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  • SharpPcap issue

    - by Eyla
    This is my first time to use SharpPcap library. I created new project with VC# 2008 and I added SharpPcap as a reference to my project. I post a sample code to get interface of my pc but I'm getting this error: Error 1 The type or namespace name 'PcapDeviceList' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Ali\Documents\Visual Studio 2008\Projects\Pcap\Pcap\Form1.cs 28 13 Pcap please advice to solve this problem. here is my code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SharpPcap; using SharpPcap.Packets; using SharpPcap.Protocols; using SharpPcap.Util; namespace Pcap { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { /* Retrieve the device list */ PcapDeviceList devices = SharpPcap.GetAllDevices(); /*If no device exists, print error */ if (devices.Count < 1) { Console.WriteLine("No device found on this machine"); return; } int i = 0; /* Scan the list printing every entry */ foreach (PcapDevice dev in devices) { /* Description */ label1.Text = "{0}) {1}" + i + dev.PcapDescription +"\n"+ /* Name */ "\tName:\t{0}" + dev.PcapName+"\n"+ /* IP Address */ "\tIP Address: \t\t{0}"+ dev.PcapIpAddress+"\n"+ /* Is Loopback */ "\tLoopback: \t\t{0}"+ dev.PcapLoopback; i++; } } } }

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  • Audio stream mangement in Linux

    - by User1
    I have a very complicated audio setup for a project. Here's what we have: 3 applications playing sound 2 applications recording sound 2 sound cards I really don't really have the code to any of these applications. All I want to do is monitor and control the audio streams. Here are a few examples of operations I'd like to do while the applications are running: Mute one of the incoming audio streams. Have one of the incoming audio streams do a "solo" (be the only stream that can "talk"). Get a graph (about 30 seconds worth) of the audio that each stream produced. Send one of the audio streams to soundcard #1, but all three audio streams to soundcard #2. I would likely switch audio streams every 2 minutes or so with one of the operations listed above. A GUI would be preferred. I started looking at the sound systems in Linux and it gets extremely complex and I feel like there have been many new advances in the past few years. I see jack, pulseaudio, artsd, and several other packages. They all have some promise but where should I start? Is there something someone already built that can help?

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  • DropDownListFor and relating my lambda to my ViewModel

    - by Daniel Harvey
    After googling for a while I'm still drawing a blank here. I'm trying to use a ViewModel to pull and provide a dictionary to a drop down list inside a strongly typed View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="Notebook.ViewModels.CorporationJoinViewModel" %> ... <%: Html.DropDownListFor(c => c.CorpDictionary.Keys, new SelectList(Model.CorpDictionary, "Value", "Key"))%> I'm getting the error CS1061: 'object' does not contain a definition for 'CorpDictionary' and no extension method 'CorpDictionary' accepting a first argument of type 'object' could be found and the relevant bit of my ViewModel public class CorporationJoinViewModel { DB _db = new DB(); // data context public Dictionary<int, string> CorpDictionary { get { Dictionary<int, string> corporations = new Dictionary<int, string>(); int x = 0; foreach (Corporation corp in _db.Corporations) { corporations.Add(x, corp.name); } return corporations; } } I'll admit i have a pretty magical understanding of how linq is finding my ViewModel object from that lambda, and the error message is making me think it's not. Is my problem the method I'm using to pass the data? What am I missing here?

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  • Generics with constraints hierarchy

    - by devoured elysium
    I am currently facing a very disturbing problem: interface IStateSpace<Position, Value> where Position : IPosition // <-- Problem starts here where Value : IValue // <-- and here as I don't { // know how to get away this // circular dependency! // Notice how I should be // defining generics parameters // here but I can't! Value GetStateAt(Position position); void SetStateAt(Position position, State state); } As you'll down here, both IPosition, IValue and IState depend on each other. How am I supposed to get away with this? I can't think of any other design that will circumvent this circular dependency and still describes exactly what I want to do! interface IState<StateSpace, Value> where StateSpace : IStateSpace where Value : IValue { StateSpace StateSpace { get; }; Value Value { get; set; } } interface IPosition { } interface IValue<State> where State : IState { State State { get; } } Basically I have a state space IStateSpace that has states IState inside. Their position in the state space is given by an IPosition. Each state then has one (or more) values IValue. I am simplifying the hierarchy, as it's a bit more complex than described. The idea of having this hierarchy defined with generics is to allow for different implementations of the same concepts (an IStateSpace will be implemented both as a matrix as an graph, etc). Would can I get away with this? How do you generally solve this kind of problems? Which kind of designs are used in these cases? Thanks

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  • How can I stop an auto-generated Linq to SQL class from loading ALL data?

    - by Gary McGill
    DUPLICATE of http://stackoverflow.com/questions/2433422/how-can-i-stop-an-auto-generated-linq-to-sql-class-from-loading-all-data post answers there! I have an ASP.NET MVC project, much like the NerdDinner tutorial example. (I'm using MVC 2, but followed the NerdDinner tutorial in order to create it). As per the instructions in part 3 of the tutorial, I've created a Linq-to-SQL model of my database by creating a "Linq to SQL Classes" (.dbml) surface, and dropping my database tables onto it. The designer has automatically added relationships between the generated classes based on my database tables. Let's say that my classes are as per the NerdDinner example, so I have Dinner and RSVP tables, where each Dinner record is associated with many RSVP records - hence in the generated classes, the Dinner object has a RSVPs property which is a list of RSVP objects. My problem is this: it appears (and I'd be gladly proved wrong on this) that as soon as I access a Dinner object, it's loading all of the corresponding RSVP objects, even if I don't use the RSVPs member. First question: is this really the default behavior for the generated classes? In my particular situation, the object graph contains many more tables (which have an order of magnitude more records), and so this is disastrous behaviour - I'd be loading tons of data when all I want to do is show the details of a single parent record. Second question: are there any properties exposed through the designer UI that would let me modify this behavior? (I can't find any). Third question: I've seen a description of how to control the loading of related records in a DataContext by using a DataShape object associated with the DataContext. Is that what I'm meant to do, and if so are there any tutorials like the NerdDinner one that would show not only how to do it, but also suggest a 'pattern' for normal use?

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  • How can I stop an auto-generated Linq to SQL class from loading ALL data?

    - by Gary McGill
    I have an ASP.NET MVC project, much like the NerdDinner tutorial example. (I'm using MVC 2, but followed the NerdDinner tutorial in order to create it). As per the instructions in part 3 of the tutorial, I've created a Linq-to-SQL model of my database by creating a "Linq to SQL Classes" (.dbml) surface, and dropping my database tables onto it. The designer has automatically added relationships between the generated classes based on my database tables. Let's say that my classes are as per the NerdDinner example, so I have Dinner and RSVP tables, where each Dinner record is associated with many RSVP records - hence in the generated classes, the Dinner object has a RSVPs property which is a list of RSVP objects. My problem is this: it appears (and I'd be gladly proved wrong on this) that as soon as I access a Dinner object, it's loading all of the corresponding RSVP objects, even if I don't use the RSVPs member. First question: is this really the default behavior for the generated classes? In my particular situation, the object graph contains many more tables (which have an order of magnitude more records), and so this is disastrous behaviour - I'd be loading tons of data when all I want to do is show the details of a single parent record. Second question: are there any properties exposed through the designer UI that would let me modify this behavior? (I can't find any). Third question: I've seen a description of how to control the loading of related records in a DataContext by using a DataShape object associated with the DataContext. Is that what I'm meant to do, and if so are there any tutorials like the NerdDinner one that would show not only how to do it, but also suggest a 'pattern' for normal use?

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  • iPhone programming - problem with CoreFoundation forking

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY___YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Core Data + Core Animation/CALayer together??

    - by ivanTheTerrible
    I am making an Cocoa app with custom interfaces. So far I have implemented one version of the app using CALayer doing the rendering, which has been great given the hierarchical structure of CALayers, and its [hitTest:] function for handling mouse events. In this early version, the model of the app are my custom classes. However, as the program grows I feel the urge of using Core Data for the model, not just for the ease of binding/undo management, but also want to try out the new technology. My method so far: In Core Data: creating a Block entity, with attributes xPos, yPos, width, height...etc. Then, creating a BlockView : CALayer class for drawing, which uses methods such as self.position.x = [self valueForKey:@"xPos"] to fetch the values from the model. In this case, every BlockView object has to also keep a local copy of xPos, which is NOT good. Do any of you guys have better suggestions? Edit: This app is a information visualization tool. So the positions, dimensions of the blocks are important, and should be persisted for later analysis.

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  • HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?

    - by Bill
    I am making a loading spinner with html5 canvas. I have my graphic on the canvas but when i rotate it the image rotates off the canvas. How do I tell it to spin the graphic on its center point? <!DOCTYPE html> <html> <head> <title>Canvas test</title> <script type="text/javascript"> window.onload = function() { var drawingCanvas = document.getElementById('myDrawing'); // Check the element is in the DOM and the browser supports canvas if(drawingCanvas && drawingCanvas.getContext) { // Initaliase a 2-dimensional drawing context var context = drawingCanvas.getContext('2d'); //Load the image object in JS, then apply to canvas onload var myImage = new Image(); myImage.onload = function() { context.drawImage(myImage, 0, 0, 27, 27); } myImage.src = "img/loading.png"; context.rotate(45); } } </script> </head> <body> <canvas id="myDrawing" width="27" height="27"> </canvas> </body> </html>

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  • OpenGl texture mapping blocking colours on FreeType?

    - by Dororo
    I'm using FreeType in order to allow fonts to be used in OpenGL. However, I'm having a problem where I cannot change the font colour whenever I do texture mapping. No matter what I select using glColor3f it will just come out white. The texture works fine. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glColor3f(0.5,0.0,0.5); glPushMatrix(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, texName); glBegin(GL_POLYGON); glTexCoord2f(0,1); glVertex2f(-16,-16); glTexCoord2f(0,0); glVertex2f(-16,16); glTexCoord2f(1,0); glVertex2f(16,16); glTexCoord2f(1,1); glVertex2f(16,-16); glEnd(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glPopMatrix(); glColor3f(1,0,0); print(our_font, -300+screenWidth/2.0, screenHeight/2.0, "fifty two - %7.2f", spin); This is the problem code, I can confirm that drawing a polygon beneath this code will indeed make it red. The text is not changing to red though which it should; if you remove the texture mapping above it will turn red again, I can only think it is a problem with enabling and disabling and I've forgotten to do something...?

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • x86_64 Assembly Command Line Arguments

    - by Brandon oubiub
    I'm new to assembly, and I just got familiar with the call stack, so bare with me. To get the command line arguments in x86_64 on Mac OS X, I can do the following: _main: sub rsp, 8 ; 16 bit stack alignment mov rax, 0 mov rdi, format mov rsi, [rsp + 32] call _printf Where format is "%s". rsi gets set to argv[0]. So, from this, I drew out what (I think) the stack looks like initially: top of stack <- rsp after alignment return address <- rsp at beginning (aligned rsp + 8) [something] <- rsp + 16 argc <- rsp + 24 argv[0] <- rsp + 32 argv[1] <- rsp + 40 ... ... bottom of stack And so on. Sorry if that's hard to read. I'm wondering what [something] is. After a few tests, I find that it is usually just 0. However, occasionally, it is some (seemingly) random number. EDIT: Also, could you tell me if the rest of my stack drawing is correct?

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  • Hg: How to do a rebase like git's rebase

    - by jpswain09
    Hey guys, In Git I can do this: 1. Start working on new feature: $ git co -b newfeature-123 # (a local feature development branch) do a few commits (M, N, O) master A---B---C \ newfeature-123 M---N---O 2. Pull new changes from upstream master: $ git pull (master updated with ff-commits) master A---B---C---D---E---F \ newfeature-123 M---N---O 3. Rebase off master so that my new feature can be developed against the latest upstream changes: (from newfeature-123) $ git rebase master master A---B---C---D---E---F \ newfeature-123 M---N---O I want to know how to do the same thing in Mercurial, and I've scoured the web for an answer, but the best I could find was this: http://www.selenic.com/pipermail/mercurial/2007-June/013393.html That link provides 2 examples: 1. I'll admit that this: (replacing the revisions from the example with those from my own example) hg up -C F hg branch -f newfeature-123 hg transplant -a -b newfeature-123 is not too bad, except that it leaves behind the pre-rebase M-N-O as an unmerged head and creates 3 new commits M',N',O' that represent them branching off the updated mainline. Basically the problem is that I end up with this: master A---B---C---D---E---F \ \ newfeature-123 \ M'---N'---O' \ newfeature-123 M---N---O this is not good because it leaves behind local, unwanted commits that should be dropped. The other option from the same link is hg qimport -r M:O hg qpop -a hg up F hg branch newfeature-123 hg qpush -a hg qdel -r qbase:qtip and this does result in the desired graph: master A---B---C---D---E---F \ newfeature-123 M---N---O but these commands (all 6 of them!) seem so much more complicated than $ git rebase master I want to know if this is the only equivalent in Hg or if there is some other way available that is simple like Git. Thanks!! Jamie

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  • Relational database data explorer / visualization?

    - by Ian Boyd
    Is there a tool that can let one browse relational data as a graph of connected nodes? For example, i'm faced with trying to cleanse some anomolous data. i can start with two offending rows. In this particular example, the TransactionID should, by business rules, be unique to the table, but i find a transaction that violates that rule: SELECT * FROM LCTTrans WHERE TransactionID = 1075048 LCTID TransactionID ========= ============= 4358 1075048 4359 1075048 2 row(s) affected But really what i want to begin to hunt down all the related data, to try to see which is right. So this hypothetical software would start by showing me these two rows: Next, i want to see that transaction that is linked into this table: Now that transaction points to an MAL, so show me that: Now lets add those two LCTs, that the transaction is "on". A transaction can be on only one LCT, yet this one is pointing to two: Okay computer, both of those LCTs point to an MAL and the transaction that created them, show me those: Those last two transactions, they also point at an MAL, and they themselves point to an LCT, show me those: Okay, now are there any entries in LCTTrans that point to LCTs 4358 or 4359?... And so on, and so on. Now i did all this manually, running single selects, copying and pasting uniqueidentifier keys and converting them into friendly id numbers so i could easily see the relationships. Is there software that can do this?

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • How to Display a Bmp in a RTF control in VB.net

    - by Gerolkae
    I Started with this C# Question I'm trying to Display a bmp image inside a rtf Box for a Bot program I'm making. This function is supposed to convert a bitmap to rtf code whis is inserted to another rtf formatter srtring with additional text. Kind of like Smilies being used in a chat program. For some reason the output of this function gets rejected by the RTF Box and Vanishes completly. I'm not sure if it the way I'm converting the bmp to a Binary string or if its tied in with the header tags 'returns the RTF string representation of our picture Public Shared Function PictureToRTF(ByVal Bmp As Bitmap) As String Dim stream As New MemoryStream() Bmp.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp) Dim bytes As Byte() = stream.ToArray() Dim str As String = BitConverter.ToString(bytes, 0).Replace("-", String.Empty) 'header to string we want to insert Using g As Graphics = Main.CreateGraphics() xDpi = g.DpiX yDpi = g.DpiY End Using Dim _rtf As New StringBuilder() ' Calculate the current width of the image in (0.01)mm Dim picw As Integer = CInt(Math.Round((Bmp.Width / xDpi) * HMM_PER_INCH)) ' Calculate the current height of the image in (0.01)mm Dim pich As Integer = CInt(Math.Round((Bmp.Height / yDpi) * HMM_PER_INCH)) ' Calculate the target width of the image in twips Dim picwgoal As Integer = CInt(Math.Round((Bmp.Width / xDpi) * TWIPS_PER_INCH)) ' Calculate the target height of the image in twips Dim pichgoal As Integer = CInt(Math.Round((Bmp.Height / yDpi) * TWIPS_PER_INCH)) ' Append values to RTF string _rtf.Append("{\pict\wbitmap0") _rtf.Append("\picw") _rtf.Append(Bmp.Width.ToString) ' _rtf.Append(picw.ToString) _rtf.Append("\pich") _rtf.Append(Bmp.Height.ToString) ' _rtf.Append(pich.ToString) _rtf.Append("\wbmbitspixel24\wbmplanes1") _rtf.Append("\wbmwidthbytes40") _rtf.Append("\picwgoal") _rtf.Append(picwgoal.ToString) _rtf.Append("\pichgoal") _rtf.Append(pichgoal.ToString) _rtf.Append("\bin ") _rtf.Append(str.ToLower & "}") Return _rtf.ToString End Function

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  • Perf4J Logging Config Help

    - by manyxcxi
    I currently have a long running process that I am trying to analyze with Perf4J. I currently have it writing results in CSV format to its own log file using the AsyncCoalescingStatisticsAppender and a StatisticsCsvLayout on the file appender. My question is; when I try and use the --graph option from the command line (using the perf4j jar) it isn't populating the data points- it isn't populating anything. Are my appenders set incorrectly? The log file contains hundreds (sometimes thousands) of data points of about 10 different tag names. <appender name="perfAppender" class="org.apache.log4j.FileAppender"> <param name="File" value="perfStats.log"/> <layout class="org.perf4j.log4j.StatisticsCsvLayout"> </layout> </appender> <appender name="CoalescingStatistics" class="org.perf4j.log4j.AsyncCoalescingStatisticsAppender"> <!-- The TimeSlice option is used to determine the time window for which all received StopWatch logs are aggregated to create a single GroupedTimingStatistics log. Here we set it to 10 seconds, overriding the default of 30000 ms --> <param name="TimeSlice" value="10000"/> <appender-ref ref="ConsoleAppender"/> <appender-ref ref="CompositeRollingFileAppender"/> <appender-ref ref="perfAppender"/> </appender>

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  • PHP Performance Metrics

    - by bigstylee
    I am currently developing a PHP MVC Framework for a personal project. While I am developing the framework I am interested to see any notable performance by implementing different techniques for optimization. I have implemented a crude BenchMark class that logs mircotime. The problem is I have no frame of reference for execution times. I am very near the beginnig of this project with a database connection and a few queries but no output (bar some debugging text and BenchMark log). I have a current execution time of 0.01917 seconds. I was expecting this to be lower but as I said before I have no frame of reference. I appreciate there are many variables to take into account when juding performance but I am hoping to find some sort of metric to a) techniques to measure performance for example requests per second and b) compare results for example; how a "moderately" sized PHP application on a "standard" webserver will perform. I appreciate "moderately" and "standard" are very subjective words so perhaps a table of known execution times for a particular application (eg StackOverFlow's executing time). What are other techniques of measuring performance are there other than execution time? When looking at MVC Framework Performance Comparisom it talks about Requests Per Second (RPS). How is this calculated? I am guessing with my current execution time of 0.01917 seconds can handle 52 RPS (= 1 / 0.01917 ). This seems to be significantly lower than that quoted on the graph especially when you consider my current limited funcitonality.

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  • Resizing window causes black strips

    - by Paja
    I have a form, which sets these styles in constructor: this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.ResizeRedraw, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); And I draw some rectangles in Paint event. There are no controls on the form. Hovewer, when I resize the form, there are black strips at right and bottom of the form. Is there any way to get rid of them? I've tried everything, listening for WM_ERASEBKGND in WndProc, manually drawing the form on WM_PAINT, implementing custom double buffer, etc. Is there anything else I could try? I've found this: https://connect.microsoft.com/VisualStudio/feedback/details/522441/custom-resizing-of-system-windows-window-flickers and it looks like it is a bug in DWM, but I just hope I can do some workaround. Please note that I must use double buffering, since I want to draw pretty intense graphic presentation in the Paint event. I develop in C# .NET 2.0, Win7.

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  • 3 index buffers

    - by bobobobo
    So, in both D3D and OpenGL there's ability to draw from an index buffer. The OBJ file format however does something weird. It specifies a bunch of vertices like: v -21.499660 6.424470 4.069845 v -25.117170 6.418100 4.068025 v -21.663851 8.282170 4.069585 v -21.651890 6.420180 4.068675 v -25.128481 8.281520 4.069585 Then it specifies a bunch of normals like.. vn 0.196004 0.558984 0.805680 vn -0.009523 0.210194 -0.977613 vn -0.147787 0.380832 -0.912757 vn 0.822108 0.567581 0.044617 vn 0.597037 0.057507 -0.800150 vn 0.809312 -0.045432 0.585619 Then it specifies a bunch of tex coords like vt 0.1225 0.5636 vt 0.6221 0.1111 vt 0.4865 0.8888 vt 0.2862 0.2586 vt 0.5865 0.2568 vt 0.1862 0.2166 THEN it specifies "faces" on the model like: f 1/2/5 2/3/7 8/2/6 f 5/9/7 6/3/8 5/2/1 So, in trying to render this with vertex buffers, In OpenGL I can use glVertexPointer, glNormalPointer and glTexCoordPointer to set pointers to each of the vertex, normal and texture coordinate arrays respectively.. but when it comes down to drawing with glDrawElements, I can only specify ONE set of indices, namely the indices it should use when visiting the vertices. Ok, then what? I still have 3 sets of indices to visit. In d3d its much the same - I can set up 3 streams: one for vertices, one for texcoords, and one for normals, but when it comes to using IDirect3DDevice9::DrawIndexedPrimitive, I can still only specify ONE index buffer, which will index into the vertices array. So, is it possible to draw from vertex buffers using different index arrays for each of the vertex, texcoord, and normal buffers (EITHER d3d or opengl!)

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  • CGContext problems

    - by Peyman
    Hi I have a CALayer tree hierarchy A B C D where A is the view's root layer (and I create and add B,C and D layers. I am using the same delegate method `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context to provide content to each of these layers (implemented through a switch statement in the above method). At initiation A's content is drawn (A.contents) sequentially through these methods `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context -(void) drawCircle:(CALayer *) theLayer inContext:(CGContextRef)context where drawCircle does CGContextSaveGState(context); / draws circle and other paths here / CGContextRestoreGState(context); CGImageRef contentImage = CGBitmapContextCreateImage(context); theLayer.contents = (id) contentImage; CGImageRelease(contentImage); (i.e I save the Context, do the drawing, restore the context, make a bitmap of the context, update the layer's contents, in this case A's, then release the contentimage). When the user then clicks somewhere in the circle at touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event delegate method I then try to paint the content of B by (still in touchesEnded:) CGContextRef context = UIGraphicsGetCurrentContext(); [self drawLayer:self.B inContext:context]; [self.B setNeedsDisplay]; the setNeedsDisplay call the delegate - drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context again but this time the switch statement (using a layer flag) calls [self drawCircle:theLayer inContext:context]; with color red. The problem I am facing is that when -drawCircle: inContext: is called I get a long list of CGContext errors, starting with <Error>: CGContextSaveGState: invalid context and ending with CGBitmapContextCreateImage: invalid context I played around with making context the view's ivar and it worked so i am sure the context is the problem but I don't know what. I've tried CGContextFlush but it didn't help. Any help would be appreciated thank you

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  • WinForms GDI+ Polygon Events and custom shaped panels

    - by JD
    I have converted postcode boundary polygons to point data (point[] for each polygon) from GIS Shape Files. I am wanting to show this in a c# windows forms application. I have managed to show this using the System.Drawing (GDI+) DrawPolygon() method. Graphics g = this.CreateGraphics(); Pen pen = new Pen(Color.Black); Brush brush = new SolidBrush(Color.FromArgb(255,255,o)); PointF[] ptr = { point data here }; g.FillPolygon(brush, ptr); g.DrawPolygon(pen, ptr); Is it possible to add events to a drawn polygon? If so how do I do this for individual polygons. For example, click on a postcode polygon and a messagebox shows information about the postcode. Secondly, would it be easier to make a custom control inheriting the winforms panel. Is there a way to shape the border of a winforms panel control using a set of points? Postcode objects are serialised and stored in the filesystem.

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  • DIY intellisense on XPath - design approach? (WinForms app)

    - by Cheeso
    I read the DIY Intellisense article on code project, which was referenced from the Mimic Intellisense? question here on SO. I wanna do something similar, DIY intellisense, but for XPath not C#. The design approach used there makes sense to me: maintain a tree of terms, and when the "completion character" is pressed, in the case of C#, a dot, pop up the list of possible completions in a textfield. Then allow the user to select a term from the textfield either through typing, arrow keys, or double-click. How would you apply this to XPath autocompletion? should there be an autocomplete key? In XPath there is no obvious separator key like "dot" in C#. should the popup be triggered explicitly in some other way, let's say ctrl-. ? or should the parser try to autocomplete continuously? If I do the autocomplete continuously, how to scale it properly? There are 93 xpath functions, not counting overloads. I certainly don't want to popup a list of 93 choices. How do I decide when I've narrowed it enough to offer a useful lsit of possible completions? How to populate the tree of possible completions? For C#, it's easy: walk the type space via reflection. At a first level, the "syntax tree" for C# seems like a single tree, and the list of completions at any point depends on the graph of nodes you've traversed to that point. Typing System.Console. traverses to a certain node in that tree, and the list of completions is the set of child nodes available at that node in the tree. On the other hand, the xpath syntax seems like it is a "flatter" tree - function names, axis names, literals. Does this make sense? what have I not considered?

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  • ViewModel updates after Model server roundtrip

    - by Pavel Savara
    I have stateless services and anemic domain objects on server side. Model between server and client is POCO DTO. The client should become MVVM. The model could be graph of about 100 instances of 20 different classes. The client editor contains diverse tab-pages all of them live-connected to model/viewmodel. My problem is how to propagate changes after server round-trip nice way. It's quite easy to propagate changes from ViewModel to DTO. For way back it would be possible to throw away old DTO and replace it whole with new one, but it will cause lot of redrawing for lists/DataTemplates. I could gather the server side changes and transmit them to client side. But the names of fields changed would be domain/DTO specific, not ViewModel specific. And the mapping seems nontrivial to me. If I should do it imperative way after round-trip, it would break SOC/modularity of viewModels. I'm thinking about some kind of mapping rule engine, something like automappper or emit mapper. But it solves just very plain use-cases. I don't see how it would map/propagate/convert adding items to list or removal. How to identify instances in collections so it could merge values to existing instances. As well it should propagate validation/error info. Maybe I should implement INotifyPropertyChanged on DTO and try to replay server side events on it ? And then bind ViewModel to it ? Would binding solve the problems with collection merges nice way ? Is EventAgregator from PRISM useful for that ? Is there any event record-replay component ? Is there better client side pattern for architecture with server side logic ?

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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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