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  • Problem with image path of html files viewed by webbrowser control

    - by Royson
    I have an webbrowser control on my form. I am able display html files in that control. But my page contains some images if i give absolute path to it then images are displayed. But if i give relative path then images are not shown in the pages. I have HtmlPages folder located at bin folder. And i am assigning FileStream source = new FileStream(@"..\HtmlPages\supportHtml.html", FileMode.Open, FileAccess.Read); webBrowser.DocumentStream = source; If i assign D:\myapp\bin\HtmlPages\file.png then there is no problem. My images are stored in same folder. If i open html files with webbrowser then images are displayed. What is the correct path to set ??

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  • ASP.NET MVC: Problem generating thumbnails...need help!

    - by Ryan Pitts
    Ok, so i'm new to asp.net mvc and i'm trying to make a web application photo gallery. I've posted once on here about this issue i am having of trying to generate thumbnails on-the-fly on the page instead of the actual full-size images. Basically, the functionality i am looking for is to be able to have thumbnails on the page and then be able to click the images to see the full-size version. I am pulling the images and images info from an XML file. So, i did this so i could display them dynamically and so it would be easier to make changes later. Later, i am going to add functionality to upload new images to specific galleries (when i figure out how to do that as well). I am providing a link to download the project i am working on so you can see the code. I would appreciate any help with this! Thanks! URL to project: http://www.diminished4th.com/TestArtist.zip Ryan

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  • jQuery .load(), don't show new content until images loaded

    - by Jarred
    Hi. I have been working on a jQuery photo slideshow. It scales the images to the browser size, and slides them left and right. There is no pre-determined size or aspect ratio, the script does everything on the fly. It requires that all images be fully loaded, so it can custom resize each individual image based on it's own aspect ratio ( width():height(), etc ), calculate the width of containing div, and calculate the slide distance from one image to another. As a stand-alone, it works pretty well (despite my lack of skills)! I simply hide the slideshow containing div at (document).ready, allow the images to load, then run the slideshow prep scripts at (window).load. Once this is done, it only then makes the slideshow divs, images, etc appear, properly sized, positioned and ready to roll. The ultimate goal is to be able to load in any number of slideshows without refreshing the page. The point of this is to be able to play uninterrupted background music. I know music on websites is annoying, but the target market likes it, a lot! I am using (target).load(page.php .element, function prepInsertNewShow() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); }); and it definitely works! The problem is that I cannot find a way to hold off on preparing and showing the new content until the images have finished loading. It is running the slideshow prep scripts (which are totally dependent on the images being fully loaded), before the images are loaded. This results in a completely jacked up show! What I want to do is this - (target).load(page.php .element, function prepInsertNewShow() { //Wait until images are loaded $('img').load( function() { //Prepare slideshow resizeImages(); slideArray(); //Show slideshow (target).fadeIn(); } }); But this doesn't seem to work, the new content is never shown. You can see a live version here. The initial gallery loads correctly, everything looks good. The only nav link that works is Galleries Engagement, which will load a new show (a containing div with multiple <img> tags). You will see that the images are not centered, the containing div and slide distances are much too small, as they were calculated using images that were not actually loaded. Is there any way I can delay handling and showing new content until it is fully loaded? Any suggestions would be most appreciated, thanks for your time! PS - It just occurred to me while typing this that a decent solution may be to insert "width=x" height="x" into the <img> tags, so the script can work from those values, even if the images have not loaded...hmm...

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  • please upvote this.

    - by Behrooz
    Oops! Your question couldn't be submitted because: we're sorry, but as a spam prevention mechanism, new users aren't allowed to post images. Earn 10 reputation to post images. the only way for getting reputation is getting upvotes? And I'm not a sysadmin? and you help me?

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  • Convert a small image into a larger version in terms of filesize

    - by DennyHalim.com
    I need to create a large image (in filesize) using a small one as a source. Images on my website are being hotlinked and I'd like to get revenge. I want to replace the hotlinked images with one huge image (several megs in size) and serve that to them instead. I've found a good image, but it's less than 100kb, and I'm already using it to serve up to the hotlinkers. How can I convert this image to one that is several megs its current filesize?

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  • How to server a small image at a larger size

    - by DennyHalim.com
    We all know about hotlinking images and how to ban bad referrers, but I feel the need to take it further then that. I want to replace the hotlinked images with one huge image that's several megabytes in size. I have found a good image that's less then 100k and replaced all bad hotlinkers with it. How can I convert this image to become larger?

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  • Move all images in folder to subfolder, and update all references to those images to their new location?

    - by Professor Frink
    I have a folder which contains a ~50 text files (PHP) and hundreds of images. I would like to move all the images to a subfolder, and update the PHP files so any reference to those images point to the new subfolder. I know I can move all the images quite easily (mv *.jpg /image, mv *.gif /image, etc...), but don't know how to go about updating all the text files - I assume a Regex has to be created to match all the images in a file, and then somehow the new directory has to be appended to the image file name? Is this best done with a shell script? Any help is appreciated (Server is Linux/CentOs5) Thanks!

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  • Mail Merge in Microsoft Word with images from Sharepoint

    - by Ian Turner
    Is there any way of doing a Mail Merge in Microsoft Word 2007 taking data, including images from a Sharepoint site? It's a bit crude, but I've managed to merge text by taking the data off the sharepoint site as an Excel sheet and then merging that. My problem is what to do with the images. I can set references to the images up in the Sharepoint site, however all I can find is a way of Mail Merging when images are in the same folder as the document you are trying to Merge and I can't find a sensible automated way to pulls these images together into one single folder.

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  • PNG Compression

    - by T Pops
    At work, on certain projects I have to manage a lot of images. Most of the time PNG files work the best for what I'm doing. With such a huge amount of images, I've tried using PNG compression with PNG Gauntlet but sometimes the file doesn't really change and sometimes PNG Gauntlet reports it would've made the filesize bigger! Am I just maxing out the compression or is there something more I can do?

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  • Amazon S3 not sending Content-Type header

    - by Luke____
    I have an application that downloads content from various sources. It relies on the "Content-Type" header being set on images. The majority of web-servers do this correctly but it appears Amazon S3 server is not setting the Content-Type. I assume Amazon servers are configured correctly so what could be the problem? Are these images not uploaded correctly? Or should I not be relying on content type being set? Example Thanks

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  • How can i lock images to a cell in excel 2010

    - by Jamie
    Ok, so i am using microsoft excel 2010 and have a set up currently where i have 2 views expanded and deflated using the Group or +/- function. My problem is that ui have images on the workbook too. The images are over the cells which are to be "hidden" when the - button is pressed and i would like the images to disappear with them. This is not curently happening instead they are moving to the next visible cell. I have included an example below incase i wasn't clear. I wish to hide Columns M:AU and the images are in various cells suchas N5 and O5. When i colapse (hide) the column range all of the images move to "AV5" the next row along that isn't hidden. This means the workbooks is looking messy when colapsed which is the oposite of what i was trying to do. Can anyone advise on a way around this?

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  • Open Office: How to disable image link updates

    - by Max Kielland
    I'm writing a user manual to a card game and there is a looot of linked images. Open Office is working so slow because every time I flip to a page with linked images it starts to update them. Is it possible to tell Open Office to NOT update the links until I tell it to do so? I would like it to display the same snapshot it showed the last time I initiated link update. I'm using Open Office v3.3.0 // Thank you.

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  • MODx not display correct image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be?

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  • JavaME - LWUIT images eat up all the memory

    - by Marko
    Hi, I'm writing a MIDlet using LWUIT and images seem to eat up incredible amounts of memory. All the images I use are PNGs and are packed inside the JAR file. I load them using the standard Image.createImage(URL) method. The application has a number of forms and each has a couple of labels an buttons, however I am fairly certain that only the active form is kept in memory (I know it isn't very trustworthy, but Runtime.freeMemory() seems to confirm this). The application has worked well in 240x320 resolution, but moving it to 480x640 and using appropriately larger images for UI started causing out of memory errors to show up. What the application does, among other things, is download remote images. The application seems to work fine until it gets to this point. After downloading a couple of PNGs and returning to the main menu, the out of memory error is encountered. Naturally, I looked into the amount of memory the main menu uses and it was pretty shocking. It's just two labels with images and four buttons. Each button has three images used for style.setIcon, setPressedIcon and setRolloverIcon. Images range in size from 15 to 25KB but removing two of the three images used for every button (so 8 images in total), Runtime.freeMemory() showed a stunning 1MB decrease in memory usage. The way I see it, I either have a whole lot of memory leaks (which I don't think I do, but memory leaks aren't exactly known to be easily tracked down), I am doing something terribly wrong with image handling or there's really no problem involved and I just need to scale down. If anyone has any insight to offer, I would greatly appreciate it.

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  • How do I format a Uri when binding an Image in Silverlight?

    - by Scott
    I haven't been able to find an answer to this. I have a database that has image paths in it ("images/myimage.jpg"). These images exist on my asp.net site which is also where I host the SL. I want to bind these images to my ListBox control so that the image displays. I have read that since I have a string value, "images/myimage.jpg", that I need to convert it to a BitMap image. I have done this: the xaml: <Image Source="{Binding ImageFile, Converter={StaticResource ImageConverter}}"/> the ImageConverter class: public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { try { Uri source= new Uri(value.ToString()); return new BitmapImage(source); } catch(Exception ex) { return new BitmapImage(); } } I get an error when creating the Uri, "The Format of the URI could not be determined". What am I doing wrong? If I create a Uri that looks like this: http://localhost:49723/images/myimage.jpg, it works just fine. Why doesn't just "images/myimage.jpg" work?

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  • Ops Center Solaris 11 IPS Repository Management: Using ISO Images

    - by S Stelting
    Please join us for a live WebEx presentation of this topic on Tuesday, November 20th at 9am MDT. Details for the call are provided below: https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209834017&UID=1512096072&PW=NYTVlZTYxMzdm&RT=MiMxMQ%3D%3D Meeting password: oracle123 Call-in toll-free number: 1-866-682-4770 International numbers: http://www.intercall.com/oracle/access_numbers.htm Conference Code: 762 9343 # Security Code: 7777 # With Enterprise Manager Ops Center 12c, you can provision, patch, monitor and manage Oracle Solaris 11 instances. To do this, Ops Center creates and maintains a Solaris 11 Image Packaging System (IPS) repository on the Enterprise Controller. During the Enterprise Controller configuration, you can load repository content directly from Oracle's Support Web site and subsequently synchronize the repository as new content becomes available. Of course, you can also use Solaris 11 ISO images to create and update your Ops Center repository. There are a few excellent reasons for doing this: You're running Ops Center in disconnected mode, and don't have Internet access on your Enterprise Controller You'd rather avoid the bandwidth associated with live synchronization of a Solaris 11 package repository This demo will show you how to use Solaris 11 ISO images to set up and update your Ops Center repository. Prerequisites This tip assumes that you've already installed the Enterprise Controller on a Solaris 11 OS instance and that you're ready for post-install configuration. In addition, there are specific Ops Center and OS version requirements depending on which version of Solaris 11 you plan to install.You can get full details about the requirements in the Release Notes for Ops Center 12c update 2. Additional information is available in the Ops Center update 2 Readme document. Part 1: Using a Solaris 11 ISO Image to Create an Ops Center Repository Step 1 – Download the Solaris 11 Repository Image The Oracle Web site provides a number of download links for official Solaris 11 images. Among those links is a two-part downloadable repository image, which provides repository content for Solaris 11 SPARC and X86 architectures. In this case, I used the Solaris 11 11/11 image. First, navigate to the Oracle Web site and accept the OTN License agreement: http://www.oracle.com/technetwork/server-storage/solaris11/downloads/index.html Next, download both parts of the Solaris 11 repository image. I recommend using the Solaris 11 11/11 image, and have provided the URLs here: http://download.oracle.com/otn/solaris/11/sol-11-1111-repo-full.iso-ahttp://download.oracle.com/otn/solaris/11/sol-11-1111-repo-full.iso-b Finally, use the cat command to generate an ISO image you can use to create your repository: # cat sol-11-1111-repo-full.iso-a sol-11-1111-repo-full.iso-b > sol-11-1111-repo-full.iso The process is very similar if you plan to set up a Solaris 11.1 release in Ops Center. In that case, navigate to the Solaris 11 download page, accept the license agreement and download both parts of the Solaris 11.1 repository image. Use the cat command to create a single ISO image for Solaris 11.1 Step 2 – Mount the Solaris 11 ISO Image in your Local Filesystem Once you have created the Solaris 11 ISO file, use the mount command to attach it to your local filesystem. After the image has been mounted, you can browse the repository from the ./repo subdirectory, and use the pkgrepo command to verify that Solaris 11 recognizes the content: Step 3 – Use the Image to Create your Ops Center Repository When you have confirmed the repository is available, you can use the image to create the Enterprise Controller repository. The operation will be slightly different depending on whether you configure Ops Center for Connected or Disconnected Mode operation.For connected mode operation, specify the mounted ./repo directory in step 4.1 of the configuration wizard, replacing the default Web-based URL. Since you're synchronizing from an OS repository image, you don't need to specify a key or certificate for the operation. For disconnected mode configuration, specify the Solaris 11 directory along with the path to the disconnected mode bundle downloaded by running the Ops Center harvester script: Ops Center will run a job to import package content from the mounted ISO image. A synchronization job can take several hours to run – in my case, the job ran for 3 hours, 22 minutes on a SunFire X4200 M2 server. During the job, Ops Center performs three important tasks: Synchronizes all content from the image and refreshes the repository Updates the IPS publisher information Creates OS Provisioning profiles and policies based on the content When the job is complete, you can unmount the ISO image from your Enterprise Controller. At that time, you can view the repository contents in your Ops Center Solaris 11 library. For the Solaris 11 11/11 release, you should see 8,668 packages and patches in the contents. You should also see default deployment plans for Solaris 11 provisioning. As part of the repository import, Ops Center generates plans and profiles for desktop, small and large servers for the SPARC and X86 architecture. Part 2: Using a Solaris 11 SRU to update an Ops Center Repository It's possible to use the same approach to upgrade your Ops Center repository to a Solaris 11 Support Repository Update, or SRU. Each SRU provides packages and updates to Solaris 11 - for example, SRU 8.5 provided the packaged for Oracle VM Server for SPARC 2.2 SRUs are available for download as ISO images from My Oracle Support, under document ID 1372094.1. The document provides download links for all SRUs which have been released by Oracle for Solaris 11. SRUs are cumulative, so later versions include the packages from earlier SRUs. After downloading an ISO image for an SRU, you can mount it to your local filesystem using a mount command similar to the one shown for Solaris 11 11/11. When the ISO image is mounted to the file system, you can perform the Add Content action from the Solaris 11 Library to synchronize packages and patches from the mounted image. I used the same mount point, so the repository URL was file://mnt/repo once again: After the synchronization of an SRU is complete, you can verify its content in the Solaris 11 library using the search function. The version pattern is 0.175.0.#, where the # is the same value as the SRU. In this example, I upgraded to SRU 1. The update job ran in just under 8 minutes, and a quick search shows that 22 software components were added to the repository: It's also possible to search for "Support Repository Update" to confirm the SRU was successfully added to the repository. Details on any of the update content are available by clicking the "View Details" button under the Packages/Patches entry.

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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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  • Generating radial indicator images using C#

    - by DigiMortal
    In one of my projects I needed to draw radial indicators for processes measured in percent. Simple images like the one shown on right. I solved the problem by creating images in C# and saving them on server hard disc so if image is once generated then it is returned from disc next time. I am not master of graphics or geometrics but here is the code I wrote. Drawing radial indicator To get things done quick’n’easy way – later may some of younger developers be the one who may need to changes things – I divided my indicator drawing process to four steps shown below. 1. Fill pie 2. Draw circles 3. Fill inner circle 4. Draw text Drawing image Here is the code to draw indicators. private static void SaveRadialIndicator(int percent, string filePath) {     using (Bitmap bitmap = new Bitmap(100, 100))     using (Graphics objGraphics = Graphics.FromImage(bitmap))     {         // Initialize graphics         objGraphics.Clear(Color.White);         objGraphics.SmoothingMode = SmoothingMode.AntiAlias;         objGraphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;           // Fill pie         // Degrees are taken clockwise, 0 is parallel with x         // For sweep angle we must convert percent to degrees (90/25 = 18/5)         float startAngle = -90.0F;                        float sweepAngle = (18.0F / 5) * percent;           Rectangle rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.FillPie(Brushes.Orange, rectangle, startAngle, sweepAngle);           // Draw circles         rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);         rectangle = new Rectangle(20, 20, 60, 60);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);           // Fill inner circle with white         rectangle = new Rectangle(21, 21, 58, 58);         objGraphics.FillEllipse(Brushes.White, rectangle);           // Draw text on image         // Use rectangle for text and align text to center of rectangle         var font = new Font("Arial", 13, FontStyle.Bold);         StringFormat stringFormat = new StringFormat();         stringFormat.Alignment = StringAlignment.Center;         stringFormat.LineAlignment = StringAlignment.Center;           rectangle = new Rectangle(20, 40, 62, 20);         objGraphics.DrawString(percent + "%", font, Brushes.DarkGray, rectangle, stringFormat);           // Save indicator to file         objGraphics.Flush();         if (File.Exists(filePath))             File.Delete(filePath);           bitmap.Save(filePath, ImageFormat.Png);     }        } Using indicators on web page To show indicators on your web page you can use the following code on page that outputs indicator images: protected void Page_Load(object sender, EventArgs e) {     var percentString = Request.QueryString["percent"];     var percent = 0;     if(!int.TryParse(percentString, out percent))         return;     if(percent < 0 || percent > 100)         return;       var file = Server.MapPath("~/images/percent/" + percent + ".png");     if(!File.Exists(file))         SaveImage(percent, file);       Response.Clear();     Response.ContentType = "image/png";     Response.WriteFile(file);     Response.End(); } Om your pages where you need indicator you can set image source to Indicator.aspx (if you named your indicator handling file like this) and add percent as query string:     <img src="Indicator.aspx?percent=30" /> That’s it! If somebody knows simpler way how to generate indicators like this I am interested in your feedback.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Can't get images to go under each other

    - by Thomas Pen
    ello I'm new to html and css and tried to display a images that are floating right. Now I want to get the images under each other but is doesn't work. Can someone help me? this my css code for the images: .imagesLeft{ float: left; margin: 5px; } .imagesRight{ float: right; margin: 5px; } this my html code for the images: <div class="imagesRight"> <img src="../images/medewerkers.jpg"> </div> <div class="imagesRight"> <img src="../images/medewerkers1.jpg"> </div> <div class="imagesRight"> <img src="../images/medewerkers2.jpg"> </div> Thanks in advance !

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  • Automatically change div on mouseover and on timer

    - by IrishSaffa
    I'm a bit o a noob so any help would be great... What I need to do is have it so that the div associated to a specific li can change on hover as well as automatically change on a timer so that it scrolls through the option. here is my code: <script type="text/javascript"> $(function () { $("#switches li").mouseover(function () { var $this = $(this); $("#slides div").hide(); $("#slide" + $this.attr("id").replace(/switch/, "")).show(); }); }); </script> <div id="featured"> <ul id="switches"> <li id="switch1"><a href="activity_spa.html">Spa &amp; Wellness</a></li> <li id="switch2"><a href="#">Gala Venues</a></li> <li id="switch3"><a href="#">Dining</a></li> <li id="switch4"><a href="#">Shopping</a></li> <li id="switch5"><a href="#">Golf</a></li> <li id="switch6"><a href="#">Team Building</a></li> <li id="switch7"><a href="#">Equestrian</a></li> </ul> <div id="slides"> <div id="slide1"><img src="images/image2.jpg" alt="" /></div> <div id="slide2" style="display:none;"><img src="images/image6.jpg" alt="" /></div> <div id="slide3" style="display:none;"><img src="images/image1.jpg" alt="" /></div> <div id="slide4" style="display:none;"><img src="images/image3.jpg" alt="" /></div> <div id="slide5" style="display:none;"><img src="images/image5.jpg" alt="" /></div> <div id="slide6" style="display:none;"><img src="images/image7.jpg" alt="" /></div> <div id="slide7" style="display:none;"><img src="images/image4.jpg" alt="" /></div> </div> </div>

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