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  • What is a technique for 2D ray-box intersection that is suitable for old console hardware?

    - by DJCouchyCouch
    I'm working on a Sega Genesis homebrew game (it has a 7mhz 68000 CPU). I'm looking for a way to find the intersection between a particle sprite and a background tile. Particles are represented as a point with a movement vector. Background tiles are 8 x 8 pixels, with an (X,Y) position that is always located at a multiple of 8. So, really, I need to find the intersection point for a ray-box collision; I need to find out where along the edge of the tile the ray/particle hits. I have these two hard constraints: I'm working with pixel locations (integers). Floating point is too expensive. It doesn't have to be super exact, just close enough. Multiplications, divisions, dot products, et cetera, are incredibly expensive and are to be avoided. So I'm looking for an efficient algorithm that would fit those constraints. Any ideas? I'm writing it in C, so that would work, but assembly should be good as well.

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  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

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  • How to list user installed applications (not packages)?

    - by Bucic
    Not packages and not all applications. Just the applications user installed by himself from whatever source (Software Center, manually added PPA, etc.). If the above is not possible - a list of all installed applications or at least a GUI which lists the applications so I can take screenshots of it. I've read a dozen of similar questions and people posting answers usually don't even get close to OP question merit. Please note that my question includes 'user installed'. Answer: It is not currently possible in Ubuntu Linux. (choosing tijybba's answer as the closest one though)

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  • building kernel headers (v3.4) breaks wifi (in Ubuntu 12.04.1 LTS)

    - by iphonedev7
    I have dual-booted by Samsung Series 5 Chromebook into Ubuntu using Jay Lee's script/instructions, and then installed the ~500 updates that appear thereafter. Now, I am trying to build my kernel headers in an attempt to enable virtualization so that I can run VirtualBox (I have a VM image on a flashdrive). I followed the instructions here: https://groups.google.com/forum/?fromgroups=#!topic/chromebook-central/PPQFpC7mYzk mainly doing as olofj suggests in his answer, while also making sure to abide by additions/edits made by panZ and algp. However, now that I have done so, my wifi has stopped working, and when I click on the network icon in the top bar, in place of wifi networks there is a grayed-out message that says "no network devices available". I have an Atheros AR9300 Ethernet card (I think thats what you call it). Any help is much needed and appreciated. Any further details necessary to answer the question will be provided as necessary. Thanks!

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • GPL - what is distribution?

    - by Martin Beckett
    An interesting point came up on another thread about alleged misappropriation of a GPL project. In this case the enterprise software was used by some large companies who essentially took the code, changed the name, removed the GPL notices and used the result. The point was - if the company did this and only used the software internally then there isn't any distribution and that's perfectly legal under GPL. Modifications by their own employees for internal use would also be allowed. So At what point does it become a distribution? Presumably if they brought in outside contractors under 'work for hire' their modifications would also be internal and so not a distribution. If they hired an external software outfit to do modifications and those changes were only used internally by the company - would those changes be distributed? Does the GPL apply to the client or to the external developers? If the company then give the result to another department, another business unit, another company? What if the other company is a wholly owned subsidiary? ps. yes I know the answer is ask a lawyer. But all the discussion I have seen over GPL2/GPL3 distribution has been about webservices - not about internal use.

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game (that is, not for the sake of scenery, but for the sake of gameplay) needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than the natural way cities arise, scattered on the land based on resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards? The reason I'm asking is that I'd previously pondered taking existing maps from fantasy fiction (my own and others), putting the information into the system as a base point, and then generating a good world to play in from it. This seems covered by existing technology, that is, where the designer puts in all the necessary information such as the city populations, resources, biomes, road networks and rivers, then allows the PCG fill in the gaps. But now I'm wondering if it may be possible to have a content generator generate also the overall design. Generate the cities and population centres, balancing them so that there is a natural seeming need of commerce, then generate the positions and connectivity, then from the type of city produce the list of necessary resources that must be nearby, and only then, maybe given some rules on how to make the journey between cities both believable and interesting, generate the final content including the roads, the choke points, the bridges and tunnels, ferries and the terrain including the biomes and coastline necessary. If this has been done before, I'd like to know, and would like to know what went wrong, and what went right.

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  • REL ME tag - trying to figure it out

    - by nekdo
    Regarding http://support.google.com/webmasters/bin/answer.py?hl=en&answer=1229920 to scrolled down section ''Examples'' to the point ''1.'' to the second code line which is: <a rel="me" href="https://plus.google.com/105240469625818678725/"> <img src="//www.google.com/images/icons/ui/gprofile_button-16.png"></a> On the page says that I have to add this line to the Contact Me page of own website in order to get Google Profile button. Exact code which one should be copy and pasted I am able to get here: http://www.google.com/webmasters/profilebutton/ Questions: 1). As you can see on the second URL, to make Google Profile button I need to use "author" tag and not "me" tag. But the first URL which I showed (the line in this message above) shows that I have to use "me" tag and even without this: width="32" height="32". I am already aware that I have to type (second URL) my own Google Profile URL. So do I just MANUALLY ( ! ) change this: <a rel="author" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png" width="32" height="32"></a> to this (note: two changes done): <a rel="me" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png"></a> Is this correct? I assume that plus.google.com is the same as profiles.google.com (both is URL of Google Profile). 2). If I was wrong with my first question then the second answer probably won't be even useful but still: Where exactly should I paste the code: <a rel="me" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png"></a> inside Author Page of own website? I think it doesn't matter where. Also: will this icon be for sure enough or do I also have to make such anchor text with rel me in a ''shape'' of text (for word sentence such as ''Look At My Google Profile'')? Or is just icon really enough? 3). In the same section (''1.'') of the same page (link [first one] provided above) it says that I need to use first author tag to link to Author/Contact Me page of own website in order to later use Me tag. But I think in the explanation is little mistake. Shouldn't be instead of: <a rel="author" href="http://www.cnet.com/profile/iamjaygreene/">Jay Greene</a> this: <a rel="author" href="http://www.cnet.com/profile/iamjaygreene.html">Jay Greene</a> ?

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  • How to organize continuous code reviews?

    - by yegor256
    We develop in branches. Before a branch gets merged into the main stream (master branch) we review the changes made, by creating a new "code review" in Crucible. Reviewers add their comments to the code review and the ticket/branch gets bounced back to the author, if it needs to be improved. After the improvements are made we get this branch/ticket again back to the code review. We again create a new code review in Crucible, loosing all previously made comments. We simply start from scratch. It's a big waste of time. Do you know any tools that support a continuous mode for reviews, where we don't need to start from scratch every time, but can pick up the comments already made (re-start the review, so to speak).

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  • "Half" ssh authorization to a server with git repository

    - by hsz
    Hello ! Currently I have purchased web hosting with ssh access. I have created a git repository on it and if I set my public key in ~/.ssh/authorized_keys file, I have access to that repo, I can push/pull data, etc. This solution allows access for every user that has his public key in authorized_keys file. But there is one thing that I want to avoid. Every user can login to the server too and has access to whole ssh account. Is it possible to create a blacklist of users' keys that will not have an access to ssh ? I see it that way: user logs in to a git - ok, allow for every one user logs in to ssh account ~/.profile file is hooked and called a custom script: check user's public key if public key is in ~/.ssh/blacklist_keys call bash exit/logout Is it possible in any way ?

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  • Interview question: How would you implement Google Search?

    - by ripper234
    Supposed you were asked in an interview "How would you implement Google Search?" How would you answer such a question? There might be resources out there that explain how some pieces in Google are implemented (BigTable, MapReduce, PageRank, ...), but that doesn't exactly fit in an interview. What overall architecture would you use, and how would you explain this in a 15-30 minute time span? I would start with explaining how to build a search engine that handles ~ 100k documents, then expand this via sharding to around 50M docs, then perhaps another architectural/technical leap. This is the 20,000 feet view. What I'd like is the details - how you would actually answer that in an interview. Which data structures would you use. What services/machines is your architecture composed of. What would a typical query latency be? What about failover / split brain issues? Etc...

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  • Tips for achieving "continual" delivery

    - by Ben
    A team is experiencing difficulty releasing software on a frequent basis (once every week). What follows is a typical release timeline: During the iteration: Developers work on stories on the backlog on short-lived (this is enthusiastically enforced) feature branches based on the master branch. Developers frequently pull their feature branches into the integration branch, which is continually built and tested (as far as the test coverage goes) automatically. The testers have the ability to auto-deploy integration to a staging environment and this occurs multiple times per week, enabling continual running of their test suites. Every Monday: there is a release planning meeting to determine which stories are "known good" (based on the testers' work), and hence will be in the release. If there is a known issue with a story, the source branch is pulled out of integration. no new code (only bug fixes requested by the testers) may be pulled into integration on this Monday to ensure the testers have a stable codebase to cut a release from. Every Tuesday: The testers have tested the integration branch as much as they possibly can have given the time available and there are no known bugs so a release is cut and pushed out to the production nodes slowly. This sounds OK in practise, but we have found that it is incredibly difficult to achieve. The team sees the following symptoms "subtle" bugs are found on production that were not identified on the staging environment. last minute hot-fixes continue into the Tuesday. problems on the production environment require roll-backs which blocks continued development until a successful live deployment is achieved and the master branch can be updated (and hence branched from). I think test coverage, code quality, ability to regression test quickly, last minute changes and environmental differences are at play here. Can anyone offer any advice regarding how best to achieve "continual" delivery?

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • I need to move an entity to the mouse location after i rightclick

    - by I.Hristov
    Well I've read the related questions-answers but still cant find a way to move my champion to the mouse position after a right-button mouse-click. I use this code at the top: float speed = (float)1/3; And this is in my void Update: //check if right mouse button is clicked if (mouse.RightButton == ButtonState.Released && previousButtonState == ButtonState.Pressed) { // gets the position of the mouse in mousePosition mousePosition = new Vector2(mouse.X, mouse.Y); //gets the current position of champion (the drawRectangle) currentChampionPosition = new Vector2(drawRectangle.X, drawRectangle.Y); // move champion to mouse position: //handles the case when the mouse position is really close to current position if (Math.Abs(currentChampionPosition.X - mousePosition.X) <= speed && Math.Abs(currentChampionPosition.Y - mousePosition.Y) <= speed) { drawRectangle.X = (int)mousePosition.X; drawRectangle.Y = (int)mousePosition.Y; } else if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)((mousePosition.X - currentChampionPosition.X) * speed); drawRectangle.Y += (int)((mousePosition.Y - currentChampionPosition.Y) * speed); } } previousButtonState = mouse.RightButton; What that code does at the moment is on a click it brings the sprite 1/3 of the distance to the mouse but only once. How do I make it move consistently all the time? It seems I am not updating the sprite at all. EDIT I added the Vector2 as Nick said and with speed changed to 50 it should be OK. I tried it with if ButtonState.Pressed and it works while pressing the button. Thanks. However I wanted it to start moving when single mouse clicked. It should be moving until reaches the mousePosition. The Edit of Nick's post says to create another Vector2, But I already have the one called mousePosition. Not sure how to use another one. //gets a Vector2 direction to move *by Nick Wilson Vector2 direction = mousePosition - currentChampionPosition; //make the direction vector a unit vector direction.Normalize(); //multiply with speed (number of pixels) direction *= speed; // move champion to mouse position if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)(direction.X); drawRectangle.Y += (int)(direction.Y); } } previousButtonState = mouse.RightButton;

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Pagination for product listing, what to use? "canonical" or "rel-prev-next" or do nothing?

    - by Jayapal Chandran
    I want to make sure my product listing is 10 products per page which are not in a series (link). They have explained how to use canonical or rel prev for pagination when a long page has been divided into multiple page and the multiple pages becomes a series were as my condition is not that. They are unique listing which are not related to each listing... All the listing links leads to a product profile page. So lets say my site is all about cars and I have a Used Audi page with 1000 Audi's for sale. There are 10 used audi cars on each page so there's 100 pages in the series. If I start to utilise Rel="prev" and rel="next" should I set page 2 onwards as index,follow or noindex,follow? The content on Page 2 all the way to 100 only changes ever so slightly as different cars will be for sale on different pages but from a "Panda" point of view the pages are incredibly similar as they'd hold the same meta data as page 1 in the series along with duplicate reviews & news etc. I want Page 1 in the series as the Main page for Google to send users too and I don't see the point in Google indexing page 2 100. What's everyone's view on this? Lastly with the rel="canonical" tag should page 2 to 100 all point back to page 1 in the series or the individual page itself? E.G: /used-audi/page-3/.

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  • Lost contact with my NAS after changing its IP

    - by Beles
    I did some brain-dead reconfiguring of my D-Link DNS-323 NAS some days ago. I have a home network where each computer gets a dynamically allocated IP address starting at 192.168.1.100. The irritating point (for me at least) was that the NAS changed IP if the power went down or I turned off the router. I then had to remap a drive-letter to point to the new IP address of the NAS. To remedy that I configured the NAS to have a static IP, 192.168.0.10. I had no good reason to choose that IP, other than I found it in a user manual for the NAS. After I changed the IP and rebooted the NAS it disappeared from the network and was never to be found again. Now I have a black brick standing in my home, looking good, but "dead". Could anyone point me in a direction which helps me solve this problem? I have about 100gb worth of pic of my children on this brick so I really want it back :-) Sincerely,

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  • Changing internal home network ip address for connected devices

    - by oshirowanen
    I have a few computers at home. For each of the computers, I can see the internal home network ip address on any given device by typing in ifconfig in the terminal. If the device is connected to the home network via ethernet connection or via the built-in wireless connections in laptops, the internal ip address for each of the devices seems to be 192.168.0.X. However, when I connect one of the devices using an external usb modem wireless adapter, which connects to the home network through wireless, when I check the ip address via ifconfig, for some reason it gets assigned 192.168.42.X instead. Why are the ethernet and build in wireless connections getting 192.168.0.X, but the external usb wireless adapter gets 192.168.42.X? Most importantly, is it possible to force it to get an internal ip address of 192.168.0.X?

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  • Ubuntu on Thinkpad Edge 11/13/14/15

    - by lasseespeholt
    I think a community wiki on problems (and solutions) when installing Ubuntu (10.10) on a Thinkpad Edge 11 would be nice (because I just got one ;)). I'll contribute with my own problems and solutions, and hope others will join too. Thinkwiki entry for the Edge 11 Known problems: No wifi-driver, solution: answer #1, answer #2 Fan is loud, even though it's on auto. No solution. Thinkfan is a possible solution, but correction values for sensors should be supplied (mapping sensors to specific areas). Also, one sensor is between -100C and +100C - maybe some kind of deactivation would help. FN keys stop working: see below. No sound on headphones: see below.

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  • How do I get long command lines to wrap to the next line?

    - by BrianH
    Edit It was my .bashrc file. I've copied the same profile from machine to machine, and I used special characters in my $PS1 that are somehow throwing it off. I'm now sticking with the standard bash variables for my $PS1. Thanks to @ændrük for the tip on the .bashrc! ...End Edit... Something I have noticed in Ubuntu for a long time that has been frustrating to me is when I am typing a command at the command line that gets longer (wider) than the terminal width, instead of wrapping to a new line, it goes back to column 1 on the same line and starts over-writing the beginning of my command line. (It doesn't actually overwrite the actual command, but visually, it is overwriting the text that was displayed). It's hard to explain without seeing it, but let's say my terminal was 20 characters wide (Mine is more like 120 characters - but for the sake of an example), and I want to echo the English alphabet. What I type is this: echo abcdefghijklmnopqrstuvwxyz But what my terminal looks like before I hit the key is: pqrstuvwxyzghijklmno When I hit enter, it echos abcdefghijklmnopqrstuvwxyz so I know the command was received properly. It just wrapped my typing after the "o" and started over on the same line. What I would expect to happen, if I typed this command in on a terminal that was only 20 characters wide would be this: echo abcdefghijklmno pqrstuvwxyz Background: I am using bash as my shell, and I have this line in my ~/.bashrc: set -o vi to be able to navigate the command line with VI commands. I am currently using Ubuntu 10.10 server, and connecting to the server with Putty. In any other environment I have worked in, if I type a long command line, it will add a new line underneath the line I am working on when my command gets longer than the terminal width and when I keep typing I can see my command on 2 different lines. But for as long as I can remember using Ubuntu, my long commands only occupy 1 line. This also happens when I am going back to previous commands in the history (I hit Esc, then 'K' to go back to previous commands) - when I get to a previous command that was longer than the terminal width, the command line gets mangled and I cannot tell where I am at in the command. The only work-around I have found to see the entire long command is to hit "Esc-V", which opens up the current command in a VI editor. I don't think I have anything odd in my .bashrc file. I commented out the "set -o vi" line, and I still had the problem. I downloaded a fresh copy of Putty and didn't make any changes to the configuration - I just typed in my host name to connect, and I still have the problem, so I don't think it's anything with Putty (unless I need to make some config changes) Has anyone else had this problem, and can anyone think of how to fix it? Thanks in advance! Brian

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  • How can I get a list of installed programs and corresponding size of each in Ubuntu?

    - by Philip Baker
    I would like to have a list of the installed software on my machine, with the disk space consumed by them. A previous answer here says "you can do this via GUI in Synaptic". This doesn't mean anything to me. I don't know what GUI is, and when I click on Synaptic, I do not get anything like the display shown in the answer, i.e. with "Settings ? Preferences" and "Columns and Fonts". In Windows, you just select 'Programs and Applications' in the Control Panel, and the list comes up immediately, with sizes. Is there something similar and simple with Ubuntu? Could the size of each program be included on the list of installed software? This would be the most obvious place to put it.

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  • Simple Math Multiplayer game - is Ajax sufficient?

    - by Christian Strang
    I'm planning to create a simple math multiplayer game and I plan to just use Ajax for the server/client communication but I'm not sure if this is sufficient or if I need a socket server. The game will look like this: 2-4 users all get a simple math task (like: "37 + 14") they have to solve it as fast as possible first user who solves it is the winner I will track the time for each user, since the game started, on the client side and everytime a user gives an answer, the answer and the passed time will be send to the server. Additionally I'll add a function which will check every 3 seconds if the other users finished, how much time they needed and who won. Do you think this is possible just using Ajax? What alternatives are there?

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  • Computer prints blank pages before and after content

    - by Cpt. Jack
    This would seem like a pretty simple question but I have exhausted every idea I can come up with. I bought a brand new Dell Latitude E5410 not too long ago with Windows 7 OS. I installed office 2010 on the machine right away and have had a printing problem since day one. For some reason every time I print a page, a blank page prints out before and after the content print. This also applies to any other application such as notepad or printing an email. If I have a 6 page document, it still prints out one page before and after every content page. Meaning I get my 6 page document along with 12 blank pages. I can't figure out why this would be some sort of default setting or what would cause this printing configuration. I am the only computer on the network that has this problem and quite frankly I'm getting tired of it. Can anyone help me figure this out or steer me in the right direction to correcting this problem?

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  • Cannot set Chrome as default browser

    - by user1951615
    This has been asked before but there is no answer that works for me. The last answer I saw said to use System Settings. If I look there (Details, Default applications, Web), it says that Chrome IS my default browser. But every time I launch Chrome, it asks me again. If I look within Chrome under Settings, Default Browser, it says that it is not the default browser. There is a large button marked "Make Google Chrome the default browser" but, as someone else as already reported, this button has no effect. I am on the stable channel for Chrome. I tried making a comment to the existing thread but was unable to. That is why I am asking as a new question.

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