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  • Can Remote Desktop connect only 2 monitors when the client has 3 or 4 monitors connected?

    - by user12931
    I have three monitors (all 1920x1200) connected to my desktop and I would like to RDP into another computer (running Windows Server 2003) and use only two of my three monitors. The main monitor is used for notification from the LAN like email, build status, etc. I've tried modifying the .rdp file to have a higher resolution (i.e. 3840x1200 ) which sort of works but the bits per pixel goes down to 8 and you have to manually resize the window which means that you need to change it to around 3840x1150. If I supply /span to the commandline it gives me a bit more than 3840 spanned across the three monitors (is there perhaps a limitation of say 4096 for the maximum resolution?). WORKAROUND: Connect twice to the same computer. Here's an interesting post from Microsoft: http://blogs.msdn.com/b/rds/archive/2009/08/21/remote-desktop-connection-7-for-windows-7-windows-xp-windows-vista.aspx

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  • Do emails from ShoppyBag contain virus or malware ?

    - by Sysadmin Evstar
    I am curious -- when the ShoppyBag virus gets sent to you from a compromised "friend", inside the message is a secret one-pixel IMG unique to your email address --- and when your GMail message pulls up the message and the IMG is loaded from their server and displayed, their server knows you have read the message. At that moment, does it then grab your Gmail address book, the Flash Cookies, and all the Local Shared Objects it can find, i.e. at the instant you READ the message with the ShoppyBag virus, is it already too late? Do you have to Delete it to the Trash , then Delete Forever it , without reading it to be safe?

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  • SHOPPYBAG virus

    - by Sysadmin Evstar
    I am curious -- when the ShoppyBag virus gets sent to you from a compromised "friend", inside the message is a secret one-pixel IMG unique to your email address --- and when your GMail message pulls up the message and the IMG is loaded from their server and displayed, their server knows you have read the message. At that moment, does it then grab your Gmail address book, the Flash Cookies, and all the Local Shared Objects it can find, i.e. at the instant you READ the message with the ShoppyBag virus, is it already too late? Do you have to Delete it to the Trash , then Delete Forever it , without reading it to be safe?

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  • Program to scale any OpenGL/DirectX window 2x larger?

    - by Neeb
    I would like to run some game on windowed mode, but its hard to see the game when my desktop resolution is huge. One solution could be to change my desktop resolution every time i play the game. But the bad thing is that my screen automatically smoothes the pixels when im using non-native resolutions, and the blurred pixels really makes it ugly and hard to look at. Is there some program to double the pixel size of any opengl/directx window without smoothing the pixels? I've tried multiple magnifying glass programs, but they all seem to make it blurred...

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  • What monitor specifications should be taken into consideration to avoid eye problems? [closed]

    - by coding crow
    I spent time programming on my 13.3" laptop for 8 to 10 hours a day. I was planning to buy a good monitor. Now that I have developed CVS buying a monitor has became an immediate priority. I have spend some time trying to understand what I should buy and why. I could only zero down on the size (20") and LED. So, I'm looking for advice on many other factors like resolution, pixel density, panel technology and so forth. What should I look for in a computer monitor to avoid further eye problems? Why?

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  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

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  • qwebview in pyside after packaged with pyinstaller goes wrong

    - by truease.com
    Here's my code import sys from PySide.QtCore import * from PySide.QtGui import * from PySide.QtWebKit import * from encodings import * from codecs import * class BrowserWindow( QWidget ): def __init__( self, parent=None ): QWidget.__init__( self, parent ) self.Setup() self.SetupEvent() def Setup( self ): self.setWindowTitle( u"Truease Speedy Browser" ) self.addr_input = QLineEdit() self.addr_go = QPushButton( "GO" ) self.addr_bar = QHBoxLayout() self.addr_bar.addWidget( self.addr_input ) self.addr_bar.addWidget( self.addr_go ) for attr in [ QWebSettings.AutoLoadImages, QWebSettings.JavascriptEnabled, QWebSettings.JavaEnabled, QWebSettings.PluginsEnabled, QWebSettings.JavascriptCanOpenWindows, QWebSettings.JavascriptCanAccessClipboard, QWebSettings.DeveloperExtrasEnabled, QWebSettings.SpatialNavigationEnabled, QWebSettings.OfflineStorageDatabaseEnabled, QWebSettings.OfflineWebApplicationCacheEnabled, QWebSettings.LocalStorageEnabled, QWebSettings.LocalStorageDatabaseEnabled, QWebSettings.LocalContentCanAccessRemoteUrls, QWebSettings.LocalContentCanAccessFileUrls, ]: QWebSettings.globalSettings().setAttribute( attr, True ) self.web_view = QWebView() self.web_view.load( "http://www.baidu.com" ) layout = QVBoxLayout() layout.addLayout( self.addr_bar ) layout.addWidget( self.web_view ) self.setLayout( layout ) def SetupEvent( self ): self.connect( self.addr_input, SIGNAL("editingFinished()"), self, SLOT("Load()"), ) self.connect( self.addr_go, SIGNAL("pressed()"), self, SLOT("Load()") ) self.connect( self.web_view, SIGNAL("urlChanged(const QUrl&)"), self, SLOT("SetURL()"), ) def Load( self, *args, **kwargs ): url = self.GetCleanedURL() if url != self.CurrentURL(): self.web_view.load( url ) def SetURL( self, *args, **kwargs ): self.addr_input.setText( self.CurrentURL() ) def GetCleanedURL( self ): url = self.addr_input.text().strip() if not url.startswith("http"): url = "http://" + url return url def CurrentURL( self ): url = self.web_view.url().toString() return url def Main(): app = QApplication( sys.argv ) widget = BrowserWindow() widget.show() return app.exec_() if __name__ == '__main__': sys.exit( Main() ) I works well when i using python browser.py. but it goes wrong after packaged with pyinstaller -w browser.py. it doesn't load images can only display correct text in utf-8 And this is the pyinstaller output: E:\true\wuk\app2>pyinstaller -w b.py 16 INFO: wrote E:\true\wuk\app2\b.spec 16 INFO: Testing for ability to set icons, version resources... 32 INFO: ... resource update available 32 INFO: UPX is not available. 46 INFO: Processing hook hook-os 141 INFO: Processing hook hook-time 157 INFO: Processing hook hook-cPickle 218 INFO: Processing hook hook-_sre 312 INFO: Processing hook hook-cStringIO 407 INFO: Processing hook hook-encodings 421 INFO: Processing hook hook-codecs 750 INFO: Processing hook hook-httplib 750 INFO: Processing hook hook-email 843 INFO: Processing hook hook-email.message 1046 WARNING: library python%s%s required via ctypes not found 1171 INFO: Extending PYTHONPATH with E:\true\wuk\app2 1171 INFO: checking Analysis 1171 INFO: building because b.py changed 1171 INFO: running Analysis out00-Analysis.toc 1171 INFO: Adding Microsoft.VC90.CRT to dependent assemblies of final executable 1171 INFO: Searching for assembly x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww ... 1171 INFO: Found manifest C:\WINDOWS\WinSxS\Manifests\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375.manifest 1187 INFO: Searching for file msvcr90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcr90.dll 1187 INFO: Searching for file msvcp90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcp90.dll 1187 INFO: Searching for file msvcm90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcm90.dll 1266 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\_pyi_bootstrap.py 1266 INFO: Processing hook hook-os 1282 INFO: Processing hook hook-site 1296 INFO: Processing hook hook-encodings 1391 INFO: Processing hook hook-time 1407 INFO: Processing hook hook-cPickle 1468 INFO: Processing hook hook-_sre 1578 INFO: Processing hook hook-cStringIO 1671 INFO: Processing hook hook-codecs 2016 INFO: Processing hook hook-httplib 2016 INFO: Processing hook hook-email 2109 INFO: Processing hook hook-email.message 2312 WARNING: library python%s%s required via ctypes not found 2468 INFO: Processing hook hook-pydoc 2516 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_importers.py 2609 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_archive.py 2687 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_carchive.py 2782 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_os_path.py 2782 INFO: Analyzing b.py 2796 INFO: Processing hook hook-PySide 2875 INFO: Hidden import 'codecs' has been found otherwise 2875 INFO: Hidden import 'encodings' has been found otherwise 2875 INFO: Looking for run-time hooks 7766 INFO: Using Python library C:\WINDOWS\system32\python27.dll 7796 INFO: E:\true\wuk\app2\build\b\out00-Analysis.toc no change! 7796 INFO: checking PYZ 7812 INFO: checking PKG 7812 INFO: building because E:\true\wuk\app2\build\b\b.exe.manifest changed 7812 INFO: building PKG (CArchive) out00-PKG.pkg 7828 INFO: checking EXE 7843 INFO: rebuilding out00-EXE.toc because pkg is more recent 7843 INFO: building EXE from out00-EXE.toc 7843 INFO: Appending archive to EXE E:\true\wuk\app2\build\b\b.exe 7843 INFO: checking COLLECT 7843 INFO: building COLLECT out00-COLLECT.toc Use pyinstaller browser.py, and in the console window i got QFont::setPixelSize: Pixel size <= 0 (0) QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QFont::setPixelSize: Pixel size <= 0 (0)

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Any tool to make git build every commit to a branch in a seperate repository?

    - by Wayne
    A git tool that meets the specs below is needed. Does one already exists? If not, I will create a script and make it available on GitHub for others to use or contribute. Is there a completely different and better way to solve the need to build/test every commit to a branch in a git repository? Not just to the latest but each one back to a certain staring point. Background: Our development environment uses a separate continuous integration server which is wonderful. However, it is still necessary to do full builds locally on each developer's PC to make sure the commit won't "break the build" when pushed to the CI server. Unfortunately, with auto unit tests, those build force the developer to wait 10 or 15 minutes for a build every time. To solve this we have setup a "mirror" git repository on each developer PC. So we develop in the main repository but anytime a local full build is needed. We run a couple commands in a in the mirror repository to fetch, checkout the commit we want to build, and build. It's works extremely lovely so we can continue working in the main one with the build going in parallel. There's only one main concern now. We want to make sure every single commit builds and tests fine. But we often get busy and neglect to build several fresh commits. Then if it the build fails you have to do a bisect or manually figure build each interim commit to figure out which one broke. Requirements for this tool. The tool will look at another repo, origin by default, fetch and compare all commits that are in branches to 2 lists of commits. One list must hold successfully built commits and the other lists commits that failed. It identifies any commit or commits not yet in either list and begins to build them in a loop in the order that they were committed. It stops on the first one that fails. The tool appropriately adds each commit to either the successful or failed list after it as attempted to build each one. The tool will ignore any "legacy" commits which are prior to the oldest commit in the success list. This logic makes the starting point possible in the next point. Starting Point. The tool building a specific commit so that, if successful it gets added to the success list. If it is the earliest commit in the success list, it becomes the "starting point" so that none of the commits prior to that are examined for builds. Only linear tree support? Much like bisect, this tool works best on a commit tree which is, at least from it's starting point, linear without any merges. That is, it should be a tree which was built and updated entirely via rebase and fast forward commits. If it fails on one commit in a branch it will stop without building the rest that followed after that one. Instead if will just move on to another branch, if any. The tool must do these steps once by default but allow a parameter to loop with an option to set how many seconds between loops. Other tools like Hudson or CruiseControl could do more fancy scheduling options. The tool must have good defaults but allow optional control. Which repo? origin by default. Which branches? all of them by default. What tool? by default an executable file to be provided by the user named "buildtest", "buildtest.sh" "buildtest.cmd", or buildtest.exe" in the root folder of the repository. Loop delay? run once by default with option to loop after a number of seconds between iterations.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • Boundary fill problem

    - by Taaseen
    hi...Im stuck in this bunch of codes...i cant get the pixel to fill up the circle??...any help #include<iostream> #include<glut.h> struct Color{ float red, green, blue; }; Color getPixel(int x, int y){ // gets the color of the pixel at (x,y) Color c; float color[4]; glReadPixels(x,y,1,1,GL_RGBA, GL_FLOAT, color); c.red = color[0]; c.green = color[1]; c.blue = color[2]; return c; } void setPixel(int x, int y, Color c){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glColor3f(c.red, c.green, c.blue); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glPopAttrib(); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,0.0); gluOrtho2D(0.0,300.0,0.0,300.0); } void drawPixel(int x,int y) { glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glFlush(); } void Boundary_fill(int x,int y,Color thisColor){ Color boundary_color; boundary_color.red=0.0; boundary_color.green=1.0; boundary_color.blue=0.0; Color nextpixel=getPixel(x,y); if((nextpixel.red!=boundary_color.red)&&(nextpixel.blue!=boundary_color.blue)&&(nextpixel.green!=boundary_color.green) && (nextpixel.red!=thisColor.red)&& (nextpixel.blue!=thisColor.blue)&& (nextpixel.green!=thisColor.green)){ setPixel(x,y,thisColor); Boundary_fill((x+1),y,thisColor); Boundary_fill((x-1),y,thisColor); Boundary_fill(x,(y+1),thisColor); Boundary_fill(x,(y-1),thisColor); } } void draw(int x1,int y1, int x, int y){ drawPixel(x1+x,y1+y);//quadrant1 drawPixel(x1+x,y1-y);//quadrant2 drawPixel(x1-x,y1+y);//quadrant3 drawPixel(x1-x,y1-y);//quadrant4 drawPixel(x1+y,y1+x);//quadrant5 drawPixel(x1+y,y1-x);//quadrant6 drawPixel(x1-y,y1+x);//quadrant7 drawPixel(x1-y,y1-x);//quadrant8 } void circle(int px,int py,int r){ int a,b; float p; a=0; b=r; p=(5/4)-r; while(a<=b){ draw(px,py,a,b); if(p<0){ p=p+(2*a)+1; } else{ b=b-1; p=p+(2*a)+1-(2*b); } a=a+1; } } void Circle(void) { Color thisColor; thisColor.red=1.0; thisColor.blue=0.0; thisColor.green=0.0; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,1.0,0.0); glPointSize(2.0); int x0 = 100; int y0 = 150; circle(x0,y0,50); glColor3f(thisColor.red,thisColor.blue,thisColor.green); Boundary_fill(x0,y0,thisColor); } void main(int argc, char**argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(400,400); glutInitWindowPosition(1,1); glutCreateWindow("Boundary fill in a circle:Taaseen And Abhinav"); init(); glutDisplayFunc(Circle); glutMainLoop(); }

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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  • jQuery Templates and Data Linking (and Microsoft contributing to jQuery)

    - by ScottGu
    The jQuery library has a passionate community of developers, and it is now the most widely used JavaScript library on the web today. Two years ago I announced that Microsoft would begin offering product support for jQuery, and that we’d be including it in new versions of Visual Studio going forward. By default, when you create new ASP.NET Web Forms and ASP.NET MVC projects with VS 2010 you’ll find jQuery automatically added to your project. A few weeks ago during my second keynote at the MIX 2010 conference I announced that Microsoft would also begin contributing to the jQuery project.  During the talk, John Resig -- the creator of the jQuery library and leader of the jQuery developer team – talked a little about our participation and discussed an early prototype of a new client templating API for jQuery. In this blog post, I’m going to talk a little about how my team is starting to contribute to the jQuery project, and discuss some of the specific features that we are working on such as client-side templating and data linking (data-binding). Contributing to jQuery jQuery has a fantastic developer community, and a very open way to propose suggestions and make contributions.  Microsoft is following the same process to contribute to jQuery as any other member of the community. As an example, when working with the jQuery community to improve support for templating to jQuery my team followed the following steps: We created a proposal for templating and posted the proposal to the jQuery developer forum (http://forum.jquery.com/topic/jquery-templates-proposal and http://forum.jquery.com/topic/templating-syntax ). After receiving feedback on the forums, the jQuery team created a prototype for templating and posted the prototype at the Github code repository (http://github.com/jquery/jquery-tmpl ). We iterated on the prototype, creating a new fork on Github of the templating prototype, to suggest design improvements. Several other members of the community also provided design feedback by forking the templating code. There has been an amazing amount of participation by the jQuery community in response to the original templating proposal (over 100 posts in the jQuery forum), and the design of the templating proposal has evolved significantly based on community feedback. The jQuery team is the ultimate determiner on what happens with the templating proposal – they might include it in jQuery core, or make it an official plugin, or reject it entirely.  My team is excited to be able to participate in the open source process, and make suggestions and contributions the same way as any other member of the community. jQuery Template Support Client-side templates enable jQuery developers to easily generate and render HTML UI on the client.  Templates support a simple syntax that enables either developers or designers to declaratively specify the HTML they want to generate.  Developers can then programmatically invoke the templates on the client, and pass JavaScript objects to them to make the content rendered completely data driven.  These JavaScript objects can optionally be based on data retrieved from a server. Because the jQuery templating proposal is still evolving in response to community feedback, the final version might look very different than the version below. This blog post gives you a sense of how you can try out and use templating as it exists today (you can download the prototype by the jQuery core team at http://github.com/jquery/jquery-tmpl or the latest submission from my team at http://github.com/nje/jquery-tmpl).  jQuery Client Templates You create client-side jQuery templates by embedding content within a <script type="text/html"> tag.  For example, the HTML below contains a <div> template container, as well as a client-side jQuery “contactTemplate” template (within the <script type="text/html"> element) that can be used to dynamically display a list of contacts: The {{= name }} and {{= phone }} expressions are used within the contact template above to display the names and phone numbers of “contact” objects passed to the template. We can use the template to display either an array of JavaScript objects or a single object. The JavaScript code below demonstrates how you can render a JavaScript array of “contact” object using the above template. The render() method renders the data into a string and appends the string to the “contactContainer” DIV element: When the page is loaded, the list of contacts is rendered by the template.  All of this template rendering is happening on the client-side within the browser:   Templating Commands and Conditional Display Logic The current templating proposal supports a small set of template commands - including if, else, and each statements. The number of template commands was deliberately kept small to encourage people to place more complicated logic outside of their templates. Even this small set of template commands is very useful though. Imagine, for example, that each contact can have zero or more phone numbers. The contacts could be represented by the JavaScript array below: The template below demonstrates how you can use the if and each template commands to conditionally display and loop the phone numbers for each contact: If a contact has one or more phone numbers then each of the phone numbers is displayed by iterating through the phone numbers with the each template command: The jQuery team designed the template commands so that they are extensible. If you have a need for a new template command then you can easily add new template commands to the default set of commands. Support for Client Data-Linking The ASP.NET team recently submitted another proposal and prototype to the jQuery forums (http://forum.jquery.com/topic/proposal-for-adding-data-linking-to-jquery). This proposal describes a new feature named data linking. Data Linking enables you to link a property of one object to a property of another object - so that when one property changes the other property changes.  Data linking enables you to easily keep your UI and data objects synchronized within a page. If you are familiar with the concept of data-binding then you will be familiar with data linking (in the proposal, we call the feature data linking because jQuery already includes a bind() method that has nothing to do with data-binding). Imagine, for example, that you have a page with the following HTML <input> elements: The following JavaScript code links the two INPUT elements above to the properties of a JavaScript “contact” object that has a “name” and “phone” property: When you execute this code, the value of the first INPUT element (#name) is set to the value of the contact name property, and the value of the second INPUT element (#phone) is set to the value of the contact phone property. The properties of the contact object and the properties of the INPUT elements are also linked – so that changes to one are also reflected in the other. Because the contact object is linked to the INPUT element, when you request the page, the values of the contact properties are displayed: More interesting, the values of the linked INPUT elements will change automatically whenever you update the properties of the contact object they are linked to. For example, we could programmatically modify the properties of the “contact” object using the jQuery attr() method like below: Because our two INPUT elements are linked to the “contact” object, the INPUT element values will be updated automatically (without us having to write any code to modify the UI elements): Note that we updated the contact object above using the jQuery attr() method. In order for data linking to work, you must use jQuery methods to modify the property values. Two Way Linking The linkBoth() method enables two-way data linking. The contact object and INPUT elements are linked in both directions. When you modify the value of the INPUT element, the contact object is also updated automatically. For example, the following code adds a client-side JavaScript click handler to an HTML button element. When you click the button, the property values of the contact object are displayed using an alert() dialog: The following demonstrates what happens when you change the value of the Name INPUT element and click the Save button. Notice that the name property of the “contact” object that the INPUT element was linked to was updated automatically: The above example is obviously trivially simple.  Instead of displaying the new values of the contact object with a JavaScript alert, you can imagine instead calling a web-service to save the object to a database. The benefit of data linking is that it enables you to focus on your data and frees you from the mechanics of keeping your UI and data in sync. Converters The current data linking proposal also supports a feature called converters. A converter enables you to easily convert the value of a property during data linking. For example, imagine that you want to represent phone numbers in a standard way with the “contact” object phone property. In particular, you don’t want to include special characters such as ()- in the phone number - instead you only want digits and nothing else. In that case, you can wire-up a converter to convert the value of an INPUT element into this format using the code below: Notice above how a converter function is being passed to the linkFrom() method used to link the phone property of the “contact” object with the value of the phone INPUT element. This convertor function strips any non-numeric characters from the INPUT element before updating the phone property.  Now, if you enter the phone number (206) 555-9999 into the phone input field then the value 2065559999 is assigned to the phone property of the contact object: You can also use a converter in the opposite direction also. For example, you can apply a standard phone format string when displaying a phone number from a phone property. Combining Templating and Data Linking Our goal in submitting these two proposals for templating and data linking is to make it easier to work with data when building websites and applications with jQuery. Templating makes it easier to display a list of database records retrieved from a database through an Ajax call. Data linking makes it easier to keep the data and user interface in sync for update scenarios. Currently, we are working on an extension of the data linking proposal to support declarative data linking. We want to make it easy to take advantage of data linking when using a template to display data. For example, imagine that you are using the following template to display an array of product objects: Notice the {{link name}} and {{link price}} expressions. These expressions enable declarative data linking between the SPAN elements and properties of the product objects. The current jQuery templating prototype supports extending its syntax with custom template commands. In this case, we are extending the default templating syntax with a custom template command named “link”. The benefit of using data linking with the above template is that the SPAN elements will be automatically updated whenever the underlying “product” data is updated.  Declarative data linking also makes it easier to create edit and insert forms. For example, you could create a form for editing a product by using declarative data linking like this: Whenever you change the value of the INPUT elements in a template that uses declarative data linking, the underlying JavaScript data object is automatically updated. Instead of needing to write code to scrape the HTML form to get updated values, you can instead work with the underlying data directly – making your client-side code much cleaner and simpler. Downloading Working Code Examples of the Above Scenarios You can download this .zip file to get with working code examples of the above scenarios.  The .zip file includes 4 static HTML page: Listing1_Templating.htm – Illustrates basic templating. Listing2_TemplatingConditionals.htm – Illustrates templating with the use of the if and each template commands. Listing3_DataLinking.htm – Illustrates data linking. Listing4_Converters.htm – Illustrates using a converter with data linking. You can un-zip the file to the file-system and then run each page to see the concepts in action. Summary We are excited to be able to begin participating within the open-source jQuery project.  We’ve received lots of encouraging feedback in response to our first two proposals, and we will continue to actively contribute going forward.  These features will hopefully make it easier for all developers (including ASP.NET developers) to build great Ajax applications. Hope this helps, Scott P.S. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu]

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  • Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

    - by J2V
    I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both Windows and Windows 8 metro I need to compile the shader with pixel and vertex shader 4. compile vs_4_0_level_9_1 compile ps_4_0_level_9_1 However some of the hlsl syntax has been updated with DX10 and DX11. I need to update this hlsl code: float4x4 World; float4x4 View; float4x4 Projection; float3 CameraPosition; Texture SkyBoxTexture; samplerCUBE SkyBoxSampler = sampler_state { texture = <SkyBoxTexture>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = Mirror; AddressV = Mirror; }; struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float3 TextureCoordinate : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); float4 VertexPosition = mul(input.Position, World); output.TextureCoordinate = VertexPosition - CameraPosition; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { return texCUBE(SkyBoxSampler, normalize(input.TextureCoordinate)); } technique Skybox { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I quess I need to change Texture into TextureCube, change sampler, swap texCUBE() with TextureCube.Sample() and change PixelShader return semantic to SV_Target0. I'm very new in shader languages and any help is appreciated!

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  • "const char *" is incompatible with parameter of type "LPCWSTR" error

    - by N0xus
    I'm trying to incorporate some code from Programming an RTS Game With Direct3D into my game. Before anyone says it, I know the book is kinda old, but it's the particle effects system he creates that I'm trying to use. With his shader class, he intialise it thusly: void SHADER::Init(IDirect3DDevice9 *Dev, const char fName[], int typ) { m_pDevice = Dev; m_type = typ; if(m_pDevice == NULL)return; // Assemble and set the pixel or vertex shader HRESULT hRes; LPD3DXBUFFER Code = NULL; LPD3DXBUFFER ErrorMsgs = NULL; if(m_type == PIXEL_SHADER) hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "ps_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); else hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "vs_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); } How ever, this generates the following error: Error 1 error C2664: 'D3DXCompileShaderFromFileW' : cannot convert parameter 1 from 'const char []' to 'LPCWSTR' The compiler states the issue is with fName in the D3DXCompileShaderFromFile line. I know this has something to do with the character set, and my program was already running with a Unicode Character set on the go. I read that to solve the above problem, I need to switch to a multi-byte character set. But, if I do that, I get other errors in my code, like so: Error 2 error C2664: 'D3DXCreateEffectFromFileA' : cannot convert parameter 2 from 'const wchar_t *' to 'LPCSTR' With it being accredited to the following line of code: if(FAILED(D3DXCreateEffectFromFile(m_pD3DDevice9,effectFileName.c_str(),NULL,NULL,0,NULL,&m_pCurrentEffect,&pErrorBuffer))) This if is nested within another if statement checking my effectmap list. Though it is the FAILED word with the red line. Like wise I get the another error with the following line of code: wstring effectFileName = TEXT("Sky.fx"); With the error message being: Error 1 error C2440: 'initializing' : cannot convert from 'const char [7]' to 'std::basic_string<_Elem,_Traits,_Ax' If I change it back to a Uni code character set, I get the original (fewer) errors. Leaving as a multi-byte, I get more errors. Does anyone know of a way I can fix this issue?

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  • Error when compiling FXAA shader

    - by mulletdevil
    I am getting the following error when compiling the FXAA shader downloaded from here http://timothylottes.blogspot.co.uk/2011/07/fxaa-311-released.html Fxaa3_11.h(934,5): error x4000: Use of potentially uninitialized variable (FxaaPixelShader) Here is the line in the shader if(earlyExit) #if (FXAA_DISCARD == 1) FxaaDiscard; #else return rgbyM; #endif Does anyone know what may be causing this? I have not changed any values in that shader. Here is a snippet from my current pixel shader #define FXAA_GREEN_AS_LUMA 1 #define FXAA_HLSL_4 1 #define FXAA_PC 1 #define FXAA_QUALITY__PRESET 12 #include "Fxaa3_11.h" PS_OUTPUT main(PS_INPUT fragment) { PS_OUTPUT output; const float2 pos = fragment.hPosition.xy; const float4 notUsedFloat4 = float4(0.0f, 0.0f, 0.0f, 0.0f); const float fxaaQualitySubpix = 0; const float fxaaQualityEdgeThreshold = 0.333; const float fxaaQualityEdgeThresholdMin = 0.0833; const float notUsedFloat = 0.0f; FxaaTex fxaaTex; fxaaTex.smpl = SampleType; fxaaTex.tex = inputTexture; output.colour = FxaaPixelShader(pos, //1 notUsedFloat4, //2 fxaaTex, //3 fxaaTex, //4 fxaaTex, //5 rcpFrame, //6 notUsedFloat4, //7 rcpFrameOpt, //8 notUsedFloat4, //9 fxaaQualitySubpix, //10 fxaaQualityEdgeThreshold, //11 fxaaQualityEdgeThresholdMin, //12 notUsedFloat, //13 notUsedFloat, //14 notUsedFloat, //15 notUsedFloat //16 ); return output; } Am I passing a wrong value into the shader?

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  • CodePlex Daily Summary for Saturday, February 20, 2010

    CodePlex Daily Summary for Saturday, February 20, 2010New ProjectsBerkeliumDotNet: BerkeliumDotNet is a .NET wrapper for the Berkelium library written in C++/CLI. Berkelium provides off-screen browser rendering via Google's Chromi...BoxBinary Descriptive WebCacheManager Framework: Allows you to take a simple, different, and more effective method of caching items in ASP.NET. The developer defines descriptive categories to deco...CHS Extranet: CHS Extranet Project, working with the RM Community to build the new RM Easylink type applicationDbModeller: Generates one class having properties with the basic C# types aimed to serve as a business object by using reflection from the passed objects insta...Dice.NET: Dice.NET is a simple dice roller for those cases where you just kinda forgot your real dices. It's very simple in setup/use.EBI App with the SQL Server CE and websync: EBI App with the SQL Server CE and SQL Server DEV with Merge Replication(Web Synchronization) ere we are trying to develop an application which yo...Family Tree Analyzer: This project with be a c# project which aims to allow users to import their GEDCOM files and produce various data analysis reports such as a list o...Go! Embedded Device Builder: Go! is a complete software engineering environment for the creation of embedded Linux devices. It enables you to engineer, design, develop, build, ...HiddenWordsReadingPlan: HiddenWordsReadingPlanHtml to OpenXml: A library to convert simple or advanced html to plain OpenXml document.Jeffrey Palermo's shared source: This project contains multiple samples with various snippets and projects from blog posts, user group talks, and conference sessions.Krypton Palette Selectors: A small C# control library that allows for simplified palette selection and management. It makes use of and relies on Component Factory's excellen...OCInject: A DI container on a diet. This is a basic DI container that lives in your project not an external assembly with support for auto generated delegat...Photo Organiser: A small utility to sort photos into a new file structure based on date held in their XMP or EXIF tags (YYYY/MM/DD/hhmmss.jpg). Developed in C# / WPF.QPAPrintLib: Print every document by its recommended programmReusable Library: A collection of reusable abstractions for enterprise application developer.Runtime Intelligence Data Visualizer: WPF application used to visualize Runtime Intelligence data using the Data Query Service from the Runtime Intelligence Endpoint Starter Kit.ScreenRec: ScreenRec is program for record your desktop and save to images or save one picture.Silverlight Internet Desktop Application Guidance: SLIDA (Silverlight Internet Desktop Applications) provides process guidance for developers creating Silverlight applications that run exclusively o...WSUS Web Administration: Web Application to remotely manage WSUSNew Releases7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.7.0 Stable: Bug Solved : Test-Path-Writable fails on root of system drive on Windows 7. Therefore the function now accepts an optional parameter to specify if ...aqq: sec 1.02: Projeto SEC - Sistema economico Comercial - em Visual FoxPro 9.0 OpenSource ou seja gratis e com fontes, licença GNU/GPL para maiores informações e...ASP.NET MVC Attribute Based Route Mapper: Attribute Based Routes v0.2: ASP.NET MVC Attribute Based Route MapperBoxBinary Descriptive WebCacheManager Framework: Initial release: Initial assembly release for anyone wanting the files referenced in my talk at Umbraco's 5th Birthday London meetup 16/Feb/2010 The code is fairly...Build Version Increment Add-In Visual Studio: Build Version Increment v2.2 Beta: 2.2.10050.1548Added support for custom increment schemes via pluginsBuild Version Increment Add-In Visual Studio: BuildVersionIncrement v2.1: 2.1.10050.1458Fix: Localization issues Feature: Unmanaged C support Feature: Multi-Monitor support Feature: Global/Default settings Fix: De...CHS Extranet: Beta 2.3: Beta 2.3 Release Change Log: Fixed the update my details not updating the department/form Tried to fix the issue when the ampersand (&) is in t...Cover Creator: CoverCreator 1.2.2: Resolved BUG: If there is only one CD entry in freedb.org application do nothing. Instalation instructions Just unzip CoverCreator and run CoverCr...Employee Scheduler: Employee Scheduler 2.3: Extract the files to a directory and run Lab Hours.exe. Add an employee. Double click an employee to modify their times. Please contact me through ...EnOceanNet: EnOceanNet v1.11: Recompiled for .NET Framework 4 RCFree Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.3 beta 4 Released: Hi, This release contains fix for the following bugs: * DataBinding was not working as expected with RIA services. * DataSeries visual wa...Html to OpenXml: HtmlToOpenXml 0.1 Beta: This is a beta version for testing purpose.Jeffrey Palermo's shared source: Web Forms front controller: This code goes along with my blog post about adding code that executes before your web form http://jeffreypalermo.com/blog/add-post-backs-to-mvc-nd...Krypton Palette Selectors: Initial Release: The initial release. Contains only the KryptonPaletteDropButton control.LaunchMeNot: LaunchMeNot 1.10: Lots has been added in this release. Feel free, however, to suggest features you'd like on the forums. Changes in LaunchMeNot 1.10 (19th February ...Magellan: Magellan 1.1.36820.4796 Stable: This is a stable release. It contains a fix for a bug whereby the content of zones in a shared layout couldn't use element bindings (due to name sc...Magellan: Magellan 1.1.36883.4800 Stable: This release includes a couple of major changes: A new Forms object model. See this page for details. Magellan objects are now part of the defau...MAISGestão: LayerDiagram: LayerDiagramMatrix3DEx: Matrix3DEx 1.0.2.0: Fixes the SwapHandedness method. This release includes factory methods for all common transformation matrices like rotation, scaling, translation, ...MDownloader: MDownloader-0.15.1.55880: Fixed bugs.NewLineReplacer: QPANewLineReplacer 1.1: Replace letter fast and easy in great textfilesOAuthLib: OAuthLib (1.5.0.1): Difference between 1.5.0.0 is just version number.OCInject: First Release: First ReleasePhoto Organiser: Installer alpha release: First release - contains known bugs, but works for the most part.Pinger: Pinger-1.0.0.0 Source: The Latest and First Source CodePinger: Pinger-1.0.0.2 Binary: Hi, This version can! work on Older versions of windows than 7 but i haven't test it! tnxPinger: Pinger-1.0.0.2 Source: Hi, It's the raw source!Reusable Library: v1.0: A collection of reusable abstractions for enterprise application developer.ScreenRec: Version 1: One version of this programSense/Net Enterprise Portal & ECMS: SenseNet 6.0 Beta 5: Sense/Net 6.0 Beta 5 Release Notes We are proud to finally present you Sense/Net 6.0 Beta 5, a major feature overhaul over beta43, and hopefully th...Silverlight Internet Desktop Application Guidance: v1: Project templates for Silverlight IDA and Silverlight Navigation IDA.SLAM! SharePoint List Association Manager: SLAM v1.3: The SharePoint List Association Manager is a platform for managing lists in SharePoint in a relational manner. The SLAM Hierarchy Extension works ...SQL Server PowerShell Extensions: 2.0.2 Production: Release 2.0.1 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 8 modules with 133 advanced functions, 2 cmdlets and 7 sc...StoryQ: StoryQ 2.0.2 Library and Converter UI: Fixes: 16086 This release includes the following files: StoryQ.dll - the actual StoryQ library for you to reference StoryQ.xml - the xmldoc for ...Text to HTML: 0.4.0 beta: Cambios de la versión:Inclusión de los idiomas castellano, inglés y francés. Adición de una ventana de configuración. Carga dinámica de variabl...thor: Version 1.1: What's New in Version 1.1Specify whether or not to display the subject of appointments on a calendar Specify whether or not to use a booking agen...TweeVo: Tweet What Your TiVo Is Recording: TweeVo v1.0: TweeVo v1.0VCC: Latest build, v2.1.30219.0: Automatic drop of latest buildVFPnfe: Arquivo xml gerado manualmente: Segue um aquivo que gera o xml para NF-e de forma manual, estou trabalhando na versão 1.1 deste projeto, aguarde, enquanto isso baixe outro projeto...Windows Double Explorer: WDE v0.3.7: -optimization -locked tabs can be reset to locked directory (single & multi) -folder drag drop to tabcontrol creates new tab -splash screen -direcl...WPF ShaderEffect Generator: WPF ShaderEffect Generator 1.5: Visual Studio 2008 and RC 2010 are now supported. Different profiles can now be used to compile the shader with. ChangesVisual Studio RC 2010 is ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsASP.NETDotNetNuke® Community EditionMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrSharpyBlogEngine.NETSharePoint ContribjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelFluent Ribbon Control Suite

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  • CodePlex Daily Summary for Thursday, February 18, 2010

    CodePlex Daily Summary for Thursday, February 18, 2010New ProjectsASP .NET MVC CMS (Content Management System): Open source Content management system based on ASP.NET MVC platform.AutoFolders: AutoFolders package for Umbraco CMS This package auto creates folder structures for new and existing pages. The folders structures can be date bas...AutoPex: This project combines CCI with Pex by allowing the developer to run Pex on methods based on differences between two assemblies. Canvas VSDOC Intellisense: JavaScript VSDOC documentation for HTML5 Canvas element and 2d Context interface.CSUDH: California State University, Domguiez Hills Game projectsD-AMPS: System for Analysis of Microelectronic and Photonic StructuresDispX: Disease PredictorEmployee Info Starter Kit: This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a com...Enhanced Discussion Board for SharePoint: Provide later... publishing project to share with Malaysians firstFlowPad: Flowpad is a light, fast and easy to use flow diagram editor. It helps you quickly pour your algorithms from your mind to 'paper'. It is written us...Henge3D Physics Library for XNA: Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.Hybrid Windows Service: Abstracted design pattern for running a windows service interactively. Implemented as a base class to replace ServiceBase it will automatically pro...Image Cropper datatype for Umbraco: Stand alone version of the Image Cropper datatype in Umbraco. Listinator: A social wishlist application done in asp.net MVCMicrosoft Dynamics Ax User Group (AXUG) Code Repository: The goal of this project is to make it easier for customers of Microsoft Dynamics Ax to be able to share relevant source code. Code base should inc...Mobil Trials: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Demo : http://gameagam.co.cc/default.html Mirror link...NavigateTo Providers: This project is a collection of NavigateTo providers for Visual Studio 2010. NExtLib: NExtLib is a general-purpose extension library for .NET, which adds some useful features and addresses some alleged omissions.Nom - .NET object-mapper: Nom is a light-weight, storage-type agnostic persistence framework which is intended to provide an abstraction over both relational and non-relatio...Numerical Methods on Silverlight: Numerical Methods, Silverlight, Math Parser, Simple, EulerOpenGLViewController for Visual Basic .NET 2008: A single class in pure VB.NET code to create and control an OpenGL window by calling opengl32.dll directly without use of additional wrapper librar...RestaurantMIS: RestaurantMIS is a simple Restaurant management system developed in Visual C# 2008 with Chinese language.SmartKonnect: <project name>A WPF application for windows with shoutcast, twitter, facebook and etc.SSRS Excel file Sheet rename: SSRS wont support renaming excel reports sheet rename. This program support to generate the report and change the excel sheet nameSWENTRIZ.NET: SWENTRIZ.NET allows to build graphics of implicit functions via .NET functionality.TFT: Tropical forecast tracker is a web application. It will measure the error of the National Hurricane Center's forecast as compared to the actual tr...WCF Dynamic Client Proxy: A WCF Dynamic Client Proxy so you don't have to inherit from ClientBase all the time. The proxy also has fault tolerance so you don't have to dispo...Web.Config Role Provider: Stores ASP.NET Roles in web.config. Easy to set up and deploy. Works great for simple websites with authentication. The projects includes support ...WPF Line of Business App: Example WPF patterns for line of business applications. Includes navigation, animation, and visualization.YuBiS Framework: Silverlight and WF based a workflow RAD framework. New ReleasesASP .NET MVC CMS (Content Management System): AtomicCms 1.0: This is the first public release of AtomicCms. To get more information about this content management system, visit website http://atomiccms.com/Blogsprajeesh.Blogspot samples: Designing Modular Smart Clients using CAL: This whitepaper provides architectural guidance for designing and implementing enterprise WPF/ silverlight client applications based on the Composi...DB Ghost Build Tools: 1.0.2: Made a change to the datetime format per dewee.DotNetNuke® Community Edition: 05.02.03: Major HighlightsFixed the issue where LinkClick.aspx links were incorrect for child portals Fixed the issue with the PayPal URL settings. Fixed...Employee Directory webpart for sharepoint 2007 user profiles: Employee Directory Source V2.0: Features: 1. Displays a complete list of all Active Directory profiles imported by the SSP into SharePoint 2007. 2. Displays the following fields ...Enhanced Discussion Board for SharePoint: Alpha Release: Meant for those who attended my presentation. Not cleaned upESPEHA: Espeha 9 PFR: Some small issues fixedFlowPad: FlowPad 0.1: FlowPad 0.1 build. Run it to get fammiliar with major concepts of easy diagramming :)Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2: Fluent Ribbon Control Suite BETA2 Includes: - Fluent.dll (with .pdb and .xml) - Demo Application - Samples - Foundation (Tabs, Groups, Contextu...Henge3D Physics Library for XNA: Henge3D Source (2010-02): This is the initial 2010-02 release.Highlight: Highlight 2.5: This release is primarily a maintenance release of the library and is functionally equivalent to version 2.3 that was released in 2004.Magiq: Magiq 0.3.0: Magiq 0.3.0 contains: Magiq-to-objects: Full support to Linq-to-objects Magiq-to-sql: Full support to Linq-to-sql New features: Plugin model Bu...Microsoft Points Converter: Pre-Alpha ClickOnce Installer v0.03: This release builds on the 0.02 release by adding more thorough validation checks for the amount to convert from as well as adding several currency...Mobil Trials: Mobil Trials Source Code: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Game ini masih perlu dikembangkan lebih jauh lagi! Si...Numerical Methods on Silverlight: Numerical Methods on Silverlight 1.00: This a new version of Numerical Methods on Silverlight.OAuthLib: OAuthLib (1.5.0.0): Changed point is as next. 7037 Fix spell miss of RequestFactoryMedthodSharePoint Outlook Connector: Version 1.0.1.0: Now it supports simply attaching SharePoint documents feature.Sharpy: Sharpy 1.1 Alpha: This is the second Sharpy release. Only a single change has been made - the foreach function now uses IEnumerable as a source instead of IList. Th...SkinDroidCreator: SkinDroidCreator ALPHA 1: Primera releaseTan solo carga mapas, ya sea de un zip o de un directorio. Para probarlo se pueden cargar temas Metamorph o temas flasheables, ya se...SkyDrive .Net API Client: SkyDrive .Net API Client 0.8.9: SkyDrive .Net API Client assembly version 0.8.9. Changes/improvements: - Added Web Proxy support - Introduced WebDriveInfo - Introduced DownloadUrl...spikes: Salient.Web.Administration 1.0: WebAdmin is simply the built in ASP.NetWebAdministrationFiles application cleaned up with codebehinds to make customization and refactoring possibl...SSRS Excel file Sheet rename: Change SSRS excel file sheet name: Create stored procedure from the attached file in sql server 2005/2008SWENTRIZ.NET: Approach 1: First approachTortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0.4: Visual Studio 2005 support Custom working root bug fixingTotal Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.4: Total Commander SkyDrive File System Plugin version 0.8.4. Bug fixes: - Upgraded SkyDriveWebClient to version 0.8.9 Please do not forget to expres...UnOfficial AW Wrapper dot Net: UAWW.Net 0.1.5.85 Béta 2: Fixed and Added SomethingVr30 OS: Space Brick Break 1.1: A brick breaker. ADD Level 3, 4, 5Web.Config Role Provider: First release: Three downloads are available: A compiled dll ready to use. The schema to enable intellisense The complete source (zipped)WI Assistant: WI Assistant 2.1: This release improves the work item selection functionality. These selection methods are now supported (some require at least one item selected): ...WI Assistant: WI Assistant 2.2: Improved error handling and fix for linking several times in a row. DISCLAIMER: While I have tested this app on my TFS Server, by downloading and...ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.30: Added stream-oriented methods Improved support for ePUB & Open Container Format specification (OCF) Automatic switch from Deflate to Store algo...Most Popular ProjectsRawrDotNetNuke® Community EditionASP.NET Ajax LibraryFacebook Developer ToolkitWindows 7 USB/DVD Download ToolWSPBuilder (SharePoint WSP tool)Virtual Router - Wifi Hot Spot for Windows 7 / 2008 R2Json.NETPerformance Analysis of Logs (PAL) ToolQuickGraph, Graph Data Structures And Algorithms for .NetMost Active ProjectsDinnerNow.netRawrSharpyBlogEngine.NETSimple SavantjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelFacebook Developer Toolkit

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • CodePlex Daily Summary for Wednesday, April 21, 2010

    CodePlex Daily Summary for Wednesday, April 21, 2010New ProjectsA WPF ImageButton that uses pixel shader for dynamically change the image status: A WPF ImageButton that uses pixel shader for dynamically change the image status.CCLI SongSelect Library: A managed code library for reading and working with CCLI SongSelect files in C#, VB.NET or any other language that can use DLLs built with Managed ...code paste: A code paste with idea, insight and funny from web. All the paster rights belong the original author.CodeBlock: CodeBlock is CLI implementation which uses LLVM as its native code generator. CodeBlock provides LLVM binding for .NET which is written in C#, a...CSS 360 Planetary Calendar: This is the Planetary Calendar for UW Bothell -- CSS 360DNN 4 Friendly Url Modification: DNN 4.6.2.0 source code modification for Friendly URL support.Event Scavenger: "Event Scavenger" was created out of a need to manage and monitor multiple servers and have a global view of what's happening in the logs of multip...FastBinaryFileSearch: General Purpose Binary Search Implementation Of BoyerMooreHorspool Algorithmgotstudentathelaticprofile: Test project Grate: Grate process photos by color-dispersion-tree It's developed in C#GZK2010: GZK Project is used for sdo.gzk 2010JpAccountingBeta: JpAccountingBetaLog4Net Viewer: Log4Net Viewer is a log4net files parser and exposes them to webservices. You can then watch them on a rich interface. This code is .NET4 with an ...MarkLogic Toolkit for Excel: The MarkLogic Toolkit for Excel allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft E...MarkLogic Toolkit for PowerPoint: The MarkLogic Toolkit for PowerPoint allows you to quickly build content applications with MarkLogic Server that extend the functionality of Micros...MarkLogic Toolkit for Word: The MarkLogic Toolkit for Word allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft Wo...MvcContrib Portable Areas: This project hosts mvccontrib portable areas.OgmoXNA: OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide ne...Pdf ebook seaerch engine and viewer: PDF Search Engine is a book search engine search on sites, forums, message boards for pdf files. You can find and download a tons of e-books but p...ResizeDragBehavior: This C# Silverlight 3 ResizeDragBehavior is a simpel implementation of resizing columns left, right, above or under a workingspace. It allows you ...Roguelike school project: A simple Rogue-like game made in c# for my school project. Uses Windows forms for GUI and ADO.NET + SQL Server CE for persistency.SharePoint Service Account Password Recovery Tool: A utility to recover SharePoint service account and application pool passwords.Smart Include - a powerful & easy way to handle your CSS and Javascript includes: Smart Include provides web developers with a very easy way to have all their css and javascript files compressed and/or minified, placed in a singl...sNPCedit: Perfect World NPC Editorstatusupdates: Generic status updatesTRXtoHTML: This is a command line utility to generate html report files from VSTS 2008 result files (trx). Usage: VSTSTestReport /q <input trx file> <outpu...WawaWuzi: 网页版五子棋,欢迎大家参与哦,呵呵。WPF Alphabet: WPF Alphabet is a application that I created to help my child learn the alphabet. It displays each letter and pronounces it using speech synthesis....WPF AutoCompleteBox for Chinese Spell: CSAutoBox is a type of WPF AutoCompleteBox for Chinese Spell in Input,Like Google,Bing.WpfCollections: WpfCollections help in WPF MVVM scenarios, resolving some of common problems and tasks: - delayed CurrentChange in ListCollectionView, - generate...XML Log Viewer in the Cloud: Silvelright 4 application hosted on Windows Azure. Upload any log file based on xml format. View log, search log, diff log, catalog etc.New ReleasesA Guide to Parallel Programming: Drop 3 - Guide Preface, Chapters 1, 2, 5, and code: This is Drop 3 with Guide Preface, Chapters 1, 2, 5, and References, and the accompanying code samples. This drop requires Visual Studio 2010 Beta ...Artefact Animator: Artefact Animator - Silverlight 4 and WPF .Net 4: Artefact Animator Version 4.0.4.6 Silverlight 4 ArtefactSL.dll for both Debug and Release. WPF 4 Artefact.dll for both Debug and Release.ASP.NET Wiki Control: Release 1.2: Includes SyntaxHighlighter integration. The control will display the functionality if it detects that http://alexgorbatchev.com/wiki/SyntaxHighli...C# to VB.NET VB.NET To C# Code Convertor: CSharp To VB.Net Convertor VS2010 Support: !VS2010 Support Added To The Addon Visual Studio buildin VB.Net To C# , C# To VB.Net Convertor using NRefactor from icsharpcode's SharpDevelop. The...CodeBlock: LLVM - 2010-04-20: These are precompiled LLVM dynamic link libraries. One for AMD64 architecture and one for IA32. To use these DLL's you should copy them to corresp...crudwork library: crudwork 2.2.0.4: What's new: qapp (shorts for Query Analyzer Plus Plus) is a SQL query analyzer previously for SQLite only now works for all databases (SQL, Oracle...DiffPlex - a .NET Diff Generator: DiffPlex 1.1: Change listFixed performance bug caused by logging for debug build Added small performance fix in the core diff algorithm Package the release b...Event Scavenger: First release (version 3.0): This release does not include any installers yet as the system is a bit more complex than a simple MSI installer can handle. Follow the instruction...Extend SmallBasic: Teaching Extensions v.012: added archiving for screen shots (Tortoise.approve) ColorWheel exits if emptyFree Silverlight & WPF Chart Control - Visifire: Charts for Silverlight 4!: Hi, Visifire now works with Silverlight 4. Microsoft released Silverlight 4 last week. Some of the new features include more fluid animations, Web...IST435: Lab 5 - DotNetNuke Module Development: Lab 5 - DotNetNuke Module DevelopmentThis is the instructions for Lab 5 on. This lab must be completed in-class. It is based on your Lab 4.KEMET_API: Kemet API v0.2d: new platform with determiners and ideograms ... please consult the "release_note.txt" for more informations.MDT Scripts, Front Ends, Web Services, and Utilities for use with ConfigMgr/SCCM: PrettyGoodFrontEndClone (v1.0): This is a clone of the great PrettyGoodFrontEnd written by Johan Arwidmark that uses the Deployment Webservice as a backend so you don't need to ho...NMigrations: 1.0.0.3: CHG: upgraded solution/projects to Visual Studio 2010 FIX: removed precision/scale from MONEY data type (issue #8081) FIX: added support for binary...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.6: Minor release.OgmoXNA: OgmoXNA Alpha Binaries: Binaries Release build binaries for the Windows and Xbox 360 platforms. Includes the Content Pipeline Extensions needed to build your projects in ...Ox Game Engine for XNA: Release 70 - Fixes: Update in 2.2.3.2 Removed use of 'reflected' render state. May fix some render errors. Original Hi all! I fixed all of the major known problems...patterns & practices – Enterprise Library: Enterprise Library 5.0 - April 2010: Microsoft Enterprise Library 5.0 official binaries can be downloaded from MSDN. Please be patient as the bits get propagated through the download s...Pdf ebook seaerch engine and viewer: Codes PDf ebook: CodesPlay-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.4: Playkanaler version 1.0.4 Viasatkanalerna kanske fungerar igen, tack vare AleksandarF. Pausa och spola fungerar inte ännu.PokeIn Comet Ajax Library: PokeIn v06 x64: Bug fix release of PokeIn x64 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPokeIn Comet Ajax Library: PokeIn v06 x86: Bug fix release of PokeIn x86 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.2: We’re pleased to announce the PowerSlim 0.2. The main feature of this release is Windows Setup which installs all you need to start doing Acceptan...Rapidshare Episode Downloader: RED v0.8.5: This release fixes some bugs that mainly have to do with Next and Add Show functionality.Rawr: Rawr 2.3.15: - Improvements to Wowhead/Armory parsing. - Rawr.Mage: Fix for calculations being broken on 32bit OSes. - Rawr.Warlock: Lots more work on fleshin...ResizeDragBehavior: ResizeDragBehavior 1.0: First release of the ResizeDragBehavior. Also includes a sampleproject to see how this behavior can be implemented.RoTwee: RoTwee (11.0.0.0): 17316 Follow Visual Studio 2010/.NET Framework 4.0SharePoint Service Account Password Recovery Tool: 1.0: This is the first release of the password recovery toolSilverlightFTP: SilverlightFTP Beta RUS: SilverlightFTP with drag-n-drop support. Russian.SqlCe Viewer (SeasonStar Database Management): SqlCe Viewer(SSDM) 0.0.8.3: 1:Downgrade to .net framework 3.5 sp1 2:Fix some bugs 3:Refactor Mysql EntranceThe Ghost: DEL3SWE: DEL3SWETMap for VS2010: TMap for Visual Studio 2010: TMap for Visual Studio 2010Sogeti has developed a testing process template that integrates the TMap test approach with Visual Studio 2010 (VS2010)....TRXtoHTML: TRXtoHTML v1.1: Minor updateVisual Studio Find Results Window Tweak: Find Results Window Tweak: First stable release of the tool, which enables you to tweak the find results window.Web Service Software Factory: 15 Minute Walkthrough for WSSF2010: This walkthrough provides a very brief introduction for those who either do not have a lot of time for a full introduction, or those who are lookin...Web Service Software Factory: Hands On Lab - Building a Web Service (VS2010): This hands-on lab provides eight exercies to briefly introduce most of the experiences of building a Web service using the Service Factory 2010. Th...Web Service Software Factory: Web Service Software Factory 2010 Source Code: System Requirements • Microsoft Visual Studio 2010 (Premium, Professional or Ultimate Edition) • Guidance Automation Extensions 2010 • Visu...WPF Alphabet: Source Code plus Binaries: Compete C# and WPF source code available below. I have also included the binary for those that just want to run it.WPF AutoCompleteBox for Chinese Spell: CSAutoBox V1.0: This is CSAutoBox V1.0 Beta,if you have any questions,please email me.Most Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryBlogEngine.NETIonics Isapi Rewrite FilterFarseer Physics EnginePHPExcelTweetSharpCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog ModulePokeIn Comet Ajax Library

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  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

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  • SQL – NuoDB and Third Party Explorer – SQuirreL SQL Client, SQL Workbench/J and DbVisualizer

    - by Pinal Dave
    I recently wrote a four-part series on how I started to learn about and begin my journey with NuoDB. Big Data is indeed a big world and the learning of the Big Data is like spaghetti – no one knows in reality where to start, so I decided to learn it with the help of NuoDB. You can download NuoDB and continue your journey with me as well. Part 1 – Install NuoDB in 90 Seconds Part 2 – Manage NuoDB Installation Part 3 – Explore NuoDB Database Part 4 – Migrate from SQL Server to NuoDB …and in this blog post we will try to answer the most asked question about NuoDB. “I like the NuoDB Explorer but can I connect to NuoDB from my preferred Graphical User Interface?” Honestly, I did not expect this question to be asked of me so many times but from the question it is clear that we developers absolutely want to learn new things and along with that we do want to continue to use our most efficient developer tools. Now here is the answer to the question: “Absolutely, you can continue to use any of the following most popular SQL clients.” NuoDB supports the three most popular 3rd-party SQL clients. In all the leading development environments there are always more than one database installed and managing each of them with a different tool is often a very difficult task. Developers like to use one tool, which can control most of the databases. Once developers are familiar with one database tool it is very difficult for them to switch to another tool. This is particularly difficult when we developers find that tool to be the key reason for our efficiency. Let us see how to install each of the NuoDB supported 3rd party tools along with a quick tutorial on how to go about using them. SQuirreL SQL Client First download SQuirreL Universal SQL client. On the Windows platform you can double-click on the file and it will install the SQuirrel client. Once it is installed, open the application and it will bring up the following screen. Now go to the Drivers tab on the left side and scroll it down. You will find NuoDB mentioned there. Now right click over it and click on Modify Driver. Now here is where you need to make sure that you make proper entries or your client will not work with the database. Enter following values: Name: NuoDB Example URL: jdbc:com:nuodb://localhost:48004/test Website URL: http://www.nuodb.com Now click on the Extra Class Path tab and Add the location of the nuodbjdbc.jar file. If you are following my blog posts and have installed NuoDB in the default location, you will find the default path as C:\Program Files\NuoDB\jar\nuodbjdbc.jar. The class name of the driver is automatically populated. Once you click OK you will see that there is a small icon displayed to the left of NuoDB, which shows that you have successfully configured and installed the NuoDB driver. Now click on the tab of Alias tab and you can notice that it is empty. Now click on the big Plus icon and it will open screen of adding an alias. “Alias” means nothing more than adding a database to your system. The database name of the original installation can be anything and, if you wish, you can register the database with any other alternative name. Here are the details you should fill into the Alias screen below. Name: Test (or your preferred alias) Driver: NuoDB URL: jdbc:com:nuodb://localhost:48004/test (This is for test database) User Name: dba (This is the username which I entered for test Database) Password: goalie (This is the password which I entered for test Database) Check Auto Logon and Connect at Startup and click on OK. That’s it! You are done. On the right side you will see a table name and on the left side you will see various tabs with all the relevant details from respective table. You can see various metadata, schemas, data types and other information in the table. In addition, you can also generate script and do various important tasks related to database. You can see how easy it is to configure NuoDB with the SQuirreL Client and get going with it immediately. SQL Workbench/J This is another wonderful client tool, which works very well with NuoDB. The best part is that in the Driver dropdown you will see NuoDB being mentioned there. Click here to download  SQL Workbench/J Universal SQL client. The download process is straight forward and the installation is a very easy process for SQL Workbench/J. As soon as you open the client, you will notice on following screen the NuoDB driver when selecting a New Connection Profile. Select NuoDB from the drop down and click on OK. In the driver information, enter following details: Driver: NuoDB (com.nuodb.jdbc.Driver) URL: jdbc:com.nuodb://localhost/test Username: dba Password: goalie While clicking on OK, it will bring up the following pop-up. Click Yes to edit the driver information. Click on OK and it will bring you to following screen. This is the screen where you can perform various tasks. You can write any SQL query you want and it will instantly show you the results. Now click on the database icon, which you see right on the left side of the word User=dba.  Once you click on Database Explorer, you can perform various database related tasks. As a developer, one of my favorite tasks is to look at the source of the table as it gives me a proper view of the structure of the database. I find SQL Workbench/J very efficient in doing the same. DbVisualizer DBVisualizer is another great tool, which helps you to connect to NuoDB and retrieve database information in your desired format. A developer who is familiar with DBVisualizer will find this client to be very easy to work with. The installation of the DBVisualizer is very pretty straight forward. When we open the client, it will bring us to the following screen. As a first step we need to set up the driver. Go to Tools >> Driver Manager. It will bring up following screen where we set up the diver. Click on Create Driver and it will open up the driver settings on the right side. On the right side of the area where it displays Driver Settings please enter the following values- Name: NuoDB URL Format: jdbc:com.nuodb://localhost:48004/test Now under the driver path, click on the folder icon and it will ask for the location of the jar file. Provide the path as a C:\Program Files\NuoDB\jar\nuodbjdbc.jar and click OK. You will notice there is a green button displayed at the bottom right corner. This means the driver is configured properly. Once driver is configured properly, we can go to Create Database Connection and create a database. If the pop up show up for the Wizard. Click on No Wizard and continue to enter the settings manually. Here is the Database Connection screen. This screen can be bit tricky. Here are the settings you need to remember to enter. Name: NuoDB Database Type: Generic Driver: NuoDB Database URL: jdbc:com.nuodb://localhost:48004/test Database Userid: dba Database Password: goalie Once you enter the values, click on Connect. Once Connect is pressed, it will change the button value to Reconnect if the connection is successfully established and it will show the connection details on lthe eft side. When we further explore the NuoDB, we can see various tables created in our test application. We can further click on the right side screen and see various details on the table. If you click on the Data Tab, it will display the entire data of the table. The Tools menu also has some very interesting and cool features like Driver Manager, Data Monitor and SQL History. Summary Well, this was a relatively long post but I find it is extremely essential to cover all the three important clients, which we developers use in our daily database development. Here is my question to you? Which one of the following is your favorite NuoDB 3rd-Party Database Client? (Pick One) SQuirreL SQL Client SQL Workbench/J DbVisualizer I will be very much eager to read your experience about NuoDB. You can download NuoDB from here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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