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  • Jquery drag /drop and clone

    - by Sajeev
    Hi I need to achive this .. I have a set of droppable items ( basically I am droping designs on a apparel ) and I am dropping a clone.. If I don't like the dropped object (designs) - I want to delete that by doing something like hidden . But I am unable to do that. Please help me.. here is the code var clone; $(document).ready(function(){ $(".items").draggable({helper: 'clone',cursor: 'hand'}); $(".droparea").droppable({ accept: ".items", hoverClass: 'dropareahover', tolerance: 'pointer', drop: function(ev, ui) { var dropElemId = ui.draggable.attr("id"); var dropElem = ui.draggable.html(); clone = $(dropElem).clone(); // clone it and hold onto the jquery object clone.id="newId"; clone.css("position", "absolute"); clone.css("top", ui.absolutePosition.top); clone.css("left", ui.absolutePosition.left); clone.draggable({ containment: 'parent' ,cursor: 'crosshair'}); $(this).append(clone); alert("done dragging "); /lets assume I have a delete button when I click that clone should dissapear so that I can drop another design - but the following code has no effect //and the item is still visible , how to make it dissapear ? $('#newId').css("visibility","hidden"); } }); });

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  • What is the complexity of this specialized sort

    - by ADB
    I would like to know the complexity (as in O(...) ) of the following sorting algorithm: there are B barrels that contains a total of N elements, spread unevenly across the barrels. the elements in each barrel are already sorted The sort takes combines all the elements from each barrel in a single sorted list: using an array of size B to store the last sorted element of each barrel (starting at 0) check each barrel (at the last stored index) and find the smallest element copy the element in the final sorted array, increment array counter increment the last sorted element for the barrel we picked from perform those steps N times or in pseudo: for i from 0 to N smallest = MAX_ELEMENT foreach b in B if bIndex[b] < b.length && b[bIndex[b]] < smallest smallest_barrel = b smallest = b[bIndex[b]] result[i] = smallest bIndex[smallest_barrel] += 1 I thought that the complexity would be O(n), but the problem I have with finding the complexity is that if B grows, it has a larger impact than if N grows because it adds another round in the B loop. But maybe that has no effect on the complexity?

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  • jCarousel - achieving an active state AND wrap:circular

    - by swisstony
    Hey folks A while back I implemented the jCarousel image solution for a client that required a numbered active state. After a bit of googling a found the answer but noticed that the preferred circular option would not work. What would happen is that once the carousel had cycled through all its (5) images, upon the return to the first, the active state would be lost, because, according to jcarousel it was actually the 6th (the index just keeps on incrementing). I just went ahead and instead used wrap:'both' which at least had a correctly functioning active state. However now the client says they dont like this effect and simply want the animation to return to position 1 after the final image. This means I need to get'wrap: 'both' working somehow. Below is my current code. Can someone please solve this one, as its a little above my head! function highlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').attr("class","active"); }; function removehighlight(carousel, obejctli,liindex,listate){ jQuery('.jcarousel-control a:nth-child('+ liindex +')').removeAttr("class","active"); }; jQuery('#mycarousel').jcarousel({ initCallback: mycarousel_initCallback, auto: 5, wrap: 'both', vertical: true, scroll: 1, buttonNextHTML: null, buttonPrevHTML: null, animation: 1000, itemVisibleInCallback: highlight, itemVisibleOutCallback: removehighlight }); }); Thanks in advance

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  • Align 3 images in a div , left-centre-right, uneven margin

    - by Adrian
    I could find a work around for this if I wanted but it seems wrong and am trying to learn to code in a neater way. Basically I have a div with 3 images in it, the div is 700px, and each image is 220px, So thats 660px with two 20px gaps left and right of the centre image, and the outside images going all the way to their end of the div. Is there a quicker way of doing this without setting up seperate ids for each image? .contentpictureblock { float:left; } .contentpictureblock img { margin-right:20px; } <div class="contentpictureblock"> <img src="http://..."> <img src="http://..."> <img src="http://..."> </div> Doing the above^ pushes the third image to the next line, which is understandable. I know I could always make seperate divs for each image, and adjust the margins for each one but Im just wondering is there a quicker one off overflow type command that I could apply to the above? It would mean the right margin would be on all the images but would have no effect on its positioning in the last image. Thanks for the help.

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  • Does running IIS7 in classic mode affect MVC output caching?

    - by Bob
    I have a need to run an application in classic mode for backwards compatibility with a specific application, and am trying to understand what kind of impact that will have on the performance of an MVC application that is running on the site. If we put a few static file maps (for .js, .css, .png, etc) above the ASP.NET wildcard map to reduce the amount of processing by the ASP.NET handler, will we be approaching the integrated mode in terms of performance? The thing i'm primarily concerned with is any effect this might have on output caching. I understand that integrated mode might (?) allow for the output cache to handle non ASP.NET content, but that isn't really a concern. We're more interested in ensuring that the MVC application has full use of the output cache. Empirically i've found that the two configurations operate on par when things go well, but if the page references resources that are not available, the integrated mode tends to fail much more quickly than the classic mode (e.g. 500 ms vs 10 seconds), reducing 'hang time' on the page load. Thanks for any feedback.

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  • Would an immutable keyword in Java be a good idea?

    - by berry120
    Generally speaking, the more I use immutable objects in Java the more I'm thinking they're a great idea. They've got lots of advantages from automatically being thread-safe to not needing to worry about cloning or copy constructors. This has got me thinking, would an "immutable" keyword go amiss? Obviously there's the disadvantages with adding another reserved word to the language, and I doubt it will actually happen primarily for the above reason - but ignoring that I can't really see many disadvantages. At present great care has to be taken to make sure objects are immutable, and even then a dodgy javadoc comment claiming a component object is immutable when it's in fact not can wreck the whole thing. There's also the argument that even basic objects like string aren't truly immutable because they're easily vunerable to reflection attacks. If we had an immutable keyword the compiler could surely recursively check and give an iron clad guarantee that all instances of a class were immutable, something that can't presently be done. Especially with concurrency becoming more and more used, I personally think it'd be good to add a keyword to this effect. But are there any disadvantages or implementation details I'm missing that makes this a bad idea?

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  • How to get rid of the 'progress' cursor?

    - by Ivan
    I have an interval that launches an AJAX call to check if there is any update for the page (I imagine that it's similar to the mechanism used by Facebook or StackExchange to check for new notifications). The problem is that this call changes the cursor to the 'progress' or 'busy' cursor (visual problem) and disables to option to click on links (functional problem). I suppose both problems are related. How can get rid of this effect or at least minimize the consequences? Some code: setInterval(function() { try { var mid = $($("ul#alert-messages li.regular")[0]).attr('ref'); call_ajax('/load_alerts', {num:0, id:mid}, function (data) { if (data.ok) { for (var i=0; i<data.result.length; i++) { // .... } // ... } }, function() {}, // Do not show any error for this!! false); // Do not change cursor! } catch (e) {} }, 15000); function call_ajax(url, data, fnSuccess, fnError) { $.ajax({ 'url': url, 'type': 'POST', 'data': data, 'dataType': "json", 'success' : function(data) { if (fnSuccess) { fnSuccess(data); } else { if (typeof data.msg != 'undefined') { topBar(data.msg, typeof data.ok != 'undefined' && data.ok? 'message' : 'error'); } } }, error : function (jqXHR, textStatus, errorThrown) { console.log(errorThrown); if (fnError) { fnError(STR_ERROR_AJAX + textStatus); } else { topBar(STR_ERROR_AJAX + textStatus, 'error'); } } }); }

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  • How do I controll clipping with non-opaque graphics-item's in Qt?

    - by JJacobsson
    I have a bunch of QGraphicsSvgItem's in a QGraphicsScene that are drawn connected by QGraphicsLineItem's. This show's a graph of a tree-structure. What I want to do is provide a feature where everything but a selected sub-tree becomes transparent. A kind of "highlight this sub-tree" feature. That part was easy, but the results are ugly because now the lines can be seen through the semi-transparent svg's. I am looking for some way to still clip other QGraphicsItem's in the scene to the svg item's, giving the effect that the svg's are semi-transparent windows to the background. I know this code does not use svg's but I figure you can replace that yourself if you are so inclined. int main(int argc, char *argv[]) { QApplication app(argc, argv); QGraphicsScene scene; for( int i = 0; i < 10; ++i ) { QGraphicsLineItem* line = new QGraphicsLineItem; line->setLine( i * 25.0 + 1.0, 0, i * 25.0 + 23.0, 0 ); scene.addItem( line ); } for( int i = 0; i < 11; ++i ) { QGraphicsEllipseItem* ellipse = new QGraphicsEllipseItem; ellipse->setRect( (i * 25.0) - 9.0, -9.0, 18.0, 18.0f ); ellipse->setBrush( QBrush( Qt::green, Qt::SolidPattern ) ); ellipse->setOpacity( 0.5 ); scene.addItem( ellipse ); } QGraphicsView view( &scene ); view.show(); return app.exec(); } I would like the line's to not be seen behind the circle's. I have tried fiddling with the depth-buffer and the stencil buffer using opengl rendering to no avail. How do I get the QGraphicsSvgItem's (or QGraphicsEllipseItem's in the example code) to still clip the lines even though they are semi-transparent?

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  • text-transform cannot change/be overwritten? (css)

    - by Radek
    I am studying css and I do not understand why some OTHER text and line 2 has red underline effect on them. I thought I either changed it for class others or reset it to none for class line2 I tried `text-decoration:none' for both .line2 and .others and the text was still red underlined. <html> <head> <style type="text/css"> .line {color:red; text-transform:uppercase; text-decoration:underline;} .line2 {color:blue; text-transform:none;} .others {color:black; text-transform:lowercase; text-decoration:blink; font-weight:bold;} </style> </head> <body> <div class='line'> line 1 <div class='others'><BR>some OTHER text<BR></DIV> <div class='line2'> <BR>line 2 </div> </div> </body> </html>

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  • What can I do to get Mozilla Firefox to preload the eventual image result?

    - by Dalal
    I am attempting to preload images using JavaScript. I have declared an array as follows with image links from different places: var imageArray = new Array(); imageArray[0] = new Image(); imageArray[1] = new Image(); imageArray[2] = new Image(); imageArray[3] = new Image(); imageArray[0].src = "http://www.bollywoodhott.com/wp-content/uploads/2008/12/arjun-rampal.jpg"; imageArray[1].src = "http://labelleetleblog.files.wordpress.com/2009/06/josie-maran.jpg"; imageArray[2].src = "http://1.bp.blogspot.com/_22EXDJCJp3s/SxbIcZHTHTI/AAAAAAAAIXc/fkaDiOKjd-I/s400/black-male-model.jpg"; imageArray[3].src = "http://www.iill.net/wp-content/uploads/images/hot-chick.jpg"; The image fade and transformation effects that I am doing using this array work properly for the first 3 images, but for the last one, imageArray[3], the actual image data of the image does not get preloaded and it completely ruins the effect, since the actual image data loads AFTERWARDS, only at the time it needs to be displayed, it seems. This happens because the last link http://www.iill.net/wp-content/uploads/images/hot-chick.jpg is not a direct link to the image. If you go to that link, your browser will redirect you to the ACTUAL location. Now, my image preloading code in Chrome works perfectly well, and the effects look great. Because it seems that Chrome preloads the actual data - the EVENTUAL image that is to be shown. This means that in Chrome if I preloaded an image that will redirect to 'stop stealing my bandwidth', then the image that gets preloaded is 'stop stealing my bandwidth'. How can I modify my code to get Firefox to behave the same way?

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  • ImageViews sometimes not displaying in FrameLayout activity

    - by Ken
    The top level layout in my activity is a framelayout. I have completed, debugged and tested this app and it works exactly like it should in all respects on my g1 and on various emulators. But on 3.7-inch displays running 2.1+, some imageviews packed in a linearlayout are periodically not visible. I know that they are there because you can touch and drag them with effect in the app. So I assume somehow they have gotten under the SurfaceView that is the main component of the app. This is apparently so even though the SurfaceView is declared in the xml prior to the LinearLayout. However, the ImageViews IN the LinearLayout are added programmatically towards the end of onCreate(). Framelayout stacks everything that is added to it, one on top of the other--the only way you will see more than one child of a frame layout is if they are smaller than the screen and are placed apart from eachother. Oddly, sometimes the imageviews ARE visible--it is random. Anyway, I've been trying to combat this with framelayout.bringChildToFront(View v) on the linearlayout without success. I wonder if anyone has any insight into how the behavior could be random like that, and how I should code these imageviews to keep this from happening, and why the problem appears only to occur on 3.7 vs 3.2 inch screens (as it happens, the two 3.2-inch screens were both htc, so vendor might be factor too). [edit] Actually, I've determined that this is a 2.2 issue, not a screen size (or even vendor) issue. Can't ensure that ImageViews added to a framelayout with a SurfaceView in it will appear on top of the surfaceview. I ran some tests in the respective onDraw() methods and the imageviews are 'visible' (0), and nothing does anything to the alpha of the drawables, which are there as well at ondraw(). [/edit] Any insight would be welcomed. Ken T.

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  • Assign different colors to individual array elements

    - by rk.
    Say I have the array, arr1. I want to print this array (i.e. just display the numbers) but, I want to color the numbers based on their values. If arr1[i]<15, green, if arr1[i]20, red, else orange. Something to this effect. var arr1 = [ 5,10,13,19,21,25,22,18,15,13,11,12,15,20,18,17,16,18,23,25,25,22,18,15,13,11,12,15,20,18]; Here is what I tried doing: for(var i=0; i<arr1.length;i++){ if(arr1[i]<15){ var temp = $(this).css("color","green"); $this.text(temp); } else if(arr1[i]>20){ var temp = $(this).css("color","red"); $this.text(temp); } else { var temp = $(this).css("color","orange"); $this.text(temp); } } I tried changing the css property of individual elements and them adding them to the div, but it did not work for me. Can someone suggest how should I go about doing this?

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  • When is a method eligible to be inlined by the CLR?

    - by Ani
    I've observed a lot of "stack-introspective" code in applications, which often implicitly rely on their containing methods not being inlined for their correctness. Such methods commonly involve calls to: MethodBase.GetCurrentMethod Assembly.GetCallingAssembly Assembly.GetExecutingAssembly Now, I find the information surrounding these methods to be very confusing. I've heard that the run-time will not inline a method that calls GetCurrentMethod, but I can't find any documentation to that effect. I've seen posts on StackOverflow on several occasions, such as this one, indicating the CLR does not inline cross-assembly calls, but the GetCallingAssembly documentation strongly indicates otherwise. There's also the much-maligned [MethodImpl(MethodImpOptions.NoInlining)], but I am unsure if the CLR considers this to be a "request" or a "command." Note that I am asking about inlining eligibility from the standpoint of contract, not about when current implementations of the JITter decline to consider methods because of implementation difficulties, or about when the JITter finally ends up choosing to inline an eligible method after assessing the trade-offs. I have read this and this, but they seem to be more focused on the last two points (there are passing mentions of MethodImpOptions.NoInlining and "exotic IL instructions", but these seem to be presented as heuristics rather than as obligations). When is the CLR allowed to inline?

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Visitor Pattern can be replaced with Callback functions?

    - by getit
    Is there any significant benefit to using either technique? In case there are variations, the Visitor Pattern I mean is this: http://en.wikipedia.org/wiki/Visitor_pattern And below is an example of using a delegate to achieve the same effect (at least I think it is the same) Say there is a collection of nested elements: Schools contain Departments which contain Students Instead of using the Visitor pattern to perform something on each collection item, why not use a simple callback (Action delegate in C#) Say something like this class Department { List Students; } class School { List Departments; VisitStudents(Action<Student> actionDelegate) { foreach(var dep in this.Departments) { foreach(var stu in dep.Students) { actionDelegate(stu); } } } } School A = new School(); ...//populate collections A.Visit((student)=> { ...Do Something with student... }); *EDIT Example with delegate accepting multiple params Say I wanted to pass both the student and department, I could modify the Action definition like so: Action class School { List Departments; VisitStudents(Action<Student, Department> actionDelegate, Action<Department> d2) { foreach(var dep in this.Departments) { d2(dep); //This performs a different process. //Using Visitor pattern would avoid having to keep adding new delegates. //This looks like the main benefit so far foreach(var stu in dep.Students) { actionDelegate(stu, dep); } } } }

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  • setting write permissions on theme subdirectory?

    - by Scott B
    I've a theme which supports multiple templates, each with a header background image whose color can be set by the site owner via a colorpicker widget in my theme's options panel. This has the effect of opening the background image, recoloring it and resaving it back to the server. I've had zero issues with this routine until recently when a customer installed the theme on a web host whose default read/write permissions are apparently much more restrictive than the norm. In this case, the user was unable to alter the colors of the template images because of the permissions settings. I'm looking for a bit of understanding on what the permissions would need to be (assuming I purposefully set them via script) to allow the logged in wordpress user to write to files under my theme's styles directory. The code I'm using to write to the image file is below... $img = imagecreatefromgif("../wp-content/themes/mytheme/styles/".get_option('my_theme')."/image.gif"); $color = imagecolorallocate($img, $info["red"], $info["green"], $info["blue"]); imagecolorset($img, 0, $info["red"], $info["green"], $info["blue"]); imagegif($img, $path);

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  • jquery equivalent for css3 transition ease-in

    - by Sebsemillia
    I want to make a jquery version of this css3 effect so that it also works in ff and ie: a:hover {color: #354250; -webkit-transition:background 500ms ease-in;} a.more:hover, a.more:focus, a.more:active {background-position: 0 -18px;} a.more:link, a.more:visited { background: url(images/moreButton.png) no-repeat 0 0; display: inline-block; height:18px; margin-top:10px; text-indent: -9999px; width:77px; } My tries didn't work, here is what I' ve got so far. $("a.more").hover(function() { $(this).stop().animate({ color: '#354250', backgroundPosition: '0px -18px' }, slow, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px'}, 0); }); }, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px' }, 0); }); Do you have any idea how to fix this? Thank you very much!

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  • Dynamcally resising an open Accordion

    - by alavers
    I have an Accordion and the height of its content can be dynamically resized. I would like to see the Accordion dynamically respond to the child item's height, but I'm having trouble doing this. <lt:Accordion Name="MyAccordion" SelectionMode="ZeroOrOne" HorizontalAlignment="Stretch"> <lt:AccordionItem Name="MyAccordionItem" Header="MyAccordion" IsSelected="True" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch"> <StackPanel> <Button Content="Grow" Click="Grow"/> <Button Content="Shrink" Click="Shrink"/> <TextBox Name="GrowTextBox" Text="GrowTextBox" Height="400" Background="Green" SizeChanged="GrowTextBox_SizeChanged"/> </StackPanel> </lt:AccordionItem> </lt:Accordion> private void Grow(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height += 100; } private void Shrink(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height -= 100; } private void GrowTextBox_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e) { MyAccordion.UpdateLayout(); MyAccordionItem.UpdateLayout(); } Mind you, if I collapse and then re-open the accordion, it takes shape just the way I want, but I'd like this resizing to occur immediately when the child resizes. I feebly attempted to fix this by adding a SizeChanged event handler that calls UpdateLayout() on the Accordion and AccordionItem, but this doesn't have any visual effect. I can't figure out where proper resizing takes place inside the Accordion control. Does anyone have an idea?

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real support. It seems the Windows Phone makers did not include support for Direct2D. So unless you are planning to make a fully 3D app, you are out of luck. So, if you just wanted to make a nice 2D app, these are your choices: Write your game using Xaml and C# (Performance Issues?) Write your game using Direct3D and but only draw on one plane. Use the DirectX Took Kit found on codeplex. It allows you to use the dying XNA framework's API for development. Number 3 seems the best for my game. But I hate to waste my time learning the XNA api when Microsoft has clearly stated that it is not going to be supported going forward. Number 2 would work, but 3D development is really hard. I would rather not have to do all that to get the 2D effect. (Assuming Direct2D is easier. I have yet to look into that.) Number 1 seems the easiest, but I worry that my app will not run well if it is based off of xaml rendering rather than DirectX. What is the suggested method from Microsoft? And who decided that 2D games were going to get shortchanged?

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  • STL vector performance

    - by iAdam
    STL vector class stores a copy of the object using copy constructor each time I call push_back. Wouldn't it slow down the program? I can have a custom linkedlist kind of class which deals with pointers to objects. Though it would not have some benefits of STL but still should be faster. See this code below: #include <vector> #include <iostream> #include <cstring> using namespace std; class myclass { public: char* text; myclass(const char* val) { text = new char[10]; strcpy(text, val); } myclass(const myclass& v) { cout << "copy\n"; //copy data } }; int main() { vector<myclass> list; myclass m1("first"); myclass m2("second"); cout << "adding first..."; list.push_back(m1); cout << "adding second..."; list.push_back(m2); cout << "returning..."; myclass& ret1 = list.at(0); cout << ret1.text << endl; return 0; } its output comes out as: adding first...copy adding second...copy copy The output shows the copy constructor is called both times when adding and when retrieving the value even then. Does it have any effect on performance esp when we have larger objects?

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  • How can I restore the "auto" values with for list-style-type in nested unordered lists with CSS?

    - by Michael
    By default, an unstyled set of nested <ul> lists looks like this (in Chrome, Firefox, and IE at least): The top level has a list-style-type of disc, the next level is circle, and subsequent levels are square. If I include a stylesheet that changes the list-style-type to none, is there a simple way to revert back to the "automatic bullet types" later in the document? (e.g., override with a subsequent CSS definition or JavaScript style change) Basically, I'm looking for something like list-style-type: auto; (which is apparently not valid and has no effect): <style type="text/css"> ul { list-style-type: none; } ul { list-style-type: auto; } /* Does not work */ </style> Setting the list-style-type back to disc changes every bullet in the list and I no longer see different bullets at different levels, so that doesn't work either. Is the only way to accomplish this by explicitly defining styles for every level? e.g.: <style type="text/css"> ul { list-style-type: disc; } ul ul { list-style-type: circle; } ul ul ul { list-style-type: square; } </style>

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  • OOP C# Question: Making a Fruit a Pear

    - by Adam Kane
    Given that I have an instance of Fruit with some properties set, and I want to get those properties into a new Pear instance (because this particular Fruit happens to have the qualities of a pear), what's the best way to achieve this effect? For example, what we can't do is simple cast a Fruit to a Pear, because not all Fruits are Pears: public static class PearGenerator { public static Pear CreatePear () { // Make a new generic fruit. Fruit genericFruit = new Fruit(); // Upcast it to a pear. (Throws exception: Can't cast a Fruit to a Pear.) Pear pear = (Pear)genericFruit; // Return freshly grown pear. return ( pear ); } } public class Fruit { // some code } public class Pear : Fruit { public void PutInPie () { // some code } } Thanks! Update: I don't control the "new Fruit()" code. My starting point is that I've got a Fruit to work with. I need to get that Fruit into a new Pear somehow. Maybe copy all the properties one by one?

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  • Common "truisms" needing correction the most

    - by Charles Bretana
    In addition to "I never met a man I didn't like", Will Rogers had another great little ditty I've always remembered. It went: "It's not what you don't know that'll hurt you, it's what you do know that ain't so." We all know or subscribe to many IT "truisms" that mostly have a strong basis in fact, in something in our professional careers, something we learned from others, lessons learned the hard way by ourselves, or by others who came before us. Unfortuntely, as these truisms spread throughout the community, the details—why they came about and the caveats that affect when they apply—tend to not spread along with them. We all have a tendency to look for, and latch on to, small "rules" or principles that we can use to avoid doing a complete exhaustive analysis for every decision. But even though they are correct much of the time, when we sometimes misapply them, we pay a penalty that could be avoided by understooding the details behind them. For example, when user-defined functions were first introduced in SQL Server it became "common knowledge" within a year or so that they had extremely bad performance (because it required a re-compilation for each use) and should be avoided. This "trusim" still increases many database developers' aversion to using UDFs, even though Microsoft's introduction of InLine UDFs, which do not suffer from this issue at all, mitigates this issue substantially. In recent years I have run into numerous DBAs who still believe you should "never" use UDFs, because of this. What other common not-so-"trusims" do you know, which many developers believe, that are not quite as universally true as is commonly understood, and which the developer community would benefit from being better educated about? Please include why it was "true" to start off with, and under what circumstances it's not true. Limit responses to issues that are technical, where the "common" application of a "rule or principle" is in fact correct most of the time, or was correct back when it was first elucidated, but—in the edge cases, or because of not understanding the principle thoroughly, because technology has changed since it first spread, or applying the rule today without understanding the details behind the rule—can easily backfire or cause the opposite of the intended effect.

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  • MySQL Can Connect Remotely but not Locally

    - by A Wizard Did It
    This is a weird problem and I'm not sure what's going on. I installed MySQL on a linux box I have running Ubuntu 10.04 LTS. I can access mysql via SSH mysql -p and perform all my commands that way. I added a user, and I can use AddedUser to connect remotely from my machine, but not from the local machine. It makes no sense to me... SELECT host, user FROM mysql.user Yields: +-----------+------------------+ | host | user | +-----------+------------------+ | % | AddedUser | | 127.0.0.1 | root | | li241-255 | root | | localhost | debian-sys-maint | | localhost | root | +-----------+------------------+ Problem is I'm developing on this machine using Node.js, and I can't connect locally from the server using the same username. I've tried FLUSH PRIVILEGES but that seems to have no effect. I know it's not Node.js because I'm using the same code on another database and it's working in that environment. Edit This is the error node is giving me. node.js:50 throw e; // process.nextTick error, or 'error' event on first tick ^ Error: ECONNREFUSED, Connection refused at Stream._onConnect (net.js:687:18) at IOWatcher.onWritable [as callback] (net.js:284:12) Edit 2 I have the right port & server as best I can tell. My /etc/mysql/my.cnf contains this: port = 3306 socket = /var/run/mysqld/mysqld.sock My MySQL object contains: { host: 'localhost', port: 3306, user: 'removed', password: 'removed', database: '', typeCast: true, flags: 260047, maxPacketSize: 16777216, charsetNumber: 192, debug: false, ending: false, connected: false, _greeting: null, _queue: [], _connection: null, _parser: null, server: 'ExternalIpAddress' } Possibly useful? netstat -ln | grep mysql unix 2 [ ACC ] STREAM LISTENING 1016418 /var/run/mysqld/mysqld.sock

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  • Threshold of blurry image - part 2

    - by 1''
    How can I threshold this blurry image to make the digits as clear as possible? In a previous post, I tried adaptively thresholding a blurry image (left), which resulted in distorted and disconnected digits (right): Since then, I've tried using a morphological closing operation as described in this post to make the brightness of the image uniform: If I adaptively threshold this image, I don't get significantly better results. However, because the brightness is approximately uniform, I can now use an ordinary threshold: This is a lot better than before, but I have two problems: I had to manually choose the threshold value. Although the closing operation results in uniform brightness, the level of brightness might be different for other images. Different parts of the image would do better with slight variations in the threshold level. For instance, the 9 and 7 in the top left come out partially faded and should have a lower threshold, while some of the 6s have fused into 8s and should have a higher threshold. I thought that going back to an adaptive threshold, but with a very large block size (1/9th of the image) would solve both problems. Instead, I end up with a weird "halo effect" where the centre of the image is a lot brighter, but the edges are about the same as the normally-thresholded image: Edit: remi suggested morphologically opening the thresholded image at the top right of this post. This doesn't work too well. Using elliptical kernels, only a 3x3 is small enough to avoid obliterating the image entirely, and even then there are significant breakages in the digits:

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