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  • Desktop Fun: 21 Cool Ubuntu Wallpapers

    - by Vivek
    Ubuntu 10.04 was released last month, and comes with some breath taking design enhancements, and has some fabulous art work integrated into it. We’ve put together a collection of wallpapers to make it more customized. We thought of pulling out some of the best Ubuntu wallpapers in this post so that you have a good mix to choose from when you are slightly bored of the default Lucid Lynx (Ubuntu 10.04) wallpaper. The following is a collection of top 21 Ubuntu wallpapers. To download the wallpaper just click on the hyperlink above the image. Ubuntu Wallpapers EgFox Lucid Lynx Blue 2010 by ~Eg-Art EgFox Lucid Lynx K HD 2010 by ~Eg-Art Lucid Lynx 10 04 by ~Momez Ubokeh Wallpaper Pack by ~giantspeck lucid fog brown by ~darkburt EgFox Lucid Lynx HD 2010 by ~Eg-Art LTS 2010 by ~alkore31 Ubuntu Bokeh by ~ttk1opc Ubuntu Aurora by *monkeymagico Ubuntu by ~gorkisview Ubuntu Glow by ~BigAction Destroy Ubuntu by ~lukeroberts Ubuntu Triskell by ~deviantdark Ubuntu 2.0 by ~monsteer Ubuntu leaves by ~sizakor Ubuntu Bokeh by ~freyr Ubuntu Brown leather distress by *monkeymagico Ubuntu Black Metal Hex by *monkeymagico Ubuntu gusty 4 walls by ~yf19-sama Ubuntu Wallpaper by ~Ruzzy2006 ubuntu-Gloss by ~SWOriginal Enjoy the new wallpaper to suit your desktop. You also might want to make sure and check out our Desktop Fun section for more collections of cool wallpapers. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Allow Remote Control To Your Desktop On UbuntuCheck your Disk Usage on Ubuntu from the command lineDual Monitors: Use a Different Wallpaper on Each Desktop in Windows 7, Vista or XPDesktop Fun: Starship Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Enhance Your Laptop’s Battery Life With These Tips Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7

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  • You Are Hiring But Do Candidate&rsquo;s Want to Work For You

    - by david.talamelli
    So here you are – it has happened, you are now interviewing for that position that you have either applied for or maybe were called about. Whether you are an “active” candidate looking for a job or a “passive” candidate who was contacted about the opportunity, it doesn’t matter now. Regardless of the circumstances of how you got to the interview stage, how you and your new potential manager connect with each other at interview will play a part in whether you are successful in landing that job. The best manager/employee relationships I think tend to be the ones where both the manager and employee have a common goal that they are both working towards and they work together in unison to achieve these goals. Candidates – when you are interviewing for a role, remember that an interview is a two way process. An interview shouldn’t be just a case of a company interviewing you to see if you are a good fit for a certain role. Don’t forget in an interview process it is equally important that you take the opportunity to similarly interview the company to see if that role/company are the right place for you to move to as the next step in your career. I think an interview should not only be a chance for a Hiring Manager to get to better know a candidate and asses his capability and cultural fit for a team/company but it should also be a chance for the candidate to similarly assess a company or manager about whether they are someone that they want to work with. Managers – I know Recruiters have been talking about the “war for talent” since before many of you were managers, but there is no denying it – it exists. You are not only competing with other companies for talented individuals but you are also competing with the existing companies that those talented individuals are working at. Companies are not going to let the people they have identified as superstars resign without a fight (this is the classic Counter Offer scenario which may be another blog post in itself). So how do we get these great people – their current employer will do all they can to keep them, everyone else wants them – does this mean all hope is lost? No, absolutely not. The same reasons that have always existed on why candidates are interested in other opportunities is still there: it could be that someone is looking for career advancement, or they want the chance to work with new technology or maybe you have an opportunity that is exactly what that person is looking to do. As a Hiring Manager don’t just conduct your interviews in question/answer mode. You should talk to that individual to work out what it is they are looking for and you can then relate how your role addresses that. It is potentially going to be the two of you working together so you two are the ones who have to be most comfortable with each other. Don’t oversell the role – set realistic expectations of what that candidate can expect working in your team – give them the good, the bad and the ugly so they can make an informed decision. Manager’s think back to when you last were looking for a job and put yourself in the candidate’s shoes. When you were looking for a job, what was it that you wanted to know about Oracle, or what was it that you wanted more information about. There are some great Business Leaders that work here at Oracle – if you are one of them it is likely that you already are doing all these things anyway. The good news for you is that you are also likely raising yourself head and shoulders above what many interviewers do – that in itself gives you a competitive advantage in this ‘war for talent’ but as a great Business Leader you already know that

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • HOUG Konferencia 2012

    - by user645740
    2012. március 26-án, azaz ma kezdodik Egerszalókon a magyarországi Oracle felhasználók rendszeres konferenciája, a HOUG Konferencia 2012, rengeteg érdekes eloadással, kerekasztal beszélgetéssel, networkinggel. A helyszínen még lehet személyesen regisztrálni, a HOUG tagoknak kedvezményes a részvétel. www.houg.hu Igen nagy az érdeklodés! A szálloda és néhány közeli szálláshely már megtelt. A környéken szerencsére még sok szálloda és fogadó található, tehát aki akar még mindig talál szobát. A programról, ami metekintheto, letöltheto: http://www.houg.hu/contents/files/houg2012_program_vegleges.pdf Kedden, március 27-én 10:15-11h John Abel fog izgalmas eloadást tartani az Oracle intelligens tervezett célrendszerekrol - "Extreme Performance with Oracle Engineered Systems", John Abel, Business Development director - EMEA, köztük az Oracle Exadata Database Machine adatázisgéprol is. Szintén kedden délután kerekasztal beszélgetésen fogjuk megtárgyalni ezen rendszerek magyarországi alkalmazásának lehetoségeit, igényeket: Exadata, SPARC SuperCluster, Exalogic, Exalytics, stb. 16:35-17:40, "Célrendszerek alkalmazhatósága a mindennapokban", a kerekasztal beszélgetés moderátora Fodor Endre. Kedd délután eloadást tartok az 13:45-14:35, "Oracle Exadata Database Machine: a világ leggyorsabb adatbázisgépe" címmel. A kedd délutáni Adatgyujtéstol az elemzésig szekció az üzleti intelligencia és adattárház ügyfél tapasztalatokról és technológiákról szól. A szekció vezetoi: Arató Bence, HOUG és Fekete Zoltán (én). BMW tesztvezetés, színházi és koncertprogram színesíti a rendezvényt.

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  • XNA - Render texture to a rendertarget 2d via SpriteBatch error

    - by Jared B
    I got simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D... private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if(Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from Draw(GameTime gameTime). First drawScene is called, then drawPostProcessing is called. The thing is, I can't run the code because "the render target must not be set on the device when it is used as a texture." at line spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); I already found the solution, which is to draw the actual renderTarget (targetScene) to the texture so it doesn't create a reference to the loaded rendertarget. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(OutputTarget) SpriteBatch.Draw(InputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render InputTarget to OutputTarget without reference issues?

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • Why does my terrain turn white when I get close to it?

    - by Starkers
    When I zoom in on my terrain it goes white: The further in I zoom, the greater the whiteness becomes. Is this normal? Is this to speed up rendering or something? Can I turn it off? I'm also getting these error messages in the console over and over again: rc.right != m_GfxWindow-GetWidth() || rc.bottom != m_GfxWindow-GetHeight() and GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly. Does this bear any correlation on the issue? Update I create virtual desktops to flit between using the program Deskpot. Turning this program off and restarting has stopped the above errors appearing in the console. However, I still get white terrain when I zoom in. Not a single error message. I've restarted my computer to no avail. I have an Asus NVidia GeForce GTX 760 2GB DDR5 Direct CU II OC Edition Graphics Card. Any known issues? Update I don't think it's fog...

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  • Oracle at Work videó: Banca Transilvania, Exadata és Exalogic, alkalmazások és adattárház

    - by user645740
    Az ORACLE AT WORK videók sorában most a Banca Transilvania romániai bank felso vezetoi osztják meg gyakorlati tapasztalataikat az Exadata Database Machine és az Exalogic megoldások banki muködésérol. Videó link: Video Case Study with Banca Transilvania.    A kolozsvári székhelyu Banca Transilvania a harmadik legnagyobb bank Romániában, 1,5 millió aktív ügyfelet kezel, a bank növekszik. Amikor 1999-ben megjelent a II. generációs Exadata V2-es sorozat, ebbol a Banca Transilvania volt az elso banki vásárló a világon. Eloször az adattárházukat helyezték át Exadatára, hatalmas teljesítmény ugrást tapasztaltak, amit az üzlet ki is tudott használni, több riport, extrém jó válaszidokkel, gyorsabb batch futások. A cél a banki architektúra Exadata és Exalogic rendszerre történo konszolidálása. A videóban az Exadata + Exalogic megoldásuk elonyeirol a Banca Transilvania vezetoi beszélnek: Robert C. Rekkers, CEO;  Leontin Toderici, COO;  Marius Ursuti, IT Director. az alkalmazásaikat Oracle-ön konszolidálják kártya rendszer új core-banking rendszer: FLEXCUBE is az Exadatán fog muködni, ez segíti a bankot a növekedésben, a növekvo ügyfélszám, tranzakciók kezelésében Siebel CRM tesztelik az Exa architektúrán az Oracle E-Business Suite alkalmazásokat is legjobb teljesítmény Oracle adatbázisokra, kisebb válaszidok, adattárház és Oracle OLAP: költségcsökkenés, 30-szor gyorsabb muködés Exalogic: alkalmazásszerverek konszolidációja WebLogic szerveren a bank tesztjei is azt mutatják, hogy az Exalogic elonyei még jobban kidomborodnak az Exadata használatával együtt a gépek beállítását követoen 24 órán belül már kezdhetik a munkát, az elore telepített szoftverekkel, a gyárilag alaposan tesztelt és hangolt gépekkel egyszerubb architektúra, ennek menedzsmentje is kisebb költségu általánosan minden rendszer bevezetési ideje lecsökken az Exa architektúrán lehetové teszi új termékek és szolgáltatások gyorsabb bevezetését költségcsökkentés, teljes költség, Total Cost csökkent kiemelték az Oracle Corporation  felkészült csapatának rugalmasságát az Oracle folyamatos fejlesztése, innovációja, supportja Videó link: Video Case Study with Banca Transilvania.

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  • Discovering path through unknown territory

    - by TravisG
    Let's say all the AI knows about it's surroundings is a pixel-map that it has which clearly shows walkable terrain and obstacles. I want the AI to be able to traverse this terrain until it finds an exit point. There are some restrictions: There is always a way to the exit in the entire map that the AI walks around in, but there may be dead ends. The path to the exit is always pretty random, meaning that if you stand at crossroads, nothing indicates which direction would be the right one to go. It doesn't matter if the AI reaches a dead end, but it has to be able walk back out of it to a previously not inspected location and continue its search there. Initially, the AI starts out knowing only the starting area of the whole map. As it walks around, new points will be added to the pixel-map as the AI corresponding to the AIs range of sight (think of it like the AI is clearing the fog of war) The problem is in 2D space. All I have is the pixel map. There are no paths in the pixel map which are "too narrow". The AI fits through everything. It shouldn't be a brute force solution. E.g. it would be possible to simply find a path to each pixel in the pixel map that is yet undiscovered (with A*, for example), which will lead to the AI discovering new pixels. This could be repeated until the end is reached. The path doesn't have to be the shortest path (this is impossible without knowing the entire map beforehand), but when movements within the visible area are calculated, the shortest and from a human standpoint most logical path should be taken (e.g. if you can see a way out of your room into a hallway, you would obviously go there instead of exploring the corner of your current room). What kind of approaches to solve this problem are there?

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • How do you apply to a company way out of your league?

    - by emcb
    First, my background: I'm in the market for a new job I have ~2 years experience under my belt Nothing on my resume would JUMP out at you Thus far in my career I've been able to become productive quickly and have been continually praised by managers and coworkers for my abilities to learn and produce. I don't mean to be bragging here, but I want to get across that (at least in my mind) I could be categorized as "very promising young developer" I've been job hunting for a little while now and like most job seekers I've found a handful of companies that are basically "dream" jobs (think Fog Creek or 37Signals). If I were to apply to a company like that in the normal recruitment channels, my resume would probably not make it past the first set of filters. Now, I accept that I'm a longshot for a job at the hottest companies out there, but in my job search I've had a little success in applying for positions I'm not qualified for simply by doing something a little different: sending an email outlining how I don't meet the qualifications but stating why I would do well in the job anyways. In other cases, I've outright asked for a small project/problem that would be representative of the work to prove I can do the job, since I didn't have the specific skills on my resume yet. What I'm wondering is: If I'm not qualified on paper for a particular job, what creative/unique/impressive methods have you thought of or seen work to at least get an interview? For the sake of argument, assume I really am a "very promising young developer". I would love to hear from people who are responsible for hiring - I'd like to hear examples of techniques that got someone noticed when they otherwise wouldn't have. Clarification: I know that I need to continue building my resume to continue advancing. But I'm in the job search NOW, so I'm looking for other approaches

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  • If your algorithm is correct, does it matter how long it took you to write it?

    - by John Isaacks
    I recently found out that Facebook had a programming challenge that if completed correctly you automatically get a phone interview. There is a sample challenge that asks you to write an algorithm that can solve a Tower of Hanoi type problem. Given a number of pegs and discs, an initial and final configuration; Your algorithm must determine the fewest steps possible to get to the final configuration and output the steps. This sample challenge gives you a 45 minute time limit but allows you to still test your code to see if it passes once your time limit expires. I did not know of any cute math solution that could solve it, and I didn't want to look for one since I think that would be cheating. So I tried to solve the challenge the best I could on my own. I was able to make an algorithm that worked and passed. However, it took me over 4 hours to make, much longer than the 45 minute requirement. Since it took me so much longer than the allotted time, I have not attempted the actual challenge. This got me wondering though, in reality does it really matter that it took me that long? I mean is this a sign that I will not be able to get a job at a place like this (not just Facebook, but Google, Fog Creek, etc.) and need to lower my aspirations, or does the fact that I actually passed on my first attempt even though it took too long be taken as good?

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  • How should I define Pom.xml in each Module so that web module can communicate with the other two ejb modules?

    - by Kayser
    Maven, maven, maven. It must be very nice and it is nice by a small application. Now I want to build an ear project: with two EJB Modules, a web Module and ear module to build an ear file. Web Module is dependent on the other ejb modules.. How should I define Pom.xml in each Module so that web module can communicate with the other two ejb modules in ear and the ear module builds the right ear file? What I have done before: Module 1 -- Basic Module. All other modules are dependent to this Module. Basic functionality like login etc. <packaging>ejb</packaging> Module 1 -- Data Module. All Entites are here Type EJB <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_Basic</artifactId> <version>0.0.1-SNAPSHOT</version> <type>ejb</type> </dependency Module 2 -- Business Module. Businnes Facades are here. Type EJB <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_Basic</artifactId> <version>0.0.1-SNAPSHOT</version> <type>ejb</type> </dependency Web Module - Type is WAR <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_Basic</artifactId> <version>0.0.1-SNAPSHOT</version> <type>ejb</type> </dependency EAR Module -- In this project I try to build the project. <packaging>ear</packaging> <dependencies> <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_Basic</artifactId> <version>0.0.1-SNAPSHOT</version> <type>ejb</type> </dependency <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_Business</artifactId> <version>0.0.1-SNAPSHOT</version> <type>ejb</type> </dependency <dependency> <groupId>com.myCompnay</groupId> <artifactId>Modul_WEB</artifactId> <version>0.0.1-SNAPSHOT</version> <type>war</type> </dependency </dependencies> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-ear-plugin</artifactId> </plugin> </plugins> </build>

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  • Packing for JavaOne

    - by Tori Wieldt
    While you are packing for JavaOne, here are some things to remember to bring:1) A Jacket!While October is considered the summer in San Francisco, the heat only lasts a day or two. The fog can roll in any day, and it can be chilly (and maybe even rain).2) Your Oracle LoginMake sure your have your Oracle.com account log in details with you when you arrive onsite in San Francisco.  This is the username and password you used/created for your JavaOne 2012 registration.  You'll need these to check in and get your badge as well as to gain access to My Account and Schedule Builder onsite at the event. 3) Walking ShoesYou'll want comfortable and practical shoes as this city requires lots of walking and has lots of hills.4) Thumb DrivesWhen sharing cool code, nothing beats sneaker-net. That said, practice safe computing. 5) Consider Downloading a Ride-Sharing Service AppSideCar, Lyft, Uber and RelayRides are taking SF by storm, and are popular alternative to yellow taxis. These are unregulated ride-sharing services, so ride at your own risk. Hipster Tips for SF 1) Don't call it Frisco.2) If you wear shorts, don't complain about how cold it is.3) Bright colored clothes are for tourists. Locals wear black. 4) The most fun ice-cream flavors in town are at Humphry-Slocombe. Check out "secret breakfast."5) The Mission is hip.6) Don't expect there to be a Starbuck's or anything besides a great view at the other side of the Golden Gate bridge.7) SF has seasons, they are just more subtle.

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  • Changes in the Maven Embedded GlassFish plugin

    - by Romain Grecourt
    The plugin changed its Maven coordinates (a.k.a GAV) over time:  version <= 3.1.1 available under org.glassfish:maven-glassfish-embedded-plugin version >= 3.1.2 available under org.glassfish.embedded:maven-glassfish-embedded-plugin The goal “glassfish-embedded:run” has changed its way of reading the deployment configuration in the latest version: 4.0.Projects using previous versions of the plugin will stop working with this goal. Here is an example of the “old behavior”: 1 2 3 4 5 6 7 8 9 10 11 12 <plugin> <groupId>org.glassfish.embedded</groupId> <artifactId>maven-embedded-glassfish-plugin</artifactId> <version>3.1.2.2</version> <configuration> <app>target/${project.build.finalName}.war</app> <contextRoot>/</contextRoot> <goalPrefix>embedded-glassfish</goalPrefix> <autoDelete>true</autoDelete> <port>8080</port> </configuration> </plugin> The new behavior is as follow: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 <plugin> <groupId>org.glassfish.embedded</groupId> <artifactId>maven-embedded-glassfish-plugin</artifactId> <version>4.0</version> <configuration> <goalPrefix>embedded-glassfish</goalPrefix> <autoDelete>true</autoDelete> <port>8080</port> </configuration> <executions> <execution> <goals> <goal>deploy</goal> </goals> <configuration> <app>target/${project.build.finalName}.war</app> <contextRoot>/</contextRoot> </configuration> </execution> </executions> </plugin> The new version looks for execution of the deploy goal and the associated configuration, when running the goal ‘run’. Both would allow you to run the latest version of the glassfish-embedded jar, you’d only need to add it as a plugin dependency: 1 2 3 4 5 6 7 8 9 10 <plugin> [...] <dependencies> <dependency> <groupId>org.glassfish.main.extras</groupId> <artifactId>glassfish-embedded-all</artifactId> <version>4.0</version> </dependency> </dependencies> </plugin>

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  • maven and lift using scala 2.8 : lift-mapper missing?

    - by Bjorn J
    Newbie question since I'm not up to speed using maven at all. I'm trying to use scala + lift using scala 2.8, environment is a win7 box if that matters. I create a basic project using: mvn archetype:generate -U -DarchetypeGroupId=net.liftweb -DarchetypeArtifactId=lift-archetype-basic -DarchetypeVersion=2.0-scala280-SNAPSHOT -DarchetypeRepository=http://scala-tools.org/repo-snapshots -DremoteRepositories=http://scala-tools.org/repo-snapshots -DgroupId=com.liftworkshop -DartifactId=todo -Dversion=1.0-SNAPSHOT So far so good, but then, I try to cd into my new project and do: mvn jetty:run I after quite a few downloads end up with a error like below: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to resolve artifact. Missing: ---------- 1) net.liftweb:lift-mapper:jar:2.0-scala280-SNAPSHOT Try downloading the file manually from the project website. Then, install it using the command: mvn install:install-file -DgroupId=net.liftweb -DartifactId=lift-mapper -D version=2.0-scala280-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file Alternatively, if you host your own repository you can deploy the file there: mvn deploy:deploy-file -DgroupId=net.liftweb -DartifactId=lift-mapper -Dve rsion=2.0-scala280-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -Dr epositoryId=[id] Path to dependency: 1) com.liftworkshop:todo:war:1.0-SNAPSHOT 2) net.liftweb:lift-mapper:jar:2.0-scala280-SNAPSHOT ---------- 1 required artifact is missing. for artifact: com.liftworkshop:todo:war:1.0-SNAPSHOT from the specified remote repositories: scala-tools.snapshots (http://scala-tools.org/repo-snapshots), scala-tools.releases (http://scala-tools.org/repo-releases), central (http://repo1.maven.org/maven2) Any ideas?

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  • 'Hot code replace' not working -- Eclipse doesn't change any code on JBoss

    - by Bernhard V
    Hello, fellow visitors! I'm currently experiencing a problem with 'hot code replace' not working on Eclipse Galileo and JBoss 4.2.3. Among other applications I'm running an exploded Java WAR on my local JBoss. The project from which it is build is managed by Maven. I build the project using the Maven goal war:exploded and then I copy that directory to JBoss with an ANT script. When I'm now running the application and set a breakpoint anywhere in the code, Eclipse properly halts at that line in the debug mode. But when I'm making a change to the source file and save it, Eclipse doesn't apply this change to the JBoss. For example, when I make a normal code line into a comment, the debugger still steps over this comment as if it was regular Java code. Or when I remove a line, the debugger seems to get out of sync with the file and starts stepping over parenthesis. But I'm not getting any 'hot code replace error'-messages either. It seems to me that Eclipse applies the changes to the source files, but doesn't apply it to the JBoss. Are there any special preferences that have to be turned on in order to make hot code replace work? Or are there any mistakes in how I build and deploy the application to the JBoss? I'd appreciate your help very much. Thank you. Bernhard V

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  • How to separate ear classloader and system classloader in JBoss 6?

    - by dskiles
    I'm trying to upgrade from JBoss 4.2.1 to JBoss 6. In JBoss 4.2.1, we are manually deploying our application as an exploded war and everything works beautifully. I'm running into problems because the application that I am trying to deploy uses versions of 3rd party libraries that are older than the ones that JBoss 6 now includes by default. The result of this is that I'm getting classloader conflicts all over the place and the application won't even start. At present, I have tried using the JBoss Classloading Documentation as well as the scanty bits of documentation for jboss-classloading.xml and haven't had any success. Has anyone out there managed to do this successfully? If you have, how did you do it? I've included a stack trace below in case it offers any useful information. Caused by: java.lang.Error: Error visiting "/C:/jboss6/server/default/deploy/app.war/WEB-INF/lib/jaxb-xjc-2.1.12.jar/1.0/com/sun/codemodel/JConditional.class" at org.jboss.classloading.plugins.vfs.VFSResourceVisitor.visit(VFSResourceVisitor.java:268) [jboss-classloading-vfs.jar:2.2.0.Alpha9] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:407) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:409) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:409) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:409) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:409) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.vfs.VirtualFile.visit(VirtualFile.java:395) [jboss-vfs.jar:3.0.0.CR5] at org.jboss.classloading.plugins.vfs.VFSResourceVisitor.visit(VFSResourceVisitor.java:102) [jboss-classloading-vfs.jar:2.2.0.Alpha9] at org.jboss.deployers.vfs.plugins.classloader.VFSDeploymentClassLoaderPolicyModule.visit(VFSDeploymentClassLoaderPolicyModule.java:181) [:2.2.0.Alpha8] at org.jboss.scanning.plugins.DeploymentUnitScanner.scan(DeploymentUnitScanner.java:111) [:1.0.0.Alpha7] at org.jboss.scanning.spi.helpers.UrlScanner.scan(UrlScanner.java:96) [:1.0.0.Alpha7] at org.jboss.scanning.deployers.ScanningDeployer.deploy(ScanningDeployer.java:90) [:1.0.0.Alpha7] at org.jboss.deployers.plugins.deployers.DeployerWrapper.deploy(DeployerWrapper.java:179) [:2.2.0.Alpha8] ... 41 more

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  • Deploy multiple instances of an EAR (representing versions) to Glassfish

    - by Thorbjørn Ravn Andersen
    I basically want to be able to deploy multiple versions of the same EAR file to the same server (Glassfish instance?) , and have a unique path to each version separating them. From my reading on this it appears that multiple EARs deploy to the root of the web server namespace so that they can coexist if they do not have colliding context-root's of WAR's. In my case I'd rather have that instead of everything going under "/", I'd like to be able to brand a given EAR-file build to ALWAYS deploy under a given path like "/foo-20100319" or "/foo-CUSTOMER-20010101". This can easily be done with a single WAR file just by renaming it. I do not need or want them to disturb each other. It is my understanding that this remapping is outside the scope of the application.xml file, so I found that http://docs.sun.com/app/docs/doc/820-7693/beayr?a=view says that I can specify web-uri and context-root, but I am not certain that what I wish to do, can be specified with these in Glassfish. How should I approach this? I have full control over the build process. (I have found http://stackoverflow.com/questions/877390/deploying-multiple-java-web-apps-to-glassfish-in-one-go but I am not certain how to apply this to what I need).

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  • Error Ant Build/deploy to websphere 7.0

    - by adisembiring
    Hi I'm trying to build/deploy war to websphere process server 7.0. and I run on windows environment. I use http://illegalargumentexception.blogspot.com/2008/08/ant-automated-deployment-to-websphere.html as my reference. and http://illegalargumentexception.googlecode.com/svn/trunk/code/java/WebSphereAntFiles/ as my sample code to deployed. this is my buil.properies is ? #build properties mywebappear=D:/data/code/WebSphereAntFiles/scripts/test/mywebappEAR.ear #WAS6 install directory was_home=C:/IBM/WID7_WTE/runtimes/bi_v7 #server name (see cell/node/server; e.g. "server1") was_server=server1 #user + password; for use when security is enabled was_user=admin was_password=admin #stops scripts on problem was_failonerror=true #virtual host was_virtualhost=default_host #Absolute path to EAR file #was_ear=fooEAR.ear #Name of the enterprise application #was_appname=fooEAR this is my console while I trying to build with ws_ant.bat [wsDefaultBindings] mywebapp.war [wsDefaultBindings] <virtual-host> --> default_host [wsDefaultBindings] [wsDefaultBindings] ------------------------ [wsDefaultBindings] Saving EAR File to directory [wsDefaultBindings] Saved EAR File to directory Successfully test_wsStartServer: WAS_wsStartServer: depCheck: depCheck: [startServer] ADMU0116I: Tool information is being logged in file [startServer] C:\IBM\WID7_WTE\runtimes\bi_v7\profiles\qwps\logs\server1\startServer.log [startServer] ADMU0128I: Starting tool with the qwps profile [startServer] ADMU3100I: Reading configuration for server: server1 [startServer] ADMU3028I: Conflict detected on port 8880. Likely causes: a) An instance of [startServer] the server server1 is already running b) some other process is [startServer] using port 8880 [startServer] ADMU3027E: An instance of the server may already be running: server1 [startServer] ADMU0111E: Program exiting with error: [startServer] com.ibm.websphere.management.exception.AdminException: ADMU3027E: An [startServer] instance of the server may already be running: server1 [startServer] ADMU1211I: To obtain a full trace of the failure, use the -trace option. [startServer] ADMU0211I: Error details may be seen in the file: [startServer] C:/IBM/WID7_WTE/runtimes/bi_v7/profiles/qwps\logs\server1\startServer.log BUILD FAILED D:\data\code\WebSphereAntFiles\scripts\test\build.xml:68: The following error occurred while executing this line: D:\data\code\WebSphereAntFiles\scripts\was\wsStartServer.xml:49: Java returned: -1

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  • classpath and class loading on weblogic

    - by qjeta
    Hello, I am trying to create and load dynamically classes in weblogic (10.3.2.0). It is ADF application which I deploy to the weblogic server. When I print ((GenericClassLoader)this.getClass().getClassLoader()).getFinderClassPath() I see the path to my directory (of course not just this path) C:\...\system11.1.1.2.36.55.36\DefaultDomain\servers\DefaultServer\tmp\_WL_user\test\753the\dynamicClasses (I have added directory dynamicClasses to manifest for deployment WAR profile). In this directory I create class files. I have checked it, files are really created there. When I try to load created class with the same classloader, for which I have printed classpath, ClassNotFoundException is thrown. It knows the path to the directory with classes and to jar file, but it doesn't load classes. With URLClassLoader I can load classes. But I need so that my classes would be seen by the classes loaded "usual" way. I am able to run it correctly just with system CLASSPATH. Please, do you know an explanation? Is the manifest file in WAR the wrong place for specifiing classpath? Thank you in advance Qjeta

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  • Project Architecture For Enhancing Legacy project.

    - by vijay.shad
    I am working on legacy project. Now the situation demands project to be divided into parts. What strategy I should follow to do this task. Description: The legacy project (A) is fully functional web application with almost well defined layers. But now i need to extend the project to a further enhancement. This project usage maven as build tool. But it is used only for dependency managements only. (project exported to war form inside eclipse). The new enhancement needs me to add new data table, new UI(jsp, css, js and images). What should be my strategy to enhance to application. My proposed design. I am planing to create two new projects Project B : Main Enhancement works will done in this project. Will have all layers like service layer, dao layer and UI layer in itself. And will be a web application in itself. Project C : Extract some common model and service code form project-A and create this project. This project will be added as dependency to both the projects. If my this approach is okay! Then i presume there will be problem be problem in deployment. These two projects will demand to deploy separately(currently tomcat is used). But I must deploy these two projects as one war. So, i need to have a plan to change the web.xml entries to have configurations for both projects. This will comes with some more complexities with project. What should be my design for the project? Does my plan sounds good.

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  • Liferay: Customise the web.xml HeaderFilter added during portlet deloyment

    - by gid
    I need to customise the deployment of my liferay portlet such that the GWT nocache.js files don't get a 'Expires' HTTP header set. My war file looks like this: view.jsp com.foobar.MyEntryPoint/com.foobar.MyEntryPoint.nocache.js com.foobar.MyEntryPoint/12312312313213123123123.cache.html WEB-INF/web.xml WEB-INF/portlet.xml WEB-INF/liferay-portlet.xml ... etc my web.xml is pretty much empty (only has the displayName) On deployment this is rewritten my liferay to have a series of filters in particalar: Header Filter com.liferay.portal.kernel.servlet.PortalClassLoaderFilter filter-class com.liferay.portal.servlet.filters.header.HeaderFilter Cache-Control max-age=315360000, public Expires 315360000 Header Filter *.js This filter adds an Expires header for about 2020 to the .nocache.js js files... the trouble is these files really shouldn't be cached (the hint is in the name :) For development purposes I have worked around this by disabling the filter using: com.liferay.portal.servlet.filters.header.HeaderFilter=false in portal-ext.properties globaly. What I what I would like to to is one of the following: Disable HeaderFilter only for this portlet or war file. I can always add my own expires Add an init-param to the HeaderFilter to match anything other than .nocache.js files Any ideas how either of these things could be achieved? Stack: liferay-6.0.1 CE, Windows 7, java 1.6.0_18, GWT 2.0.3

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  • Loading a class file immediately AFTER startup

    - by Striker
    We have a few war files deployed inside an ear file. Some of the war files have a class that caches static data from our PLM system in singletons. Since some of the classes take several minutes to load we use the load-on-startup in the web.xml to load them ahead of time. This all works fine until we attempt to re-deploy the application on our production servers. (WebLogic 10.3) We get an exception from our PLM API about a dll already being loaded. Our PLM vendor has confirmed that this is a problem and stated that they don't support using the load-on-startup. This is also a huge problem on our development boxes where we have redeploy the app all the time. Most of us, when we're not working on one of the apps that uses a cache, have them commented out. Obviously we can't do that for the production servers. Right now we transfer the ear to the production server, deploy it in the console, wait for it to crash, shut the app server instance down and then start it up again. We need to find a way around this... One suggestion was to create a servlet that we can call after the server boots that will load the various caches. While this will work I'm looking for something a bit cleaner. Is there anyway to detect once the server started and then fire off the methods? Thanks.

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