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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • How is dynamic memory allocation handled when extreme reliability is required?

    - by sharptooth
    Looks like dynamic memory allocation without garbage collection is a way to disaster. Dangling pointers there, memory leaks here. Very easy to plant an error that is sometimes hard to find and that has severe consequences. How are these problems addressed when mission-critical programs are written? I mean if I write a program that controls a spaceship like Voyager 1 that has to run for years and leave a smallest leak that leak can accumulate and halt the program sooner or later and when that happens it translates into epic fail. How is dynamic memory allocation handled when a program needs to be extremely reliable?

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  • Learning XNA for Game Development. Is it worth It?

    - by Nipuna Silva
    It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help. Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?

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  • Is there a way to split/factor out common parts of Gradle build

    - by Superfilin
    We have several independent builds (each independent build is a multi-project build). The main build scripts become quite big as we have a set of common tasks reused by subprojects as well as there is a lot of repeation between indepedent builds. What we are looking for is: A way to split main build file into smaller files A way to reuse some parts of the build in other independent builds What is the best way to achieve that in Gradle?

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  • New design patterns/design strategies

    - by steven
    I've studied and implemented design patterns for a few years now, and I'm wondering. What are some of the newer design patterns (since the GOF)? Also, what should one, similar to myself, study [in the way of software design] next? Note: I've been using TDD, and UML for some time now. I'm curious about the newer paradigm shifts, and or newer design patterns.

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  • Is there a utility that can monitor open windows/ in .net winforms?

    - by Jules
    This is a general question, but I'll explain my specific need at the moment: I want to find the framework class that enables one to choose an image at design-time. I can find the editor that is used at run-time - its the Drawing.Design.ImageEditor. At design time, however, a different editor pops up which allows one to choose an image from resources. I'm guessing I could run some kind of program, then open up the image editor, from the property grid, and see what new windows/classes have been created? Thanks

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  • Gradle directory stucture

    - by liam.j.bennett
    I am working on a java Ant+Ivy based project that has the following directory structure: projectRoot/src projectRoot/classes projectRoot/conf projectRoot/webservices this works perfectly well in Ant but I am looking to migrate to Gradle. Is there a way to define a non-maven directory structure in gradle or should I be looking to mavenize?

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  • How to simulate different CPU frequency and limit RAM

    - by user351103
    Hi I have to build a simulator with C#. This simulator should be able to run a second thread with configureable CPU speed and limited RAM size, e.g. 144MHz and 50 MB. Of course I know that a simulator can never be as accurate as the real hardware. But I try to get almost similar performance. At the moment I'm thinking about creating a thread which I will stop/sleep from time to time. Depending on the desired CPU speed the simulator should adjust the sleep time of this thread and therefore simulate different cpu frequency. To measure the achieved speed I though about using PerformanceCounters. But with this approach I have the problem that I don't know how to limit the RAM size the thread could use. Do you have any ideas how to realize such a simulator? Thanks in advance!!

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  • What is the best way to attach extenstion methods to static classes rather than to instances of a cl

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • UML Diagrams. When are they used?

    - by user69514
    So ok I understand that UML diagrams help for the construction of a program, but when are they used? Are they needed before you start coding? do you need them so you know what you have to code? Or do you use them after you have coded the program?

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  • Differences between Perl and PHP

    - by lok
    I'm planning to lern Perl 5 and as I have only used PHP until now, I wanted to know a bit about how the languages differ from each other. As PHP started out as a set of "Perl hacks" it has obviously cloned some of Perls features. What are the main differences in the syntax? Is it true that with Perl you have more options and ways to express something? Why is Perl not used for dynamic websites very often anymore? What made PHP gain more popularity than it?

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  • What is your solution to the FizzBuzz problem?

    - by saniul
    See here Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". Disclaimer: I do realize this is easy, and I understand the content of the Coding Horror post I just linked to

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  • Code Golf: Beehive

    - by LiraNuna
    The challenge The shortest code by character count that will generate a beehive from user input. A beehive is defined a a grid of hexagons in a size inputted by the user as two positive numbers greater than zero (no need to validate input). The first number (W) represents the width of the beehive - or - how many hexagons are on each row. The second number (H) represents the height of the beehive - or - how many hexagons are on each column. A Single hexagon is made from three ASCII characters: _, / and \, and three lines: __ / \ \__/ Hexagons complete each other: the first column of the beehive will be 'low', and the second will be high - alternating and repeating in the same pattern forming W hexagons. This will be repeated H times to form a total of WxH hexagons. Test cases: Input: 1 1 Output: __ / \ \__/ Input: 4 2 Output: __ __ __/ \__/ \ / \__/ \__/ \__/ \__/ \ / \__/ \__/ \__/ \__/ Input: 2 5 Output: __ __/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ \ / \__/ \__/ Input: 11 3 Output: __ __ __ __ __ __/ \__/ \__/ \__/ \__/ \__ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ Code count includes input/output (i.e full program).

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  • Shut down windows service based on load

    - by JP
    Hello, I was wondering if there are any free / open source solutions that will start and stop a windows service based on load? I have some pubsub subscriber services that do background work which is not critical. Ideally i would like tot be able to automate things so that these services could start if memory/cpu/disk i/o was under a certain threshold and stop gracefully if that threshold was met. Do you know of any solutions? Thanks JP

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  • Controlling maximum Java standalone running in Linux

    - by Gnanam
    Hi, We've developed a Java standalone program. We've configured in our Linux (RedHat ES 4) cron schedule to execute this Java standalone every 10 minutes. Each standalone may sometime take more than 1 hour to complete, or sometime it may complete even within 5 minutes. My problem/solution I'm looking for is, the number of Java standalones executing at any time should not exceed, for example, 5 threads. So, for example, before even a Java standalone/thread starts, if there are already 5 threads running, then this thread should not be started; otherwise this would indirectly start creating OutOfMemoryError problems. How do I control this? I would also like to make this 5 thread as configurable. Other Information: I've also configured -Xms and -Xmx heap size settings. Is there any tool/mechanism by which we can control this? I also heard about Java Service Wrapper. What is this all about?

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  • Robustly killing Windows programs stuck reporting 'problems'

    - by grrussel
    I am looking for a means to kill a Windows exe program that, when being tested from a python script, crashes and presents a dialog to the user; as this program is invoked many times, and may crash repeatedly, this is not suitable. The problem dialog is the standard reporting of a Windows error: "Foo.exe has encountered a problem and needs to close. We are sorry for the inconvenience" and offers a Debug, Send Error Report, and Don't Send buttons. I am able to kill other forms of dialog resulting from crashes (e.g. a Debug build's assert failure dialog is OK.) I have tried taskkill.exe, pskill, and the terminate() function on the Popen object from the subprocess module that was used to invoke the .exe Has anyone encountered this specific issue, and found a resolution? I expect automating user input to select the window, and press the "Don't Send" button is one possible solution, but I would like something far simpler if possible

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  • Bamboo Versioning

    - by reddy
    Hello guyz, I have a situation where i need to maintain version information of my builds. By googling i found limited information. one way is to create a version file on source control and keep updating. other is to use the source control revision number. final one is to use bamboo build number. i haven't implemented anyone of this before. colud anyone point out the pros and cons of each method. Thank you, Reddy. Please atleast tell me which method have u used to implement the same. Thnq..

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  • Which languages support *recursive* function literals / anonymous functions?

    - by Hugh Allen
    It seems quite a few mainstream languages support function literals these days. They are also called anonymous functions, but I don't care if they have a name. The important thing is that a function literal is an expression which yields a function which hasn't already been defined elsewhere, so for example in C, &printf doesn't count. EDIT to add: if you have a genuine function literal expression <exp>, you should be able to pass it to a function f(<exp>) or immediately apply it to an argument, ie. <exp>(5). I'm curious which languages let you write function literals which are recursive. Wikipedia's "anonymous recursion" article doesn't give any programming examples. Let's use the recursive factorial function as the example. Here are the ones I know: JavaScript / ECMAScript can do it with callee: function(n){if (n<2) {return 1;} else {return n * arguments.callee(n-1);}} it's easy in languages with letrec, eg Haskell (which calls it let): let fac x = if x<2 then 1 else fac (x-1) * x in fac and there are equivalents in Lisp and Scheme. Note that the binding of fac is local to the expression, so the whole expression is in fact an anonymous function. Are there any others?

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  • Can you do Logic Programming in Scala?

    - by Alex R
    I read somewhere that Pattern Matching like that supported by the match/case feature in Scala was actually borrowed from Logic languages like Prolog. Can you use Scala to elegantly solve problems like the Connected Graph problem? e.g. https://www.csupomona.edu/~jrfisher/www/prolog_tutorial/2_15.html

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  • Storing date and time as epoch vs native datetime format in the database

    - by zakovyrya
    For most of my tasks I find it much easier to work with date and time in the epoch format: it's trivial to calculate timespan or determine if some event happened before or after another, I don't have to deal with time-zone issues if the data comes from different geographical sources, in case of scripting languages what I usually get from database when I request a datetime-typed column is a string that I need to parse in order to work with it. This list can go on, but for me in order to keep my code portable that's enough to ditch database's native datetime format and store date and time as integer. What do you guys think?

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  • If I'm using a 1d array to represent a square board, how can I take my index and check the sqaures a

    - by FrankTheTank
    If I have a 4x4 gameboard which I'm representing in my program as a 1d integer array of size 16. How can I get the indexs of the squares above, below, to the left and to the right any given index? So, for example: A = { 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 } Which represents this board 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Lets say I am currently on index #8 in the board (value = 7). How can I get the index for 4 (value = 3) , 5 (value = 6), 10 (value = 11) and realize that there is no right square because it is on the right hand edge of the board. I know I need to use some modulus math but I'm failing to come up with the right way to get the indexes for adjacent squares. I'm thinking something like... if ((i % 4) + 1 < 3) right = i + 1; if ((i % 4) - 1 > 0) left = i - 1; if ((i % 4) + 4 < 15) bottom = i + 4; if ((i % 4) - 4 > 0 ) top = i - 4; Does this seem like it is the right approach?

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  • tfidf, am I understanding it right?

    - by alskndalsnd
    Hey everyone, I am interested in doing some document clustering, and right now I am considering using TF-IDF for this. If I am not wrong, TFIDF is particularly used for evaluating the relevance of a document given a query. If I do not have a particular query, how can I apply tfidf to clustering?

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  • Custom UITableviewcell shows "fatal error: Can't unwrap Optional.None" issue in swift

    - by user1656286
    I need to load a custom cell in a UITableView. I created a custom subclass of UITableViewCell named "CustomTableViewCell". I have added a UITabelViewCell to the tableview (using drag and drop) as shown in figure. Then in file inspector I set the class of that UITabelViewCell to be "CustomTableViewCell". Here is my code: class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource { @IBOutlet var tableView : UITableView var items = String[]() override func viewDidLoad() { super.viewDidLoad() items = ["Hi","Hello","How"] self.tableView.registerClass(CustomTableViewCell.self, forCellReuseIdentifier: "CusTomCell") // Do any additional setup after loading the view, typically from a nib. } func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int{ return items.count } func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!{ var cell:CustomTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("CusTomCell") as CustomTableViewCell cell.labelTitle.text = items[indexPath.row] return cell; } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } } When I run my code, I get the following error: "fatal error: Can't unwrap Optional.None" as seen in the image.

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  • Idiom vs. pattern

    - by Roger Pate
    In the context of programming, how do idioms differ from patterns? I use the terms interchangeably and normally follow the most popular way I've heard something called, or the way it was called most recently in the current conversation, e.g. "the copy-swap idiom" and "singleton pattern". The best difference I can come up with is code which is meant to be copied almost literally is more often called pattern while code meant to be taken less literally is more often called idiom, but such isn't even always true. This doesn't seem to be more than a stylistic or buzzword difference. Does that match your perception of how the terms are used? Is there a semantic difference?

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