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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

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  • Playing dynamically embedded sound object via Javascript

    - by Vikram Goyal
    I need to background load some WAV files for an HTML page using AJAX. I use AJAX to get the details of the WAV files, then use the embed tag, and I can confirm that the files have loaded successfully because when I set autostart to true, the files play. However, I need the files to play only when the user clicks on a button (or an event is fired). The following is my code to preload these files: function preloadMedia() { for(var i = 0; i < testQuestions.length; i++) { var soundEmbed = document.createElement("embed"); soundEmbed.setAttribute("src", "/media/sounds/" + testQuestions[i].mediaFile); soundEmbed.setAttribute("hidden", true); soundEmbed.setAttribute("id", testQuestions[i].id); soundEmbed.setAttribute("autostart", false); soundEmbed.setAttribute("width", 0); soundEmbed.setAttribute("height", 0); soundEmbed.setAttribute("enablejavascript", true); document.body.appendChild((soundEmbed)); } } I use the following code to play the file (based on what sound file that user wants to play) function soundPlay(which) { var sounder = document.getElementById(which); sounder.Play(); } Something is wrong here, as none of the browsers I have tested on play the files using the code above. There are no errors, and the code just returns. I would have left it at that (that is - I would have convinced the client to convert all WAV's to MP3 and use MooTools). But I realized that I could play the sound files, which were not dynamically embeded. Thus, the same soundPlay function would work for a file embeded in the following manner: <embed src="/media/sounds/hug_sw1.wav" id="sound2" width="0" heigh="0" autostart="false" enablejavascript="true"/> anywhere within the HTML. And it plays well in all the browsers. Anyone have a clue on this? Is this some sort of undocumented security restriction in all the browsers? (Please remember that the files do get preloaded dynamically, as I can confirm by setting the autostart property to true - They all play). Any help appreciated.

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  • Sound File editing in Objective C

    - by Biranchi
    Hi All, I am able to record and create audio files using AudioFileCreateWithURL in the AudioToolbox Framework. I want to figure out if there is any way to edit the .caf sound files. I want to insert another recoreded audio inside the main audio file. Any thoughts or suggestions how to proceed ?? Thanks.

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  • Getting frequency of sound on iPhone

    - by user305410
    Hi Guys, I'm looking for an Objective-C class that allows me to get the frequency of a live input sound on the iPhone. Didn't find anything useful. Before you ask: the frequency will not change for 0.1 seconds. Thanks for answers, Christian

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  • flv from vlc to ffmpeg live video error when no sound temporarily

    - by dvch
    Hi When we get live stream from vlc to ffmpeg , wherever there is sometimes 5-6 second no sound part of video , then ffmpeg is dead with this log flv @ 0x8b426d0]illegal ac vlc code at 4x6 [flv @ 0x8b426d0]Error at MB: 142 [flv @ 0x8b426d0]concealing 257 DC, 257 AC, 257 MV errors [mpegts @ 0x8b44e50]dts < pcr, TS is invalid Is there anyway to avoid this problem ?

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  • Basic unit of Sound?

    - by anon
    If we consider computer graphics to be the art of image synthesis where the basic unit is a pixel. What is the basic unit of sound synthesis? [This relates to programming as I want to generate this via a computer program.] Thanks!

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  • Play sound when UIScrollView is scrolling

    - by Chonch
    Hey, I have a scroll view that can be scrolled to the sides (only left and right, not up and down). I want to play a short sound (less than a second) whenever the scroll view is moved X pixels to either side. How can this be done? Code samples will be greatly appreciated... Thanks,

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  • Making the sound for a Flash game.

    - by Artemix
    Hu guys, I'm developing a Flash game, and I'm interested in knowing what would be the process of making sound. I want to make my own sounds, if possible, and not to download some premade standard (and possibly lawsuitable if they are not "totally free") sounds from the web. So.. I've read that a synthesizer could be useful.. but, I really dont know. Thx!

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  • Visual Studio Play Sound With No File Present

    - by jb
    It's fairly simple to play a sound file, say temp.wav, from Visual Studio C#. I'm looking for a way to do this without temp.wav being locatable from the machine running the program. IE - I want to read the .WAV file into my solution so that it is somehow inside of my .EXE and be played by it. Is this possible?

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  • Determine when a loud sound is played in C#

    - by Eric P
    I want to determine if another program plays a sound above a certain threshold. I am not looking for checking the volume settings on the computer or anything like that. I really just need to see if any app plays something higher then what I am expecting. Anyone know if this is possible or how to do it?

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  • 12.04 - how to install alsa 1.0.27, to resolve dell sound card microphone echo issue to local speaker?

    - by YumYumYum
    Problem: Microphone in or Line in microphone audio is instantly captured and sinked to the local speaker, cause horrible echo problem About my system: (NO PulseAudio used (cause its always crash and unstable for my system/hardware, so auto killed and never used) I have ALSA 1.0.25 version running in Ubuntu 12.04 / 64-bit, with random kernel installed: kernel 3.5.0-17-generic kernel 3.8.x kernel 3.11.x But the echo problem is not resolved after trying all kernel. So, last option left now is to use ALSA 1.0.27 to see if that solves the problem. Is there any away to use ALSA 1.0.27 from any PPA to install in the Ubuntu 12.04? (without making it from source, to avoid breaking other packages and dependencies)

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  • Are there compact external USB audio interfaces which are better than a on-board sound?

    - by rumtscho
    I am asking this for a friend. He loves his voice recognition software and dictates a lot of text using a headset. Now he has a new laptop, which only has a combined mic/headphones output, and wanted to buy an adapter. I told him to get an external USB sound interface instead, as the better sound quality will probably increase the hit rate of the voice recognition. He agreed, but when he saw a picture of the SoundBlaster X-Fi, he said that it is way too big, because he wants to carry the thing everywhere. He'd rather have one of these small things which are the size of a flash memory stick, with only one mic and one phones output, period. Now I am not sure whether these mini interfaces would produce a sound better than onboard sound. They all seem to come not from established audio interface manufacturers, but from electronic accessories manufacturers like Speedlink, or just noname brands. Is there a compact audio interface with good A/D quality (it is OK if the price is comparable to that of the bigger interfaces, even if there is no additional functionality like Chinch in-/output etc)?. And if there isn't, will the noname soundcardsticks offer any advantage over a simple adaptor for the onboard sound?

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  • How do I install drivers for graphics and sound?

    - by Sid
    I recently shifted to Ubuntu 12.04 from windows 7. I completely removed Windows and then installed Ubuntu. However, I can't find a way to download and install drivers for my video and audio hardware like I used to be able to do in Windows. Could someone please explain to me how software and drivers, in general, are installed on Ubuntu. Is installing through 'Ubuntu Software Center' the only way to install them? My laptop model is: Dell Inspiron 14 N4010 (i5/4gb/500gb). Kindly help. Thanks in advance.

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  • Is there any remote desktop with sound and video capabilities allowing 2 different users work simultaniousely (a local and a remote one)?

    - by psihodelia
    I have a very powerful PC with Intel processor and a small Mac laptop with PowerPC processor. Both computers are with Ubuntu Linux. Mac laptop cannot play flash videos and I cannot install any Intel-CPU program on it (like Skype). So, it means I can install only open source applications on the laptop from Ubuntu repositories. I have two different Ubuntu system users on PC, say ME and SHE (and root as well :) ). If I work as user ME on PC, then user SHE should also be able to access my PC remotely from her laptop and she should see a desktop of user SHE, not my desktop. She also must be able watch videos, flash, and listen sounds. Is it possible with Ubuntu?

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  • win7 amd64 guest in kvm does not have sound

    - by davidshen84
    hi, my host system is gentoo amd64, guest system is win 7 amd64. the guest system can work, except it does not have sound. i start kvm with -soundhw ac97, QEMU_AUDIO_DRV='alsa', and after i get into the guest system, i can see a 'Multimedia Audio Controller' in the device manager. but win7 cannot find the driver for it. i searched the network for a long time, and i cannot find a driver for intel ac97 for win7 amd64. i also tried -soundhw sb16, es1370, none of them work. please help me fix this.

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  • how to get game sound or how to create for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance

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