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  • Mixing two wav music files of different size

    - by iphoneDev
    Hi, I want to mix audio files of different size into a one single .wav file. There is a sample through which we can mix files of same size [(http://www.modejong.com/iOS/#ex4 )(Example 4)]. I modified the code to get the mixed file as a .wav file. But I am not able to understand that how to modify this code for unequal sized files. If someone can help me out with some code snippet,i'll be really thankful.

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • How to unit tests functions which return results asyncronously in XCode?

    - by DevDevDev
    I have something like - (void)getData:(SomeParameter*)param { // Remotely call out for data returned asynchronously // returns data via a delegate method } - (void)handleDataDelegateMethod:(NSData*)data { // Handle returned data } I want to write a unit test for this, how can I do something better than NSData* returnedData = nil; - (void)handleDataDelegateMethod:(NSData*)data { returnedData = data; } - (void)test { [obj getData:param]; while (!returnedData) { [NSThread sleep:1]; } // Make tests on returnedData }

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  • Weird Perspective With CATransform3DMakeRotation

    - by kopproduction
    I'm having an odd problem with CATransform3DMakeRotation. When the rotated view is in the center of the superview, it looks like this: This is how it's supposed to look. However, when it's somewhere else in the superview, say, in the lower left corner, it looks like this: Note that it is tilted to the right. Same thing happens when it's in the lower right corner, only that it tilts to the left. Is there some way to make it tilt the way it should all the time and in every position?

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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • how to reloadData in tableView when tableview access data from database.

    - by Ajeet Kumar Yadav
    I am new in iphone i am developing a application that take value from data base and display data in tableview. in this application we save data from one data table to other data table this is when add first time work and when we do second time application is crash. how to solve this problem i am not understand code is given bellow my appdelegate code for insert value from one table to other is given bellow -(void)sopinglist { //////databaseName= @"SanjeevKapoor.sqlite"; databaseName =@"AjeetTest.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(addStmt == nil) { ///////////const char *sql = "insert into Dataa(item) Values(?)"; const char *sql = " insert into Slist select * from alootikki"; ///////////// const char *sql =" Update Slist ( Incredients, Recipename,foodtype) Values(?,?,?)"; if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(database)); } /////for( NSString * j in k) sqlite3_bind_text(addStmt, 1, [k UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_int(addStmt,1,i); // sqlite3_bind_text(addStmt, 1, [coffeeName UTF8String], -1, SQLITE_TRANSIENT); // sqlite3_bind_double(addStmt, 2, [price doubleValue]); if(SQLITE_DONE != sqlite3_step(addStmt)) NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); else //SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid coffeeID = sqlite3_last_insert_rowid(database); //Reset the add statement. sqlite3_reset(addStmt); // sqlite3_clear_bindings(detailStmt); //} } sqlite3_finalize(addStmt); addStmt = nil; sqlite3_close(database); } And the table View code for access data from database is given bellow SanjeevKapoorAppDelegate *appDelegate =(SanjeevKapoorAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate sopinglist]; ////[appDelegate recpies]; /// NSArray *a =[[appDelegate list1] componentsJoinedByString:@","]; k= [[appDelegate list1] componentsJoinedByString:@","];

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  • Cell Dequeue problem when table inside another table's cell content view

    - by Shailesh Kanzariya
    I am using two table views (Main Table and Sub Table), one table inside other's cell. I am adding Sub Table in Main Table's cell content view. I am also using different Cell Identifier for both table cells. Now, issue is : When - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called, very first time cell of Main Table is generated and when I scroll up/down they all are just dequeued, so it is expected and standard behavior and working fine. But, cell of Sub Table is getting created/allocated every time. It is not dequeued as it should be. I guess, its happening because Sub Table is part of Main Table's Cell Content view. But not sure and don't know how to resolve it. Can somebody help me to find the solution?

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  • iPhone app - Terminating DUE TO UNCAUGHT EXCEPTION

    - by Kenneth
    Hi Guys, im trying to switch views between view controllers but it crashed. so basically im switching from mainScreen to test i get an error in the Debugger 0x01d6a000 <+0000 push %ebp 0x01d6a001 <+0001 mov %esp,%ebp 0x01d6a003 <+0003 int3 0x01d6a004 <+0004 leave (HIGHLIGHTED) 0x01d6a005 <+0005 ret 0x01d6a006 <+0006 nopw %cs:0x0(%eax,%eax,1) mainscreen.h import @interface MainScreen : UIViewController { } -(IBAction)btnFirstPage:(id)sender; @end mainscreen.m import "MainScreen.h" import "test.h" @implementation MainScreen -(IBAction)btnFirstPage:(id)sender{ test1 = [[test1 alloc] initWithNibName:@"test" (test may not respond to -alloc) bundle:nil]; [self.view addSubview:test1.view]; .................etc test.h import @interface test : UIViewController { } @end test.m etc (did not edit)

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  • Loading UINavigationController subclass from a Nib

    - by Rits
    My situation is as follows: My class SettingsViewController is a subclass of UINavigationController. That class contains the logic of its rootViewController. For example, it acts as the delegate and data source for two table views in that root view controller. I have no problem setting this up programmatically. In the initializer of SettingsViewController, I can create an additional UIViewController to serve as the root view controller, position the table views in its view, and set their delegates and data sources to self. But I want to load that root view via a Nib. The problem is, I do not know how to connect that Nib with my SettingsViewController, how to set the delegates and data sources. The SettingsViewController is not accessible from within the Nib. 'File Owner' represents the root view controller, not the SettingsViewController. How do I access my UINavigationController subclass from within my root view controllers Nib? Thanks in advance.

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  • CoreData and many NSArrayController

    - by unixo
    In my CoreData Application, I've an outline view on left of main window, acting as source list (like iTunes); on the right I display a proper view, based on outline selection. Each view has its components, such as table view, connected to array controller, owned by the specific view. Very often different views display same data, for example, a table view of the same entity. From a performance point of view, is better to have a single array controller per entity and share it between all views or does CoreData cache avoid memory waste?

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  • XCode enum woes

    - by Raconteur
    Hi gang, I thought I had this sorted, but I am still missing something. Very simply, I have a Settings class that hold a DAO (sitting on a plist). I want to have a couple of enums for the settings for convenience and readability, such as GamePlayType and DifficultyLevel. Right now I am defining them in the Settings.h file above the @interface line as such: typedef enum { EASY, NORMAL, HARD } DifficultyLevel; and typedef enum { SET_NUMBER_OF_MOVES, TO_COMPLETION } GamePlayType; If I access them from within the Settings class like: - (int)gridSizeForLOD { switch ([self difficultyLevel]) { case EASY: return GRID_SIZE_EASY; case NORMAL: return GRID_SIZE_NORMAL; case HARD: return GRID_SIZE_HARD; default: return GRID_SIZE_NORMAL; } } everything is fine. But, if I try to access them outside of the Settings class, let's say in my main view controller class, like this: if (([settings gameType] == SET_NUMBER_OF_MOVES) && (numMoves == [settings numMovesForLOD])) { [self showLoseScreen]; } I get errors (like EXC_BAD_ACCESS) or the condition always fails. Am I doing something incorrectly? Also, I should point out that I have this code for the call to gameType (which lives in the Settings class): - (GamePlayType)gameType { return [dao gameType]; } and the DAO implements gameType like this: - (int)gameType { return (settingsContent != nil) ? [[settingsContent objectForKey:@"Game Type"] intValue] : 0; } I know I have the DAO returning an int instead of a GamePlayType, but A) the problem I am describing arose there when I tried to use the "proper" data type, and B) I did not think it would matter since the enum is just a bunch of named ints, right? Any help, greatly appreciated. I really want to understand this thoroughly, and something is eluding me... Cheers, Chris

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  • Issues using UITapGestureRecognizers in Interface Builder

    - by 5StringRyan
    I'm attempting to use the UITapGestureRecognizer object that can be found in Interface Builder. I've dragged a single "UITapGestureRecognizer" from the object library to a single view xib. I then create an IBAction method from this tap gesture, for a simple test, I'm just printing an "NSLog" message to the console once there is a tap on the view. I've run this, and the tap method isn't being called. I right click the view in IB and I noticed that there is a warning "!" on the view's "Outlook Collections" I see: Outlook Collections gestureRecognizers - Tap Gesture Recognizer (!) The warning states: UIView does not have an outlet collection named gestureRecognizers. What do I need to do to remedy this?

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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • How can I make a UIPickerView like a UIDatePicker?

    - by iamthepiguy
    I have a custom UIViewController subclass which acts as Datasource and Delegate for a UIPickerView which I would like to serve two different purposes, as each are simple enough, and don't really warrant separate files. One operation must be as a custom picker, and this works fine. However, for the other operation, I want it to act just like a UIDatePicker. The problem is, UIDatePicker is a subclass of UIControl, not UIPickerView. Is there any sort of enum value I can set in a method (or other way) that will set the UIPickerView to act as a date picker? Or do I have to make two completely different classes and use them differently (pain in the ass)?

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  • iPhone, special characters in JSON Response

    - by eddit
    Writing an iphone app, and I'm getting my data from a REST API that returns JSON. My problem is, some of the data has special characters embedded and Im getting errors. Example: MartÌn Petite-RiviËre-Saint-FranÁois Here is my current code: NSString *jsonString = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; NSMutableArray *tempResults = [[[jsonString JSONValue] objectForKey:@"getRegionResortsLastUpdatedResponse"] objectForKey:@"return"]; Whenever the data has special characters in it "jsonString" return "(null)", otherwise everything works fine. Is this something I can handle on my end, or does the API need to be modified to output the character codes?

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  • iPhone tableview: titleForHeaderInSection derived from array

    - by Nic Hubbard
    I have a tableview that is populated by an array. Currently the tableview has no grouping. What I would like to do is check a value of each array object, such as State, and group all the CA items together, all the OR items together, etc. Then, assign those groups a title. The array is dynamic, and will grow and get new values in the future, so I can't hardcode titles, I would like these to somehow come from my initial array. Currently I am using the following, but it does not take into account sorting of the array, or if I removed all of the items in the array that have to do with California. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { return @"California"; } else if (section == 1) { return @"Washington"; } else { return @"Utah"; } }//end tableView So, I am confusing myself as to how this would be possible. Any tips would be appreciated.

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  • Layers of Images using UIImageView

    - by Taimur Hamza
    Hi everyone, I just wanted to confirm, is it possible that we add layers of images using UImageView, one as background and other on top of it. I mean i want to use 2 images one has to be in the background and the other on top of it. ( the size of both these images is 320 x 480 ). Through the attributes inspector we cant do it. Is there any we can do it through code. Maybe using subview or something. Thanks Geeks :) Taimur Ajmal

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  • What is the performance difference between blocks and callbacks?

    - by Don
    One of the things that block objects, introduced in Snow Leopard, are good for is situations that would previously have been handled with callbacks. The syntax is much cleaner for passing context around. However, I haven't seen any information on the performance implications of using blocks in this manner. What, if any, performance pitfalls should I look out for when using blocks, particularly as a replacement for a C-style callback?

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  • How to assign a value to an pointer-pointer passed in call by reference?

    - by mystify
    I want to achieve something similar to what these guys do here: - (NSUInteger)countForFetchRequest:(NSFetchRequest *)request error:(NSError **)error like you can see, you pass an NSError pointer and that nice method will assign a real NSError object to your pointer in case there is an error. So the cool thing about this is, that the method returns an NSUInteger but can ALSO return an NSError, without having to mess around with ugly and fat arrays or dictionaries. So how could I assign an object to the passed-in error pointer?

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