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  • Why ntp settle time toe long?

    - by fercis
    I simply try to set-up NTP to my system. Both server and clients will run on my computer which are linked together with local link. One of them will have the reference clock. Both the server and Client are linux Ubuntu. I install ntp daemon to both sides. In clients, I enter the ip address of the server to /etc/ntp.conf. Everything works fine. However, the setting of the time to correct time in client side takes too long time (around 17 minutes). Is it possible to gather correct time just at startup. I write some code that regularly calls "ntpdate " by system call and the problem is solved but there has to be something that allows me to decrease the poll time of the client to 1-2 minutes. There are some settings as maxpoll - minpoll in ntp.conf, but I couldn't manage to understand their function, because with the best configuration (minpoll 4? 16 seconds?) I also cannot see that client side corrects its time before 10 minutes. In addition, in some cases my client is an embedded system (ARM - IGEP board) and it always opens with an irrelevant date (2-3 years ago). So the time that takes to correct the time should not depend on the time difference also.

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  • How do I link one listview to another to create a football league table?

    - by Richard Nixon
    Hi I am creating a football system in windows forms c#. I have one listview where data is entered. I have 4 columns, 2 with team names linked to combo boxes and 2 with the scores linked to numericupdown controls. There are 3 buttons to add the results, Remove and clear. the code is below: private void addButton_Click(object sender, EventArgs e) { { ListViewItem item = new ListViewItem(comboBox1.SelectedItem.ToString()); item.SubItems.Add(numericUpDown1.Value.ToString()); item.SubItems.Add(numericUpDown2.Value.ToString()); item.SubItems.Add(comboBox2.SelectedItem.ToString()); listView1.Items.Add(item); } } private void clearButton_Click(object sender, EventArgs e) { listView1.Items.Clear(); } private void removeButton_Click(object sender, EventArgs e) { foreach (ListViewItem itemSelected in listView1.SelectedItems) { listView1.Items.Remove(itemSelected); } } I have another listview that i want to link the first one to. The second one is a usual english football league table and i want to use maths to add up the games played and the points etc. please help. cheers

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • GROUP BY ID range?

    - by d0ugal
    Given a data set like this; +-----+---------------------+--------+ | id | date | result | +-----+---------------------+--------+ | 121 | 2009-07-11 13:23:24 | -1 | | 122 | 2009-07-11 13:23:24 | -1 | | 123 | 2009-07-11 13:23:24 | -1 | | 124 | 2009-07-11 13:23:24 | -1 | | 125 | 2009-07-11 13:23:24 | -1 | | 126 | 2009-07-11 13:23:24 | -1 | | 127 | 2009-07-11 13:23:24 | -1 | | 128 | 2009-07-11 13:23:24 | -1 | | 129 | 2009-07-11 13:23:24 | -1 | | 130 | 2009-07-11 13:23:24 | -1 | | 131 | 2009-07-11 13:23:24 | -1 | | 132 | 2009-07-11 13:23:24 | -1 | | 133 | 2009-07-11 13:23:24 | -1 | | 134 | 2009-07-11 13:23:24 | -1 | | 135 | 2009-07-11 13:23:24 | -1 | | 136 | 2009-07-11 13:23:24 | -1 | | 137 | 2009-07-11 13:23:24 | -1 | | 138 | 2009-07-11 13:23:24 | 1 | | 139 | 2009-07-11 13:23:24 | 0 | | 140 | 2009-07-11 13:23:24 | -1 | +-----+---------------------+--------+ How would I go about grouping the results by day 5 records at a time. The above results is part of the live data, there is over 100,000 results rows in the table and its growing. Basically I want to measure the change over time, so want to take a SUM of the result every X records. In the real data I'll be doing it ever 100 or 1000 but for the data above perhaps every 5. If i could sort it by date I would do something like this; SELECT DATE_FORMAT(date, '%h%i') ym, COUNT(result) 'Total Games', SUM(result) as 'Score' FROM nn_log GROUP BY ym; I can't figure out a way of doing something similar with numbers. The order is sorted by the date but I hope to split the data up every x results. It's safe to assume there are no blank rows. Doing it above with the data you could do multiple selects like; SELECT SUM(result) FROM table LIMIT 0,5; SELECT SUM(result) FROM table LIMIT 5,5; SELECT SUM(result) FROM table LIMIT 10,5; Thats obviously not a very good way to scale up to a bigger problem. I could just write a loop but I'd like to reduce the number of queries.

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  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

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  • Adding <tr> from repeater's ItemDataBound Event

    - by nemiss
    My repeater's templates generate a table, where each item is a table row. When a very very specific condition is met (itemdata), I want to add an additional row to the table from this event. How can I do that? protected void rptData_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem) { bool tmp = bool.Parse(DataBinder.Eval(e.Item.DataItem, "somedata").ToString()); if (!tmp && e.Item.ItemIndex != 0) { //Add row after this item } } } I can use e.Item.Controls.Add() and add TableRow but for that I need to locate a table right? How can I solve that? UPDATE I will explain now why I need this: I am creating a sort of message board, where data entries are displayed in a tabled style. The first items in the table are "important" items after those items, i want to add this row. I could solved it using 2 repeaters, where the first repeater will be bounded to pinned items, and the second repeater will be bounded to refular items. But I don't want to have to repeaters nor I want to complex the business logic for separating the fetched data to pinned and not-pinned collection. I think the best opton is to do it "onfly", using one repeater and one datasource.

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  • LINQ to Entities question about orderby and null collections.

    - by Chevex
    I am currently developing a forum. I am new to LINQ and EF. In my forum I have a display that shows a list of topics with the most recent topics first. The problem is that "most recent" is relative to the topic's replies. So I don't want to order the list by the topic's posted date, rather I want to order the list by the topic's last reply's posted date. So that topics with newer replies pop back to the top of the list. This is rather simple if I knew that every topic had at least one reply; I would just do this: var topicsQuery = from x in board.Topics orderby x.Replies.Last().PostedDate descending select x; However, in many cases the topic has no replies. In which case I would like to use the topic's posted date instead. Is there a way within my linq query to order by x.PostedDate in the event that the topic has no replies? I'm getting confused by this and any help would be appreciated. With the above query, it breaks on topics with no replies because of the x.Replies.Last() which assumes there are replies. LastOrDefault() doesn't work because I need to access the PostedDate property which also assumes a reply exists. Thanks in advance for any insight.

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  • Easiest way to programmatically create email accounts for use by web app?

    - by cadwag
    I have a web app that create groups. Each group gets their own discussion board. I would like to add the feature of allowing users to send emails to their "group" within the web app to start a new discussion or reply to an email from the "group" to make a new post in an already ongoing discussion. For example, to start a new discussion a user would send: From: [email protected] To: [email protected] Subject: Hey guys! Meet up on Tuesday? Body: Yes? No? All members of the group would receive an email: From: [email protected] Subject: Hey guys! Meet up on Tuesday? Body: Yes? No? Reply-To: group1@ example.com And, the app would start a new discussion with: Author: Bill Fake Subject: Hey guys! Meet up on Tuesday? Body: Yes? No? This is a pretty standard feature for Google Groups and other big sites. So how do us mere mortals go about implementing this? Is there an easy way? Or do I: 1. Install postfix 2. Write scripts to create new accounts for each new group 3. Access the server periodically via pop3 (or imap?) to retrieve the email messages sent to each account? 4. Parse the message for content If it's the latter, did I miss a step?

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  • Rails runner command not saving to cache

    - by mark
    Hi I'm having a bit of a problem with a cron task generated by rails whenever plugin that should store remote data in the rails cache for display. What I have is this: schedule.rb set :path, '/var/www/apps/tuexplore/current' every 1.hour do runner "Weather.cache_remote", :environment => :production end calls this model class Weather def self.cache_remote Rails.cache.write('weather_data', Net::HTTP.get_response(URI.parse(WEATHER_URL)).body) end end Calling whenever returns this PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/deploy/.gem/ruby/1.8/bin 0 * * * * /var/www/apps/tuexplore/current/script/runner -e production "Weather.cache_remote" This doesn't work. Calling the weather model method from a controller works fine, but I need to schedule it hourly. The cron task causes a "Cache write: weather_data" entry to appear in the production log but data isn't stored nor output into the page. Additional information, I can log into production console and run Weather.cache_remote, then read the data from the rails cache. I'd be really appreciative if someone could point out the error of my ways. If further explanation is needed please ask. Thanks in advance for any pointers.

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  • How to best launch C++ application from web page

    - by JB
    I guess there are two parts to this question, one technical and one best practice for security and doing things "right". I'm working on a little game using C++ / directx but I would like to be able to launch it from a web page by someone clicking on a link on that page. Ideally I would like the first time they clicked for it to launch an installer downloads and installs the game on their machine, and then the next time to launch an application which updates the game from a web site if it's old and then launches it. I have no problems with the expected security popups and questions the first time it runs. I want people to be certain what they are installing and understand what they are doing. But it would be nice if once it is installed they could run it with the minimum of fuss. My question then is what technologies I could use to do this? I'm thinking that it would need a browser plugin and an activex control so that first time you'd install that, and subsequently the control/plugin would be able to launch the game. I'm not sure that under newer browser secuity models that a plugin would have the permissions to be able to run an installer though or silently invoke applications on the client machine even if they are already installed. Is there a more sensible way to achive what I want to achieve? And I'm worried about the security aspects too. I want this to be convenient for users but I of course want to do it "right". I know this can be done as I've seen several mmorpg type games that launch in this way from the browser now but it's not entirely clear to me how they've done it.

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  • How to find an embedded platform?

    - by gmagana
    I am new to the locating hardware side of embedded programming and so after being completely overwhelmed with all the choices out there (pc104, custom boards, a zillion option for each board, volume discounts, devel kits, ahhh!!) I am asking here for some direction. Basically, I must find a new motherboard and (most likely) re-implement the program logic. Rewriting this in C/C++/Java/C#/Pascal/BASIC is not a problem for me. so my real problem is finding the hardware. This motherboard will have several other devices attached to it. Here is a summary of what I need to do: Required: 2 RS232 serial ports (one used all the time for primary UI, the second one not continuous) 1 modem (9600+ baud ok) [Modem will be in simultaneous use with only one of the serial port devices, so interrupt sharing with one serial port is OK, but not both] Minimum permanent/long term storage: Whatever O/S requires + 1 MB (executable) + 512 KB (Data files) RAM: Minimal, whatever the O/S requires plus maybe 1MB for executable. Nice to have: USB port(s) Ethernet network port Wireless network Implementation languages (any O/S I will adapt to): First choice Java/C# (Mono ok) Second choice is C/Pascal Third is BASIC Ok, given all this, I am having a lot of trouble finding hardware that will support this that is low in cost. Every manufacturer site I visit has a lot of options, and it's difficult to see if their offering will even satisfy my must-have requirements (for example they sometimes list 3 "serial ports", but it appears that only one of the three is RS232, for example, and don't mention what the other two are). The #1 constraint is cost, #2 is size. Can anyone help me with this? This little task has left me thinking I should have gone for EE and not CS :-). EDIT: A bit of background: This is a system currently in production, but the original programmer passed away, and the current hardware manufacturer cannot find hardware to run the (currently) DOS system, so I need to reimplement this in a modern platform. I can only change the programming and the motherboard hardware.

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  • Memeory Leak in Windows Page file when calling a shell command

    - by Arno
    I have an issue on our Windows 2003 x64 Build Server when invoking shell commands from a script. Each call causes a "memory leak" in the page file so it grows quite rapidly until it reaches the maximum and the machine stops working. I can reproduce the problem very nicely by running a perl script like for ($count=1; $count<5000; $count++) { system "echo huhu"; } It is independent of he scripting language as the same happens with lua: for i=1,5000 do os.execute("echo huhu") end I found somebody describing the same issue with php at http://www.issociate.de/board/post/454835/Memory_leak_occurs_when_exec%28%29_function_is_used_on_Windows_platform.html His solution: Firewall/Virus Scanner does not apply, neither are running on the machine. We can also reproduce the issue on other Developer Machines running XP 64, but not on XP 32 Bit. I also found an article describing a leak situation in page file at http://www.programfragment.com/ The guilty guy for the allocation is C:\WINDOWS\System32\svchost.exe -k netsvcs which runs all the basic Windows services. Does anybody know the issue and how to resolve it ?

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  • Bitwise operators and converting an int to 2 bytes and back again.

    - by aKiwi
    first time user, Hi guys! So hopefully someone can help.. My background is php so entering the word of lowend stuff like, char is bytes, which are bits.. which is binary values.. etc is taking some time to get the hang of ;) What im trying to do here is sent some values from an Ardunio board to openFrameWorks (both are c++). What this script currently does (and works well for one sensor i might add) when asked for the data to be sent is.. int value_01 = analogRead(0); // which outputs between 0-1024 unsigned char val1; unsigned char val2; //some Complicated bitshift operation val1 = value_01 &0xFF; val2 = (value_01 >> 8) &0xFF; //send both bytes Serial.print(val1, BYTE); Serial.print(val2, BYTE); Apparently this is the most reliable way of getting the data across.. So now that it is send via serial port, the bytes are added to a char string and converted back by.. int num = ( (unsigned char)bytesReadString[1] << 8 | (unsigned char)bytesReadString[0] ); So to recap, im trying to get 4 sensors worth of data (which im assuming will be 8 of those serialprints?) and to have int num_01 - num_04... at the end of it all. Im assuming this (as with most things) might be quite easy for someone with experience in these concepts.. Any help would be greatly appreciated. Thanks

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  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

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  • How to output multicolumn html without "widows"?

    - by user314850
    I need to output to HTML a list of categorized links in exactly three columns of text. They must be displayed similar to columns in a newspaper or magazine. So, for example, if there are 20 lines total the first and second columns would contain 7 lines and the last column would contain 6. The list must be dynamic; it will be regularly changed. The tricky part is that the links are categorized with a title and this title cannot be a "widow". If you have a page layout background you'll know that this means the titles cannot be displayed at the bottom of the column -- they must have at least one link underneath them, otherwise they should bump to the next column (I know, technically it should be two lines if I were actually doing page layout, but in this case one is acceptable). I'm having a difficult time figuring out how to get this done. Here's an example of what I mean: Shopping Link 3 Link1 Link 1 Link 4 Link2 Link 2 Link 3 Link 3 Cars Link 1 Music Games Link 2 Link 1 Link 1 Link 2 News As you can see, the "News" title is at the bottom of the middle column, and so is a "widow". This is unacceptable. I could bump it to the next column, but that would create an unnecessarily large amount of white space at the bottom of the second column. What needs to happen instead is that the entire list needs to be re-balanced. I'm wondering if anyone has any tips for how to accomplish this, or perhaps source code or a plug in. Python is preferable, but any language is fine. I'm just trying to get the general concept down.

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  • What technology should I use to write my game?

    - by Alon
    I have a great idea for a 3D network game, and I've concluded that it is possible to write it in Java as an applet which will live under the web browser, just like a full software in C++. And it will look and feel the same. The main advantage of Java on C++ is that with Java you can play without downloading any software. I have already thought about the download of the graphics, sound, etc but I found a solution for it. RuneScape just proves that it is possible. So my first question is, should my game live on a web browser or on the operating system? I think that in a web browser it is much more portable, although you need install Java and stuff. But the fact is, that most MMO games are currently not in the web. If you suggest in a software so please suggest a language either - C++ or something more productive like Python or C#? So after choosing a language, I need a graphics solution. Should I write directly with OpenGL/DirectX or use a game engine? What game engine should I use? Ogre? jMonkeyEngine? What's your opinion? Thank you! P.S: Please don't use answers like "Use what you know".

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  • about option buttons in User form

    - by Mars
    I have a question: I need to create a user form that contain that usual OK and Cancel Buttons. It also should contain two sets of Options buttons, each set placed inside a frame. The captions on the first set should be basketball, baseball, football, the captions on the second set should be watch on TV and Go to games. I need to write the event handlers and code in a module so that when the program runs, the user sees the form. If the user makes a couple of choices and clicks OK, he should see a message like "Your favorite sport is basketball, and you usually watch on TV." If the user clicks Cancel, the message "Sorry you don't want to play" should appear. I think I almost have it working, but I don't know why I cannot successfully execute the Macro. My Code is : Option Explicit Private Sub CommandButton2_Click() MsgBox ("sorry if you don't want to play") End Sub Private Sub commandbuttons_Click() Dim optbasket As String, optbaseball As String, optfootball As String Dim optwog As String, optgtg As String Select Case True Case optbasket optbasket = True Case optbaseball optbaseball = True Case optfootball optfootball = True End Select If optwog Then optwog = True Else optgtg = True End If btnok = MsgBox("you favorite sport is " & Frame1.Value & "you usually " & Frame2.Value & ",") End Sub Private Sub OptionButton1_Click() End Sub Private Sub btmcancel_Click() End Sub Private Sub btnok_Click() End Sub Private Sub Frame1_Click() End Sub Private Sub Frame2_Click() End Sub Private Sub optbaseball_Click() End Sub Private Sub optbasketball_Click() End Sub Private Sub optfootball_Click() End Sub Thank you very much!!!

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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • Drawing an image in Java, slow as hell on a netbook.

    - by Norswap
    In follow-up to my previous questions (especially this one : http://stackoverflow.com/questions/2684123/java-volatileimage-slower-than-bufferedimage), i have noticed that simply drawing an Image (it doesn't matter if it's buffered or volatile, since the computer has no accelerated memory*, and tests shows it's doesn't change anything), tends to be very long. (*) System.out.println(GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice().getAvailableAcceleratedMemory()); --> 0 How long ? For a 500x400 image, about 0.04 seconds. This is only drawing the image on the backbuffer (obtained via buffer strategy). Now considering that world of warcraft runs on that netbook (tough it is quite laggy) and that online java games seems to have no problem whatsoever, this is quite thought provoking. I'm quite certain I didn't miss something obvious, I've searched extensively the web, but nothing will do. So do any of you java whiz have an idea of what obscure problem might be causing this (or maybe it is normal, tough I doubt it) ? PS : As I'm writing this I realized this might be cause by my Linux installation (archlinux) tough I have the correct Intel driver. But my computer normally has "Integrated Intel Graphics Media Accelerator 950", which would mean it should have accelerated video memory somehow. Any ideas about this side of things ?

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  • Java website protection solutions (especially XSS)

    - by Mark
    I'm developing a web application, and facing some security problems. In my app users can send messages and see other's (a bulletin board like app). I'm validating all the form fields that users can send to my app. There are some very easy fields, like "nick name", that can be 6-10 alpabetical characters, or message sending time, which is sended to the users as a string, and then (when users ask for messages, that are "younger" or "older" than a date) I parse this with SimpleDateFormat (I'm developing in java, but my question is not related to only java). The big problem is the message field. I can't restrict it to only alphabetical characters (upper or lowercase), because I have to deal with some often use characters like ",',/,{,} etc... (users would not be satisfied if the system didn't allow them to use these stuff) According to this http://ha.ckers.org/xss.html, there are a lot of ways people can "hack" my site. But I'm wondering, is there any way I can do to prevent that? Not all, because there is no 100% protection, but I'd like a solution that can protect my site. I'm using servlets on the server side, and jQuery, on the client side. My app is "full" AJAX, so users open 1 JSP, then all the data is downloaded and rendered by jQuery using JSON. (yeah, I know it's not "users-without-javascript" friendly, but it's 2010, right? :-) ) I know front end validation is not enough. I'd like to use 3 layer validation: - 1. front end, javascript validate the data, then send to the server - 2. server side, the same validation, if there is anything, that shouldn't be there (because of client side javascript), I BAN the user - 3. if there is anything that I wasn't able to catch earlier, the rendering process handle and render appropriately Is there any "out of the box" solution, especially for java? Or other solution that I can use?

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  • Searching in graphs trees with Depth/Breadth first/A* algorithms

    - by devoured elysium
    I have a couple of questions about searching in graphs/trees: Let's assume I have an empty chess board and I want to move a pawn around from point A to B. A. When using depth first search or breadth first search must we use open and closed lists ? This is, a list that has all the elements to check, and other with all other elements that were already checked? Is it even possible to do it without having those lists? What about A*, does it need it? B. When using lists, after having found a solution, how can you get the sequence of states from A to B? I assume when you have items in the open and closed list, instead of just having the (x, y) states, you have an "extended state" formed with (x, y, parent_of_this_node) ? C. State A has 4 possible moves (right, left, up, down). If I do as first move left, should I let it in the next state come back to the original state? This, is, do the "right" move? If not, must I transverse the search tree every time to check which states I've been to? D. When I see a state in the tree where I've already been, should I just ignore it, as I know it's a dead end? I guess to do this I'd have to always keep the list of visited states, right? E. Is there any difference between search trees and graphs? Are they just different ways to look at the same thing?

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  • Trouble decoding JSON string with PHP

    - by Anthony
    I'm trying to send an array of objects from JS to PHP using JSON. I have an array of players as follows: var player; var players = new Array(); //loop for number of players player = new Object(); player.id = theID; players[i] = player; Then my AJAX call looks like this: JSONplayers = JSON.stringify(players); $.ajax({ type: "POST", url: "php/ajax_send_players.php", data: { "players" : JSONplayers } On the PHP side the decode function looks like this $players = $_REQUEST['players']; echo var_dump($players); $players = json_decode($players); echo 'players: ' .$players. '--'. $players[0] . '--'. $players[0]->id; Debugging in chrome, the JSON players var looks like this before it is sent: JSONplayers: "[{"id":"Percipient"},{"id":"4"}]" And when I vardump in PHP it looks OK, giving this: string(40) "[{\"id\":\"Percipient\"},{\"id\":\"4\"}]" But I can't access the PHP array, and the echo statement about starting with players: outputs this: players: ---- Nothing across the board...maybe it has something to do with the \'s in the array, I am new to this and might be missing something very simple. Any help would be greatly appreciated. note I've also tried json_decode($players, true) to get it as an assoc array but get similar results.

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • What are possible/good ways to prototype iPhone applications?

    - by Ted Johnson
    This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best. Here are some of my ideas, what are yours? Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data. Build screens which look great but can only be navigated in a story board type fashion. Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better. A paper based prototype. Flash or video walk through running on the phone. String existing iPhone apps and web pages together with minimal glue just to convey the idea. Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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  • Best solution for an StringToInt function in C#

    - by StefanE
    Hi, I were asked to do an StringToInt / Int.parse function on the white board in an job interview last week and did not perform very good but I came up with some sort of solution. Later when back home I made one in Visual Studion and I wonder if there are any better solution than mine below. Have not bothred with any more error handling except checking that the string only contains digits. private int StrToInt(string tmpString) { int tmpResult = 0; System.Text.Encoding ascii = System.Text.Encoding.ASCII; byte[] tmpByte = ascii.GetBytes(tmpString); for (int i = 0; i <= tmpString.Length-1; i++) { // Check whatever the Character is an valid digit if (tmpByte[i] > 47 && tmpByte[i] <= 58) // Here I'm using the lenght-1 of the string to set the power and multiply this to the value tmpResult += (tmpByte[i] - 48) * ((int)Math.Pow(10, (tmpString.Length-i)-1)); else throw new Exception("Non valid character in string"); } return tmpResult; }

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