Search Results

Search found 21563 results on 863 pages for 'game testing'.

Page 177/863 | < Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >

  • batch file that detects keystrokes. how?

    - by daniel11
    im designing a collection of video games for the command line (such as deal or no deal, tic tac toe, racing, maze puzzle, connect four, wack a mole, etc.) however it would really make things easier for me if i could make it so that when the user makes a selection (such as what direction to move in the game) , that as soon as they press the arrow keys then it carries out the IF statements that follow. Instead of having to press enter after each selection. something like... :one1 set /p direction1= : IF %direction1%== {ARROW KEY LEFT} goto two2 IF %direction1%== {ARROW KEY RIGHT} goto three3 IF %direction1%== {ARROW KEY UP} goto four4 IF %direction1%== {ARROW KEY DOWN} goto five5 goto one1 Any Ideas?

    Read the article

  • Good tools which generate NUnit unit tests for .NET assemblies in Visual Studio 2008

    - by andy
    Hey guys, I'm pretty new to Unit Testing so bare with me. I realize that best best practice is not to auto generate unit tests, however I'd like to use Code Generation to set-up the basic skeleton of the tests. Now, I know Visual Studio 2008 already has the built in "create tests", however, it just creates a flat list of all the classes it's going to test... and it's not for NUnit right? Ideally, I'd like the code generation to follow the folder AND namespace structure of the assembly its generating tests for. Can you guys recommend any good tools which generate NUnit unit tests for .NET assemblies in Visual Studio 2008? cheers!

    Read the article

  • Tools to test softwares against any attacks for programmers ?

    - by berkay
    in these days, i'm interested in software security. As i'm reading papers i see that there are many attacks and researchers are trying to invent new methods for softwares to get more secure systems. this question can be a general including all types of attacks.There are many experienced programmers in SO, i just want to learn what are using to check your code against these attacks ? Is there any tools you use or you don't care ? For example i heard about,static,dynamic code analysis, fuzz testing. SQL injection attacks Cross Site Scripting Bufferoverflow attacks Logic errors Any kind of Malwares Covert Channels ... ... thanks

    Read the article

  • TDD and encapsulation priority conflict

    - by Hanseh
    Hi, I just started practicing TDD in my projects. I'm developing a project now using php/zend/mysql and phpunit/dbunit for testing. I'm just a bit distracted on the idea of encapsulation and the test driven approach. My idea behind encapsulation is to hide access to several object functionalities. To make it more clear, private and protected functions are not directly testable(unless you will create a public function to call it). So I end up converting some private and protected functions to public functions just to be able to test them. I'm really violating the principles of encapsulation to give way to micro function testability. Is this the correct way of doing it?

    Read the article

  • Best practices for TDD BDD with code that uses external services / api

    - by adam
    I'm using a twitter gem which basically accesses twitter and lets me grab tweets, timeline etc. Its really good but I have a lot of my code that uses the stuff it returns and I need to test it. The things the gem returns aren't exactly simple strings, there pretty complex objects (scary as well) so im left scratching my head. So basically I'm looking for an answer, book, blog, open-source project that can show me the rights and wrongs of testing around external services. answers that are either not language centric or ruby/rails centric would most greatly be appreciated.

    Read the article

  • ASP/NET MVC: Test Controllers w/Sessions? Mocking?

    - by Codewerks
    I read some of the answers on here re: testing views and controllers, and mocking, but I still can't figure out how to test an ASP.NET MVC controller that reads and sets Session values (or any other context based variables.) How do I provide a (Session) context for my test methods? Is mocking the answer? Anybody have examples? Basically, I'd like to fake a session before I call the controller method and have the controller use that session. Any ideas?

    Read the article

  • Good way to capture/replay sessions from Apache Log?

    - by Mark Harrison
    For performance testing, I would like to capture some traffic from a production server and use that as a basis to replay the request to a test server in order to simulate a realistic load in our development environment. These are all stateless queries, so no issues regarding cookies, sessions, etc. The Apache log timestamps everything down to a 1 second resolution, but that's not fine enough granularity for our peak times. What's the best way to capture more fine-grained timestamps for replay? And is there some ab-like load generating program that can use this data to replicate load?

    Read the article

  • How can I run NUnit(Selenium Grid) tests in parallel?

    - by Benjamin Lee
    My current project uses NUnit for unit tests and to drive UATs written with Selenium. Developers normally run tests using ReSharper's test runner in VS.Net 2003 and our build box kicks them off via NAnt. We would like to run the UAT tests in parallel so that we can take advantage of Selenium Grid/RCs so that they will be able to run much faster. Does anyone have any thoughts on how this might be achieved? and/or best practices for testing Selenium tests against multiple browsers environments without writing duplicate tests automatically? Thank you.

    Read the article

  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

    Read the article

  • Mock Repository vs. Real Repository w/Mocked Data

    - by n8wrl
    I must be doing something fundamentally wrong. I am implmenting my repositories and then testing them with mocked data. All is well. Now I want to test my domain objects so I point them at mock repositories. But I'm finding that I have to re-implement logic from the 'real' repositories into the mocks, or, create 'helper classes' that encapsulate the logic and interact with the repositories (real or mock), and then I have to test those too. So what am I missing - why implement and test mock repositories when I could use the real ones with mocked data? EDIT: To clarify, by 'mocked data' I do not hit the actual database. I have a 'DB mock layer' I can insert under the real repositories that returns known-data.

    Read the article

  • How much of Grails GORM to test?

    - by Lloyd Meinholz
    Is there a "best practice" or defacto standard with how much of the GORM functionality one should test in the unit/functional tests? My take is that one should probably do most of the domain testing as functional tests so that you get the full grails environment. But what do you test? Inserts, updates, deletes? Do you test constraints even though they were probably more thoroughly tested by the grails release? Or do you just assume that GORM does what it is supposed to do and move to other parts of the application?

    Read the article

  • Can I debug with python debugger when using py.test somehow?

    - by Joel
    I am using py.test for unit testing my python program. I wish to debug my test code with the python debugger the normal way (by which i mean pdb.set_trace() in the code) but I can't make it work. Putting pdb.set_trace() in the code doesn't work (raises IOError: reading from stdin while output is captured). I have also tried running py.test with the option --pdb but that doesn't seem to do the trick if I want to explore what happens before my assertion. It breaks when an assertion fails, and moving on from that line means terminating the program. Does anyone know a way to get debugging, or is debugging and py.test just not meant to be together?

    Read the article

  • FileNotFound Exception when using TestDriven.NET and NUnit

    - by Quang Anh
    I'm Writing a simple pong game in C# and XNA 4.0 to learn unit testing. The tools used are TestDriven.NET and NUnit, all newest versions. The problem is, if I test the code with VS2010 internal debugger, everything runs fine, but when I use "Run Test(s)" from menu, the application chokes with error: Test 'WindowsGame1.Game1.TestGameMenu' failed: Microsoft.Xna.Framework.Content.ContentLoadException : Error loading "SpaceBackground". File not found. ----> System.IO.FileNotFoundException : Error loading "Content\SpaceBackground.xnb". File not found. (some more below...) So it stops when the first textre is going to be loaded. What's going on? If you want to check the code out, download it here http://www.mediafire.com/?qwnkmyqheum

    Read the article

  • iPHone: Unit/Logic Tests initWithNibName

    - by pion
    I have setup my Logic Tests following the instructions on http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/135-Unit_Testing_Applications/unit_testing_applications.html. I could test a couple classes successfully. But I got error when testing the following: - (id)init { if (self = [super initWithNibName:@"Foo" bundle:nil]) { ... } return self; } The error message is -[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "Foo" My question: Did I do something wrong? Missed something? or I cannot test -initWithNibName using Logic Tests technique. Thanks in advance for your help.

    Read the article

  • How to simulate a file read error in the CRT

    - by Mark0978
    Using VS2008, we would like to simulate a file that has a size of X, but that has a read failure at X-Y bytes, so that we get an error indication. Anyone have an idea of how to do this on windows? Looks like there is a solution for linux, but I can't really come up with a way to do this on windows. We have multiple developers, multiple machines, and cppunit testing framework, so I want a software only design. I'm trying to simulate the actual CRT failing, so I can test the code that is dealing with the failure.

    Read the article

  • I do not write tests. Am I stupid?

    - by Josh Stodola
    I've done a little bit of reading on unit testing and TDD, and I've never seriously considered writing tests to such a precise extent. Granted, I am not working on any projects that are ridiculously huge. If all I build are small apps, am I stupid for not writing tests? Edit: To clarify, when I say "small apps", I mean apps that are not going to control a persons life and/or their belongings. I generally build things that are supposed to make peoples lives easier and to make them more efficient.

    Read the article

  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

    Read the article

  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

    Read the article

  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

    Read the article

  • How should I rewrite my code to make it amenable to unittesting?

    - by justin
    I've been trying to get started with unit-testing while working on a little cli program. My program basically parses the command line arguments and options, and decides which function to call. Each of the functions performs some operation on a database. So, for instance, I might have a create function: def create(self, opts, args): #I've left out the error handling. strtime = datetime.datetime.now().strftime("%D %H:%M") vals = (strtime, opts.message, opts.keywords, False) self.execute("insert into mytable values (?, ?, ?, ?)", vals) self.commit() Should my test case call this function, then execute the select sql to check that the row was entered? That sounds reasonable, but also makes the tests more difficult to maintain. Would you rewrite the function to return something and check for the return value? Thanks

    Read the article

  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

    Read the article

  • Ogg/Vorbis: _ov_fopen cannot be found

    - by knight666
    I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows. However, when I try to use that I get the following: 1>AudioManager.obj : error LNK2019: unresolved external symbol _ov_fopen referenced in function "private: static struct SomeGame::SoundData * __cdecl SomeGame::AudioManager::LoadOGG(char *)" (?LoadOGG@AudioManager@SomeGame@@CAPAUSoundData@2@PAD@Z) ...and when I Google "unresolved external symbol _ov_fopen", I get exactly one result. And it's in Japanese. So I tried downloading the ogg and vorbis source and compiling it, and inserting those in the project, but it still gives me the same error. Basically, how do I load in an Ogg/Vorbis file to be used with OpenAL on Windows? Thanks in advance.

    Read the article

  • .htaccess with public folder

    - by ninumedia
    I have a directory structure with the following on localhost: http://localhost/testing/ A directory structure exists inside of testing as follows: /testing/public /testing/public/index.php /testing/public/img /testing/public/css ..etc for the js and swf directories A .htaccess file is inside the testing folder and the contents are as follows: Options +FollowSymLinks RewriteEngine on RewriteBase /testing/ RewriteRule ^public$ public/ [R,QSA] RewriteRule ^public/$ public/index.php?state=public [L,QSA] RewriteRule ^stackoverflow$ stackoverflow/ [R,QSA] RewriteRule ^stackoverflow/$ public/index.php?state=stackoverflow[L,QSA] I am using PHP and inside of the /testing/public/index.php file I wanted to test that the $_GET['state'] is indeed saving the variable. When I try to test out: http://localhost/testing/public $_GET['state'] is not found at all BUT http://localhost/testing/stackoverflow does indeed echo out that $_GET['state'] equals 'stackoverflow'. What am I missing here??? Why is it that I cannot get the state=public in the first link? Thanks for the help!

    Read the article

  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

    Read the article

  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

    Read the article

< Previous Page | 173 174 175 176 177 178 179 180 181 182 183 184  | Next Page >