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  • WCF REST Starter Kit not filling base class members on POST

    - by HJG
    I have a WCF REST Starter Kit service. The type handled by the service is a subclass of a base class. For POST requests, the base class members are not correctly populated. The class hierarchy looks like this: [DataContract] public class BaseTreeItem { [DataMember] public String Id { get; set; } [DataMember] public String Description { get; set; } } [DataContract] public class Discipline : BaseTreeItem { ... } The service definition looks like: [WebHelp(Comment = "Retrieve a Discipline")] [WebGet(UriTemplate = "discipline?id={id}")] [OperationContract] public Discipline getDiscipline(String id) { ... } [WebHelp(Comment = "Create/Update/Delete a Discipline")] [OperationContract] [WebInvoke(Method = "POST", UriTemplate = "discipline")] public WCF_Result DisciplineMaintenance(Discipline discipline) { ... } Problem: While the GET works fine (returns the base class Id and Description), the POST does not populate Id and Description even though the XML contains the fields. Sample XML: <?xml version="1.0" encoding="utf-8"?> <Discipline xmlns="http://schemas.datacontract.org/2004/07/xxx.yyy.zzz"> <DeleteFlag>7</DeleteFlag> <Description>2</Description> <Id>5</Id> <DisciplineName>1</DisciplineName> <DisciplineOwnerId>4</DisciplineOwnerId> <DisciplineOwnerLoginName>3</DisciplineOwnerLoginName> </Discipline> Thanks for any assistance.

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  • Questions, Knowledge Checks and Assessments

    - by ted.henson
    Questions should be used to reinforce concepts throughout the title. You have the option to include questions in the course, in assessments, in Knowledge Checks, or in any combination. Questions are required for creating knowledge checks and assessments. It is important to remember that questions that are not in assessments are not tracked. Be sure to structure your outline so that questions are added to the appropriate assignable unit. I usually recommend that questions appear directly below their relative section. This serves two purposes. First, it helps ensure that the related content and question stay relative to one another. Secondly, it ensures that when the "link to subject" option is used it will relate back to the relative content. Knowledge checks are created using the questions that have been added to the related assignable unit. Use Knowledge Checks to give users an additional opportunity to review what they have learned. Knowledge Check allows users to check their own knowledge without being tracked or scored. Many users like having this self check option, especially if they know they are going to be tested later. Each assignable unit can have its own Knowledge Check. Assessments provide a way to measure knowledge or understanding of the course material. The results of each assessment are scored and tracked. Assessments are created using the questions that have been added to the relative assignable unit(s). Each assignable unit, including the Title AU, can have multiple assessments. Consider how your knowledge paths will be structured when planning your assessments. For instance, you can create a multiple-activity knowledge path, with multiple assessments from the same title or assignable unit. Also remember, in Manager an assessment can be either a pre or post assessment. Pre-assessments allow the student to discover what is already known in a specific topic or subject and important if the personal course feature is being used. Post-assessments allow you test the student knowledge or understanding after completing the material.

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  • 8 tips for your Windows Store apps

    - by nmarun
    1. Use Basic page than a blank template For a good number of your tasks, you probably need a Basic page. For starters, this page gives you the bare-bones required – a ‘Go back’ button and a placeholder for the applcation name. This page also contains the VisualState for Snapped view, so you don’t have to handle it in code. When you choose to add a basic page to an empty solution, you’ll get a prompt like below. Clicking on yes, adds some of the following files: LayoutAwarePage – handles GoBack and...(read more)

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  • Explaining Explain Plan Notes for Auto DOP

    - by jean-pierre.dijcks
    I've recently gotten some questions around "why do I not see a parallel plan" while Auto DOP is on (I think)...? It is probably worthwhile to quickly go over some of the ways to find out what Auto DOP was thinking. In general, there is no need to go tracing sessions and look under the hood. The thing to start with is to do an explain plan on your statement and to look at the parameter settings on the system. Parameter Settings to Look At First and foremost, make sure that parallel_degree_policy = AUTO. If you have that parameter set to LIMITED you will not have queuing and we will only do the auto magic if your objects are set to default parallel (so no degree specified). Next you want to look at the value of parallel_degree_limit. It is typically set to CPU, which in default settings equates to the Default DOP of the system. If you are testing Auto DOP itself and the impact it has on performance you may want to leave it at this CPU setting. If you are running concurrent statements you may want to give this some more thoughts. See here for more information. In general, do stick with either CPU or with a specific number. For now avoid the IO setting as I've seen some mixed results with that... In 11.2.0.2 you should also check that IO Calibrate has been run. Best to simply do a: SQL> select * from V$IO_CALIBRATION_STATUS; STATUS        CALIBRATION_TIME ------------- ---------------------------------------------------------------- READY         04-JAN-11 10.04.13.104 AM You should see that your IO Calibrate is READY and therefore Auto DOP is ready. In any case, if you did not run the IO Calibrate step you will get the following note in the explain plan: Note -----    - automatic DOP: skipped because of IO calibrate statistics are missing One more note on calibrate_io, if you do not have asynchronous IO enabled you will see:  ERROR at line 1: ORA-56708: Could not find any datafiles with asynchronous i/o capability ORA-06512: at "SYS.DBMS_RMIN", line 463 ORA-06512: at "SYS.DBMS_RESOURCE_MANAGER", line 1296 ORA-06512: at line 7 While this is changed in some fixes to the calibrate procedure, you should really consider switching asynchronous IO on for your data warehouse. Explain Plan Explanation To see the notes that are shown and explained here (and the above little snippet ) you can use a simple explain plan mechanism. There should  be no need to add +parallel etc. explain plan for <statement> SELECT PLAN_TABLE_OUTPUT FROM TABLE(DBMS_XPLAN.DISPLAY()); Auto DOP The note structure displaying why Auto DOP did not work (with the exception noted above on IO Calibrate) is like this: Automatic degree of parallelism is disabled: <reason> These are the reason codes: Parameter -  parallel_degree_policy = manual which will not allow Auto DOP to kick in  Hint - One of the following hints are used NOPARALLEL, PARALLEL(1), PARALLEL(MANUAL) Outline - A SQL outline of an older version (before 11.2) is used SQL property restriction - The statement type does not allow for parallel processing Rule-based mode - Instead of the Cost Based Optimizer the system is using the RBO Recursive SQL statement - The statement type does not allow for parallel processing pq disabled/pdml disabled/pddl disabled - For some reason (alter session?) parallelism is disabled Limited mode but no parallel objects referenced - your parallel_degree_policy = LIMITED and no objects in the statement are decorated with the default PARALLEL degree. In most cases all objects have a specific degree in which case Auto DOP will honor that degree. Parallel Degree Limited When Auto DOP does it works you may see the cap you imposed with parallel_degree_limit showing up in the note section of the explain plan: Note -----    - automatic DOP: Computed Degree of Parallelism is 16 because of degree limit This is an obvious indication that your are being capped for this statement. There is one quite interesting one that happens when you are being capped at DOP = 1. First of you get a serial plan and the note changes slightly in that it does not indicate it is being capped (we hope to update the note at some point in time to be more specific). It right now looks like this: Note -----    - automatic DOP: Computed Degree of Parallelism is 1 Dynamic Sampling With 11.2.0.2 you will start seeing another interesting change in parallel plans, and since we are talking about the note section here, I figured we throw this in for good measure. If we deem the parallel (!) statement complex enough, we will enact dynamic sampling on your query. This happens as long as you did not change the default for dynamic sampling on the system. The note looks like this: Note ----- - dynamic sampling used for this statement (level=5)

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  • Ios Game with many animated Nodes,performance issues

    - by user31929
    I'm working in a large map upside-down game(not tiled map),the map i use is a city. I have to insert many node to create the "life of the city",something like people that cross the streets,cars,etc... Some of this characters are involved in physics and game logic but others are only graphic characters. For what i know the only way i can achive this result is to create each character node with or without physic body and animate each character with a texture atlas. In this way i think that i'll have many performance problems, (the characters will be something like 100/150) even if i'll apply all the performance tips that i know... My question is: with large numbers of characters there another programming pattern that i must follow ? What is the approch of game like simcity,simpsons tapped out for ios,etc... that have so many animation at the same time?

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  • Game Center Leaderboard not dismissing

    - by FireStorm
    I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the leaderboard with the touch of a button in the .m file as so: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"rankButton"]) { [self runAction:[SKAction playSoundFileNamed:@"fishtran.m4a" waitForCompletion: NO]]; GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateAchievements; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } else if ([node.name isEqualToString:@"Leaderboard"]) { GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateLeaderboards; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } ... and then I added thegameCenterControllerDidFinish immediately after as so: - (void)gameCenterControllerDidFinish:(GKGameCenterViewController*)gameCenterController { UIViewController *vc = self.view.window.rootViewController; [vc dismissViewControllerAnimated:YES completion:nil]; } and the done button still doesn't work and i haven't been able to find any solutions. And yes, I do have GKGameCenterControllerDelegate in my .h file. Any help would be greatly appreciated, Thanks!

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  • How should I handle missing resources?

    - by concept3d
    Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not found Mesh* car = LoadMesh("Car.obj"); // returns NULL; 3D mesh not found It might have been accidentally deleted by the user, corrupted or misspelled while in development. Some potential responses: Assertions (ideally only during development) Exit the game gracefully Throw an exception and try to handle it. Which way is best?

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  • How should I determine if a user is logged in graphically while lightdm is running?

    - by Jack
    I want to know if someone is logged into a local X-session. In the past I looked at the output of ck-list-sessions. The output looked something like this: Session12: unix-user = '[redacted]' realname = '[redacted]' seat = 'Seat1' session-type = '' active = TRUE x11-display = ':0' x11-display-device = '/dev/tty8' display-device = '' remote-host-name = '' is-local = TRUE on-since = '2012-10-22T18:17:55.553236Z' login-session-id = '4294967295' If no one was logged in, there was no output. I checked if someone was logged in with ck_result" string => execresult("/usr/bin/ck-list-sessions | /bin/grep x11 | /usr/bin/cut --delimiter=\\' -f 2 | /usr/bin/wc -w This no longer works, because lightdm greeter looks like a logged in user Session12: unix-user = '[redacted]' realname = 'Light Display Manager' seat = 'Seat1' session-type = 'LoginWindow' active = TRUE x11-display = ':0' x11-display-device = '/dev/tty8' display-device = '' remote-host-name = '' is-local = TRUE on-since = '2012-10-22T22:17:55.553236Z' login-session-id = '4294967295' I guess I could check session-type, but I don't know how to do that and check x11-display in one-liner. I then need to write my own script, but at that point I thought I would check if anyone else has already done the work or if there is a way to get ConsoleKit to tell me what I want (or if I should be using a different tool)?

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  • Mobile: Physics and movement actions

    - by meganegora
    I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. (without anything screwing up at least.) Are there any cross platform game frameworks I can use that allow move actions on physics bodies? Not impulses. I've used cocos2d in the past and when I tried ccmoveby on physics bodies the simulation would get totally confused. I rather not use cocos2d anyway. I'm asking because I want to make cross platform games and spritekit is iOS only.

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • How to convert Silverlight XAML to Resource dictionary in Silverlight 2

    - by Vecdid
    I am looking for the quickest and easiest way to combine two silverlight projects. Once has controls all in Silverlight XAML the other is template driven and uses a template based on a Silverlight resource dictionary. I am looking for some advice and resources on the best and quickest way to do this. One project is based on this: Silverlight Image Slider http://www.silverlightshow.net/items/Image-slider-control-in-Silverlight-1.1.aspx the other project is based on this: Open Video Player http://www.openvideoplayer.com/ I need to move the slider into the player, but the player uses a template and I just don't get how to merge the two as I do not understand resource dictionaries as they are applied to the player. We have completely gutted and made each proiject do what we want, but heck if I can figure out how to combine them.

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  • WPF Resource Dictionary in a separate assembly

    - by Gustavo Cavalcanti
    I have resource dictionary files (MenuTemplate.xaml, ButtonTemplate.xaml, etc) that I want to use in multiple separate applications. I could add them to the applications' assemblies, but it's better if I compile these resources in one single assembly and have my applications reference it, right? After the resource assembly is built, how can I reference it in the App.xaml of my applications? Currently I use ResourceDictionary.MergedDictionaries to merge the individual dictionary files. If I have them in an assembly, how can I reference them in xaml? Thanks for your help! Gustavo

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  • Insert an event on Google Resource Calendar using the latest google-php-client-api

    - by user3781583
    Created a Project Enabled Calendar API Created an OAuth2.0 Service Account Downloaded the keyfile .p12 and saved it locally (not using a server with a public IP address) Shared my Resource Calendar with the Email address created in the Service Account (with Manage Sharing rights) Entered Client ID for the service account and authorized http://www.googleapis.com/auth/calendar Environment lamp setup on localhost. <?php require_once 'google-api-php-client/src/Google/Client.php'; require_once 'google-api-php-client/src/Google/Service/Calendar.php'; session_start(); const CLIENT_ID = 'XXXXXX.apps.googleusercontent.com'; //Service CLIENT ID const SERVICE_ACCOUNT_NAME = '[email protected]'; const KEY_FILE = 'google-api-php-client/src/Google/Reservation Service-XXXXXXX.p12'; $client = new Google_Client(); $client->setApplicationName("Appointment"); if (isset($_SESSION['token'])) { $client->setAccessToken($_SESSION['token']); } $key = file_get_contents(KEY_FILE); $client->setClientId(CLIENT_ID); $client->setAssertionCredentials(new Google_Auth_AssertionCredentials( SERVICE_ACCOUNT_NAME, array('https://www.googleapis.com/auth/calendar'), $key)); //Save token in session if ($client->getAccessToken()) { $_SESSION['token'] = $client->getAccessToken(); } $cal = new Google_Service_Calendar($client); $event = new Google_Service_Calendar_Event(); $event->setSummary('This is a Test event'); $event->setLocation('Test Location'); $start = new Google_Service_Calendar_EventDateTime(); $start->setDateTime('2014-08-20T10:30:00.000-05:00'); $event->setStart($start); $end = new Google_Service_Calendar_EventDateTime(); $end->setDateTime('2014-08-20T12:30:00.000-05:00'); $event->setEnd($end); $cal->events->insert('[email protected]', $event); ?> getting the following error: Fatal error: Uncaught exception 'Google_Service_Exception' with message 'Error calling POST https://www.googleapis.com/calendar/v3/calendars/XXXXXXX%40resource.calendar.google.com/events: (403) Forbidden' in /google-api-php-client/src/Google/Http/REST.php:79 Stack trace: #0 /google-api-php-client/src/Google/Http/REST.php(44): Google_Http_REST::decodeHttpResponse(Object(Google_Http_Request)) #1 /google-api-php-client/src/Google/Client.php(503): Google_Http_REST::execute(Object(Google_Client), Object(Google_Http_Request)) #2 /google-api-php-client/src/Google/Servic/Resource.php(195): Google_Client-execute(Object(Google_Http_Request)) #3 /google-api-php-client/src/Google/Service/Calendar.php(1459): Google_Service_Resource-call('insert', Array, 'Google_Service_...') #4 /calendar.php(53): Google_S in /google-api-php-client/src/Google/Http/REST.php on line 79 A few people had the same issue, I am sharing the calendar with the service account. Any help will be appreciated.

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  • Using embedded resources in Silverlight (4) - other cultures not being compiled

    - by Andrei Rinea
    I am having a bit of a hard time providing localized strings for the UI in a small Silverlight 4 application. Basically I've put a folder "Resources" and placed two resource files in it : Statuses.resx Statuses.ro.resx I do have an enum Statuses : public enum Statuses { None, Working } and a convertor : public class StatusToMessage : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (!Enum.IsDefined(typeof(Status), value)) { throw new ArgumentOutOfRangeException("value"); } var x = Statuses.None; return Statuses.ResourceManager.GetString(((Status)value).ToString(), Thread.CurrentThread.CurrentUICulture); } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } } in the view I have a textblock : <TextBlock Grid.Column="3" Text="{Binding Status, Converter={StaticResource StatusToMessage}}" /> Upon view rendering the converter is called but no matter what the Thread.CurrentThread.CurrentUICulture is set it always returns the default culture value. Upon further inspection I took apart the XAP resulted file, taken the resulted DLL file to Reflector and inspected the embedded resources. It only contains the default resource!! Going back to the two resource files I am now inspecting their properties : Build action : Embedded Resource Copy to output directory : Do not copy Custom tool : ResXFileCodeGenerator Custom tool namespace : [empty] Both resource (.resx) files have these settings. The .Designer.cs resulted files are as follows : Statuses.Designer.cs : //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace SilverlightApplication5.Resources { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Statuses { // ... yadda-yadda Statuses.ro.Designer.cs [empty] I've taken both files and put them in a console application and they behave as expected in it, not like in this silverlight application. What is wrong?

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  • GWT 2.X No resource found for key

    - by Han Fastolfe
    I've developed a GWT app using i18n internationalization. In Host/Dev mode it works fine, but launching GWT compile gives this error: No resource found for key xxx, like below. Compiling module ...rte.RTE Scanning for additional dependencies: file:/home/.../client/i18n/RTEValidationMessages.java Computing all possible rebind results for '...client.i18n.RTEMessages' Rebinding ...client.i18n.RTEMessages Invoking com.google.gwt.dev.javac.StandardGeneratorContext@e7dfd0 Processing interface ...client.i18n.RTEMessages Generating method body for txtIndirizzo3() [ERROR] No resource found for key 'txtIndirizzo3' Messages are loaded with late binding. public class RTEValidationMessages { private RTEMessages additionalMessages; public RTEValidationMessages() { additionalMessages = GWT.create(RTEMessages.class); } } Deleting the method which gives the error, results in another random method with error, say not the method before or after in the interface ...client.i18n.RTEMessages. Help is greatly appreciated.

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  • How to retrieve path for a file embedded in Resources (Resource Manager) - .net C#

    - by curiousone
    Hi, I am trying to retrieve file path for a html file that is embedded in resource (resx file) in VS2008 C# project. I want to give path of this file to native webbrowser control (PIEHtml) to be able to navigate (DTM_NAVIGATE) in my application. I know I can pass the string to this control using DTM_ADDTEXTW but since html text size is so big, I dont want to pass string to the control. I need to somehow extract the file path for this html file embedded inside resource manager. I tried using but this does not give the file path of html inside assembly: private ResourceManager resManager = new ResourceManager("AppName.FolderName.FileName", System.Reflection.Assembly.GetExecutingAssembly()); this.lbl.Text = resManager.GetString("StringInResources"); and also read Retrieving Resources in Satellite Assemblies but it did not solve my problem. Can somebody please provide info as to how to achieve this ? thanks,

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  • m2eclipse resource filtering

    - by drewzilla
    I've having problems with resource filtering using m2eclipse Maven support in Eclipse. It seems that filtering only takes place on resources that have changed. This is fundamentally flawed because, if I have a file that references properties (e.g. ${my.property}, if the value of the property changes, the filtering will only be performed if the referencing file is also modified - if I only change the property value (in my pom.xml), the filtering is not applied to the files that that reference it. So, if I make a change to a property in my pom file, the filtering is not applied. However, if I then go to the file that references that property (e.g. a Spring config file) then edit and save it, the filtering is applied. I did read somewhere that: "m2eclipse skips filtering if there were no resource changes during incremental build" I'm using m2eclipse 0.10.x Has anyone else come across this? Thanks, Andrew

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  • Using a .txt file Resource in VB

    - by Tony C
    Right now i have a line of code, in vb, that calls a text file, like this: Dim fileReader As String fileReader = My.Computer.FileSystem.ReadAllText("data5.txt") data5.txt is a resource in my application, however the application doesn't run because it can't find data5.txt. I'm pretty sure there is another code for finding a .txt file in the resource that i'm overlooking, but i can't seem to figure it out. So does anyone know of a simple fix for this? or maybe another whole new line of code? Thanks in advance!

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  • Ruby on Rails - differentiating plural vs singular resource in a REST API

    - by randombits
    I'm working on building the URLs for my REST API before I begin writing any code. Rails REST magic is fantastic, but I'm slightly bothered the formatting of a URL such as: http://myproject/projects/5 where Project is my resource and 5 is the project_id. I think if a user is looking to retrieve all of their projects, then a respective HTTP GET http://myproject/projects makes sense. However if they're looking to retrieve information on a singular resource, such as a project, then it makes sense to have http://myproject/project/5 vs http://myproject/projects/5. Is it best to avoid this headache, or do some of you share a similar concern and even better - have a working solution?

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  • LNK1106 with big binary resource

    - by E Dominique
    I have a rather huge .dat-file (896MB) included as a BIN resource in my project. Now I get a LNK1106 link error ("fatal error LNK1106: invalid file or disk full: cannot seek to 0x382A3920".) I use Visual Studio 2005 under Windows XP, and have tried on a 4GB RAM machine with high Virtual Memory settings and lots of disk space. I have tried a number of different optimization flags, but to no avail. Does anyone have a clue? EDIT: I have narrowed it down to a specific size of the compiled resource. If the .res file is 544078588 bytes (about 518.9MB) or larger, the error occurs. If it is smaller it works just fine. Still no solution, though...

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  • HTML5 Cache manifest file itself is not cached, and called at each resource load

    - by Mic
    We have a web app that runs on the iPhone.The manifest file is ok, and the resources(html, css, js) are cached correctly.The page sits in the home screen. The trouble is, when the page loads a resource from the cache, there is as well a GET call to the server to read the Cache Manifest file.The server is configured to send the correct header (max-age=31536000; public, etc...) and caches well all other files except the cache manifest itself. Is this a normal behavior? It looks there is a slight lag, because of that call, for each resource load.Any idea, if these multiple calls can get a status 304 or even better avoided?

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  • Localize node texts in treeview using resource files

    - by Obalix
    For a project I need a tree view that allows the user to select a module, which then is displayed in a content area. The project relies heavily on localization and this is provided by the resource files. Now I discovered today, that the text that are assigned to preset tree view nodes are not contained in the resource files. So the question is whether there is a way of doing this, short of mapping the elemenst in code. I.e. assigning a name to the node, running over all nodes and pulling the resources from the resouce manager based on the node name. This is what I am currently doing, however, it just doesn't "feel" right: private void TranslateNodes(TreeNodeCollection treeNodeCollection) { var rm = Resources.ResourceManager; foreach (TreeNode node in treeNodeCollection) { node.Text = rm.GetString(node.Name + "_Text"); this.TranslateNodes(node.Nodes); } } Thanks!

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  • Getting a Spring resource

    - by Javi
    Hello, I'm trying to read a css file with the Resources provided by Spring. My application looks like this: src src/com herer my classes inside packages WebContent WebContent/resources/style/myCSS.css -- the css I want to read WebContent/WEB-INF -- here is my application-context.xml I can get the css and read it by doing something like this: UrlResource file = new UrlResource("http://localhost:8080/myApp/resources/style/myCSS.css"); but it depends on the server and aplication names. I've tried to do it by other implementations of Resource Interface, but the file is not found cause I can't find out how to wite the path. I've tried with this: FileSystemResource file = new FileSystemResource("/WebContent/resources/style/myCSS.css"); I also tried with wildcards, but it doesn't find the file either. ApplicationContext ctx = new FileSystemXmlApplicationContext("classpath*:/WEB-INF/application-context-core.xml"); Resource file = ctx.getResource("file:**/myCSS.css"); How should I write the path to get the css. Thanks.

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