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  • Developing for Mac, without a Mac.

    - by speeder
    Hello I am a "lone wolf" game developer, and games sell more on Mac (because noone make Mac games... bizarre), so I need to make Mac games. My problem is: I don't own a Mac, and I have no way to get one (unless someone donate one to me...), I don't have money even to upgrade my crappy 3 year old PC, or buy a netbook... So, how I develop for Mac without a Mac? I guess that if I installed Mac OS on my machine, it would do, or can I just use Open Darwin instead? Or Mac OS run on virtual machines?

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  • Which programming language is manageable by an 11 year old kid?

    - by tangens
    Possible Duplicates: What is the easiest language to start with? What are some recommended programming resources for pre-teens? My son is 11 years old and he would like to learn a programming language. Of course his primary goal is to develop some (simple) games. Do you know of a programming language that is suitable for this situation? Summary of languages recommended in the answers Snake Wrangling for Kids (answer) Scratch (answer) Small Basic (answer) (answer) Logo NXT-G for Lego Mindstorms (answer) Alice (answer) BlueJ (answer) Squeak Smalltalk (answer) (answer) (answer) Blender Game Engine (answer) PyGame (answer) (answer) (answer) Inform (answer) Phrogram (answer) Dr Scheme (answer) eToys (answer) runrev (answer) Karel Programming (answer) Hackety Hack (answer) Visual Basic (answer) (answer) Learn to Program (answer) QBasic (answer) (answer) Visual Basic Express (answer) Processing (answer) C# (answer) JavaScript (answer) (answer) Ruby (answer) ToonTalk (answer) Flash and ActionScript (answer) StarLogo (answer) Java (answer) Kodu (answer) XNA (answer) (answer) unity3D (answer) BlitzBasic (answer)(answer) Lua (answer)

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  • ScoreNinja causes java.lang.RuntimeException: Can't create handler inside thread that has not called

    - by sirconnorstack
    I'm trying to add ScoreNinja, the global high score system, to my Android game, and it works fine when I load it on my phone, but when I release it into the wild, I got crash reports saying: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Here is part of the call stack: android.os.Handler.<init>(Handler.java:121) android.app.Dialog.<init>(Dialog.java:99) android.app.AlertDialog.<init>(AlertDialog.java:65) android.app.AlertDialog.<init>(AlertDialog.java:61) android.app.AlertDialog$Builder.create(AlertDialog.java:797) android.app.AlertDialog$Builder.show(AlertDialog.java:812) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:136) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:99) I thought the main thread had prepare() called automatically, and if not, why would it work fine for me but not anyone else?

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  • Can I override task :environment in test_helper.rb to test rake tasks?

    - by Michael Barton
    I have a series of rake tasks in a Rakefile which I'd like to test as part of my specs etc. Each task is defined in the form: task :do_somthing => :environment do # Do something with the database here end Where the :environment task sets up an ActiveRecord/DataMapper database connection and classes. I'm not using this as part of Rails but I have a series of tests which I like to run as part of BDD. This snippet illustrates how I'm trying to test the rake tasks. def setup @rake = Rake::Application.new Rake.application = @rake load File.dirname(__FILE__) + '/../../tasks/do_something.rake' end should "import data" do @rake["do_something"].invoke assert something_in_the_database end So my request for help - is it possible to over-ride the :environment task in my test_helper.rb file so I my rake testing interacts with the my test database, rather than production? I've tried redefining the task in the helper file, but this doesn't work. Any help for a solution would be great, as I've been stuck on this for the past week.

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  • robocode engine: how to design (write) the runtime engine -- the robot world

    - by Bob
    IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc. The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

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  • Box2d: Maximum possible linear velocity?

    - by Rosarch
    I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - which is not that fast at all. My game is a top-down 2d. Here is some code that may be relevant: private readonly Vector2 GRAVITY = new Vector2(0, 0); public void initializePhysics(ContactReporter contactReporter) { world = new World(GRAVITY, true); IContactListener contactListener = contactReporter; world.ContactListener = contactListener; } public void Update(GameTime gameTime) { // ... worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10); //... }

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • CSS regression tool?

    - by ronaldwidha
    I'm looking for a visual regression testing tool for CSS refactoring and see whether or not there are any unintended cascading behavior in a website. Ideally, the tool that can crawl a website (even locally) and grab snapshots of each page and store it in a single repository. When run for the second time, it will show the pages that are visually different since the last time it was run. Even better: if it can show the overlapper XOR view of the 2 version of the page. compare rendering results of different browsers (almost like an automated Microsoft Expression Web compare feature). Thanks

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  • Unit-test FileSystemWatcher.Error Event

    - by dotNetkow
    I'm trying to unit test a private method that I have attached to my FileSystemWatcher's Error event. MSDN says that this event "occurs when the internal buffer overflows." I've tried to cause a buffer overflow but have not been successful so far. The FileSystemWatcher's various properties are: fileWatcher.IncludeSubdirectories = false; fileWatcher.Filter = "*"; fileWatcher.NotifyFilter = (NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.Size); What is the best way of raising this event for the purpose of unit-testing?

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  • Is there a 2d sprite library for webgl?

    - by Devon
    I am looking to build a 2d game using WebGL. I want the hardware acceleration that WebGL provides and I cannot get this from the 2D canvas context in the canvas tag. With that said, is there a tutorial on creating 2D sprites using webGL? Or, better yet, is there a 2D sprite library for WebGL? Ideally, I'm looking for something like cocos2d ported to WebGL. Not surprisingly, all of the demos, tutorials and libraries I have found for WebGL focus on 3D manipulation. Are there any WebGL libraries that support 2D sprites?

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  • Recommendations for keeping a build server updated

    - by gareth_bowles
    As a guy who frequently switches between QA, build and operations, I keep running into the issue of what to do about operating system updates on the build server. The dichotomy is the same on Windows, Linux, MacOS or any other o/s that can update itself via the internet: The QA team wants to keep the build server exactly as it is from the beginning of the product release cycle to the end, since installing updates could destabilize the server and means that successive builds aren't made against the same baseline. The ops team wants the software to be deployed on a system with all the latest security patches; this can mean that the software isn't deployed on exactly the same version of the o/s that it was built on. I usually mitigate this by taking release candidate builds and installing them on a test server that has a completely up-to-date o/s, repeating the automated tests that are run on the build server and doing some additional system level testing to make sure everything looks good before deployment. However, this seems inefficient to me; does anyone have a better way ?

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  • Logic / Probability Question: Picking from a bag

    - by Rosarch
    I'm coding a board game where there is a bag of possible pieces. Each turn, players remove randomly selected pieces from the bag according to certain rules. For my implementation, it may be easier to divide up the bag initially into pools for one or more players. These pools would be randomly selected, but now different players would be picking from different bags. Is this any different? If one player's bag ran out, more would be randomly shuffled into it from the general stockpile.

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  • How to Test a Multi-Tenant App with support for multiple domains

    - by asifch
    HI, we are building a multi-tenant application, which will support that each tenant can have a unique top level domain, the application is build using the asp.net 3.5 and SQL servr 2005, while each tenant will have different database. I have seen a number of questions about the similar applications on the StackOverFlow, but none of them is related to the Testing, I want to know is how one can test the application in a development environment, specially How can we test that each customer connects to his own DB based on the URL. how can we emulate different domains on the local system. like abc.com and xyz.com all goes to dev machine's IIS. Any recommendations which might help us in the developing process of such an application.

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  • <100% Test coverage - best practices in selecting test areas

    - by Paul Nathan
    Suppose you're working on a project and the time/money budget does not allow 100% coverage of all code/paths. It then follows that some critical subset of your code needs to be tested. Clearly a 'gut-check' approach can be used to test the system, where intuition and manual analysis can produce some sort of test coverage that will be 'ok'. However, I'm presuming that there are best practices/approaches/processes that identify critical elements up to some threshold and let you focus your test elements on those blocks. For example, one popular process for identifying failures in manufacturing is Failure Mode and Effects Analysis. I'm looking for a process(es) to identify critical testing blocks in software.

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  • How do you debug a unit test in Xcode 3?

    - by Dov
    I followed Apple's instructions to set up Unit Testing in my project. I followed the directions for making them dependent, so the tests run with every build of my main project. This works, and when my tests pass the application runs; when they don't, I get build errors on the lines of the unit tests that failed. I would like, however, to be able to step through my application code when the tests are failing, but can't get Xcode (3.2.5) configured properly. The project is a Mac project, not iOS. I tried the instructions here and here, but execution never stopped at the breakpoints I set, neither in the the unit test code or in my application code. After following the first set of instructions, the breakpoints I set turned yellow with blue outlines, and I don't know what that meant, either. What do I need to do to step through my tests?

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  • Data structure for Settlers of Catan map?

    - by templatetypedef
    Hello all- A while back someone asked me if I knew of a nice way to encode the information for the game Settlers of Catan. This would require storing a hexagonal grid in a way where each hex can have data associated with it. More importantly, though, I would need some way of efficiently looking up vertices and edges on the sides of these hexagons, since that's where all the action is. My question is this: is there a good, simple data structure for storing a hexagonal grid while allowing for fast lookup of hexagons, edges between hexagons, and vertices at the intersections of hexagons? I know that general structures like a winged-edge or quad-edge could do this, but that seems like massive overkill. Thanks!

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  • Algorithm to detect no movable pieces in Stratego.

    - by maleki
    I am creating a Stratego Game and am having trouble creating an algorithm that can detect when there are no more possible moves because all your pieces are gone or the remaining pieces are unmovable or trapped by forbidden squares, unmovable pieces, or other trapped pieces. For simplicity you can think of the board as an array of Squares which can contain pieces. Square[][] gameBoard = new Square[10][10] Squares have easily checkable state such as hasPiece(), hasEnemyPiece(), hasUnMovablePiece(), hasMoveablePiece(), isBlocked(). It would also probably be nice if this algorithm wasn't run every time a player moved but maybe checked in the beginning and then only certain conditions were checked when the player moved.

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  • Open source license for test code

    - by Gary
    I'm creating a project to house an iPhone library for common code for the iPhone... essentially it's a library that'll save people from finding solutions to common problems that amount to copying and pasting snippets of code. The site is located here: http://code.google.com/p/devkit-bb/ I licensed it under Eclipse, because fosters the extension of the library without requiring constraints like LGPL on object files being provided/made available, which would be the case since everything is statically linked. What I'm wondering is how/what license to apply to the unit tests? Since they essentially demonstrate how to use various interfaces and components. Thus they're designed for potential copy and paste situations, and I don't want people who might end up using this as part of the building blocks of their environment to feel like the license would prohibit that "derivative work", ie. their application or game.

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  • How to overcome drawbacks and enjoy the job of a software tester?

    - by mgj
    Dear all, One notion that has been prevalent mostly as rumours for many aspiring programmers is that the testing phase of the SDLC(Software Development Life Cycle) is not that challenging and interesting as one's job as a tester after a period of time becomes monotonous because a person does the same thing repeatedly over and over again. Boredom is a very important issue a software tester has to deal with. With regard to this I have the following questions: How can one overcome this in their day to day activities of their job as a software tester? What are the possible new avenues a tester can explore on a general note in a s/w co. ? Could you also please highlight what challenge's a tester could also face in real life situations.Something that would make their job also interesting and fun-filled. Thanks..:)

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  • Java IndexOutOfBoundsException

    - by Meko
    Hi all ... I made an little shoot em up game..It works normal but I want also implement if fires intersects they will disappear. I have two list for Player bullets and for computer bullets ...But if I have more bullets from computer or reverse .Here my loop for (int i = 0; i < cb.size(); i++) { for (int j = 0; j < b.size(); j++) { if (b.get(j).rect.intersects(cb.get(i).rect)) { cb.remove(i); b.remove(j); continue; } if (cb.get(i).rect.intersects(b.get(j).rect)) { b.remove(j); cb.remove(i); continue; } } }

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  • PhysX for massive performance via GPU ?

    - by devdude
    I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines. At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource. Whats your view or experience ? If you would start right now with development, would you agree with the above ? cheers

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  • Can any Palm Pre be used for development?

    - by teedyay
    We're about to start developing software for the Palm, using WebOS. Though an emulator is available for testing, I always feel more confident seeing it run on a physical device as well. I can't find anywhere on Palm's website that tells me whether I can just buy an off-the-shelf Palm Pre and run my app on it, or if I have to buy one with a particular type of contract/ have it unlocked in some way/ whatever. Does anyone know? Have you done this? (Sorry this is barely programming-related, but I couldn't think where else to ask. I'm sure someone has done this and can give me a quick yay or nay. Thanks.) Oh - I'm in the UK, if that makes any difference.

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  • unittest tests reuse for family of classes

    - by zaharpopov
    I have problem organizing my unittest based class test for family of tests. For example assume I implement a "dictionary" interface, and have 5 different implementations want to testing. I do write one test class that tests a dictionary interface. But how can I nicely reuse it to test my all classes? So far I do ugly: DictType = hashtable.HashDict In top of file and then use DictType in test class. To test another class I manually change the DictType to something else. How can do this otherwise? Can't pass arguments to unittest classes so is there a nicer way?

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • Does ActiveRecord make Ruby on Rails code hard to test?

    - by Erik Öjebo
    I've spent most of my time in statically typed languages (primarily C#). I have some bad experiences with the Active Record pattern and unit testing, because of the static methods and the mix of entities and data access code. Since the Ruby community probably is the most test driven of the communities out there, and the Rails ActiveRecord seems popular, there must be some way of combining TDD and ActiveRecord based code in Ruby on Rails. I would guess that the problem goes away in dynamic languages, somehow, but I don't see how. So, what's the trick?

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