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  • How could there still not be a mysqldb module for Python 3? [closed]

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense. EDIT: OK, I'm aware that the stock answers for these kind of questions cover this one as well. Patches welcome, scratch your itch, we don't work for you and we don't have the time, etc. I actually took a shot at porting this about a year ago, but it was my first time doing anything with Python C extensions, and I failed. My point in writing this was not a plea for somebody to write it, but genuine curiosity: it seems that some much more complicated libraries have been ported to python 3 already, and in the poll for which libraries should be ported, mysqldb is not even nominated! That suggests that maybe (2) is the right answer. UPDATE: I found that there are several new libraries that provide mysql support under Python 3, I just wasn't googling hard enough. That explains everything.

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  • TCP multicast and multithreading

    - by Fantastic Fourier
    I need to come up with clients that can multicast to other clients reliably. That implies I'll be using TCP to connect reliably between clients within a multicast group. Doesn't that come up to n^2 number of connections? That seems a little silly to me. Wouldn't/shouldn't there be a way to more easily multicast with reliability?

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  • Multithreading WPF application, communication with service

    - by Cicik
    Hello, I have WPF application which communicates with WCF service(service is Publisher and WPF application is Subscriber). I need multiple subscriptions to service from one application with callbacks to run in multiple threads. In each thread, application will subscribe to service and on callback(in same thread) save values to DB. Please can you give me some idea how to solve this? Thanks

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  • groovy multithreading

    - by srinath
    Hi, I'm newbie to groovy/grails. How to implement thread for this code . Had 2500 urls and this was taking hours of time for checking each url. so i decided to implement multi-thread for this : Here is my sample code : def urls = [ "http://www.wordpress.com", "http://67.192.103.225/QRA.Public/" , "http://www.subaru.com", "http://baldwinfilter.com/products/start.html" ] def up = urls.collect { ur - try { def url = new URL(ur) def connection = url.openConnection() if (connection.responseCode == 200) { return true } else { return false } } catch (Exception e) { return false } } For this code i need to implement multi-threading . Could any one please suggest me the code. thanks in advance, sri.

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  • Multithreading improvements in .NET 4

    - by Artiom Chilaru
    I have heard that the .NET 4 team has added new classes in the framework that make working with threads better and easier. Basically the question is what are the new ways to run multithreaded tasks added in .NET 4 and what are they designed to be used for? UPD: Just to make it clear, I'm not looking for a single way of running parallel tasks in .NET 4, I want to find out which are the new ones added, and if possible what situation would each of them be best suited for..

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  • Multithreading/Parallel Processing in PHP

    - by manyxcxi
    I have a PHP script that will generate a report using PHPExcel from data queried from a MySQL DB. Currently, it is linear in processing in that it gets the data back from MySQL, reads in the Excel template, writes the data to the template, then outputs it. I have optimized the code to the point that the data is only iterated over once, and there is very little processing done on the PHP side. The query returns hundreds of lines in less than .001 seconds, so it is running fast enough. After some timing I have found my bottlenecks to be (surprise, surprise) reading the template and writing the output. I would like to do this: Spawn a thread/process to read the template Spawn a thread/process to fetch the data Return back to parent thread - Parent thread will wait until both are complete Proceed on as normal My main questions are is this possible, is it worth it? If yes to both, how would you tackle it? Also, it is PHP 5 on CentOS

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  • C# Multithreading File IO (Reading)

    - by washtik
    We have a situation where our application needs to process a series of files and rather than perform this function synchronously, we would like to employ multi-threading to have the workload split amongst different threads. Each item of work is: 1. Open a file for read only 2. Process the data in the file 3. Write the processed data to a Dictionary We would like to perform each file's work on a new thread? Is this possible and should be we better to use the ThreadPool or spawn new threads keeping in mind that each item of "work" only takes 30ms however its possible that hundreds of files will need to be processed. Any ideas to make this more efficient is appreciated.

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  • gdb : multithreading

    - by Arpit
    Hi Wish to know that I have a program which uses two threads I have put the break point in both the threads. While running the program under gdb I want to switch between the threads and make them run. (thread t1 is active and running and thread t2 hold on the breakpoint I want to stop T1 running and run the T2) Is there any way that I can schedule the threads in gdb. Thanks Arpit

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  • Google Javascript v8 - multithreading

    - by willem
    Hi guys Suppose I have the following piece of code bool run (void) { HandleScope hande_scope; Handle<String> source; Local<Script> script; Persistent<Context> context; context = Context::New(); Context::Scope context_scope(context); script = Script::Compile("var a = 1; var b = 2;"); Local<Value> result = script->Run(); if (result.IsEmpty()) return false; else return true; } Is it true that one cannot execute this code using multiple threads? It seems like HandleScope is not designed to be used in multithreaded applications. I can use the v8::Locker and v8::Unlocker methodes but that would always give me execution traces as this: t1: a = 1 t1: b = 2 t2: a = 1 t2: b = 2 I hope someone can give me a hint on getting this code multithreaded so that a possible execution trace could like this: t1: a = 1 t2: a = 1 t1: b = 2 t2: b = 2 Thanks already in advance! Willem -- EDIT -- So I guess that this question has no answer :)

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  • SQLite on iPhone - Techniques for tracking down multithreading-related bugs

    - by Jasarien
    Hey guys, I'm working with an Objective-C wrapper around SQLite that I didn't write, and documentation is sparse... It's not FMDB. The people writing this wrapper weren't aware of FMDB when writing this code. It seems that the code is suffering from a bug where database connections are being accessed from multiple threads -- which according to the SQLite documentation won't work if the if SQLite is compiled with SQLITE_THREADSAFE 2. I have tested the libsqlite3.dylib provided as part of the iPhone SDK and seen that it is compiled in this manner, using the sqlite_threadsafe() routine. Using the provided sqlite library, the code regularly hits SQLITE_BUSY and SQLITE_LOCKED return codes when performing routines. To combat this, I added some code to wait a couple of milliseconds and try again, with a maximum retry count of 50. The code didn't contain any retry logic prior to this. Now when a sqlite call returns SQLITE_BUSY or SQLITE_LOCKED, the retry loop is invoked and the retry returns SQLITE_MISUSE. Not good. Grasping at straws, I replaced the provided sqlite library with a version compiled by myself setting SQLITE_THREADSAFE to 1 - which according to the documentation means sqlite is safe to be used in a multithreaded environment, effectively serialising all of the operations. It incurs a performance hit, that which I haven't measured, but it ridded the app of the SQLITE_MISUSE happening and seemed to not need the retry logic as it never hit a busy or locked state. What I would rather do is fix the problem of accessing a single db connection from multiple threads, but I can't for the life of me find where it's occurring. So if anyone has any tips on locating multithreaded bugs I would be extremely appreciative. Thanks in advance.

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  • How to demonstrate java multithreading visibility problems?

    - by Joe23
    If variables in Java are accessed from multiple threads, one must ensure that they are safely published. This usually means using synchronizedor volatile. I have got the impression, that some of my colleagues do not take this issue seriously, since they "never heard of volatile before and their programs have worked for years". So my question is: Can someone provide an example Java program/snippet, that reliably shows data visibility problems. I think running a program and seeing the unexpected NPE or stale variable value would help more, than just theoretic explanations, that cannot be demonstrated. Thanks a lot for your help!

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  • C++ Multithreading with pthread is blocking (including sockets)

    - by Sebastian Büttner
    I am trying to implement a multi threaded application with pthread. I did implement a thread class which looks like the following and I call it later twice (or even more), but it seems to block instead of execute the threads parallel. Here is what I got until now: The Thread Class is an abstract class which has the abstract method "exec" which should contain the thread code in a derive class (I did a sample of this, named DerivedThread) Thread.hpp #ifndef THREAD_H_ #define THREAD_H_ #include <pthread.h> class Thread { public: Thread(); void start(); void join(); virtual int exec() = 0; int exit_code(); private: static void* thread_router(void* arg); void exec_thread(); pthread_t pth_; int code_; }; #endif /* THREAD_H_ */ And Thread.cpp #include <iostream> #include "Thread.hpp" /*****************************/ using namespace std; Thread::Thread(): code_(0) { cout << "[Thread] Init" << endl; } void Thread::start() { cout << "[Thread] Created Thread" << endl; pthread_create( &pth_, NULL, Thread::thread_router, reinterpret_cast<void*>(this)); } void Thread::join() { cout << "[Thread] Join Thread" << endl; pthread_join(pth_, NULL); } int Thread::exit_code() { return code_; } void Thread::exec_thread() { cout << "[Thread] Execute" << endl; code_ = exec(); } void* Thread::thread_router(void* arg) { cout << "[Thread] exec_thread function in thread" << endl; reinterpret_cast<Thread*>(arg)->exec_thread(); return NULL; } DerivedThread.hpp #include "Thread.hpp" class DerivedThread : public Thread { public: DerivedThread(); virtual ~DerivedThread(); int exec(); void Close() = 0; DerivedThread.cpp [...] #include "DerivedThread.cpp" [...] int DerivedThread::exec() { //code to be executed do { cout << "Thread executed" << endl; usleep(1000000); } while (true); //dummy, just to let it run for a while } [...] Basically, I am calling this like the here: DerivedThread *thread; cout << "Creating Thread" << endl; thread = new DerivedThread(); cout << "Created thread, starting..." << endl; thread->start(); cout << "Started thread" << endl; cout << "Creating 2nd Thread" << endl; thread = new DerivedThread(); cout << "Created 2nd thread, starting..." << endl; thread->start(); cout << "Started 2nd thread" << endl; What is working great if I am only starting one of these Threads , but if I start multiple which should run together (not synced, only parallel) . But I discovered, that the thread is created, then as it tries to execute it (via start) the problem seems to block until the thread has closed. After that the next Thread is processed. I thought that pthread would do it unblocked for me, so what did I wrong? A sample output might be: Creating Thread [Thread] Thread Init Created thread, starting... [Thread] Created thread [Thread] exec_thread function in thread [Thread] Execute Thread executed Thread executed Thread executed Thread executed Thread executed Thread executed Thread executed .... Until Thread 1 is not terminated, a Thread 2 won't be created not executed. The process above is executed in an other class. Just for the information: I am trying to create a multi threaded server. The concept is like this: MultiThreadedServer Class has a main loop, like this one: ::inet::ServerSock *sock; //just a simple self made wrapper class for sockets DerivedThread *thread; for (;;) { sock = new ::inet::ServerSock(); this->Socket->accept( *sock ); cout << "Creating Thread" << endl; //Threads (according to code sample above) thread = new DerivedThread(sock); //I did not mentoine the parameter before as it was not neccesary, in fact, I pass the socket handle with the connected socket to the thread cout << "Created thread, starting..." << endl; thread->start(); cout << "Started thread" << endl; } So I thought that this would loop over and over and wait for new connections to accept. and when a new client arrives, I am creating a new thread and give the thread the connected socket as a parameter. In the DerivedThread::exec I am doing the handling for the connected client. Like: [...] do { [...] if (this-sock_-read( Buffer, sizeof(PacketStruc) ) 0) { cout << "[Handler_Base] Recv Packet" << endl; //handle the packet } else { Connected = false; } delete Buffer; } while ( Connected ); So I loop in the created thread as long as the client keeps the connection. I think, that the socket may cause the blocking behaviour. Edit: I figured out, that it is not the read() loop in the DerivedThread Class as I simply replaced it with a loop over a simple cout-usleep part. It did also only execute the first one and after first thread finished, the 2nd one was executed. Many thanks and best regards, Sebastian

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  • Does python import all the listed libraries? - Python

    - by RadiantHex
    Hi folks, I'm just wondering, I often have really long python files and imports tend to stack quite quickly. PEP8 says that the imports should always be written at the beginning of the file. Do all the imported libraries get imported when calling a function coded in the file? Or do only the necessary libraries get called? Does it make sense to worry about this? Is there no reason to import libraries within the functions or classes that need them?

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  • Multithreading in .NET 4

    - by Artiom Chilaru
    I have heard that the .NET 4 team has added new classes in the framework that make working with threads better and easier. Basically the question is what are the new ways to run multithreaded tasks added in .NET 4 and what are they designed to be used for?

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  • Multithreading in Lua

    - by RCIX
    I was having a discussion with my friend the other day. I was saying how that, in pure Lua, you couldn't build a preemptive multitasking system. He claims you can, because of the following reason: Both C and Lua have no inbuilt threading libraries [OP's note: well, Lua technically does, but AFAIK it's not useful for our purposes]. Windows, which is written in mostly C(++) has pre-emptive multitasking, which they built from scratch. Therefore, you should be able to do the same in Lua. The big problem i see with that is that the main way preemptive multitasking works (to my knowledge) is that it generates regular interrupts which the manager uses to get control and determine what code it should be working on next. I also don't think Lua has any facility that can do that. My question is: is it possible to write a pure-Lua library that allows people to have pre-emptive multitasking?

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  • multithreading issue

    - by vbNewbie
    I have written a multithreaded crawler and the process is simply creating threads and having them access a list of urls to crawl. They then access the urls and parse the html content. All this seems to work fine. Now when I need to write to tables in a database is when I experience issues. I have 2 declared arraylists that will contain the content each thread parse. The first arraylist is simply the rss feed links and the other arraylist contains the different posts. I then use a for each loop to iterate one while sequentially incrementing the other and writing to the database. My problem is that each time a new thread accesses one of the lists the content is changed and this affects the iteration. I tried using nested loops but it did not work before and this works fine using a single thread.I hope this makes sense. Here is my code: SyncLock dlock For Each l As String In links finallinks.Add(l) Next End SyncLock SyncLock dlock For Each p As String In posts finalposts.Add(p) Next End SyncLock ... Dim i As Integer = 0 SyncLock dlock For Each rsslink As String In finallinks postlink = finalposts.Item(i) i = i + 1 finallinks and finalposts are the two arraylists. I did not include the rest of the code which shows the threads working but this is the essential part where my error occurs which is basically here postlink = finalposts.Item(i) i = i + 1 ERROR: index was out of range. Must be non-negative and less than the size of the collection Is there an alternative?

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  • Why does Python's math.factorial not play nice with threads?

    - by W1N9Zr0
    Why does math.factorial act so weird in a thread? Here is an example, it creates three threads: thread that just sleeps for a while thread that increments an int for a while thread that does math.factorial on a large number. It calls start on the threads, then join with a timeout The sleep and spin threads work as expected and return from start right away, and then sit in the join for the timeout. The factorial thread on the other hand does not return from start until it runs to the end! import sys from threading import Thread from time import sleep, time from math import factorial # Helper class that stores a start time to compare to class timed_thread(Thread): def __init__(self, time_start): Thread.__init__(self) self.time_start = time_start # Thread that just executes sleep() class sleep_thread(timed_thread): def run(self): sleep(15) print "st DONE:\t%f" % (time() - time_start) # Thread that increments a number for a while class spin_thread(timed_thread): def run(self): x = 1 while x < 120000000: x += 1 print "sp DONE:\t%f" % (time() - time_start) # Thread that calls math.factorial with a large number class factorial_thread(timed_thread): def run(self): factorial(50000) print "ft DONE:\t%f" % (time() - time_start) # the tests print print "sleep_thread test" time_start = time() st = sleep_thread(time_start) st.start() print "st.start:\t%f" % (time() - time_start) st.join(2) print "st.join:\t%f" % (time() - time_start) print "sleep alive:\t%r" % st.isAlive() print print "spin_thread test" time_start = time() sp = spin_thread(time_start) sp.start() print "sp.start:\t%f" % (time() - time_start) sp.join(2) print "sp.join:\t%f" % (time() - time_start) print "sp alive:\t%r" % sp.isAlive() print print "factorial_thread test" time_start = time() ft = factorial_thread(time_start) ft.start() print "ft.start:\t%f" % (time() - time_start) ft.join(2) print "ft.join:\t%f" % (time() - time_start) print "ft alive:\t%r" % ft.isAlive() And here is the output on Python 2.6.5 on CentOS x64: sleep_thread test st.start: 0.000675 st.join: 2.006963 sleep alive: True spin_thread test sp.start: 0.000595 sp.join: 2.010066 sp alive: True factorial_thread test ft DONE: 4.475453 ft.start: 4.475589 ft.join: 4.475615 ft alive: False st DONE: 10.994519 sp DONE: 12.054668 I've tried this on python 2.6.5 on CentOS x64, 2.7.2 on Windows x86 and the factorial thread does not return from start on either of them until the thread is done executing. I've also tried this with PyPy 1.8.0 on Windows x86, and there result is slightly different. The start does return immediately, but then the join doesn't time out! sleep_thread test st.start: 0.001000 st.join: 2.001000 sleep alive: True spin_thread test sp.start: 0.000000 sp DONE: 0.197000 sp.join: 0.236000 sp alive: False factorial_thread test ft.start: 0.032000 ft DONE: 9.011000 ft.join: 9.012000 ft alive: False st DONE: 12.763000

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  • Ruby Multithreading: making one thread wait for a signal from another

    - by Peter
    In Ruby, I want to have two threads running at the same time, and want the background thread to periodically signal the foreground thread. How do I get the foreground thread to block until the background thread says 'go'? I can think of a few ways to do it, but am after the most appropriate, idiomatic Ruby method. In code: loop do # background, thread 1 sleep 3 receive_input # tell foreground input is ready # <-- how do I do this? end and loop do # foreground, thread 2 wait_for_signal_from_background # <-- how do I do this? do_something end

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  • How does Java handle multithreading?

    - by badcodenotreat
    How does Java decide which core to assign a thread or a process? Is there any way to control that? to prevent two large threads from executing on the same core? Basically what I am asking is for further information on either how multi-threading works in Java, or how to control it within Java.

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  • Multithreading Errors in C#

    - by Adam
    Hi. I am trying to update a text box. I thought my threading code would fix the problem, but it does not. Can anyone help with this? new Thread((ThreadStart)delegate { txtCapacitance.Text = Math.Round(capacitance, 3).ToString(); }).Start(); Gives the following error: Cross-thread operation not valid: Control 'txtCapacitance' accessed from a thread other than the thread it was created on. Note that all this is being started by a dataReceived function which is called whenever USB data is received.

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  • c multithreading

    - by coubeatczech
    hi, there's a weird behaviour in my threads: void * foo(void * nic){ printf("foo"); } void * threadF(void * ukazatel){ printf("1\n"); pthread_t threadT; pthread_attr_t attr; pthread_attr_init (&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&threadT,NULL,&foo,(void*)NULL); printf("2\n"); while (!feof(stdin)){ int id, in, out; fscanf(stdin,"%d:%d:%d",&id,&in,&out); } } int main(){ pthread_attr_t attr; pthread_attr_init (&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_t threadT; pthread_create(&vlaknoVstupu,&attr,&threadF,(void*)&data); pthread_join(threadT,NULL); pthread_attr_destroy (&attr); } // I skipped irelevant parts of code... the thing is, that sometimes, the output is 12foo, but usually just 12. Then the function waits for input. I would expect it to be always 12foo. Do anybody know why are my expectations wrong?

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  • C# WinForms MultiThreading in Loop

    - by Goober
    Scenario I have a background worker in my application that runs off and does a bunch of processing. I specifically used this implementation so as to keep my User Interface fluid and prevent it from freezing up. I want to keep the background worker, but inside that thread, spawn off ONLY 3 MORE threads - making them share the processing (currently the worker thread just loops through and processes each asset one-by-one. However I would like to speed this up but using only a limited number of threads. Question Given the code below, how can I get the loop to choose a thread that is free, and then essentially wait if there isn't one free before it continues. CODE foreach (KeyValuePair<int, LiveAsset> kvp in laToHaganise) { Haganise h = new Haganise(kvp.Value, busDate, inputMktSet, outputMktSet, prodType, noOfAssets, bulkSaving); h.DoWork(); } Thoughts I'm guessing that I would have to start off by creating 3 new threads, but my concern is that if I'm instantiating a new Haganise object each time - how can I pass the correct "h" object to the correct thread..... Thread firstThread = new Thread(new ThreadStart(h.DoWork)); Thread secondThread =new Thread(new ThreadStart(h.DoWork)); Thread thirdThread = new Thread(new ThreadStart(h.DoWork)); Help greatly appreciated.

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