMachine.add_periodic_timer(1) do EventMachine.defer do @myvar = Time.now.to_i # some calculation and reassign end end EventMachine.add_periodic_timer(0.5) do puts @myvar end end

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