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  • Asynchronous connectToServer

    - by Pavel Bucek
    Users of JSR-356 – Java API for WebSocket are probably familiar with WebSocketContainer#connectToServer method. This article will be about its usage and improvement which was introduce in recent Tyrus release. WebSocketContainer#connectToServer does what is says, it connects to WebSocketServerEndpoint deployed on some compliant container. It has two or three parameters (depends on which representation of client endpoint are you providing) and returns aSession. Returned Session represents WebSocket connection and you are instantly able to send messages, register MessageHandlers, etc. An issue might appear when you are trying to create responsive user interface and use this method – its execution blocks until Session is created which usually means some container needs to be started, DNS queried, connection created (it’s even more complicated when there is some proxy on the way), etc., so nothing which might be really considered as responsive. Trivial and correct solution is to do this in another thread and monitor the result, but.. why should users do that? :-) Tyrus now provides async* versions of all connectToServer methods, which performs only simple (=fast) check in the same thread and then fires a new one and performs all other tasks there. Return type of these methods is Future<Session>. List of added methods: public Future<Session> asyncConnectToServer(Class<?> annotatedEndpointClass, URI path) public Future<Session> asyncConnectToServer(Class<? extends Endpoint>  endpointClass, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Endpoint endpointInstance, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Object obj, URI path) As you can see, all connectToServer variants have its async* alternative. All these methods do throw DeploymentException, same as synchronous variants, but some of these errors cannot be thrown as a result of the first method call, so you might get it as the cause ofExecutionException thrown when Future<Session>.get() is called. Please let us know if you find these newly added methods useful or if you would like to change something (signature, functionality, …) – you can send us a comment to [email protected] or ping me personally. Related links: https://tyrus.java.net https://java.net/jira/browse/TYRUS/ https://github.com/tyrus-project/tyrus

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Library like ENet, but for TCP?

    - by Milo
    I'm not looking to use boost::asio, it is overly complex for my needs. I'm building a game that is cross platform, for desktop, iPhone and Android. I found a library called ENet which is pretty much what I need, but it uses UDP which does not seem to support encryption and a few other things. Given that the game is an event driven card game, TCP seems like the right fit. However, all I have found is WINSOCK / berkley sockets and bost::asio. Here is a sample client server application with ENet: #include <enet/enet.h> #include <stdlib.h> #include <string> #include <iostream> class Host { ENetAddress address; ENetHost * server; ENetHost* client; ENetEvent event; public: Host() :server(NULL) { enet_initialize(); setupServer(); } void setupServer() { if(server) { enet_host_destroy(server); server = NULL; } address.host = ENET_HOST_ANY; /* Bind the server to port 1234. */ address.port = 1721; server = enet_host_create (& address /* the address to bind the server host to */, 32 /* allow up to 32 clients and/or outgoing connections */, 2 /* allow up to 2 channels to be used, 0 and 1 */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */); } void daLoop() { while(true) { /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (server, & event, 5000) > 0) { ENetPacket * packet; switch (event.type) { case ENET_EVENT_TYPE_CONNECT: printf ("A new client connected from %x:%u.\n", event.peer -> address.host, event.peer -> address.port); /* Store any relevant client information here. */ event.peer -> data = "Client information"; /* Create a reliable packet of size 7 containing "packet\0" */ packet = enet_packet_create ("packet", strlen ("packet") + 1, ENET_PACKET_FLAG_RELIABLE); /* Extend the packet so and append the string "foo", so it now */ /* contains "packetfoo\0" */ enet_packet_resize (packet, strlen ("packetfoo") + 1); strcpy ((char*)& packet -> data [strlen ("packet")], "foo"); /* Send the packet to the peer over channel id 0. */ /* One could also broadcast the packet by */ /* enet_host_broadcast (host, 0, packet); */ enet_peer_send (event.peer, 0, packet); /* One could just use enet_host_service() instead. */ enet_host_flush (server); break; case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: printf ("%s disconected.\n", event.peer -> data); /* Reset the peer's client information. */ event.peer -> data = NULL; } } } } ~Host() { if(server) { enet_host_destroy(server); server = NULL; } atexit (enet_deinitialize); } }; class Client { ENetAddress address; ENetEvent event; ENetPeer *peer; ENetHost* client; public: Client() :peer(NULL) { enet_initialize(); setupPeer(); } void setupPeer() { client = enet_host_create (NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, 2 /* allow up 2 channels to be used, 0 and 1 */, 57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */, 14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */); if (client == NULL) { fprintf (stderr, "An error occurred while trying to create an ENet client host.\n"); exit (EXIT_FAILURE); } /* Connect to some.server.net:1234. */ enet_address_set_host (& address, "192.168.2.13"); address.port = 1721; /* Initiate the connection, allocating the two channels 0 and 1. */ peer = enet_host_connect (client, & address, 2, 0); if (peer == NULL) { fprintf (stderr, "No available peers for initiating an ENet connection.\n"); exit (EXIT_FAILURE); } /* Wait up to 5 seconds for the connection attempt to succeed. */ if (enet_host_service (client, & event, 20000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { std::cout << "Connection to some.server.net:1234 succeeded." << std::endl; } else { /* Either the 5 seconds are up or a disconnect event was */ /* received. Reset the peer in the event the 5 seconds */ /* had run out without any significant event. */ enet_peer_reset (peer); puts ("Connection to some.server.net:1234 failed."); } } void daLoop() { ENetPacket* packet; /* Create a reliable packet of size 7 containing "packet\0" */ packet = enet_packet_create ("backet", strlen ("backet") + 1, ENET_PACKET_FLAG_RELIABLE); /* Extend the packet so and append the string "foo", so it now */ /* contains "packetfoo\0" */ enet_packet_resize (packet, strlen ("backetfoo") + 1); strcpy ((char*)& packet -> data [strlen ("backet")], "foo"); /* Send the packet to the peer over channel id 0. */ /* One could also broadcast the packet by */ /* enet_host_broadcast (host, 0, packet); */ enet_peer_send (event.peer, 0, packet); /* One could just use enet_host_service() instead. */ enet_host_flush (client); while(true) { /* Wait up to 1000 milliseconds for an event. */ while (enet_host_service (client, & event, 1000) > 0) { ENetPacket * packet; switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: printf ("A packet of length %u containing %s was received from %s on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); /* Clean up the packet now that we're done using it. */ enet_packet_destroy (event.packet); break; } } } } ~Client() { atexit (enet_deinitialize); } }; int main() { std::string a; std::cin >> a; if(a == "host") { Host host; host.daLoop(); } else { Client c; c.daLoop(); } return 0; } I looked at some socket tutorials and they seemed a bit too low level. I just need something that abstracts away the platform (eg, no WINSOCKS) and that has basic ability to keep track of connected clients and send them messages. Thanks

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  • WhatsApp &amp; Tasker for Android &ndash; Read &amp; Write messages

    - by Shaurya Anand
    So, I finally gave up on all my previous the Microsoft Mobile/Phone OS devices and made my switch to Android this year. I am using my Samsung Galaxy Note GT-N7000 with CyanogenMod 9.1.0 (http://get.cm/get/jenkins/7086/cm-9.1.0-n7000.zip) and ClockworkMod 6.0.1.2 (http://download2.clockworkmod.com/recoveries/recovery-clockwork-6.0.1.2-n7000.zip) since August this year and I am so happy with the performance and the flexibility it offers me. As a software developer by profession, I would expect most of my gadget to be highly customizable and programmable (one time or at intervals) to suit my needs as close as it can. I was introduced to Automation for Android – Tasker (https://play.google.com/store/apps/details?id=net.dinglisch.android.taskerm&hl=en) via reddit (http://www.reddit.com/r/tasker) and the word ‘automation’ was enough for me to dive right into this app. Only automation that I did earlier was switching profiles depending on location on there phones. And now, just imagine a complete set of possibilities that can be automate on the phone or via the phone. I did my research and found a couple of other tools that do the same/as close as what Tasker can do and few of them are even free. There’s one even by Microsoft called on{X} (https://play.google.com/store/apps/details?id=com.microsoft.onx.app&hl=en). Microsoft’s on{X} really caught my eye. You can write code for your phone on the web application by them, deploy it on your phone and even trace the flow all using your PC. Really brilliant, I love the fact that it’s all JavaScript. Here comes the but, it is still very very young and it’s policy of accessing my News Feed on Facebook is not something that I can not digest. On{X} is good, but as I said earlier, the API is not very mature and hence, I gave up on it. I bought Tasker, the best 5,00 € I spent in ages and I want to talk about it in this post. I am still a “noob” while operating this tool, but I tried my shot at automating WhatsApp (https://play.google.com/store/apps/details?id=com.whatsapp&hl=en), a popular messenger for various platform. The requirement for the automation is that, if I send a WhatsApp ‘wru’ message to the phone, it should respond back giving the location and battery level of my phone. It could be useful, if you like to locate your misplaced phone or automatically reply to your partner/friend, honestly, I don’t know what you will use it - through this post, I am just introducing automating WhatsApp using Tasker. Before we begin, the following script only works when your phone is rooted as we will be accessing the WhatsApp database and type some special characters like ‘:’. Let’s follow the code line by line: Profile:         Location request from XYZ. (12) // Name of your profile. Event:         Notification [ Owner Application:WhatsApp Title:* ] // When a new notification comes from WhatsApp, this event is fired. Read the end note, if you face problems with Chrome app after enabling Tasker accessibility. Enter:         A1: Run Shell [ Command:sqlite3 // We will access the WhatsApp database and check if the message comes from designated phone number or not. We mustn’t reply to every message.                 /data/data/com.whatsapp/databases/msgstore.db "SELECT _id, data FROM                  messages WHERE key_from_me='0' AND key_remote_jid LIKE '%XXXXXXXXXXX%' // Replace XXXXXXXXXXX with the phone number of your message sender.                 ORDER BY _id DESC LIMIT 1;" Timeout (Seconds):10 Use Root:On Store // I made a timeout for 10 seconds, if in case WhatsApp is busy accessing the database.                 Result In:%WHATSAPP_CURRREQ ] // Store the read Id and the last message on to the variable %WHATSAPP_CURRREQ         A2: If [ %WHATSAPP_CURRREQ ~R .*[wW][rR][uU].* ] // Check if the pattern of the message is correct and we are all set to send the location.                 A3: If [ %WHATSAPP_CURRREQ !~ %WHATSAPP_LASTREQ ] // Verify that the message is different from the last request. Remember every message has a unique Id.                         A4: Notify [ Title:WhatsApp location request... Text:Sending location // Just a notification that the location message is being prepared.                                 to Krati Gupta... Icon:<icon> Number:0 Permanent:On Priority:3 ] // Make a note it is a permanent notification, we will clear it later.                         A5: Secure Settings [ Configuration:Pattern Lock Disabled // I am disabling the pattern lock, that I use using the plugin Secure Settings.                                 Package:com.intangibleobject.securesettings.plugin Name:Secure // You can download the plugin from here: https://play.google.com/store/apps/details?id=com.intangibleobject.securesettings.plugin&hl=en                                 Settings ]                         A6: Secure Settings [ Configuration:Keyguard Disabled // Disable the keygaurd, it is useful, when your phone is on lock and you want to automate everything, even the typing.                                 Package:com.intangibleobject.securesettings.plugin Name:Secure                                 Settings ]                         A7: Secure Settings [ Configuration:GPS Enabled // Pretty clear, turn on the GPS and get location at A8                                 Package:com.intangibleobject.securesettings.plugin Name:Secure                                 Settings ]                         A8: AutoShortcut [ Configuration:WhatsApp: Some One // I am using AutoShortcut plugin (https://play.google.com/store/apps/details?id=com.joaomgcd.autoshortcut) to start WhatsApp with the indented recipient.                                 Package:com.joaomgcd.autoshortcut Name:AutoShortcut ] // Replace Some One, actually choose it from the plugin, the right recipient.                         A9: Get Location [ Source:Any Timeout (Seconds):30 Continue Task // I am getting the location, timeout is 30 seconds, adjust it accordingly.                                 Immediately:Off Keep Tracking:Off ]                         A10: Secure Settings [ Configuration:Screen Dim // Now, this extension of the plugin Secure Settings, wakes your device so that you can type out the string on the WhatsApp app.                                 5 Seconds Package:com.intangibleobject.securesettings.plugin                                 Name:Secure Settings ]                         A11: Run Shell [ Command:input text // Now, I am using the shell script to type the text to the window, because the ‘:’ while not be typed from the Type task in Tasker.                                 LOCATION:maps.google.com/maps?q=%LOC Timeout (Seconds):0 Use Root:On // And also, this is way faster, but remember you need root for this, not for the other way of typing.                                 Store Result In: ]                         A12: Dpad [ Button:Right Repeat Times:1 ] // Focus the Send button                         A13: Dpad [ Button:Press Repeat Times:1 ] // And press it.                         A14: Dpad [ Button:Left Repeat Times:1 ] // Get back to the typing box.                         A15: Run Shell [ Command:input text LOCATION_ACCURACY:%LOCACC Timeout                                 (Seconds):0 Use Root:On Store Result In: ]                         A16: Dpad [ Button:Right Repeat Times:1 ]                         A17: Dpad [ Button:Press Repeat Times:1 ]                         A18: Dpad [ Button:Left Repeat Times:1 ]                         A19: Run Shell [ Command:input text BATTERY_LEVEL:%BATT% Timeout // I am adding Battery level in my case as well.                                 (Seconds):0 Use Root:On Store Result In: ]                         A20: Dpad [ Button:Right Repeat Times:1 ]                         A21: Dpad [ Button:Press Repeat Times:1 ]                         A22: Variable Set [ Name:%WHATSAPP_LASTREQ To:%WHATSAPP_CURRREQ Do // And now, we say, request is done.                                 Maths:Off Append:Off ]                         A23: Button [ Button:Back ] // I am exiting the WhatsApp nicely and not killing it. If you are the murderer kind, kill it, just know, you don’t have any place in the heaven.                         A24: Button [ Button:Back ]                         A25: Notify Cancel [ Title: Warn Not Exist:Off ] // Remove the permanent notification.                         A26: Notify [ Title:WhatsApp location request Text:Location sent // Make a temporary notification, and say, location is sent.                                 successfully. Icon:<icon> Number:0 Permanent:Off Priority:3 ]                                                         A27: Secure Settings [ Configuration:GPS Disabled // Disable all the horrible things we turned on earlier.                                 Package:com.intangibleobject.securesettings.plugin Name:Secure                                 Settings ]                         A28: Secure Settings [ Configuration:Pattern Lock Enabled                                 Package:com.intangibleobject.securesettings.plugin Name:Secure                                 Settings ]                         A29: Secure Settings [ Configuration:Keyguard Enabled                                 Package:com.intangibleobject.securesettings.plugin Name:Secure                                 Settings ]                 A30: End If         A31: End If Download this Task from here: http://db.tt/9vRmbhyb That’s it in the above small example – you can read/write messages from/to WhatsApp app. I am using n7000-cm9.1-cwr6. Oh yea, and if you are having the Talkback auto enabled for Chrome browser, you need to turn Off the Web scripts to run. Tasker is amazing, I have automated a lot of tasks using this tool. I will share a few none generic ones with you in my coming post here.

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  • What bots are really worth letting onto a site?

    - by blunders
    Having written a number of bots, and seen the massive amounts of random bots that happen to crawl a site, I am wondering if the goal of the site allowing bots is for the potential for the bot to send real traffic back to the site if there is any reason to allow bots that are not known to be sending real traffic back, and how to spot these "good" bots; based on how they ID themselves, IPs they come from, behaviors, etc.

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  • Django as Python extension?

    - by NoobDev4iPhone
    I come from php community and just started learning Python. I have to create server-side scripts that manipulate databases, files, and send emails. Some of it I found hard to do in python, comparing to php, like sending emails and querying databases. Where in php you have functions like mysql_query(), or email(), in python you have to write whole bunch of code. Recently I found Django, and my question is: is it a good framework for network-oriented scripts, instead of using it as a web-framework?

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  • Do I need to contact a lawyer to report a GPL violation in software distributed on Apple's App Store?

    - by Rinzwind
    Some company is selling software through Apple's App Store which uses portions of code that I released publicly under the GPL. The company is violating the licensing terms in two ways, by (1) not preserving my copyright statement, and not releasing their code under the GPL license and (2) by distributing my GPL-licensed code through Apple's App Store. (The Free Software Foundation has made clear that the terms of the GPL and those of the App Store are incompatible.) I want to report this to Apple, and ask that they take appropriate action. I have tried mailing them to ask for more information about the reporting process, and have received the automated reply quoted below. The last point in the list of things one needs to provide, the “a statement by you, made under penalty of perjury,” sounds as if they mean some kind of specific legal document. I'm not sure. Does this mean I need to contact a lawyer just to file the report? I'd like to avoid going through that hassle if at all possible. (Besides an answer to this specific question, I'd welcome comments and experience reports from anyone who has already had to deal with a GPL violation on Apple's App Store.) Thank you for contacting Apple's Copyright Agent. If you believe that your work has been copied in a way that constitutes infringement on Apple’s Web site, please provide the following information: an electronic or physical signature of the person authorized to act on behalf of the owner of the copyright interest; a description of the copyrighted work that you claim has been infringed; a description of where the material that you claim is infringing is located on the site; your address, telephone number, and email address; a statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; a statement by you, made under penalty of perjury, that the above information in your Notice is accurate and that you are the copyright owner or authorized to act on the copyright owner’s behalf. For further information, please review Apple's Legal Information & Notices/Claims of Copyright Infringement at: http://www.apple.com/legal/trademark/claimsofcopyright.html To expedite the processing of your claim regarding any alleged intellectual property issues related to iTunes (music/music videos, podcasts, TV, Movies), please send a copy of your notice to [email protected] For claims concerning a software application, please send a copy of your notice to [email protected]. Due to the high volume of e-mails we receive, this may be the only reply you receive from [email protected]. Please be assured, however, that Apple's Copyright Agent and/or the iTunes Legal Team will promptly investigate and take appropriate action concerning your report.

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  • SQL Contests – Solution – Identify the Database Celebrity

    - by Pinal Dave
    Last week we were running contest Identify the Database Celebrity and we had received a fantastic response to the contest. Thank you to the kind folks at NuoDB as they had offered two USD 100 Amazon Gift Cards to the winners of the contest. We had also additional contest that users have to download and install NuoDB and identified the sample database. You can read about the contest over here. Here is the answer to the questions which we had asked earlier in the contest. Part 1: Identify Database Celebrity Personality 1 – Edgar Frank “Ted” Codd (August 19, 1923 – April 18, 2003) was an English computer scientist who, while working for IBM, invented the relational model for database management, the theoretical basis for relational databases. He made other valuable contributions to computer science, but the relational model, a very influential general theory of data management, remains his most mentioned achievement. (Wki) Personality 2 – James Nicholas “Jim” Gray (born January 12, 1944; lost at sea January 28, 2007; declared deceased May 16, 2012) was an American computer scientist who received the Turing Award in 1998 “for seminal contributions to database and transaction processing research and technical leadership in system implementation.” (Wiki) Personality 3 – Jim Starkey (born January 6, 1949 in Illinois) is a database architect responsible for developing InterBase, the first relational database to support multi-versioning, the blob column type, type event alerts, arrays and triggers. Starkey is the founder of several companies, including the web application development and database tool company Netfrastructure and NuoDB. (Wiki) Part 2: Identify NuoDB Samples Database Names In this part of the contest one has to Download NuoDB and install the sample database Hockey. Hockey is sample database and contains few tables. Users have to install sample database and inform the name of the sample databases. Here is the valid answer. HOCKEY PLAYERS SCORING TEAM Once again, it was indeed fun to run this contest. I have received great feedback about it and lots of people wants me to run similar contest in future. I promise to run similar interesting contests in the near future. Winners Within next two days, we will let winners send emails. Winners will have to confirm their email address and NuoDB team will send them directly Amazon Cards. Once again it was indeed fun to run this contest. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Contents farms, scrapers sites, aggregators real world examples? [closed]

    - by Marco Demaio
    Contents farm, scrappers, aggregators real world examples? Could you plz clarify me: efreedom.com is a scraper site, not a content farm? Because it simply copies and pastes contents from stackoverflow. ehow.com and squidoo.com are contents farm? They don't copy and paste contents they just generate fresh new user generated content, but too much and too quickly. expert-exchange.com is NOT a content farm or a scraper site, right?! It's simply that many people (an me too) hates it (they also wrote to Matt Cutts) because it shows up hight in Google providing a useless question with no answer. There are also many sites that act as 'contents aggregators in the form of specialized directories' (let's call them CASD), I don't know how to else define them. Do they have a specific definition? Anyway are these type of CASD contents farms or scrapers sites or what else? Basically these CASD search for all sites of the same type i.e. “restaurants websites”, they copy and paste the contents found in “Restaurant A” and create in their aggregator site a new page called “Restaurant A”, then they do the same for all websites of the same type, thus creating a sort of directory of restaurants. Later on these CASD also sends an email to the owner of “Restaurant A” (usually the email is on the website) with a user and password to let him modify/update its own page on the CASD site. Later on these CASD might ask for money to the owner of “Restaurant A” because they bring him traffic, otherwise they remove its page on the aggregator. Someone could call these simply directories, but I think a directory is different because is something you need to add your site into by filling a form and not something that steals contents from your existing site without a specific acceptance from the site's owner. I also really wonder how Google will sort out all these mess sites packed of contents that show up more and more and everywhere in search results.

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  • Voxel Engine in Multiplayer?

    - by Oliver Schöning
    This is a question more out of Interest for now, because I am not even near to the point that I could create this project at the moment. I really like the progress on the Atomontage Engine. A Voxel engine that is WIP at the moment. I would like to create a Voxel SERVER eventually. First in JavaScript (That's what I am learning right now) later perhaps in C++ for speed. Remember, I am perfectly aware that this is very hard! This is a brainstorm for the next 10 years as for now. What I would like to achieve one day is a Multiplayer Game in the Browser where the voxels positions are updated by XYZ input from the server. The Browser Does only 3 things: sending player input to the server, updating Voxel positions send from the server and rendering the world. I imagine using something like the Three.js libary on the client side. So that would be my programming dream right there... Now to something simpler for the near future. Right now I am learning javascript. And I am making games with Construct2. (A really cool JavaScript "game maker") The plan is to create a 2D Voxel enviorment (Block Voxels) on the Socket.IO Server* and send the position of the Voxels and Players to the Client side which then positions the Voxel Blocks to the Server Output coordinates. I think that is a bit more manageable then the other bigger idea. And also there should be no worries about speed with this type of project in JavaScript (I hope). Extra Info: *I am using nodejs (Without really knowing what it does besides making Socket.IO work) So now some questions: Is the "dream project" doable in JavaScript? Or is C++ just the best option because it does not take as long to be interpreted at run time like JavaScript? What are the limitations? I can think of some: Need of a Powerful server depending on how much information the server has to process. Internet Speed; Sending the data of the Voxel positions to every player could add up being very high! The browser FPS might go down quickly if rendering to many objects. One way of fixing reducing the packages Could be to let the browser calculate some of the Voxel positions from Several Values. But that would slow down the Client side too. What about the more achievable project? I am almost 100% convinced that this is possible in JavaScript, and that there are several ways of doing this. This is just XY position Updating for now.. Hope this did make some sense. Please comment if you got something to say :D

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  • Regional Nagios Server Setup

    <b>BeginLinux:</b> "The major goal of the regional server is to distribute the results of all service checks to the central server. The regional Nagios machines must use OCSP and OCHP in order to send the proper updates to the central server."

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  • The "FAQ on the correct forum to post at is: " - suggestions and thanks

    At http://forums.asp.net/p/1337412/2699239.aspx#2699239, there is the "FAQ on the correct forum to post at is:".If you have anysuggestions for new links,updates to existing links,notification that a link has gone bador just thanks!please post either to this thread or send me a private message....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Force SSL and WWW in .htaccess

    - by Stephen
    I'm looking for a way to force SSL and WWW. I've been able to force both separately but together I keep running into redirection issues. The following code works when handling a url in this format: "http://domain.com" and properly redirects to "https://www.domain.com" but when the incoming url is "https://domain.com" it will not forward to "https://www.domain.com" -- Any suggestions? EDIT: it should also send "http://www.domain.com" to ""https://www.domain.com" RewriteCond %{REMOTE_ADDR} !127\.0\.0\.0 RewriteCond %{SERVER_PORT} 80 RewriteCond %{HTTP_HOST} !^www.domain\.com$ RewriteRule ^(.*)$ https://www.domain.com/$1 [R,L]

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  • The challenge of communicating externally with IRM secured content

    - by Simon Thorpe
    I am often asked by customers about how they handle sending IRM secured documents to external parties. Their concern is that using IRM to secure sensitive information they need to share outside their business, is troubled with the inability for third parties to install the software which enables them to gain access to the information. It is a very legitimate question and one i've had to answer many times in the past 10 years whilst helping customers plan successful IRM deployments. The operating system does not provide the required level of content security The problem arises from what IRM delivers, persistent security to your sensitive information where ever it resides and whenever it is in use. Oracle IRM gives customers an array of features that help ensure sensitive information in an IRM document or email is always protected and only accessed by authorized users using legitimate applications. Examples of such functionality are; Control of the clipboard, either by disabling completely in the opened document or by allowing the cut and pasting of information between secured IRM documents but not into insecure applications. Protection against programmatic access to the document. Office documents and PDF documents have the ability to be accessed by other applications and scripts. With Oracle IRM we have to protect against this to ensure content cannot be leaked by someone writing a simple program. Securing of decrypted content in memory. At some point during the process of opening and presenting a sealed document to an end user, we must decrypt it and give it to the application (Adobe Reader, Microsoft Word, Excel etc). This process must be secure so that someone cannot simply get access to the decrypted information. The operating system alone just doesn't have the functionality to deliver these types of features. This is why for every IRM technology there must be some extra software installed and typically this software requires administrative rights to do so. The fact is that if you want to have very strong security and access control over a document you are going to send to someone who is beyond your network infrastructure, there must be some software to provide that functionality. Simple installation with Oracle IRM The software used to control access to Oracle IRM sealed content is called the Oracle IRM Desktop. It is a small, free piece of software roughly about 12mb in size. This software delivers functionality for everything a user needs to work with an Oracle IRM solution. It provides the functionality for all formats we support, the storage and transparent synchronization of user rights and unique to Oracle, the ability to search inside sealed files stored on the local computer. In Oracle we've made every technical effort to ensure that installing this software is a simple as possible. In situations where the user's computer is part of the enterprise, this software is typically deployed using existing technologies such as Systems Management Server from Microsoft or by using Active Directory Group Policies. However when sending sealed content externally, you cannot automatically install software on the end users machine. You need to rely on them to download and install themselves. Again we've made every effort for this manual install process to be as simple as we can. Starting with the small download size of the software itself to the simple installation process, most end users are able to install and access sealed content very quickly. You can see for yourself how easily this is done by walking through our free and easy self service demonstration of using sealed content. How to handle objections and ensure there is value However the fact still remains that end users may object to installing, or may simply be unable to install the software themselves due to lack of permissions. This is often a problem with any technology that requires specialized software to access a new type of document. In Oracle, over the past 10 years, we've learned many ways to get over this barrier of getting software deployed by external users. First and I would say of most importance, is the content MUST have some value to the person you are asking to install software. Without some type of value proposition you are going to find it very difficult to get past objections to installing the IRM Desktop. Imagine if you were going to secure the weekly campus restaurant menu and send this to contractors. Their initial response will be, "why on earth are you asking me to download some software just to access your menu!?". A valid objection... there is no value to the user in doing this. Now consider the scenario where you are sending one of your contractors their employment contract which contains their address, social security number and bank account details. Are they likely to take 5 minutes to install the IRM Desktop? You bet they are, because there is real value in doing so and they understand why you are doing it. They want their personal information to be securely handled and a quick download and install of some software is a small task in comparison to dealing with the loss of this information. Be clear in communicating this value So when sending sealed content to people externally, you must be clear in communicating why you are using an IRM technology and why they need to install some software to access the content. Do not try and avoid the issue, you must be clear and upfront about it. In doing so you will significantly reduce the "I didn't know I needed to do this..." responses and also gain respect for being straight forward. One customer I worked with, 6 months after the initial deployment of Oracle IRM, called me panicking that the partner they had started to share their engineering documents with refused to install any software to access this highly confidential intellectual property. I explained they had to communicate to the partner why they were doing this. I told them to go back with the statement that "the company takes protecting its intellectual property seriously and had decided to use IRM to control access to engineering documents." and if the partner didn't respect this decision, they would find another company that would. The result? A few days later the partner had made the Oracle IRM Desktop part of their approved list of software in the company. Companies are successful when sending sealed content to third parties We have many, many customers who send sensitive content to third parties. Some customers actually sell access to Oracle IRM protected content and therefore 99% of their users are external to their business, one in particular has sold content to hundreds of thousands of external users. Oracle themselves use the technology to secure M&A documents, payroll data and security assessments which go beyond the traditional enterprise security perimeter. Pretty much every company who deploys Oracle IRM will at some point be sending those documents to people outside of the company, these customers must be successful otherwise Oracle IRM wouldn't be successful. Because our software is used by a wide variety of companies, some who use it to sell content, i've often run into people i'm sharing a sealed document with and they already have the IRM Desktop installed due to accessing content from another company. The future In summary I would say that yes, this is a hurdle that many customers are concerned about but we see much evidence that in practice, people leap that hurdle with relative ease as long as they are good at communicating the value of using IRM and also take measures to ensure end users can easily go through the process of installation. We are constantly developing new ideas to reducing this hurdle and maybe one day the operating systems will give us enough rich security functionality to have no software installation. Until then, Oracle IRM is by far the easiest solution to balance security and usability for your business. If you would like to evaluate it for yourselves, please contact us.

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  • Set Up A Wii Internet Connection

    If you have a Nintendo Wii Internet connection, it will allow you to play games with friends across the world, download games, update your system, send email to friends, and more. With these given st... [Author: Susan Brown - Computers and Internet - May 08, 2010]

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  • signal processing libraries

    - by khinester
    Are there any open source libraries/projects which work in a similar way to http://www.tagattitude.fr/en/products/technology? I am trying to understand the process. At first I thought this could work like when you send a fax to a fax machine. It is basically using the mobile phone’s microphone as a captor and its audio channel as a transporter. Are there any libraries for generating the signal and then being able to decode it?

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  • SB Timmy

    - by csharp-source.net
    SB Timmy is IMAP mail client for WAP/WML devices. It's written in C#/ASP.NET (works both with MS .NET Framework and Mono). Timmy handles all types of MIME (base64, quoted-printable encoded; multipart messages). It can send mail through SMTP. It's possible to download message attachments to your mobile device (like JPEG photos). Timmy is multi-language (currently english and lithuanian translations).

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  • Sending HTML to Gmail always lands in Spam

    - by cartaysm
    I am having an issue with sending HTML emails to Gmail. I can send them to Yahoo, Hotmail, RR, AOL, etc. with no problem at all, but when I send them to Gmail I get kicked to spam. I have checked my IP with a lot of different list to make sure it is not listed anywhere, which it is not. spamhaus = is not listed in the DBL abuse.net = is not listed in the SBL abuse.net = is not listed in the PBL abuse.net = is not listed in the XBL spamcop = not listed in bl.spamcop.net host 24.172.204.xxx xxx.204.172.24.in-addr.arpa domain name pointer xxxevents.com. host xxxevents.com xxxevents.com has address 24.172.204.xxx xxxevents.com mail is handled by 10 mail.xxxevents.com. I am just trying to send a very VERY basic HTML message (listed below). I use an Ubuntu server, swiftmailer, multipart/alternative (HTML & plain), SPF = pass, and I am going to setup DKIM today to see if that fixes it (but I doubt it will)... For now I will only post the message I sent that gets kicked to spam and can provide any details needed. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>Triathlon</title></head> <body> <table cellpadding="0" cellspacing="0"> <tr> <td> <p>Thank you for attending our 4th annual Triathlon/Duathlon/5k at Hueston Woods State Park on August 12th. This event is held annually to raise research funding for Crohn's Disease, Ulcerative Colitis, and Muscular Dystrophy diseases.</p> </td> </tr> <tr> <td> <p>As you know the results and pictures have been posted on our home page at since Sunday 8/13/2012. Now we also have updated our Facebook page with those photos and you can start tagging yourself or downloading the pictures now! <br /> our page and tag yourself at </p> <p> test test </p> <p>Race day events is professionally managed by Speedy-Feet</p> </td> </tr> </table> </body> </html> Just plain text works great, I thought maybe wording was messing me up but not the case... I am almost done install opendkim so I will be able to rule that out very soon. Edit: Okay installed opendkim and I am getting passing results so I sent the html I posted above it went through just fine. So now when I start to add a few more lines I am getting kicked back to spam again. Here is updated html code: ` <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>Triathlon</title></head> <body> <table cellpadding="0" cellspacing="0"> <tr> <td> <center><a href='http://xxxevents.com' target="_blank"> <font face="Verdana, Arial, Helvetica, sans-serif" color="#666666" size="2"> <img src="http://xxxevents.com/marketemailimages/xxxlogo.png" alt="xxx It Events | Raising funds for Crohns, Colitis, and Muscular Dystrophy" border="0" /> </font></a></center> </td> <tr> <td> <p>Thank you for attending our 4th annual Triathlon/Duathlon/5k at Hueston Woods State Park on August 12th. This event is held annually to raise research funding for Crohn's Disease, Ulcerative Colitis, and Muscular Dystrophy diseases.</p> </td> </tr> <tr> <td> <p>As you know the results and pictures have been posted on our home page at since Sunday 8/13/2012. Now we also have updated our Facebook page with those photos and you can start tagging yourself or downloading the pictures now! <br /> our page and tag yourself at </p> <p> test test </p> <p>Race day events is professionally managed by Speedy-Feet</p> </td> </tr> </table> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td valign="top"> <div align="center" style="font-family:Verdana, Arial, Helvetica, sans-serif; font-size:10px;"><br />PO Box xxx Maineville, OH 45039<br /> <a href="mailto:[email protected]">[email protected]</a> | <a href='http://xxxevents.com' target="_blank">xxxevents.com</a><br /> <br /> </div> </td> </tr> </table> </body> </html>`

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  • A Bad Day at Work

    - by TehGrumpyCoder
    There's lots of ways of having a bad day at work... I suppose for many people, just being *at* work makes it a bad day, but I happen to be one of those people that found a way to do something I like for a living. I've always said "if you're not having fun, what's the point?" ... on the latest Zune podcast, they were interviewing someone from the WP7 team and he said they're mantra is "It's not done until it's fun" ... I like that too. But, even when you're doing what you like for a living, it can get tedious. There were times that I didn't look forward to going out and playing guitar on a Friday or Saturday night, and some nights I was looking at my watch just waiting for it to be over. Well, that was today... like Steve Martin in "The Jerk" ... the first hour was like a regular hour, but then the rest of the morning was like a day, and the afternoon has been like a week. I've got a list of stuff I need to get into my head, and it's tough when the highest technology you have during 9 hours of your day is .NET 2.0 and you can only run what IT installed. I get wrapped around the power take-off reading something and dearly want to write some code to try, but with the state of technology here, it's like trying to teach jazz chords to someone that showed up for their lesson with that stupid plastic guitar from Guitar Hero. I tried to watch a training video... downloaded it zipped so maybe it wouldn't be noticed like it might if I streamed it. Then nothing on this machine would play the video... dang! Well, if someone doesn't take me out on the drive tonight or back in tomorrow, maybe it'll be a better day... or maybe I'll d/l a bunch of training videos in a different format, or bring in a decent viewer, or download them to my Zune maybe... that would work. I suppose at age 61 there are worse things than feeling stifled... for instance, so far I've lived 2 years longer than my father... but at the same time, he's the one that pointed out that in my first letter home from Boot Camp "He's complaining, he's fine"... guess he had my number :) I think he'd appreciate "Teh Grumpy Coder"

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  • Where should I redirect (removed) phishing pages

    - by tinjaw
    I was unfortunately the victim of a PHP exploit. Looking through my webserver logs, people are still attempting to reach the URL used in the phish. I want to redirect them to a site that will educate these people on what phishing is. My question: Is there a (generic / vendor-neutral) phishing education website that you suggest I send them to with a 301 redirect? (I assume a 301 is the best option.)

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  • Sample code for my #mix10 talk online

    - by Laurent Bugnion
    I just saw that the video for my MIX10 session is online already! Impressive work, MIX10 team. I also published the sample code on my web server, so here are the links: Powerpoint slides Video MVVM Demo 1 (start) MVVM Demo 1 (final) Command sample RelayCommand sample Messaging sample MVVM Demo 2 (start) MVVM Demo 2 (final) MVVM Light Toolkit Version 3 It was a real pleasure and an amazing experience to have this talk and to get all the great feedback! Thanks all for coming, and as usual don’t hesitate to send your feedback! Laurent

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • I can't access phpmyadmin on ubuntu after successfull installation

    - by Rana
    I have ready LAMP environment on my amazon Ec2 micro instance(Ubuntu). I have installed phpmyadmin distribution of ubuntu. selected apache2 as the server, then selected 'yes' for 'db-common-config' option. after its completed, I suppose to access it via http://server/phpmyadmin, right? But I can't access it. Is there any way to verify whether its been installed properly and running properly plz? Or do I have to do anything further? Thanks in advance.

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  • Speaking - Automate Your ETL Infrastructure with SSIS and PowerShell

    - by AllenMWhite
    Today at 4:45PM EDT I'm presenting a new session using PowerShell to auto-generate SSIS packages via the BIML language. The really cool thing is that this session will be live broadcast on PASS TV! You can view the session by clicking on this link . If you have questions for me during the session, you can send them to me via Twitter using this hashtag: #posh2biml Brian Davis, my good friend from the Ohio North SQL Server Users Group, will be monitoring that hashtag and feeding me the questions that...(read more)

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  • JADE Multiple Agents

    - by Umar niaz
    Is it is necessary to run jade instance on remote machine to communicate agents remotely? As I know that something must be running on remote machine to execute particular program but what if we want to create agent on local machine and send or distribute it on remote machine without running program on remote machine? Is it possible and if not, then what is solution? Do we need to run an instance of agent or jade on client machine to communicate agents remotely?

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