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  • Apache - Serving static files from different subdomain + machine

    - by rubayeet
    Here's the scenario A site is running on this domain - www.someserver.com I'm going to host subdomain.someserver.com on my machine. Let's say all the image files are under the directory 'img'. I don't want to copy all their images to my machine. So what should be the Apache directive(s) that'll map the request for an image, like http://subdomain.someserver.com/img/image.png to http://www.someserver.com/img/image.png

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  • Static Routes and the Routing Table

    - by TheD
    This is very much a learning question if someone would be happy to explain a couple of concepts. My question is - the default routing table that exists in, in my case, a default Windows 7 install, what do each of the routes in the table do? Here is a screenshot: The 10.128.4.0 is just a route I've added while messing. I understand from a question I posted on Superuser the first route is just a default route that will route all traffic for any IP to my default gateway on my Interface in use. But what about the others? And how would the routing table handle a machine with multiple NIC's, perhaps connected to two different networks, or maybe even two NIC's on the same network so a VM can have a physical Network card instead of each VM sharing the hosts. Thanks!

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  • Static Route Qestion

    - by mrlayance
    I have a Wan simulator between 2 networks. I can ping both networks from the wan simulator, but I can not ping from one network to the other. testr01 Fa0/0 10.0.0.1/24 FA0/1 192.168.0.1/30 | | Wan Sim 2 nics Eth0 192.168.0.2/30 | Eth1 192.168.1.2/30 | | testr02 Fa0/1 192.168.1.1/30 Fa0/0 10.1.0.2/24 I can not figure out what type of routes I need. On the route? On the Server? I guess all 10. traffic to the Fa0/0 ports? Thanks

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  • Generate static gallery

    - by theomega
    Hy, I need a (linux/shell) script which does the following: It takes a folder full of jpg-files, generates thumbnails and previews (maybe using imagemagik's convert) and creates a html-page which includes all the thumbnails, opens a preview using something like LightBox and links to the original size. Does somebody know a script which does this? I could write one on my own, but it would save me some time.

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  • Templates, interfaces (multiple inheritance) and static functions (named constructors)

    - by fledgling Cxx user
    Setup I have a graph library where I am trying to decompose things as much as possible, and the cleanest way to describe it that I found is the following: there is a vanilla type node implementing only a list of edges: class node { public: int* edges; int edge_count; }; Then, I would like to be able to add interfaces to this whole mix, like so: template <class T> class node_weight { public: T weight; }; template <class T> class node_position { public: T x; T y; }; and so on. Then, the actual graph class comes in, which is templated on the actual type of node: template <class node_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; return r; } }; The twist is that it has named constructors which construct some special graphs, like a Cartesian lattice. In this case, I would like to be able to add some extra information into the graph, depending on what interfaces are implemented by node_T. What would be the best way to accomplish this? Possible solution I thought of the following humble solution, through dynamic_cast<>: template <class node_T, class weight_T, class position_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; if (dynamic_cast<node_weight<weight_T>>(r.nodes[0]) != nullptr) { // do stuff knowing you can add weights } if (dynamic_cast<node_position<positionT>>(r.nodes[0]) != nullptr) { // do stuff knowing you can set position } return r; } }; which would operate on node_T being the following: template <class weight_T, class position_T> class node_weight_position : public node, public node_weight<weight_T>, public node_position<position_T> { // ... }; Questions Is this -- philosophically -- the right way to go? I know people don't look nicely at multiple inheritance, though with "interfaces" like these it should all be fine. There are unfortunately problems with this. From what I know at least, dynamic_cast<> involves quite a bit of run-time overhead. Hence, I run into a problem with what I had solved earlier: writing graph algorithms that require weights independently of whether the actual node_T class has weights or not. The solution with this 'interface' approach would be to write a function: template <class node_T, class weight_T> inline weight_T get_weight(node_T const & n) { if (dynamic_cast<node_weight<weight_T>>(n) != nullptr) { return dynamic_cast<node_weight<weight_T>>(n).weight; } return T(1); } but the issue with it is that it works using run-time information (dynamic_cast), yet in principle I would like to decide it at compile-time and thus make the code more efficient. If there is a different solution that would solve both problems, especially a cleaner and better one than what I have, I would love to hear about it!

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  • Using RhinoMocks, how do you mock or stub a concrete class without an empty constructor?

    - by Mark Rogers
    Mocking a concrete class with Rhino Mocks seems to work pretty easy when you have an empty constructor on a class: public class MyClass{ public MyClass() {} } But if I add a constructor that takes parameters and remove the one that doesn't take parameters: public class MyClass{ public MyClass(MyOtherClass instance) {} } I tend to get an exception: System.MissingMethodException : Can't find a constructor with matching arguments I've tried putting in nulls in my call to Mock or Stub, but it doesn't work. Can I create mocks or stubs of concrete classes with Rhino Mocks, or must I always supply (implicitly or explicitly) a parameter-less constructor?

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  • Why are static classes considered “classes” and “reference types”?

    - by Timwi
    I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes: A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name. You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name. The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces. A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes. A “normal” class can inherit from another class. It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose. Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes. Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof. Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?

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  • Is it possible for an abstract class to force it's children to have a constructor in PHP?

    - by Logan Serman
    I would like to do something like this: abstract class Foo { public function __construct() { echo 'This is the parent constructor'; } abstract function __construct(); } class Bar extends Foo { // constructor is required as this class extends Foo public function __construct() { //call parent::__construct() if necessary echo 'This is the child constructor'; } } But I get a fatal error when doing this: Fatal error: Cannot redeclare Foo::__construct() in Foo.php on line 8 Is there another way to ensure child classes have a constructor?

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  • Assigning static final int in a JUnit (4.8.1) test suite

    - by Dr. Monkey
    I have a JUnit test class in which I have several static final ints that can be redefined at the top of the tester code to allow some variation in the test values. I have logic in my @BeforeClass method to ensure that the developer has entered values that won't break my tests. I would like to improve variation further by allowing these ints to be set to (sensible) random values in the @BeforeClass method if the developer sets a boolean useRandomValues = true;. I could simply remove the final keyword to allow the random values to overwrite the initialisation values, but I have final there to ensure that these values are not inadvertently changed, as some tests rely on the consistency of these values. Can I use a constructor in a JUnit test class? Eclipse starts putting red underlines everywhere if I try to make my @BeforeClass into a constructor for the test class, and making a separate constructor doesn't seem to allow assignment to these variables (even if I leave them unassigned at their declaration); Is there another way to ensure that any attempt to change these variables after the @BeforeClass method will result in a compile-time error? Can I make something final after it has been initialised?

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  • Variables in static library are never initialized. Why?

    - by Coyote
    I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { DECLARE_CLASS_RTTI(MyClass, BaseObject); ... }; MyClass.cpp REGISTER_CLASS(MyClass) Where REGISTER_CLASS is a macro defined as follow #define REGISTER_CLASS(className)\ class __registryItem##className : public __registryItemBase {\ virtual className* Alloc(){ return NEW className(); }\ virtual BaseObject::RTTI& GetRTTI(){ return className::RTTI; }\ }\ \ const __registryItem##className __registeredItem##className(#className); and __registryItemBase looks like this: class __registryItemBase { __registryItemBase(const _string name):mName(name){ ClassRegistry::Register(this); } const _string mName; virtual BaseObject* Alloc() = 0; virtual BaseObject::RTTI& GetRTTI() = 0; } Now the code is similar to what I currently have and what I have works flawlessly, all the registered classes are registered to a ClassManager before main(...) is called. I'm able to instantiate and configure components from scripts and auto-register them to the right system etc... The problem arrises when I create a static library (currently for the iPhone, but I fear it will happen with android as well). In that case the code in the .cpp files is never registered. Why is the resulting code not executed when it is in the library while the same code in the program's binary is always executed? Bonus questions: For this to work in the static library, what should I do? Is there something I am missing? Do I need to pass a flag when building the lib? Should I create another structure and init all the __registeredItem##className using that structure?

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  • Static method not called

    - by Smile
    I'm trying to call a static method (printABC()) in this class but it's not working. If I uncomment both of the lines marked T_T (1 and 2), it works! Why does it fail with only one of the lines? import java.util.Scanner; class pro0009 { static Scanner in = new Scanner(System.in); static int A,B,C; static void printABC(){ String ABC = in.nextLine(); ABC=ABC.replace("A"," "+A+" "); ABC=ABC.replace("B"," "+B+" "); ABC=ABC.replace("C"," "+C+" "); //System.out.print(ABC.substring(1)); System.out.print(ABC); } public static void main(String[] args){ int x = in.nextInt(); //1 int y = in.nextInt(); //2 int z = in.nextInt(); //3 if(x<y){//1<2 if(x<z){ //1<3 if(y<z){//x<y<z 2<3 //1<2<3 A=x; B=y; C=z; printABC();//T_T 1 System.out.println("Here"); //pro0009.printABC();//T_T 2 //System.out.println("Here2"); }else{ //x<z<y A=x; B=z; C=y; } }else{//z<x<y A=z; B=x; C=y; } }else{//y<x if(y<z){ if(x<z){//y<x<z A=y; B=x; C=z; }else{//y<z<x A=y; B=z; C=x; } }else{//z<y<x A=z; B=y; C=x; } } } }

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  • Accessing Static Methods on a Generic class in c#

    - by mrlane
    Hello, I have the following situation in code, which I suspect may be a bit dodgey: I have a class: abstract class DataAccessBase<T> : IDataAccess where T : AnotherAbstractClass This class DataAccessBase also has a static factory method which creates instances of derived classes of itself using an enum value in a which statement to decide which derived type to create: static IDataAccess CreateInstance(TypeToCreateEnum) Now, the types derived from DataAccessBase<T> are themselves NOT generic, they specify a type for T: class PoLcZoneData : DataAccessBase<PoLcZone> // PoLcZone is derived from AnotherAbstractClass So far I am not sure if this is pushing the limits of good use of generics, but what I am really concerned about is how to access the static CreateInstance() method in the first place: The way I am doing this at the moment is to simply pass any type T where T : AnotherAbstractClass. In particular I am passing AnotherAbstractClass itself. This allows compilation just fine, but it does seem to me that passing any type to a generic class just to get at the statics is a bit dodgey. I have actually simplified the situation somewhat as DataAccessBase<T> is the lower level in the inheritance chain, but the static factory methods exists in a middle tier with classes such as PoLcZoneData being the most derived on the only level that is not generic. What are peoples thoughts on this arrangement?

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  • Thread-safe initialization of function-local static const objects

    - by sbi
    This question made me question a practice I had been following for years. For thread-safe initialization of function-local static const objects I protect the actual construction of the object, but not the initialization of the function-local reference referring to it. Something like this: namspace { const some_type& create_const_thingy() { lock my_lock(some_mutex); static const some_type the_const_thingy; return the_const_thingy; } } void use_const_thingy() { static const some_type& the_const_thingy = create_const_thingy(); // use the_const_thingy } The idea is that locking takes time, and if the reference is overwritten by several threads, it won't matter. I'd be interested if this is safe enough in practice? safe according to The Rules? (I know, the current standard doesn't even know what "concurrency" is, but what about trampling over an already initialized reference? And do other standards, like POSIX, have something to say that's relevant to this?) For the inquiring minds: Many such function-local static const objects I used are maps which are initialized from const arrays upon first use and used for lookup. For example, I have a few XML parsers where tag name strings are mapped to enum values, so I could later switch over the tags enum values.

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  • Getting the constructor of an Interface Type through reflection?

    - by Will Marcouiller
    I have written a generic type: IDirectorySource<T> where T : IDirectoryEntry, which I'm using to manage Active Directory entries through my interfaces objects: IGroup, IOrganizationalUnit, IUser. So that I can write the following: IDirectorySource<IGroup> groups = new DirectorySource<IGroup>(); // Where IGroup implements `IDirectoryEntry`, of course.` foreach (IGroup g in groups.ToList()) { listView1.Items.Add(g.Name).SubItems.Add(g.Description); } From the IDirectorySource<T>.ToList() methods, I use reflection to find out the appropriate constructor for the type parameter T. However, since T is given an interface type, it cannot find any constructor at all! Of course, I have an internal class Group : IGroup which implements the IGroup interface. No matter how hard I have tried, I can't figure out how to get the constructor out of my interface through my implementing class. [DirectorySchemaAttribute("group")] public interface IGroup { } internal class Group : IGroup { internal Group(DirectoryEntry entry) { NativeEntry = entry; Domain = NativeEntry.Path; } // Implementing IGroup interface... } Within the ToList() method of my IDirectorySource<T> interface implementation, I look for the constructor of T as follows: internal class DirectorySource<T> : IDirectorySource<T> { // Implementing properties... // Methods implementations... public IList<T> ToList() { Type t = typeof(T) // Let's assume we're always working with the IGroup interface as T here to keep it simple. // So, my `DirectorySchema` property is already set to "group". // My `DirectorySearcher` is already instantiated here, as I do it within the DirectorySource<T> constructor. Searcher.Filter = string.Format("(&(objectClass={0}))", DirectorySchema) ConstructorInfo ctor = null; ParameterInfo[] params = null; // This is where I get stuck for now... Please see the helper method. GetConstructor(out ctor, out params, new Type() { DirectoryEntry }); SearchResultCollection results = null; try { results = Searcher.FindAll(); } catch (DirectoryServicesCOMException ex) { // Handling exception here... } foreach (SearchResult entry in results) entities.Add(ctor.Invoke(new object() { entry.GetDirectoryEntry() })); return entities; } } private void GetConstructor(out ConstructorInfo constructor, out ParameterInfo[] parameters, Type paramsTypes) { Type t = typeof(T); ConstructorInfo[] ctors = t.GetConstructors(BindingFlags.CreateInstance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.InvokeMethod); bool found = true; foreach (ContructorInfo c in ctors) { parameters = c.GetParameters(); if (parameters.GetLength(0) == paramsTypes.GetLength(0)) { for (int index = 0; index < parameters.GetLength(0); ++index) { if (!(parameters[index].GetType() is paramsTypes[index].GetType())) found = false; } if (found) { constructor = c; return; } } } // Processing constructor not found message here... } My problem is that T will always be an interface, so it never finds a constructor. Might somebody guide me to the right path to follow in this situation?

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  • Categories in static library for iPhone device 3.0

    - by Nick
    I have categories in my static library. Any application developer should set -ObjC flag to "Other Linker Flags" to use my static library properly. It works fine for iPhone device/iPhone Simulator 2.x and iPhone Simulator 3.0. But it crashes for iPhone device 3.0. As written in this article it is new linker bug. They suggest to use one more linker flag: -all_load. But when I add this flag, build fails too, because there are duplicate symbols. How to use categories in static libraries for iPhone device 3.0? Any suggestions?

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  • DLL export of a static function

    - by Begbie00
    Hi all - I have the following static function: static inline HandVal StdDeck_StdRules_EVAL_N( StdDeck_CardMask cards, int n_cards ) Can I export this function in a DLL? If so, how? Thanks, Mike Background information: I'm doing this because the original source code came with a VS project designed to compile as a static (.lib) library. In order to use ctypes/Python, I'm converting the project to a DLL. I started a VS project as a DLL and imported the original source code. The project builds into a DLL, but none of the functions (including functions such as the one listed above) are exported (as confirmed by both the absence of dllexport in the source code and tools such as DLL Export Viewer). I tried to follow the general advice here (create an exportable wrapper function within the header) to no avail...functions still don't appear to be exported.

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  • .NET: will Random.Random operate differently inside a static method

    - by Craig Johnston
    I am having difficulty with the following code which is inside a static method of a non-static class. int iRand; int rand; rand = new Random((int)DateTime.Now.Ticks); iRand = rand.Next(50000); The iRand number, along with some other values, are being inserted into a new row of an Access MDB table via OLEDB. The iRand number is being inserted into a field that is part of the primary key, and the insert attempt is throwing the following exception even though the iRand number is supposed to be random: System.Data.OleDb.OleDbException: The changes you requested to the table were not successful because they would create duplicate values in the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index, or redefine the index to permit duplicate entries and try again. Could the fact the method is static be making the iRand number stay the same, for some reason?

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  • accessing a static property via COM

    - by joreg
    is it possible to access a static property of a COM object without creating an instance of the object? my situation is this: i have an unmanaged application (written in delphi). this application exposes a COM-based plugininterface. until now i only wrote managed plugins in c#. plugins provide their info (name, author, ..) via a static property that returns an instance of PluginInfo (which implements IPluginInfo). this static property i can access on the managed plugins using http://managedvcl.com. now i want to write unmanaged plugins on the same interface. i can load them using: plug := CreateComObject(TGuid) as IMyPlugInterface; and they run, but i don't know how to read out their PluginInfo. so the question again is: is there another way than implementing IPluginInfo in the plugin-class and only accessing the info after i have created an instance of the plugin?

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  • Java: startingPath as "public static final" exception

    - by HH
    [Updated] Thanks to polygenelubricants's reply, the real problem is the exception from the method getCanonicalPath() because I cannot include try-catch-loop there. $ cat StartingPath.java import java.util.*; import java.io.*; public class StartingPath { public static final String startingPath = (new File(".")).getCanonicalPath(); public static void main(String[] args){ System.out.println(startingPath); } } $ javac StartingPath.java StartingPath.java:5: unreported exception java.io.IOException; must be caught or declared to be thrown public static final String startingPath = (new File(".")).getCanonicalPath(); ^ 1 error

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  • Finding C++ static initialization order problems

    - by Fred Larson
    We've run into some problems with the static initialization order fiasco, and I'm looking for ways to comb through a whole lot of code to find possible occurrences. Any suggestions on how to do this efficiently? Edit: I'm getting some good answers on how to SOLVE the static initialization order problem, but that's not really my question. I'd like to know how to FIND objects that are subject to this problem. Evan's answer seems to be the best so far in this regard; I don't think we can use valgrind, but we may have memory analysis tools that could perform a similar function. That would catch problems only where the initialization order is wrong for a given build, and the order can change with each build. Perhaps there's a static analysis tool that would catch this. Our platform is IBM XLC/C++ compiler running on AIX.

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  • Exposing headers on iPhone static library

    - by leolobato
    Hello guys, I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on. It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively. Is this the right way to go? I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h". But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h, even though the library project builds. So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  • Why is this static routing not working ?

    - by geeko
    Greeting gurus, I'm trying to develop a DHCP enforcement extension like Microsoft NAP. My trick to block dynamic-IP requesting machines (that don't meet certain policy) is to strip the default gateway (no default gateway) stated in the IP lease and set the lease subnet mask to 255.255.255.255. Now I need the blocked machines to be able to reach some specific locations (IPs) on the network. To allow for this, I'm including some static routes in the lease. For example, I'm including 10.10.10.11 via router 10.10.10.254 (the one to which the blocked machine that needs to access 10.10.10.11 is connected). Unfortunately, as soon as I set the default gateway to nothing, blocked machines cannot reach any of the added static routes. I also tried classless static routes. Any ideas ? any one knows how MS NAP actually do it ? Geeko

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  • Static struct in C++

    - by pingvinus
    Hi, I want to define an structure, where some math constants would be stored. Here what I've got now: struct consts { //salt density kg/m3 static const double gamma; }; const double consts::gamma = 2350; It works fine, but there would be more than 10 floating point constants, so I doesn't want to wrote 'static const' before each of them. And define something like that: static const struct consts { //salt density kg/m3 double gamma; }; const double consts::gamma = 2350; It look fine, but I got these errors: 1. member function redeclaration not allowed 2. a nonstatic data member may not be defined outside its class I wondering if there any C++ way to do it?

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  • c++ defining a static member of a template class with type inner class pointer

    - by Jack
    I have a template class like here (in a header) with a inner class and a static member of type pointer to inner class template <class t> class outer { class inner { int a; }; static inner *m; }; template <class t> outer <t>::inner *outer <t>::m; when i want to define that static member i says "error: expected constructor, destructor, or type conversion before '*' token" on the last line (mingw32-g++ 3.4.5)

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  • C++ Class Static variable problem - C programmer new to C++

    - by Microkernel
    Hi guys, I am a C programmer, but had learnt C++ @school longtime back. Now I am trying to write code in C++ but getting compiler error. Please check and tell me whats wrong with my code. typedef class _filter_session { private: static int session_count; /* Number of sessions count -- Static */ public: _filter_session(); /* Constructor */ ~_filter_session(); /* Destructor */ }FILTER_SESSION; _filter_session::_filter_session(void) { (this->session_count)++; return; } _filter_session::~_filter_session(void) { (this->session_count)--; return; } The error that I am getting is "error LNK2001: unresolved external symbol "private: static int _filter_session::session_count" (?session_count@_filter_session@@0HA)" I am using Visual Studio 2005 by the way. Plz plz help me. Regards, Microkernel

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