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  • Find the number of congruent triangles?

    - by avd
    Say I have a square from (0,0) to (z,z). Given a triangle within this square which has integer coordinates for all its vertices. Find out the number of triangles within this square which are congruent to this triangle and have integer coordinates. My algorithm is as follows-- 1) Find out the minimum bounding rectangle(MBR) for the given triangle. 2) Find out the number of congruent triangles, y within that MBR, obtained after reflection, rotation of the given triangle. y can be either 2,4 or 8. 3) Now find out how many such MBR's can be drawn within the given big square, say x; (This is similar to finding number of squares on a chess board) 4) x*y is the required answer. Am I counting some triangles more than once or I am missing something by this algorithm? It is a problem on online judge? It gives me wrong answer. I have thought a lot about it, but I am not able to figure it out.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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  • JavaScript window object element properties

    - by Timothy
    A coworker showed me the following code and asked me why it worked. <span id="myspan">Do you like my hat?</span> <script type="text/javascript"> var spanElement = document.getElementById("myspan"); alert("Here I am! " + spanElement.innerHTML + "\n" + myspan.innerHTML); </script> I explained that a property is attached to the window object with the name of the element's id when the browser parses the document which then contains a reference to the appropriate dom node. It's sort of as if window.myspan = document.getElementById("myspan") is called behind the scenes as the page is being rendered. The ensuing discussion we had raised a few of questions: The window object and most of the DOM are not part of the official JavaScript/ECMA standards, but is the above behavior documented in any other official literature, perhaps browser-related? The above works in a browser (at least the main contenders) because there is a window object, but fails in something like rhino. Is writing code that relys on this considered bad practice because it makes too many assumptions about the execution environment? Are there any browsers in which the above would fail, or is this considered standard behavior across the board? Does anyone here know the answers to those questions and would be willing to enlighten me? I tried a quick internet search, but I admit I'm not sure how to even properly phrase the query. Pointers to references and documentation are welcome.

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  • Freestanding ARM C++ Code - empty .ctors section

    - by Matthew Iselin
    I'm writing C++ code to run in a freestanding environment (basically an ARM board). It's been going well except I've run into a stumbling block - global static constructors. To my understanding the .ctors section contains a list of addresses to each static constructor, and my code simply needs to iterate this list and make calls to each function as it goes. However, I've found that this section in my binary is in fact completely empty! Google pointed towards using ".init_array" instead of ".ctors" (an EABI thing), but that has not changed anything. Any ideas as to why my static constructors don't exist? Relevant linker script and objdump output follows: .ctors : { . = ALIGN(4096); start_ctors = .; *(.init_array); *(.ctors); end_ctors = .; } .dtors : { . = ALIGN(4096); start_dtors = .; *(.fini_array); *(.dtors); end_dtors = .; } -- 2 .ctors 00001000 8014c000 8014c000 00054000 2**2 CONTENTS, ALLOC, LOAD, DATA <snip> 8014d000 g O .ctors 00000004 start_ctors <snip> 8014d000 g O .ctors 00000004 end_ctors I'm using an arm-elf targeted GCC compiler (4.4.1).

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  • Using fonts that aren't on iPhone

    - by 4thSpace
    I'd like to use some fonts that aren't part of the iPhone OS. I've seen games that use non standard fonts. I can install the fonts, create images for each one in Photoshop and then use those images in the iPhone app. However, I don't think that is a practical way to go. If the color or tint needs to be adjusted (because of background) or size, I'll have to redesign every font I'm using. Is there a better way to do this? I read this http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application and downloaded the open source font label app. However, it crashes most of the time when I try using particular fonts. In regards to the last comment about using UIFont with the fontWithName:size, that certainly doesn't work. Your font variable will be nil. Listing all available fonts reveals why - none of the custom fonts are in the list. I've also read http://stackoverflow.com/questions/566054/how-do-i-include-a-font-with-my-iphone-application, which definitely does not work. Same as last comment in above link.

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  • App crashes frequently at time when UIActionSheet would be presented

    - by Jim Hankins
    I am getting the following error intermittently when a call is made to display an action sheet. Assertion failure in -[UIActionSheet showInView:] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: view != nil' Now in this case I've not changed screens. The UIActionSheet is presented when a local notification is fired and I have an observer call a local method on this view as such: I have the property marked as strong. When the action sheet is dismissed I also set it to nil. I am using a story board for the UI. It's fairly repeatable to crash it, perhaps less than 5 tries. (Thankfully I have that going for me). Any suggestions what to try next? I'm really pulling my hair out on this one. Most of the issues I've seen on this topic are pointing to the crash occurring once the selection is made. In my case it's at presentation and intermittently. Also for what it's worth, this particular view is several stacks deep in an embedded navigation controller. Hometableviewdetail selectviewController in question. This same issue occurs so far in testing on iOS 5.1 and iOS 6. I'm presuming it's something to do with how the show InView is being targeted. self.actionSheet = [[UIActionSheet alloc] initWithTitle:@"Select Choice" delegate:self cancelButtonTitle:@"Not Yet" destructiveButtonTitle:@"Do this Now" otherButtonTitles:nil]; [self.actionSheet showInView:self.parentViewController.tabBarController.view];

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • problem in creating a php tree menu

    - by Mac Taylor
    hi mates im writing a tree menu for my categories in php and i wonder how can i code it correctly ! this is my table in database " |----topicid------topicname--------parent | |---- 1 ------ News -------- 0 | |---- 2 ------ sport -------- 1 | |---- 3 ------ games -------- 1 | |---- 4 ------ PES -------- 3 | so now for showing it like a tree i did try but not worked : $result = mysql_query("SELECT * FROM Topics ORDER BY topicid"); while ($row = mysql_fetchrow($result)) { $id = intval($row['topicid']); $title = filter($row['topicname'], "nohtml"); $parent = $row['parent'] ; if ($parent==0) { $menu_item .= "<li><span class='folder'><a title = \"$alt\" href=\"modules.php?name=News&amp;new_topic=$id\">$title</a></span></li>"; }else { $result = mysql_query("SELECT * FROM ".$prefix."_Topics where parent='$id' ORDER BY topicid"); while ($row = mysql_fetchrow($result)) { $id = intval($row['topicid']); $title = filter($row['topicname'], "nohtml"); $parent = $row['parent'] ; $menu_item .= " <ul><li><span class='file'><a title = \"$alt\" href=\"modules.php?name=News&amp;new_topic=$id\">$title</a></span></li></ul>"; } } i dont know how to solve this

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  • Textmate, open file at Caret

    - by amjags
    I bet this is really obvious but I can't find how to open the linked file that the Caret is currently on in Textmate. For example in the likes of Dreamweaver you can click in the index.html portion of <a href"index.html" hit cmd-D and it opens this file in a new tab. Is this possible? Would also be good to do this with <img src="image.jpg" to open the file directly into Photoshop. Solved! Solution for Patrick below. I used a modified version of Daustin777's example above to create a Command called OpenatCaret. The command is: open "$TM_PROJECT_DIRECTORY"/"$TM_SELECTED_TEXT" I then extended this by installing a macro which allowed you to select a path between double quotes but not including the quotes. I got this from the macromates board here. http://lists.macromates.com/textmate/2009-June/028965.html To wrap them both together I put my cursor in a path and recorded a new macro where I run the "Select within double quotes" macro and then the OpenatCaret command. I then named this OpenProjectFileAtCaret and bound this macro to cmd-D. Works a treat and is used all the time. Just make sure you have the correct default apps setup for each file type you are opening eg. Textmate for php, asp, html and it will open them in a new tab.

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  • World Economic Crisis. IT prospects

    - by Andrew Florko
    There was alike question in 2008, 2 years passed. Please, share your expectations about IT market and employment in the next year or two (or so far you can predict). IMHO Russia (my native country) fully met Crisis in spring, 2008. Stock markets shrank 3(!) times during half a year. Many developers were fired those days but I suppose just because business was shocked and freezed some projects. Developers expected +20% salary growth per year in 2004-2007 (Developer salary in Moscow was about 2-3K$ in early 2008). Then there was 30% (very subjective) salary cut-off in 2008 and salaries were frozen till 2009. Now things are slowly coming back to 2008. Looking in the future I expect pessimistic scenario and another crash. Our economic depends more and more on oil & gas every year. IT that serves industry will be shrinked because we can't compete to China in real production. Due to high currency board (rubble is strong compared to dollar) we can't rely on offshore programming. Our officials are concerned on innovative economic breakthrough but it's an ordinary budget money assignemtn in practice. I don't believe in innovations either because who require innovations if you have debts and tomorrow is vapor?

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • C++ AI Design Question

    - by disney
    Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I would know how simply cast them randomly, by checking which skill has not yet been casted, but in right order as being shown in the GUI, not really. note: the skill amount may differ, it's not always 3, maximum 10 though. Charactername < foobar has 3 skills. Skill 1: Name ( random1 ) cooldown ( 1000 ms ) cast duration ( 500 ms ) Skill 2: Name ( random2 ) cooldown ( 1500 ms ) cast duration ( 700 ms ) Skill 3: Name ( random3 ) cooldown ( 2000 ms ) cast duration ( 900 ms ) I don't really know how I could implement this, if anyone has some thoughts, feel free to share. I do know that most of the people don't like the idea of cheating in games, I don't like it either, nor I am actually playing the game, but its an interesting field for me. Thank you.

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  • Continuous build infrastructure recommendations for primarily C++; GreenHills Integrity

    - by andersoj
    I need your recommendations for continuous build products for a large (1-2MLOC) software development project. Characteristics: ClearCase revision control Approx 80% C++; 15% Java; 5% script or low-level Compiles for Green Hills Integrity OS, but also some windows and JVM chunks Mostly an embedded system; also includes some UI pieces and some development support (simulation tools, config tools, etc...) Each notional "version" of the deliverable includes deployment images for a number of boards, UI machines, etc... (~10 separate images; 5 distinct operating systems) Need to maintain/track many simultaneous versions which, notably, are built for a variety of different board support packages Build cycle time is a major issue on the project, need support for whatever features help address this (mostly need to manage a large farm of build machines, I guess..) Operates in a secure environment (this is a gov't program) (Edited to add: This is a classified program; outsourcing the build infrastructure is a non-starter.) Interested in any best practices or peripheral guidance you might offer. The build automation issues is one of several overlapping best practices that appear to be missing on the program, but try to keep your answers focused on build infrastructure piece and observations directly related. Cost is not an object. Scalability and ease of retrofitting onto an existing infrastructure are key. JA

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  • filling colors on a map - PHP

    - by jeremy
    I am trying to determine how to fill colors onto a map - such as the "Risk" board game map. I've done this before with HTML tables, by pulling an HTML color code from a SQL table and then just using it to fill the cell the color I want it. But for a non-square map, I'm not sure where to look. I have created a very simple two color map - its white with black borders. My desired result is having the 'regions' on the map shaded with a color, based on data in a sql table (just like the "fill" button in Paint). This looks like what I need: http://php.net/manual/en/function.imagefilltoborder.php and now.. how to define the borders... At the moment I have tried nothing, because the question was: how do I have PHP fill parts of an image? I have tried making an image in Paint, and then scratching my head wondering how to fill parts of it. Having stumbled upon a link, let me focus this a bit more: It appears that with imagefilltoborder that I can put an image on my server, perhaps one that looks like a black and white version of the RISK map - black borders and white everything else. Some questions: Is it correct that the 'border' variable should use the color of my border (whatever value black is) so that the code can "see" where the border is? Is it correct that I'll just need to figure out X,Y coords to begin the fill? Does this work if I have 10 different spots to fill on the map? Can I use varying colors from code or pulled from SQL to assign different colors to those 10 spots, and use 10 different X,Y coords to get them all?

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  • facebook Hacker cup: studious Student problem.

    - by smartmuki
    During the qualification round, the following question was asked: You've been given a list of words to study and memorize. Being a diligent student of language and the arts, you've decided to not study them at all and instead make up pointless games based on them. One game you've come up with is to see how you can concatenate the words to generate the lexicographically lowest possible string. Input As input for playing this game you will receive a text file containing an integer N, the number of word sets you need to play your game against. This will be followed by N word sets, each starting with an integer M, the number of words in the set, followed by M words. All tokens in the input will be separated by some whitespace and, aside from N and M, will consist entirely of lowercase letters. Output Your submission should contain the lexicographically shortest strings for each corresponding word set, one per line and in order. Constraints 1 <= N <= 100 1 <= M <= 9 1 <= all word lengths <= 10 Example input 5 6 facebook hacker cup for studious students 5 k duz q rc lvraw 5 mybea zdr yubx xe dyroiy 5 jibw ji jp bw jibw 5 uiuy hopji li j dcyi Example output cupfacebookforhackerstudentsstudious duzklvrawqrc dyroiymybeaxeyubxzdr bwjibwjibwjijp dcyihopjijliuiuy The program I wrote goes as: chomp($numberElements=<STDIN>); for(my $i=0; $i < $numberElements; $i++) { my $string; chomp ($string = <STDIN>); my @array=split(/\s+/,$string); my $number=shift @array; @sorted=sort @array; $sortedStr=join("",@sorted); push(@data,$sortedStr); } foreach (@data) { print "$_\n"; } The program gives the correct output for the given test cases but still facebook shows it to be incorrect. Is there something wrong with the program??

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • I have a serious problem to use 'happle' in xcode project.

    - by Daniel K
    Hello. I am a korean student, and I'm trying to develop a iphone application. I want to make the application which will shows contents of Web board, which is belong to some website. I will use 'UITableViewController", and the names of contents have to be displayed on table view. I heard that if I want to scrap the text on webpage, I have to use 'parser'. However, Iphone SDKs provide only the parser for xml webpage, NSXmlParser. In my acknowledges, NSXmlParser is not for HTML webpage, so it doesn't provide HTML parsing. If there is any way to parse HTML page with NSXmlParser, I want to know how to use that. Anyway, I found a simple and good HTML parser, 'happle', through searching on google. I tried to add the sources of happle on my xcode project, and I also add the libxml2.2.dylib, and I even set up 'Header search paths' and 'Other Linker Flags'. However It doesn't work. The Compiler show a error message : "No such file in dictionary". In my opinion, there is no frameworks file in my computer, so I tried to set up 'libxml2 frameworks' many times, but I coundn't success. please help me how to parse HTML page and how to set up libxml2... It really urgent. p.s. please forgive my ugly English

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • License of popular dictionary word lists (e.g. SOWPODS, TWL)? Copyright? Trademarks?

    - by BobbyJim
    (I'm not sure if this off-topic. I found a lot of voted-up questions about software licenses and this is related. Plus, I'm sure many of us have had the situation that we need to use a dictionary in our code) I'm making a (maybe commercial) word game and need to use a good word dictionary for checking words. The most common dictionaries to use are the SOWPODS or TWL lists that are used Scrabble tournaments; see here: http://www.scrabblist.com/ (I have nothing to do with this site by the way). I've seen loads of websites offering these two dictionaries for download and loads of word games advertise that they use them. However, I cannot find any licensing terms attached to these dictionaries wherever I download them. For the players of my game, I'd want to say what dictionary I'm using (e.g. "this game uses SOWPODS"). However, I'm nervous about what I can do legally. Does anyone know about if you can copyright lists of words? Does anyone know the licenses of TWL and SOWPODS? TWL and SOWPODS don't seem to have trademarks on them but I'd like to know for sure. I cannot find any good sources for this information. EDIT: Great, now the top result for "SOWPODS license" is my stackoverflow question. :)

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  • Obfuscator for .NET assembly (Maybe just a C++ obfuscator?)

    - by Pirate for Profit
    The software company I work for is using a ton of open source LGPL/BSD/MIT C++ code that we have written wrappers around to port "helper classes" into a .NET assembly, via C++/CLI. These libraries have wrapped old cryptic APIs into easy-to-use ones based on common sense, and will be very helpful for a lot of different tasks will be included in many future client's applications, and we might even license it to other software companies in the same field. So naturally we are tasked with looking into solutions for securing the code from prying eyes. What we're trying to do is stop the casual observer from seeing what's going on. Now I have hacked some crazy shit in EverQuest and other video games in my day so I know with enough tireless effort anything can be done. But we don't want to make it easy for whomever. To the point, besides the Visual Studio compiler's optimizations, is there's a C++ obfuscator or .NET assembly obfuscator (after it's been built o.O) or something that would scramble everything up, re-arrange data structures, string constants, etc. idk? And if such a thing exists, we'd be curious to know how that would impact performance, as some sections of code are time critical (funny saying that using a managed M$ framework).

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • In the meantime, to be or not to be ... productive!

    - by Jan Kuboschek
    I just moved back to Europe from the US after living there for 7 years. Apart from major adjustment issues, I'm currently looking for a job over here. I'm mainly interested in (IT) Consulting and, since these jobs typically require programming knowledge, such as Java, I'm trying to think of something productive to write (perhaps to demo my skills) while I'm waiting for my interviews (starting in two weeks. Folks here are a bit slower than in the US apparently...). I graduated from college about a year and a half ago and have a 4 year degree in international management/economics and about 3/4 of a 2 year degree in computer science finished. I've written my fair share of web software over the years, but nothing concrete that I could show, especially not in Java. Now, I've never had the problem of not having any idea what to write. Basic games I could write, but I'm not sure how well that'll come over when I walk into my interview and say "hey, I was bored. Take a look at my multiplayer space invaders game! Wanna try beating me??". Any thoughts? I browsed SourceForge the other day to find a nice little project to contribute to, but decided that I don't want to commit to someone else's project at this time. Any ideas, perhaps from someone who has been, or currently is, in a similar position would be much appreciated. Oh, and lastly: Instead of developing a program or two to demonstrate my skills, I could spend my time brushing up on UML and Perl. Any suggestions regarding that? Writing a demo vs. learning something new?

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  • UDP security and identifying incoming data.

    - by Charles
    I have been creating an application using UDP for transmitting and receiving information. The problem I am running into is security. Right now I am using the IP/socketid in determining what data belongs to whom. However, I have been reading about how people could simply spoof their IP, then just send data as a specific IP. So this seems to be the wrong way to do it (insecure). So how else am I suppose to identify what data belongs to what users? For instance you have 10 users connected, all have specific data. The server would need to match the user data to this data we received. The only way I can see to do this is to use some sort of client/server key system and encrypt the data. I am curious as to how other applications (or games, since that's what this application is) make sure their data is genuine. Also there is the fact that encryption takes much longer to process than unencrypted. Although I am not sure by how much it will affect performance. Any information would be appreciated. Thanks.

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  • What would be a better implementation of shared variable among subclass

    - by Churk
    So currently I have a spring unit testing application. And it requires me to get a session cookie from a foreign authentication source. Problem what that is, this authentication process is fairly expensive and time consuming, and I am trying to create a structure where I am authenticate once, by any subclass, and any subsequent subclass is created, it will reuse this session cookie without hitting the authentication process again. My problem right now is, the static cookie is null each time another subclass is created. And I been reading that using static as a global variable is a bad idea, but I couldn't think of another way to do this because of Spring framework setting things during run time and how I would set the cookie so that all other classes can use it. Another piece of information. The variable is being use, but is change able during run time. It is not a single user being signed in and used across the board. But more like a Sub1 would call login, and we have a cookie. Then multiple test will be using that login until SubX will come in and say, I am using different credential, so I need to login as something else. And repeats. Here is a outline of my code: public class Parent implements InitializingBean { protected static String BASE_URL; public static Cookie cookie; ... All default InitializingBean methods ... afterPropertiesSet() { cookie = // login process returns a cookie } } public class Sub1 extends Parent { @resource public String baseURL; @PostConstruct public void init() { // set parents with my baseURL; BASE_URL = baseURL; } public void doSomething() { // Do something with cookie, because it should have been set by parent class } } public class Sub2 extends Parent { @resource public String baseURL; @PostConstruct public void init() { // set parents with my baseURL; BASE_URL = baseURL; } public void doSomethingElse() { // Do something with cookie, because it should have been set by parent class } }

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