Search Results

Search found 20224 results on 809 pages for 'query optimization'.

Page 179/809 | < Previous Page | 175 176 177 178 179 180 181 182 183 184 185 186  | Next Page >

  • Queries within queries: Is there a better way?

    - by mririgo
    As I build bigger, more advanced web applications, I'm finding myself writing extremely long and complex queries. I tend to write queries within queries a lot because I feel making one call to the database from PHP is better than making several and correlating the data. However, anyone who knows anything about SQL knows about JOINs. Personally, I've used a JOIN or two before, but quickly stopped when I discovered using subqueries because it felt easier and quicker for me to write and maintain. Commonly, I'll do subqueries that may contain one or more subqueries from relative tables. Consider this example: SELECT (SELECT username FROM users WHERE records.user_id = user_id) AS username, (SELECT last_name||', '||first_name FROM users WHERE records.user_id = user_id) AS name, in_timestamp, out_timestamp FROM records ORDER BY in_timestamp Rarely, I'll do subqueries after the WHERE clause. Consider this example: SELECT user_id, (SELECT name FROM organizations WHERE (SELECT organization FROM locations WHERE records.location = location_id) = organization_id) AS organization_name FROM records ORDER BY in_timestamp In these two cases, would I see any sort of improvement if I decided to rewrite the queries using a JOIN? As more of a blanket question, what are the advantages/disadvantages of using subqueries or a JOIN? Is one way more correct or accepted than the other?

    Read the article

  • Query multiple currencies

    - by TiuTalk
    I need store multiple currencies on my database... Here's the problem: Example Tables: [ Products ] id (INT, PK) name (VARCHAR) price (DECIMAL) currency (INT, FK) [ Currencies ] id (INT, PK) name (VARCHAR) conversion (DECIMAL) # To U$ I'll store the product price with the currency selected by the user... Later I need to search the products using a price interval like "Search products with price from U$ 50 to U$ 100" and I need the system convert these values "on the fly" to run the SQL Query and filter the products. And I really don't know how to make this query... :/

    Read the article

  • how to optimize an oracle query that has to_char in where clause for date

    - by panorama12
    I have a table that contains about 49403459 records. I want to query the table on a date range. say 04/10/2010 to 04/10/2010. However, the dates are stored in the table as format 10-APR-10 10.15.06.000000 AM (time stamp). As a result. When I do: SELECT bunch,of,stuff,create_date FROM myTable WHERE TO_CHAR (create_date,'MM/DD/YYYY)' >= '04/10/2010' AND TO_CHAR (create_date, 'MM/DD/YYYY' <= '04/10/2010' I get 529 rows but in 255.59 seconds! which is because I guess I am doing to_char on EACH record. However, When I do SELECT bunch,of,stuff,create_date FROM myTable WHERE create_date >= to_date('04/10/2010','MM/DD/YYYY') AND create_date <= to_date('04/10/2010','MM/DD/YYYY') then I get 0 results in 0.14 seconds. How can I make this query fast and still get valid (529) results?? At this point I can not change indexes. Right now I think index is created on create_date column

    Read the article

  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

    Read the article

  • Will unused deconstructors be optimized out?

    - by Brendan Long
    Assuming MyClass uses the default deconstructor (or no deconstructor), and this code: MyClass buffer[] = new MyClass[i]; // Construct N objects using placement new for(size_t i = 0; i < N; i++){ ~buffer[i]; } delete[] buffer; Is there any optimizer that would be able to remove this loop? Also, is there any way for my code to detect if MyClass is using an empty/default constructor?

    Read the article

  • Windows XP GUI programming language

    - by bobir
    I need to write a Windows XP/Vista application, main requirements: Just one .exe file, without extra runtime, like Air, .Net; posstibly a couple of dlls. Very small file size. The application is for network centric usage, similar to ICQ or Gtalk clients. Thanks in advance.

    Read the article

  • Optimizing this "Boundarize" method for Numerics in Ruby

    - by mstksg
    I'm extending Numerics with a method I call "Boundarize" for lack of better name; I'm sure there are actually real names for this. But its basic purpose is to reset a given point to be within a boundary. That is, "wrapping" a point around the boundary; if the area is betweeon 0 and 100, if the point goes to -1, -1.boundarize(0,100) = 99 (going one too far to the negative "wraps" the point around to one from the max). 102.boundarize(0,100) = 2 It's a very simple function to implement; when the number is below the minimum, simply add (max-min) until it's in the boundary. If the number is above the maximum, simply subtract (max-min) until it's in the boundary. One thing I also need to account for is that, there are cases where I don't want to include the minimum in the range, and cases where I don't want to include the maximum in the range. This is specified as an argument. However, I fear that my current implementation is horribly, terribly, grossly inefficient. And because every time something moves on the screen, it has to re-run this, this is one of the bottlenecks of my application. Anyone have any ideas? module Boundarizer def boundarize min=0,max=1,allow_min=true,allow_max=false raise "Improper boundaries #{min}/#{max}" if min >= max new_num = self if allow_min while new_num < min new_num += (max-min) end else while new_num <= min new_num += (max-min) end end if allow_max while new_num > max new_num -= (max-min) end else while new_num >= max new_num -= (max-min) end end return new_num end end class Numeric include Boundarizer end

    Read the article

  • genStrAsCharArray optimisation benefits

    - by Rich
    Hi I am looking into the options available to me for optimising the performance of JBoss 5.1.0. One of the options I am looking at is setting genStrAsCharArray to true in <JBOSS_HOME>/server/<PROFILE>/deployers/jbossweb.deployer/web.xml. This affects the generation of .java code from .JSPs. The comment describes this flag as: Should text strings be generated as char arrays, to improve performance in some cases? I have a few questions about this. Is this the generation of Strings in the dynamic parts of the JSP page (ie each time the page is called) or is it the generation of Strings in the static parts (ie when the .java is built from the JSP)? "in some cases" - which cases are these? What are the situations where the performance is worse? Does this speed up the generation of the .java, the compilation of the .class or the execution of the .class? At a more technical level (and the answer to this will probably depend on the answer to part 1), why can the use of char arrays improve performance? Thanks in advance Rich

    Read the article

  • improving drawing pythagoras tree

    - by sasquatch90
    Hello. I have written program for drawing pythagoras tree fractal. Can anybody see any way of improving it ? Now it is 120 LOc. I was hoping to shorten it to ~100... import javax.swing.*; import java.util.Scanner; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.JComponent; public class Main extends JFrame {; public Main(int n) { setSize(900, 900); setTitle("Pythagoras tree"); Draw d = new Draw(n); add(d); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } private int pow(int n){ int pow = 2; for(int i = 1; i < n; i++){ if(n==0){ pow = 1; } pow = pow*2; } return pow; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("Give amount of steps: "); int steps = sc.nextInt(); new Main(steps); } } class Draw extends JComponent { private int height; private int width; private int steps; public Draw(int n) { height = 800; width = 800; steps = n; Dimension d = new Dimension(width, height); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.white); g.fillRect(0, 0, width, height); g.setColor(Color.black); int w = width; int h = height; int x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; int base = w/7; x1 = (w/2)-(base/2); x2 = x1; x3 = (w/2)+(base/2); x4 = x3; x5 = w/2; y1 = (h-(h/15))-base; y2 = h-(h/15); y3 = y2; y4 = y1; y5 = (h-(h/15))-(base+(base/2)); //paint g.drawLine(x1, y1, x2, y2); g.drawLine(x2, y2, x3, y3); g.drawLine(x3, y3, x4, y4); g.drawLine(x1, y1, x4, y4); int n1 = steps; n1--; if(n1>0){ g.drawLine(x1, y1, x5, y5); g.drawLine(x4, y4, x5, y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){ double x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; //counting x1 = x1_1 + (x2_1-x3_1); x2 = x1_1; x3 = x2_1; x4 = x2_1 + (x2_1-x3_1); x5 = ((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2); y1 = y1_1 + (y2_1-y3_1); y2 = y1_1; y3 = y2_1; y4 = y2_1 + (y2_1-y3_1); y5 = ((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2); //paint g.setColor(Color.green); g.drawLine((int)x1, (int)y1, (int)x2, (int)y2); g.drawLine((int)x3, (int)y3, (int)x4, (int)y4); g.drawLine((int)x1, (int)y1, (int)x4, (int)y4); n1--; if(n1>0){ g.drawLine((int)x1, (int)y1, (int)x5, (int)y5); g.drawLine((int)x4, (int)y4, (int)x5, (int)y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } }

    Read the article

  • Optimize master-detail insert statements

    - by Dave Jarvis
    Quest After a day of running (against nearly 1 GB of data), a set of statements are tumbling down to 40 inserts per second. I am looking to increase that by an order of magnitude or two. SQL Code The code to insert the information comes in two parts: a master record and detail records. The master record: INSERT INTO MONTH_REF (DISTRICT_ID, STATION_ID, CATEGORY_ID, YEAR, MONTH) VALUES ('101', '0066', '010', 1984, 07); The detail records: INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES ((SELECT ID FROM MONTH_REF M WHERE M.DISTRICT_ID = '101' AND M.STATION_ID = '0066' AND M.CAT EGORY_ID = '010' AND M.YEAR = 1984 AND M.MONTH = 07), 0, ' ', 1); INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES ((SELECT ID FROM MONTH_REF M WHERE M.DISTRICT_ID = '101' AND M.STATION_ID = '0066' AND M.CAT EGORY_ID = '010' AND M.YEAR = 1984 AND M.MONTH = 07), 0.5, ' ', 2); INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES ((SELECT ID FROM MONTH_REF M WHERE M.DISTRICT_ID = '101' AND M.STATION_ID = '0066' AND M.CAT EGORY_ID = '010' AND M.YEAR = 1984 AND M.MONTH = 07), 0, 'T', 3); Proposed Solution INSERT INTO MONTH_REF (DISTRICT_ID, STATION_ID, CATEGORY_ID, YEAR, MONTH) VALUES ('101', '0066', '010', 1984, 07); SET @month_ref_id := (SELECT LAST_INSERT_ID()); INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES (@month_ref_id, 0, ' ', 1); INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES (@month_ref_id, 0.5, ' ', 2); INSERT INTO DAILY (MONTH_REF_ID, AMOUNT, DAILY_FLAG_ID, DAY) VALUES (@month_ref_id, 0, 'T', 3); Constraints The MONTH_REF table has an AUTO_INCREMENT primary key and is indexed on it. The DAILY table has no index and no primary key. A primary key can be added to the DAILY table, if it would help. Question Is there a more efficient way to execute the (billion or so) insert statements than the proposed solution? Thank you!

    Read the article

  • Efficient implementation of natural logarithm (ln) and exponentiation

    - by Donotalo
    Basically, I'm looking for implementation of log() and exp() functions provided in C library <math.h>. I'm working with 8 bit microcontrollers (OKI 411 and 431). I need to calculate Mean Kinetic Temperature. The requirement is that we should be able to calculate MKT as fast as possible and with as little code memory as possible. The compiler comes with log() and exp() functions in <math.h>. But calling either function and linking with the library causes the code size to increase by 5 Kilobytes, which will not fit in one of the micro we work with (OKI 411), because our code already consumed ~12K of available ~15K code memory. The implementation I'm looking for should not use any other C library functions (like pow(), sqrt() etc). This is because all library functions are packed in one library and even if one function is called, the linker will bring whole 5K library to code memory.

    Read the article

  • Need help on nested loop of queries in php and mysql?

    - by mysqllearner
    Hi, I am trying to get do this: <?php $good_customer = 0; $q = mysql_query("SELECT user FROM users WHERE activated = '1'"); // this gives me about 40k users while($r = mysql_fetch_assoc($q)){ $money_spent = 0; $user = $r['user']; // Do queries on another 20 tables for($i = 1; $i<=20 ; $i++){ $tbl_name = 'data' . $i; $q2 = mysql_query("SELECT money_spent FROM $tbl_name WHERE user = '{$user}'"); while($r2 = mysql_fetch_assoc($q2)){ $money_spend += $r2['money_spent']; } if($money_spend > 1000000){ $good_customer += 1; } } } This is just an example. I am testing on localhost, for single user, it returns very fast. But when I try 1000, it takes forever, not even mentioned 40k users. Anyway to optimise/improve this code? EDIT: By the way, each of the others 20 tables has ~20 - 40k records

    Read the article

  • Building static (but complicated) lookup table using templates.

    - by MarkD
    I am currently in the process of optimizing a numerical analysis code. Within the code, there is a 200x150 element lookup table (currently a static std::vector < std::vector < double ) that is constructed at the beginning of every run. The construction of the lookup table is actually quite complex- the values in the lookup table are constructed using an iterative secant method on a complicated set of equations. Currently, for a simulation, the construction of the lookup table is 20% of the run time (run times are on the order of 25 second, lookup table construction takes 5 seconds). While 5-seconds might not seem to be a lot, when running our MC simulations, where we are running 50k+ simulations, it suddenly becomes a big chunk of time. Along with some other ideas, one thing that has been floated- can we construct this lookup table using templates at compile time? The table itself never changes. Hard-coding a large array isn't a maintainable solution (the equations that go into generating the table are constantly being tweaked), but it seems that if the table can be generated at compile time, it would give us the best of both worlds (easily maintainable, no overhead during runtime). So, I propose the following (much simplified) scenario. Lets say you wanted to generate a static array (use whatever container suits you best- 2D c array, vector of vectors, etc..) at compile time. You have a function defined- double f(int row, int col); where the return value is the entry in the table, row is the lookup table row, and col is the lookup table column. Is it possible to generate this static array at compile time using templates, and how?

    Read the article

  • prevent using functions before initialization, constructors-like in C

    - by Hernán Eche
    This is the way I get to prevent funA,funB,funC, etc.. for being used before init #define INIT_KEY 0xC0DE //any number except 0, is ok static int initialized=0; int Init() { //many init task initialized=INIT_KEY; } int funA() { if (initialized!=INIT_KEY) return 1 //.. } int funB() { if (initialized!=INIT_KEY) return 1 //.. } int funC() { if (initialized!=INIT_KEY) return 1 //.. } The problem with this approach is that if some of those function is called within a loop so "if (initialized!=INIT_KEY)" is called again, and again, although it's not necessary. It's a good example of why constructors are useful haha, If it were an object I would be sure that when was created initialization was called, but in C, I don't know how to do it. Any other ideas are welcome!

    Read the article

  • Combining query rows in a loop

    - by icemanind
    I have the following ColdFusion 9 code: <cfloop from="1" to="#arrayLen(tagArray)#" index="i"> <cfquery name="qryGetSPFAQs" datasource="#application.datasource#"> EXEC searchFAQ '#tagArray[i]#' </cfquery> </cfloop> The EXEC executes a stored procedure on the database server, which returns rows of data, depending on what the parameter is. What I am trying to do is combine the queries into one query object. In other words, if it loops 3 times and each loop returns 4 rows, I want a query object that has all 12 rows in one object. How do I acheive this?

    Read the article

  • Database indexes - what should they be

    - by WebweaverD
    Most of my database tables have a clear unique index through which lookups are done 90% of the time but I am a bit unsure on this one - I have a table which keeps track of user rating totals for items in my database, I now want to add another table, to track individual ratings with an ip address column to make sure no one can rate something twice. Since I can see this becoming a big, high use table it is important to optimize it correctly. (MYSQL table) This table will have the following fields: rating_id(always - unique), item_id (always - not unique), user_id (optional - not unique), ip_address (always - not unique), rating_value(always - not unique), has_review(bool) Now I envisions 90% the queries going something like this: When a user rates something - select where item_id = x and ip_address = y, (if rows = 0) insert rating When in user account pages - select where ip_address = x or username = y Now none of the fields searched on are unique, can I still use them as indexes (for example item _id and ip_address), can I have two indexes and will this still improve performance over a non indexed table?

    Read the article

  • sql query need a help.

    - by benjamin button
    If i have a table with two fields.customer id and order. let's say i have in total order ID 1,2,3,4 all the customer can have all the four orders.like below 1234 1 1234 2 1234 3 1234 4 3245 3 3245 4 5436 2 5436 4 you can see above that 3245 customer doesnt have order id 1 and 2. how could i print in the query output like 3245 1 3245 2 5436 1 5436 3 EDIT: i dont order table but i have list of order's like we can hard code it in the query(1,2,3,4) i dont have an orders table.

    Read the article

  • SHA1 Password returns as cleartext after DB query

    - by Code Sherpa
    Hi. I have a SHA1 password and PasswordSalt in my aspnet_Membership table. but, when I run a query from the server (a Sql Query), the reader reveals that the pass has returned as its cleartext equivalent. I am wondering if my web.config configuration is causing this? <membership defaultProvider="CustomMembershipProvider" userIsOnlineTimeWindow="20" hashAlgorithmType="SHA1"> <providers> <clear/> <add name="CustomMembershipProvider" type="Custom.Utility.CustomMembershipProvider" connectionStringName="MembershipDB" enablePasswordRetrieval="false" enablePasswordReset="true" requiresUniqueEmail="false" requiresQuestionAndAnswer="false" passwordStrengthRegularExpression="" minRequiredPasswordLength="1" minRequiredNonalphanumericCharacters="0" passwordFormat="Hashed" thanks in advance...

    Read the article

  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

    Read the article

  • How to make Visual C++ 9 not emit code that is actually never called?

    - by sharptooth
    My native C++ COM component uses ATL. In DllRegisterServer() I call CComModule::RegisterServer(): STDAPI DllRegisterServer() { return _Module.RegisterServer(FALSE); // <<< notice FALSE here } FALSE is passed to indicate to not register the type library. ATL is available as sources, so I in fact compile the implementation of CComModule::RegisterServer(). Somewhere down the call stack there's an if statement: if( doRegisterTypeLibrary ) { //<< FALSE goes here // do some stuff, then call RegisterTypeLib() } The compiler sees all of the above code and so it can see that in fact the if condition is always false, yet when I inspect the linker progress messages I see that the reference to RegisterTypeLib() is still there, so the if statement is not eliminated. Can I make Visual C++ 9 perform better static analysis and actually see that some code is never called and not emit that code?

    Read the article

< Previous Page | 175 176 177 178 179 180 181 182 183 184 185 186  | Next Page >