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  • Free Fall Question

    - by Makenshi
    ok im gonna try my best to explain my problem i have this program where u can select 5 balls when u select one you can take it with you while you have the mouse button pressed and its within the ball radius. The problem is that i need a way to make the ball go up when the user stop pressing the mouse button like he sent it to float in the air then make it fall down again i have one way to know the time,velocity and thus the acceleration but i dont know how to implement it... right now i have this void Circulo::caida(float velocidad,float tiempo) { if(this->posY >= 580) { this->posY = 580; this->vcaida = 0.0f; } else if(this->posY < 580) { //this->distancia=9.81f * 0.5f*tiempo*tiempo; this->vcaida += velocidad; this->posY += this->vcaida; } } with this like this it just falls and i cant make the effect i tried to explain... thank you i hope someone can help me .< oh yeah im calculating the time like this just in case it helps difX=(x> evento.motion.xrel)? x-evento.motion.xrel : evento.motion.xrel-x; difY=(y> evento.motion.yrel)? y-evento.motion.yrel : evento.motion.yrel-y; and im sending difY as the time variable

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  • Are Fortran control characters (carriage control) still implemented in compilers?

    - by CmdrGuard
    In the book Fortran 95/2003 for Scientists and Engineers, there is much talk given to the importance of recognizing that the first column in a format statement is reserved for control characters. I've also seen control characters referred to as carriage control on the internet. To avoid confusion, by control characters, I refer to the characters "1, a blank (i.e. \s), 0, and +" as having an effect on the vertical spacing of output when placed in the first column (character) of a FORMAT statement. Also, see this text-only web page written entirely in fixed-width typeface : Fortran carriage-control (because nothing screams accuracy and antiquity better than prose in monospaced font). I found this page and others like it to be not quite clear. According to Fortran 95/2003 for Scientists and Engineers, failure to recall that the first column is reserved for carriage control can lead to horrible unintended output. Paraphrasing Dave Barry, type the wrong character, and nuclear missiles get fired at Norway. However, when I attempt to adhere to this stern warning, I find that gfortran has no idea what I'm talking about. Allow me to illustrate my point with some example code. I am trying to print out the number Pi: PROGRAM test_format IMPLICIT NONE REAL :: PI = 2 * ACOS(0.0) WRITE (*, 100) PI WRITE (*, 200) PI WRITE (*, 300) PI 100 FORMAT ('1', "New page: ", F11.9) 200 FORMAT (' ', "Single Space: ", F11.9) 300 FORMAT ('0', "Double Space: ", F11.9) END PROGRAM test_format This is the output: 1New page: 3.141592741 Single Space: 3.141592741 0Double Space: 3.141592741 The "1" and "0" are not typos. It appears that gfortran is completely ignoring the control character column. My question, then, is this: Are control characters still implemented in standards compliant compilers or is gfortran simply not standards compliant? For clarity, here is the output of my gfortran -v Using built-in specs. Target: powerpc-apple-darwin9 Configured with: ../gcc-4.4.0/configure --prefix=/sw --prefix=/sw/lib/gcc4.4 --mandir=/sw/share/man --infodir=/sw/share/info --enable-languages=c,c++,fortran,objc,java --with-gmp=/sw --with-libiconv-prefix=/sw --with-ppl=/sw --with-cloog=/sw --with-system-zlib --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib --disable-libjava-multilib --build=powerpc-apple-darwin9 --host=powerpc-apple-darwin9 --target=powerpc-apple-darwin9 Thread model: posix gcc version 4.4.0 (GCC)

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  • How can I create a finger scrollable Textbox in WM 6.5?

    - by Papajohn
    Hi everybody. I just noticed something weird in WM 6.5 emulators. Unlike 6.1 where finger panning kind of worked, the only way to scroll a Textbox appears to be through scrollbars. This behaviour is in contrast to what they have done for comboboxes: they are now gesture-friendly without the programmer's intervention. I.e. the user can select a choice from a standard drop down menu by panning and scrolling. Previously, you had to use the embedded scrollbar. The combobox's case implies that MS took some measures to provide standard gesture support for classic finger gestures, yet I cannot see something similar for textboxes. This makes me ask the following: Is there anything that can be done to make textboxes finger scrollabe easily? Note that I refer to managed .NET CF development. It is my understanding that in native development I could use the new Gestures API to achieve the scrolling effect. Yet, I am not sure if there is an easier and more straightforward method that I have missed.

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • Is there a significant mechanical difference between these faux simulations of default parameters?

    - by ccomet
    C#4.0 introduced a very fancy and useful thing by allowing default parameters in methods. But C#3.0 doesn't. So if I want to simulate "default parameters", I have to create two of that method, one with those arguments and one without those arguments. There are two ways I could do this. Version A - Call the other method public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return CutBetween(str, left, right, false); } Version B - Copy the method body public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return str.CutAfter(left, false).CutBefore(right, false); } Is there any real difference between these? This isn't a question about optimization or resource usage or anything (though part of it is my general goal of remaining consistent), I don't even think there is any significant effect in picking one method or the other, but I find it wiser to ask about these things than perchance faultily assume.

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  • new page/forward in javascript

    - by acidzombie24
    I am making a greasemonkey script and i would like a link to go forward and modify the current html and allow the user to click back to go to the original page. How might i do this? using jquery + greasemonkey + javascript. Targeting firefox mostly. -edit- http://jsfiddle.net/ seems to do it. If you write random html in the html section, hit run, change the html and hit run again. You'll be able to click back/forward to see the output change (however the html input box stays the same). I am using firefox to view this. Thats the effect i want. it appears the magic is done on line 91. Is this submitting a form in a frame (perhaps the results frame?) and that is causing the movement in history? 88 run: function(e) { 89 e.stop(); 90 Layout.updateFromMirror(); 91 document.id(this.options.formId).submit(); 92 this.fireEvent('run'); 93 },

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  • Grayscale image with colored spotlight in JavaFX

    - by DaUltimateTrooper
    I need a way to have a gray scale image in an ImageView and on mouse moved if the cursor position is in the ImageView bounds to show a colored spotlight on the mouse position. I have created a sample to help you understand what I need. This sample negates the colors of a colored image on the onMouseMoved event. package javafxapplication3; import javafx.scene.effect.BlendMode; import javafx.scene.Group; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.paint.RadialGradient; import javafx.scene.paint.Stop; import javafx.scene.Scene; import javafx.scene.shape.Circle; import javafx.stage.Stage; var spotlightX = 0.0; var spotlightY = 0.0; var visible = false; var anImage = Image { url: "{__DIR__}picture1.jpg" } Stage { title: "Spotlighting" scene: Scene { fill: Color.WHITE content: [ Group { blendMode: BlendMode.EXCLUSION content: [ ImageView { image: anImage onMouseMoved: function (me: MouseEvent) { if (me.x > anImage.width - 10 or me.x < 10 or me.y > anImage.height - 10 or me.y < 10) { visible = false; } else { visible = true; } spotlightX = me.x; spotlightY = me.y; } }, Group { id: "spotlight" content: [ Circle { visible: bind visible translateX: bind spotlightX translateY: bind spotlightY radius: 60 fill: RadialGradient { centerX: 0.5 centerY: 0.5 stops: [ Stop { offset: 0.1, color: Color.WHITE }, Stop { offset: 0.5, color: Color.BLACK }, ] } } ] } ] }, ] }, } I am a total newbie what can I say...

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  • How can I suppress the vertical gridlines in a ggplot2 plot while retaining the x-axis labels?

    - by Tarek
    This is a follow-on from this question, in which I was trying to suppress the vertical gridlines. The solution, as provided by learnr, was to add scale_x_continuous(breaks = NA), but this had the side effect of also suppressing the x-axis labels, as well. I am totally happy to write the labels back in by hand, but it's not clear to me how to figure out where the labels should go. The other option is to suppress all gridlines (using opts( panel.grid.major = theme_blank()) or some such) and then drawing back in just the major horizontal gridlines. Again, the problem here is how to figure out what the breaks are in the plot to supply to geom_hline(). So, essentially, my options are: Suppress vertical gridlines and x-axis labels (using scale_x_continuous(breaks = NA) ) and add the x-axis labels back in. Suppress all gridlines (using opts( panel.grid.major = theme_blank()) ) and add the major horizontal gridlines back in using geom_hline(). Here are the two options: library(ggplot2) data <- data.frame(x = 1:10, y = c(3,5,2,5,6,2,7,6,5,4)) # suppressing vertical gridlines and x-axis labels # need to re-draw x-axis labels ggplot(data, aes(x, y)) + geom_bar(stat = 'identity') + scale_x_continuous(breaks = NA) + opts( panel.grid.major = theme_line(size = 0.5, colour = '#1391FF'), panel.grid.minor = theme_blank(), panel.background = theme_blank(), axis.ticks = theme_blank() ) # suppressing all gridlines # need to re-draw horizontal gridlines, probably with geom_hbar() ggplot(data, aes(x, y)) + geom_bar(stat = 'identity') + scale_x_continuous(breaks = NA) + opts( panel.grid.major = theme_blank(), panel.grid.minor = theme_blank(), panel.background = theme_blank(), axis.ticks = theme_blank() )

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  • Django sitemap intermittent www

    - by Jen Z
    The automatic sitemap for my Django site fluctuates between including the www on urls and leaving it out (I'm aiming to have it in all the time). This has ramifications in google not indexing my pages properly so I'm trying to narrow down what would be causing this issue. I have set PREPEND_WWW = True and my site record in the sites framework is set to include the www e.g. it's set to www.example.com as opposed to example.com. I'm using memcached but pages should expire from the cache after 48 hours so I wouldn't have thought that would be causing the issue? You can see the problem in effect at http://www.livingspaceltd.co.uk/sitemap.xml (refresh the page a few times). My sitemaps setup is fairly prosaic so I'm doubtful that that is the issue, but in case it's something obvious I'm missing here's the code: ***urls.py*** sitemaps = { 'subpages': Subpages_Sitemap, 'standalone_pages': Standalone_Sitemap, 'categories': Categories_Sitemap, } urlpatterns = patterns('', (r'^sitemap\.xml$', 'django.contrib.sitemaps.views.sitemap', {'sitemaps': sitemaps}), ... ***sitemaps.py*** # -*- coding: utf-8 -*- from django_ls.livingspace.models import Page, Category, Standalone_Page, Subpage from django.contrib.sitemaps import Sitemap class Subpages_Sitemap(Sitemap): changefreq = "monthly" priority = 0.4 def items(self): return Subpage.objects.filter(restricted_to__isnull=True) class Standalone_Sitemap(Sitemap): changefreq = "weekly" priority = 1 def items(self): return Standalone_Page.objects.all() class Categories_Sitemap(Sitemap): changefreq = "weekly" priority = 0.7 def items(self): return Category.objects.all()

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  • Need help writing jQuery to loop through table and inject markers into google map?

    - by abemonkey
    I am new to jQuery. I've done some simple things with it but what I am attempting now is a over my head and I need some help. I am building a locator for all the firearms dealers in the US for a client. I am working within Drupal. I have a proximity search by zip code that works great. If you search by zip a list of paginated results shows up in an html table that can by paged through via ajax. I would like a map to be above this list with markers corresponding to the names and addresses being listed. I already have all the lat and long values in the table results. I want the script to update the markers and automatically zoom to fit the markers in the view when a user changes the sort order of the table or pages through the results. Also, I'd like to have a hover highlight effect over the rows of the table that simultaneously highlight the corresponding marker, and have a click on the table row equal a click on a marker that pops up a marker info window to be populated using jQuery to read the name and address fields of the table. Hope this all makes sense. I know I'm putting a lot out there, I'm not asking for someone to write the whole script, just wanted to give as many details as possible. Thanks for any help. I'm just lost when it comes to looping and moving data around. If you want to check out what I have so far on the project please visit: www.axtsweapons.com and login with the username: "test" and the password: "1234" and then visit this direct link: www.axtsweapons.com/ffllocator. For just a simple page that would be easy to manipulate and play with goto: http://www.axtsweapons.com/maptest.html Thanks!

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  • How would I send a POST Request via Ajax?

    - by Gotactics
    I have a php page, Post.php it recieves the POST's Action, and that has two functions. Insert, and Update.Now how would I go about posting INSERT with this Ajax code. The code posts update fine but is doesnt post insert at all. $(document).ready(function(){ //global vars var inputUser = $("#nick"); var inputMessage = $("#message"); var loading = $("#loading"); var messageList = $(".content ul"); //functions function updateShoutbox(){ //just for the fade effect messageList.hide(); loading.fadeIn(); //send the post to shoutbox.php $.ajax({ type: "POST", url: "Shoutbox.php", data: "action=update", complete: function(data){ loading.fadeOut(); messageList.html(data.responseText); messageList.fadeIn(2000); } }); } //check if all fields are filled function checkForm(){ if(inputUser.attr("value") && inputMessage.attr("value")) return true; else return false; } //Load for the first time the shoutbox data updateShoutbox(); //on submit event $("#form").submit(function(){ if(checkForm()){ var nick = inputUser.attr("value"); var message = inputMessage.attr("value"); //we deactivate submit button while sending $("#send").attr({ disabled:true, value:"Sending..." }); $("#send").blur(); //send the post to shoutbox.php $.ajax({ type: "GET", url: "Shoutbox.php", data: "action=insert&nick=" + nick + "&message=" + message, complete: function(data){ messageList.html(data.responseText); updateShoutbox(); //reactivate the send button $("#send").attr({ disabled:false, value:"Shout it!" }); } }); } else alert("Please fill all fields!"); //we prevent the refresh of the page after submitting the form return false; }); });emphasized text

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  • Naming multi-instance performance counters in .NET

    - by Roger Lipscombe
    Most multiple instance performance counters in Windows seem to automatically(?) have a #n on the end if there's more than one instance with the same name. For example: if, in Perfmon, you look under the Process category, you'll see: ... dwm explorer explorer#1 ... I have two explorer.exe processes, so the second counter has #1 appended to its name. When I attempt to do this in a .NET application: I can create the category, and register the instance (using the PerformanceCounterCategory.Create that takes a CounterCreationDataCollection). I can open the counter for write and write to it. When I open the counter a second time, it opens the same counter. This means that I have two applications fighting over the counters. The documentation for PerformanceCounter.InstanceName states that # is not allowed in the name. So: how do I have multiple-instance performance counters that are actually multiple instance? And where the second (and subsequent) instances get #n appended to the name? That is: I know that I can put the process ID (e.g.) on the instance name. This works, but has the unfortunate side effect that restarting the process results in a new PID, and Perfmon continues monitoring the old counter.

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  • Gracefully handling screen orientation change during activity start

    - by Steve H
    I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once. Currently, if the user chose a landscape level: the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this? Thanks!

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  • Close TCP connection when owner process is already killed

    - by Otiel
    I have a Windows service that - when it starts - opens some WCF services to listen on the 8000 port. It happens that this service crashes sometimes. When it does, the TCP connection is not released, thus causing my service to throw an exception if I try to start it again: AddressAlreadyInUseException: There is already a listener on IP endpoint 0.0.0.0:8000 Some observations: When running CurrPorts or netstat -ano, I can see that the 8000 port is still in use (in LISTENING state) and is owned by the Process ID XXX that corresponded to my service process ID. But my service has already crashed, and does not appear in the Task Manager anymore. Thus I can't kill the process to free the port! Of course, running taskkill /PID XXX returns: ERROR: The process "XXX" not found. When running CurrPorts or netstat -b, I can see that the process name involved in creating the listening port is System, and not as MyService.exe (whereas it is MyService.exe when my service is running). I tried to use CurrPorts to close the connection, but I always get the following error message: Failed to close one or more TCP connections. Be aware that you must run this tool as admin in order to close TCP connections. (Useless to say, I do run CurrPorts as Administrator...) TCPView is not much help either: the process name associated to the 8000 port is <non-existent>, and doing "End process" or "Close connection" has no effect. I tried to see if there was not a child process associated with the PID XXX using Process Explorer, but no luck here. If I close my service properly (before it crashes), the TCP connection is correctly released. This is normal, as I close the WCF service hosts in the OnStop() event of my service. The only way I found to release the connection is to restart the server (which is not convenient in a production environment as you can guess). Waiting does not help, the TCP connection is never released. How can I close the connection without restarting the Windows server? PS: found some questions extremely similar to mine.

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  • Objective-C NSDate memory issue (again)

    - by Toby Wilson
    I'm developing a graphing application and am attempting to change the renderer from OpenGL to Quartz2D to make text rendering easier. A retained NSDate object that was working fine before suddenly seems to be deallocating itself, causing a crash when an NSMutableString attempts to append it's decription (now 'nil'). Build & analyse doesn't report any potential problems. Simplified, the code looks like this: NSDate* aDate -(id)init { aDate = [[NSDate date] retain] return self; } -(void)drawRect(CGRect)rect { NSMutableString* stringy = [[NSMutableString alloc] init]; //aDate is now deallocated and pointing at 0x0? [stringy appendString:[aDate description]]; //Crash } I should stress that the actual code is a lot more complicated than that, with a seperate thread also accessing the date object, however suitable locks are in place and when stepping through the code [aDate release] is not being called anywhere. Using [[NSDate alloc] init] bears the same effect. I should also add that init IS the first function to be called. Can anyone suggest something I may have overlooked, or why the NSDate object is (or appears to be) releasing itself?

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  • Managing aesthetic code changes in git

    - by Ollie Saunders
    I find that I make a lot of small changes to my source code, often things that have almost no functional effect. For example: Refining or correcting comments. Moving function definitions within a class for a more natural reading order. Spacing and lining up some declarations for readability. Collapsing something using multiple lines on to one. Removing an old piece of commented-out code. Correcting some inconsistent whitespace. I guess I have a formidable attention to detail in my code. But the problem is I don't know what to do about these changes and they make it difficult to switch between branches etc. in git. I find myself not knowing whether to commit the minor changes, stash them, or put them in a separate branch of little tweaks and merge that in later. None those options seems ideal. The main problem is that these sort of changes are unpredictable. If I was to commit these there would be so many commits with the message "Minor code aesthetic change.", because, the second I make such a commit I notice another similar issue. What should I do when I make a minor change, a significant change, and then another minor change? I'd like to merge the three minor changes into one commit. It's also annoying seeing files as modified in git status when the change barely warrants my attention. I know about git commit --amend but I also know that's bad practice as it makes my repo inconsistent with remotes.

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  • Why setPreferredSize does not change the size of the button?

    - by Roman
    Here is the code: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class TestGrid { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel panel = new JPanel(); panel.setLayout(new GridLayout(4, 9)); panel.setMaximumSize(new Dimension(9*30-20,4*30)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(30, 30)); panel.add(btn); } btn = new JButton(); btn.setPreferredSize(new Dimension(30, 10)); panel.add(btn); for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(30, 30)); panel.add(btn); } } mainPanel.add(panel); frame.add(mainPanel); frame.setSize(450,950); frame.setVisible(true); } } I suppose to have a table of buttons with 4 rows and 9 columns. And the middle column should be narrower that other columns. I tried Dimension(30, 10) and Dimension(30, 10) both have no effect on the width of the middle column. Why?

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  • Jquery animate bottom problem

    - by andrea
    It's strange. I have an animation that start when i .hover on a DIV. Into this div i have another in position absolute that i want to move up until the mouse stay on main div and go down in your position when i go out of main div. A simple hover effect. I have write down this function that work well apart a strange bug. var inside = $('.inside') inside.hover(function() { $(this).children(".coll_base").stop().animate({ bottom:'+=30px' },"slow") }, function() { $(this).children(".coll_base").stop().animate({ bottom:'-=30px' },"slow"); }); i need +=30 and -=30 because i have to apply this function to a range of div with different bottom. The problem is that if i hover on and out of div the DIV animate right but when go down he decrease the value of bottom every animation. If i go up and down from the main div i see that the animated div go down even beyond the main div. I think that i miss something to resolve this bug. Thanks for any help

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  • URL rewriting to a common end point

    - by sunil
    I want to create an asp.net white-label site http://whitelabel.com, that could be styled for each of our clients according to their specific needs. So for example, client abc would see the site in their corporate colours and be accessed through their specific url http://abc.com. Likewise client xyz would see the site in their own styling and url http://xyz.com. Typing either url, in effect, takes the user to http://whitelabel.com where the styling is applied, and the client's url structure is retained. I was thinking of URL rewriting using URLRewriter.Net (http://urlrewriter.net/), or similar, mapping the incoming address to a client id and applying the theme accordingly. So, a url rewrite rule may be something like <rewrite url="http//abc.com/(.+)" to="~/$1?id=1" /> <rewrite url="http//xyz.com/(.+)" to="~/$1?id=2" /> I could then read the id, map it to the client, and with a bit of jiggery-pokery, apply the correct theme. I was wondering if: this is the right approach ? I've overlooked something ? there is a better way to do this ? Any suggestions would be appreciated.

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • Does pressing Back always cause Activity to finish()?

    - by stormin986
    I've heard that pressing the back button will essentially cause the current Activity to finish(). Is this always the case? Seems like it would be with the way it pops the Activity off the stack. The one situation I'm not so sure about is when the root Activity in a Task has back pressed. I'm currently experiencing a very weird effect, described as follows: On loading my application, the first Activity is for initialization, and once it finishes, it calls my main Activity (a TabActivity). This first init activity has android:noHistory="true" set in the Manifest so pressing Back from my main Activity won't go back to that. It goes to the Launcher. When I click on my App in the Launcher a second time, the initialization activity loads again, and loads the main Activity when done. Almost immediately after, it loads a second instance of my main Activity. But ONLY after the Application has already been run once, and was exited by pressing BACK from the main Activity. It does it every subsequent time until I force quit the app or load a new version from the IDE. Based on this, I am suspecting some kind of Activity instance is lying around and being reused, since it only happens on the second+ time I run the application (and exit with BACK -- using HOME just returns to the last state of the app, no big deal). Anyone have any thoughts??

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  • XAML, binding Width and Height properties to the same properties of other control

    - by JAG
    I'm trying to create a reflection effect and it's working great except that I have to hard-code some values. This is my XAML: <Grid> <Grid.RowDefinitions> <RowDefinition Height="60"/> <RowDefinition /> <RowDefinition Height="80"/> </Grid.RowDefinitions> <StackPanel Grid.Row="1" VerticalAlignment="Center"> <UserControl x:Name="CurrentPresenter" /> <Border Width="500" Height="200" > <Border.Background> <VisualBrush Visual="{Binding ElementName=CurrentPresenter}" > <VisualBrush.Transform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="500" CenterY="99" /> </TransformGroup> </VisualBrush.Transform> </VisualBrush> </Border.Background> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,0.6"> <GradientStop Offset="-0.6" Color="Black"></GradientStop> <GradientStop Offset="0.6" Color="Transparent"></GradientStop> </LinearGradientBrush> </Border.OpacityMask> </Border> </StackPanel> </Grid> I've tried to replace Border's Width="500" and Height="200" by Width="{Binding ElementName=CurrentPresenter, Path=Width}" and Height="{Binding ElementName=CurrentPresenter, Path=Height}" but it doesn't seem to work. Wha's wrong with this code? UPDATE: If I set Width and Height here: <UserControl x:Name="CurrentPresenter" Height="200" Width="500" /> It works as expected. However it doesn't work if I set those values in the UserControl XAML. Any ideas?

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • movie silent until button press, flash as3

    - by pixelGreaser
    I thought I could change the Boolean true/false value, but it's not working. How do I get this to hush, until the button is pressed? import flash.media.Sound; import flash.media.SoundChannel; var soundOn:Boolean = true; //music is ON when we start var myToons:TitleMusic = new TitleMusic(); var myChannel:SoundChannel = myToons.play(0,1000); // endless loop, in effect var myTransform:SoundTransform; mySoundButton.addEventListener(MouseEvent.CLICK,toggleSound); mySoundButton.buttonMode = true; mySoundButton.mouseChildren = false; function toggleSound(e:MouseEvent) { if(soundOn) { // turn sound off myTransform = new SoundTransform(); myTransform.volume = 0; // silent myChannel.soundTransform = myTransform; soundOn = false; mySoundButton.myButtonText.text = "click to turn sound ON"; } else // sound is off { // turn sound on myTransform = new SoundTransform(); myTransform.volume = 1; // full volume myChannel.soundTransform = myTransform; soundOn = true; mySoundButton.myButtonText.text = "click to turn sound OFF"; } }

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  • Why am I having this InstantiationException in Java when accessing final local variables?

    - by Oscar Reyes
    I was playing with some code to make a "closure like" construct ( not working btw ) Everything looked fine but when I tried to access a final local variable in the code, the exception InstantiationException is thrown. If I remove the access to the local variable either by removing it altogether or by making it class attribute instead, no exception happens. The doc says: InstantiationException Thrown when an application tries to create an instance of a class using the newInstance method in class Class, but the specified class object cannot be instantiated. The instantiation can fail for a variety of reasons including but not limited to: - the class object represents an abstract class, an interface, an array class, a primitive type, or void - the class has no nullary constructor What other reason could have caused this problem? Here's the code. comment/uncomment the class attribute / local variable to see the effect (lines:5 and 10 ). import javax.swing.*; import java.awt.event.*; import java.awt.*; class InstantiationExceptionDemo { //static JTextField field = new JTextField();// works if uncommented public static void main( String [] args ) { JFrame frame = new JFrame(); JButton button = new JButton("Click"); final JTextField field = new JTextField();// fails if uncommented button.addActionListener( new _(){{ System.out.println("click " + field.getText()); }}); frame.add( field ); frame.add( button, BorderLayout.SOUTH ); frame.pack();frame.setVisible( true ); } } class _ implements ActionListener { public void actionPerformed( ActionEvent e ){ try { this.getClass().newInstance(); } catch( InstantiationException ie ){ throw new RuntimeException( ie ); } catch( IllegalAccessException ie ){ throw new RuntimeException( ie ); } } } Is this a bug in Java? edit Oh, I forgot, the stacktrace ( when thrown ) is: Caused by: java.lang.InstantiationException: InstantiationExceptionDemo$1 at java.lang.Class.newInstance0(Class.java:340) at java.lang.Class.newInstance(Class.java:308) at _.actionPerformed(InstantiationExceptionDemo.java:25)

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