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  • What are all the instances of syntactic sugar in Scala?

    - by Jackson Davis
    I decided to create this question to have a single source for all things syntactic sugar in Scala. I feel these details are some of the things most frustrating to starting users and are hard to search for since most/all of them are purely symbols and are thus hard to search for without knowing the name of the concept. TODO: implicit conversions _ syntax for anonymous functions Extractors(Unapply/UnapplySeq) Other things I'm forgetting

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  • Appending HTML to end of body using javascript

    - by ming yeow
    here is the deal. i have several templates for faceboxes (lightbox) i need at different points of the application. these are stored in different partials and files. i will initialize different javascript functions in accordance to which ones i need. The question is, what is the best way to append the external HTML page into my body using javascript?

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  • Comprehensive and well maintained wiki syntax Parser for PHP

    - by Rowan
    I'm looking for a comprehensive and well maintained wiki syntax Parser for PHP, does anybody know of one? I can find some really good parsers for markdown and bbcode but am having trouble with finding a decent wiki parser. I prefer markdown myself, but I'm writing post functions for a CMS and I'd like to give end-users a choice. I thought about downloading a copy of MediaWiki and seeing how they do it, thoughts on this as an option?

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  • Weird Java Math ,10 ^ 1 = 11?

    - by Simon
    For an exercise I was writing a loop that turns a string into an integer without using the built in functions by multiplying each individual value by its numerical position. 75 would be 7*(10 ^ 1) + 5*(10 ^ 0), for example. However, for some reason (10 ^ 1) keeps coming back as 11. Is there some mistake I have made or an explanation for this?

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  • WPF binding not updating until after another action

    - by Matthew Stanford
    I have an observable collection bound to a listbox in WPF. One of the options in the window is to use an OpenFileDialog to add an item to the listbox with certain properties. When I use the OpenFileDialog it immeditaely sets two of the properties of the new item in the observable collection. I am using INotifyPropertyChanged to update the listbox. These two new properties are set correctly and now the listbox should display the title contained in the new title property and the title textbox which is bound to the listbox should display the new title as well. However, neither displays the new title upon the closing of the OpenFileDialog and when I click on another item in the listbox and come back to the item I have just changed it updates the title textbox but the title displayed in the list box is not changed until i move the item in the list box that I want to change. Here is the Binding code. ItemsSource="{Binding Path=MyData, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" And here is the implementation of the browse button that is not working (L1 being the listbox) private void browse_Click(object sender, RoutedEventArgs e) { OpenFileDialog opf = new OpenFileDialog(); opf.ShowDialog(); MyData[L1.SelectedIndex].Title = System.IO.Path.GetFileNameWithoutExtension(opf.FileName); MyData[L1.SelectedIndex].Command = opf.FileName; } When I simply type in the text boxes and click out of them it updates the list box immediately with the new information I have put in. I also have a create new button and upon clicking it, it immediately adds a new item to the list box and updates its' properties. The only one that is not updating correctly is this peice of code I have given you. Thanks for your help. EDIT: Here is my implementation of INotifyPropertyChanged private OCLB _MyData; public OCLB MyData { get { return _MyData; } set { _MyData= value; FirePropertyNotifyChanged("MyData"); } } OCLB is the obserable collection. Here is the function FirePropertyNotifyChanged public event PropertyChangedEventHandler PropertyChanged; private void FirePropertyNotifyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } Each of these are in the partial class MainWindow for the wpf form. I also have a class for the MyData files (with 4 get/set functions) that are stored in the OCLB(observable collection). There is also a class with functions for the OCLB.

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  • Any software to auto generate doxygen comment blocks?

    - by Simone Margaritelli
    Hello, i'm developing a quite big C++ software and now (better late than neve :)) i've decided to document it in the doxy standards. There are plenty of classes, methods, functions, macros and so on therefore i'm searching for a software that would scan my source tree and insert doxy comment blocks on top of every "documentable item" to let me edit them later and add details such as methods description and so on. Some hint?

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  • Floating DIV elements is not lining up...

    - by Ben Sinclair
    I have dives that I am floating so that they show side by side. Here is my code: .serviceMembersPosition { width: 190px; float: left; display: inline; border: 1px solid #999; margin: 5px 5px 5px 0; padding: 5px; } It works however if one of the DIV's has more info than the others, it stuffs up the floats. See how there is a gap in my screenshot below. Is there any way to overcome this? I am using JQuery with my website. Maybe there is some code for this?

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  • Zend Framework - tinyMCE - plugin folders are mistaken to be controllers? Help

    - by Ali
    Hi guys I'm trying to integrate the tinymce plugin however I'm running into problems such that almost every feature which requires a plugin to be rendered i.e the add url popup or add image pop up - it opens an empty pop up window. Even if I try to open it inline I get the same blank popup window.. I noticed that whenever I click on lets say url button in tinymCE it opens with reference to my localhost and because of that I'm assuming my application is mistaking the containing javascript folder to be some controller or action. How can I fix this please - I've set up mod rewrite to allow clean urls as well as ignore the javascript folder but this is a different issue altogether :( what should I be looking at here.. I can't notice any error sin firebug..

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  • Why is this class re-initialized every time?

    - by pinnacler
    I have 4 files and the code 'works' as expected. I try to clean everything up, place code into functions, etc... and everything looks fine... and it doesn't work. Can somebody please explain why MatLab is so quirky... or am I just stupid? Normally, I type terminator = simulation(100,20,0,0,0,1); terminator.animate(); and it should produce a map of trees with the terminator walking around in a forest. Everything rotates to his perspective. When I break it into functions... everything ceases to work. I really only changed a few lines of code, shown in comments. Code that works: classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop THIS WAS ORGANIZED for n = 1:720, %Calculate and Set Heading/Location obj.robot.headingChange = navigate(n); %Update Position obj.robot.heading = obj.robot.heading + obj.robot.headingChange; obj.landmarks.heading = obj.robot.heading; y = cosd(obj.robot.heading); x = sind(obj.robot.heading); obj.robot.x = obj.robot.x + (x*obj.robot.velocity); obj.robot.y = obj.robot.y + (y*obj.robot.velocity); obj.landmarks.x = obj.robot.x; obj.landmarks.y = obj.robot.y; %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------- classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [ x, y ] mapSize = 10; %Map Size. Value is side of square x=0; y=0; heading=0; headingChange=0; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end end end ---------- classdef robot properties x y heading velocity headingChange end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end end end ---------- function headingChange = navigate(n) %steeringChange = 5 * rand(1) * sign(rand(1) - 0.5); Most chaotic shit %Draw an S if n <270 headingChange=1; elseif n<540 headingChange=-1; elseif n<720 headingChange=1; else headingChange=1; end end Code that does not work... classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------------- classdef landmarks properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = createLandmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end ----------------- classdef robot properties x y heading velocity end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end function updatePosition(obj,headingChange) obj.heading = obj.heading + headingChange; tempy = cosd(obj.heading); tempx = sind(obj.heading); obj.x = obj.x + (tempx*obj.velocity); obj.y = obj.y + (tempy*obj.velocity); end end end The navigate function is the same... I would appreciate any help as to why things aren't working. All I did was take the code from the first section from under comment: %Simulation Loop THIS WAS ORGANIZED and break it into 2 functions. One in robot and one in landmarks. Is a new instance created every time because it's constantly printing the same heading for this line int he robot class obj.heading = obj.heading + headingChange;

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  • Introspection of win32com module / pythoncom module

    - by crystal
    Hi, what is the best way to see what all functions that can be performed using pythoncom module? Specifically, i was working with the win32com module to operate upon excel files. I was not able to find introspection for it as we do for the rest of the modules. Can anyone please suggest how can i retrieve this information?

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  • stdio's remove() not always deleting on time.

    - by Kyte
    For a particular piece of homework, I'm implementing a basic data storage system using sequential files under standard C, which cannot load more than 1 record at a time. So, the basic part is creating a new file where the results of whatever we do with the original records are stored. The previous file's renamed, and a new one under the working name is created. The code's compiled with MinGW 5.1.6 on Windows 7. Problem is, this particular version of the code (I've got nearly-identical versions of this floating around my functions) doesn't always remove the old file, so the rename fails and hence the stored data gets wiped by the fopen(). FILE *archivo, *antiguo; remove("IndiceNecesidades.old"); // This randomly fails to work in time. rename("IndiceNecesidades.dat", "IndiceNecesidades.old"); // So rename() fails. antiguo = fopen("IndiceNecesidades.old", "rb"); // But apparently it still gets deleted, since this turns out null (and I never find the .old in my working folder after the program's done). archivo = fopen("IndiceNecesidades.dat", "wb"); // And here the data gets wiped. Basically, anytime the .old previously exists, there's a chance it's not removed in time for the rename() to take effect successfully. No possible name conflicts both internally and externally. The weird thing's that it's only with this particular file. Identical snippets except with the name changed to Necesidades.dat (which happen in 3 different functions) work perfectly fine. // I'm yet to see this snippet fail. FILE *antiguo, *archivo; remove("Necesidades.old"); rename("Necesidades.dat", "Necesidades.old"); antiguo = fopen("Necesidades.old", "rb"); archivo = fopen("Necesidades.dat", "wb"); Any ideas on why would this happen, and/or how can I ensure the remove() command has taken effect by the time rename() is executed? (I thought of just using a while loop to force call remove() again so long as fopen() returns a non-null pointer, but that sounds like begging for a crash due to overflowing the OS with delete requests or something.)

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  • Qt undocumented method setSharable

    - by soxs060389
    I stumbled about a method which seems to be present in all DataObjects like QList, QQueue, QHash... I even investigated so far i can see the source code of it, which is inline void setSharable(bool sharable) { if (!sharable) detach(); d->sharable = sharable; } in qlist.h (lines 117) but what effect does it have on the QList, QQueue, QHash... ? And is it in any way related to threading? (which sounds reasonable) Thanks for any answer, and please only answer if you got actual knowledge.

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  • When functionalities of html attributes and css styles overlap

    - by AspOnMyNet
    1) If inside CSS file we specify the following style: .td { text-align:center; } While in a Html file we have <td align=”right” … > then value set in CSS file will take precedence over an inline html attribute and thus elements contained inside <td> cell will be aligned to the center. a) Is same true for all html attributes? Meaning if a CSS rule and an html attribute functionalities overlap , will the CSS rule always take precedence? BTW – I know we should usually prefer using CSS rules vs html attributes thanx

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  • "Correct" way to playback user movement with xlib?

    - by Dasuraga
    I'm trying to figure out a way to make demos for a program I've written with xlib, and I came across this, but, according to the author page: This extension is not intended to support general journaling and playback of user actions. Does anyone know of any functions in xlib that are intended to support playback of user actions? Does it even exist? Or could I just use this without any real problems?

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  • Python Animation Timing

    - by M3RPHY
    I'm currently working on sprite sheet tool in python that exports the organization into an xml document but I've run into some problems trying to animate a preview. I'm not quite sure how to time the frame rate with python. For example, assuming I have all of my appropriate frame data and drawing functions, how would I go about coding the timing to display it at 30 frames per second (or any other arbitrary rate).

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  • Boost Python - Limits to the number of arguments when wrapping a function

    - by Derek
    I'm using Boost Python to wrap some C++ functions that I've created. One of my C++ functions contains 22 arguments. Boost complains when I try to compile my solution with this function, and I'm trying to figure out if it is just because this function has too many arguments. Does anyone know if such a limit exists? I've copied the error I'm getting below, not the code because I figure someone either knows the answer to this or not - and if there is no limit then I'll just try to figure it out myself. Thanks very much in advance! Here is a copy of the beginning of the error message I receive... 1>main.cpp 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2780: 'boost::mpl::vector17<RT,most_derived<Target,ClassT>::type&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const,Target *)' : expects 2 arguments - 1 provided 1>c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(236) : see declaration of 'boost::python::detail::get_signature' And eventually I get about a hundred copies of error messages very much resembling this one: 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2784: 'boost::mpl::vector17<RT,ClassT&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const)' : could not deduce template argument for 'RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile const' from 'std::string (__cdecl *)(const std::string &,jal::date::JULIAN_DATE,const std::string &,const std::string &,int,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,int,const std::string &,const std::string &,int,const std::string &,const std::string &,const std::string &,const std::string &,const std::string &,int,const std::string &)' 1> c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(218) : see declaration of 'boost::python::detail::get_signature' 1>c:\cpp_ext\boost\boost_1_47\boost\python\make_function.hpp(76): error C2780: 'boost::mpl::vector17<RT,most_derived<Target,ClassT>::type&,T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14> boost::python::detail::get_signature(RT (__thiscall ClassT::* )(T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13,T14) volatile,Target *)' : expects 2 arguments - 1 provided 1> c:\cpp_ext\boost\boost_1_47\boost\python\signature.hpp(236) : see declaration of 'boost::python::detail::get_signature'

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  • Hide deprecated methods from tab completion

    - by Morgoth
    I would like to control which methods appear when a user uses tab-completion on a custom object in ipython - in particular, I want to hide functions that I have deprecated. I still want these methods to be callable, but I don't want users to see them and start using them if they are inspecting the object. Is this something that is possible?

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  • Is there a compiled* programming language with dynamic, maybe even weak typing?

    - by sub
    I wondered if there is a programming language which compiles to machine code/binary (not bytecode then executed by a VM, that's something completely different when considering typing) that features dynamic and/or weak typing, e.g: Think of a compiled language where: Variables don't need to be declared Variables can be created doing runtime Functions can return values of different types Questions: Is there such a programming language? (Why) not? I think that a dynamically yet strong typed, compiled language would really sense, but is it possible?

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  • Select a subset of foreign key elements in inlineformset_factory in Django

    - by Enis Afgan
    Hello, I have a model with two foreign keys: class Model1(models.Model): model_a = models.ForeignKey(ModelA) model_b = models.ForeignKey(ModelB) value = models.IntegerField() Then, I create an inline formset class, like so: an_inline_formset = inlineformset_factory(ModelA, Model1, fk_name="model_a") and then instantiate it, like so: a_formset = an_inline_formset(request.POST, instance=model_A_object) Once this formset gets rendered in a template/page, there is ChoiceField associated with the model_b field. The problem I'm having is that the elements in the resulting drop down menu include all of the elements found in ModelB table. I need to select a subset of those based on some criteria from ModelB. At the same time, I need to keep the reference to the instance of model_A_object when instantiating inlineformset_factory and, therefore, I can't just use this example. Any suggestions?

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  • function overloading in C

    - by FL4SOF
    Is there any way to achieve function overloading in C? I am looking at simple functions to be overloaded like foo (int a) foo (char b) foo (float c , int d) I think there is no straight forward way, looking for workarounds if any?

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  • PDO/Oracle vs OCI

    - by jarcoal
    The company I work for currently uses some basic functions to abstract the OCI libraries as a means for DB connectivity. We're considering switching to PHP's PDO object, but from some quick searches, it looks like the Oracle driver is a bit less mature than the other PDO drivers. I would appreciate some pro/cons for PDO/Oracle from anyone who has used it in a production environment. Thanks!

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